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Post by colfoley on Feb 14, 2023 20:26:38 GMT
The direction changed each time there was a creative director/director change. There was a lot. Mike left early and a guy I don't remember the name off replaced him. Then Matthews Goldman replaced that guy, but he also left and John Elper took over for the current iteration. At some point Corinne Busche took over as design director as well. And someone replaced Darrah has executive producer too I guess. Not the best corcumstances to bring a project to completion. It's just like Andromeda, Anthem, DAI. There is some systemic problem at BW hindering game completions. Here it's extreme staffing problem. How are you gonna make a good game when the creative designers hand each other the knob for the door out? if you watched Darah's videos on the subject it's also just like Origins...
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Post by SofaJockey on Feb 14, 2023 22:52:42 GMT
Correct. 1. The Joplin version. 2. Morrison 3. Improved Morrison or something new like (Stevie) Nicks? I'd play Stevie Nicks irrespective of the gameplay...
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Post by themikefest on Feb 15, 2023 0:19:47 GMT
If they are prepared to ditch the tactical combat, what else are they going to remove? How many RPG elements are going to be throwing on the scrapheap They could pull an ME3. Remember action mode? When you start Mass Effect 3, you don't pick a difficulty, but you do pick a mode: Action, Role-playing or Narrative. Role-playing is how we've played both previous games. But the other two are radically different.
Narrative mode makes all combat trivially easy. You can't skip it, exactly, but even standing in direct fire of multiple enemies, your shield is barely hurt and regenerates quicker than they can hurt you. Even the AI is different - enemies amble idly rather than trying to flush you out or surround you.
Action mode rips out the other half of the game: the combat stays the same, but you don't get to create a character, you have to play with the default male Shepard, you don't get to choose a class, you can't choose how you level up, and you can't even choose dialogue options - every conversation is just a pre-scripted cut-scene. I don't see Bioware doing an only action mode for DA.
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Post by dazk on Feb 18, 2023 23:39:34 GMT
My opposition to changing the combat to action style has little to do with nostalgia and everything to do with playability. Whilst I can get used to shooting from a distance in ME, anything close-up melee style doesn't work for me. I cannot play Witcher 3 for example, even though I really want to experience the story and design everybody raves about. The combat is just so much of a chore, even at the lowest difficulty levels, that it just isn't worth playing. I love the DAO/I Companions/Lore/Story and would love to experience them again in a new game, but without a pause button and preferably an overhead view, I can't see myself playing it. TW3 God Mode Mod lets you set a whole lot of variables that mean you can avoid the chore of combat and just enjoy the story. I had never used it before but did my last PT I did and it was great, thanks to melbella for that tip.
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Post by Ravenfeeder on Feb 18, 2023 23:50:45 GMT
TW3 God Mode Mod lets you set a whole lot of variables that mean you can avoid the chore of combat and just enjoy the story. I had never used it before but did my last PT I did and it was great, thanks to melbella for that tip. I'll look into that. Thanks.
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Post by fairdragon on Feb 21, 2023 10:57:19 GMT
I'm good with Rook because it sounds like we aren't going to be a big deal from the start. My issue with DA:I is that the Inquisitor was too central and important too soon, even their name implies an influential position. Rook sounds like it wont have those issues. What I'm more interested in is what is going to be our title, as in.. DA:O had the Hero of Ferelden DA2 had the Champion of Kirkwall DA:I had the Herald of Andraste What '' the something of something '' is Rook going to be known as in the end, that's going to be intriguing. how sound the destroyer of something? like solas say: "What will they call you when this is over." I don't see us as real heroes, but rather as problem solvers. I hope for a bad name like Solas have.
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Post by fairdragon on Feb 21, 2023 11:46:22 GMT
On the other hand they should look at and learn from their competitors. If they have a better idea that they can then plug into DA without breaking the game, or loosing their identity, then great. This is a problem: I haven't heard of a game, which has copied from others games and has kept its IP. I think: the reason is that they lost what make the game special. the big winners are usually games that have been changed according to their own ideas. And there was a time where Bioware was such a company.
