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Post by Hanako Ikezawa on Nov 18, 2023 21:22:27 GMT
Eh, the “A Warden has to die” twist wasn’t really a twist since almost everyone thought that the moment they said a Warden is the only one who can kill an Archdemon. In that thought I personally don’t count Sovereign being a Reaper as a twist since we knew Reapers were an advanced synthetic race and how many times we heard “It’s Sovereign doing this for Saren” by then. As for Solas, that wasn’t a 3rd Act plot twist but a teaser for the next game. Also personally saw him being the Dread Wolf since before the game but definitely after first talking to him but that’s just me I guess Sovereign being a Reaper wasn't The Twist in ME1, it was that everyone was galactic cattle since essentially forever. DAI's Solas was The Twist. You don't have to agree, but it was what people experienced with faces due to not paying enough attention. Other players are not you. Agreed with DAO but technically it’s at least more of a swerve than a twist. 1.That’s not a twist though, since the only time we hear of races before the Protheans is Liara saying there is a pattern of advanced races disappearing so we already knew that. 2. But it’s not an Act 3 twist, which means it’s a game that didn’t do that so it’s not a staple of BioWare games. Overall if these tiny things are considered twists, then MEA absolutely has twists.
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SwobyJ
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Post by SwobyJ on Nov 18, 2023 23:05:36 GMT
A plot twist is just an extreme change in the story meant to shock the audience. That's what it was. Not going to keep talking about this because I'm not prepared for people ignoring how impactful this *twist* was to players at the time.
Yes MEA has twists. They're just flat duds.
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Post by Hanako Ikezawa on Nov 18, 2023 23:07:47 GMT
A plot twist is just an extreme change in the story meant to shock the audience. That's what it was. Not going to keep talking about this because I'm not prepared for people ignoring how impactful this *twist* was to players at the time. Yes MEA has twists. They're just flat duds. As you said, “Other players aren’t you.” To others they were bigger twists than anything the Shepard Trilogy did.
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Post by SwobyJ on Nov 18, 2023 23:13:12 GMT
A plot twist is just an extreme change in the story meant to shock the audience. That's what it was. Not going to keep talking about this because I'm not prepared for people ignoring how impactful this *twist* was to players at the time. Yes MEA has twists. They're just flat duds. As you said, “Other players aren’t you.” To others they were bigger twists than anything the Shepard Trilogy did. Yeah and I find that really funny.
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Post by themikefest on Nov 18, 2023 23:21:26 GMT
Does MEA suck? yeah, it does. It also, at least for me, didn't make sense. It would have been better if it took place after the events of ME3, that way it would make sense for some to leave for another galaxy especially if they lost everything. Garson wakes up one morning with a wild hair up her fifth-point-of-contact wanting to go sightseeing in another galaxy. During the project she realizes she doesn't have enough funds to finish. But, she is saved by a benefactor who had what sounds like an endless amount of funds/resources. Had Garson not come up with her silly sightseeing trip, what would the benefactor have done with all those resources it/he/she/they/whatever while the galaxy is being harvested by the reapers? The beginning of the game was lame at best. We're on a human ship yet the medic is an asari. Hmmm. Does that mean there's a human medic on the asari ship? In the medbay, Ryder can wait while they revive their sibling being that it helps to see someone familiar when waking up. What? Who was there for the Ryder the player chose? Why couldn't the sibling wakeup in the same spot as the other Ryder? That's right, Bioware needed an excuse, a very lame excuse, to have the sibling out of the game for a time. I believe it would have been easier to have the sibling wake up suffering symptoms from the long journey causing them to miss part of the game. In the next room, a mechanical failure happens, but the maintenance personnel, you know, the ones who were trained to maintain/fix/diagnose whatever problem arises can't because they don't have a scanner. Ryder does. Wow. What's the point of having maintenance when Ryder can do their job? In the locker room, Cora tells Ryder he/she may want to get their helmet. Really? Are you going to tie their shoelaces as well Harper? Then the sam voice thing says a sidearm is required a firearm. Ryder says are we expecting trouble? Well little one, it makes sense to expect the unexpected, so it does make sense to grab a firearm. You have no idea what you might encounter. It's better to be prepared instead of not. Didn't you learn