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Post by colfoley on Feb 13, 2023 19:20:48 GMT
Yes, they are making a game but we aren't talking about them making a game, that's a fairly accurate assumption to make...we are talking about them marketing the game. Of which these leaks don't count since they are leaked beyond Bio's control, unless you are suggesting some sort of conspiracy theory. Given these facts I wouldn't take any information from these leaks, aside from maybe the protagonist, at face value. We've been burned by leaks before. We've seen information presented in leaks not come to pass in the game's release. And we've seen BioWare make adjustments to their game's combat systems fairly late in dev from what we saw in their actual marketing. Which the only thing we have seen, at least what I am assuming you are talking about, is a warrior type character rolling around the battlefield. Given that these types of abilities have been present in the series before I wouldn't take that as an overall focus towards action combat. We just don't know and anyone prognosticating about how the game will play based on the little legitimate information we see is being woefully premature...at best. And on that we disagree. First on the hybrid nature of the games. Sure, they still heavily featured tactical elements throughout at least two of their games, as you say, but even Origins was a depature from the more turn based 'D&D' style of games past. Origins already started inching the needle to where we stood with Inquisition and was a departure from things like KOTOR. Second, that DAO was 'fairly descent' in combat design. Granted a lot of my issue with it does have to do with it just not being my cup of tea (more on that in a minute) but it did have a few serious design flaws. Mainly with the imbalance in the experience between Consoles and PC. And then it felt like it was punishing you for not playing the game in the way it expected you too. Bit suspicious for an RPG that forces you to take along certain party combinations and min max (mainly having both mages along) in order to play the game at higher difficulties. Future games dealt with both these problems. And I certainly almost never paused the game during my experience. Granted I did play it on Casual for DAO and DA 2 but I just don't like pausing the game and only really did so to switch out sustained abilities, heal up, and occasionally access the powers i couldn't get to on the power bar...especially with Origins on that last bit. But yes, I prefer my games as 'actiony' and 'live' as possible. I really hope they do go to a more 'action' style for the next DA and not go back to Origins. Wait, wait, wait, what do you exactly mean we are talking about them marketing the game? You mean advertising it or developing it in a specific genre for a specific target audience? My argument was never contingent on Bioware making an official declaration and commentary, this was once again an argument put forward by another user that they were planning and saying they were going to do it for years. So far, we have leaked and officially released footage, to which I initially commented that it didn't look good as they're deviating (based on the footage) even further from the series' tactical elements and more into ARPG than even Inquisition. If I recall correctly, we never had rolling mechanics in the Dragon Age games; we had jumping mechanics introduced first in DAI; we had activating abilities that allowed characters to move closer to enemies (one example from what I recall was Varric's ability); but those were allocated to abilities that the player had to select. The rolling mechanic (unless it's an attacking enemy) will almost certainly be something the player does dynamically and manually to navigate away from combat/attack.I don't think I've ever played a TRPG where the rolling mechanic was used for something other than perhaps an animation of rolling in the form of an ability to attack an enemy. Mechanically, this game looks more like fable combat than previous Dragon Age, and given what was shown, I doubt they will "adjust" combat to be a tactical RPG.Game footage in leaks and officially released footage is more dynamic in terms of combat than DAI, and at this point in time it would necessitate restructuring combat mechanics (minor adjustments or something you can implement on top of another relatively quickly, yes, major changes in combat mechanics, probably not). As a result, making claims about the game's direction based on footage (whether leaked or officially released) is valid. Especially since the footage released or leaked was from gameplay, and we spoke, is it possible that the gameplay would be drastically altered? Yes. Is it likely it will be? I doubt that. It's not even just that we account for what's written in leaks but also what's shown, and it's highly unlikely someone would take the effort to fake footage of the game. My comment was valid because I did not make a definitive claim that the game will not be TRPG but heavily ARPG and only made a judgement about the direction the series appears to be taking based on available evidence. A tactical RPG game doesn't need to be turn-based; there are real-time RPGs. Even their earlier TRPGs like Baldur's Gate were never truly fully turn-based (be it overall or in combat). If I recall correctly, the only turn-based element in BG was "initiative" when it came to attacking or using abilities in combat per "round," i.e., a couple of seconds; you could move freely within combat without waiting for your turn. And outside of combat, you could additionally use abilities and spells freely without any turn-based mechanic. This was not really that distinct from DAO attack speed, and I think DA 2 used a similar mechanic. The first two Dragon Age games hardly deviated in terms of genre (both fantasy, except DAO was closer to dark fantasy, and both TRPG). It wasn't until DAI that it strayed from the franchise's established genre and became a hybrid of ARPG and TRPG (where you could sort of play both ways, but it was mediocre at best in both aspects). I'm not sure what you mean by the game forcing you to take certain party combinations. The only companions you are forced to have are temporary companions or Alistair (in Dao); the rest, you can do without. If you're referring to specific segments where you're forced to take companions, there's a reason for those within the plot (except for Alistair, whom they require to remain in your party even if only in camp). To my recollection, outside the origin story and prologue, only Oghren gets forced into your party during the mission. If you mean that the game forces you to take certain party combinations to perform well, then that's pretty much every good TRPG with companions, as if they made every party combination equal, that would be a major deficiency in terms of preparing for combat. Typically in TRPGs, you have tanks, DPS, healers, etc., and if you're not smart with how you build your party, you get destroyed (at least on higher difficulties). or perform just about adequately to pass through the game (on normal difficulty and/or lower). I'm not sure what you mean by "imbalance" between experience on PC and console, as I didn't play on console, so I'm not aware of the shortcomings of DAO on console. Unless you were just spamming healing potions during boss fights, I doubt that even on casual you didn't use the pause button. If you played on casual, you could naturally reduce (but not eliminate) your use of tactics and the pause button because you are essentially playing on a difficulty that is supposed to be a stroll for casual players, and there is no even friendly fire on that difficulty. I don't have much hope, as this would be borderline delusional at this point, but I'd prefer to see this series return to the TRPG genre as I've said if I wanted ARPG then I've plenty (much better alternative mechanically franchises already established history of being ARPGs), so I focused on this franchise in significant part due to combat mechanics that made it distinct from other RPGs (which often noways at least are ARPGs). Rogues and Warriors both had roll like abilities. At this point we do not know how these roll like animations are achieved. And you can doubt me as much as you want but it does not change how I played these games. And on that we disagree. First on the hybrid nature of the games. Sure, they still heavily featured tactical elements throughout at least two of their games, as you say, but even Origins was a depature from the more turn based 'D&D' style of games past. Origins already started inching the needle to where we stood with Inquisition and was a departure from things like KOTOR. Second, that DAO was 'fairly descent' in combat design. Granted a lot of my issue with it does have to do with it just not being my cup of tea (more on that in a minute) but it did have a few serious design flaws. Mainly with the imbalance in the experience between Consoles and PC. And then it felt like it was punishing