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Post by cloud9 on Feb 8, 2023 6:23:08 GMT
I just really hope that they don't fuck this up, and actually learned from their mistakes.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Feb 8, 2023 6:45:43 GMT
I see it took us 3 days to get to the "true fan" strawman. Longer than I expected, honestly, this place is not as toxic as some would have me believe. Claps all around. We're in the pre-Alpha optimism stage right now...once we know more grief, rage, and denial will abound.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,213 Likes: 3,229
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Feb 8, 2023 6:49:12 GMT
If Rook is the new "Herald/Inquisitor/Pathfinder" term, I think it stand for the chess piece We're gonna have codenames for our team...there's Rook and Bishop and Knight and Queen...maybe a few pawns too: Pawn 1, Pawn 2, and so on.
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Post by fairdragon on Feb 8, 2023 12:21:01 GMT
So Antiva would be wasted just for the Crow origin story, Anderfels wasted for the Warden, and Nevarra wasted for the Mourn Watcher? I think if they have those places as origin stories they would likely have us return to each for a major quest as well. Although it does seem like a lot of locations for them to handle in one game. In DAO we have as Locations: 1. Orzammar 2. Redcliffe 3. Circle Tower 4. Brecilian Forest
5. Denerim 6. Frostback Mountains
and Origins: 1. dwarf 2. mage 3. Dalish Elf 4. City Elf 5. human noble
So 5 different Nation could be possible.
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Post by fairdragon on Feb 8, 2023 12:34:13 GMT
I was referring to standalone MP games, not MP modes added to SP games like DAIMP for DAI. Well these are different types of shoes. Dreadwolf had in all of its version a Singleplayer so it´s fair to compare a scrapped DAD MP more with the predecessor. Again i know i repeat myself why list previous Singleplayer protagonists before if those hasn´t do anything with Singleplayer? I don´t get i think you guys and gals are clearly overthinking it. Maybe its just as obvious as it sounds.
By the way does it really make sense that Bioware choose this teaser as more MP focus after Anthem and DAI MP? It´s just me but no with all of the published teasers i don´t see MP but more: "Look at our new Singleplayer game. About Multiplayer will might talk later because our fandom is not really in that." I also see in the Mass Effect Next teaser no MP elements.
DAD was from 2017- 2020 designed as live service game and we suspect that the 2020 trailer belongs to this period. Maybe at best it is a trailer for the change from live service to single player, as the 2018 trailer was.
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Post by Vall on Feb 8, 2023 12:39:23 GMT
If Bioware was always trying to get away from tactical RPGs, why did they create the DAO tactical RPG, as well as the sequel tactical RPG and the DAI hybrid? I don't think I've seen anyone address this (unless I missed it), so here goes - The most obvious answer would be that with Jade Empire being something of a flop, either the team collectively, or someone higher up decided that since they are known for cRPGs and not ARPGs, they would either go back to their roots for their following game, or try to make the transition more gradual. I think the latter is more likely, considering their overall trajectory since then.
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Post by Deleted on Feb 8, 2023 13:09:01 GMT
I just really hope that they don't fuck this up, and actually learned from their mistakes.
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Post by gervaise21 on Feb 8, 2023 13:18:08 GMT
So 5 different Nation could be possible. Just going to throw out here that people did suggest that these locations were highlighted on the map that was issued with some editions of Tevinter Nights. It showed some of the major urban centres and locations from previous games in the south and then has Antiva City; Arlathan Forest; Minrathous; Nevarra City/Grand Necropolis and Weisshaupt in the north. Based on leaks, concept art and short stories, visiting each of these locations does seem a distinct possibility, with perhaps the Deep Roads thrown in for good measure. If the article is correct and we will be leaving our hub via eluvian, then that could be based just about anywhere, even Kirkwall (which is where the Inquisitor and Varric are based after Trespasser), and we can fast travel between these locations without having to traverse vast empty spaces in between or the writers having to worry about time taken to do so.
