inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 15, 2023 1:26:35 GMT
I bought the first issue of "The Missing", read it, and ended it feeling angry. Varric is the Viscount. Solas knows Varric. Literally anyone other than Varric could do this, so I could not swallow the big line about how it had to be him. I was busy anyway, so I figured, when my mind cooled down, and all the issues were out, maybe I'd pick it up again. But all the spoilers I read through, it all sounds stupid (except the arlathan thing sounded cute/funny). IT sounds very easy to skip and that absolutely nothing about it will contribute to my understanding of DA:D. Now that I think of it, the only comics I ever really liked about Dragon Age were the ones about already beloved characters going on another adventure. But Varric has so worn out his welcome there are holes in the carpet. Spring 2024 then? lets hope.
|
|
inherit
11450
0
5,024
necrowaif
2,174
Mar 24, 2020 19:57:15 GMT
March 2020
necrowaif
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
LameZombieHunt
|
Post by necrowaif on May 15, 2023 4:14:31 GMT
IT sounds very easy to skip and that absolutely nothing about it will contribute to my understanding of DA:D. Yeah, that’s pretty accurate. There could have been an interesting story told in The Missing. It could have been about Harding and Varric butting heads over what to do with Solas and then the more ideal of the two could have paid the ultimate price. It could have been about them falling in love, or even one of them throwing their lot in with Solas after seeing the brutality of Tevinter. Heck, it could have been about them being approached by the Venatori for a proverbial deal with the devil. Instead, it’s just a string of cameos and dead ends. Even the Witch Hunt DLC had a better payoff, and it basically ended with Morrigan telling you change is coming before hopping through a mirror.
|
|
inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 15, 2023 6:12:10 GMT
I'm just wondering why anyone would expect any different. Sure a lot of dubious writing in here from what I can see, but it also seems to have done what it set out to do... continue to set things up for the next game.
|
|
inherit
299
0
6,635
AlleluiaElizabeth
2,686
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by AlleluiaElizabeth on May 15, 2023 6:49:06 GMT
So... who was missing?
|
|
inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 15, 2023 6:56:56 GMT
that is the chief of the oddities.
|
|
inherit
∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on May 15, 2023 8:12:32 GMT
that is the chief of the oddities. I assume it was meant to refer to Solas but he isn't so much missing, as in we don't really know what has happened to him, as voluntarily left the Inquisition after the defeat of Corypheus for reasons he subsequently explained in Trespasser. The Missing would have made more sense both as a title and a narrative if Trespasser had never taken place. Then, it would have been a case that he disappeared after the battle, Leliana discovered he had been lying about his origins and the Inquisitor was left wondering what all that meant. Rumours started to spread about elves who claimed to be followers of the Dread Wolf and were recruiting disaffected city elves in particular into their ranks. So, Harding and Varric try to track down Solas to see if he knows what is going on and in the course of their travels discover the truth about the identity of Fen'Harel and what he plans to do. That would have set things up for the next game. However, since we did have Trespasser, the whole of the Missing was somewhat redundant, particularly as the latest cinematic pretty much summed this up as well. I'm just wondering why anyone would expect any different. Sure a lot of dubious writing in here from what I can see, but it also seems to have done what it set out to do... continue to set things up for the next game. That is the problem, it just seemed to be another vehicle saying exactly the same thing as we had already been told in Trespasser, Tevinter Nights, and the cinematic trailer. Even the factions and their associated members that we will likely be working with had already been introduced in the short stories, which told us a great deal more about the individuals than their brief cameos in the comics. Now, the other comics had their own self contained narrative, so added something new to the setting without impacting on the actual games. Mage Killer was probably closest to the Missing in the lack of anything significant happening, with the protagonists mostly going over the same ground as the Inquisitor, although at least they did end up in a different situation to the one in which they began, having started as independent operators and ended up as agents of the Inquisition. In the Missing we had two established characters going on a road trip, looking for someone they never found, with no idea what they would do if they did, until they finally arrived back at the exact same conclusion of what to do next as had been declared by the Inquisitor at the end of Trespasser. As more than one person has observed, Harding was even at that meeting, so was aware of how much their security had been compromised by Solas and his agents and the need to use people he was unfamiliar with in the future. The only new thing we learned is that there is an object called the Crucious Stone that could be dangerous but no idea in what way or even if it is meant to be important going forward, or was simply a plot device to give the protagonists a reason to travel to Arlathan Forest. Also, weird stuff is happening in Arlathan, although that was already established in the short story, that may or may not have anything to do with Solas. Of the 4 issues, issue 3 with Arlathan was by far the most interesting and I would have rather they spent more time there, particularly as no evidence was given why they thought their next port of call should be Minrathous. Now, of course, it is probably better to leave investigating the area to our PC, but that could equally apply to anything that happened in the Missing and, since not every player is going to have read the series or other associated media, they are going to have to reintroduce the characters and factions they showcased when it comes to the game, so it really was a story that went nowhere and had no real useful purpose.
