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Post by puddingtheruthless on Feb 10, 2023 17:03:45 GMT
Sorry, I have not read the entire board ... Is Rook short for Rookie? No one knows. Theories are: rook as in the chess piece rook, rook as in rookie and rook as in the bird rook. Also, whether Rook is a nickname, codename or a surname. If we do have faction-based origins/backgrounds, as some speculate, rook having multiple meanings could also be intentional. For example: Antivan Crow origin: Rook as in a bird (since rooks belong to the crow family) Grey Warden origin: Rook as in rookie. EDIT: Personally, I don't think we're going to get origins. It's fun to let the imagination run wild and speculate.
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Post by ClarkKent on Feb 10, 2023 17:17:27 GMT
This idea of portals taking us everywhere sounds really videogamey and awful. I can't wait to have no sense of distance or location.
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Post by eaglepursuit on Feb 10, 2023 17:28:26 GMT
This idea of portals taking us everywhere sounds really videogamey and awful. I can't wait to have no sense of distance or location. It’s not like they weren't going to have quick travel without the portal mirrors. The mirrors just give it a lore rationale. You probably have to walk to new ones and activate them in order to use them, anyhow.
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Post by puddingtheruthless on Feb 10, 2023 18:26:12 GMT
This idea of portals taking us everywhere sounds really videogamey and awful. I can't wait to have no sense of distance or location. I can see the concern, but I don't mind the idea since I like that we are actually utilizing the eluvians; it feels like a natural progression after characters learned about them and used them in the last game (and eluvians having been established as gateways since Origin)
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Post by coldsteelblue on Feb 10, 2023 18:41:38 GMT
The more I learn about this game the more ambivalent I become, I mean, this could be from close to the beginning of the game & thus is could open up more, or, it could be a terribly thought out mess.
I look at the UI & think that I could post an image of the inventory screen from every AAA game from the last 5 years & slip the screen from Dreadwolf in there & nobody would even notice. The combat being the same as every AAA game & the gameplay being an arcadey copy doesn't sell me either.
So far, it sounds to me like BW have made Generic Age: Chase the popular gimmick. As oppose to a deep character based role playing game.
However, I also know that things can change, that that was not the final build, but as I've said before, I have no hype & I have no faith, if this is the direction the game is going, I'll get it 2nd hand a year or two after release, as it currently holds no appeal to me.
Lastly, as a console player, fuck your 4 abilities, give me choice & give me tactics, consoles can easily run more than that.
Just my thoughts
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Post by colfoley on Feb 10, 2023 18:42:32 GMT
Kinda sounds like they are leaning towards a series of dungeons...not exactly my jam. But it isn't impossible to pull off if it runs like Trespasser. I have doubts if that can be pulled off given the massive story beats a full game would need to cover though. But the news about companions is going to ruffle some feathers. Removing the tactical view was one thing, but outright scrapping companion-control for Mass Effect direction wheels? It never really struck me as interesting as far as 'squad' gameplay was concerned. And I really hope the name "Rook" is just a designation or pseudonym rather than the actual name of the protagonist. It sounds too much like another Hawke situation where race choice was reduced and the backstory was put on rails. It sounds like they're going back to how they did the maps in DA Origins and DA2. Even ME could be a good example. It's less that they're dungeons, and more that they're areas that act as larger arenas and a mix of linear pathing. As for the name, in Mass Effect our character could either be called "Shepard" dor "Commander", so it could be a similar situation here. Considering that the dialogue hasn't been fleshed out yet, and this play tester only got a snippet of the game, I'd probably hold off on opinions. It sounds like they're going back to how they did the maps in DA Origins and DA2. Even ME could be a good example. It's less that they're dungeons, and more that they're areas that act as larger arenas and a mix of linear pathing. I actually wouldn't mind that at all - I think it works well with narrative-focused games. Although I'm still hoping Minrathous will be a large, impressive city. while there are maybe some external references which suggest otherwise most of the leakers sound like they were dropped into main story missions. Which DAIs story missions were very linear but the maps were larger. This is very much one of the things I highly doubt and think we're going to have to wait for actual marketing context on.
