Guardian
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Post by Guardian on Jun 15, 2024 2:15:53 GMT
Not to derail the thread, but, is this confirmed? Actual healing magic is back? And not just stupid potions?
in the qanda they confirmed that healing spells are part of the core mage kit.
Okay....that puts a check into the pro side of the game
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Post by githcheater on Jun 15, 2024 2:34:42 GMT
After hearing that I can spec as a fully ranged rogue, I decided not to be a mage.
Therefore, I changed my vote to Veil Jumpers from Mourn Hold because I am more curious about Arlathan than Nevarra
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theascendent
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
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Post by theascendent on Jun 15, 2024 2:43:10 GMT
Seeing as Blood Magic has been axed again I will just stick with my Tevinter Mage default who is using the Shadow Dragons not for any idealism, but secretly using them so they can amass power in the new Imperium.
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Post by OhDaniGirl on Jun 15, 2024 2:55:26 GMT
I'm still waffling between Veil Jumper and Shadow Dragon. The Veil Jumpers sound SUPER interesting, but I played the ancient lore obsessed, elfy-elf mage in Inquisition and I kinda want to change it up a bit. But they sound so cool! Yet so does being an elf in Tevinter fighting against slavery and corruption. Ugh, I just don't know!
I'm probably going to play everything eventually, but that first run is so important.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jun 15, 2024 11:54:25 GMT
I'm still waffling between Veil Jumper and Shadow Dragon. The Veil Jumpers sound SUPER interesting, but I played the ancient lore obsessed, elfy-elf mage in Inquisition and I kinda want to change it up a bit. But they sound so cool! Yet so does being an elf in Tevinter fighting against slavery and corruption. Ugh, I just don't know! I 'm probably going to play everything eventually, but that first run is so important. i know I amm though iam going Gery Warden fira tmainly for familiarity. I d ohav eidea's for a fwe characters I can definitel ysee myself over th ewinter bein gbusy doin gmultipl eruns o fDA and playing them all. Still go tto wait for the game first though
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LadyofNemesis
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Post by LadyofNemesis on Jun 15, 2024 12:02:53 GMT
Really depends if some are race locked (which I don't hope), but for now...either Shadow Dragons or Veil Jumpers
For the character I currently have in my head, the former seems more in line with the backstory I have for her...but that'll depend on how much of it I can actually realize in-game
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Post by gervaise21 on Jun 15, 2024 12:24:22 GMT
The Veil Jumpers sound SUPER interesting, but I played the ancient lore obsessed, elfy-elf mage in Inquisition and I kinda want to change it up a bit The problem for me is that I know so little about them. Playing a lore obsessed Dalish in Inquisition was easy because after the previous two games I thought I pretty much knew where I stood with them, although the writers contradicted me on that one to some extent, so I suppose knowing in advance isn't necessarily an advantage. However, I struggled even back then with why my Dalish from the Freemarches was even remotely interested in some human gathering deep in Ferelden. It was never explained in game why the Keeper thought it important or even how we got to hear of it. (Lots of personal backstory rpg to explain that one). Or how we gained admission to a Conclave that should have been high security when our allegiance was literally written on our face. So, I'm having a similar problem with the Veil Jumpers. I've no idea who they are. I thought Strife's "Dalish" clan was suspect in Tevinter Nights but they really added to that with the Missing. Who are these Veil Jumpers? Where have they been all this time? If they only just formed, how did they get together? So there was weird magic going on in the forest, how did they think they could fix it? Then to cap it all, so far as I can tell, Rook doesn't start off with them in the forest but in Minrathous. I assume they are going to explain why we are there, although after the vague explanation for our Dalish at the Conclave in DAI I'm not holding my breath on it. Any of the other backgrounds are easier to explain than that one. Also, knowing so little about the group as a whole, it is going to be weird if Bellara recognises me because, of course, I know nothing about her and yet I can't imagine it is so big a group that we wouldn't have already met at some point. Also, their symbol is a stag head and Strife had a devotion to Andruil. Boy are they going to be freaked if tentacle lady is her or Ghilan'nain but were they hoping to see their leader some time soon and that is what they were doing up there? By contrast, being a Shadow Dragon really makes sense as a starting faction in Minrathous and, of course, due to our clandestine way of operating I can understand why I may have heard of Neve as a contact but never actually met her before. Minrathous is a big city of around a million people (I seem to recall from lore books) so it is hardly surprising if we haven't necessarily crossed paths. Also, their motivations as group are easy to understand and relate to. I've wanted to play a freedom fighting elf from the outset so now is my chance. All things considered, I think I will go with Shadow Dragons for my first run and then have fun with the other ones later.