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Post by colfoley on Feb 21, 2023 12:00:26 GMT
On the other hand they should look at and learn from their competitors. If they have a better idea that they can then plug into DA without breaking the game, or loosing their identity, then great. This is a problem: I haven't heard of a game, which has copied from others games and has kept its IP. I think: the reason is that they lost what make the game special. the big winners are usually games that have been changed according to their own ideas. And there was a time where Bioware was such a company. I just don't think that has a lot of basis in fact. Consider what I said about Skyrim. Open World games were a huge thing for awhile and still are with companies wanting to do these big contingious maps without loading screens and the story just takes place all in one world. And DAI was clearly influenced by these design principles, I believe I have referenced that some of the early DAI 'marketing' did show off bits of the UI which looked like it was a straight lift right from Skyrim, the huge maps, more emphasis on exploration, etc. But then I don't think anyone could make the serious argument that DAI was anything like Skyrim, sure the quests were repetitive but they still had multiple maps. They still had a huge emphasis on character. And they also maintained story continuity by taking the story out of the 'open worlds' and placing them in their own thing so they could sitll tell a story. I think the same thing might go for DA 2 and DAIs combat though I don't know what specifically might've influenced that, just that it obviously changed so something probably did. Meanwhile over in Mass Effect you have a similar thing come about because of its combat. Furutre games in the series emphasized more of its third person cover shooter aspects then did ME 1 ala Gears of War. Yet BioWare still kept its RP mechanics (sort of with ME 3) and its reliance on character writing. Either case though BioWare borrowed from their compeitition but they still left the things that made them unique, the dialogue wheel, the emphasis on companions and characters.
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Post by fairdragon on Feb 21, 2023 13:11:30 GMT
This is a problem: I haven't heard of a game, which has copied from others games and has kept its IP. I think: the reason is that they lost what make the game special. the big winners are usually games that have been changed according to their own ideas. And there was a time where Bioware was such a company. I just don't think that has a lot of basis in fact. Consider what I said about Skyrim. Open World games were a huge thing for awhile and still are with companies wanting to do these big contingious maps without loading screens and the story just takes place all in one world. And DAI was clearly influenced by these design principles, I believe I have referenced that some of the early DAI 'marketing' did show off bits of the UI which looked like it was a straight lift right from Skyrim, the huge maps, more emphasis on exploration, etc. But then I don't think anyone could make the serious argument that DAI was anything like Skyrim, sure the quests were repetitive but they still had multiple maps. They still had a huge emphasis on character. And they also maintained story continuity by taking the story out of the 'open worlds' and placing them in their own thing so they could sitll tell a story. I think the same thing might go for DA 2 and DAIs combat though I don't know what specifically might've influenced that, just that it obviously changed so something probably did. Meanwhile over in Mass Effect you have a similar thing come about because of its combat. Furutre games in the series emphasized more of its third person cover shooter aspects then did ME 1 ala Gears of War. Yet BioWare still kept its RP mechanics (sort of with ME 3) and its reliance on character writing. Either case though BioWare borrowed from their compeitition but they still left the things that made them unique, the dialogue wheel, the emphasis on companions and characters. This is what i have said. It try to copie an idea from an other game and has problems to insert it into the own IP. That was DA2 (less extent) and DAI. And DAD will also have exactly the same problem with the comparison to GoW.
When ever Bioware don't use there own strength, they can't find a ground between the IP and the game they emulate.
Because they have no experience in it and it just doesn't really fit into the IP.
How many open-World game with 9-12 well-told companions are out there? And how many sequels have open-world while the predecessor didn't have it?
Let's say we disagree on what made bioware unique.
For me Bioware is know for good storys, companions, choices and consequences, a mature tone and a unique setting. DA2 and DAI lost some of that.
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Post by Absafraginlootly on Feb 21, 2023 22:35:26 GMT
I'm good with Rook because it sounds like we aren't going to be a big deal from the start. My issue with DA:I is that the Inquisitor was too central and important too soon, even their name implies an influential position. Rook sounds like it wont have those issues. What I'm more interested in is what is going to be our title, as in.. DA:O had the Hero of Ferelden DA2 had the Champion of Kirkwall DA:I had the Herald of Andraste What '' the something of something '' is Rook going to be known as in the end, that's going to be intriguing. how sound the destroyer of something? like solas say: "What will they call you when this is over." I don't see us as real heroes, but rather as problem solvers. I hope for a bad name like Solas have.