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Post by thecommandershepard on Feb 8, 2023 13:22:38 GMT
If Bioware was always trying to get away from tactical RPGs, why did they create the DAO tactical RPG, as well as the sequel tactical RPG and the DAI hybrid? I don't think I've seen anyone address this (unless I missed it), so here goes - The most obvious answer would be that with Jade Empire being something of a flop, either the team collectively, or someone higher up decided that since they are known for cRPGs and not ARPGs, they would either go back to their roots for their following game, or try to make the transition more gradual. I think the latter is more likely, considering their overall trajectory since then. It wouldn't make much sense as an explanation considering that Mass Effect also came about around the same time that DAO and ME were ARPGs. Granted, you could bring up that they were from different genres, one sci-fi and another fantasy and thus directed toward different audiences. However, there were already successful ARPGs in fantasy settings such as Diablo, Fable, and Morrowind. At first, it seems they actually tried to return to tactical RPGs with regard to DAO, but then EA took over and changed the direction of the franchise. If I recall correctly, DG (I think) said that initially, DAO was thought of as just a single product rather than a franchise, which would explain a number of oddities like impactful epilogues and a fairly large degree of freedom in the choice of how to proceed in the game. So if there was for Bioware slowly to transition to ARPG it was probably with mind for games in a different setting. Transitioning a franchise's genre (at least for major products) is generally not a good idea because it repels a significant number of existing fans of those franchises that were drawn because of genre, and attracting new ones will likely be difficult as you enter the competition as a newcomer as opposed to already famous games within that genre.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Grog Muffins on Feb 8, 2023 13:47:19 GMT
I think if they have those places as origin stories they would likely have us return to each for a major quest as well. Although it does seem like a lot of locations for them to handle in one game. In DAO we have as Locations: 1. Orzammar 2. Redcliffe 3. Circle Tower 4. Brecilian Forest
5. Denerim 6. Frostback Mountains
and Origins: 1. dwarf 2. mage 3. Dalish Elf 4. City Elf 5. human noble
So 5 different Nation could be possible.
I disagree. In DAO we had one location: Ferelden (technically two, if you think the Dreep Roads were big and distinct enough to be separated from Ferelden but that's mostly semantics). The locations you listed were parts that made up Ferelden's identity. One village/forest/tower/section of the Deep Roads is not equal to one nation. There is a pretty reasonable fear of spreading themselves too thin with showcasing more of Thedas than they can reasonably and properly present in a satisfying way. Remember Val Royeaux's one market that is more pitiful than the Denerim Market District in DAO.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,791 Likes: 27,830
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Post by azarhal on Feb 8, 2023 14:06:17 GMT
I don't think I've seen anyone address this (unless I missed it), so here goes - The most obvious answer would be that with Jade Empire being something of a flop, either the team collectively, or someone higher up decided that since they are known for cRPGs and not ARPGs, they would either go back to their roots for their following game, or try to make the transition more gradual. I think the latter is more likely, considering their overall trajectory since then. It wouldn't make much sense as an explanation considering that Mass Effect also came about around the same time that DAO and ME were ARPGs. Granted, you could bring up that they were from different genres, one sci-fi and another fantasy and thus directed toward different audiences. However, there were already successful ARPGs in fantasy settings such as Diablo, Fable, and Morrowind. At first, it seems they actually tried to return to tactical RPGs with regard to DAO, but then EA took over and changed the direction of the franchise. If I recall correctly, DG (I think) said that initially, DAO was thought of as just a single product rather than a franchise, which would explain a number of oddities like impactful epilogues and a fairly large degree of freedom in the choice of how to proceed in the game. So if there was for Bioware slowly to transition to ARPG it was probably with mind for games in a different setting. Transitioning a franchise's genre (at least for major products) is generally not a good idea because it repels a significant number of existing fans of those franchises that were drawn because of genre, and attracting new ones will likely be difficult as you enter the competition as a newcomer as opposed to already famous games within that genre. DAO was in development since 2002, its design came before Jade Empire and Mass Effect, but since it had no publisher until EA bought BioWare, it wasn't as actively worked on as the other two that released before it (Jade Empire was by Microsoft/2k Game, Mass Effect was by Microsoft until EA bought BioWare). EA expected DAO to flop and DA2 moved away from DAO's despite the very short dev time - it was made in 18 months - and reusing the same engine because BioWare had changed their internal design paradigms years before DAO released. DA2 was marketed as a action RPG all the way. It caused many fans to never bother with a BioWare again and start to hate them without even playing the game. It was mocked as Dragon Effect 2 online. There aren't enough DA "is for RtWP only" fans left for it to matter, the majority left with DA2. And Dragon Age could never survive via its fanbase size, it's too small. The next game has to appeal to the mainstream console players and it's not the "tactical cam" and "party member switching" that will appeal to them.
