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Post by colfoley on Feb 12, 2023 19:24:11 GMT
So it's leaning towards Mass Effect in Thedas (combat and gameplay), with Dragon Age story layered over the top.Makes tactical sense, Mass Effect is commercially bigger and despite annoying some with a more tactical DAO preference, this may well be a crowd pleaser, if not the specific crowd that was pleased before. And we're nearly 10 years on, this will game will likely be mostly new players. That ship technically sailed with Dragon Effect 2 back in 2011. That's how people nicknamed Dragon Age 2 after BioWare started the game marketing on the forum I used to hang out at. I watched a retrospective on DA2 the other day and this came up. Given the current conversation I was VERY amused.
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Post by Deleted on Feb 12, 2023 20:36:12 GMT
Bleh, I wouldn't worry so much about it. DAI despite people claiming that it's been sanitized actually tackled issues such as faith, religion, war, identity, and uncovering the true roots of your past. Sure, there's folks with opinions that are shall we say out there but If anything, the soul of Dragon Age despite each game looking different remains the same. This is the most profound thing I have ever read from you.
I have to quote you anytime I agree with you. Which is rare. Cheers smilesja
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Post by colfoley on Feb 12, 2023 20:42:05 GMT
It's also worth noting that at least imo while the new GoW wasn't the best combat wise it did nail the tone expertly and represents an interesting case study on how a series can go from 'mature' to mature. So bioware looking to it for inspiration may have more positive implications then just gameplay.
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Post by river82 on Feb 12, 2023 20:45:08 GMT
Too late, they've been doing that to Dragon Age ever since Origins. Pretty much every game in the Dragon Age series has been a different genre to the others, with Origins being a tactical squad based RPG, and Inquisition being Bioware's response to Skyrim. The first two Dragon Age games were TRPGs, with DA 2 introducing a bit more visually dynamic combat than in Dao (which was visually pretty stiff). DAI was hybrid that you could sort of play via tactical interface or just try to hack and slash your way (albeit in terms of effectiveness you would be better off using tactical interface). I could see DAI an attempt to bring it closer to Skyrim than predecessor but still being far cry from dynamic and action driven like Skyrim. Additionally, in Skyrim, level progression focuses solely on PC and can easily be played without a companion, while you don't have any control over the development of a potential companion (which is more of a mule for carrying items or cannon fodder). In DAI (unless you make a solo build), you will need companions, have direct control over them, and some degree of control over how they develop (albeit less than in previous games). Overall Skyrim was more dynamic in combat relying on PC to aim and miss and hit relying on player abilities/reflexes and allow for quick retreats or change of positions for PC. Game also allowed PC to be versatile (master all abilities) which allowed quickly to change approach and for PC to adapt, instead relying on companions to compensate for inadequacies of class you've picked. Not that I was fond of that change in Inquisition (albeit to be fair considering flaws of DA 2 combat such as wave based combat and repetitive enemies, combat in dai was an overall improvement, not that says much). The first two Dragon Age games were not TRPGs, and even if the second could technically be called a TRPG it wouldn't matter because Origins had strategic positioning, a core of a lot of Tactical RPGs whereas Dragon Age 2 had men raining from the sky in waves negating any sort of positioning and completely scrapping any sort of strategy that Origins brought to the table. This is why, btw, games like Baldur's Gate, XCOM, and Origins have an isometric view. Strategy games always have this sort of top down view. It's all about the positioning. Tactical RPGs may be called "tactical" but there's always a heavy strategic element involved. Dragon Age Inquisition saw the backlash that Dragon Age 2 had and brought in a terribly implemented "hybrid" camera to try and appease the tactical RPG fans. However we saw that it was half assed implemented and it wasn't a focus and we laughed at it. The reason Inquisition was influenced by Skyrim is not that it had action driven combat (the combat in Skyrim always sucked) but because it emphasised exploration and an "open world". Once Skyrim blew everyone away open world exploratory games have been the mantra. If you focus on the combat of Skyrim you're missing a great deal of what made Skyrim popular and ageless. That Skyrim emphasises single player doesn't make much difference.
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Post by colfoley on Feb 12, 2023 20:53:06 GMT
The first two Dragon Age games were TRPGs, with DA 2 introducing a bit more visually dynamic combat than in Dao (which was visually pretty stiff). DAI was hybrid that you could sort of play via tactical interface or just try to hack and slash your way (albeit in terms of effectiveness you would be better off using tactical interface). I could see DAI an attempt to bring it closer to Skyrim than predecessor but still being far cry from dynamic and action driven like Skyrim. Additionally, in Skyrim, level progression focuses solely on PC and can easily be played without a companion, while you don't have any control over the development of a potential companion (which is more of a mule for carrying items or cannon fodder). In DAI (unless you make a solo build), you will need companions, have direct control over them, and some degree of control over how they develop (albeit less than in previous games). Overall Skyrim was more dynamic in combat relying on PC to aim and miss and hit relying on player abilities/reflexes and allow for quick retreats or change of positions for PC. Game also allowed PC to be versatile (master all abilities) which allowed quickly to change approach and for PC to adapt, instead relying on companions to compensate for inadequacies of class you've picked. Not that I was fond of that change in Inquisition (albeit to be fair considering flaws of DA 2 combat such as wave based combat and repetitive enemies, combat in dai was an overall improvement, not that says much). The first two Dragon Age games were not TRPGs, and even if the second could technically be called a TRPG it wouldn't matter because Origins had strategic positioning, a core of a lot of Tactical RPGs whereas Dragon Age 2 had men raining from the sky in waves negating any sort of positioning and completely scrapping any sort of strategy that Origins brought to the table. This is why, btw, games like Baldur's Gate, XCOM, and Origins have an isometric view. Strategy games always have this sort of top down view. It's all about the positioning. Tactical RPGs may be called "tactical" but there's always a heavy strategic element involved. Dragon Age Inquisition saw the backlash that Dragon Age 2 had and brought in a terribly implemented "hybrid" camera to try and appease the tactical RPG fans. However we saw that it was half assed implemented and it wasn't a focus and we laughed at it. The reason Inquisition was influenced by Skyrim is not that it had action driven combat (the combat in Skyrim always sucked) but because it emphasised exploration and an "open world". Once Skyrim blew everyone away open world exploratory games have been the mantra. If you focus on the combat of Skyrim you're missing a great deal of what made Skyrim popular and ageless. That Skyrim emphasises single player doesn't make much difference. not sure if I've said it yet in this debate but that is also the thing. Bioware took skyrim and grafted it onto their formula. Inquisition wasn't Skyrim. Inquisition just adopted some of the exploration elements to make things feel grander. Something similar will undoubtedly happen here.
