sjsharp2010
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Post by sjsharp2010 on Dec 14, 2023 13:04:29 GMT
I'll have to see details about the character customization and gameplay before I know how interested I am in this. I'll also want to see some reviews of the story quality as I generally prefer fantasy to sci fi. But its always good to see more rpgs. Yeah I think more details areneeded befoer w ecan decide whether it's a game we want or not. But I do agree wit hmost in that it looks interesting. I'm more of a sci fi person but I do enjoy fantasy too. But I need more details before I get excited.
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luketrevelyan
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Post by luketrevelyan on Dec 14, 2023 16:46:48 GMT
After going through all of the content on the website, I'm definitely more interested. There's actually quite a bit of lore and other info about the game scattered across the pages. RPG trailers always just focus on the combat so you can never tell much from them.
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Post by AnDromedary on Dec 18, 2023 21:34:40 GMT
Last I heard, Drew Karpyshyn is part of Archetype as well, right? I assume he's a writer (probably lead) on this? In that case, the weird name "Celestials" for the aliens is still odd but honestly, just judging by the name itself, Mass Effect wasn't much better with "the Reapers", "the Collectors", "the Protheans", etc. Anyone remember KotOR with "the Builders"? It's just Drew's thing. We'll have to wait and see how this goes. Given the general rarity of good, lore and character heavy SciFi RPGs, I am fairly certain I will play this. But I have to admit, it doesn't quite elicit the "love on first sight" response, that the first Mass Effect screenshots triggered in me back in the 2000s. Can't quite put my finger on it but so far at least, it looks decent but not "magical".
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Post by Heimdall on Dec 18, 2023 22:23:09 GMT
Last I heard, Drew Karpyshyn is part of Archetype as well, right? I assume he's a writer (probably lead) on this? In that case, the weird name "Celestials" for the aliens is still odd but honestly, just judging by the name itself, Mass Effect wasn't much better with "the Reapers", "the Collectors", "the Protheans", etc. Anyone remember KotOR with "the Builders"? It's just Drew's thing. We'll have to wait and see how this goes. Given the general rarity of good, lore and character heavy SciFi RPGs, I am fairly certain I will play this. But I have to admit, it doesn't quite elicit the "love on first sight" response, that the first Mass Effect screenshots triggered in me back in the 2000s. Can't quite put my finger on it but so far at least, it looks decent but not "magical". I’ve been doing some reading of articles for a video. Drew has apparently been working as a lead writer at Archetype since 2020.
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Sanunes
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Post by Sanunes on Dec 19, 2023 6:05:45 GMT
I am wondering if having people like Drew Karpyshyn is actually going to be a hinderance to Exodus, not by what he can offer, but the expectations that are going to be placed on the game because of his involvement. A lot of the talk I have seen is about how great it was on Mass Effect 1 as the Lead Writer there, but to me that fails in the era of gaming we are in now. Mass Effect 1 is a very short game which means that there really isn't a lot of story being told directly it is more about the world and such. Just as an example I was able to complete Mass Effect 1 in under three hours over the summer and I wasn't really pushing myself. At the same time I am remembering with Dragon Age: Inquisition the complaints people had about the length of the critical story path in that game being "only" 20 hours. It just makes me skeptical that anyone can really deliver a game that people are trying to compare to a game released 16 years ago in a completely different gaming environment. I just keep thinking of Mass Effect 1 was released in the environment we are gaming in now it would have been ripped to shreds much like Andromeda or Anthem was.