this while in the circus, I mean Alliance? Didn't that N7 father of yours preach that to you? On the shuttle Ryder is introduce to Kosta. What? You're both on the pathfinder team and now you're getting to know each other? Hmmm. Lets back up. Why wasn't the pathfinder team and pilots woken up a few days or a week before arriving? Tthey can give their equipment the once over to make sure everything is in working condition. Go over any scenarios of what they might encounter and most importantly, get to know the other members of the team to become familiar with each other. Once the ship enters the cluster, the pilots get in their planes to escort the ship to wherever while at the same time making sure the path is clear. I will add one more. Just before boarding the shuttle to go to the hab 7 planet, the player can see all that empty space in the hangar. When on the Nexus, the player learns all the tempest ship are damaged/destroyed but one. Why weren't they parked on each of the ships travelling? And for a bonus offer, why wasn't there a pathfinder on the Nexus? As it turns out Garson and her refugees contributed to some of the problems they encounter. The biggest why the game sucks? There were no quarians in the game. I believe it would have been better if there were no asari instead of no quarians
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Post by Noxluxe on Nov 18, 2023 23:50:40 GMT
The beginning of the game was lame at best. We're on a human ship yet the medic is an asari. Hmmm. Does that mean there's a human medic on the asari ship? In the medbay, Ryder can wait while they revive their sibling being that it helps to see someone familiar when waking up. What? Who was there for the Ryder the player chose? Why couldn't the sibling wakeup in the same spot as the other Ryder? That's right, Bioware needed an excuse, a very lame excuse, to have the sibling out of the game for a time. I believe it would have been easier to have the sibling wake up suffering symptoms from the long journey causing them to miss part of the game. If someone complained about having a doctor with a few hundred years of extra experience along to wake thousands of people from several centuries of stasis just because they happened to be of a different species, I'd personally start a petition to send that guy back to the Milky Way. And now that you mention it, Ryder waking up alone is actually a pretty significant first piece of characterization for Alec. Don't know about the coma being lame in the moment as opposed to them just waking up unfit for duty, but I'd agree that the twin spending the first half of the game comatose felt like cheap and pointless drama. Overall the start of the game was pretty strong though, in my opinion. Certainly not worse than ME3's.
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Post by SwobyJ on Nov 19, 2023 1:05:19 GMT
The beginning of the game was lame at best. We're on a human ship yet the medic is an asari. Hmmm. Does that mean there's a human medic on the asari ship? In the medbay, Ryder can wait while they revive their sibling being that it helps to see someone familiar when waking up. What? Who was there for the Ryder the player chose? Why couldn't the sibling wakeup in the same spot as the other Ryder? That's right, Bioware needed an excuse, a very lame excuse, to have the sibling out of the game for a time. I believe it would have been easier to have the sibling wake up suffering symptoms from the long journey causing them to miss part of the game. If someone complained about having a doctor with a few hundred years of extra experience along to wake thousands of people from several centuries of stasis just because they happened to be of a different species, I'd personally start a petition to send that guy back to the Milky Way. And now that you mention it, Ryder waking up alone is actually a pretty significant first piece of characterization for Alec. Don't know about the coma being lame in the moment as opposed to them just waking up unfit for duty, but I'd agree that the twin spending the first half of the game comatose felt like cheap and pointless drama. Overall the start of the game was pretty strong though, in my opinion. Certainly not worse than ME3's. MEA's opening was decent. I actually might like it more, in at least some ways if not overall, than ME2 and ME3. ME2 because in retrospect, wrecking so much stuff brought on narrative headaches, and ME3 because I wanted that damn 'trial' scene dammit! Button Awesome Era of Bioware
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Post by river82 on Nov 19, 2023 1:18:04 GMT
Off topic for a moment but I've always considered plot twists, or worse "subverting expectations" to be so overhyped. Firstly you can only do that once so a lot of the appeal automatically collapses on reread/a second playthrough. Secondly I value characters in novels, so I like just solid, character driven stuff instead of twisty turny things. Like the whole plot twist of KOTOR ... it's boring now. Spending time with HK-47 on the other hand is never boring.
