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Post by gervaise21 on Feb 11, 2023 16:44:22 GMT
I’m hoping we locked Solas out of them. Eluvians can go anywhere, so if Solas still has access to the network, I don’t see why he can’t just show up to our home base and obliterate us, even if we did create our own. The last comic series seemed to show that he could also use the network to spy on people located near them. Of course, the Inquisitor doesn't know this but it does seem dodgy having the objects around when you don't know who or what might come through and surprise you.
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Post by Hanako Ikezawa on Feb 11, 2023 17:37:16 GMT
Solas not locking us out of the Eluvians is going to be the same as the Reapers not attacking the Citadelfirst in ME 3 and locking all the Mass Relays: hitting him with the Idiot Ball so the game can happen.
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Post by duskwanderer on Feb 11, 2023 17:58:11 GMT
I'd be okay with coming up with a way into the Eluvians. Preferably not something that uses ancient elven techniques: I'd like to see the hero's team come up with their own different solution.
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Post by RelevantRevenant on Feb 11, 2023 18:22:20 GMT
Solas not locking us out of the Eluvians is going to be the same as the Reapers not attacking the Citadelfirst in ME 3 and locking all the Mass Relays: hitting him with the Idiot Ball so the game can happen. Well, now that you said it. I'm suddenly worried they just might go about it that way! I've been pondering about this ever since the leaks first mentioned the "portals" used for moving from place to place. Surely they can only mean the Eluvians, but Solas has them, no? Right now it's difficult to imagine how our new organization would commandeer them from him. Edit: Of course, perhaps the Qunari might have something to do with this? They studied the Eluvians in Trespasser and managed to use them. Maybe we'll do something similar and dodge Solas along the way?
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Post by themikefest on Feb 11, 2023 19:05:25 GMT
Solas not locking us out of the Eluvians is going to be the same as the Reapers not attacking the Citadelfirst in ME 3 and locking all the Mass Relays: hitting him with the Idiot Ball so the game can happen. If that does happen, hopefully the main character and others will figure out a way to trap the elf in some region where he will be stuck for however long.
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Post by xerrai on Feb 11, 2023 19:08:21 GMT
Solas not locking us out of the Eluvians is going to be the same as the Reapers not attacking the Citadelfirst in ME 3 and locking all the Mass Relays: hitting him with the Idiot Ball so the game can happen. Well, now that you said it. I'm suddenly worried they just might go about it that way! I've been pondering about this ever since the leaks first mentioned the "portals" used for moving from place to place. Surely they can only mean the Eluvians, but Solas has them, no? Right now it's difficult to imagine how our new organization would commandeer them from him. Edit: Of course, perhaps the Qunari might have something to do with this? They studied the Eluvians in Trespasser and managed to use them. Maybe we'll do something similar and dodge Solas along the way? The Qunari are not the only ones aware of the eluvians though. Dorian outright speculates about potentially building an eluvian himself. "Now that we have so many samples, how hard would it be to build eluvians of our own?" And all potential rulers of Orlais are aware of the network as well and immediately understood the potential of what crossroad access would mean if it were to ever fall in the hands of an enemy. And it is somewhat implied that the real reason Morrigan became Court Enchanter at all was so the Empress could potentially regain access to the network. So not only is there a distinct possibility for someone discovering another portion of the network (since they appear to be segmented) or rebuilding old destroyed eluvians, it is not entirely impossible for someone to potentially create an eluvian-equivalent that can just "hack" into the crossroad network regardless of Solas's control over certain portions (although it would doubtlessly be dangerous).
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Post by Solas on Feb 11, 2023 19:13:55 GMT
It’s not like they weren't going to have quick travel without the portal mirrors. The mirrors just give it a lore rationale. You probably have to walk to new ones and activate them in order to use them, anyhow. I can suspend disbelief for fast travel as I can imagine the character just walking off screen.
Portals sound like something from Kingdom Hearts but they aren't just something from Kingdom Hearts. we already "portalled" via eluvians all over in Trespasser and it worked very well .
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Post by Sartoz on Feb 12, 2023 2:44:57 GMT
I’m hoping we locked Solas out of them. Eluvians can go anywhere, so if Solas still has access to the network, I don’t see why he can’t just show up to our home base and obliterate us, even if we did create our own. The last comic series seemed to show that he could also use the network to spy on people located near them. Of course, the Inquisitor doesn't know this but it does seem dodgy having the objects around when you don't know who or what might come through and surprise you.