|
|
inherit
4117
0
1,356
eaglepursuit
488
March 2017
eaglepursuit
|
Post by eaglepursuit on May 15, 2023 11:57:58 GMT
The point of the story, foremost. Additionally, the protagonist duo, because their attempts at catching up with Solas missed constantly.
|
|
inherit
2210
0
4,963
dadithinkimgay
1,377
Nov 29, 2016 19:15:03 GMT
November 2016
dadithinkimgay
|
Post by dadithinkimgay on May 15, 2023 12:44:33 GMT
The point of the story, foremost. Additionally, the protagonist duo, because their attempts at catching up with Solas missed constantly. They were doomed from the start which makes it even more hilarious. Each new discovery was them just taking the next L. Lol.
|
|
inherit
11450
0
5,024
necrowaif
2,174
Mar 24, 2020 19:57:15 GMT
March 2020
necrowaif
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
LameZombieHunt
|
Post by necrowaif on May 15, 2023 16:16:43 GMT
I'm just wondering why anyone would expect any different. Sure a lot of dubious writing in here from what I can see, but it also seems to have done what it set out to do... continue to set things up for the next game. Hey, I did not have high expectations, but this comic was insubstantial even for an advertisement.
|
|
inherit
2210
0
4,963
dadithinkimgay
1,377
Nov 29, 2016 19:15:03 GMT
November 2016
dadithinkimgay
|
Post by dadithinkimgay on May 15, 2023 17:32:38 GMT
I'm just wondering why anyone would expect any different. Sure a lot of dubious writing in here from what I can see, but it also seems to have done what it set out to do... continue to set things up for the next game. Would have liked a good comic to go along with that.
|
|
inherit
∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on May 15, 2023 17:57:02 GMT
They seek him here, they seek him there, Those dwarves they seek him everwhere, Is he in Thedas or the Maker's Well? That damned, elusive Fen'Harel.
|
|
inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 15, 2023 19:59:03 GMT
that is the chief of the oddities. I assume it was meant to refer to Solas but he isn't so much missing, as in we don't really know what has happened to him, as voluntarily left the Inquisition after the defeat of Corypheus for reasons he subsequently explained in Trespasser. The Missing would have made more sense both as a title and a narrative if Trespasser had never taken place. Then, it would have been a case that he disappeared after the battle, Leliana discovered he had been lying about his origins and the Inquisitor was left wondering what all that meant. Rumours started to spread about elves who claimed to be followers of the Dread Wolf and were recruiting disaffected city elves in particular into their ranks. So, Harding and Varric try to track down Solas to see if he knows what is going on and in the course of their travels discover the truth about the identity of Fen'Harel and what he plans to do. That would have set things up for the next game. However, since we did have Trespasser, the whole of the Missing was somewhat redundant, particularly as the latest cinematic pretty much summed this up as well. I'm just wondering why anyone would expect any different. Sure a lot of dubious writing in here from what I can see, but it also seems to have done what it set out to do... continue to set things up for the next game. That is the problem, it just seemed to be another vehicle saying exactly the same thing as we had already been told in Trespasser, Tevinter Nights, and the cinematic trailer. Even the factions and their associated members that we will likely be working with had already been introduced in the short stories, which told us a great deal more about the individuals than their brief cameos in the comics. Now, the other comics had their own self contained narrative, so added something new to the setting without impacting on the actual games. Mage Killer was probably closest to the Missing in the lack of anything significant happening, with the protagonists mostly going over the same ground as the Inquisitor, although at least they did end up in a different situation to the one in which they began, having started as independent operators and ended up as agents of the Inquisition. In the Missing we had two established characters going on a road trip, looking for someone they never found, with no idea what they would do if they did, until they finally arrived back at the exact same conclusion of what to do next as had been declared by the Inquisitor at the end of Trespasser. As more than one person has observed, Harding was even at that meeting, so was aware of how much their security had been compromised by Solas and his agents and the need to use people he was unfamiliar with in the future. The only new thing we learned is that there is an object called the Crucious Stone that could be dangerous but no idea in what way or even if it is meant to be important going forward, or was simply a plot device to give the protagonists a reason to travel to Arlathan Forest. Also, weird stuff is happening in Arlathan, although that was already established in the short story, that may or may not have anything to do with Solas. Of the 4 issues, issue 3 with Arlathan was by far the most interesting and I would have rather they spent more time there, particularly as no evidence was given why they thought their next port of call should be Minrathous. Now, of course, it is probably better to leave investigating the area to our PC, but that could equally apply to anything that happened in the Missing and, since not every player is going to have read the series or other associated media, they are going to have to reintroduce the characters and factions they showcased when it comes to the game, so it really was a story that went nowhere and had no real useful purpose. those are features, not bugs. Reputition in fiction can be very effective. In the first place to setting up theme and reminding everyone what is going on, which may be beneficial given the circumstances. And in the second place setting up character. And since this is the third appearance for many of them, and given the dead end nature suggests they will play some role in DAD.