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Post by Deleted on Feb 12, 2023 20:59:33 GMT
I too missed everything about Skyrim being popular or ageless. The game is really bad, for me. Like, lol... that's it? But I agree with you river82, it was the exploration and openness that BW wanted to emulate with DAI. That the combat is just as bad, is coincidence? I agree with you colfoley that GoW isn't a terrrible game to look at for some things. It is a good game overall, I really enjoyed it mostly until I didn't. That is the problem of their insistence on Souls-like, which I do not care for at all. RTwP is still fun for me. I just enjoyed KotOR2 for about the 800th time, and am playing DAA... when I want to get "twitchy" I load ME3MP. Asking one game to be all things to everyone makes me want to run run away. See Chameleon, lying there in the sun? Don't you know he has a gun? Run run away.
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Post by river82 on Feb 12, 2023 21:06:38 GMT
not sure if I've said it yet in this debate but that is also the thing. Bioware took skyrim and grafted it onto their formula. Inquisition wasn't Skyrim. Inquisition just adopted some of the exploration elements to make things feel grander. Something similar will undoubtedly happen here. That's true. Also I don't know if it was just me but I caught some Fable vibes from DA2, like with the whole story through time thing going on for example. I too missed everything about Skyrim being popular or ageless. The game is really bad, for me. Like, lol... that's it? Yeah, if you went into Skyrim looking for an Elden Ring experience it is and was kinda bad. I mean people would put up with it but the combat even for a decade ago was horribly clunky. A lot of people use it to roleplay, like sims in medieval land. I mean it's a 13 year old game and has currently half the concurrent players as Elden Ring does, which is really good, so it must be doing something completely different and their own thing to still have hundreds of thousands of players still playing every day.
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Post by Deleted on Feb 12, 2023 21:14:01 GMT
not sure if I've said it yet in this debate but that is also the thing. Bioware took skyrim and grafted it onto their formula. Inquisition wasn't Skyrim. Inquisition just adopted some of the exploration elements to make things feel grander. Something similar will undoubtedly happen here. That's true. Also I don't know if it was just me but I caught some Fable vibes from DA2, like with the whole story through time thing going on for example. I too missed everything about Skyrim being popular or ageless. The game is really bad, for me. Like, lol... that's it? Yeah, if you went into Skyrim looking for an Elden Ring experience it is and was kinda bad. I mean people would put up with it but the combat even for a decade ago was horribly clunky. A lot of people use it to roleplay, like sims in medieval land. I mean it's a 13 year old game and has currently half the concurrent players as Elden Ring does, which is really good, so it must be doing something completely different and their own thing to still have hundreds of thousands of players still playing every day. My issue with Skyrim is that it is actually too much RP for me.
Like, I actually need the linearity a little bit, or I get bored. I am not someone who naturally wants to explore your world because it exists... I might eventually get there, but I need something to hold my hand a little bit and point me in directions. Many people complain about gamers like me, and I get it... but I need a little direction. My days of drawing maps for each level of the Dungeon Hythloth on graph paper, are (*mostly*) behind me, just from a time perspective.
LMFAO I just realized as an old, I am ruining gaming because I need the simple, even as I argue for not wanting the simple. Shoot me now.
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Post by colfoley on Feb 12, 2023 23:30:33 GMT
I too missed everything about Skyrim being popular or ageless. The game is really bad, for me. Like, lol... that's it? But I agree with you river82, it was the exploration and openness that BW wanted to emulate with DAI. That the combat is just as bad, is coincidence? I agree with you colfoley that GoW isn't a terrrible game to look at for some things. It is a good game overall, I really enjoyed it mostly until I didn't. That is the problem of their insistence on Souls-like, which I do not care for at all. RTwP is still fun for me. I just enjoyed KotOR2 for about the 800th time, and am playing DAA... when I want to get "twitchy" I load ME3MP. Asking one game to be all things to everyone makes me want to run run away. See Chameleon, lying there in the sun? Don't you know he has a gun? Run run away. yeah. It's really a war with game design at this point. On the one hand you're right. I feel from what I've seen this was precisely the problem with Cyberpunk. They tried to be too many things to too many people. And like as much as I dislike how the series handled stealth and want them to adopt an Ubisoft or Horizon like system, but not at the expense of the rest of the game. On the other hand they should look at and learn from their competitors. If they have a better idea that they can then plug into DA without breaking the game, or loosing their identity, then great.
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Post by Deleted on Feb 13, 2023 0:21:02 GMT
Well, Cyberpunk is so close, on so many levels... and that is a game that captured my attention and I was willing to learn mechanics and play at a challenging difficulty and have fun. But I never expected anything other than an action RPG from CDPR, as that is what they had given us with the Witcher. No companions, good story.
If you can't learn from the competition, you really shouldn't be in business. Don't be a copycat, for easy likes.
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Post by OhDaniGirl on Feb 13, 2023 4:14:02 GMT
What '' the something of something '' is Rook going to be known as in the end, that's going to be intriguing. "The Lump of Stone", if they stay true to their established lore.
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Post by gervaise21 on Feb 13, 2023 8:09:03 GMT
And it is somewhat implied that the real reason Morrigan became Court Enchanter at all was so the Empress could potentially regain access to the network. Morrigan was never officially Court Enchanter, just an arcane advisor to the Empress that Court Enchanter Vivienne definitely did not approve of. WoT2 says she appeared some time between the events in Kirkwall and the Mage/Templar war kicking off, because initially it was her patronage by the Empress that kept her safe from the Templars. However, Morrigan's eluvian is a bit more problematic. Celene apparently already had an eluvian in Halamshiral because that is where Briala sent her in Masked Empire but I assume that up until then Celene had no idea what it was used for. Then Morrigan revealed another eluvian that was also brought to the Court and later ended up in Skyhold, which Celene was thrilled to see, suggesting this was after the Civil War had kicked off. Or was that the eluvian in Masked Empire and Celene was only excited to see it initially because it was some strange artifact? So, the eluvian in Skyhold had formerly been in the palace in Halamshiral and was returned there after Morrigan left the Inquisition. Nevertheless, apparently Morrigan never revealed to Celene that she could access the Crossroads independently of Briala, nor did Celene seem to worry about keeping the eluvian in the palace even though she knew that Briala could use it to access there. Or is that what she was hoping for, that Briala would eventually forgive her and return to her service? As usual they didn't seem to join the dots when it came to the eluvian plot. Morrigan tells us the network was shut down in ancient times to prevent their use (who by?). Imshael seemed to suggest that they had been in use during the war between the Dales and Orlais, which would explain how the elven army was able to get all the way to Val Royeaux and nearly conquer it before Orlais was able to mount a counter offensive. Then presumably the network was shut down again when it was clear Halamshiral was going to fall, although that would suggest the one in Halamshiral was there from ancient times (but moved to the Winter Palace from its original location). In Masked Empire, Briala was allegedly given control over the whole network, being given the means to do it by Imshael, but Morrigan, Flemeth and the Qun were able to access it independently of her. Then in Trespasser Solas said he had taken back control from Briala, so at that point I would assume it was only open to the Qun because he wanted the Inquisitor to find them. It might also explain why he was so pissed with Felassan if he knew the Qun were using the network and the only way of stopping it was via the central control. However, once the Inquisitor was safely back in Halamshiral, I assume he would have closed down the network to anyone other than those permitted by himself. Nevertheless, I will allow that Flemeth/Morrigan could access it based off information from Mythal and whilst Flemeth is gone, Morrigan is still very much alive, so she could be the reason that some parts of it can still be used. Alternatively, Dorian was successful in researching them but I doubt he was able to set up a completely independent eluvian network in the time or have the magical power to do this (the Crossroads were already deteriorating over time), so it would be more likely he just worked out how to make a few individual eluvians connect with on another, avoiding the necessity of using the Crossroads. It still seems highly risky keeping such objects and using them when they do have such a connection with Solas.