you for not playing the game in the way it expected you too. Bit suspicious for an RPG that forces you to take along certain party combinations and min max (mainly having both mages along) in order to play the game at higher difficulties. Future games dealt with both these problems. And I certainly almost never paused the game during my experience. Granted I did play it on Casual for DAO and DA 2 but I just don't like pausing the game and only really did so to switch out sustained abilities, heal up, and occasionally access the powers i couldn't get to on the power bar...especially with Origins on that last bit. But yes, I prefer my games as 'actiony' and 'live' as possible. I really hope they do go to a more 'action' style for the next DA and not go back to Origins. "I'm bad at tactical gameplay and play at the lowest difficulty because I can't be bothered to learn more or just don't like this type of combat so I want to take away this type of combat from people who like it and are good at it." You're not making a good argument for yourself here. If anything, you sound kind of petty. It's not a bad thing for you to not like or not be good at this type of slower and more thought-out combat. It is a bad thing to revel in your dislike and constantly make people feel bad when the thing they like is being reduced and actively want it to be even more reduced. There's a plethora of action games out there that are also a lot better than even a more action focused DA is going to be (let's be honest, we all agree Bioware's strength was never combat, regardless of what combat style they went with). On the other had, there's not that many games with a more methodical, actual RPG combat that had the funding a AAA game gets on the regular. Wanting to minimize that pool even more is what is leading to homogenization and studios throwing away what made them stand out in the industry. Innovators just become followers, with the cycle of trends changing every 5-6 years. Everyone wants to be Souls-like, everyone wants to be GoW-like, everyone wants a live service. And creativity died with corporate charts. The point of RPG combat is to have different party combinations. You have multiple classes, each with their own advantages and disadvantages and you're supposed to mix and match to find a way to offset each other's weaknesses and strengths. If they all function the same, what is even the point of having classes in the first place? You needed to have 2 mages with you most of the time, even on Casual? Sounds like you were just not that good at that type of combat. Which, again, isn't a bad thing (bringing this back to when you said that maybe I was just bad at MEA's combat because it forced me to be passive instead of proactive and have more control over the combat, so your argument from back then goes both ways). Being bad at a certain type of combat isn't an insult, especially if it isn't the best combat, but the solution to making clunky combat better doesn't have to and should be completely changing the genre. Even when you do take the trouble to purchase and read it, they are quite happy to contradict what has been written if it suits their narrative. As I have explained, Witch Hunt, Masked Empire, WoT2 and DAI/Trespasser do seem to present contradictory details about the history of the eluvians and the means of controlling them. Still, in Masked Empire Imshael did confirm they are everywhere across Thedas, likely in every location that once had a settlement of elves in their ancient empire, particularly in Tevinter, so locating one is not likely to be a problem. Let's just hope they come up with a reasonable justification for why anyone other than Solas and his followers might use them. Incidentally, another possibility for access might be a friendly spirit, unless only demons have the requisite knowledge. However, it does seem possible we are going to have another spirit or spirit possessed companion, so maybe they will provide the "key". To be fair, I understand that long form media does eventually have a need of retcons. It's just a case of how open was a thing left back in the past and how easy is it to incorporate it in what is currently being written, years and years apart, with multiple writing teams and writing leads contributing to the evolution of the lore and plot throughout. I suppose this is one of the reasons why I don't take what's in the WoT books to be gospel (another reason is that there were errors in the books concerning things that didn't need to be retconned, anyway ). Your argument does have a couple of flaws with it. First off, much like your counter to me when I made that point, I never claimed to be good at this type of gameplay. Indeed as I have said in the past most of my issue with the gameplay for Origins is personal and that I personally didn't like it. As I believe that is a perfectly valid reason to not like something one does not have to go making bad logical arguments to justify not liking something, if you don't like it, you don't like it. Second of all by and large I did try and muddle through things and learn the controls and play the game as best I could on my own and then really dive into the tactics menu on future playthroughs. I can't say I used the pause and play functionality that often but through setting up tactics and other stuff I already discussed above Origins became kind of tolerable when I tried the game on PC. Still not my cup of tea but again dealt with it as best I can. Third, I don't want to take this kind of gameplay away from anyone. I wish BioWare could find a compromise between our two positions that will make everyone happy, and who knows perhaps they still can? And I am more then a little surprised that you are acusing me of making people feel bad for liking one form of gameplay over another. Because that has never been my intention and I don't think I've been directly insulting over a single post I made. My points have always been essentially A. That we don't actually know jack squat about the actual game since this is a leak and all we've seen of the combat at this point is a warrior rolling around the map (something we saw in Inquisition which isn't considered an 'ARPG' by most I don't think) and prognasticating on the state of the game based on what we do know is rather short sited and illogical. B. If you really do love the series you will at least be willing to give it a chance, if not, then fine move on if that strikes your fancy and C. Stating my personal preference for action like combat and trying to advance the case of the issues I've had with the previous games, while also coming up with potential scenarios on how BioWare could accomodate both of our preferences. While also saying that maybe if those who dislike it give it a chance they might come to like it Indeed on this last point is probably the most telling because the dramatic reaction to a leak that is probably not going to be indicitive of the final product has probably caused me to state my preferences so forcefully. If some are being very vocal hating on this game without even seeing any marketing, if people are swearing it off, then I have to at least make my preferences known so if anyone is reading this then they know that there are those who really do look forward to this potential shift if they indeed plan on it. Afterall if I am revelling in my dislike, as you say, then what are you? As I touched on I don't neccessarily agree with the homogenization of RPGs in the grand sense. Yes in broad strokes they are kind of becoming the same but I doubt anyone who has played the Witcher 3 would confuse it for Horizon Zero Dawn and vice versa. And Assassins Creed isn't like God of War. There are pretty much a million different ways to do the 'A' part in an RPG as has been evidenced. And I have stated that BioWare's strengths have never been its combat in the past, that hasn't gone over well. Indeed this is one of the reasons that I am so perplexed by the reaction to the leak. But that doesen't mean they shouldn't learn, grow, adapt, and evolve the combat and make it a smoother more seamless experience. This even works better if combat isn't their fortay, if combat isn't their fortay then you want to make it as easy to get through as possible so you can get through to the fun stuff. As far as the argument about not being methodical in these types of games that is also quite contrary to my experience with them and with similar games in other genres. Indeed Horizon as an ARPG relies on being methodical as you hunt your pray and discover their weaknesses and come up with plans...which pretty much fits in with a lot of what these games have to offer. The only difference is the player is doing all of this in real time. Coming up with strategies, coming up with tactics, observing the enemy and their patrol patterns, approaching combat with a variety of options, all of which tend to be up to the player and is offered in real time but it is just as easy to be methodical in these games as it was in DAO...I daresay perhaps a little bit more so.