|
|
inherit
749
0
3,859
Iddy
3,863
August 2016
iddy
|
Post by Iddy on May 15, 2023 22:36:49 GMT
On the whole, Tevinter Nights was a far superior follow up to Trespasser.
|
|
inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 16, 2023 0:10:33 GMT
A couple of video related notes now that I am seeing some of it. -I did not imagine Viago to look like that...like at all. -Seeing everything in context does add more to a thought I was having about a previous conversation that we were having around here. I am actually starting to wonder if the Tevinter plot line will actually focus on the freeing of the Imperium's slaves and more behind the scenes politics. Yes, the Qunari are the big open threat facing the Imperium with invasion and very high level...and I can imagine that the hero could engage in some behind the scenes sabotage and political wrangling to sabotage that effort...but maybe that is the point. Since the trailer did mention something along the lines of 'people not focusing on the real problems' the Qunari could be the big problem for the magisters but then they could miss their own rot growing in their cities which then leaves us to manuver clandestingly to fix it behind the scenes, as is implied. Further evidence of this is one of the things that waylaid Varric and Harding in act 2 was dealing with Qunari slavers. Which could end up being important to stop Solas given that he was also a bit of a slave freer in his day and age. Kind of makes me wonder if there are any other clues hiddin in here on how to deal with Solas? - And the big one So reading through it and it did catch me eye...cause when I was reading through the comments I saw no mention of it. Everyone was making it into a straight Solas v freeing the Slaves option. No one mentioned that Varric and Harding came to the conclusion that the Venatori were tailing them so they might be able to use them to find Solas.
This completely changes the context and adds nuance to the decision that all of us were proposing for the alternative and for this choice. Sure we may want the threat of SOlas removed but there is no telling what would happen if the Venatori got to him first and...yeah I can think of a few bad things resulting from that. So it wasn't just a simple choice though.
|
|
inherit
1398
0
4,633
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,666
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on May 16, 2023 0:19:46 GMT
I suppose that for the new player whose first dragon age game is Dreadwolf springing a few bucks on the digital lead in comic, The Missing serves good purpose in filling them in for a rather smaller time investment then playing DAI. (I would also say for less expense but inquisition goes on really big sales often enough that all you have to do is add it to your wish list and wait) On the whole, Tevinter Nights was a far superior follow up to Trespasser. Oh yes, much. The Missing still gave me a few fun lore and character things to think about but Tevinter Nights provided both more of that and better stories.
|
|
inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 16, 2023 0:35:46 GMT
On that note too don't know how much BioWare had input into the comics but I get the feeling the answer is not much. Yes some notes were obviously passed between groups but it does not seem like the comics were seperate from any of Bios control. But Absolution had John Epler as a producer and Tevinter Nights was written by the entire DA writing team at the time. And whatever else at least they both felt very Dragon Age...so don't think we can draw too many conclusions about the bad writing in the Missing being there. Other then the usual BioWare tropes.
|
|
inherit
154
0
4,670
Reznore
1,888
August 2016
reznore
|
Post by Reznore on May 16, 2023 6:26:31 GMT
- And the big one So reading through it and it did catch me eye...cause when I was reading through the comments I saw no mention of it. Everyone was making it into a straight Solas v freeing the Slaves option. No one mentioned that Varric and Harding came to the conclusion that the Venatori were tailing them so they might be able to use them to find Solas.