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Post by Grog Muffins on Feb 13, 2023 8:23:14 GMT
And it is somewhat implied that the real reason Morrigan became Court Enchanter at all was so the Empress could potentially regain access to the network. Morrigan was never officially Court Enchanter, just an arcane advisor to the Empress that Court Enchanter Vivienne definitely did not approve of. WoT2 says she appeared some time between the events in Kirkwall and the Mage/Templar war kicking off, because initially it was her patronage by the Empress that kept her safe from the Templars. However, Morrigan's eluvian is a bit more problematic. Celene apparently already had an eluvian in Halamshiral because that is where Briala sent her in Masked Empire but I assume that up until then Celene had no idea what it was used for. Then Morrigan revealed another eluvian that was also brought to the Court and later ended up in Skyhold, which Celene was thrilled to see, suggesting this was after the Civil War had kicked off. Or was that the eluvian in Masked Empire and Celene was only excited to see it initially because it was some strange artifact? So, the eluvian in Skyhold had formerly been in the palace in Halamshiral and was returned there after Morrigan left the Inquisition. I don't remember a mention of Morrigan taking the Eluvian from the Dragonbone Wastes to Halamshiral then to Skyhold. Was this in Masked Empire or in a codex entry I'm not remembering? I always thought that the Eluvian she had brought to Skyhold was the one from Witch Hunt and she had it brought there directly.
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Post by gervaise21 on Feb 13, 2023 8:29:17 GMT
I mean Inquisitor should know that from Trespasser, Especially if they questioned him Solas outright tells Inquistor he controls Eluvians, so putting eluvian into your base is like letting Andres post da 2 into Orlesian Grand Cathedral. Solas clearly has better comprehension of, power and background to utilize Eluvians than anyone from Post-veil Thedas. Even people who studied it quite extensively like Morrigan appear to have rather limited understanding of those and was unaware they could be redirected to the fade as opposed to crossroads and how exactly Kieran (or Flemeth) did it. See my post above. Morrigan was able to use the Crossroads before Briala got involved but only individual eluvians, not the entire network. She was able to keep this access even after Briala gained the central control. Presumably that was the same for the Qun, who were researching magical artifacts. So, it is not beyond the bounds of possibility that Dorian could also have worked out how to link individual eluvians independently of Solas control. Morrigan could also likely give such access, considering she probably knows more about them, particularly if she drank from the Well, than anyone other than Solas or ancient demons. However, this would be highly risky given Solas does have control. Even if he couldn't simply shut them down from the central console, I am pretty sure he would be aware of you using them. We know from Masked Empire that all you have to do to prevent their access is destroy them, either with magic as happened there, or just smashing them (Duncan does this in DAO and the Qun appeared to be doing the same in Trespasser). If this is done when you are within the network, you are simply trapped with no escape.
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Post by gervaise21 on Feb 13, 2023 8:37:53 GMT
I don't remember a mention of Morrigan taking the Eluvian from the Dragonbone Wastes to Halamshiral then to Skyhold. Was this in Masked Empire or in a codex entry I'm not remembering? I always thought that the Eluvian she had brought to Skyhold was the one from Witch Hunt and she had it brought there directly. There was an eluvian in Halamshiral in Masked Empire but no explanation how it got there. WoT2 says that Morrigan brought an eluvian covered in "rust and mud" to Celene in Val Royeaux, which is where the Court was located. Unless, we are to imply that this was only after the start of the civil war, when Celene was based in Halamshiral, but in that case it could not have been the one that Briala sent Celene back to in the book. Also, I've just recalled that the eluvian was located in the Winter Palace and this was only constructed after the fall of the Dales, so it had to have been taken there rather than simply something that had always been in that location. I seem to recall that Morrigan and her eluvian were also mentioned in that mini game the Last Court. So, if the eluvian in Skyhold was the one she had been using in Witch Hunt and had remained in the Dragonbone Wastes, that could potentially mean 3 different eluvians in various parts of Ferelden/Orlais. Not beyond the bounds of possibility considering there was also one in the Brecillian Forest and the ancient elves would have had them all over the place, until perhaps the mages of Tevinter moved them.