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Post by thecommandershepard on Feb 13, 2023 20:33:37 GMT
Wait, wait, wait, what do you exactly mean we are talking about them marketing the game? You mean advertising it or developing it in a specific genre for a specific target audience? My argument was never contingent on Bioware making an official declaration and commentary, this was once again an argument put forward by another user that they were planning and saying they were going to do it for years. So far, we have leaked and officially released footage, to which I initially commented that it didn't look good as they're deviating (based on the footage) even further from the series' tactical elements and more into ARPG than even Inquisition. If I recall correctly, we never had rolling mechanics in the Dragon Age games; we had jumping mechanics introduced first in DAI; we had activating abilities that allowed characters to move closer to enemies (one example from what I recall was Varric's ability); but those were allocated to abilities that the player had to select. The rolling mechanic (unless it's an attacking enemy) will almost certainly be something the player does dynamically and manually to navigate away from combat/attack.I don't think I've ever played a TRPG where the rolling mechanic was used for something other than perhaps an animation of rolling in the form of an ability to attack an enemy. Mechanically, this game looks more like fable combat than previous Dragon Age, and given what was shown, I doubt they will "adjust" combat to be a tactical RPG.Game footage in leaks and officially released footage is more dynamic in terms of combat than DAI, and at this point in time it would necessitate restructuring combat mechanics (minor adjustments or something you can implement on top of another relatively quickly, yes, major changes in combat mechanics, probably not). As a result, making claims about the game's direction based on footage (whether leaked or officially released) is valid. Especially since the footage released or leaked was from gameplay, and we spoke, is it possible that the gameplay would be drastically altered? Yes. Is it likely it will be? I doubt that. It's not even just that we account for what's written in leaks but also what's shown, and it's highly unlikely someone would take the effort to fake footage of the game. My comment was valid because I did not make a definitive claim that the game will not be TRPG but heavily ARPG and only made a judgement about the direction the series appears to be taking based on available evidence. A tactical RPG game doesn't need to be turn-based; there are real-time RPGs. Even their earlier TRPGs like Baldur's Gate were never truly fully turn-based (be it overall or in combat). If I recall correctly, the only turn-based element in BG was "initiative" when it came to attacking or using abilities in combat per "round," i.e., a couple of seconds; you could move freely within combat without waiting for your turn. And outside of combat, you could additionally use abilities and spells freely without any turn-based mechanic. This was not really that distinct from DAO attack speed, and I think DA 2 used a similar mechanic. The first two Dragon Age games hardly deviated in terms of genre (both fantasy, except DAO was closer to dark fantasy, and both TRPG). It wasn't until DAI that it strayed from the franchise's established genre and became a hybrid of ARPG and TRPG (where you could sort of play both ways, but it was mediocre at best in both aspects). I'm not sure what you mean by the game forcing you to take certain party combinations. The only companions you are forced to have are temporary companions or Alistair (in Dao); the rest, you can do without. If you're referring to specific segments where you're forced to take companions, there's a reason for those within the plot (except for Alistair, whom they require to remain in your party even if only in camp). To my recollection, outside the origin story and prologue, only Oghren gets forced into your party during the mission. If you mean that the game forces you to take certain party combinations to perform well, then that's pretty much every good TRPG with companions, as if they made every party combination equal, that would be a major deficiency in terms of preparing for combat. Typically in TRPGs, you have tanks, DPS, healers, etc., and if you're not smart with how you build your party, you get destroyed (at least on higher difficulties). or perform just about adequately to pass through the game (on normal difficulty and/or lower). I'm not sure what you mean by "imbalance" between experience on PC and console, as I didn't play on console, so I'm not aware of the shortcomings of DAO on console. Unless you were just spamming healing potions during boss fights, I doubt that even on casual you didn't use the pause button. If you played on casual, you could naturally reduce (but not eliminate) your use of tactics and the pause button because you are essentially playing on a difficulty that is supposed to be a stroll for casual players, and there is no even friendly fire on that difficulty. I don't have much hope, as this would be borderline delusional at this point, but I'd prefer to see this series return to the TRPG genre as I've said if I wanted ARPG then I've plenty (much better alternative mechanically franchises already established history of being ARPGs), so I focused on this franchise in significant part due to combat mechanics that made it distinct from other RPGs (which often noways at least are ARPGs). Rogues and Warriors both had roll like abilities. At this point we do not know how these roll like animations are achieved. And you can doubt me as much as you want but it does not change how I played these games. What are those roll like abilities? So no rolling abilities, just something similar to rolling? As I've said, they had abilities to close the gap between you and your enemy that you used on your enemy that had the function of rolling in at least some scenarios. But Dragon Age never had a rolling ability (that I recall, despite the fact that I preferred playing mages as a class) that allowed you to dodge an attack; in fact, as I've said, I've never seen a TRPG that had rolling as a dodging mechanic, only rolling as a form of an attack. Using rolling for dodging as an ability instead of bidding for maximum mobility would be counterproductive and counterintuitive. An alternative would be to have a passive ability that automatically dodges enemy attacks by rolling, but this is not ideal because auto-dodging that changes your position can easily screw you over by placing your character in an unfavorable position. Dodging in place or quickly moving away from the spot to dodge (animation) is required for characters to return automatically (as in Kotor games, at least the second one). I mean, I wouldn't even need to doubt that, as I've pointed out, you were playing on the lowest difficulty possible, which is usually designated for people who have never played a game in that genre in their lives or have played very little, and you still used tactical mode to play. Granted, you'd have to use tactical mode for bosses unless you were using some game-breaking build that could solo on casual or even higher difficulties if you knew what you were doing and were a skilled player, but not for a character with a low level, other than spamming potions with bosses. Otherwise, I don't see you doing well, and your progress could be achieved through sheer perseverance and luck. I mean, you probably could end BGs games that way if you had them on the easiest difficulty (unless maybe you're playing a spellcaster in the first game, then on low levels you're just going to get destroyed on even lower difficulties).