So I don't mind there's no major plot twists with Andromeda that hit home. It's eh to me. My issue with the game is Bioware, imo, struggles with open world. Also I thought there were a bunch of missed opportunities, like the first time they arrived at Nexus was it? That whole deserted space station, that could have been an opportunity for some really atmospheric world building/storytelling. But I understand everyone was rushed and new engines and things.
Here's hoping the developers get the proper time and support to build a really awesome next Mass Effect ... (to release in 2035 heh).
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Nov 19, 2023 3:00:26 GMT
ME:A Isn't the best but it isn't the worst Bioware game in existence. That falls to CrapAnthem. ME:A could be better if they had just finished the game or at least given it its THIRD ACT. A staple of Bioware games is to have a major plot twist on entry into that third act: Your Revan, Your the Spirt Monk, Collectors are Protheans ect. An example you may understand is that of Ratchet's species not being extinct but in another dimension -though I don't think that occurs right before the Third Act of one of those games. Just getting caught up on the franchise. The ME:A we got had no major plot twists, no revelations and especially no conclusions. I mean a plot twist like the Angarians being the Jardaan or the Jardaan being "Precursor" Humans -cliché as either of those two is -would still have been better than what we got which was... nothing. Personally I would have preferred this after playing ME:A... The Meridian biome is also an active rogue roaming Death Star and its your moral duty to destroy Meridian to save the galaxy or to let Meridian exist while it kills everything else not on it -now that would have been satisfying. Disagree about that being a staple of BioWare games. DAO, DA2, DAI, and ME3 didn’t have huge plot twists either. Any plot twists they did have are on par with MEA’s, like the Angara being a created race or the Kett using other races to make Kett(even if this is a copy of Collectors=Protheans). Unlike the C=P twist these are not story driven plot twists. They are Plot holes. The Angara and Khett being similar -especially considering if you look at the anatomy of the Khett you can see Angara features through out -even the way the eyes and limbs move makes the Borg-ify process pretty much an astute catch. Though I will admit I liked the conversion process but believe it should have been ALOT more painful. If your going to ripoff the Borg then make it really hurt. Also who does it help discovering the Angara are being converted? No one. Your in no position to change the empire from your small place in the galaxy. Maybe the Khett Empire could be corrupt Jardaan whose technology went rabid? That I could grant you. Also the Angara being created brings up the question: Who let some out while others remained in stasis? Maybe the Jardaan ran out of time to release all? Or maybe personalities were not yet downloaded into the stasis Angara? Too many questions reside from these. A plot twist may have a hole two but can come to conclusion when some sensibility MEA does not. Again proof of no third act. If it had this it would have been a much better game.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
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Post by Atemporal Vanguardian-Debugger on Nov 19, 2023 3:00:53 GMT
ME:A Isn't the best but it isn't the worst Bioware game in existence. That falls to CrapAnthem. ME:A could be better if they had just finished the game or at least given it its THIRD ACT. A staple of Bioware games is to have a major plot twist on entry into that third act: Your Revan, Your the Spirt Monk, Collectors are Protheans ect. An example you may understand is that of Ratchet's species not being extinct but in another dimension -though I don't think that occurs right before the Third Act of one of those games. Just getting caught up on the franchise. The ME:A we got had no major plot twists, no revelations and especially no conclusions. I mean a plot twist like the Angarians being the Jardaan or the Jardaan being "Precursor" Humans -cliché as either of