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Post by thecommandershepard on Feb 13, 2023 8:58:38 GMT
The first two Dragon Age games were TRPGs, with DA 2 introducing a bit more visually dynamic combat than in Dao (which was visually pretty stiff). DAI was hybrid that you could sort of play via tactical interface or just try to hack and slash your way (albeit in terms of effectiveness you would be better off using tactical interface). I could see DAI an attempt to bring it closer to Skyrim than predecessor but still being far cry from dynamic and action driven like Skyrim. Additionally, in Skyrim, level progression focuses solely on PC and can easily be played without a companion, while you don't have any control over the development of a potential companion (which is more of a mule for carrying items or cannon fodder). In DAI (unless you make a solo build), you will need companions, have direct control over them, and some degree of control over how they develop (albeit less than in previous games). Overall Skyrim was more dynamic in combat relying on PC to aim and miss and hit relying on player abilities/reflexes and allow for quick retreats or change of positions for PC. Game also allowed PC to be versatile (master all abilities) which allowed quickly to change approach and for PC to adapt, instead relying on companions to compensate for inadequacies of class you've picked. Not that I was fond of that change in Inquisition (albeit to be fair considering flaws of DA 2 combat such as wave based combat and repetitive enemies, combat in dai was an overall improvement, not that says much). The first two Dragon Age games were not TRPGs, and even if the second could technically be called a TRPG it wouldn't matter because Origins had strategic positioning, a core of a lot of Tactical RPGs whereas Dragon Age 2 had men raining from the sky in waves negating any sort of positioning and completely scrapping any sort of strategy that Origins brought to the table. This is why, btw, games like Baldur's Gate, XCOM, and Origins have an isometric view. Strategy games always have this sort of top down view. It's all about the positioning. Tactical RPGs may be called "tactical" but there's always a heavy strategic element involved. Dragon Age Inquisition saw the backlash that Dragon Age 2 had and brought in a terribly implemented "hybrid" camera to try and appease the tactical RPG fans. However we saw that it was half assed implemented and it wasn't a focus and we laughed at it. The reason Inquisition was influenced by Skyrim is not that it had action driven combat (the combat in Skyrim always sucked) but because it emphasised exploration and an "open world". Once Skyrim blew everyone away open world exploratory games have been the mantra. If you focus on the combat of Skyrim you're missing a great deal of what made Skyrim popular and ageless. That Skyrim emphasises single player doesn't make much difference. As I've explained, they were both TRPGs that relied on the application of tactics in "tactical modes" rather than strictly dynamic combat (if you tried to play without it without cheating in some manner, you wouldn't reach far into the game) like you would be able to in TES games (which have dynamic combat mechanics). Furthermore, Dragon Age's use of wave-based combat does not contradict its status as a TRPG; almost every fight in the game follows one of two patterns. Early on, up until mid-game (if I recall correctly), you had two waves of enemies in each fight (which is easy to spot), and later and after that, you'll have three waves of enemies in each fight (with only a few exceptions being some boss fights). Each wave comes after you kill the previous enemies until you reach the final wave. So it's not really random wave mechanic (except perhaps in lore, which can be brought up with Varric in DAI), as mechanic follows two types of patterns with almost complete consistency from a certain point in time. Given that you know that there will be in all likelihood at least 2 waves of enemies, you can account for it in your usage of consumables and how you approach situations (i.e., by taking risks such as can I push that tank so heavily and go all out, or will I need that tank in the next wave so I will use spells with friendly fire sparingly)? That you need to adapt in combat to circumstances or a specific game mechanic doesn't prevent you from utilizing positioning in your favor, it simply means that while your positioning puts you at an advantage at a specific point in time, it doesn't mean that further in combat you will be at an advantage. Da 2 still had a view from above the character at a tilted angle, though this time, if I recall correctly, you couldn't freely roam the camera (unless you used specific AOE abilities) and the maximum possible distance was lower. At least on PC; I'm not sure about consoles. Until Inquisition, Dragon Age was never truly a hybrid, as there was always a strict reliance on tactical mode (controlling party, level progression, etc.) to progress through fights and there was not much action, putting less emphasis on tactics and more on manual attacks like in ARPGs like Skyrim.In Inquisition, you could deviate to an extent, and it had H&S mechanics, but you could and even should rely on tactical mode (regardless of whether it's flimsy or not) to progress (and you probably still need to on higher difficulties). Well, then your bringing up Skyrim is quite irrelevant. You're not disputing the combat mechanic or the fact that it's a TRPG, you're just debating whether the world can be explored (the size of the maps) and the potential non-linearity of exploration. which wouldn't really contradict being TRPG, because even BG (especially the first one) had a vast open map (often with nothing notable in locations) that you could explore non-linearly (as long as you didn't get killed by whatever was in that location). Mind you, trying to make DAI like Skyrim didn't exactly work either, as people were calling it a single player MMO (which I do too), and while the world to explore was large, sometimes even visually appealing, and the codex entries interesting, it came at the expense of the quality of side quests that you would come to expect from an MMORPG, as those quests in the overwhelming majority offered little to no options to RP your character (DA 2 beat DAI in this aspect). It showed in ratings too as while better rated than DA 2 it still had fairly low ratings compared to DAO.
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Post by thecommandershepard on Feb 13, 2023 9:02:32 GMT
I'm under the impression that you're unaware of what was discussed with this individual, to whom I specifically replied, as your argument doesn't really pertain to what was discussed with that individual. By "they" I mean Bioware in relation to their release and development of DAO as a tactical RPG, not an action RPG, which this individual I replied to mentioned in the context of me discussing overall direction bioware intended to take their games. In addition, I'm not sure why you use my usage "they" as a reference to marketing, as I didn't bring up marketing for either of the games (other than perhaps implicitly in referencing at one point the total costs of hypothetical game in relation to the large profit made from selling over 3 million copies by a triple-A producer, which usually will be around 60 dollars per copy, and discussing issues arising from changing genre, in particular to a specific genre). I didn't say anything about the official marketing of DA:D in this discussion. My comments when referencing DA:D and my criticisms of it were either talking about leaks or supposed prior intent to move toward action-oriented games like God of War, and if they were moving into such an industry, talking about massive competition, they would be facing a huge disadvantage as Dragon Age is a franchise outside of that genre with a built-in customer base of specific preferences that attracted them to this specific franchise (as people that preferred ARPGs probably would pick different franchises or games to play). If they enter a specific genre's market with no established franchise or customer base (within that genre) and strong competition from already established franchises, they will be at a significant disadvantage. The only advantage Bioware has over the average developer (and I don't mean average in the triple-A game industry) is that Bioware is a large developer (meaning they have more potential resources and renown than the average developer in the overall gaming industry). However, they don't have much experience in that genre of ARPGs or recognition among that group of players. The last ARPG in a fantasy setting (notable at least) was Jade Empire, which was almost two decades ago. Then there are their two most recent ARPGs but in sci-fi genre, both of which have recently flopped (at least in terms of general reception) and have a bad reputation (I'm talking about ME:A and Anthem). Aside from the fact that playing it solely for the story and gameplay would be a bad idea, I (and others) could always just watch it on the internet like a movie. That way, you can avoid the game's negative aspects while still getting something positive out of it, even if you believe it's immoral to do so because you're not paying the developer (which is highly unlikely for many people). You could just buy the game and then watch it, you would still be better off than having to put up with poor game mechanics to get to the story. I figured this would be the counter argument so I went back and read the comment in question. My points don't change, bioware hasn't done anything. And watching a video game like a movie is never a good idea if you're into the series. Watching an video game is never like the gameplay experience from playing it, doubly so for RPGs and triply so for bioware RPGs given all the dialogue, moral, and cosmetic choices you can make even outside of combat which would make the experience better. Your ARPG list seems a little selective. The trilogy also easily falls into the ARPG genre as well as Dragon Age has always taken a hybrid approach and each of their games have met with various degrees of criticism. Personally I want the series to double down and move forward, not go back to the stale, clunky, occasionally poorly implemented combat design of Origins. But they have, they are making a game, and in relation to my other points, particularly the previous one.If you're specifically referring to this game, we have not only leaks but also gameplay from the early development phase. All of which looked much more action-oriented in gameplay than previous games, being closer to hack-and-slash games with RPG elements like God of War (which someone invoked). In this game, combat will be the majority of relevant gameplay (certainly not walking around and picking things up). Visuals are often overlooked, and if you want to look them up, simply watch another video on YouTube.When it comes to choices, all will be available sooner or later on YouTube, and you can easily skip those or change between those. It would take much less effort and time than going through poor combat mechanics. Nope. The first two games were definitive TRPS, as you wouldn't be able to beat the game (probably even on the easiest difficulty) without using the pause button and using some tactics while in it, and on higher difficulties you will have to rely on tactical mode. Inquisition was where it actually started going into hybrid, which, as I've explained in another comment, had a tactical mode, but at the very least on lower difficulties you could play without it and be just hacking and slashing (unless your build sucked), while on higher difficulties you still needed to rely on the tactical mode. Except for the visual implementation and the lack of balance of certain classes, specs, or builds (which could be seen as a pro in some cases because it integrates mechanics somewhat to the lore as mages are supposed to be OP), combat design in DAO was fairly decent.