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Post by Grog Muffins on Feb 13, 2023 20:51:46 GMT
There is a difference between my arguments about Andromeda and yours about Dragon Age, specifically that I don't want Andromeda's combat to be fundamentally changed, only to have 3 adjustments to allow more freedom and flow to the combat: no global cooldown, more than 3 active abilities at a time, the ability to keep ordering your squad. That's it. These things don't fundamentally change the genre of the combat. The spirit and DNA of what was there from the very first ME game and evolved in small increments across all subsequent ME games would still be there. If anything, they work better with the supposed freedom removing the class restrictions should have yielded. If I think that you want to "take" this kind of gameplay away from those who enjoy it, it's only because I see you replying to every second post that has a different opinion from yours, trying to turn their words around and make them doubt their own opinions, sometimes making the same argument, culminating in your last post saying: But yes, I prefer my games as 'actiony' and 'live' as possible. I really hope they do go to a more 'action' style for the next DA and not go back to Origins. Also, you calling people overdramatic when they have a reaction you don't agree with to what is the closest we've got to substantial legit information in years. Now, maybe that was just a poor choice of words on your part but they did indeed get a certain meaning across, whether intended or not. Let's also not ignore the fact that we're here because Bioware once again dropped the ball on communicating with their fanbase. For so long we've been led on, made to fuel artificial hype, constantly wondering when we'll get more info, being told we will this year, next year, this half a year, keep your eyes pealed on social media yadda yadda, getting only ancillary media of varying degrees of quality but nothing on the actual game. Of course we're going to latch onto the first bit of juicy info we get, regardless of origin. Sure, it's logical to say that a leak doesn't mean anything, but since when was passion logical? Since when, starving for substantial information for 8 years, has it been logical to not react in any way? As I mentioned previously, I already gave it a chance. I went into DA2 not knowing anything about it beyond it being a sequel to DAO. I was disappointed and then I learned more about its development, causing me to not be as harsh with my disappointment but it was still there. My final thought after DA2 was "I want my Coersion skill back". DAI not only didn't give me Coersion back, it took away talent point assignment, more than 8 abilities I could use at any one time, complexity of the ability trees that could make you feel like a god in different ways depending on the class you played. In turn, DAI gave me Qunari as a playable race and 2 voices for the Inquisitor, which was great, it gave me the tactical camera back, which was something, even thought it wasn't the best implemented, it gave me pretty scenery but it was mostly empty and mostly pointless beyond the first playthrough and even Bioware admitted it didn't really work with their storytelling style and backpedaled on it in Trespasser. The compromises DAI gave in turn for what it took didn't do enough to not further diminish the franchise's identity as an RPG in function. Now I see this leak of not being able to control my companions at all, only issue orders for an ability or 2, getting a game over screen on my character's KO, having only a handful of abilities again, so of course I'm concerned, because not only is this further diminishing the game's identity as an RPG, it's making it into medieval Mass Effect. Is this leak going to turn out to be false? Unless this was a build older than 2 years, for the most part, likely not. Unless this is a major tinfoil hat situation with Bioware allowing a leak of a really old build that has already been recreated from scratch at this point, down to every system, to prove a point (to whom, I don't know) regarding the reaction to it that a live service version was not going to be received in that positive of a light by half the fanbase, I don't see the big things from it changing that much. Companions not being controllable I don't see changing, game over on PC KO I don't see changing, having access to around 8 abilities like in DAI I don't see changing (this indeed taking into consideration that maybe the leakers played only a very early portion where they didn't have more abilities unlocked or were actively locked in the test environment). I would happily eat every single word I've said since this leak dropped if it turns out that it was all a massive hoax. Unlikely, because what would be the point of it being a hoax or half of what's in it not being of note anymore, thus why is it being tested?