Aye when i heard him all "they called me be the dread wolf, what will they call you" i thought people might not thank us for what we're gonna do. Which honestly makes sense to me because one of the reasons i don't like Solas is the arrogance of thinking he gets to decide the fate of Thedas, to change it without consultation of any of its people. Even if there's something bad he thinks he needs to prevent by taking down the veil he's still making that decision without the input of the rest of the world. When our character stops him there's a good chance we'll be the ones affecting the fate of Thedas (even if it's just by keeping it the same), whatever our reasons for doing so and however our choices may be limited (such as by time constraints) or if we have any choice at all, there will be people who are angry at us for doing it. Which... Fair.
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Post by colfoley on Feb 21, 2023 23:47:57 GMT
I just don't think that has a lot of basis in fact. Consider what I said about Skyrim. Open World games were a huge thing for awhile and still are with companies wanting to do these big contingious maps without loading screens and the story just takes place all in one world. And DAI was clearly influenced by these design principles, I believe I have referenced that some of the early DAI 'marketing' did show off bits of the UI which looked like it was a straight lift right from Skyrim, the huge maps, more emphasis on exploration, etc. But then I don't think anyone could make the serious argument that DAI was anything like Skyrim, sure the quests were repetitive but they still had multiple maps. They still had a huge emphasis on character. And they also maintained story continuity by taking the story out of the 'open worlds' and placing them in their own thing so they could sitll tell a story. I think the same thing might go for DA 2 and DAIs combat though I don't know what specifically might've influenced that, just that it obviously changed so something probably did. Meanwhile over in Mass Effect you have a similar thing come about because of its combat. Furutre games in the series emphasized more of its third person cover shooter aspects then did ME 1 ala Gears of War. Yet BioWare still kept its RP mechanics (sort of with ME 3) and its reliance on character writing. Either case though BioWare borrowed from their compeitition but they still left the things that made them unique, the dialogue wheel, the emphasis on companions and characters.This is what i have said. It try to copie an idea from an other game and has problems to insert it into the own IP. That was DA2 (less extent) and DAI. And DAD will also have exactly the same problem with the comparison to GoW.
When ever Bioware don't use there own strength, they can't find a ground between the IP and the game they emulate.
Because they have no experience in it and it just doesn't really fit into the IP.
How many open-World game with 9-12 well-told companions are out there? And how many sequels have open-world while the predecessor didn't have it?
Let's say we disagree on what made bioware unique.
For me Bioware is know for good storys, companions, choices and consequences, a mature tone and a unique setting. DA2 and DAI lost some of that.
There does seem to be some miscommunication going on around here to. Because it is a fair point that BioWare shouldn't 'copy' from their compeition, I've never said they should copy from their compeition anyways just learn and adapt. So that is fair. That is a point we agree with. But then the next bit you are going around acting like I am advocating for them to copy their compeition in regards to God of War and other things. Not only is this something that I am not advocating for but its a bit of a silly accusation to make even if you take the leaks at face value. DAD will have (at least 3, maybe at least 4) abilities active at one time. God of War had 1...or none really. God of War had one active 'companion' (and even then Artreus reminded me much more of Elizabeth from BioShock rather then any companions from Dragon Age) DA has at least 2 still. So BioWare clearly is not making a direct copy job/ lift from God of War but is, maybe, taking some of their game design principles and grafting it onto what they already have establushed. So just wonder how much of the latest buzz word all of this represents 'oh no DA is going to be Anthem' 'no no its going to be God of War.' *wrings hands* Edit: At the risk of repeating myself, the..admittedly very brief bits of a leak we've got...the combat does not even remind me of God of War at all. There is that hurky jerky dodge mechanic but even then DA has had things like that in the past, but other then that everything we've seen of the combat so far looks pretty much like a one to one lift from Inquisition. Which is concerning but *shrug*.
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Post by colfoley on Feb 22, 2023 0:32:27 GMT
So this current conversation has reminded me that I was going to look up Mark Dara's thoughts on this. They start at around the 49:10 mark. The salient points of which I found for the current conversation.
