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Post by wickedcool on May 5, 2024 1:24:54 GMT
You kill shadowheart or your lover and yes your companions will all attack you
You attack the grove and companions leave
You side with a certain enemy and 2 companions will attack you (not going to spoil that
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Post by TabithaTH on May 5, 2024 20:37:33 GMT
1 and 3 are specific to one particular Origin. If you don’t play that origin, the options never come up. Plus, if you get the lover scene, you are most likely trying to fight it and thus not get attacked by the rest of the camp. Wyll and Karlach will leave/attack if you kill the grove, otherwise companions usually* only leave of their free will if you refuse to help them with their personal quests. Even then only Gale seems to leave in act 1, everyone else will leave at the very end of their quests if you go against their wishes. Experimented a bit with this, (though I was on good terms with everyone, except SH and Laezel which was on a different PT where I mostly ignored them). Generally companions just don’t care if you do their quest or not, unless you actively impede them. Obviously Gale will leave pretty early if you refuse to help him. Not taking Astarion along when doing his quest made him yell, but you could easily persuade him it was for the better. If you refuse to help he can leave without a chance to persuade him to stay. Also If you romance him and he is acended, you can kick him in the nethers for being a toxic jerk and he will leave I don’t think there’s anything you can do (other than the grove) to make Wyll or Kalach go. Even allying with you-know-who didn’t make Karlach leave. Karlach did want to remind me of the paladins before moving on to the mountain pass, so maybe not doing that makes her leave. I could see Jaheira and Minsc turn on you at the tribunal However, this is one thing I never checked. Did a ‘kill everything’ PT and it honestly wasn’t that interesting. Only left Shadowheart and Laezel alive. SH wanted to leave after I destroyed someone from her quest, but that wasn’t until the end of Act 3. I reloaded and just avoided talking to her, since she only leaves if you start a conversation. So she stayed on. I killed (optional) people from part of Laezels quest and she yelled a bit and then returned to not caring. I suspect she might attack at a certain point if she’s present and hasn’t taken the loyal route I used hirelings and went the aforementioned route, so I didn’t get to test that out. *Potentially they’ll also leave with low enough approval, but then you’d have to go out of your way to make them hate you enough. There's also opportunities for you to kick them out, but they are situational and this discussion is about them choosing to go.
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Post by wickedcool on May 6, 2024 3:36:26 GMT
By this is all more than dai. If you ignore the dai companions I guess you get neutral approval and potentially your only loss is solas possible 1 to be head sister and Solas If you do the Bg3 individual quests they are far more enriching
The dai experience is much more shallow in every way
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Post by TabithaTH on May 6, 2024 7:15:37 GMT
I am not trying to say one is better than the other, simply inform of what my experiences have been so others can make up their own mind.
My first comment on 2 of your 3 points is relevant for context for people who have not played/gotten that far. You presented it as a definitive ‘this can happen regardless’ when in fact it is dependent on origin.
I could write an essay about this topic, but after almost a page, I think it's better to stick to 2 paragraphs (well 3, but this one doesn't really count). It’s fascinating when you start analyzing decisions and why they were made.
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Post by fairdragon on May 6, 2024 11:14:09 GMT
Ok maybe I’m misremembering dai Where is this neutral tone you are talking about. We have less grey choices in dai than in Bg3. 99% of those choices had 0 impact on the game For me grey choices and impact on the game are 2 different things. And you are right DAI have not that much impact on the game itself. But it have grey choices where you don't get the right answere quickly. (What witchcocktor had explained better on page 18) Who are you sending to die? Who do you save from the clutches of evil? Who gets the ancient knowledge?
It is a question of what do you like more.