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Post by AnDromedary on Dec 19, 2023 7:16:27 GMT
I am wondering if having people like Drew Karpyshyn is actually going to be a hinderance to Exodus, not by what he can offer, but the expectations that are going to be placed on the game because of his involvement. A lot of the talk I have seen is about how great it was on Mass Effect 1 as the Lead Writer there, but to me that fails in the era of gaming we are in now. Mass Effect 1 is a very short game which means that there really isn't a lot of story being told directly it is more about the world and such. Just as an example I was able to complete Mass Effect 1 in under three hours over the summer and I wasn't really pushing myself. At the same time I am remembering with Dragon Age: Inquisition the complaints people had about the length of the critical story path in that game being "only" 20 hours. It just makes me skeptical that anyone can really deliver a game that people are trying to compare to a game released 16 years ago in a completely different gaming environment. I just keep thinking of Mass Effect 1 was released in the environment we are gaming in now it would have been ripped to shreds much like Andromeda or Anthem was. I'm afraid I don't quite see your point. First of all, if you do ME1 in 3 hours, you are skipping a lot of dialogue. Then what's the point of playing a story driven game in the first place? I can also do a playthrough of Horizon Zero Dawn (fairly recent, was released 2020 on PC) in under 4 hours. That doesn't say anything about the game's actual content though. Second, of course, ME1 was a product of it's time and made for it's time, just like ME2 and 3 were already different. What set it apart though, was the world building and the characters and one can still deliver on that today. Third: Not every game to day is a huge open world game. Shorter very story heavy games are still made and are successful. You don't even have to go entirely indie for this. Look at e.g. The Plagues Tale games, which are around 15 hours each, if played at a leisurely pace. Both Last of Us 2 and God of War 2 are sitting at just over 20 hours. Of course, those are very linear but even an open world game today need not be super huge. Ghost of Tsushima for example doesn't seem that much larger than ME1. So I don't think the style of game or the scope is necessarily a problem. As long as it's done well, you can still be successful with any type of game. Whether they'l manage that at Archetype is a different qusetion though and certainly remains to be seen.
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Post by Sanunes on Dec 19, 2023 8:37:20 GMT
I am wondering if having people like Drew Karpyshyn is actually going to be a hinderance to Exodus, not by what he can offer, but the expectations that are going to be placed on the game because of his involvement. A lot of the talk I have seen is about how great it was on Mass Effect 1 as the Lead Writer there, but to me that fails in the era of gaming we are in now. Mass Effect 1 is a very short game which means that there really isn't a lot of story being told directly it is more about the world and such. Just as an example I was able to complete Mass Effect 1 in under three hours over the summer and I wasn't really pushing myself. At the same time I am remembering with Dragon Age: Inquisition the complaints people had about the length of the critical story path in that game being "only" 20 hours. It just makes me skeptical that anyone can really deliver a game that people are trying to compare to a game released 16 years ago in a completely different gaming environment. I just keep thinking of Mass Effect 1 was released in the environment we are gaming in now it would have been ripped to shreds much like Andromeda or Anthem was. I'm afraid I don't quite see your point. First of all, if you do ME1 in 3 hours, you are skipping a lot of dialogue. Then what's the point of playing a story driven game in the first place? I can also do a playthrough of Horizon Zero Dawn (fairly recent, was released 2020 on PC) in under 4 hours. That doesn't say anything about the game's actual content though. Second, of course, ME1 was a product of it's time and made for it's time, just like ME2 and 3 were already different. What set it apart though, was the world building and the characters and one can still deliver on that today. Third: Not every game to day is a huge open world game. Shorter very story heavy games are still made and are successful. You don't even have to go entirely indie for this. Look at e.g. The Plagues Tale games, which are around 15 hours each, if played at a leisurely pace. Both Last of Us 2 and God of War 2 are sitting at just over 20 hours. Of course, those are very linear but even an open world game today need not be super huge. Ghost of Tsushima for example doesn't seem that much larger than ME1. So I don't think the style of game or the scope is necessarily a problem. As long as it's done well, you can still be successful with any type of game. Whether they'l manage that at Archetype is a different qusetion though and certainly remains to be seen. What I am trying to say is people are making expectations of a game that hasn't been released by a studio that has never made a game before and could very well taint their experience and potentially other people's opinion based on a game that was released 16 years ago simply by the people that are attached to the studio now. The internet gave a lot of negative impressions of Mass Effect: Andromeda and I have seen commentary from people about how they regretted listening to that and how it impacted their opinion of Andromeda without even playing it. I just don't want to see that happen with any game and I just think being so focused on the people making the game and what they did in the past is going to be a letdown. Just look at Callisto Protocol, now not the best example for it had plenty of issues at launch. Leaning into the Dead Space comparisons to me hurt the game's reception further that just the condition at release. I just don't want to see that for Exodus, I want it to succeed or fail on its own and not because of expectations based on some of the people working on the games past projects.