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Post by thecommandershepard on Feb 13, 2023 9:45:00 GMT
I mean Inquisitor should know that from Trespasser, Especially if they questioned him Solas outright tells Inquistor he controls Eluvians, so putting eluvian into your base is like letting Andres post da 2 into Orlesian Grand Cathedral. Solas clearly has better comprehension of, power and background to utilize Eluvians than anyone from Post-veil Thedas. Even people who studied it quite extensively like Morrigan appear to have rather limited understanding of those and was unaware they could be redirected to the fade as opposed to crossroads and how exactly Kieran (or Flemeth) did it. See my post above. Morrigan was able to use the Crossroads before Briala got involved but only individual eluvians, not the entire network. She was able to keep this access even after Briala gained the central control. Presumably that was the same for the Qun, who were researching magical artifacts. So, it is not beyond the bounds of possibility that Dorian could also have worked out how to link individual eluvians independently of Solas control. Morrigan could also likely give such access, considering she probably knows more about them, particularly if she drank from the Well, than anyone other than Solas or ancient demons. However, this would be highly risky given Solas does have control. Even if he couldn't simply shut them down from the central console, I am pretty sure he would be aware of you using them. We know from Masked Empire that all you have to do to prevent their access is destroy them, either with magic as happened there, or just smashing them (Duncan does this in DAO and the Qun appeared to be doing the same in Trespasser). If this is done when you are within the network, you are simply trapped with no escape. Briala has no idea how those work (beyond the practical basics), and she isn't even a mage; it wouldn't be difficult to take control of Eluvian from her if that person was educated and studied the workings of those (which Solas did far more than Briala). Dorian didn't even study those as far as I know, and technology is way out of his depth (it would be a little bit like a scholar from the Middle Ages trying to gain access to a computer as a paranoid computer science major). Morrigan, who drank from the well or was aided by Flemeth in some capacity, would be the only one who would have a shot. Mind you, Morrigan was easily outplayed by Flemeth, showing she or the old god baby can fairly easily manipulate Eluvians to change its destination. So even Morrigan was unable to prevent it from being hijacked out of her control. Solas is not only from a time when such advanced magic was the norm, but he was also one of the most powerful mages at the time. So beyond maybe Flemeth (and the old gods), he probably has a better grasp of those on a technical level than anyone else in Thedas, which is possibly how he managed to take control over them. Concerning Morrigan, I heard that Claudia Black will not be returning in DA:D; I believe she stated this on Twitter (unless she is lying, as actors or voice actors sometimes do to avoid spoilers). So even if someone pulled off Morrigan, as you've said, Solas could pull off Flemeth or Old God Baby and visit them, send his minions, send the delivery package that Anders delivered to Chantry, or just spy on them. I'm not sure how they plan on justifying keeping it in your base in a plausible manner, especially if Morrigan won't be involved (the only known potential candidates would be Dorian and Dagna). Perhaps The missing will justify this somehow (but I don't have high hopes that it will).
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Post by Grog Muffins on Feb 13, 2023 9:49:28 GMT
I don't remember a mention of Morrigan taking the Eluvian from the Dragonbone Wastes to Halamshiral then to Skyhold. Was this in Masked Empire or in a codex entry I'm not remembering? I always thought that the Eluvian she had brought to Skyhold was the one from Witch Hunt and she had it brought there directly. There was an eluvian in Halamshiral in Masked Empire but no explanation how it got there. WoT2 says that Morrigan brought an eluvian covered in "rust and mud" to Celene in Val Royeaux, which is where the Court was located. Unless, we are to imply that this was only after the start of the civil war, when Celene was based in Halamshiral, but in that case it could not have been the one that Briala sent Celene back to in the book. Also, I've just recalled that the eluvian was located in the Winter Palace and this was only constructed after the fall of the Dales, so it had to have been taken there rather than simply something that had always been in that location. I seem to recall that Morrigan and her eluvian were also mentioned in that mini game the Last Court. So, if the eluvian in Skyhold was the one she had been using in Witch Hunt and had remained in the Dragonbone Wastes, that could potentially mean 3 different eluvians in various parts of Ferelden/Orlais. Not beyond the bounds of possibility considering there was also one in the Brecillian Forest and the ancient elves would have had them all over the place, until perhaps the mages of Tevinter moved them. Ah, so that's why I was confused. I have WoT2 but haven't actually got around to reading it and I didn't play the Last Court. I hope we get a good accounting of stray Eluvians in the game because at this point I'm tired with the Marvel way of needing to consume other products to have an idea of where stuff is in the main property. I don't have the patience anymore.