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Post by wickedcool on May 6, 2024 14:59:19 GMT
Just to be clear I think dai is a great game and I’m pretty sure I will play dreadwolf unless they utterly destroy it and I don’t
That choice I mentioned where you kill your liver or don’t for me is the same as say the dragon age origin. If you play city elf or human noble etc you get a unique experience. It’s part of why it’s the most replayed for me as it’s the most immersive followed by hawkes. I felt the act 1 hawks choice was way more devastating than the dai fade choice estimate ecially if you have stroud as choice 2
As I play Bg3 nonstop I notice new things everyday
One of the early bosses has unique insults for every race and even sexual identity of your hero. The amount of effort and love that went into an encounter that isn’t mandatory The unique hero with the lover. Once again this is a choice many won’t choose and yet hours and hours are given to it. When I played basically an x carta dwarf in dai I begged for scraps of immersion and its the only dwarf origin and that immersion is mostly some scraps of paper in a dwarven outpost with no name carta thugs
In the hinterlands you go around recruiting people (one is a scout and I think the other list his lover etc). They have 1 line of dialogue and you never see them again . Bg3 there’s a certain character you can rescue in act 1 or you can kill him/leave him. If you are a good playthrough this character reappears multiple times and can go to camp. Plus there’s another that can show at your camp
This isn’t a 2023 technology thing. It’s a love of craft thing and it’s not my fault they cut corners due to a bad engine it’s theirs
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Post by TabithaTH on May 6, 2024 16:00:20 GMT
Just an FYI. The reason Larian put so much effort into that specific origin is because it used to be the default story for a custom character. I think they decided that people might want to just play a character without a set background, so they branched it off as an origin option instead.
And yeah, after realizing that backgrounds are merely for inspiration, I regretted not making most of my characters origin instead. I got 1 line referencing my Noble and it was only because I had seen that scene before that I noticed it was slightly different. Nothing about it directly referenced my background.
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Post by celestielf on May 6, 2024 16:57:45 GMT
Just to be clear I think dai is a great game and I’m pretty sure I will play dreadwolf unless they utterly destroy it and I don’t That choice I mentioned where you kill your liver or don’t for me is the same as say the dragon age origin. If you play city elf or human noble etc you get a unique experience. It’s part of why it’s the most replayed for me as it’s the most immersive followed by hawkes. I felt the act 1 hawks choice was way more devastating than the dai fade choice estimate ecially if you have stroud as choice 2 As I play Bg3 nonstop I notice new things everyday One of the early bosses has unique insults for every race and even sexual identity of your hero. The amount of effort and love that went into an encounter that isn’t mandatory The unique hero with the lover. Once again this is a choice many won’t choose and yet hours and hours are given to it. When I played basically an x carta dwarf in dai I begged for scraps of immersion and its the only dwarf origin and that immersion is mostly some scraps of paper in a dwarven outpost with no name carta thugs In the hinterlands you go around recruiting people (one is a scout and I think the other list his lover etc). They have 1 line of dialogue and you never see them again . Bg3 there’s a certain character you can rescue in act 1 or you can kill him/leave him. If you are a good playthrough this character reappears multiple times and can go to camp. Plus there’s another that can show at your camp This isn’t a 2023 technology thing. It’s a love of craft thing and it’s not my fault they cut corners due to a bad engine it’s theirs I think this comes down to (1) the resources a dev has and (2) how they use those resources. For example, BG3 (arguably) has more side characters who weave in and out of the plot; DAI has more companions (and there *are* still side characters who weave through the plot. Harding and Krem, for example; I'm sure there are more). If a character like Dame Aylin was in a Bioware game, you can bet she would be a full companion and not just a camp buddy. DAI has way more minor npcs as well because DAI has way more areas than BG3. It's all a balancing act. And while BG3 worked better for you, DAI worked better for me, purely for narrative reasons. I also felt like I got plenty of reactivity and immersion playing an elf in DAI (despite some silly "what's a Mythal?" moments). I played a high elf in BG3 and barely got any reactivity at all. There's so much more to FR elf lore that BG3 just ignores, and as a huge elf nerd I was disappointed. Most of the people who say BG3 has great race reactivity play Drow, who get the most reactivity of any race. At least with DAI my character being Dalish is remarked upon a lot (from beginning to end), my character has her own cultural identity she can talk to others about, the main plot and its revelations about the ancient elves impacts my character's whole belief system, etc. But I'm sure elves get more story ties in DAI than dwarves do, other than the stuff in Descent.
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Post by wickedcool on May 6, 2024 18:42:34 GMT
That’s actually not true-Bg3 has 10 companions
Krem is barely in the game. They are cool however they are basically in some scripted scenes at the sword coast (one of the dialogue choices is awful for someone just meeting a transitioned individual) . Hey I wish item all the love but they are maybe a future cameo
Harding shows up to tell you the area answers questions but not really. She basically the narrator of Bg3.