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Post by AnDromedary on Dec 19, 2023 16:50:27 GMT
I don't know. IIRC, Callisto Protocol (at least on PC) got most of it's flack for the technical issues (stuttering, etc.). Tough to say how the whole marketing with the "made by the Dead Space devs" impacted the game's success. Sure, a few people might have had super high expectations and ended up disappointed but I am fairly certain, they more than made up for it, boosting overall visibility and sales with that line.
We'll also have to wait and see if Exodus will actually lean this heavily into the BioWare angle. So far, they are not overly stressing it. Sure, it's mentioned in almost every article but that's more by the press people themselves than the marketing material so far. At least at the Games Awards reveal, they were actually focusing much more on Matthew McConaughey as the star of the game and the whole connection with Interstellar and the time dilation thing. I don't think "ex BioWare devs" was mentioned more than in passing (if even that).
By the way, speaking of the whole time dilation that they are apparently trying to push as the unique selling point for this, I don't see it. I mean, it's a nice idea and all but I am not sure how well it will fit into this setting. It seems humanity is a true interstellar society in this universe. Time dilation effects due to speed are an issue if would fly close to light speed. But even at light speed, you'd still need years to just cross the distance from on star to another, not to mention maintaining a multi-system society somehow. If they are using some form of FTL, well, that's space magic anyway, so introducing time dilation into that would be rather arbitrary. In Interstellar, it was interesting because it was more related to gravity and thus, where they were, more than how they traveled.
More importantly though, I don't see this being a gameplay mechanic. You can't really make this dynamic and responsive to the player's action in a systematic way because you need completely changed NPCs every time it happens, either because the one's you knew before have aged significantly or because you are already dealing with a following generation. There is no way you can do that more than maybe once or twice within a dev budget, especially not if you want - as they say - fully fleshed out and interestingly writte BioWare style characters. At best, I can see 1 or 2 interesting story points here, maybe even one, where we have to decide if we will travel or not but that's about it. Unless they came up with something truely revolutionary, which I can't even imagine, I don't get how this is supposed to be such a big deal. A nice caveat in the story, sure but not something you can push as THE major cool thing about your game.
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Post by Heimdall on Dec 21, 2023 15:54:44 GMT
Finished my video, forgive the clickbaity thumbnail. I went over all the lore I found on the website, some details from interviews, trailer analysis.
Also, James Ohlen’s resume was more impressive than I expected.
As to the time dilation thing, I expect this will be something that only happens a few times as part of the main plot. The lore suggests a departing from our homeworld (Lidon) as the main focus of the time dilation plot point. I’m guessing we’ll use the gates at predetermined main plot moments to depart and explore a distant area of space. But travel within that area will not require using the gates and this time dilation won’t be a factor. Those spaces could be single star systems.
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Post by nogroson on Dec 21, 2023 17:20:29 GMT
By the way, speaking of the whole time dilation that they are apparently trying to push as the unique selling point for this, I don't see it. I mean, it's a nice idea and all but I am not sure how well it will fit into this setting. It seems humanity is a true interstellar society in this universe. Time dilation effects due to speed are an issue if would fly close to light speed. But even at light speed, you'd still need years to just cross the distance from on star to another, not to mention maintaining a multi-system society somehow. If they are using some form of FTL, well, that's space magic anyway, so introducing time dilation into that would be rather arbitrary. In Interstellar, it was interesting because it was more related to gravity and thus, where they were, more than how they traveled. More importantly though, I don't see this being a gameplay mechanic. You can't really make this dynamic and responsive to the player's action in a systematic way because you need completely changed NPCs every time it happens, either because the one's you knew before have aged significantly or because you are already dealing with a following generation. There is no way you can do that more than maybe once or twice within a dev budget, especially not if you want - as they say - fully fleshed out and interestingly writte BioWare style characters. At best, I can see 1 or 2 interesting story points here, maybe even one, where we have to decide if we will travel or not but that's about it. Unless they came up with something truely revolutionary, which I can't even imagine, I don't get how this is supposed to be such a big deal. A nice caveat in the story, sure but not something you can push as THE major cool thing about your game. From what I understood from the bit that I have seen (videos and lore in the website), the time dilation effect they are trying to push is the same effect which was the main feature of "The Forever War" books (mostly the first one, but I admit I have not read the third, only the first two .... and the first one was much better IMHO). The fact that, due to relativity, few months for someone travelling at a speed near to light speed corresponds instead to years or tenths of years for people staying on planet(s). But I see your point about how difficult this could be to realize in terms of gameplay. I guess we will have to wait and see
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Post by saandrig on Dec 22, 2023 10:01:14 GMT
As to the time dilation thing, I expect this will be something that only happens a few times as part of the main plot. I just imagined if it was like the backtracking in Andromeda.
