Croatsky
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Post by Croatsky on Feb 28, 2023 19:50:47 GMT
Actually like DAI font much more than Origins, it is much more readable at-a-glance and easy to the eye. Basically I don't really like any. But DAI was the most annoying. I want an inventory making sense in the story and where i can see everything at a glance.
Like in Pathfinder Kingmaker.
I would compare most AAA game inventories to a hospital. practical, tidy and sterile. but not a place to stay.
This was possibly a horrible example, because I went to check the inventory design and my God it's giving me nightmares already.
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Post by fairdragon on Mar 1, 2023 7:47:04 GMT
Basically I don't really like any. But DAI was the most annoying. I want an inventory making sense in the story and where i can see everything at a glance.
Like in Pathfinder Kingmaker.
I would compare most AAA game inventories to a hospital. practical, tidy and sterile. but not a place to stay.
This was possibly a horrible example, because I went to check the inventory design and my God it's giving me nightmares already. I am Sorry.
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Gileadan
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Post by Gileadan on Mar 1, 2023 8:15:58 GMT
Owlcat's Pathfinder games might have way too many junk items in the world, but the inventory handling itself is smooth and easy. Completely free of console clunkiness... which is probably what we will be getting with DAD again.
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
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Post by Croatsky on Mar 1, 2023 10:26:01 GMT
Owlcat's Pathfinder games might have way too many junk items in the world, but the inventory handling itself is smooth and easy. Completely free of console clunkiness... which is probably what we will be getting with DAD again. We have to accept that BioWare games will be consoles in mind first. They haven't done game focused on PC since 2001. So whatever UI we will have on release, it will be console friendly first.
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Post by Lebanese Dude on Mar 1, 2023 17:09:01 GMT
Owlcat's Pathfinder games might have way too many junk items in the world, but the inventory handling itself is smooth and easy. Completely free of console clunkiness... which is probably what we will be getting with DAD again. *Collects all Masterwork+ items even when I have 1 million gold*
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 9, 2023 21:24:15 GMT
Owlcat's Pathfinder games might have way too many junk items in the world, but the inventory handling itself is smooth and easy. Completely free of console clunkiness... which is probably what we will be getting with DAD again. We have to accept that BioWare games will be consoles in mind first. They haven't done game focused on PC since 2001. So whatever UI we will have on release, it will be console friendly first.
The Old Republic released in 2011 and that would have been designed for PC first since it is still a PC only release. The way I see things is this is just the way the UI is designed anymore PC or Console doesn't matter for even if a game is PC exclusive I bet the UI would look the same as if there was a console version of the game. To me the disconnect is now more about input devices between KB/m and controllers. Even as a person that plays with a KB/m the using a controller like a mouse is frustrating. The problem as I see it with BioWare isn't PC versus Console, but not having a good inventory and loot systems to work for the game so it feels clunky due to either trying to give everyone what they want or not having the time to really work out the issues. For I don't understand the whole mentality of "garbage items need to drop because it is a RPG" mentality that players have, RPGs have become a checklist of features otherwise feathers get ruffled.
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Post by colfoley on Mar 9, 2023 21:42:58 GMT
We have to accept that BioWare games will be consoles in mind first. They haven't done game focused on PC since 2001. So whatever UI we will have on release, it will be console friendly first.