This completely changes the context and adds nuance to the decision that all of us were proposing for the alternative and for this choice. Sure we may want the threat of SOlas removed but there is no telling what would happen if the Venatori got to him first and...yeah I can think of a few bad things resulting from that. So it wasn't just a simple choice though. So what if the Venatori got to Solas first? Remember the Qunari catching up with Solas in Trespasser?
|
|
inherit
∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on May 16, 2023 7:37:19 GMT
On that note too don't know how much BioWare had input into the comics but I get the feeling the answer is not much. Actually I feel the opposite is true since they said it was meant to be a lead into the game and it had no real story other than chasing around looking for Solas. As you say above, they reconfirmed the factions we are likely to be working with, the individuals we are likely to encounter and the locations we are likely to visit. I imagine the notes of these aspects were fairly specific, for example the Qunari having got as far as Vyrantium, the weird stuff happening in Arlathan Forest and the names of the two new factions. We also know that they sent notes on how Varric should now look, although for some reason that didn't reach the illustrator on the first issue. However, so far as the writer was concerned, I think he was constrained by what Bioware was willing to allow him to do beyond setting the scene for the next game. I think the writers and illustrators on previous comic series probably had much greater freedom to introduce new characters, explore their history and develop an interesting narrative purely because the action was not intended as a feed into the game. This was also true of Absolution.
|
|
inherit
∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on May 16, 2023 7:56:25 GMT
So reading through it and it did catch me eye...cause when I was reading through the comments I saw no mention of it. Everyone was making it into a straight Solas v freeing the Slaves option. No one mentioned that Varric and Harding came to the conclusion that the Venatori were tailing them so they might be able to use them to find Solas. This completely changes the context and adds nuance to the decision that all of us were proposing for the alternative and for this choice. Sure we may want the threat of SOlas removed but there is no telling what would happen if the Venatori got to him first and...yeah I can think of a few bad things resulting from that. So it wasn't just a simple choice though. Actually, I did cover this in one of my posts under a Spoiler. However, further thoughts below. So what if the Venatori got to Solas first? Remember the Qunari catching up with Solas in Trespasser? Yes, I will be very disappointed if the Venatori are suddenly so capable they can actually present a threat to Solas. He obviously doesn't think so or he wouldn't keep provoking them. I think it is very much a case that, like the Qun, they actually offend him by their continued existence, plus they are taking an active interest in ancient artifacts that could really do damage if misused. He learned his lesson with the orb; don't let the Venatori get their hands on anything connected with the ancient elves. They are also misusing red lyrium, which is a major threat to the world and which I still believe may lie behind his insistence that the Veil needs to come down because he believes that is the only way he can cleanse the world of it. However, I have already pointed out the the leap of logic by Varric/Harding that this was a plot by the Venatori to get them to find Solas for them doesn't really seem to be borne out by the fact that twice in Vyrantium and again in Minrathous they ended up in conflict with the Venatori. There was a distinct lack of communication in the Venatori if the one tailing them needed them kept alive to find Solas, yet the others were trying to kill them. I think it far more likely that the "Venatori" tailing them wasn't a Venatori at all, but just disguising themselves as one, and that is why the elf made sure they were killed before they could reveal who they were or what their motivations were. My money would be on an agent of the Executors because we know from TN that they oppose the Wolf and he considers them dangerous. Solas also prevented their representative from revealing anything to Charter (otherwise he probably would have had to kill her). So, I would definitely be on the look out for a disguised agent of the Executors joining our team in game and that they could well be a threat to him if we finally run him to ground.
|
|
theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 622 Likes: 823
inherit
9275
0
Dec 11, 2024 22:31:45 GMT
823
theascendent
622
Aug 28, 2017 10:17:49 GMT
August 2017
theascendent
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
The Ascendent
|
Post by theascendent on May 16, 2023 12:03:10 GMT
I think the most important things that I got out of this comic series is a refresher on the 4 factions that our PC has their Origins in, give a face to the NPC's we've seen/read in the supplemental material and reinforces why we can't have the Inquisition in the next game. Personally I liked getting motives for the groups and why they might be willing to cooperate. The Grey Wardens are worried about the Dark spawn who are resurgent and empowered by Red Lyrium. The Antivan Crows are working against Venatori and Qunari. The Veil Walkers are trying to contain the Arlathan forest and other areas from becoming like the Pre Veil Age, which is not compatible for mortal life. The Night Dragons are radical Tevinters who oppose everything about the Venatori and seem more proactive than the Lucerni. And all these problems can be traced back to Solas' interference and actions, either intentionally or indirectly. They really are hyping up the involvement of the Factions/Origins for the next game, if all the previous promotions have been any indication.
|
|
inherit
∯ Oh Loredy...