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Post by colfoley on Feb 10, 2023 18:44:23 GMT
The more I learn about this game the more ambivalent I become, I mean, this could be from close to the beginning of the game & thus is could open up more, or, it could be a terribly thought out mess. I look at the UI & think that I could post an image of the inventory screen from every AAA game from the last 5 years & slip the screen from Dreadwolf in there & nobody would even notice. The combat being the same as every AAA game & the gameplay being an arcadey copy doesn't sell me either. So far, it sounds to me like BW have made Generic Age: Chase the popular gimmick. As oppose to a deep character based role playing game. However, I also know that things can change, that that was not the final build, but as I've said before, I have no hype & I have no faith, if this is the direction the game is going, I'll get it 2nd hand a year or two after release, as it currently holds no appeal to me. Lastly, as a console player, fuck your 4 abilities, give me choice & give me tactics, consoles can easily run more than that. Just my thoughts I could tell the difference. Say what you want the color pallet and art style are both distinctive enough that its practically screaming Dragon Age Dreadwolf.
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Post by river82 on Feb 10, 2023 20:10:44 GMT
This idea of portals taking us everywhere sounds really videogamey and awful. I can't wait to have no sense of distance or location. Isn't that just Bioware games though? Portals taking you everywhere to me just means the world will be split up into a series of maps instead of being true open world, but that's something they've done going all the way back to Baldur's Gate. Just instead of hitting the edge of a map and going to a new area some distance away you're going through a portal. Oh, Mass Effect as well yeah with the planets?
I mean, I guess we'll have to see how it's done. It could be done really badly or it could be done quite well. This doesn't worry me too much though, Bioware doesn't do the true open world thing.
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Post by colfoley on Feb 10, 2023 23:08:48 GMT
Thinking on it more and remembering things more think real time could really work with DA and that's my preference. The more real time they make the combat the happier I'll personally be.
But this COULD necessitate the return of more expanded tactical options in terms of a tactics page like we've seen through the series. Like the player could set it up to say 'well if I tell you to attack a mage then you use this ability' to help the flow.
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Post by Hanako Ikezawa on Feb 10, 2023 23:26:52 GMT
With the name, I wonder if this game will follow MEA where if you keep the default name people refer to you by your name. I’m imagining not since there’ll probably be race selection so that would be up to eight names compared to two, but I really liked that feature so it’d be nice.
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Post by colfoley on Feb 11, 2023 1:14:18 GMT
Another thought about abilities but wonder if a solution isn't found in either Hogwarts legacy or ME.
A lot of assumptions incoming but presumably the game, regardless of map size, will be the same length as Inquisition (at least), and assuming they'll curtail the abilities at least a little...
Preferably given the above they will be able to have a lot of levels so we can level throughout the game. These two seem incongruous. Unless you had evolutions or, as Legacy calls them, talents. This will allow you to level up your abilities throughout the game, and hopefully like in Inquisition or Andromeda, give you the option to choose between different branches to customize to your hearts content.
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Post by dadithinkimgay on Feb 11, 2023 2:07:55 GMT
Based on a Resetera insider-leaker, the classes aren't warrior, mage and rogue. They are more "options" and they are tied to a background. It was discussed in this thread a few days ago the leak seems to have been for the "warrior" type with Grey Warden has Guardian, Lord of Fortune has Berserker and Mourn Watch has Reaper.
The Mourn Watch are the guardians and keeper of the Nevarra Grand Necropolis "dead"... So then I wonder if it'll go like this: Grey Warden (Warrior) Guardian, all races. Lords of Fortune (Warrior) Berserker, all races. Mourn Watcher (Warrior) Reaver, human and dwarf?
Grey Warden (Rogue) Tempest all races. Lords of Fortune (Rogue) Artifcer, all races. Crow (Rogue) Assassin, human and elf.
Grey Warden (Mage) Spirit Healer? all races. Lords of Fortune (Mage) Force Mage? all races. Veil Jumper (Mage) Knight Enchanter, elf.
2 overarching origins and 3 specific ones. In my head, it sounds really cool. Who knows if origins will play out that way, but I must say, it's interesting that the playtesters won't confirm or deny origins while they have no problem confirming or denying other things. Not even an "I don't know."
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Post by azarhal on Feb 11, 2023 3:02:17 GMT
Based on a Resetera insider-leaker, the classes aren't warrior, mage and rogue. They are more "options" and they are tied to a background. It was discussed in this thread a few days ago the leak seems to have been for the "warrior" type with Grey Warden has Guardian, Lord of Fortune has Berserker and Mourn Watch has Reaper.