Ok, we move to our latest objective. Oh, we need to go to the previous area again because Liam has stuff to do. Now we rush for Peebee's crap. Onward with the main task. Now Cora has to get us to the starting point. And...whaddayamean by "everyone we knew has been dead for a hundred years"??? I barely did 10% of my quest log.
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Heimdall
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Post by Heimdall on Jan 30, 2024 17:16:28 GMT
Book series announcement: exodus-archimedes-engine.com/Exodus: The Archimedes Engine Experience EXODUS, a new sci-fi action-adventure RPG coming soon from Archetype Entertainment featured in this epic story from legendary author Peter F. Hamilton. Forty-thousand years ago, humanity fled a dying Earth. Traveling in massive ark ships these brave pioneers spread out across the galaxy to find a new home. After traveling thousands of light-years, one fleet of ark ships arrived at Centauri, a dense cluster of stars with thousands of potentially habitable planets. The survivors of Earth signaled to the remaining ark ships that humanity had finally found its new home among the stars. Thousands of years later, the Centauri Cluster has flourished. The original settlers evolved into advanced beings known as Celestials, dividing themselves into powerful Dominions. One of the most influential is that of the Crown Celestials, an alliance of five great houses that controls vast areas of Centauri. As ark ships continue to arrive, the remaining humans and their descendants must fight for survival against overwhelming odds or be forced into serving the Crown Dominion. Among those yearning for a better life is Finn, for whom Earth is not even a memory, but merely a footnote from humanity’s ancient history. Born on one of the Crown Dominion worlds, Finn has known nothing but the repressive rule of the Celestials, though he dreams of the possibility of boundless space beyond his home. When another ark ship from Earth, previously thought lost, unexpectedly arrives, Finn sees his chance to embrace a greater destiny and become a Traveler – brave heroes dedicated to ensuring humanity’s future by journeying into the vast unknown of distant space. Coming September 17, 2024.
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Post by scalt on Jan 31, 2024 10:26:23 GMT
Book from Peter F. Hamilton? This is ambitious! Definitely up the expectations!
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Post by Heimdall on Jan 31, 2024 12:37:33 GMT
Book from Peter F. Hamilton? This is ambitious! Definitely up the expectations! It’s a 2-part series apparently
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Post by Gwydden on Feb 1, 2024 12:11:56 GMT
Releasing a promotional novel ahead of their RPG? How Bioware of them. Though I have pretty low expectations for tie-in video game media.
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Post by Heimdall on Feb 1, 2024 14:00:54 GMT
Releasing a promotional novel ahead of their RPG? How Bioware of them. Though I have pretty low expectations for tie-in video game media. The quality of the novels tends to be better if they’re coming from an already established successful author rather than one of the game writers. At least Dragon Age: Last Flight by Liane Merciel and Mass Effect Andromeda: Annihilation by Catherynne Valente were the best spin off novels in their respective series in terms of writing quality imo. The natural counterpoint being Mass Effect: Deception by William C. Dietz, easily the worst BioWare spinoff book. That didn’t surprise me though, I’ve read his Halo book, it’s equally dreadful. So picking the right author is the challenge. Peter F. Hamilton is an established space opera writer, though I’ve not read any of his work, so that’s a mark in his favor.