455
0
31,186
gervaise21
13,101
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on May 16, 2023 14:25:22 GMT
They really are hyping up the involvement of the Factions/Origins for the next game, if all the previous promotions have been any indication. I think they are also emphasising how a successful outcome is going to depend on more than one organisation. With DAI, as the name suggested, it was all about the growth of the Inquisition and its increasing power and influence in Thedas to the point that nation states felt threatened by it. Whilst Corypheus was the main antagonist, he actually didn't feature a great deal personally and by the end he was a rather desperate, lonely figure and was just another step along the way in the rise of the Inquisition. If the name is anything to go by, Dreadwolf is going to be much more focused on our main adversary and instead of being part of a large organisation, our PC will likely be an independent person who puts together a team of like minded individuals to accomplish their goals, whilst not registering on the radar of the normal power brokers in Thedas. Even the factions they have highlighted for he most part do not owe their allegiance to any country or ruler in particular, the exception to this, of course, being the Crows. However, if the Crows we encounter are outside of Antiva, then they will also be operating without the degree of legitimacy they enjoy in that nation. Whilst, the First Warden is said to be heavily involved in the politics of the Anderfels, that was never meant to be his role and likely will turn out to be the reason that things go bad with respect to his organisation because he isn't concentrating on the really important issues regarding the survival of the Grey Wardens and Thedas.
|
|
inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 17, 2023 0:39:29 GMT
- And the big one So reading through it and it did catch me eye...cause when I was reading through the comments I saw no mention of it. Everyone was making it into a straight Solas v freeing the Slaves option. No one mentioned that Varric and Harding came to the conclusion that the Venatori were tailing them so they might be able to use them to find Solas.
This completely changes the context and adds nuance to the decision that all of us were proposing for the alternative and for this choice. Sure we may want the threat of SOlas removed but there is no telling what would happen if the Venatori got to him first and...yeah I can think of a few bad things resulting from that. So it wasn't just a simple choice though. So what if the Venatori got to Solas first? Remember the Qunari catching up with Solas in Trespasser?
Maybe, since they are mages, they can devise a defense against such magic with magic of their own. Afterall the game will be over very quickly if the protagonist doesen't devise their own defense against such things (or Solas doesen't use them) no matter who the protagonist is.
However in this case it is far more likely they fear more or less the unknown outcomes that such a confrontation could lead to. Remember Solas himself stated both in Tevinter Nights and especially in this comic that interference in his plan would ultimatley be a bad thing. That he is wielding such complicated magic and preparing his ritual so much that any confrontation between him and any other faction, to say nothing of a mage faction like the Venatori, could lead to catastropic consequences. Imagine if he looses concentration and just wipes out Ferelden by accident. Imagine if the Venatori reaches him and he is in such a weakened state that they are able to capture him and then use his magic to their own purposes. Imagine if they follow him and stumble across powerful Elven magic. Or imagine if following him they find their slaves and he is unable to do anything.