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Post by colfoley on Feb 13, 2023 10:43:09 GMT
I figured this would be the counter argument so I went back and read the comment in question. My points don't change, bioware hasn't done anything. And watching a video game like a movie is never a good idea if you're into the series. Watching an video game is never like the gameplay experience from playing it, doubly so for RPGs and triply so for bioware RPGs given all the dialogue, moral, and cosmetic choices you can make even outside of combat which would make the experience better. Your ARPG list seems a little selective. The trilogy also easily falls into the ARPG genre as well as Dragon Age has always taken a hybrid approach and each of their games have met with various degrees of criticism. Personally I want the series to double down and move forward, not go back to the stale, clunky, occasionally poorly implemented combat design of Origins. But they have, they are making a game, and in relation to my other points, particularly the previous one.If you're specifically referring to this game, we have not only leaks but also gameplay from the early development phase. All of which looked much more action-oriented in gameplay than previous games, being closer to hack-and-slash games with RPG elements like God of War (which someone invoked). In this game, combat will be the majority of relevant gameplay (certainly not walking around and picking things up). Visuals are often overlooked, and if you want to look them up, simply watch another video on YouTube.When it comes to choices, all will be available sooner or later on YouTube, and you can easily skip those or change between those. It would take much less effort and time than going through poor combat mechanics. Nope. The first two games were definitive TRPS, as you wouldn't be able to beat the game (probably even on the easiest difficulty) without using the pause button and using some tactics while in it, and on higher difficulties you will have to rely on tactical mode. Inquisition was where it actually started going into hybrid, which, as I've explained in another comment, had a tactical mode, but at the very least on lower difficulties you could play without it and be just hacking and slashing (unless your build sucked), while on higher difficulties you still needed to rely on the tactical mode. Except for the visual implementation and the lack of balance of certain classes, specs, or builds (which could be seen as a pro in some cases because it integrates mechanics somewhat to the lore as mages are supposed to be OP), combat design in DAO was fairly decent. Yes, they are making a game but we aren't talking about them making a game, that's a fairly accurate assumption to make...we are talking about them marketing the game. Of which these leaks don't count since they are leaked beyond Bio's control, unless you are suggesting some sort of conspiracy theory. Given these facts I wouldn't take any information from these leaks, aside from maybe the protagonist, at face value. We've been burned by leaks before. We've seen information presented in leaks not come to pass in the game's release. And we've seen BioWare make adjustments to their game's combat systems fairly late in dev from what we saw in their actual marketing. Which the only thing we have seen, at least what I am assuming you are talking about, is a warrior type character rolling around the battlefield. Given that these types of abilities have been present in the series before I wouldn't take that as an overall focus towards action combat. We just don't know and anyone prognosticating about how the game will play based on the little legitimate information we see is being woefully premature...at best. And on that we disagree. First on the hybrid nature of the games. Sure, they still heavily featured tactical elements throughout at least two of their games, as you say, but even Origins was a depature from the more turn based 'D&D' style of games past. Origins already started inching the needle to where we stood with Inquisition and was a departure from things like KOTOR. Second, that DAO was 'fairly descent' in combat design. Granted a lot of my issue with it does have to do with it just not being my cup of tea (more on that in a minute) but it did have a few serious design flaws. Mainly with the imbalance in the experience between Consoles and PC. And then it felt like it was punishing you for not playing the game in the way it expected you too. Bit suspicious for an RPG that forces you to take along certain party combinations and min max (mainly having both mages along) in order to play the game at higher difficulties. Future games dealt with both these problems. And I certainly almost never paused the game during my experience. Granted I did play it on Casual for DAO and DA 2 but I just don't like pausing the game and only really did so to switch out sustained abilities, heal up, and occasionally access the powers i couldn't get to on the power bar...especially with Origins on that last bit. But yes, I prefer my games as 'actiony' and 'live' as possible. I really hope they do go to a more 'action' style for the next DA and not go back to Origins.
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Post by thecommandershepard on Feb 13, 2023 12:32:46 GMT
But they have, they are making a game, and in relation to my other points, particularly the previous one.If you're specifically referring to this game, we have not only leaks but also gameplay from the early development phase. All of which looked much more action-oriented in gameplay than previous games, being closer to hack-and-slash games with RPG elements like God of War (which someone invoked). In this game, combat will be the majority of relevant gameplay (certainly not walking around and picking things up). Visuals are often overlooked, and if you want to look them up, simply watch another video on YouTube.When it comes to choices, all will be available sooner or later on YouTube, and you can easily skip those or change between those. It would take much less effort and time than going through poor combat mechanics. Nope. The first two games were definitive TRPS, as you wouldn't be able to beat the game (probably even on the easiest difficulty) without using the pause button and using some tactics while in it, and on higher difficulties you will have to rely on tactical mode. Inquisition was where it actually started going into hybrid, which, as I've explained in another comment, had a tactical mode, but at the very least on lower difficulties you could play without it and be just hacking and slashing (unless your build sucked), while on higher difficulties you still needed to rely on the tactical mode. Except for the visual implementation and the lack of balance of certain classes, specs, or builds (which could be seen as a pro in some cases because it integrates mechanics somewhat to the lore as mages are supposed to be OP), combat design in DAO was fairly decent. Yes, they are making a game but we aren't talking about them making a game, that's a fairly accurate assumption to make...we are talking about them marketing the game. Of which these leaks don't count since they are leaked beyond Bio's control, unless you are suggesting some sort of conspiracy theory. Given these facts I wouldn't take any information from these leaks, aside from maybe the protagonist, at face value. We've been burned by leaks before. We've seen information presented in leaks not come to pass in the game's release. And we've seen BioWare make adjustments to their game's combat systems fairly late in dev from what we saw in their actual marketing. Which the only thing we have seen, at least what I am assuming you are talking about, is a warrior type character rolling around the battlefield. Given that these types of abilities have been present in the series before I wouldn't take that as an overall focus towards action combat. We just don't know and anyone prognosticating about how the game will play based on the little legitimate information we see is being woefully premature...at best. And on that we disagree. First on the hybrid nature of the games. Sure, they still heavily featured tactical elements throughout at least two of their games, as you say, but even Origins was a depature from the more turn based 'D&D' style of games past. Origins already started inching the needle to where we stood with Inquisition and was a departure from things like KOTOR. Second, that DAO was 'fairly descent' in combat design. Granted a lot of my issue with it does have to do with it just not being my cup of tea (more on that in a minute) but it did have a few serious design flaws. Mainly with the imbalance in the experience between Consoles and PC. And then it felt like it was punishing you for not playing the game in the way it expected you too. Bit suspicious for an RPG that forces you to take along certain party combinations and min max (mainly having both mages along) in order to play the