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Post by colfoley on Feb 13, 2023 22:37:09 GMT
Rogues and Warriors both had roll like abilities. At this point we do not know how these roll like animations are achieved. And you can doubt me as much as you want but it does not change how I played these games. What are those roll like abilities? So no rolling abilities, just something similar to rolling? As I've said, they had abilities to close the gap between you and your enemy that you used on your enemy that had the function of rolling in at least some scenarios. But Dragon Age never had a rolling ability (that I recall, despite the fact that I preferred playing mages as a class) that allowed you to dodge an attack; in fact, as I've said, I've never seen a TRPG that had rolling as a dodging mechanic, only rolling as a form of an attack. Using rolling for dodging as an ability instead of bidding for maximum mobility would be counterproductive and counterintuitive. An alternative would be to have a passive ability that automatically dodges enemy attacks by rolling, but this is not ideal because auto-dodging that changes your position can easily screw you over by placing your character in an unfavorable position. Dodging in place or quickly moving away from the spot to dodge (animation) is required for characters to return automatically (as in Kotor games, at least the second one). I mean, I wouldn't even need to doubt that, as I've pointed out, you were playing on the lowest difficulty possible, which is usually designated for people who have never played a game in that genre in their lives or have played very little, and you still used tactical mode to play. Granted, you'd have to use tactical mode for bosses unless you were using some game-breaking build that could solo on casual or even higher difficulties if you knew what you were doing and were a skilled player, but not for a character with a low level, other than spamming potions with bosses. Otherwise, I don't see you doing well, and your progress could be achieved through sheer perseverance and luck. I mean, you probably could end BGs games that way if you had them on the easiest difficulty (unless maybe you're playing a spellcaster in the first game, then on low levels you're just going to get destroyed on even lower difficulties). dragonage.fandom.com/wiki/Combat_Rolldragonage.fandom.com/wiki/Evade_(Inquisition) There is a difference between my arguments about Andromeda and yours about Dragon Age, specifically that I don't want Andromeda's combat to be fundamentally changed, only to have 3 adjustments to allow more freedom and flow to the combat: no global cooldown, more than 3 active abilities at a time, the ability to keep ordering your squad. That's it. These things don't fundamentally change the genre of the combat. The spirit and DNA of what was there from the very first ME game and evolved in small increments across all subsequent ME games would still be there. If anything, they work better with the supposed freedom removing the class restrictions should have yielded. If I think that you want to "take" this kind of gameplay away from those who enjoy it, it's only because I see you replying to every second post that has a different opinion from yours, trying to turn their words around and make them doubt their own opinions, sometimes making the same argument, culminating in your last post saying: But yes, I prefer my games as 'actiony' and 'live' as possible. I really hope they do go to a more 'action' style for the next DA and not go back to Origins. Also, you calling people overdramatic when they have a reaction you don't agree with to what is the closest we've got to substantial legit information in years. Now, maybe that was just a poor choice of words on your part but they did indeed get a certain meaning across, whether intended or not. Let's also not ignore the fact that we're here because Bioware once again dropped the ball on communicating with their fanbase. For so long we've been led on, made to fuel artificial hype, constantly wondering when we'll get more info, being told we will this year, next year, this half a year, keep your eyes pealed on social media yadda yadda, getting only ancillary media of varying degrees of quality but nothing on the actual game. Of course we're going to latch onto the first bit of juicy info we get, regardless of origin. Sure, it's logical to say that a leak doesn't mean anything, but since when was passion logical? Since when, starving for substantial information for 8 years, has it been logical to not react in any way? As I mentioned previously, I already gave it a chance. I went into DA2 not knowing anything about it beyond it being a sequel to DAO. I was disappointed and then I learned more about its development, causing me to not be as harsh with my disappointment but it was still there. My final thought after DA2 was "I want my Coersion skill back". DAI not only didn't give me Coersion back, it took away talent point assignment, more than 8 abilities I could use at any one time, complexity of the ability trees that could make you feel like a god in different ways depending on the class you played. In turn, DAI gave me Qunari as a playable race and 2 voices for the Inquisitor, which was great, it gave me the tactical camera back, which was something, even thought it wasn't the best implemented, it gave me pretty scenery but it was mostly empty and mostly pointless beyond the first playthrough and even Bioware admitted it didn't really work with their storytelling style and backpedaled on it in Trespasser. The compromises DAI gave in turn for what it took didn't do enough to not further diminish the franchise's identity as an RPG in function. Now I see this leak of not being able to control my companions at all, only issue orders for an ability or 2, getting a game over screen on my character's KO, having only a handful of abilities again, so of course I'm concerned, because not only is this further diminishing the game's identity as an RPG, it's making it into medieval Mass Effect. Is this leak going to turn out to be false? Unless this was a build older than 2 years, for the most part, likely not. Unless this is a major tinfoil hat situation with Bioware allowing a leak of a really old build that has already been recreated from scratch at this point, down to every system, to prove a point (to whom, I don't know) regarding the reaction to it that a live service version was not going to be received in that positive of a light by half the fanbase, I don't see the big things from it changing that much. Companions not being controllable I don't see changing, game over on PC KO I don't see changing, having access to around 8 abilities like in DAI I don't see changing (this indeed taking into consideration that maybe the leakers played only a very early portion where they didn't have more abilities unlocked or were actively locked in the test environment). I would happily eat every single word I've said since this leak dropped if it turns out that it was all a massive hoax. Unlikely, because what would be the point of it being a hoax or half of what's in it not being of note anymore, thus why is it being tested? That's precisely the disconnect. I am not calling people over dramatic I am calling the arguments over dramatic. Because this is not a legit or substantial piece of information. These 'leaks' represent people violating their contractual agreements that they made with BioWare and leaking secrets of their products without permission onto the internet, which is last I checked a crime. This autoimatically makes all the information presented suspect. Yes, from these leaks it is clear they have played the game and thus yes, the information they have presented may have been accurate at the time of the build...but without context and given the fact that builds change they are thus meaningless and I don't put any real stock in them. At all. And we have seen builds change or not come into full realization. Remember the Crestwood leak? Fandom was frothing at the mouth of certain things presented there, this case positively, and those things weren't able to come to fruition in the final build of the game. Remember the marketing to Andromeda? The official marketing showed off bits of the game months before launch, the fandom freaked out, and then BioWare took the criticism and made changes. Furthermore this is also not BioWare who made this situation in the first place by not communicating with us. First BioWare doesen't owe us anything on any specific time table. If they feel the game is not ready to show off for public consumption...then the game is not ready to show off for public consumption. And two, this situation is a result of a leaker engaging in criminal activity and then other leakers coming out to then call into question the claims the first leaker made...which is then engaging in their own criminal activity. Whether or not BioWare can prosecute these individuals, or will, is another matter entirely. And games are tested precisely for these reasons. While I cannot be sure of the exact process there would be no reason to test these games out if the company weren't looking for problems. These could be bugs, questions about smoothness, or asking them if they had issues with the gameplay. I imagine there would either be a survey and a comment section at the end of them where they could give their feed back...and if the play testers universally hate the design then BioWare would have to, logically, take that into consideration and then change the design. Which we have also seen in real time. With Andromeda people were complaining about the lack of a powerwheel and the limited abilities so BioWare changed it. (Yes, probably could have done better but that is the sequence of events). Then over in the Ghost Recon side of things Breakpoint was initially released without an AI squad, the fandom freaked, so Ubisoft added an AI squad...post launch but they still took into consideration fan feed back. The playtesters, and fans, had an impact on the game. And in a similar vein, though much more minor, BioWare added the trials systems and different cosmetics, and the Golden Nug post content for DAI owing to fan feedback. All this is to say we still don't know what Dreadwolf is going to look like when it releases. Maybe they will give us the full action experience that many are speculating the leaks entail, they may take fan/ tester feedback into considertation and add things to hyberdize the model, or maybe they will throw the baby out with the bathwater and go back to Balder's Gate or KOTOR. I don't know, the game is not in my hands and nor has it been marketed. Until it is I just feel glad knowing that it is out there, but either loving it or hating it is highly illogical since we just do not know.