99% of these npcs have 1 line of dialogue and you can’t even interact with them again. They don’t respect it and you can’t click on them
The resources were filled on big expansive areas filled with not a lot Storm coast-beautiful area. Locked areas for future war-table areas Your people killed so you meet bull-cool Then you investigate the bandit stronghold and fight a no personality guy with 2 dogs and if you do the mission a certain way you can recruit his followers but it doesn’t matter
Giant vs dragon-awesome and cool fighting the giant as dragon leaves and if you put enough effort in you can fight dragon later
These areas by the way are not connected. You must fast travel. Bg3 give you at least the illusion you are walking from area to area
The resources were spent on the areas period and dragons For the most part Npcs weakest in the 3 Dragons hands down the best. Best dragons Darkspawn-until dlc weakest in series and I would argue the dai ones were better Demons-mixed bag but the talking ones are weakest Animals-the spawning etc just ok. Cool bears and wolves Bandits/carta-weakest in series Qunari-dlc best Spiders-dao did it better
Me personally monsters Bg3 vs dai Dragons-dai best Demons-not even close Bg3 by a lot Spiders-Bg3 Undead-Bg3 Bandits-every bandit is unique in bg no contest Wolves vs wargs-Bg3 Bears-Bg3 Dark spawn all vs say goblins and savage humanoid types-hands down Bg3
Crafting Maybe a tie-armor and weapons schematics plus pommels dai however potions and coloring outfits Bg3
Magic-sorry Bg3. Not a fair comparison but Bg3 effects etc are better. I do like the staff movement in dai
Companions-I’ll give the edge to dai for some. Neil newbon one best performance
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Post by fairdragon on May 7, 2024 9:41:00 GMT
I summarize what I said before:
Gameplay: no one wins, but DAI is playeble.
Companions: DAI wins, because the companions aren't written excessively. BG3s companions are most to over the top for me.
Impact on the game: BG3 wins by far.
Grey choices: DAI wins.
Engaging story: DAI wins, because they manage to captivate me from the first minute.
Maps: No one wins. I want DAO back or give the win to Pathfinder.
Monster/crafting and more: aren't importent for me. I ignor them most of the time.
Best games i have played: DAO, BG1 and Pathfinder WotR.
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Post by Heimdall on May 7, 2024 10:53:08 GMT
Not sure where to put this, so just going to drop it in a few places because it tickled me. The creator of the manga Dungeon Meshi (AKA Delicious in Dungeon) is a massive DnD and WRPG nerd, so she drew this page of some of her favorite elves. You'll notice a few familiar ones.
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Post by witchcocktor on May 7, 2024 18:17:28 GMT
Ok maybe I’m misremembering dai Where is this neutral tone you are talking about. We have less grey choices in dai than in Bg3. 99% of those choices had 0 impact on the game For me grey choices and impact on the game are 2 different things. And you are right DAI have not that much impact on the game itself. But it have grey choices where you don't get the right answere quickly. (What witchcocktor had explained better on page 18) Who are you sending to die? Who do you save from the clutches of evil? Who gets the ancient knowledge?
It is a question of what do you like more.
Exactly. I never made any argument that DA:I's roleplay choices have impact to the gameplay, actually I said that it's a freaking shame that while our decisions are massive and change the world around us, it's not felt in the actual gameplay itself. BUT, even so, I appreciate the gravity of our decisions and how they don't boil down to whether you kill someone or not or whether you're an asshole or not. I still, to this day, struggle with whether I want to go with templars or mages, and whether I want them to be free allies or not, and I have 1000+ hours in this damn game. The setting and world of DA by large is also more interesting, where even if my decisions don't affect the gameplay, I'm still incredibly invested in my decision making and how it affects the world, even if it's all in my head. BG3 does illicit this kind of emotion or behavior in me. BG3 is more of a Skyrim-type RPG to me, where it's more of a sandbox where you will do as you fit, and it works well for the game. But in my RPGs, I genuinely want to immerse myself into the story and characters, and not just have them as disposable, easily ignorable side things, which it often feels like in BG3.