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lk13
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 251 Likes: 696
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by lk13 on Feb 8, 2023 14:12:33 GMT
I just really hope that they don't fuck this up, and actually learned from their mistakes. I mean hey, there's nothing else we could do on our end but pray it comes out good
Might as well down a shot or two in the meantime...
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Post by fairdragon on Feb 8, 2023 14:56:34 GMT
In DAO we have as Locations: 1. Orzammar 2. Redcliffe 3. Circle Tower 4. Brecilian Forest
5. Denerim 6. Frostback Mountains
and Origins: 1. dwarf 2. mage 3. Dalish Elf 4. City Elf 5. human noble
So 5 different Nation could be possible.
I disagree. In DAO we had one location: Ferelden (technically two, if you think the Dreep Roads were big and distinct enough to be separated from Ferelden but that's mostly semantics). The locations you listed were parts that made up Ferelden's identity. One village/forest/tower/section of the Deep Roads is not equal to one nation. There is a pretty reasonable fear of spreading themselves too thin with showcasing more of Thedas than they can reasonably and properly present in a satisfying way. Remember Val Royeaux's one market that is more pitiful than the Denerim Market District in DAO. The Location i mention aren't Val Royeaux's size. They are bigger and have more than 1 mape.
And they are technically Ferelden, but they have different Culture.
Orzammar, the Dalish elf and the Frostback Mountains aren't like Ferelden is culture wise. So if you're really critical it's only 4. That is the reason i use DAO, because I think it's best done there.
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Post by Hanako Ikezawa on Feb 8, 2023 16:21:23 GMT
So 5 different Nation could be possible. Just going to throw out here that people did suggest that these locations were highlighted on the map that was issued with some editions of Tevinter Nights. It showed some of the major urban centres and locations from previous games in the south and then has Antiva City; Arlathan Forest; Minrathous; Nevarra City/Grand Necropolis and Weisshaupt in the north. Based on leaks, concept art and short stories, visiting each of these locations does seem a distinct possibility, with perhaps the Deep Roads thrown in for good measure. If the article is correct and we will be leaving our hub via eluvian, then that could be based just about anywhere, even Kirkwall (which is where the Inquisitor and Varric are based after Trespasser), and we can fast travel between these locations without having to traverse vast empty spaces in between or the writers having to worry about time taken to do so. Where is it said Kirkwall is where the Inquisitor is based? My game has them living in Antiva.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 916 Likes: 3,186
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Post by Ravenfeeder on Feb 8, 2023 17:21:12 GMT
I just really hope that they don't fuck this up, and actually learned from their mistakes. Trouble is, everyone has different ideas about what they've fucked up in previous games, so everyone wants them to learn different lessons.
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Post by xerrai on Feb 9, 2023 0:04:22 GMT
I just really hope that they don't fuck this up, and actually learned from their mistakes. Trouble is, everyone has different ideas about what they've fucked up in previous games, so everyone wants them to learn different lessons. Makes me wonder how they will handle the healing system. People generally despise how there was no magical healing in DAI (sans for a specialization's revive spell), but I've also heard people criticize the healing systems in previous games just as much. It allegedly either made healer mages feel mandatory or how the mere existence healing mages encouraged the game devs to make the bosses into major health sponges to compensate for said mages. So it begs the question how they will handle the healing system in future games, and if said system will be able to exist in balance alongside the barrier/guard system that may have been carried over from DAI.
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Post by river82 on Feb 9, 2023 2:14:20 GMT
I mean it looks good? I have a question mark over the combat, imo Bioware's combat in Dragon Age has been pretty bad so hopefully it feels really impactful or at least just fun in this latest release. You can't really tell from a 5 second gif though. Fingers crossed. You spend so much of the game in combat that I feel it really needs to work, and I did not feel happy with what we got in Inquisition. I don't care if it's hack and slash, I just hope it's good hack and slash. But otherwise I like the graphics, the UI, the gear screen looks really clean and nice. I love that the graphics continue to be stylised and not going after a more realistic approach. I don't care that they're moving away from being a Squad RPG, I've been feeling like the Squad part has kinda been tacked on recently anyway. There's always BG3, Pathfinder Wrath of the Righteous, and Wasteland 3 if people are really looking for Squad RPGs, all of them excellent.
It does feel like it's a 2024 game at the minimum though. The leaks make it feel like it's not close to release.