If the Eluvian transport network can teleport you from one to another, node addresses is required. Plus, to be effective, their location. This presents a problem. Where's the network map? Is the The Eluvian idea ripped from Stargate? (◔‿◔) _____________________ ================
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Post by ClarkKent on Feb 12, 2023 2:50:15 GMT
In regards to 'Rook' being a boring name - I'm sure we'll earn a title by the end like Eluvian master or some crap like that
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Post by thecommandershepard on Feb 12, 2023 6:46:00 GMT
It wouldn't make much sense as an explanation considering that Mass Effect also came about around the same time that DAO and ME were ARPGs. Granted, you could bring up that they were from different genres, one sci-fi and another fantasy and thus directed toward different audiences. However, there were already successful ARPGs in fantasy settings such as Diablo, Fable, and Morrowind. At first, it seems they actually tried to return to tactical RPGs with regard to DAO, but then EA took over and changed the direction of the franchise. If I recall correctly, DG (I think) said that initially, DAO was thought of as just a single product rather than a franchise, which would explain a number of oddities like impactful epilogues and a fairly large degree of freedom in the choice of how to proceed in the game. So if there was for Bioware slowly to transition to ARPG it was probably with mind for games in a different setting. Transitioning a franchise's genre (at least for major products) is generally not a good idea because it repels a significant number of existing fans of those franchises that were drawn because of genre, and attracting new ones will likely be difficult as you enter the competition as a newcomer as opposed to already famous games within that genre. DAO was in development since 2002, its design came before Jade Empire and Mass Effect, but since it had no publisher until EA bought BioWare, it wasn't as actively worked on as the other two that released before it (Jade Empire was by Microsoft/2k Game, Mass Effect was by Microsoft until EA bought BioWare). EA expected DAO to flop and DA2 moved away from DAO's despite the very short dev time - it was made in 18 months - and reusing the same engine because BioWare had changed their internal design paradigms years before DAO released. DA2 was marketed as a action RPG all the way. It caused many fans to never bother with a BioWare again and start to hate them without even playing the game. It was mocked as Dragon Effect 2 online. There aren't enough DA "is for RtWP only" fans left for it to matter, the majority left with DA2. And Dragon Age could never survive via its fanbase size, it's too small. The next game has to appeal to the mainstream console players and it's not the "tactical cam" and "party member switching" that will appeal to them. To my knowledge, they had only mapped it out on a different engine, focused on the story, and displayed a demo still on that engine during E3 in 2004 (I wonder if someone has any footage of it), and they switched to a different engine mid development. That is, if they wanted to make an action RPG or something similar (like Dragon Age 2), they could still do so. So that doesn't work as an explanation for why DAO wasn't an action RPG. Not to mention DA 2 was hardly an action RPG, it still pretty much required the tactical pause button (at very least on higher difficulties) to win fights and didn't really change that much in terms of being more action-oriented. DAI was still a hybrid, but it was much more similar to ARPG than DA2. The problem with DA 2 wasn't that it was an ARPG (because it wasn't), but that it was a fairly poor game with serious flaws like repetitive locations, an overused story that made the protagonist an idiot for trying to progress in a linear direction, almost every mage was either an abomination, a blood mage, or otherwise a lunatic, and you were forced, as mentioned by the protagonist's imposed idiocy, to stay on a path that keeps leading to failure (for the most part), there were some mechanical changes to classes that sucked, but those had less to do with being an action RPG. DAO sold over 3 million copies (which easily brings a lot of profit for even a 100 million total cost game, nearly doubling what they've spent) while accounting by 2010 (which at the time was extremely good for a large company, and still is). Tactical or turn-based RPGs continue to have a market; granted, they have a smaller target audience than action or sports games, but as previously stated, they face less competition. So far, they've shown that the game won't be able to compete mechanically with other high-end games in that genre or similar genres, such as Elden Ring or God of WAr (that's most likely true). So if it wishes to compete for hearts of players (console or not) that are interested in ARPGs they're doing poor job so far and displayed gameplay material is not really that promising either. If I had to chose between paying for Elden Ring, new Final Fantasy (etc) or Dragon age 4 game based on quality of it's action elements in it then it would not be even a difficult choice even if I went by leaks. As I've noted competition for customers is heavy here, so you probably will be outdone in this genere, especially if you don't have established in it franchise already and you're just entering the market. Aside from that dragon age had console releases since the first game.