The Mourn Watch are the guardians and keeper of the Nevarra Grand Necropolis "dead"... So then I wonder if it'll go like this: Grey Warden (Warrior) Guardian, all races. Lords of Fortune (Warrior) Berserker, all races. Mourn Watcher (Warrior) Reaver, human and dwarf?
Grey Warden (Rogue) Tempest all races. Lords of Fortune (Rogue) Artifcer, all races. Crow (Rogue) Assassin, human and elf.
Grey Warden (Mage) Spirit Healer? all races. Lords of Fortune (Mage) Force Mage? all races. Veil Jumper (Mage) Knight Enchanter, elf.
2 overarching origins and 3 specific ones. In my head, it sounds really cool. Who knows if origins will play out that way, but I must say, it's interesting that the playtesters won't confirm or deny origins while they have no problem confirming or denying other things. Not even an "I don't know." The playtesters didn't go through character creation. They were dumped into the game with a pre-made character and popped-in and out of different missions. Missions they probably didn't even start/finish. Giving too much information about specific is bound to narrow EA/BioWare search for who those playtesters are and sue them for breaching their NDA. For example, the supposed class names wasn't from the Reddit leakers, but from an insider on another forum that was talking about the Reddit leaks. Also, Mourn Watch should have Necromancers too, they are a sub-division of the Mortalitasi...
And it was spelled as Reaper, unless the original leaker made a typo. Since the Mourn Watch are supposed to be Mortalitasi, it's probably a warrior/mage type of spec.
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Post by colfoley on Feb 11, 2023 7:57:53 GMT
Based on a Resetera insider-leaker, the classes aren't warrior, mage and rogue. They are more "options" and they are tied to a background. It was discussed in this thread a few days ago the leak seems to have been for the "warrior" type with Grey Warden has Guardian, Lord of Fortune has Berserker and Mourn Watch has Reaper.
The Mourn Watch are the guardians and keeper of the Nevarra Grand Necropolis "dead"... So then I wonder if it'll go like this: Grey Warden (Warrior) Guardian, all races. Lords of Fortune (Warrior) Berserker, all races. Mourn Watcher (Warrior) Reaver, human and dwarf?
Grey Warden (Rogue) Tempest all races. Lords of Fortune (Rogue) Artifcer, all races. Crow (Rogue) Assassin, human and elf.
Grey Warden (Mage) Spirit Healer? all races. Lords of Fortune (Mage) Force Mage? all races. Veil Jumper (Mage) Knight Enchanter, elf.
2 overarching origins and 3 specific ones. In my head, it sounds really cool. Who knows if origins will play out that way, but I must say, it's interesting that the playtesters won't confirm or deny origins while they have no problem confirming or denying other things. Not even an "I don't know." My only real quibble is with the Lord of Fortune being put in the mage bracket. While I do believe it has already been established that they can have mages in their number in 'Harold had the Plan' that felt like a bit of a stretch to me given the lack of potential mages following Inquisition and the possible inclusion of circle restrictions being a thing. Given the Mourn Watch is a thing I would think them far more likely to be the final mage slot. Also Veil Jumpers are a bit of a wild card and think they could go in mage, rogue, or both.
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Post by gervaise21 on Feb 11, 2023 8:52:48 GMT
What '' the something of something '' is Rook going to be known as in the end, that's going to be intriguing. "The Destroyer of the Dread Wolf"? Mind you, we have Solas pose that very question in the Behind the Scenes video: "They call me the Dread Wolf, what will they call you?" I know he was likely to be bitter if you had defeated him, but that did sound ominous."
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Post by gervaise21 on Feb 11, 2023 9:02:02 GMT
This idea of portals taking us everywhere sounds really videogamey and awful. I can't wait to have no sense of distance or location. Like they didn't already have this problem before we discovered we could use eluvians. Opening up a map and just clicking on the location you wish to travel to is really no different. We were bouncing around from the Hinterlands to Skyhold to Val Royeaux to the Emerald Graves to Halamshiral to the Hissing Wastes, which should have taken days or even weeks but no sense of that being the case. The mirrors just give it a lore rationale. You probably have to walk to new ones and activate them in order to use them, anyhow. Exactly, although are going to need to explain how we can still use them when Solas claimed he now had control of them. At the moment I'm going with Dorian having discovered how to do this, as he was going to do research when he returned to Tevinter and we know they had previously tried using them in the past but they only functioned as visual communication devices. Now he knows they are capable of more, he could get his best Lucerni working on the problem.