those two is -would still have been better than what we got which was... nothing. Personally I would have preferred this after playing ME:A... The Meridian biome is also an active rogue roaming Death Star and its your moral duty to destroy Meridian to save the galaxy or to let Meridian exist while it kills everything else not on it -now that would have been satisfying. Disagree about that being a staple of BioWare games. DAO, DA2, DAI, and ME3 didn’t have huge plot twists either. Any plot twists they did have are on par with MEA’s, like the Angara being a created race or the Kett using other races to make Kett(even if this is a copy of Collectors=Protheans). As to Dragon Age and ME3 they do have plot twists that are important and advanced the story and not outright brazen holes. Granted maybe not as grandiose as Revan... but to start with DAO has two imo -I don't consider the "Warden must die to kill dragon a plot-twist. The two here are certain outcomes of the Landsmeet result in getting companion Loghain when not trying and story playing out with his view point can change your whole view of the game. The other is Flemeth's shapeshift reveal -which though crude does have an overarching plot twist that -that she can what I call "ghost possess". DA2 as for plot twists does have the Bethany/Carver dual situation but that is seen a mile ahead. Then there is the Anders reveal but yeah lets skip that. The only one worth note here is the insane Merideth's lyrium sword that explains her role in the story and her increasing insanity and the satisfying end. DA3/I also has two for me. Those being Corypheus and Flemeth -again. Still both are a stretch -one for ultimately winning at immortality and the other being related to an elvish deity? OH and for me I don't care about Solas. He can stay where his twist is even if he ties in with one. As to ME3 as much as he is distained its still there: One word: Udina. There is also the plot twist we were given of the Hudson to that goes reverse to his statement: RED, GREEN, BLUE.
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Post by Hanako Ikezawa on Nov 19, 2023 17:16:29 GMT
Disagree about that being a staple of BioWare games. DAO, DA2, DAI, and ME3 didn’t have huge plot twists either. Any plot twists they did have are on par with MEA’s, like the Angara being a created race or the Kett using other races to make Kett(even if this is a copy of Collectors=Protheans). As to Dragon Age and ME3 they do have plot twists that are important and advanced the story and not outright brazen holes. Granted maybe not as grandiose as Revan... but to start with DAO has two imo -I don't consider the "Warden must die to kill dragon a plot-twist. The two here are certain outcomes of the Landsmeet result in getting companion Loghain when not trying and story playing out with his view point can change your whole view of the game. The other is Flemeth's shapeshift reveal -which though crude does have an overarching plot twist that -that she can what I call "ghost possess". DA2 as for plot twists does have the Bethany/Carver dual situation but that is seen a mile ahead. Then there is the Anders reveal but yeah lets skip that. The only one worth note here is the insane Merideth's lyrium sword that explains her role in the story and her increasing insanity and the satisfying end. DA3/I also has two for me. Those being Corypheus and Flemeth -again. Still both are a stretch -one for ultimately winning at immortality and the other being related to an elvish deity? OH and for me I don't care about Solas. He can stay where his twist is even if he ties in with one. As to ME3 as much as he is distained its still there: One word: Udina. There is also the plot twist we were given of the Hudson to that goes reverse to his statement: RED, GREEN, BLUE. None of these are plot twists.
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Cyberstrike
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is wanting to have some fun!
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Post by Cyberstrike on Nov 19, 2023 17:18:53 GMT
This video sums up a lot of my feelings about good games.
This video sums up a lot of my feelings about review scores.