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Post by thecommandershepard on Feb 12, 2023 7:17:24 GMT
I’m hoping we locked Solas out of them. Eluvians can go anywhere, so if Solas still has access to the network, I don’t see why he can’t just show up to our home base and obliterate us, even if we did create our own. The last comic series seemed to show that he could also use the network to spy on people located near them. Of course, the Inquisitor doesn't know this but it does seem dodgy having the objects around when you don't know who or what might come through and surprise you. I mean Inquisitor should know that from Trespasser, Especially if they questioned him Solas outright tells Inquistor he controls Eluvians, so putting eluvian into your base is like letting Andres post da 2 into Orlesian Grand Cathedral. Solas clearly has better comprehension of, power and background to utilize Eluvians than anyone from Post-veil Thedas. Even people who studied it quite extensively like Morrigan appear to have rather limited understanding of those and was unaware they could be redirected to the fade as opposed to crossroads and how exactly Kieran (or Flemeth) did it.
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Post by colfoley on Feb 12, 2023 7:30:21 GMT
DAO was in development since 2002, its design came before Jade Empire and Mass Effect, but since it had no publisher until EA bought BioWare, it wasn't as actively worked on as the other two that released before it (Jade Empire was by Microsoft/2k Game, Mass Effect was by Microsoft until EA bought BioWare). EA expected DAO to flop and DA2 moved away from DAO's despite the very short dev time - it was made in 18 months - and reusing the same engine because BioWare had changed their internal design paradigms years before DAO released. DA2 was marketed as a action RPG all the way. It caused many fans to never bother with a BioWare again and start to hate them without even playing the game. It was mocked as Dragon Effect 2 online. There aren't enough DA "is for RtWP only" fans left for it to matter, the majority left with DA2. And Dragon Age could never survive via its fanbase size, it's too small. The next game has to appeal to the mainstream console players and it's not the "tactical cam" and "party member switching" that will appeal to them. To my knowledge, they had only mapped it out on a different engine, focused on the story, and displayed a demo still on that engine during E3 in 2004 (I wonder if someone has any footage of it), and they switched to a different engine mid development. That is, if they wanted to make an action RPG or something similar (like Dragon Age 2), they could still do so. So that doesn't work as an explanation for why DAO wasn't an action RPG. Not to mention DA 2 was hardly an action RPG, it still pretty much required the tactical pause button (at very least on higher difficulties) to win fights and didn't really change that much in terms of being more action-oriented. DAI was still a hybrid, but it was much more similar to ARPG than DA2. The problem with DA 2 wasn't that it was an ARPG (because it wasn't), but that it was a fairly poor game with serious flaws like repetitive locations, an overused story that made the protagonist an idiot for trying to progress in a linear direction, almost every mage was either an abomination, a blood mage, or otherwise a lunatic, and you were forced, as mentioned by the protagonist's imposed idiocy, to stay on a path that keeps leading to failure (for the most part), there were some mechanical changes to classes that sucked, but those had less to do with being an action RPG. DAO sold over 3 million copies (which easily brings a lot of profit for even a 100 million total cost game, nearly doubling what they've spent) while accounting by 2010 (which at the time was extremely good for a large company, and still is). Tactical or turn-based RPGs continue to have a market; granted, they have a smaller target audience than action or sports games, but as previously stated, they face less competition. So far, they've shown that the game won't be able to compete mechanically with other high-end games in that genre or similar genres, such as Elden Ring or God of WAr (that's most likely true). So if it wishes to compete for hearts of players (console or not) that are interested in ARPGs they're doing poor job so far and displayed gameplay material is not really that promising either. If I had to chose between paying for Elden Ring, new Final Fantasy (etc) or Dragon age 4 game based on quality of it's action elements in it then it would not be even a difficult choice even if I went by leaks. As I've noted competition for customers is heavy here, so you probably will be outdone in this genere, especially if you don't have established in it franchise already and you're just entering the market. Aside from that dragon age had console releases since the first game. Who are 'they'? THis isn't official marketing we are talking about. This is a leak. So BioWare isn't the they you are reffering to since the game isn't being shown off in any grand fashion. And the consensus seems that this leak was from gameplay taken from some time last year so it wouldn't even be that indicitive for marketing in the first place. Couple that with the contents of the leak itself. All we have is a random gif of a warrior dancing around the battlefield which may indicate a shift to more action like combat, but then again may not either. Aside from that all we have is random people's opinions (of varying degrees of quality) on the substance of what is and what is not in the game. Some of these people sound like they have never played a BioWare game in their life lol. And it should be noted that, at least of the stuff I have read, the play testers have sound pretty positive on the stuff they have experienced. Mega grain of salt obviously but not sure if they are the 'they' you are reffering to if they are either neutral or liking the game. Aside from that though BioWare has a lot to recommend themselves that may allow them to compete. We'll have to see how much this stuff will play with the current gaming audience but BioWare's bread and butter has never been their combat in the first place but companions, RP elements, stories, and world building. These elements weren't touched on by any of the leakers aside from a very passing mention of companions, so all we have to judge is their track record. Which at least imo is still pretty stellar in these aspects and even if the combat does end up looking terrible to me, IE Elden Ring, God of War, or Horizon Zero Dawn (all of which were gameplay experiences I didn't fully enjoy, or in the case of Elden Ring am pretty sure I won't) I'll still get the game because...well I've already suffered through Origins and 2s combat yet I'm still here. So, if I don't like it the story/characters/ RP will probably be more then enough to make this an instant high tier game for me.