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Post by Gwydden on Feb 1, 2024 14:51:02 GMT
The quality of the novels tends to be better if they’re coming from an already established successful author rather than one of the game writers. At least Dragon Age: Last Flight by Liane Merciel and Mass Effect Andromeda: Annihilation by Catherynne Valente were the best spin off novels in their respective series in terms of writing quality imo. The natural counterpoint being Mass Effect: Deception by William C. Dietz, easily the worst BioWare spinoff book. That didn’t surprise me though, I’ve read his Halo book, it’s equally dreadful. So picking the right author is the challenge. Peter F. Hamilton is an established space opera writer, though I’ve not read any of his work, so that’s a mark in his favor. Yeah, I was surprised Bioware got Valente for ME:A. I've enjoyed some of her stuff, The Orphan's Tales in particular. I'm not familiar with Hamilton either, but him being an established novelist does sound promising. No shade on video game writers. I remember reading one of them, I think it was Gaider, talking about how skills gained writing novels, movies, or TV shows aren't all necessarily transferable to video game writing, and I think it goes both ways. I might check this book out. Of the more AAA, cinematic style of RPG (as opposed to the top-down, literary one), Exodus looks like the most promising upcoming title to me.
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Post by Grog Muffins on Feb 7, 2024 17:52:46 GMT
I had completely forgot to look into more information after the TGAs but I finally did. After going through what's on the website I have a bit more of an understanding of the environment we'll start off in, the fact we're going against aliens but not really aliens but kind of how we modern humans are aliens to Australopithecus if we also evolved on different planets, and that it seems to be Mass Effect crossed with a bit of Warhammer crossed with.... Fable? That last one made me giggle. The short stories were fun, really enjoyed them. What I'm not completely sold on are 2 things: the half-Celestial part and the time dilation. The half-Celestial thing seems weird. Humans can't stop the Rot, I believe it's implied at least the Celestials who previously lived on Lidon couldn't (that's probably why they died), so why is a product of the union of 2 failures supposed to be able to do it? It could take the angle of specifically the Detenir couldn't stop the Rot, while other Celestials maybe could and they just didn't want to help and let them die, but it seems Ava, the mother of the Jun character, is a Celestial who wants to help, so why couldn't she be the one to do it? Jun is special to other humans but not special to other Celestials, at least from the way they're described at the moment. Maybe it's spoiler territory for reveals in the story but the marketing spiel of why the character is humanity's best and last hope feels underwhelming, when there's at least 1 example of a nice Celestial. Wait and see on this, I guess. The time dilation I don't get. It seems rather counter productive to use something like that when your people's survival depends on you. It's fine in an Interstellar type story, where the objective is to go into the great unknown, see what's out there and report back to who is around to hear from you, not so much when you speeding to find a cure could lead to you coming back 2 centuries later and whoops all your people done gone and dieded to space flu. You'd think we'd want to reverse that effect and make time go slower for us, so we'd get weeks or years of searching, while only days pass for our dying people. Maybe spoiler territory again but thinking abut the premise as it's presented, I'm not convinced. If it does end up being used in certain scripted main plot moments maybe that's the point, we know we're risking coming back to a dead planet but have to do it in order to escape an attack or something.
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Post by Heimdall on Feb 14, 2024 19:24:26 GMT
New Companion Reveal www.exodusgame.com/en-US/companions/elise-charrouxELISE CHARROUXA blunt, no-nonsense ‘Sleeper’ from 23rd century Earth, Elise is an experienced mercenary, weapons expert, and former gang member. If Elise has your back, it means she’s in front of you clearing a path. Elise Charroux is the muscle you want by your side for any encounter across the Cluster. She’s a weapons expert with a biting, sarcastic sense of humor that disguises a deep-seated sense of loss. She still partially remembers Earth and if she has a soft spot, it’s her desire to find meaning in the fragmented memories she’s retained of those final chaotic years before the ark ships departed. When not working to improve the lives of her fellow Sleepers, Elise usually hangs out at the cantina in Borderline. But bullshitting with her mercenary drinking buddies isn’t just for fun; it’s also a way for her to keep up on the latest weapons and combat tech. Elise brings incredible firepower to the battlefield in her customized mech armor. Her default tactic of choice is ‘shock and awe’ – laying down waves of suppressive fire to draw attention, allowing her team to navigate into advantageous cover positions. Reveling in the chaos of battle, she typically hurls coarse taunts at her enemies as she unloads dual miniguns and fires grenades from her shoulder-mounted launchers. When the situation calls for stealth, Elise remains behind and waits patiently for the signal… because once she enters the fray, subtlety goes out the window. It’s hard to be subtle when your ultimate is a micro-missile barrage that lights up the entire battlefield like fireworks. Looking for that certain someone you can trust from one end of the galaxy to the other? The partner who will never let you down? Look no further – Elise is here!