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Post by gervaise21 on Feb 11, 2023 10:07:52 GMT
Portals taking you everywhere to me just means the world will be split up into a series of maps instead of being true open world, but that's something they've done going all the way back to Baldur's Gate The difference with the Baldur's Gate series is that it actually took time to travel from one map to another. So, you had to plan your journey. If it took more than 24 hours you would arrive at your destination fatigued, which wasn't good if you were attacked on arrival. Also, the game generated random encounters that could occur in transit, which could have the same effect. This gave you a sense of time/scale and ensured you didn't just click on a map 2-3 days away to avoid having to trek through the maps in between. Also, Baldur's Gate had a proper day/night cycle which occurred in real time as you moved around the map. I still find it incredible that we had a better realised time environment 24 years ago than we have had since then for all the advancements in technology.
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Post by gervaise21 on Feb 11, 2023 10:30:54 GMT
Grey Warden (Warrior) Guardian, all races. Lords of Fortune (Warrior) Berserker, all races. Mourn Watcher (Warrior) Reaver, human and dwarf? Grey Warden (Rogue) Tempest all races. Lords of Fortune (Rogue) Artifcer, all races. Crow (Rogue) Assassin, human and elf. Grey Warden (Mage) Spirit Healer? all races. Lords of Fortune (Mage) Force Mage? all races. Veil Jumper (Mage) Knight Enchanter, elf. I don't think Grey Warden is going to apply to all classes. Those are the factions of the companions, not our own, but we may be offered the same specialism as them. It said the Grey Warden was a Guardian, which was a specialism in DAA. That being the case, I think the Mourn Watch Reaper is likely a Spirit Warrior, which also featured in DAA (both will be upgraded to fit the new engine). The Spirit Warrior spec could apply to all races as it did with DAA because whilst Justice was a spirit, it is the relationship with spirits that is important to the specialism, not actually being a spirit. If the Crow is the lady we've seen in concept art, then I think she will be a duelist, with an actual rapier in her main hand rather than simply daggers. The dwarf rogue mentioned will either be Harding, with Marksman or Scout (a variant of Legionnaire Scout that is not connected with the Legion of the Dead) as her specialism, or a dwarf from Kal-Sharok, ditto. The final rogue will be the qunari lady we have seen in much concept art and she may well be the assassin. Sadly, I doubt they will revive Spirit Healer, particularly if we can't control companions. More likely the Veil Jumper will have the specialism Arcane Archer with the magic bow instead of the spirit blade of Knight Enchanter/Arcane Warrior (DAIMP) that we can also learn. That will leave the other mages' faction/specialism yet to be revealed. If they are reviving classes featured in DAA, then Battle Mage is a possibility (it has a heavy emphasis on elemental magic). They could bring back Force Mage, although several of its abilities featured in Rift Mage. However, considering we are going to Tevinter, surely Blood Mage is going to return, with it perhaps being our companion's dirty little secret.
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Post by gervaise21 on Feb 11, 2023 10:41:04 GMT
Also Veil Jumpers are a bit of a wild card and think they could go in mage, rogue, or both. I'm pretty sure it is going to be like Arcane Warrior or Knight Enchanter (which Solas said was related to the former), so a mage class specialism, except that this time instead of a spirit blade they will have a spirit bow*, like the person in the 2020 trailer and the concept art. The companion who has this class will obviously be an elf (either ancient or connected with the Executors) but as with the AW/KE specialism, any mage can learn it. In view of the fact they appear both times as masked, I think they are going to be affiliated with the Executors in some way, but it is possible they are an ancient elf who doesn't want to reveal their identity to the Dread Wolf. *It is funny to think that Dalish kept saying of her staff: "It's a bow". Did she know something? Or will our Veil Jumper keep saying of their bow: "It's a staff."
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Post by ClarkKent on Feb 11, 2023 13:04:10 GMT
This idea of portals taking us everywhere sounds really videogamey and awful. I can't wait to have no sense of distance or location. It’s not like they weren't going to have quick travel without the portal mirrors. The mirrors just give it a lore rationale. You probably have to walk to new ones and activate them in order to use them, anyhow. I can suspend disbelief for fast travel as I can imagine the character just walking off screen.