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Post by SofaJockey on Feb 12, 2023 11:14:38 GMT
So it's leaning towards Mass Effect in Thedas (combat and gameplay), with Dragon Age story layered over the top.
Makes tactical sense, Mass Effect is commercially bigger and despite annoying some with a more tactical DAO preference, this may well be a crowd pleaser, if not the specific crowd that was pleased before.
And we're nearly 10 years on, this will game will likely be mostly new players.
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Post by Andraste_Reborn on Feb 12, 2023 11:52:09 GMT
Makes tactical sense, Mass Effect is commercially bigger and despite annoying some with a more tactical DAO preference, this may well be a crowd pleaser, if not the specific crowd that was pleased before. Indeed. I know a lot of people who were into Mass Effect but couldn't get into Dragon Age because they hated the combat, so I'm pretty sure the audience exists.
Do I feel sad knowing that I might hate the combat myself, and will almost certainly like it less than the previous games? Sure. But I still get why this is the direction they're apparently moving in. The real-time-with-pause tactical combat RPG is currently a dead genre, especially in the AAA space. All the companies seem to have have moved to either full action combat or turn-based. Even the people who were making Infinity Engine type games like Pillars of Eternity and Pathfinder: Kingmaker have moved away from that style, never mind the AAA devs. Deadfire and Wrath of the Righteous both have turn-based modes because people demanded them, and now Obsdian's more recent RPGs are action games and Owlcat's next release is purely turn-based. BG3 is turn-based.
Will real-time-with-pause ever come back in style again? Hard to say. On the one hand I hope so because I know that I'm not the only one who likes it. On the other hand, I think that Deadfire's commercial failure and Owlcat's experiences show that it's not an easy style to pull off, and as for doing that with full 3D graphics, it's just too expensive for indie devs. The spectacular disaster of The Waylanders demonstrates that pretty convincingly, I think. There might be some appetite for a game that plays like DAO, but I'm not convinced that the audience is currently big enough to get someone to take a chance on it in an increasingly risk-averse market.
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Post by thecommandershepard on Feb 12, 2023 12:15:04 GMT
To my knowledge, they had only mapped it out on a different engine, focused on the story, and displayed a demo still on that engine during E3 in 2004 (I wonder if someone has any footage of it), and they switched to a different engine mid development. That is, if they wanted to make an action RPG or something similar (like Dragon Age 2), they could still do so. So that doesn't work as an explanation for why DAO wasn't an action RPG. Not to mention DA 2 was hardly an action RPG, it still pretty much required the tactical pause button (at very least on higher difficulties) to win fights and didn't really change that much in terms of being more action-oriented. DAI was still a hybrid, but it was much more similar to ARPG than DA2. The problem with DA 2 wasn't that it was an ARPG (because it wasn't), but that it was a fairly poor game with serious flaws like repetitive locations, an overused story that made the protagonist an idiot for trying to progress in a linear direction, almost every mage was either an abomination, a blood mage, or otherwise a lunatic, and you were forced, as mentioned by the protagonist's imposed idiocy, to stay on a path that keeps leading to failure (for the most part), there were some mechanical changes to classes that sucked, but those had less to do with being an action RPG. DAO sold over 3 million copies (which easily brings a lot of profit for even a 100 million total cost game, nearly doubling what they've spent) while accounting by 2010 (which at the time was extremely good for a large company, and still is). Tactical or turn-based RPGs continue to have a market; granted, they have a smaller target audience than action or sports games, but as previously stated, they face less competition. So far, they've shown that the game won't be able to compete mechanically with other high-end games in that genre or similar genres, such as Elden Ring or God of WAr (that's most likely true). So if it wishes to compete for hearts of players (console or not) that are interested in ARPGs they're doing poor job so far and displayed gameplay material is not really that promising either. If I had to chose between paying for Elden Ring, new Final Fantasy (etc) or Dragon age 4 game based on quality of it's action elements in it then it would not be even a difficult choice even if I went by leaks. As I've noted competition for customers is heavy here, so you probably will be outdone in this genere, especially if you don't have established in it franchise already and you're just entering the market. Aside from that dragon age had console releases since the first game. Who are 'they'? THis isn't official marketing we are talking about. This is a leak. So BioWare isn't the they you are reffering to since the game isn't being shown off in any grand fashion. And the consensus seems that this leak was from gameplay taken from some time last year so it wouldn't even be that indicitive for marketing in the first place. Couple that with the contents of the leak itself. All we have is a random gif of a warrior dancing around the battlefield which may indicate a shift to more action like combat, but then again may not either. Aside from that all we have is random people's opinions (of varying degrees of quality) on the substance of what is and what is not in the game. Some of these people sound like they have never played a BioWare game in their life lol. And it should be noted that, at least of the stuff I have read, the play testers