Yes, these are all hypotheticals and we don't know...and neither does Varric and Harding, but I wouldn't neccessarily take the risk and it adds enough nuance to make the choice an interesting one. On that note too don't know how much BioWare had input into the comics but I get the feeling the answer is not much. Actually I feel the opposite is true since they said it was meant to be a lead into the game and it had no real story other than chasing around looking for Solas. As you say above, they reconfirmed the factions we are likely to be working with, the individuals we are likely to encounter and the locations we are likely to visit. I imagine the notes of these aspects were fairly specific, for example the Qunari having got as far as Vyrantium, the weird stuff happening in Arlathan Forest and the names of the two new factions. We also know that they sent notes on how Varric should now look, although for some reason that didn't reach the illustrator on the first issue. However, so far as the writer was concerned, I think he was constrained by what Bioware was willing to allow him to do beyond setting the scene for the next game. I think the writers and illustrators on previous comic series probably had much greater freedom to introduce new characters, explore their history and develop an interesting narrative purely because the action was not intended as a feed into the game. This was also true of Absolution. Maybe you are right, but then I did say that notes were obviously exhanged, but no clear blueprint. And the Varric art change is just more evidence of that. BioWare just 'forgot' to mention that hey a lot of time has passed so Varric has gone through significant changes...here's our notes...until after the first issue was out enough to where they couldn't do anything to change it. It would also explain a lot of the little inconsistencies both with itself and with the greater world I have seen in here. Yes, BioWare obviously gave them spark notes of things they had to cover in order to set up the next game but then basically didn't take any direct control of the project to ensure quality or in universe consistancy. That is what I mean. I think the most important things that I got out of this comic series is a refresher on the 4 factions that our PC has their Origins in, give a face to the NPC's we've seen/read in the supplemental material and reinforces why we can't have the Inquisition in the next game. Personally I liked getting motives for the groups and why they might be willing to cooperate. The Grey Wardens are worried about the Dark spawn who are resurgent and empowered by Red Lyrium. The Antivan Crows are working against Venatori and Qunari. The Veil Walkers are trying to contain the Arlathan forest and other areas from becoming like the Pre Veil Age, which is not compatible for mortal life. The Night Dragons are radical Tevinters who oppose everything about the Venatori and seem more proactive than the Lucerni. And all these problems can be traced back to Solas' interference and actions, either intentionally or indirectly. They really are hyping up the involvement of the Factions/Origins for the next game, if all the previous promotions have been any indication. Could easily be prisoner of the moment but I like your alternative names far better then some of the stuff we've been getting. Veil Walkers and even Night Dragons has a better ring to it.
|
|
inherit
Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on May 17, 2023 0:47:55 GMT
So what if the Venatori got to Solas first? Remember the Qunari catching up with Solas in Trespasser?
Maybe, since they are mages, they can devise a defense against such magic with magic of their own. Afterall the game will be over very quickly if the protagonist doesen't devise their own defense against such things (or Solas doesen't use them) no matter who the protagonist is.
However in this case it is far more likely they fear more or less the unknown outcomes that such a confrontation could lead to. Remember Solas himself stated both in Tevinter Nights and especially in this comic that interference in his plan would ultimatley be a bad thing. That he is wielding such complicated magic and preparing his ritual so much that any confrontation between him and any other faction, to say nothing of a mage faction like the Venatori, could lead to catastropic consequences. Imagine if he looses concentration and just wipes out Ferelden by accident. Imagine if the Venatori reaches him and he is in such a weakened state that they are able to capture him and then use his magic to their own purposes. Imagine if they follow him and stumble across powerful Elven magic. Or imagine if following him they find their slaves and he is unable to do anything. Catestrophic consequences as opposed to…what? Letting him get all his work done that’s going to wipe out everyone? Wipes out Ferelden by accident instead of on purpose? Find the slaves he doesn’t care about because they’ll all die from his plan anyway? If the Venatori want to eliminate Solas I’ll take all the help I can get. Hardly the first time, like the Terminus Systems (specifically the big gangs) vs the Reapers.
|
|
inherit
1033
0
37,525
colfoley
19,292
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 17, 2023 1:23:23 GMT
Maybe, since they are mages, they can devise a defense against such magic with magic of their own. Afterall the game will be over very quickly if the protagonist doesen't devise their own defense against such things (or Solas doesen't use them) no matter who the protagonist is.