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Post by q5tyhj on Feb 13, 2023 23:45:53 GMT
... to what is the closest we've got to substantial legit information in years. This is damning with faint praise- the leak is only the "closest to substantial legit information" because we have been given virtually no substantial legit information at all. And this lack of legit information is, I guess, at the bottom of this desire to dissect and analyze the leak, so I get that... but the leak gave us such a miniscule amount of information- a short gif and a handful of screenshots + an anonymous anecdote from an unknown prior version of the game, potentially one much earlier in the development process- that most of the conclusions people are jumping to are not warranted. The leak does not definitively tell us that: the game will lack companion control or tactical pause/menu or a large pool of abilities, or really any of the things people are worrying about. So people should try to chill out. We know next to nothing specific about what the next game will be like. Until we do, there isn't much reason to get worried or pessimistic.
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Post by Vall on Feb 14, 2023 0:08:53 GMT
I don't have much to add to the ongoing discussion, but I am baffled at DAO being called tRPG because...no it's not. It's just standard RTwP cRPG. 'tactics' menu is just a fancy name for companion ai editor. And with decent enough build/gear setup, you can make it through the whole game making absolutely bullheaded decisions mid combat and still make it through. I should know, because I'm the least tactically minded person to ever live. (hyperbole... but I really am bad at tactics and strategy both) Give me a real tRPG and I will fail miserably, yet everything in DAO is perfectly doable.
The game was really not that deep.
Edit: the infinity engine games, or the infinity engine inspired revival games aren't tRPGs either.
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Post by xerrai on Feb 14, 2023 2:12:43 GMT
There was an eluvian in Halamshiral in Masked Empire but no explanation how it got there. WoT2 says that Morrigan brought an eluvian covered in "rust and mud" to Celene in Val Royeaux, which is where the Court was located. Would this be the same Eluvian we see at the Winter Palace in Trespasser? I can't remember if we got an explanation for it in game. I also don't know how important this is, but apparently Morrigan was sent to Serault to look into their glassworks. Ostensibly doing research at the behest of Empress Celene (the actual eluvian confirmation is only given in a select few choice resolutions). I don't know if she ended up succeeding in repairing it or if the eluvian she was working on was the same one at the Winter Palace. I don't even know for sure if Last Court is strictly canon... But I'd argue we have signs the Last Court is just as canon as the books (i.e. the general events in them can be canon but not the details). Completing the game will make certain war table ops available in DAI, apparently, and the text tied to said operations reveal that the Shame of Serault is a canonical historical figure, and that Divine Justinia visited the area before her death--the latter of which you can play through in the Last Court before the service was discontinued.
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Post by Gileadan on Feb 14, 2023 6:41:49 GMT
If the game or parts of the game were tested then they likely were at least feature complete. Why test something that you plan a major overhaul for anyway? That test would be a waste of time and resources.
I like action combat and I like turn based combat, and the combat in that gif looked frigging awful. I'll just hope that it won't turn out to be another boring chore like DAI.
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Post by Grog Muffins on Feb 14, 2023 6:57:54 GMT
And we have seen builds change or not come into full realization. Remember the Crestwood leak? Fandom was frothing at the mouth of certain things presented there, this case positively, and those things weren't able to come to fruition in the final build of the game. Remember the marketing to Andromeda? The official marketing showed off bits of the game months before launch, the fandom freaked out, and then BioWare took the criticism and made changes. And games are tested precisely for these reasons. While I cannot be sure of the exact process there would be no reason to test these games out if the company weren't looking for problems. These could be bugs, questions about smoothness, or asking them if they had issues with the gameplay. I imagine there would either be a survey and a comment section at the end of them where they could give their feed back...and if the play testers universally hate the design then BioWare would have to, logically, take that into consideration and then change the design. Which we have also seen in real time. With Andromeda people were complaining about the lack of a powerwheel and the limited abilities so BioWare changed it. (Yes, probably could have done better but that is the sequence of events). Then over in the Ghost Recon side of things Breakpoint was initially released without an AI squad, the fandom freaked, so Ubisoft added an AI squad...post launch but they still took into consideration fan feed back. The playtesters, and fans, had an impact on the game. And in a similar vein, though much more minor, BioWare added the trials systems and different cosmetics, and the Golden Nug post content for DAI owing to fan feedback. While in theory Crestwood is a good comparison point, in depth it doesn't match perfectly. The presentation of Crestwood was different in the final game but the underlying systems shown off in that early sneak peek were still present, just in different locations or under different circumstances. It wasn't Templars attacking Crestwood, it was undead, but someone was still attacking. You could still set things on fire with bombs or spells, just not that specific boat shown. You still had options of helping one side or another and still had timers when you were doing something (eg. Champions of the Just), just not in the Crestwood segment. I don't remember the combat being shown in detail during that presentation beyond the fact that the tactical camera was being implemented once more. Having a story set piece change presentation versus a system that permeates the entire game like combat or party control at any given point (can I run around as a companion, change every piece of their gear like in DAI or only their weapons like in DA2, have things that a certain companion as a certain class or background can interact with/can do/can say to progress down a different path - literal or otherwise - than the one open to a PC that is of a different class or background than said companion) isn't the same thing because the former ultimately comes down to flavor while the latter is function. As for MEA's marketing, I confess I don't remember much detail. I remember a sense of 'something's not right with this game' and thinking that the combat looked clusterfucky based on the gameplay footage shown. In the end, that feeling I had about the combat was proven wrong as the combat was the best thing about the game but I was already expecting actiony and fast paced combat from Mass Effect because that's what that franchise's combat always was. The details of what I didn't like about it I've already mentioned a few times but they weren't anything that fundamentally changed what you'd expect from a Mass Effect game in terms of combat. You're right, different builds get tested all the time during production. We saw a test build way back in the 2020 BTS video with an over the shoulder, slightly to the right camera of an untextured character model in a bare-bones environment doing character model things and if that was what we'd got now, we'd not be paying any attention to it. While that one was a bare-bones concept presentation, the leak did provide more detail. If something like, say, full party control is going to get implemented once more, as opposed to what the leakers have implied, that means that you no longer get a game over screen on PC KO (which one of the leakers mentioned is what happened to them, I believe), meaning that some sort of revival system needs to be implemented, otherwise combat can become very punishing if one of your party goes down and there's no way to get them back up again to contribute. This leads itself to a rebalancing of every combat encounter present. If these things hadn't been considered until this leak and, in some vain hope, they are being considered now, implementing them would lead to more time needed to change the code, leading to an even later launch date that late 2023 or spring 2024. I don't think any of this to be likely.