have sound pretty positive on the stuff they have experienced. Mega grain of salt obviously but not sure if they are the 'they' you are reffering to if they are either neutral or liking the game. Aside from that though BioWare has a lot to recommend themselves that may allow them to compete. We'll have to see how much this stuff will play with the current gaming audience but BioWare's bread and butter has never been their combat in the first place but companions, RP elements, stories, and world building. These elements weren't touched on by any of the leakers aside from a very passing mention of companions, so all we have to judge is their track record. Which at least imo is still pretty stellar in these aspects and even if the combat does end up looking terrible to me, IE Elden Ring, God of War, or Horizon Zero Dawn (all of which were gameplay experiences I didn't fully enjoy, or in the case of Elden Ring am pretty sure I won't) I'll still get the game because...well I've already suffered through Origins and 2s combat yet I'm still here. So, if I don't like it the story/characters/ RP will probably be more then enough to make this an instant high tier game for me. I'm under the impression that you're unaware of what was discussed with this individual, to whom I specifically replied, as your argument doesn't really pertain to what was discussed with that individual. By "they" I mean Bioware in relation to their release and development of DAO as a tactical RPG, not an action RPG, which this individual I replied to mentioned in the context of me discussing overall direction bioware intended to take their games. In addition, I'm not sure why you use my usage "they" as a reference to marketing, as I didn't bring up marketing for either of the games (other than perhaps implicitly in referencing at one point the total costs of hypothetical game in relation to the large profit made from selling over 3 million copies by a triple-A producer, which usually will be around 60 dollars per copy, and discussing issues arising from changing genre, in particular to a specific genre). I didn't say anything about the official marketing of DA:D in this discussion. My comments when referencing DA:D and my criticisms of it were either talking about leaks or supposed prior intent to move toward action-oriented games like God of War, and if they were moving into such an industry, talking about massive competition, they would be facing a huge disadvantage as Dragon Age is a franchise outside of that genre with a built-in customer base of specific preferences that attracted them to this specific franchise (as people that preferred ARPGs probably would pick different franchises or games to play). If they enter a specific genre's market with no established franchise or customer base (within that genre) and strong competition from already established franchises, they will be at a significant disadvantage. The only advantage Bioware has over the average developer (and I don't mean average in the triple-A game industry) is that Bioware is a large developer (meaning they have more potential resources and renown than the average developer in the overall gaming industry). However, they don't have much experience in that genre of ARPGs or recognition among that group of players. The last ARPG in a fantasy setting (notable at least) was Jade Empire, which was almost two decades ago. Then there are their two most recent ARPGs but in sci-fi genre, both of which have recently flopped (at least in terms of general reception) and have a bad reputation (I'm talking about ME:A and Anthem). Aside from the fact that playing it solely for the story and gameplay would be a bad idea, I (and others) could always just watch it on the internet like a movie. That way, you can avoid the game's negative aspects while still getting something positive out of it, even if you believe it's immoral to do so because you're not paying the developer (which is highly unlikely for many people). You could just buy the game and then watch it, you would still be better off than having to put up with poor game mechanics to get to the story.
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Post by thecommandershepard on Feb 12, 2023 12:31:22 GMT
So it's leaning towards Mass Effect in Thedas (combat and gameplay), with Dragon Age story layered over the top. Makes tactical sense, Mass Effect is commercially bigger and despite annoying some with a more tactical DAO preference, this may well be a crowd pleaser, if not the specific crowd that was pleased before. And we're nearly 10 years on, this will game will likely be mostly new players. Not quite. That is, unless you're relatively sure you will create highly acclaimed work, you're taking massive risks. Mass Effect is an ARPG shooter in a sci-fi setting, which distinguishes it from fantasy ARPGs with more hack-and-slash mechanics. Mass Effects fans aren't necessarily going to buy Dragon Age ARPG because they may not be interested in games that either aren't shooters or are in fantasy settings with hack-and-slash mechanics. Naturally, I wouldn't say there aren't overall players interested in fantasy ARPGs (I'd argue more than in tactical RPGs based on evidence I've seen). It's just a massive risk to switch genres in an existing franchise and into a genre that has strong competition among developers and franchises established in that genre. Not to mention, Bioware has both little experience and an established positive reputation within its customer base for this type of product. In fact, I would argue that Bioware's reputation has suffered recently, even within the genres they focused on, as their recent sci-fi ARPGs received at best a mixed reception. It's probably not the best decision for them to do with an established franchise and instead try to introduce a less expensive game (a secondary or tertiary project) in a different setting and work from there to see if it pans out and if it does, build from there.