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Post by Hanako Ikezawa on Nov 19, 2023 17:19:10 GMT
Disagree about that being a staple of BioWare games. DAO, DA2, DAI, and ME3 didn’t have huge plot twists either. Any plot twists they did have are on par with MEA’s, like the Angara being a created race or the Kett using other races to make Kett(even if this is a copy of Collectors=Protheans). Unlike the C=P twist these are not story driven plot twists. They are Plot holes. The Angara and Khett being similar -especially considering if you look at the anatomy of the Khett you can see Angara features through out -even the way the eyes and limbs move makes the Borg-ify process pretty much an astute catch. Though I will admit I liked the conversion process but believe it should have been ALOT more painful. If your going to ripoff the Borg then make it really hurt. Also who does it help discovering the Angara are being converted? No one. Your in no position to change the empire from your small place in the galaxy. Maybe the Khett Empire could be corrupt Jardaan whose technology went rabid? That I could grant you. Also the Angara being created brings up the question: Who let some out while others remained in stasis? Maybe the Jardaan ran out of time to release all? Or maybe personalities were not yet downloaded into the stasis Angara? Too many questions reside from these. A plot twist may have a hole two but can come to conclusion when some sensibility MEA does not. Again proof of no third act. If it had this it would have been a much better game. That’s not lack of a third act. That’s setting things up for future games. They explicitly stated stuff like the Jardaan, Mysterious Benefactor, etc were part of a megastore that was going to cover multiple games. Just like how ME1 left many questions about Reapers but didn’t answer them.
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Cyberstrike
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Post by Cyberstrike on Nov 19, 2023 17:26:54 GMT
Unlike the C=P twist these are not story driven plot twists. They are Plot holes. The Angara and Khett being similar -especially considering if you look at the anatomy of the Khett you can see Angara features through out -even the way the eyes and limbs move makes the Borg-ify process pretty much an astute catch. Though I will admit I liked the conversion process but believe it should have been ALOT more painful. If your going to ripoff the Borg then make it really hurt. Also who does it help discovering the Angara are being converted? No one. Your in no position to change the empire from your small place in the galaxy. Maybe the Khett Empire could be corrupt Jardaan whose technology went rabid? That I could grant you. Also the Angara being created brings up the question: Who let some out while others remained in stasis? Maybe the Jardaan ran out of time to release all? Or maybe personalities were not yet downloaded into the stasis Angara? Too many questions reside from these. A plot twist may have a hole two but can come to conclusion when some sensibility MEA does not. Again proof of no third act. If it had this it would have been a much better game. That’s not lack of a third act. That’s setting things up for future games. They explicitly stated stuff like the Jardaan, Mysterious Benefactor, etc were part of a megastore that was going to cover multiple games. Just like how ME1 left many questions about Reapers but didn’t answer them.
Like the questions that was asked after ME1 like: what was Cerberus? How was humanity going to work with or rule the Council and what is the status of the Fleet after the Battle of the Citadel? Was Shepard going back to Illos, and so on.
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Post by jclosed on Nov 19, 2023 19:05:46 GMT
Well - It's just my take on it, but... The reason we have no final "plot twist" in ME-Andromeda is simply because the game was not finished. We where all expecting to see a DLC/Expansion that included those last missing Arks, but we never got one. It was even hinted at the end of the game that things where left unfinished, because of that last transmission. But... Bioware was sooo "extremely" busy to kick that bloody Anthem out of the door, that they could not be bothered by things like giving a Andromeda a decent ending.
I said it before, and I say it again. Andromeda could have been a great game if Bioware was not completely obsessed by that Anthem garbage. If they developed a decent (and finished) Andromeda, and took more time with Anthem (by putting it out a year or more later), they would have two decent games. But no - They HAD to blast both barrels at the same time, resulting in missing the target not once but two times...
Anyway - I do not agree that Andromeda sucks (if it was not obvious by now). I think a continuation of the story in Andromeda (with the remaining Arks, maybe some more races, and that mysterious race that has build all those strange buildings and artifacts) will not only "save" Andromeda, but also opens the way to a more intriguing story line that play's in both galaxy's.
Honestly - The worst thing that can happen in my honest opinion is to leave the whole Andromeda story in the dust, and get that Zombie Shepard raised for the third time (of course Bioware can choose to repeat that countless times if they want easy cheap money). If they go back the Milky way, they have a big unsolved Andromeda hole in the story that will keep stinging like a infected thumb...