The Old Republic released in 2011 and that would have been designed for PC first since it is still a PC only release. The way I see things is this is just the way the UI is designed anymore PC or Console doesn't matter for even if a game is PC exclusive I bet the UI would look the same as if there was a console version of the game. To me the disconnect is now more about input devices between KB/m and controllers. Even as a person that plays with a KB/m the using a controller like a mouse is frustrating. The problem as I see it with BioWare isn't PC versus Console, but not having a good inventory and loot systems to work for the game so it feels clunky due to either trying to give everyone what they want or not having the time to really work out the issues. For I don't understand the whole mentality of "garbage items need to drop because it is a RPG" mentality that players have, RPGs have become a checklist of features otherwise feathers get ruffled. I do think garbage items so called should be the only real items you have to put in your inventory. IRL you don't have time to stuff fifty swords, spears, and bows down your trousers...but typical battlefield loot would be more in keeping and you can sell it and not have to worry about it really.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Mar 10, 2023 0:48:17 GMT
The Old Republic released in 2011 and that would have been designed for PC first since it is still a PC only release. The way I see things is this is just the way the UI is designed anymore PC or Console doesn't matter for even if a game is PC exclusive I bet the UI would look the same as if there was a console version of the game. To me the disconnect is now more about input devices between KB/m and controllers. Even as a person that plays with a KB/m the using a controller like a mouse is frustrating. The problem as I see it with BioWare isn't PC versus Console, but not having a good inventory and loot systems to work for the game so it feels clunky due to either trying to give everyone what they want or not having the time to really work out the issues. For I don't understand the whole mentality of "garbage items need to drop because it is a RPG" mentality that players have, RPGs have become a checklist of features otherwise feathers get ruffled. I do think garbage items so called should be the only real items you have to put in your inventory. IRL you don't have time to stuff fifty swords, spears, and bows down your trousers...but typical battlefield loot would be more in keeping and you can sell it and not have to worry about it really. Fair enough for I personally liked the inventory system of Mass Effect 2 and 3 where there wasn't the endless loot and just a couple of chests per mission. It is the feeling of wasting time of micro-management regardless of what it is that for me makes me dislike inventory.
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Post by colfoley on Mar 10, 2023 1:21:01 GMT
I do think garbage items so called should be the only real items you have to put in your inventory. IRL you don't have time to stuff fifty swords, spears, and bows down your trousers...but typical battlefield loot would be more in keeping and you can sell it and not have to worry about it really. Fair enough for I personally liked the inventory system of Mass Effect 2 and 3 where there wasn't the endless loot and just a couple of chests per mission. It is the feeling of wasting time of micro-management regardless of what it is that for me makes me dislike inventory. I agree. Which is why the junk system I envision would basically be something you don't worry about. Sure some time would be spent collecting it but all you'd need would be a single button prompt to get rid of it all.
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bizantura
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Post by bizantura on Mar 27, 2023 7:32:04 GMT
Generic mussle memory fodder, that is what every game is becoming. Most will welcome it since it is the fastes way to the feel good "dopamine"! I think it a wonder those big budget games can even produce that after the brain drain. Sad state of affairs.
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coldwetn0se
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Post by coldwetn0se on Apr 2, 2023 22:21:09 GMT
Chiming in late regarding this, but when the so-called leaks compared gameplay to God of War, I wanted to first understand what that meant. I had only ever played part of one of the old God of War games. Quit it fairly early due to QTE's. Since then, I have never even bothered to look at any of the other games in that franchise...until now. They are STILL filled with QTE's. I can not begin to explain how much I despise those game mechanics. Seriously, I really REALLY don't like them. Now, having said that, it is possible that they mean one of two things (or both), when comparing the gameplay "slice" of DAD to GoW. One maybe related to how companions work. Having watched a full play through of GoW: Ragnorok, I find the companions even more underwhelming in combat than MEA. Great characters and add to the story, yes. But regarding combat...I watched some of Kratos' companions literally walk around, stand still for seconds at a time doing nothing, while combat is going on. Combine that with the fact that you can't tell them what powers to use, this is NOT the direction I hope Bioware chooses to go. The second possible reason that GoW may have been used as a comparison is due to how you switch playing different character based on the story. Not saying this to get anyone's hopes up for a true Dual Protagonist type game, but it may mean we will play as some of our previous characters, for short bursts related to over-arching narative. This I take no issue with, should it happen. At the end of the day, whether I like any of the possible changes or not, won't matter. I am not the one making the game, obviously, and I am but one person. However, I will be truly saddened if the inclusion of G0W style gameplay is used (i.e. QTE's and rather useless companions for combat). If those elements are included, it will be either a "watch a YT play through" game or a "buy on sale/play on Story mode" once kind of game. Only time will tell. It was fun watching GoW: Ragnorok on YT, but I didn't pay the makers of that game to do so. And while I enjoyed it, it helped to cement my feelings on never playing the other GoW game entries. Just my little .02 cent rant.