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Post by wickedcool on May 8, 2024 11:54:03 GMT
That’s dais big fault unlike dao. The decisions are all in your head
Origins is the closer comparison to Bg3 as dai is really the godfather 3 of the franchise(obscure reference but it’s regarded as the bad movie of the 3)
Hey I’m watching th you. I played dai and I struggled with mages until I knew I would get better treasure by siding with templars and the roleplaying portion was just better. For me personally I struggled a lot more in dao, the who to save in awakening and da2 family decisions
There was more roleplaying in Skyrim at times than dai
Examples At some point in the game you are at a meeting to decide stormvloak territory vs imperial. For brief moments there is actual anger at that table and possible betrayal etc The shopkeepers-every 1 more roleplaying than dai More roleplaying on how to control your Dragonborn powers vs dai More roleplaying of your vampire/rogue/darkbrotherhood etc specializations vs dai
I shouldn’t even be able to make these
In Bg3 once you make your romance choice it feels more real than my dai choices. It wasn’t like that with morrigan in dao. Morrigan was way more special than Cassandra etc. the developers knew it 2
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Post by dis_Op2399 on May 8, 2024 13:55:29 GMT
The decisions are all in your head So Champions of the Just vs In Hushed Whispers was just in my head? Wow, big if true. Fact is Larian were too cowardly to actually gatekeep any real exclusivity into the game because of the Karens whining about "forced replayability" and "not respecting my time". They even, and this is truly pathetic, "allowed" the Minthara knock out bug a few patches in, so players can get her down the line on a good playthrough alongside Halsin. But it remains highly buggy and meta. It was clearly never designed or voice acted with any of this in mind, and yet people treat it as though it's somehow canon. Most of the BG3 choices are bollocks for Durge and murder hobos, none of which I give a solitary fuck about. Take Shadowheart's big moment with Dame Aylin in the Shadowfell. Where's the grey morality there? Save a woman who's been trapped and tortured for a century, and can also can aid your coming battle, or just let her get killed for some crappy Shar headcanon? Or just kill her yourself for the lolz. Wow so profound. Which isn't to say that scene isn't fantastic if you do the right thing (the music especially) but in terms of meaningful choice? None. Then of course Larian have to undermine it down the road by making Aylin a bullish horndog for the lolz Nothing comes close to DAI's decision on who to leave in the fade. Granted some of that is due to it involving characters who've (potentially) had two previous games to build up a connection to the player. But it doesn't change the fact that it hits in the feels way harder than anything in BG3. Closest BG3 comes to any kind of compunction or pathos like that is towards the end with Orpheus. By that point though I'm so beyond giving a shit about a bunch of fascist space frogs.
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Post by wickedcool on May 8, 2024 16:06:36 GMT
Going to disagree as really in the fade there are 2 choices Hawke vs allistair and 99% of players don’t have this as a choice. Most have the default as most don’t pardon logain or have allustair become the warden. I feel confident in that number
Yes you have to sacrifice most likely the default warden who you barely know. I’m sorry but the gale (insert profanity) decision is much more heartfelt for me along with every other companion decision unless I actives hawke or allistair but I’ve never had to make that choice
And the dai game doesn’t give a bleep if you do. You and hawke make a speech to the surging wardens but hey guess what after that it’s all in your head. They aren’t in the battle as helpful allies. None are Hawke or the warden leaves which is ridiculous!!! Cory destroying the world and your off to investigate how the corruption of wardens happened especially if it’s hawks who has blood that can help
Your argument is you don’t give a bleep about the people in Bg3. That’s fine but it would have been a lot more impactful if say there were consequences to leliana in the mage time jump but instead it’s a what if dr who timey whimey nonsense
The Bg3 hero is a lot more like the warden which is the bedrock of the da franchise. The most asked question is will our warden appear ever again. Is have going to find our warden. Moreigan is there and the hardcore players get a breadcrumb on the wardens life after dao
Me personally and that’s me I like the warden style. They would fit in Bg3 perfectly.
As far as the retcon of minthara tell that to those who killed leliana in dao . That’s a nonsense argument. I played with the tapestry on my second playthrough to see logain and Conner from dao. I appreciate what Laurie’s did. Not sure why that even bothers you. Kill her for all I care it’s your choice. Not going to boo them for appeasing fans. Minthara was better implemented than the poor souls you save in haven. Certainly better than how they explained sten and all thehornless mercs qunari in dao
I beeping applaud larian. The paying customers said please give us a way because she’s an awesome character but I hate doing the choices. Fine why not it’s just a game. I love the bleeping way I can spare a boss by making a deal and they decide to show up to help in the fight unlike jerk hawke who fyi wasn’t my hawke
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Post by fairdragon on May 10, 2024 9:06:09 GMT
In Bg3 once you make your romance choice it feels more real than my dai choices. I totally disagree. At least with the male romances. The male romance feel very real. At least for me. But the question is what is real in your opinion? For me BG3 romances gives me a headache. The only one i can see work for me is Lae'zel.