However in this case it is far more likely they fear more or less the unknown outcomes that such a confrontation could lead to. Remember Solas himself stated both in Tevinter Nights and especially in this comic that interference in his plan would ultimatley be a bad thing. That he is wielding such complicated magic and preparing his ritual so much that any confrontation between him and any other faction, to say nothing of a mage faction like the Venatori, could lead to catastropic consequences. Imagine if he looses concentration and just wipes out Ferelden by accident. Imagine if the Venatori reaches him and he is in such a weakened state that they are able to capture him and then use his magic to their own purposes. Imagine if they follow him and stumble across powerful Elven magic. Or imagine if following him they find their slaves and he is unable to do anything. Catestrophic consequences as opposed to…what? Letting him get all his work done that’s going to wipe out everyone? Wipes out Ferelden by accident instead of on purpose? Find the slaves he doesn’t care about because they’ll all die from his plan anyway? If the Venatori want to eliminate Solas I’ll take all the help I can get. Hardly the first time, like the Terminus Systems (specifically the big gangs) vs the Reapers. Sure but that does ignore a good deal of the hypotheticals. Namely the ones where the Venatori stumble onto or get his power because he is too weak to stop them and then become super powerful themselves which is a much greater threat and again adds enough nuance where one might or might not choose to go after Solas. Now even with these choices I would probably still go after Solas by I certainly understand Varric's motivations now which is not as clear cut as some would make it out to be. And the Terminus Systems example is not exactly 1 to 1. First of all the Terminus System Pirates would likely not have the ability or technical know how, certainly after the war, to utilize Reaper tech to their own advantage. They lack the power or expertise. Given the Venatori's interests and their magical abilities they likely would be able to with Solas. 2. Solas is not the Reapers per se. Yes their plans may be more or less the same in its end objectives, maybe, but their tactics are entirely different. The Reapers were portrayed as a very open force of nature type nemesis which just could steam roll over their opposition openly because of all the advantages they had and even had the ability to brainwash other people to serve them to enhance their overall capabilities not neccessarily because they had to. The Reapers are more apprepro to the Qunari, if BioWare continues to hold up to their stated objectives in the game that we have seen from marketing. Solas meanwhile, despite his personal power and brilliance, still has made every indication that he intends to fight a shadow war. He does not want to move openly. He wants to stick in the shadows and play his opponents off one another because despite his personal powers he does not really have the numbers to stand up to all of the Theadosian nations truly unifying against him. Edit: I mean hell at this point Solas doesn't even have all the Elves on his side.
|
|
inherit
Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on May 17, 2023 2:56:53 GMT
Catestrophic consequences as opposed to…what? Letting him get all his work done that’s going to wipe out everyone? Wipes out Ferelden by accident instead of on purpose? Find the slaves he doesn’t care about because they’ll all die from his plan anyway? If the Venatori want to eliminate Solas I’ll take all the help I can get. Hardly the first time, like the Terminus Systems (specifically the big gangs) vs the Reapers. Sure but that does ignore a good deal of the hypotheticals. Namely the ones where the Venatori stumble onto or get his power because he is too weak to stop them and then become super powerful themselves which is a much greater threat and again adds enough nuance where one might or might not choose to go after Solas. Now even with these choices I would probably still go after Solas by I certainly understand Varric's motivations now which is not as clear cut as some would make it out to be. And the Terminus Systems example is not exactly 1 to 1. First of all the Terminus System Pirates would likely not have the ability or technical know how, certainly after the war, to utilize Reaper tech to their own advantage. They lack the power or expertise. Given the Venatori's interests and their magical abilities they likely would be able to with Solas. 2. Solas is not the Reapers per se. Yes their plans may be more or less the same in its end objectives, maybe, but their tactics are entirely different. The Reapers were portrayed as a very open force of nature type nemesis which just could steam roll over their opposition openly because of all the advantages they had and even had the ability to brainwash other people to serve them to enhance their overall capabilities not neccessarily because they had to. The Reapers are more apprepro to the Qunari, if BioWare continues to hold up to their stated objectives in the game that we have seen from marketing. Solas meanwhile, despite his personal power and brilliance, still has made every indication that he intends to fight a shadow war. He does not want to move openly. He wants to stick in the shadows and play his opponents off one another because despite his personal powers he does not really have the numbers to stand up to all of the Theadosian nations truly unifying against him. Edit: I mean hell at this point Solas doesn't even have all the Elves on his side. The Venatori have never gotten even an iota close to being able to harness Solas’s or any ancient elven power. The only one who did was Corypheus and he’s gone now. So no, I don’t see them as a threat worth considering. At most like you said they may be used as a distraction by Solas but that is an argument for ignoring them and going after him than it is for going after them. So Varric is even more of an idiot than I thought. Speaking of, guess the Shadow Dragons are so useless they can’t even handle some Venatori. If so don’t see how they’ll be of any use against Solas. As for the Reapers, they never wanted to move openly either. ME1 and ME2 have them operating from the shadows like Solas is. They only moved in the open in ME3 since at that point that was their only option (at least as much as it being a game would allow). Guarantee that as Solas grows more desperate he’ll be acting more in the open too.
|
|