game at higher difficulties. Future games dealt with both these problems. And I certainly almost never paused the game during my experience. Granted I did play it on Casual for DAO and DA 2 but I just don't like pausing the game and only really did so to switch out sustained abilities, heal up, and occasionally access the powers i couldn't get to on the power bar...especially with Origins on that last bit. But yes, I prefer my games as 'actiony' and 'live' as possible. I really hope they do go to a more 'action' style for the next DA and not go back to Origins. Wait, wait, wait, what do you exactly mean we are talking about them marketing the game? You mean advertising it or developing it in a specific genre for a specific target audience? My argument was never contingent on Bioware making an official declaration and commentary, this was once again an argument put forward by another user that they were planning and saying they were going to do it for years. So far, we have leaked and officially released footage, to which I initially commented that it didn't look good as they're deviating (based on the footage) even further from the series' tactical elements and more into ARPG than even Inquisition. If I recall correctly, we never had rolling mechanics in the Dragon Age games; we had jumping mechanics introduced first in DAI; we had activating abilities that allowed characters to move closer to enemies (one example from what I recall was Varric's ability); but those were allocated to abilities that the player had to select. The rolling mechanic (unless it's an attacking enemy) will almost certainly be something the player does dynamically and manually to navigate away from combat/attack.I don't think I've ever played a TRPG where the rolling mechanic was used for something other than perhaps an animation of rolling in the form of an ability to attack an enemy. Mechanically, this game looks more like fable combat than previous Dragon Age, and given what was shown, I doubt they will "adjust" combat to be a tactical RPG.Game footage in leaks and officially released footage is more dynamic in terms of combat than DAI, and at this point in time it would necessitate restructuring combat mechanics (minor adjustments or something you can implement on top of another relatively quickly, yes, major changes in combat mechanics, probably not). As a result, making claims about the game's direction based on footage (whether leaked or officially released) is valid. Especially since the footage released or leaked was from gameplay, and we spoke, is it possible that the gameplay would be drastically altered? Yes. Is it likely it will be? I doubt that. It's not even just that we account for what's written in leaks but also what's shown, and it's highly unlikely someone would take the effort to fake footage of the game. My comment was valid because I did not make a definitive claim that the game will not be TRPG but heavily ARPG and only made a judgement about the direction the series appears to be taking based on available evidence. A tactical RPG game doesn't need to be turn-based; there are real-time RPGs. Even their earlier TRPGs like Baldur's Gate were never truly fully turn-based (be it overall or in combat). If I recall correctly, the only turn-based element in BG was "initiative" when it came to attacking or using abilities in combat per "round," i.e., a couple of seconds; you could move freely within combat without waiting for your turn. And outside of combat, you could additionally use abilities and spells freely without any turn-based mechanic. This was not really that distinct from DAO attack speed, and I think DA 2 used a similar mechanic. The first two Dragon Age games hardly deviated in terms of genre (both fantasy, except DAO was closer to dark fantasy, and both TRPG). It wasn't until DAI that it strayed from the franchise's established genre and became a hybrid of ARPG and TRPG (where you could sort of play both ways, but it was mediocre at best in both aspects). I'm not sure what you mean by the game forcing you to take certain party combinations. The only companions you are forced to have are temporary companions or Alistair (in Dao); the rest, you can do without. If you're referring to specific segments where you're forced to take companions, there's a reason for those within the plot (except for Alistair, whom they require to remain in your party even if only in camp). To my recollection, outside the origin story and prologue, only Oghren gets forced into your party during the mission. If you mean that the game forces you to take certain party combinations to perform well, then that's pretty much every good TRPG with companions, as if they made every party combination equal, that would be a major deficiency in terms of preparing for combat. Typically in TRPGs, you have tanks, DPS, healers, etc., and if you're not smart with how you build your party, you get destroyed (at least on higher difficulties). or perform just about adequately to pass through the game (on normal difficulty and/or lower). I'm not sure what you mean by "imbalance" between experience on PC and console, as I didn't play on console, so I'm not aware of the shortcomings of DAO on console. Unless you were just spamming healing potions during boss fights, I doubt that even on casual you didn't use the pause button. If you played on casual, you could naturally reduce (but not eliminate) your use of tactics and the pause button because you are essentially playing on a difficulty that is supposed to be a stroll for casual players, and there is no even friendly fire on that difficulty. I don't have much hope, as this would be borderline delusional at this point, but I'd prefer to see this series return to the TRPG genre as I've said if I wanted ARPG then I've plenty (much better alternative mechanically franchises already established history of being ARPGs), so I focused on this franchise in significant part due to combat mechanics that made it distinct from other RPGs (which often noways at least are ARPGs).
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Post by gervaise21 on Feb 13, 2023 13:09:25 GMT
I'm not sure how they plan on justifying keeping it in your base in a plausible manner, especially if Morrigan won't be involved (the only known potential candidates would be Dorian and Dagna). Perhaps The missing will justify this somehow (but I don't have high hopes that it will). Well, it is entirely possible they will use this as a way of explaining it. We will probably have to wait until issue 3 but apparently that is going to take Varric and Harding to the Arlathan Forest, where they will meet a pair of Veil Jumpers. Whatever these individuals are, it is pretty safe bet they aren't regular Dalish. At the moment, it seems they are likely going to either be connected with the Executors in some way, a clan of ancient elves opposed to Solas, or both. An ancient elven clan probably would have the knowledge/specific artifact/password to access the eluvians without resorting to Solas. The fact that someone thought it necessary to shut down the network totally during elven civil war in ancient times, suggests that it was open to anyone who had been granted access, whether because they were followers of a particular god or possessed the right "key". The question remains, who shut it down? Was it Mythal, Solas or one of the other Evanuris/their servants? Was it before he trapped the gods or afterwards? Was the inability to use the eluvians the reason that those enclaves in the Arbor Wilds and the Arlathan Forest chose to enter Uthenera shortly after their disappearance? I know those in the Temple of Mythal were expecting to be attacked by whoever had killed Mythal but seemingly that assault never came. At least part of the reason was likely the eluvian network was no longer operational. I hope we get a good accounting of stray Eluvians in the game because at this point I'm tired with the Marvel way of needing to consume other products to have an idea of where stuff is in the main property. I don't have the patience anymore. Even when you do take the trouble to purchase and read it, they are quite happy to contradict what has been written if it suits their narrative. As I have explained, Witch Hunt, Masked Empire, WoT2 and DAI/Trespasser do seem to present contradictory details about the history of the eluvians and the means of controlling them. Still, in Masked Empire Imshael did confirm they are everywhere across Thedas, likely in every location that once had a settlement of elves in their ancient empire, particularly in Tevinter, so locating one is not likely to be a problem. Let's just hope they come up with a reasonable justification for why anyone other than Solas and his followers might use them. Incidentally, another possibility for access might be a friendly spirit, unless only demons have the requisite knowledge. However, it does seem possible we are going to have another spirit or spirit possessed companion, so maybe they will provide the "key".