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Post by fairdragon on May 10, 2024 9:32:31 GMT
Yes you have to sacrifice most likely the default warden who you barely know. So Jean-Marc Stroud is not a human beeing in your eyes? For me it does matter because i send a human beeing to death. Unlike DA2 where my sibling die to protect me. Not that impactfull, because i don't know their relationship. Yes you can make decisions in BG3 but they all of a level like DAO connor. At least what i have seen. I always chose the happy ending. But the well and fate decision doesn't have a happy ending. I will say we have different preferences. You love when something change aktivly and i love grounded stories.
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Post by wickedcool on May 10, 2024 11:54:15 GMT
Ok I can see your point. You have a preference in a game. For me it’s the totality of the game
For those of you who want a male romance I found Gale to be a suprise. The initial gate is he needs basically a magic item every once in a while to survive. After that’s he’s also way more immersive than say Cullen. It’s great when you do good deeds to have gale really open up but that’s me
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Post by fairdragon on May 13, 2024 7:22:26 GMT
Ok I can see your point. You have a preference in a game. For me it’s the totality of the game For those of you who want a male romance I found Gale to be a suprise. The initial gate is he needs basically a magic item every once in a while to survive. After that’s he’s also way more immersive than say Cullen. It’s great when you do good deeds to have gale really open up but that’s me I hope I am correct in assuming that you are talking to me.
Yes, i only talk about my preference. Because if i talk about the totality of the game, many gamer would begin to hate me. I am very picky. But every gamer have a preference, so their is no right or wrong.
As for Gale: The problem i have with Gale as i have mentioned in this Thread before is Mystra But i think he dies very often at the start (my guess). He have the same fate as Zevran.
And better than Cullen is hard. Cullen have a build up over 3 Games.
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Post by celestielf on May 13, 2024 22:11:24 GMT
From the standpoint of someone who wants a strong narrative in my rpgs, and to play a character who is the protagonist of the game, I disagree that Tav (or even Durge) comes close to the Warden. The Warden may be able to come from different origins, but at the end of the day they're the only person who can defeat the Archdemon (with help, of course). The Darkspawn Chronicles was all about how the Archdemon wins if the HoF is dead. The companion characters, as cool as they are, can't accomplish it without the HoF.
With BG3, the protagonist can be Shadowheart, or Durge, or a Tav with no story importance at all other than having a tadpole and being controlled by the player. At least with Origins, the protagonist always has a tie into the world, someone who knows them from the past, a personal enemy, etc. And again, the HoF is the only person who is badass enough to enforce all the treaties and stop the Blight. In BG3, Durge can be dead and Tav can not exist and nothing in the main plot changes if you play Astarion or something.
I know some people are really into the BG3 origins system (which is fine) but I'm personally not, and I'd rather see those resources go to make the player character someone special and central to the story. (Best examples I can think of are BG1/BG2, Kotor 1 and 2, and of course all the DA games, which let you customize your character but also give them strong narrative purpose. This makes the player character feel like a collaboration between the devs and you, the player).
I'm not trying to be totally dismal about BG3, because it is a good game and does a lot of creative things. I'm just trying to explain why it didn't capture me the same way that DA has.
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Post by colfoley on May 13, 2024 23:09:37 GMT
From the standpoint of someone who wants a strong narrative in my rpgs, and to play a character who is the protagonist of the game, I disagree that Tav (or even Durge) comes close to the Warden. The Warden may be able to come from different origins, but at the end of the day they're the only person who can defeat the Archdemon (with help, of course). The Darkspawn Chronicles was all about how the Archdemon wins if the HoF is dead. The companion characters, as cool as they are, can't accomplish it without the HoF. With BG3, the protagonist can be Shadowheart, or Durge, or a Tav with no story importance at all other than having a tadpole and being controlled by the player. At least with Origins, the protagonist always has a tie into the world, someone who knows them from the past, a personal enemy, etc. And again, the HoF is the only person who is badass enough to enforce all the treaties and stop the Blight. In BG3, Durge can be dead and Tav can not exist and nothing in the main plot changes if you play Astarion or something. I know some people are really into the BG3 origins system (which is fine) but I'm personally not, and I'd rather see those resources go to make the player character someone special and central to the story. (Best examples I can think of are BG1/BG2, Kotor 1 and 2, and of course all the DA games, which let you customize your character but also give them strong narrative purpose. This makes the player character feel like a collaboration between the devs and you, the player). I'm not trying to be totally dismal about BG3, because it is a good game and does a lot of creative things. I'm just trying to explain why it didn't capture me the same way that DA has. That does speak to sort of a 'writing 101' concept that I have mentioned that the protagonist should be the most important element of the story...think I butchered the explanation. But in these types of story if you are goign to have a strong central protagonist because they are the most important element in the story and the only one effectively which can explore a stories themes and defeat the antagonist. Like with the Inquisitor the Inquisitor was a larger then life very religious figure facing off against a very larger then life creature out of myth which was trying to change the religious status quo on the continent. With Shepard, granted kind of retroactively, but when Shepard became a cyberzombie it gave them the unique ability to stand up to the Reapers in a way that had never been done before...pretty sure at least two of the endings and maybe all three of them were only possible because of project Lazarus. And perhaps the best example of this is a contrast within the same franchise and two ways of telling the same character. Halo: In the games Master Chief is 'Special' purely because he is the most elite, augmented, luckiest soldier in the entire UNSC so he is able to stand up to the Covenant and be Earth's greatest hope.