Not going to read too much about this leak though. IMO it's a couple of years away and I don't want to get hyped so far from release. I'm pleasantly surprised though, I know that there's a lot of doom and gloom around but I feel excited looking at the screenshots and the gif.
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Post by eaglepursuit on Feb 9, 2023 3:50:35 GMT
Agreed. Even though this stuff is apparently several months old, it doesn't portend well for a 2023 release date. However, maybe the marketing campaign will come to life sometime this year?
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Post by biggydx on Feb 9, 2023 4:29:06 GMT
I see it took us 3 days to get to the "true fan" strawman. Longer than I expected, honestly, this place is not as toxic as some would have me believe. Claps all around. We're in the pre-Alpha optimism stage right now...once we know more grief, rage, and denial will abound. If Lenny returns, you know shits about to go down lol
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Post by fluffysmom on Feb 9, 2023 7:47:35 GMT
Was just skimming through the twitter thread out of boredom. Page 56. Mark tweeted a picture of a rook piece on a chess board. Remembered some folks discussing what the name might mean. (Chess or bird or whatever)
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Post by gervaise21 on Feb 9, 2023 9:04:25 GMT
Where is it said Kirkwall is where the Inquisitor is based? My game has them living in Antiva. They are given a title and, I assume, a holding in Kirkwall by Varric, which I assumed that the Inquisitor might use as their base for official business, not wanting anyone else to become a target for Solas and his agents. Also, in Tevinter Nights, Varric in Kirkwall seems to be being used as a hub for information, so I presume the Inquisitor can't be far away. This would apply to any of the Inquisitors, no matter who they romanced. So, whilst they might hang out a fair bit in Antiva with Josephine's family, they would keep in touch with Varric in Kirkwall and return there as necessary. When the Antaam invaded, I could see them evacuating Josephine's family to Kirkwall for safety whilst the threat was dealt with. They were using merchant ships, which wouldn't be much use against Qunari dreadnoughts, so it would be better to move them to a safer port further south as well. I have to admit to being curious as to where exactly they have decided to base the Inquisitor post Trespasser. They ruled out Skyhold with the TN story and it would need to be north of the Waking Sea if they anticipated moving their operation into lands beyond those we crossed in the other games. However, if they are not going to be directly involved in DA:D, then it has to be somewhere away from the main action. That is why I wondered about the significance of Varric giving us a place in Kirkwall.
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Post by Giant Ambush Beetle on Feb 9, 2023 11:32:37 GMT
We don't even know would next protagonist be a Grey Warden. You can use Grey Warden Armor in DA2 and DAI after all. We do know that the playercharacter is a male elven Grey Warden. This screenshot says it all.
Are other origins possible? Yes but one if not the only option is to play as Grey Warden or i guess become one after some quests.
You know what I miss? The old fantasy RPG UI's. This UI - and also the previous UI from Inquisition too- look like they belong to a sci-fi app game, not an AAA high fantasy game. Clean rectangular slots, neon colors, stylized symbols, standard modern fonts, overall very simple and really non-immersive. I find it really ugly, it looks like very little effort was put into it (Inquisition too) and I have no clue why anyone would use such style for a fantasy games.
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Post by Unicephalon 40-D on Feb 9, 2023 12:02:42 GMT
You know what I miss? The old fantasy RPG UI's. This UI - and also the previous UI from Inquisition too- look like they belong to a sci-fi app game, not an AAA high fantasy game. Clean rectangular slots, neon colors, stylized symbols, standard modern fonts, overall very simple and really non-immersive. I find it really ugly, it looks like very little effort was put into it (Inquisition too) and I have no clue why anyone would use such style for a fantasy games. True the fonts themselves are very modern looking too. Then again I am not sure if this is the final look. I thought Inquisition was kinda fine, mostly good, some response problems though and maybe tad too big elements overall.
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Post by Vall on Feb 9, 2023 14:08:42 GMT
I have no clue why anyone would use such style for a fantasy games. The biggest reason would be readability. Having fancy paperlike UI texture and flowery fonts is nice for feel, but it can make things harder to read. I don't have particular preference for either, both have their pros and cons.
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Post by Grog Muffins on Feb 9, 2023 15:54:59 GMT
My big question is will we now have arrows on a number rectangle or the ability to input numbers manually when we buy shit from merchants or am I going to have to once again mash enter or space bar if I wanna buy multiple things of the same item?
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