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Post by azarhal on Feb 12, 2023 12:43:54 GMT
So it's leaning towards Mass Effect in Thedas (combat and gameplay), with Dragon Age story layered over the top.Makes tactical sense, Mass Effect is commercially bigger and despite annoying some with a more tactical DAO preference, this may well be a crowd pleaser, if not the specific crowd that was pleased before. And we're nearly 10 years on, this will game will likely be mostly new players. That ship technically sailed with Dragon Effect 2 back in 2011. That's how people nicknamed Dragon Age 2 after BioWare started the game marketing on the forum I used to hang out at.
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Post by river82 on Feb 12, 2023 13:01:57 GMT
It's just a massive risk to switch genres in an existing franchise and into a genre that has strong competition among developers and franchises established in that genre. Too late, they've been doing that to Dragon Age ever since Origins. Pretty much every game in the Dragon Age series has been a different genre to the others, with Origins being a tactical squad based RPG, and Inquisition being Bioware's response to Skyrim.
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Post by thecommandershepard on Feb 12, 2023 13:58:18 GMT
It's just a massive risk to switch genres in an existing franchise and into a genre that has strong competition among developers and franchises established in that genre. Too late, they've been doing that to Dragon Age ever since Origins. Pretty much every game in the Dragon Age series has been a different genre to the others, with Origins being a tactical squad based RPG, and Inquisition being Bioware's response to Skyrim. The first two Dragon Age games were TRPGs, with DA 2 introducing a bit more visually dynamic combat than in Dao (which was visually pretty stiff). DAI was hybrid that you could sort of play via tactical interface or just try to hack and slash your way (albeit in terms of effectiveness you would be better off using tactical interface). I could see DAI an attempt to bring it closer to Skyrim than predecessor but still being far cry from dynamic and action driven like Skyrim. Additionally, in Skyrim, level progression focuses solely on PC and can easily be played without a companion, while you don't have any control over the development of a potential companion (which is more of a mule for carrying items or cannon fodder). In DAI (unless you make a solo build), you will need companions, have direct control over them, and some degree of control over how they develop (albeit less than in previous games). Overall Skyrim was more dynamic in combat relying on PC to aim and miss and hit relying on player abilities/reflexes and allow for quick retreats or change of positions for PC. Game also allowed PC to be versatile (master all abilities) which allowed quickly to change approach and for PC to adapt, instead relying on companions to compensate for inadequacies of class you've picked. Not that I was fond of that change in Inquisition (albeit to be fair considering flaws of DA 2 combat such as wave based combat and repetitive enemies, combat in dai was an overall improvement, not that says much).
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Post by Walter Black on Feb 12, 2023 14:12:05 GMT
You know, I got to thinking about it, and I remember there used to be this lady who worked at BioWare in UI design or some shit who complained loudly on Twitter that they were making her play God of War as a reference point for the next game. She didn’t like it because of the controls and all the “toxic masculinity” displayed by Kratos. I think she got some shit for it because this was after the AMAZINGLY SUCCESSFUL launch of Anthem, and it wasn’t a great look for someone working at BioWare to be slagging that year’s Game of the Year. Anyhow, what do you folks think about the nickname “God of Wolf”? Is the wordplay clever or a little too clumsy? Not just toxic masculinity, but the kind that "shouldn't even exist anymore". Did this person not play the previous Dragon Age games? From the marketing to the games themselves, they were pretty open thar Thedas was a dark and brutal world with complex characters and no easy answers. Did she also ignore that in the new God of War games that Kratos still had a long way to go? Did she even care about characterdevelopment, or only wish fulfillment and propaganda? Exploring new tones and story-telling techniques is one thing, but being dark, adult fantasy is one of the foundational cores of Dragon Age's identity. If these are the kinds.of people directing DA, then the franchise's very soul is likely betrayed. I hope I'm wrong, but it's not looking good...
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Post by smilesja on Feb 12, 2023 16:02:21 GMT
Bleh, I wouldn't worry so much about it. DAI despite people claiming that it's been sanitized actually tackled issues such as faith, religion, war, identity, and uncovering the true roots of your past. Sure, there's folks with opinions that are shall we say out there but If anything, the soul of Dragon Age despite each game looking different remains the same.