In the show, while all of this is true, they also really played up Master Chief as being uniquely special. Giving him, it seems anyways, a unique connection to the Forerunners he didn't really have in the games along with Mackee, thus making the Halo more or less his 'destiny' and also heavily implying that he is some sort of reality bending determinator. My description probably does not do it justice but I am a fan, and a fan of those types of characters and he may now be the Ur example. Granted there are exceptions to these rules, sort of, out there sprinkled here and there. But generally speaking a protagonist has to be uniquely equipped to deal with the antagonist... And then you have things like ensambles or where an entire 'team/ crew' of people are a collective 'protagonist' and together explore the themes of the show or collectively deal with the bad guys if there are major threats. Stargate and Star Trek are pretty good examples of these, the Walking Dead. Thing about BG from what I've observed is not really sure what its trying to be. And maybe it is because of what you mentioned where anyone can be a protagonist but I don't get a pure ensamble sense from the cast nor do I get a strong protagonist thematic sense either. Indeed if the only connection of the story is the tadpole that would certainly imply the former rather then the latter.
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Post by wickedcool on May 15, 2024 13:51:40 GMT
The inquisitor basically copied the Skyrim Dragonborn
The warden and hawke didn’t have any special powers it was just ruthless leadership and alliances while the inquisitor was as said a mythical figure. Until dlc there was nothing special about hawke and then he/she isn’t even special in inquisition
There is no difference between the dwarf warden and the elf warden or the human warden or the awakening warden. The difference is the great origins and how you get that cool interaction late game (it obviously means more to defeat howe as a human or city elf)
You clearly haven’t played Bg3 as you are correct you can play the game as a astarion or the durge or shadowheart but just like the warden they have special protections and the game ends if you mess up that protection. And if you do it on honor mode guess what it’s game over . Just like dai you can make alliances and they show up to help
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Post by Ravenfeeder on May 15, 2024 17:50:46 GMT
I *like* the non-DUrge protagonists in BG3 not being special, except in their circumstance. The Warden wasn't really special either except in being competent, which attracted Duncan to them The Origins helped define them and it would be nice if all RPG's did something similar, but it's a huge amount of work for little return, so I understand why they do not. I didn't feel the HoF was the only one who could defeat the Archdemon, it's pretty obvious from the lore that the Wardens have got killing them down pat, if the HoF failed then another GW would be along soon enough. Anyone could do all the things in both DA and BG, but it's the Protagonist who actually does.
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Post by wickedcool on May 15, 2024 19:41:29 GMT
Dao required a ritual so you could survive. It’s your warden blood that makes the fight winnable and allistair is the same as you. If Duncan or the warden you free had survived or the secret warden takes the killing blow for you it’s the same outcome since this really defeats the Bg3 argument
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Post by fairdragon on May 16, 2024 8:16:05 GMT
The warden and hawke didn’t have any special powers it was just ruthless leadership and alliances while the inquisitor was as said a mythical figure. Until dlc there was nothing special about hawke and then he/she isn’t even special in inquisition Wrong, the wardens are a special organisation. They don't get sick and die when they get in contact with darkspan blood. So our warden have special power, but it is passive. Only hawke is a normal person so DAD go back with the HC to DA2. And i like that very much. In BG3 i don't know who tav is. Because he lost his memories. Boring. Also the Tadpole isn't something i like. And the last time i checked it have no consequences at all.
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