1. He doesen't think that they are trying to make God of War, just that anyone who is trying to make a Action RPG these days should at least learn from the game.
2. And that DA 2 and Inquisition were both considered, at least, internally ARPGs and not TRPGs. Which does hit on a previous conversation but I feel it is more accurate then a lot of the other stuff I was hearing at the time. At the time I really didn't have a basis for it or a way to crystalize my thoughts but DA 2, even with the 'tactics' menu' always felt more action RPGy then Inquisition did so it wasn't really a straight line.
Also he did note that what an ARPG means has changed over the years, but then it should be noted that if DA 2-I, ME 2-3 (Or 1 in this context?), MEA, are all considered ARPGs then they all have pause and play functionalities and power/weapon/ability wheels. Same goes for the two most recent Assassins Creed games and apparently I was wrong about Witcher or it is a function of difficulty because I was messing with the wheel the other day and noted that time completely stopped.
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Post by fairdragon on Feb 22, 2023 9:47:08 GMT
This is what i have said. It try to copie an idea from an other game and has problems to insert it into the own IP. That was DA2 (less extent) and DAI. And DAD will also have exactly the same problem with the comparison to GoW.
When ever Bioware don't use there own strength, they can't find a ground between the IP and the game they emulate.
Because they have no experience in it and it just doesn't really fit into the IP.
How many open-World game with 9-12 well-told companions are out there? And how many sequels have open-world while the predecessor didn't have it?
Let's say we disagree on what made bioware unique.
For me Bioware is know for good storys, companions, choices and consequences, a mature tone and a unique setting. DA2 and DAI lost some of that.
There does seem to be some miscommunication going on around here to. Because it is a fair point that BioWare shouldn't 'copy' from their compeition, I've never said they should copy from their compeition anyways just learn and adapt. So that is fair. That is a point we agree with. But then the next bit you are going around acting like I am advocating for them to copy their compeition in regards to God of War and other things. Not only is this something that I am not advocating for but its a bit of a silly accusation to make even if you take the leaks at face value. DAD will have (at least 3, maybe at least 4) abilities active at one time. God of War had 1...or none really. God of War had one active 'companion' (and even then Artreus reminded me much more of Elizabeth from BioShock rather then any companions from Dragon Age) DA has at least 2 still. So BioWare clearly is not making a direct copy job/ lift from God of War but is, maybe, taking some of their game design principles and grafting it onto what they already have establushed. So just wonder how much of the latest buzz word all of this represents 'oh no DA is going to be Anthem' 'no no its going to be God of War.' *wrings hands* Edit: At the risk of repeating myself, the..admittedly very brief bits of a leak we've got...the combat does not even remind me of God of War at all. There is that hurky jerky dodge mechanic but even then DA has had things like that in the past, but other then that everything we've seen of the combat so far looks pretty much like a one to one lift from Inquisition. Which is concerning but *shrug*. You misunderstand me . I don't say you advocate for the God of War copy thing. I said the playtester said it is inspired by it. I only take his words.
And for me learn and adapt is the same as copy, because you can never draw a line between them.
What was the problem for DA2 and DAI to begin with. Taking some game design in the game (copy them), then you realize it doesn't work that way and you adjust it. What remains is a game that achieves nothing.
Good to know i only see little of God of war. So maybe it is really more like MEA.
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Post by fairdragon on Feb 22, 2023 9:50:42 GMT
So this current conversation has reminded me that I was going to look up Mark Dara's thoughts on this. They start at around the 49:10 mark. The salient points of which I found for the current conversation. 1. He doesen't think that they are trying to make God of War, just that anyone who is trying to make a Action RPG these days should at least learn from the game. 2. And that DA 2 and Inquisition were both considered, at least, internally ARPGs and not TRPGs. Which does hit on a previous conversation but I feel it is more accurate then a lot of the other stuff I was hearing at the time. At the time I really didn't have a basis for it or a way to crystalize my thoughts but DA 2, even with the 'tactics' menu' always felt more action RPGy then Inquisition did so it wasn't really a straight line. Also he did note that what an ARPG means has changed over the years, but then it should be noted that if DA 2-I, ME 2-3 (Or 1 in this context?), MEA, are all considered ARPGs then they all have pause and play functionalities and power/weapon/ability wheels. Same goes for the two most recent Assassins Creed games and apparently I was wrong about Witcher or it is a function of difficulty because I was messing with the wheel the other day and noted that time completely stopped. He has many good videos. Have you seen the one where he speak about the making of DA2 and DAI? he shows many deep insights.