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Post by dazk on Feb 24, 2024 1:06:28 GMT
By the way, speaking of the whole time dilation that they are apparently trying to push as the unique selling point for this, I don't see it. I mean, it's a nice idea and all but I am not sure how well it will fit into this setting. It seems humanity is a true interstellar society in this universe. Time dilation effects due to speed are an issue if would fly close to light speed. But even at light speed, you'd still need years to just cross the distance from on star to another, not to mention maintaining a multi-system society somehow. If they are using some form of FTL, well, that's space magic anyway, so introducing time dilation into that would be rather arbitrary. In Interstellar, it was interesting because it was more related to gravity and thus, where they were, more than how they traveled. More importantly though, I don't see this being a gameplay mechanic. You can't really make this dynamic and responsive to the player's action in a systematic way because you need completely changed NPCs every time it happens, either because the one's you knew before have aged significantly or because you are already dealing with a following generation. There is no way you can do that more than maybe once or twice within a dev budget, especially not if you want - as they say - fully fleshed out and interestingly writte BioWare style characters. At best, I can see 1 or 2 interesting story points here, maybe even one, where we have to decide if we will travel or not but that's about it. Unless they came up with something truely revolutionary, which I can't even imagine, I don't get how this is supposed to be such a big deal. A nice caveat in the story, sure but not something you can push as THE major cool thing about your game. From what I understood from the bit that I have seen (videos and lore in the website), the time dilation effect they are trying to push is the same effect which was the main feature of "The Forever War" books (mostly the first one, but I admit I have not read the third, only the first two .... and the first one was much better IMHO). The fact that, due to relativity, few months for someone travelling at a speed near to light speed corresponds instead to years or tenths of years for people staying on planet(s). But I see your point about how difficult this could be to realize in terms of gameplay. I guess we will have to wait and see The Forever War 1 rated as one of the best Sci Fi books ever written the next too were terribly disappointing. It will be interesting to see how they use the time Dilation effect.
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Post by dazk on Feb 24, 2024 1:42:16 GMT
Finished my video, forgive the clickbaity thumbnail. I went over all the lore I found on the website, some details from interviews, trailer analysis. Also, James Ohlen’s resume was more impressive than I expected. As to the time dilation thing, I expect this will be something that only happens a few times as part of the main plot. The lore suggests a departing from our homeworld (Lidon) as the main focus of the time dilation plot point. I’m guessing we’ll use the gates at predetermined main plot moments to depart and explore a distant area of space. But travel within that area will not require using the gates and this time dilation won’t be a factor. Those spaces could be single star systems. Thanks for the video I am actually really excited for this game.
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Post by Heimdall on Apr 26, 2024 0:40:28 GMT
Sounds like Peter Hamilton us a lot more involved than I thought.
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Post by dazk on Apr 26, 2024 0:59:32 GMT
Sounds like Peter Hamilton us a lot more involved than I thought. Peter F. Hamilton is great, here is a short video of him talking about his writing process etc. I was surprised and delighted in his choice of his favourite book series: "Saga of The Exiles" by Julian May. I am even more excited about this game based on the above interview. Element Zero are you aware of this game?
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Post by Heimdall on May 21, 2024 21:21:03 GMT
So a new feature of the universe, Silicates and the “Daemons” that result when they merge with humans. Basically these are described as crystals that merge with human physiology when touched (and only baseline humans, not Celestials). The host attains immense speed and strength. Their skin turns translucent but virtually impervious. But they lose memories and become prone to dark moods and intrusive thoughts. Nobody knows if the Silicates were created by some dead and forgotten human civilization or genuine alien life www.exodusgame.com/en-US/news/release-your-inner-daemon
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Post by dazk on May 21, 2024 23:45:57 GMT
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