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Post by thecommandershepard on Feb 14, 2023 7:06:14 GMT
What are those roll like abilities? So no rolling abilities, just something similar to rolling? As I've said, they had abilities to close the gap between you and your enemy that you used on your enemy that had the function of rolling in at least some scenarios. But Dragon Age never had a rolling ability (that I recall, despite the fact that I preferred playing mages as a class) that allowed you to dodge an attack; in fact, as I've said, I've never seen a TRPG that had rolling as a dodging mechanic, only rolling as a form of an attack. Using rolling for dodging as an ability instead of bidding for maximum mobility would be counterproductive and counterintuitive. An alternative would be to have a passive ability that automatically dodges enemy attacks by rolling, but this is not ideal because auto-dodging that changes your position can easily screw you over by placing your character in an unfavorable position. Dodging in place or quickly moving away from the spot to dodge (animation) is required for characters to return automatically (as in Kotor games, at least the second one). I mean, I wouldn't even need to doubt that, as I've pointed out, you were playing on the lowest difficulty possible, which is usually designated for people who have never played a game in that genre in their lives or have played very little, and you still used tactical mode to play. Granted, you'd have to use tactical mode for bosses unless you were using some game-breaking build that could solo on casual or even higher difficulties if you knew what you were doing and were a skilled player, but not for a character with a low level, other than spamming potions with bosses. Otherwise, I don't see you doing well, and your progress could be achieved through sheer perseverance and luck. I mean, you probably could end BGs games that way if you had them on the easiest difficulty (unless maybe you're playing a spellcaster in the first game, then on low levels you're just going to get destroyed on even lower difficulties). dragonage.fandom.com/wiki/Combat_Rolldragonage.fandom.com/wiki/Evade_(Inquisition) The first one is basically what I've described: move to get closer to an enemy, and if you upgrade, attack an enemy. very poor maneuverability and rolls forward. The second is a really big leap forward that will be used mostly to get closer to the enemy and doesn't really offer maneuverability to dodge attacks (at best to get away from the enemy, even for its clunky nature). It's not really used for precise evading and is predictable as it leaps forward. Compared to a fluid roll to the side that quickly allowed you to dodge an enemy spell? As I've said, that's not maneuverability you will achieve with activating abilities in TRPGs; that's fluid maneuverability you will achieve in ARPGs using controls. While rolling or evading forward, your character moves in the direction he is facing, giving you some predictability as to where your ability will take you, whereas rolling on sides does not unless you only roll in one direction (which would either screw the player over if that direction was a bad place to go). Even from leaks, it's clear that there are fluid dodging mechanics, including sidestepping not requiring abilities (as there are only 4 potential abilities displayed) and one ability used that shows a distinct sign of cool-down. Dodging mechanics by rolling may be restricted to rogues, locked behind a passive ability that replaces sidestepping (or moving forward) in combat, or to lighter armors. Unless they remove rolling entirely and replace it with sidestepping, In any case, evidence from previously shown combat mechanics and leaked gameplay supports claims that it will be more like God of War (certainly evidences at very least it's more ARPG than DAI, which was already a hybrid).
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Post by gervaise21 on Feb 14, 2023 8:08:06 GMT
Would this be the same Eluvian we see at the Winter Palace in Trespasser? I can't remember if we got an explanation for it in game. As I've already explained, there are several different references to eluvians in associated media, in addition to the ones that appear in game. If you just go by the latter, then there is no real explanation as to where the one in the Winter Palace came from. By Trespasser, Morrigan has already left the Inquisition and presumably took her eluvian with her. At the very least you would think it would still be located in Skyhold. So, where did the Winter Palace eluvian come from? Either it was already in the palace as one of the ancient artifacts that Celene or one of her predecessors had collected, without knowing its true purpose, or at some point the scholars studying the ruins in the Arbor Wilds decided to remove the one there and relocate it to the Winter Palace. More likely the former explanation if you go by Masked Empire because Celene arrives back at the Winter Palace through an eluvian located there. The only other possibility is that Solas arranged for his agents to put the eluvian there so he could use it to dump the Qunari soldier where we would find him and then lead us through the network to discover the plot against the south. Take your pick which explanation you prefer as I don't recall them explaining this in game but it is a long time since I played it, so I may have forgotten the relevant conversation or codex.
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Post by SofaJockey on Feb 14, 2023 11:17:37 GMT
Am I right to assume there have been three Dragon Age iterations since Inquisition?
1. The DAI sequel that Mike Laidlaw was leading (presumably similar to DAI in style) 2. Marvel Avengers does Dragon Age, the GAAS Dragon Age (until Anthem flopped) 3. Current single-player Dragon Age, post Star Wars Jedi and GoW.
The benefit I draw from this is that at least there has been plenty of time to think about story and characters. Gameplay aside, that has had lots of room to mature.
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Post by Pounce de León on Feb 14, 2023 12:58:05 GMT
Am I right to assume there have been three Dragon Age iterations since Inquisition? 1. The DAI sequel that Mike Laidlaw was leading (presumably similar to DAI in style) 2. Marvel Avengers does Dragon Age, the GAAS Dragon Age (until Anthem flopped) 3. Current single-player Dragon Age, post Star Wars Jedi and GoW. The benefit I draw from this is that at least there has been plenty of time to think about story and characters. Gameplay aside, that has had lots of room to mature. I draw troubled development from it.
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Post by ergates on Feb 14, 2023 13:36:51 GMT
Well, after learning that the tactical pause-and-play combat will likely be ditched and replaced by pure hack-and-slash-style action gameplay any sense of anticipation I may have felt for this game has utterly evaporate. I'm now largely indifferent.
Looks like we're getting non-controllable companions too.
If they are prepared to ditch the tactical combat, what else are they going to remove? How many RPG elements are going to be throwing on the scrapheap?