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Post by Little Bengel on Feb 12, 2023 16:16:51 GMT
IIRC Epler (the current Creative Director) is also a fan of the GoW games. which clearly means he is the true perpetrator of the gameplay shift
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Post by puddingtheruthless on Feb 12, 2023 17:33:47 GMT
Bleh, I wouldn't worry so much about it. DAI despite people claiming that it's been sanitized actually tackled issues such as faith, religion, war, identity, and uncovering the true roots of your past. Sure, there's folks with opinions that are shall we say out there but If anything, the soul of Dragon Age despite each game looking different remains the same. Agree. I'd say what kneecaps a lot of it in Inquisition is the presentation; there's a bunch of stuff that's tucked away into notes, letters and codex entries instead of being verbal. An early example in the Hinterlands is the traumatized hunter who killed a templar that was going to rape a badly burnt mage. Because we read it instead of having the traumatized hunter tell us the story, it's subdued. Its effect isn't connected to something human - like it would be if we saw the hunter's reaction while relaying it or just some of it - we are emotionally detached from it. It's horrifying, sure, but it's like us reading something horrible in an article: we think about it for a few minutes and then it's been archived. That's why stories go for pictures, quotes and descriptions - it's not just informative, it's more impactful. A game works much the same way: a character's face is the picture, their words the quotes/description etc. I've been re-playing the Dragon Age series in a sort of "remake" run to prepare for DA:D and it's been interesting to see the differences and similarities between DAO and DAI. DAO actually has quite a number of quests that are the same to the way DAI generally does quests. You know, the "click on thing, get quest entry, find thing, click, get quest entry, eventually reward." Of course, nobody really remembers those quests because they aren't memorable. I didn't remember the puzzles or the click-quests in the Broken Circle but I remembered each conversation-encounter, like with the blood mage survivor on the second floor. It's also reinforced to me that they should bring back the "cinematic" style for NPC-Player conversations: I automatically engage with what an NPC is saying when I can "see" their face and they have a body language, even if it's just exposition or a mundane conversation. I remembered the conversation with the Spoiled Princess' owner, even though it's not important at all. It's just a brief conversation about this rando's life that's never going to be relevant and you know that even then. There's so many conversations in the DAI that I do not remember and I talk to every NPC even when I'm on my fourth playthrough. Imagine if the Chateau d'Onterre quest in the Emerald Graves wasn't just presented through entries, but had actual cutscenes and (non-companion) dialogue. DAI has a ton of dark shit: another example is in Emprise Du Lion where the leader of Sarnia sold a quarry site to the templars and ended up supplying them with her citizens for meager supplies (a consequence of the civil war) because she feared the alternative was everyone dying of either hunger or the templars just deciding to take all of them at once. You fight your way to the old quarry where you find people are being turned into a growing ground for red lyrium. It's all horrying, but the presentation dulls it.
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Post by puddingtheruthless on Feb 12, 2023 17:42:35 GMT
Pretty sure they're all from ancient Arlathan You mistook my meaning. The eluvians were always connected with the ancient elves. The introduction to the Dalish Origin said as much in DAO. However, Tevinter built a lot of their structures over old elven ruins and plundered the sites of any ancient artifacts they found there. So, there will be a fair few eluvians across Tevinter, not made by the Vints, but taken by them. Just as they found old foci, which Dorian says are shown in old pictures in Tevinter. If there is anything else that Solas needs, no doubt it can be found in Tevinter, likely in Minrathous, which is a very ancient site. Dorian wouldn't have been using the eluvians before Trespasser because he didn't even know they could be used for travel until then. Well, apart from the one Morrigan brought to Skyhold but only the Inquisitor was shown where it led originally. That's why he gave the Inquisitor the sending crystal to keep in touch. Likely it would take a while for him to research how to unlock the ones found in Minrathous, if at all. Morrigan seemed to suggest that each possibly had it own key, which could be any item or possibly password, which was probably necessary if you wanted access independent of the main controller, who is now Solas. If the action doesn't take place until 9:52 (hinted at in one of the short stories), then Dorian would have had 8 years to work on the problem. I was only suggesting he might have been successful as a way of explaining why we might still be using them when I assume Solas could have shut the network down any time he liked. However, before Briala had access, Morrigan found a way of using her eluvian to gain access to the network, so it can be done. Right, my bad. I also misremembered Duncan saying they were used for travel in the Dalish Origin: he actually says they were used for communication. The gateway thing wasn't established until Witch Hunt where Morrigan shows this. Duncan knowing it and passing on that knowledge implies it's common knowledge (or at least available knowledge) while Morrigan knowing it implies the opposite. So, yeah, it would make sense that Dorian didn't know they were used for travel until DAI or after.