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Post by colfoley on Apr 2, 2023 23:37:44 GMT
Chiming in late regarding this, but when the so-called leaks compared gameplay to God of War, I wanted to first understand what that meant. I had only ever played part of one of the old God of War games. Quit it fairly early due to QTE's. Since then, I have never even bothered to look at any of the other games in that franchise...until now. They are STILL filled with QTE's. I can not begin to explain how much I despise those game mechanics. Seriously, I really REALLY don't like them. Now, having said that, it is possible that they mean one of two things (or both), when comparing the gameplay "slice" of DAD to GoW. One maybe related to how companions work. Having watched a full play through of GoW: Ragnorok, I find the companions even more underwhelming in combat than MEA. Great characters and add to the story, yes. But regarding combat...I watched some of Kratos' companions literally walk around, stand still for seconds at a time doing nothing, while combat is going on. Combine that with the fact that you can't tell them what powers to use, this is NOT the direction I hope Bioware chooses to go. The second possible reason that GoW may have been used as a comparison is due to how you switch playing different character based on the story. Not saying this to get anyone's hopes up for a true Dual Protagonist type game, but it may mean we will play as some of our previous characters, for short bursts related to over-arching narative. This I take no issue with, should it happen. At the end of the day, whether I like any of the possible changes or not, won't matter. I am not the one making the game, obviously, and I am but one person. However, I will be truly saddened if the inclusion of G0W style gameplay is used (i.e. QTE's and rather useless companions for combat). If those elements are included, it will be either a "watch a YT play through" game or a "buy on sale/play on Story mode" once kind of game. Only time will tell. It was fun watching GoW: Ragnorok on YT, but I didn't pay the makers of that game to do so. And while I enjoyed it, it helped to cement my feelings on never playing the other GoW game entries. Just my little .02 cent rant. you do tell atreus what powers to use, at least in the 2018 version. That is pretty much the only way he does anything in the game which is why I suspect you found him useless. But in the end you press a button and he uses an attack, you hold it down, he fires off a charged attack. Sure you don't access it through a radial menu but you can set up which abilities and types of abilities he will use, and then he uses them based on player prompting. Though yes, this wouldn't make the companions very useful for DA since they do rely on some autonomy, but then atreus is more a companion in the sense of Elizabeth from bioshock and not DA. Which I'd be rather mystified if they took those design ques, and given the combat already isn't looking like a GoW clone, I doubt they will.
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Post by coldwetn0se on Apr 3, 2023 0:30:46 GMT
Chiming in late regarding this, but when the so-called leaks compared gameplay to God of War, I wanted to first understand what that meant. I had only ever played part of one of the old God of War games. Quit it fairly early due to QTE's. Since then, I have never even bothered to look at any of the other games in that franchise...until now. They are STILL filled with QTE's. I can not begin to explain how much I despise those game mechanics. Seriously, I really REALLY don't like them. Now, having said that, it is possible that they mean one of two things (or both), when comparing the gameplay "slice" of DAD to GoW. One maybe related to how companions work. Having watched a full play through of GoW: Ragnorok, I find the companions even more underwhelming in combat than MEA. Great characters and add to the story, yes. But regarding combat...I watched some of Kratos' companions literally walk around, stand still for seconds at a time doing nothing, while combat is going on. Combine that with the fact that you can't tell them what powers to use, this is NOT the direction I hope Bioware chooses to go. The second possible reason that GoW may have been used as a comparison is due to how you switch playing different character based on the story. Not saying this to get anyone's hopes up for a true Dual Protagonist type game, but it may mean we will play as some of our previous characters, for short bursts related to over-arching narative. This I take no issue with, should it happen. At the end of the day, whether I like any of the possible changes or not, won't matter. I am not the one making the game, obviously, and I am but one person. However, I will be truly saddened if the inclusion of G0W style gameplay is used (i.e. QTE's and rather useless companions for combat). If those elements are included, it will be either a "watch a YT play through" game or a "buy on sale/play on Story mode" once kind of game. Only time will tell. It was fun watching GoW: Ragnorok on YT, but I didn't pay the makers of that game to do so. And while I enjoyed it, it helped to cement my feelings on never playing the other GoW game entries. Just my little .02 cent rant. you do tell atreus what powers to use, at least in the 2018 version. That is pretty much the only way he does anything in the game which is why I suspect you found him useless. But in the end you press a button and he uses an attack, you hold it down, he fires off a charged attack. Sure you don't access it through a radial menu but you can set up which abilities and types of abilities he will use, and then he uses them based on player prompting. Though yes, this wouldn't make the companions very useful for DA since they do rely on some autonomy, but then atreus is more a companion in the sense of Elizabeth from bioshock and not DA. Which I'd be rather mystified if they took those design ques, and given the combat already isn't looking like a GoW clone, I doubt they will. Just to be clear, in case you missed it in my post, I never played the 2018 game or Ragnarok. I watched a full play through on YT of GoW: Ragnarok. So while I believe what you say regarding how you have some input on what Atreus may do during combat, it wasn't particularly obvious in the play through I watched. And even knowing what you have stated, it isn't ideal for my preferred "party" play style. I will always prefer tactics. Mass Effect was about as minimal as I care for, when it comes to having companion based gameplay, and even that wasn't what I would choose. Dragon Age being originally built on the idea of a Baldur's Gate "Spiritual" successor, made me love this more interactive (companion-wise) gameplay design. And even if DAI was the least tactical of the three, one could still choose how to use your companions in combat. Never played Bioshock - I believe it was first person perspective. That POV makes me dizzy and gives me a headache, so I don't play first person games. I do concede that Bioware won't do exactly the same style of gameplay as GoW. Leaks always come with a heaping cup of salt. These are just my concerns since I would be lying that I don't have them. And again, I am but one person. My preferences are not going to dictate any upcoming game I might be invested in. Besides my worries may be for nothing in the end. *shrug*
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Post by colfoley on Apr 3, 2023 1:31:40 GMT
From what we know through the screenshots and what not is I imagine they will take one of two possible paths when grafting a God of War style system on Dragon Age.
1. They'll do the whole God of War/ Horizon/ SoulsBorne style game and their emphasis on boss encounters, mini bosses, combat in general. Stuff like super grindy opponents and a lot of various trolley bosses but those that have their own mechanics and weak spots which you can exploit but the entire game would be based around this gameplay loop. For personal reasons this would drive me up the wall. It was the main reason I didn't care for GoWs combat overmuch nor Horizon's. While I do understand the occasional boss and that it might take a few minutes to whittle down a High Dragon I don't want that to be the main experience, as I have stated, combat should be fast, efficient, 'brutal', so you can get through it easily. And then just not sure this kind of thing would be appropriate for Dragon Age either given that combat has always been anciliary to DA and ME in general so having the game emphasizing on combat would not be a good thing.
2. To borrow the weight and reactivity of GoWs combat. This is a lot more preferrable to me given it was its highlight and something I have been wanting and pushing for. Press a button, something happens, being able to cut through squads of enemies efficiently as you can, quick combat focussed encounters so we can get to the other things DA is known for. And indeed, while this is stretching it, there is commentary from some of the playtesters that suggests that Dreadwolf's combat is 'slower paced' and 'less flashy.'
While we will have to see other things that fans have stated can probably work in this model. Tactics and P&P I can see both still being possible in such a scenario.
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Post by Unicephalon 40-D on Apr 3, 2023 7:15:54 GMT
From what we know through the screenshots and what not is I imagine they will take one of two possible paths when grafting a God of War style system on Dragon Age. 1. They'll do the whole God of War/ Horizon/ SoulsBorne style game and their emphasis on boss encounters, mini bosses, combat in general. Stuff like super grindy opponents and a lot of various trolley bosses but those that have their own mechanics and weak spots which you can exploit but the entire game would be based around this gameplay loop. Yeah, lets really hope its not 1. I'm not playing these games to rehersal some boss fights or fights at all actually. And I hate every souls-alike mechanic What I am personally thinking its going to be more akin to how DA:I MultiPlayer works. Basically like DA:I SP but more mobile - and it seems they are going for more mobility - to me. Of course I am not sure but, it would be incremental to what they've already done with the combat in the series, and in ME series with MEA being simply the best (minus pause squad control - which I am personally ok with to see gone for good).
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