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Post by Grog Muffins on Feb 13, 2023 14:10:57 GMT
And on that we disagree. First on the hybrid nature of the games. Sure, they still heavily featured tactical elements throughout at least two of their games, as you say, but even Origins was a depature from the more turn based 'D&D' style of games past. Origins already started inching the needle to where we stood with Inquisition and was a departure from things like KOTOR. Second, that DAO was 'fairly descent' in combat design. Granted a lot of my issue with it does have to do with it just not being my cup of tea (more on that in a minute) but it did have a few serious design flaws. Mainly with the imbalance in the experience between Consoles and PC. And then it felt like it was punishing you for not playing the game in the way it expected you too. Bit suspicious for an RPG that forces you to take along certain party combinations and min max (mainly having both mages along) in order to play the game at higher difficulties. Future games dealt with both these problems. And I certainly almost never paused the game during my experience. Granted I did play it on Casual for DAO and DA 2 but I just don't like pausing the game and only really did so to switch out sustained abilities, heal up, and occasionally access the powers i couldn't get to on the power bar...especially with Origins on that last bit. But yes, I prefer my games as 'actiony' and 'live' as possible. I really hope they do go to a more 'action' style for the next DA and not go back to Origins. "I'm bad at tactical gameplay and play at the lowest difficulty because I can't be bothered to learn more or just don't like this type of combat so I want to take away this type of combat from people who like it and are good at it." You're not making a good argument for yourself here. If anything, you sound kind of petty. It's not a bad thing for you to not like or not be good at this type of slower and more thought-out combat. It is a bad thing to revel in your dislike and constantly make people feel bad when the thing they like is being reduced and actively want it to be even more reduced. There's a plethora of action games out there that are also a lot better than even a more action focused DA is going to be (let's be honest, we all agree Bioware's strength was never combat, regardless of what combat style they went with). On the other had, there's not that many games with a more methodical, actual RPG combat that had the funding a AAA game gets on the regular. Wanting to minimize that pool even more is what is leading to homogenization and studios throwing away what made them stand out in the industry. Innovators just become followers, with the cycle of trends changing every 5-6 years. Everyone wants to be Souls-like, everyone wants to be GoW-like, everyone wants a live service. And creativity died with corporate charts. The point of RPG combat is to have different party combinations. You have multiple classes, each with their own advantages and disadvantages and you're supposed to mix and match to find a way to offset each other's weaknesses and strengths. If they all function the same, what is even the point of having classes in the first place? You needed to have 2 mages with you most of the time, even on Casual? Sounds like you were just not that good at that type of combat. Which, again, isn't a bad thing (bringing this back to when you said that maybe I was just bad at MEA's combat because it forced me to be passive instead of proactive and have more control over the combat, so your argument from back then goes both ways). Being bad at a certain type of combat isn't an insult, especially if it isn't the best combat, but the solution to making clunky combat better doesn't have to and should be completely changing the genre. Even when you do take the trouble to purchase and read it, they are quite happy to contradict what has been written if it suits their narrative. As I have explained, Witch Hunt, Masked Empire, WoT2 and DAI/Trespasser do seem to present contradictory details about the history of the eluvians and the means of controlling them. Still, in Masked Empire Imshael did confirm they are everywhere across Thedas, likely in every location that once had a settlement of elves in their ancient empire, particularly in Tevinter, so locating one is not likely to be a problem. Let's just hope they come up with a reasonable justification for why anyone other than Solas and his followers might use them. Incidentally, another possibility for access might be a friendly spirit, unless only demons have the requisite knowledge. However, it does seem possible we are going to have another spirit or spirit possessed companion, so maybe they will provide the "key". To be fair, I understand that long form media does eventually have a need of retcons. It's just a case of how open was a thing left back in the past and how easy is it to incorporate it in what is currently being written, years and years apart, with multiple writing teams and writing leads contributing to the evolution of the lore and plot throughout. I suppose this is one of the reasons why I don't take what's in the WoT books to be gospel (another reason is that there were errors in the books concerning things that didn't need to be retconned, anyway ).
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Post by gervaise21 on Feb 13, 2023 17:46:23 GMT
To be fair, I understand that long form media does eventually have a need of retcons. It's just a case of how open was a thing left back in the past and how easy is it to incorporate it in what is currently being written, years and years apart, with multiple writing teams and writing leads contributing to the evolution of the lore and plot throughout. Not necessarily. I once attended a writing class led by a writer who had worked on a popular Soap in the U.K. He brought in the notes he had been given when working on a sequence of episodes and we were surprised to learn how far into the future different plot lines and relationships had been planned, so they were working towards a defined goal and ensured there would be consistency in the way the characters interacted with what would later be revealed, even when the writing team changed. Now it was my understanding that at one time there was something of this nature that the writers adhered to with Dragon Age. I am not sure that is the case any more, though, as one of them confessed that they would reference the Wiki if they wanted to check something. I found this disturbing because the Wiki is not necessarily 100% accurate and also they clearly either no longer had or couldn't be bothered consulting their in-house "Bible". With the eluvians, they have been around since the beginning of the series and an eluvian has made an appearance in each of the games and at least two associated DLC. That being the case, I must assume they have always been considered significant artifacts and that the nature of them and how they are controlled should have been worked out fairly early on. Associated media, such as WoT books, novels and comics should then have been written to be consistent with how they were envisaged in game. Unfortunately, that appears not to be the case and so we have this hodge podge of different stories and plots associated with them, resulting in a lack of consistency and confusion in the fan base. One thing was made clear by the end of Trespasser, though, and that is that Solas claimed to have taken back control, so I would expect any plot involving the eluvians to have an adequate explanation as to why we are able to by-pass this control should it turn out we are going to utilise them for fast travel next game.
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RelevantRevenant
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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RelevantRevenant
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by RelevantRevenant on Feb 13, 2023 18:03:18 GMT
I don't remember a mention of Morrigan taking the Eluvian from the Dragonbone Wastes to Halamshiral then to Skyhold. Was this in Masked Empire or in a codex entry I'm not remembering? I always thought that the Eluvian she had brought to Skyhold was the one from Witch Hunt and she had it brought there directly. There was an eluvian in Halamshiral in Masked Empire but no explanation how it got there. WoT2 says that Morrigan brought an eluvian covered in "rust and mud" to Celene in Val Royeaux, which is where the Court was located. Would this be the same Eluvian we see at the Winter Palace in Trespasser? I can't remember if we got an explanation for it in game.
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