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Nov 20, 2023 0:42:00 GMT
As to Dragon Age and ME3 they do have plot twists that are important and advanced the story and not outright brazen holes. Granted maybe not as grandiose as Revan... but to start with DAO has two imo -I don't consider the "Warden must die to kill dragon a plot-twist. The two here are certain outcomes of the Landsmeet result in getting companion Loghain when not trying and story playing out with his view point can change your whole view of the game. The other is Flemeth's shapeshift reveal -which though crude does have an overarching plot twist that -that she can what I call "ghost possess". DA2 as for plot twists does have the Bethany/Carver dual situation but that is seen a mile ahead. Then there is the Anders reveal but yeah lets skip that. The only one worth note here is the insane Merideth's lyrium sword that explains her role in the story and her increasing insanity and the satisfying end. DA3/I also has two for me. Those being Corypheus and Flemeth -again. Still both are a stretch -one for ultimately winning at immortality and the other being related to an elvish deity? OH and for me I don't care about Solas. He can stay where his twist is even if he ties in with one. As to ME3 as much as he is distained its still there: One word: Udina. There is also the plot twist we were given of the Hudson to that goes reverse to his statement: RED, GREEN, BLUE. None of these are plot twists. Sure they are not if you have played the game for the 1000th time. If however you never have before they can be considered as such. If you see different we can chalk that up to a massive difference of opinion. That all said... I will consider all of these far better plot twist than ANYTHING MEA gave us.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Nov 20, 2023 0:42:25 GMT
Unlike the C=P twist these are not story driven plot twists. They are Plot holes. The Angara and Khett being similar -especially considering if you look at the anatomy of the Khett you can see Angara features through out -even the way the eyes and limbs move makes the Borg-ify process pretty much an astute catch. Though I will admit I liked the conversion process but believe it should have been ALOT more painful. If your going to ripoff the Borg then make it really hurt. Also who does it help discovering the Angara are being converted? No one. Your in no position to change the empire from your small place in the galaxy. Maybe the Khett Empire could be corrupt Jardaan whose technology went rabid? That I could grant you. Also the Angara being created brings up the question: Who let some out while others remained in stasis? Maybe the Jardaan ran out of time to release all? Or maybe personalities were not yet downloaded into the stasis Angara? Too many questions reside from these. A plot twist may have a hole two but can come to conclusion when some sensibility MEA does not. Again proof of no third act. If it had this it would have been a much better game. That’s not lack of a third act. That’s setting things up for future games. They explicitly stated stuff like the Jardaan, Mysterious Benefactor, etc were part of a megastore that was going to cover multiple games. Just like how ME1 left many questions about Reapers but didn’t answer them. Megastore? I doubt anything would have sold from the MEA Titanic. That said in regard to your point about being set up for a cross game story. This sounds good to some but seldom will this work in cross games if you have multiple items of transference that must go though. Even in those cases your given information in game 1 that lets you know who is the enemy and what they are about. MEA didn't give you enough information for this to be viable. If you dare say Khett... Obi-Wan turns in his grave... I am sorry but your going to need more exposition into the topics of the Khett, Remenant and Jardaan if you are going to want this to work. Sure if we had gotten the DLC's and they had answered some questions I may be able side more with you on this. But as it stands you get hardly nothing to care about any of them one way or another being a villain. At least with ME1 by the end you know who the enemy is. Though I will say MEA's ending is much like that of Advent Rising. Why play it a second time through?
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Nov 20, 2023 0:57:20 GMT
Well - It's just my take on it, but... The reason we have no final "plot twist" in ME-Andromeda is simply because the game was not finished. We where all expecting to see a DLC/Expansion that included those last missing Arks, but we never got one. It was even hinted at the end of the game that things where left unfinished, because of that last transmission. But... Bioware was sooo "extremely" busy to kick that bloody Anthem out of the door, that they could not be bothered by things like giving a Andromeda a decent ending. I said it before, and I say it again. Andromeda could have been a great game if Bioware was not completely obsessed by that Anthem garbage. If they developed a decent (and finished) Andromeda, and took more time with Anthem (by putting it out a year or more later), they would have two decent games. But no - They HAD to blast both barrels at the same time, resulting in missing the target not once but two times...