Portals sound like something from Kingdom Hearts
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Post by RelevantRevenant on Feb 11, 2023 13:39:25 GMT
I haven't seen it being discussed but how are we going to be able to use these presumed Eluvians? Are they the OG, ancient elves' Eluvians or could they be Tevinter ones? If you recall, in Trespasser, Dorian ponders how to make one since we "have so many samples".
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Post by gervaise21 on Feb 11, 2023 14:04:01 GMT
If you recall, in Trespasser, Dorian ponders how to make one since we "have so many samples". If we are using eluvians, then this would be the logical explanation. Even back in DAO, Duncan said the Vints used them for communication and the last comic series showed Solas using one to spy on people, but clearly the Vints didn't discover how to activate them fully. Briala's group was given the means to use them by a Forgotten One, Imshael. Given Dorian is a Necromancer, with strong links to the spirit world, it surely wasn't beyond the bounds of possibility he found a spirit to help him with his research, even if Solas has recruited many Fade spirits to his side. However, Morrigan also managed to access the network independently of Briala's control, as did the Qunari. Whilst Solas will have shut down the latter section, it does appear as though it is possible to gain limited access without going through central control and Morrigan did this before Briala activated it. Flemeth also had her own portal, which presumably came from knowledge provided by Mythal, and hers actually gave direct access to the Fade. Morrigan also thought OG Kieran had changed the destination of her eluvian himself, although it is possible she was wrong on that and it was Flemeth. She did say it would take great power to do this but clearly it is possible. Who knows, perhaps Morrigan is the one who returns and grants us access, using whatever power Flemeth granted her through the eluvian before Solas turned up. So, there are plenty of options to explain how we gained access but they do need to be clear on this and why we should be confident Solas won't just suddenly shut them down and leave us stranded.
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Post by puddingtheruthless on Feb 11, 2023 15:36:39 GMT
I haven't seen it being discussed but how are we going to be able to use these presumed Eluvians? Are they the OG, ancient elves' Eluvians or could they be Tevinter ones? If you recall, in Trespasser, Dorian ponders how to make one since we "have so many samples". Pretty sure they're all from ancient Arlathan. I don't think Tevinter ever managed to make the old eluvians work or reverse-engineer eluvians that work; Dorian would definitely have been using one to visit instead of having to use the magical equivalent of a mobile (and he would have mentioned the Imperium having working eluvians at some point)
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Post by dadithinkimgay on Feb 11, 2023 16:36:22 GMT
I haven't seen it being discussed but how are we going to be able to use these presumed Eluvians? Are they the OG, ancient elves' Eluvians or could they be Tevinter ones? If you recall, in Trespasser, Dorian ponders how to make one since we "have so many samples". I’m hoping we locked Solas out of them. Eluvians can go anywhere, so if Solas still has access to the network, I don’t see why he can’t just show up to our home base and obliterate us, even if we did create our own. But then again maybe Dorian created a separate network. Either way I’m sure Solas will be delighted to know that his adversaries are using his people’s technology against him. Just the absolute biggest smile on his face.
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Post by gervaise21 on Feb 11, 2023 16:41:47 GMT
Pretty sure they're all from ancient Arlathan You mistook my meaning. The eluvians were always connected with the ancient elves. The introduction to the Dalish Origin said as much in DAO. However, Tevinter built a lot of their structures over old elven ruins and plundered the sites of any ancient artifacts they found there. So, there will be a fair few eluvians across Tevinter, not made by the Vints, but taken by them. Just as they found old foci, which Dorian says are shown in old pictures in Tevinter. If there is anything else that Solas needs, no doubt it can be found in Tevinter, likely in Minrathous, which is a very ancient site. Dorian wouldn't have been using the eluvians before Trespasser because he didn't even know they could be used for travel until then. Well, apart from the one Morrigan brought to Skyhold but only the Inquisitor was shown where it led originally. That's why he gave the Inquisitor the sending crystal to keep in touch. Likely it would take a while for him to research how to unlock the ones found in Minrathous, if at all. Morrigan seemed to suggest that each possibly had it own key, which could be any item or possibly password, which was probably necessary if you wanted access independent of the main controller, who is now Solas. If the action doesn't take place until 9:52 (hinted at in one of the short stories), then Dorian would have had 8 years to work on the problem. I was only suggesting he might have been successful as a way of explaining why we might still be using them when I assume Solas could have shut the network down any time he liked. However, before Briala had access, Morrigan found a way of using her eluvian to gain access to the network, so it can be done.
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