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Post by river82 on Feb 22, 2023 10:42:25 GMT
Mark Darrah is fascinating to listen to. Could listen to him talk about games for days
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Deleted on Feb 25, 2023 2:13:19 GMT
Man i really dislike the current game menu design. Low-grade dogshit! -Al Czervik (it is literally copypasta?)
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Post by coldsteelblue on Feb 25, 2023 8:12:24 GMT
Man i really dislike the current game menu design. Low-grade dogshit! -Al Czervik (it is literally copypasta?)
It's like I've said before, you can take the inventory screen from any AAA game going around in the last few years & line up Dreadwolf next to it, & you won't be able to tell the difference, I really hope BW give it an overhaul
My opinion
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Post by puddingtheruthless on Feb 25, 2023 10:37:01 GMT
It's like I've said before, you can take the inventory screen from any AAA game going around in the last few years & line up Dreadwolf next to it, & you won't be able to tell the difference, I really hope BW give it an overhaul
My opinion
This. I hope they give it an overhaul to make it look more fantasy - DAO used a bookl. I also wouldn't mind it if they did something DAO similar with the front: that nice way where it's not so overboard you can't read shit, but also still contributes to a fantasy/"medieval" aesthetic (You can get a nice mod for DA2 that changes the generic font to the DAO font)I don't expect they'll do so, however, because the generic inventory/character screen dates all the way back to DA2. EDIT: You can get the same font mod for DAI. It's a small change, but in my opinion, it makes a significant difference.
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Post by colfoley on Feb 25, 2023 11:00:59 GMT
Its really not a big deal UI stuff is very high end. But yeah, I do expect it to change.
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Post by Unicephalon 40-D on Feb 25, 2023 11:14:20 GMT
Actually like DAI font much more than Origins, it is much more readable at-a-glance and easy to the eye.
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Post by colfoley on Feb 25, 2023 11:39:38 GMT
Actually like DAI font much more than Origins, it is much more readable at-a-glance and easy to the eye. Yeah I don't mind more styalized systems in theory but the Origins one was a little on the weak side. Actually since it has come up again I do think I missed the opprotunity to expound on my thoughts the first time. And well on the one hand one of the big bits from Darrah's video on Origins was about creating distinct art styles to set your games apart (something he felt Origins did not do), so on the one hand I get the impulse. Yet on the other hand...I can't just think that the UI just says Dragon Age to me. Yes it bares simularities to DAI and Odyssey and Vahalla and a few others but the terminology and the usage of rings and the mentioning of guard is about the only things that have basically always been in Dragon Age. So yeah, purple is not my cup of tea, but this is Dragon Age.
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Post by Vall on Feb 27, 2023 1:07:11 GMT
I think I have played FFXIV for so long that I fell out of love with overly elaborate UIs. As far as I'm concerned, just keep it simple.
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Post by fairdragon on Feb 27, 2023 11:37:41 GMT
Actually like DAI font much more than Origins, it is much more readable at-a-glance and easy to the eye. Basically I don't really like any. But DAI was the most annoying. I want an inventory making sense in the story and where i can see everything at a glance.
Like in Pathfinder Kingmaker.
I would compare most AAA game inventories to a hospital. practical, tidy and sterile. but not a place to stay.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
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Old BSN veteran, I guess.
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croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Croatsky on Feb 28, 2023 19:49:16 GMT
It's like I've said before, you can take the inventory screen from any AAA game going around in the last few years & line up Dreadwolf next to it, & you won't be able to tell the difference, I really hope BW give it an overhaul
My opinion
Yeah, it's becoming an eye-sore to see the same UI in so many games.
But I fear they'll keep it that way, as they're likely sick of redesigning and overhauling everything all the time. So be prepared they'll stick with the design, while hopefully drop it for the next installment, including the Next Mass Effect.
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