Anyway - I do not agree that Andromeda sucks (if it was not obvious by now). I think a continuation of the story in Andromeda (with the remaining Arks, maybe some more races, and that mysterious race that has build all those strange buildings and artifacts) will not only "save" Andromeda, but also opens the way to a more intriguing story line that play's in both galaxy's.Honestly - The worst thing that can happen in my honest opinion is to leave the whole Andromeda story in the dust, and get that Zombie Shepard raised for the third time (of course Bioware can choose to repeat that countless times if they want easy cheap money). If they go back the Milky way, they have a big unsolved Andromeda hole in the story that will keep stinging like a infected thumb... Point 1. Couldn't agree more.Point 2. If what you intend "WERE" done then yes I would agree.Point 3. True. As much as it hurts its going to have to be remedied. I just hope its not we get a tutorial in one galaxy and have to play in another.
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Post by themikefest on Nov 20, 2023 2:09:12 GMT
MEA's opening was decent. I actually might like it more, in at least some ways if not overall, than ME2 and ME3. ME2 because in retrospect, wrecking so much stuff brought on narrative headaches, and ME3 because I wanted that damn 'trial' scene dammit! Button Awesome Era of Bioware ME2's beginning was lame because it led to crap later on in the game ME3's beginning was crap. One thing it lacked were interrupts. Then again, the game lacked interrupts. A lot of interrupts.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Nov 20, 2023 9:52:43 GMT
MEA's opening was decent. I actually might like it more, in at least some ways if not overall, than ME2 and ME3. ME2 because in retrospect, wrecking so much stuff brought on narrative headaches, and ME3 because I wanted that damn 'trial' scene dammit! Button Awesome Era of Bioware ME2's beginning was lame because it led to crap later on in the game ME3's beginning was crap. One thing it lacked were interrupts. Then again, the game lacked interrupts. A lot of interrupts. If the YCM mod ever gets done and isn't a vaporware mod... Hopefully this will be fixed. Along with the auto dialog.
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trinity0
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Post by trinity0 on Nov 20, 2023 17:53:27 GMT
The ME2 Story is not what made ME2 the most loved ME Game out of the Trilogie. It´s all about the companions. If you play ME2 you will get emotionally attached to them. And there is the Suicide Mission, where all the beloved Companions can die The Story itself is mediocore The ME1 Story is the best out of the Trilogie in my opinion The Main problem from Andromeda is, that the Story is mediocore and the companions are annoying.
Edit: And SAM sucks
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Guardian
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Post by Guardian on Nov 21, 2023 1:48:29 GMT
The ME2 Story is not what made ME2 the most loved ME Game out of the Trilogie.
It´s all about the companions. If you play ME2 you will get emotionally attached to them. And there is the Suicide Mission, where all the beloved Companions can dieThe Story itself is mediocore The ME1 Story is the best out of the Trilogie in my opinion The Main problem from Andromeda is, that the Story is mediocore and the companions are annoying. Edit: And SAM sucks
This...this is why ME2 is held in such high regards as the "best" of the series by most of the fanbase. Story was absolute garbage and full of plot holes, but as a lot of us have said here in the past - the cast more than made up for it. ME1 had a great story, and sadly, it really falls to perhaps last in the series now, mostly due to it's (for me) boring combat system (in addition to "exploration"). ME1 in a vacuum, it's about an 8; after ME2 came out, it dropped to a 6. And yes, Andromeda's story is mediocre at best, and while I wouldn't say the companions are "annoying" (outside of Liam), they're just.... there. If you were to quiz me on any of them and their backstories, I could tell you nothing about any of them, outside of Cora, who used to run with the Asari Huntresses, because that's ALL. SHE. TALKS. ABOUT. Couldn't tell you a thing about Vetra, or Lexi, or Peebee...not even Drack, and I love Drack. All I know is he's really freaking old. I could sit here and tell you all about the ME 2 cast - because I found them intriguing. I even think Jacob is interesting! I wanted to know more about being a Corsair from him; shame they never give us this chance. It's why I say that Andromeda doesn't "suck". It's an okay game - very mediocre and average. Worth a playthrough, at least once. But it's by no means the "best" of the series, either. It has it's share of problems - which I won't rehash here.