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Post by colfoley on Feb 12, 2023 19:21:16 GMT
Who are 'they'? THis isn't official marketing we are talking about. This is a leak. So BioWare isn't the they you are reffering to since the game isn't being shown off in any grand fashion. And the consensus seems that this leak was from gameplay taken from some time last year so it wouldn't even be that indicitive for marketing in the first place. Couple that with the contents of the leak itself. All we have is a random gif of a warrior dancing around the battlefield which may indicate a shift to more action like combat, but then again may not either. Aside from that all we have is random people's opinions (of varying degrees of quality) on the substance of what is and what is not in the game. Some of these people sound like they have never played a BioWare game in their life lol. And it should be noted that, at least of the stuff I have read, the play testers have sound pretty positive on the stuff they have experienced. Mega grain of salt obviously but not sure if they are the 'they' you are reffering to if they are either neutral or liking the game. Aside from that though BioWare has a lot to recommend themselves that may allow them to compete. We'll have to see how much this stuff will play with the current gaming audience but BioWare's bread and butter has never been their combat in the first place but companions, RP elements, stories, and world building. These elements weren't touched on by any of the leakers aside from a very passing mention of companions, so all we have to judge is their track record. Which at least imo is still pretty stellar in these aspects and even if the combat does end up looking terrible to me, IE Elden Ring, God of War, or Horizon Zero Dawn (all of which were gameplay experiences I didn't fully enjoy, or in the case of Elden Ring am pretty sure I won't) I'll still get the game because...well I've already suffered through Origins and 2s combat yet I'm still here. So, if I don't like it the story/characters/ RP will probably be more then enough to make this an instant high tier game for me. I'm under the impression that you're unaware of what was discussed with this individual, to whom I specifically replied, as your argument doesn't really pertain to what was discussed with that individual. By "they" I mean Bioware in relation to their release and development of DAO as a tactical RPG, not an action RPG, which this individual I replied to mentioned in the context of me discussing overall direction bioware intended to take their games. In addition, I'm not sure why you use my usage "they" as a reference to marketing, as I didn't bring up marketing for either of the games (other than perhaps implicitly in referencing at one point the total costs of hypothetical game in relation to the large profit made from selling over 3 million copies by a triple-A producer, which usually will be around 60 dollars per copy, and discussing issues arising from changing genre, in particular to a specific genre). I didn't say anything about the official marketing of DA:D in this discussion. My comments when referencing DA:D and my criticisms of it were either talking about leaks or supposed prior intent to move toward action-oriented games like God of War, and if they were moving into such an industry, talking about massive competition, they would be facing a huge disadvantage as Dragon Age is a franchise outside of that genre with a built-in customer base of specific preferences that attracted them to this specific franchise (as people that preferred ARPGs probably would pick different franchises or games to play). If they enter a specific genre's market with no established franchise or customer base (within that genre) and strong competition from already established franchises, they will be at a significant disadvantage. The only advantage Bioware has over the average developer (and I don't mean average in the triple-A game industry) is that Bioware is a large developer (meaning they have more potential resources and renown than the average developer in the overall gaming industry). However, they don't have much experience in that genre of ARPGs or recognition among that group of players. The last ARPG in a fantasy setting (notable at least) was Jade Empire, which was almost two decades ago. Then there are their two most recent ARPGs but in sci-fi genre, both of which have recently flopped (at least in terms of general reception) and have a bad reputation (I'm talking about ME:A and Anthem). Aside from the fact that playing it solely for the story and gameplay would be a bad idea, I (and others) could always just watch it on the internet like a movie. That way, you can avoid the game's negative aspects while still getting something positive out of it, even if you believe it's immoral to do so because you're not paying the developer (which is highly unlikely for many people). You could just buy the game and then watch it, you would still be better off than having to put up with poor game mechanics to get to the story. I figured this would be the counter argument so I went back and read the comment in question. My points don't change, bioware hasn't done anything. And watching a video game like a movie is never a good idea if you're into the series. Watching an video game is never like the gameplay experience from playing it, doubly so for RPGs and triply so for bioware RPGs given all the dialogue, moral, and cosmetic choices you can make even outside of combat which would make the experience better. Your ARPG list seems a little selective. The trilogy also easily falls into the ARPG genre as well as Dragon Age has always taken a hybrid approach and each of their games have met with various degrees of criticism. Personally I want the series to double down and move forward, not go back to the stale, clunky, occasionally poorly implemented combat design of Origins.
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