Yeah I get it, they're mostly interested in catering to younger, console-focussed gamers who wouldn't usually play something like Dragon Age, and probably don't like RPGs. They're after a share of the lucrative CoD crowd and aim to boost short term profits by making simpler, shallower, more casual games for people who don't really want to spend too much time on it, or think about it too much - just spending an hour or two on the sofa with their controllers in between doing more important stuff. But it's not for me.
In short, if this leak is accurate then I'll probably not even bother to buy this game.
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Post by gervaise21 on Feb 14, 2023 13:51:44 GMT
The benefit I draw from this is that at least there has been plenty of time to think about story and characters. To be fair I think it was Casey Hudson who was making that point back in 2020 when people were worried about the "live service" elements. From what I recall he assured us it would still be a game focused on narrative and character development. So long as this is the case, I can live with any game play they throw at us, although I would prefer it to be something I can enjoy. However, I learned to shrug my shoulders in DAI when the dual dagger wielding rogue wasn't as much fun as it used to be and I seemed to be constantly standing there stabbing at nothing. So, I swapped to be an archer and had a blast as a result. Every cloud has a silver lining.
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Post by azarhal on Feb 14, 2023 15:06:29 GMT
Am I right to assume there have been three Dragon Age iterations since Inquisition? 1. The DAI sequel that Mike Laidlaw was leading (presumably similar to DAI in style) 2. Marvel Avengers does Dragon Age, the GAAS Dragon Age (until Anthem flopped) 3. Current single-player Dragon Age, post Star Wars Jedi and GoW. The benefit I draw from this is that at least there has been plenty of time to think about story and characters. Gameplay aside, that has had lots of room to mature. I draw troubled development from it. The direction changed each time there was a creative director/director change. There was a lot. Mike left early and a guy I don't remember the name off replaced him. Then Matthews Goldman replaced that guy, but he also left and John Elper took over for the current iteration. At some point Corinne Busche took over as design director as well. And someone replaced Darrah has executive producer too I guess.
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Post by Pounce de León on Feb 14, 2023 17:12:20 GMT
I draw troubled development from it. The direction changed each time there was a creative director/director change. There was a lot. Mike left early and a guy I don't remember the name off replaced him. Then Matthews Goldman replaced that guy, but he also left and John Elper took over for the current iteration. At some point Corinne Busche took over as design director as well. And someone replaced Darrah has executive producer too I guess. Not the best corcumstances to bring a project to completion. It's just like Andromeda, Anthem, DAI. There is some systemic problem at BW hindering game completions. Here it's extreme staffing problem. How are you gonna make a good game when the creative designers hand each other the knob for the door out?
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Post by Heimdall on Feb 14, 2023 17:44:04 GMT
I realize I’m about a week behind on the leaks, but I recorded my take
Dragon Age Dreadwolf Leaks!
In short, I’m suspect about the way the article framed things around multiplayer but believe the overall action focused combat described is likely indicative of the final release.
My view on the late 2023 to early 2024 release window are unchanged.
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Post by cuthbertbeckett on Feb 14, 2023 18:22:11 GMT
I realize I’m about a week behind on the leaks, but I recorded my take I don´t think its smart to use the leak screenshots for your video. Maybe it would be wiser if you just describe them if you don´t want your video to be copyrighted and therefore taken down by EA.
Am I right to assume there have been three Dragon Age iterations since Inquisition? 1. The DAI sequel that Mike Laidlaw was leading (presumably similar to DAI in style) 2. Marvel Avengers does Dragon Age, the GAAS Dragon Age (until Anthem flopped) 3. Current single-player Dragon Age, post Star Wars Jedi and GoW. Correct. 1. The Joplin version. 2. Morrison 3. Improved Morrison or something new like (Stevie) Nicks?
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,852 Likes: 13,577
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heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
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Post by Heimdall on Feb 14, 2023 18:27:57 GMT
I don´t think its smart to use the leak screenshots for your video. Maybe you it would be wiser describe them if you don´t want your video to be copyrighted and therefore taken down by EA. Hmm, I hadn’t thought of that. Well, I’ll leave it up for now. If it gets claimed so be it.
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cuthbertbeckett
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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cuthbertbeckett
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by cuthbertbeckett on Feb 14, 2023 18:30:43 GMT
Hmm, I hadn’t thought of that. Well, I’ll leave it up for now. If it gets claimed so be it. Have you seen Jackdaws video by the way?
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,852 Likes: 13,577
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
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Post by Heimdall on Feb 14, 2023 18:32:31 GMT
Have you seen Jackdaws video by the way?
Yup! We cover some of the same ground. I’m a lot more skeptical of how the initial article framed things around the multiplayer shift and development progress.
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cuthbertbeckett
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 2,173 Likes: 2,391
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by cuthbertbeckett on Feb 14, 2023 18:38:26 GMT
Yup! We cover some of the same ground. I’m a lot more skeptical of how the initial article framed things around the multiplayer shift and development progress. Who knows? Maybe with Dreadwolf they still believe in Bioware Magic and in the last year before release the majority gets made.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,852 Likes: 13,577
inherit
∯ Interjector in Chief
279
0
1
Dec 12, 2024 13:31:49 GMT
13,577
Heimdall
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August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
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Post by Heimdall on Feb 14, 2023 18:49:32 GMT
Yup! We cover some of the same ground. I’m a lot more skeptical of how the initial article framed things around the multiplayer shift and development progress. Who knows? Maybe with Dreadwolf they still believe in Bioware Magic and in the last year before release the majority gets made. If what Mark Darrah mentioned about the Alpha Milestone is accurate; the game is structurally complete with some placeholders and unfinished visuals. There’s a lot to finish, but there’s no sign it’s in dire straits.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by biggydx on Feb 14, 2023 20:11:44 GMT
Who knows? Maybe with Dreadwolf they still believe in Bioware Magic and in the last year before release the majority gets made. If what Mark Darrah mentioned about the Alpha Milestone is accurate; the game is structurally complete with some placeholders and unfinished visuals. There’s a lot to finish, but there’s no sign it’s in dire straits. Not sure if direct announcements were made regarding these two titles, but when we're the Alpha milestones for Anthem and Andromeda met; prior to their release? u/Hrungr might also know since he's relayed a lot of their [BioWares] tweets and blogs.
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