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Post by hulluliini on Nov 21, 2023 8:31:24 GMT
The ME2 Story is not what made ME2 the most loved ME Game out of the Trilogie.
It´s all about the companions. If you play ME2 you will get emotionally attached to them. And there is the Suicide Mission, where all the beloved Companions can dieThe Story itself is mediocore The ME1 Story is the best out of the Trilogie in my opinion The Main problem from Andromeda is, that the Story is mediocore and the companions are annoying. Edit: And SAM sucks
This...this is why ME2 is held in such high regards as the "best" of the series by most of the fanbase. Story was absolute garbage and full of plot holes, but as a lot of us have said here in the past - the cast more than made up for it. ME1 had a great story, and sadly, it really falls to perhaps last in the series now, mostly due to it's (for me) boring combat system (in addition to "exploration"). ME1 in a vacuum, it's about an 8; after ME2 came out, it dropped to a 6. And yes, Andromeda's story is mediocre at best, and while I wouldn't say the companions are "annoying" (outside of Liam), they're just.... there. If you were to quiz me on any of them and their backstories, I could tell you nothing about any of them, outside of Cora, who used to run with the Asari Huntresses, because that's ALL. SHE. TALKS. ABOUT. Couldn't tell you a thing about Vetra, or Lexi, or Peebee...not even Drack, and I love Drack. All I know is he's really freaking old. I could sit here and tell you all about the ME 2 cast - because I found them intriguing. I even think Jacob is interesting! I wanted to know more about being a Corsair from him; shame they never give us this chance. It's why I say that Andromeda doesn't "suck". It's an okay game - very mediocre and average. Worth a playthrough, at least once. But it's by no means the "best" of the series, either. It has it's share of problems - which I won't rehash here. I've dpne four 100% playthroughs so far and I still don't know much about Lexi, Peebee, Vetra, Drack, because they simply don't tell you much and you can't probe. Liam and Jaal will tell a bit more. Kallo and Suvi too. If you hear all their interactions with each other while dirving the Nomad, that fleshes out their personalities quite a bit but a lot of players aren't going to hear all that dialogue. On the other hand, I'm not sure you learn that much from the ME2 characters either. Possibly the dialogue is just better written and the characters introduced better to make it easier to pique our interest.
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Post by Hanako Ikezawa on Nov 22, 2023 0:55:28 GMT
The ME2 Story is not what made ME2 the most loved ME Game out of the Trilogie. It´s all about the companions. If you play ME2 you will get emotionally attached to them. And there is the Suicide Mission, where all the beloved Companions can die The Story itself is mediocore The ME1 Story is the best out of the Trilogie in my opinion The Main problem from Andromeda is, that the Story is mediocore and the companions are annoying.
Edit: And SAM sucks
The ME2 companion roster is my least favorite in the entire franchise. I disliked or couldn’t care less about most of them.
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lavigne
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Post by lavigne on Nov 22, 2023 2:15:12 GMT
The ME2 Story is not what made ME2 the most loved ME Game out of the Trilogie. It´s all about the companions. If you play ME2 you will get emotionally attached to them. And there is the Suicide Mission, where all the beloved Companions can die The Story itself is mediocore The ME1 Story is the best out of the Trilogie in my opinion The Main problem from Andromeda is, that the Story is mediocore and the companions are annoying.
Edit: And SAM sucks
The ME2 companion roster is my least favorite in the entire franchise. I disliked or couldn’t care less about most of them. Different strokes, that was me exactly re MEA. Almost instantly forgettable characters that will hopefully only exist as codex entries in the next game.
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