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Post by phoray on Jun 15, 2024 15:35:21 GMT
I would pick Shadow Dragons if I were myself an escaped slave of Tevinter. But if that's not an option to role play/reflected in the game, then no.
Gray Wardens because I'm a warden simp. Additionally, I think it would bother me to play someone who was like, huh what is a Blight? But Davrin is totally my first LI choice and I like the drama of being a non warden with a taint doomed warden, so maybe not.
Antivan Crows is my next interest. But I wonder how truly well incorporated these backgrounds will be. Do people from our past come to haunt us? Will people hate me because I'm a crow? If they give me good game reflected role play options, I would be all over the drama of it. But we saw what happened in Inquisition with our "backgrounds" being table top operations of names of people we never met.
Don't know enough about Mourn Watchers, Bellara looks "tee hee" stupid so that turns me off the Veil Jumpers, Lords of Fortune is generic for people who want a blank background.
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Post by Ice-Quinn on Jun 16, 2024 0:36:25 GMT
Leaning heavily towards Shadow Dragons. Grey Wardens and Veil Jumpers are looking good, too.
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theascendent
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theascendent on Jun 16, 2024 0:58:21 GMT
Is the war against the Qunari still ongoing? I wonder what role if any our factions might have, we're basically representing certain national interests/magical problems, and knowing the history of the Qunari they will probably get involved somehow.
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Post by Absafraginlootly on Jun 16, 2024 1:06:37 GMT
Is the war against the Qunari still ongoing? I wonder what role if any our factions might have, we're basically representing certain national interests/magical problems, and knowing the history of the Qunari they will probably get involved somehow. Antivan crows are currently trying to undermine/repel the qunari invasion.
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Post by gervaise21 on Jun 16, 2024 7:07:50 GMT
Is the war against the Qunari still ongoing? I wonder what role if any our factions might have, we're basically representing certain national interests/magical problems, and knowing the history of the Qunari they will probably get involved somehow. I'm sure they will, particularly as I strongly suspect the Kossith had a history with the ancient elves and the Ariqun at least knows the truth about this. Rasaan, the Ariqun in waiting, was running around researching Solas' true name in Tevinter Nights and Charter says the Ben'Hassrath know more about what he was up to than anyone else. It is surprising therefore that they weren't seen at all and aren't among the companions (or perhaps they are; they have other races in their spy network). Considering there was some sort of link between Minrathous and the ritual in Arlathan Forest, that would suggest there was a reason the Antaam went so hard in attacking mainland Tevinter but particularly in securing the area around Arlathan Forest. Then they invaded Antiva, which seemed absurd unless they had some other motive than mere conquest. The blurb with last year's trailer said something strange was going on in Treviso which the Crows were worried about and I don't think that was referring to the Qun invasion. Of course, depending on exactly what the connection between the qunari race and the ancient elves is, when they know to elven gods (ancient powerful mages) have returned in addition to the one they already know about, either they are going to crap themselves or whatever differences may have existed between the Antaam and Par Vollen are likely to be forgotten in the face of the need to survive. Perhaps our visit to Antiva, in addition to finding out what the strange phenomena is that the Crows are worried about, may be to try and broker some sort of peace deal between the Qun and the Crows in the light of the greater threat.
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jrpN7
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Pro vobis omne periculum.
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Post by jrpN7 on Jun 17, 2024 0:37:58 GMT
For my first playthrough, I'm aiming for a Male Human Warrior, so I think the Grey Wardens would be a good touch. Fighting monsters and having a duty to protect the weak is super rewarding for me. I thought about the Crows so I could have more dialogue with Lucanis, but honestly, the Crows sound kind of messed up and have questionable morals... don't care how they treated Lucanis. They may steal from the rich, but do they always give that money to the poor? Unlikely.
Second playthrough as a Male Human Rogue, I'll probably go with Shadow Dragons.
Third playthrough as a Male Elf Mage, likely the Lords of Fortune.
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Post by colfoley on Jun 17, 2024 1:18:52 GMT
For my first playthrough, I'm aiming for a Male Human Warrior, so I think the Grey Wardens would be a good touch. Fighting monsters and having a duty to protect the weak is super rewarding for me. I thought about the Crows so I could have more dialogue with Lucanis, but honestly, the Crows sound kind of messed up and have questionable morals... don't care how they treated Lucanis. They may steal from the rich, but do they always give that money to the poor? Unlikely. Second playthrough as a Male Human Rogue, I'll probably go with Shadow Dragons. Third playthrough as a Male Elf Mage, likely the Lords of Fortune. Second playthrough for me going for a Grey Warden or a Mourn Watch. Female Human...though suddenly running around as an Elf sounds like an intriguing idea.
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DragonEffect
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Pathfinding my way through life.
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Pathfinding my way through life.
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Post by DragonEffect on Jun 17, 2024 1:58:40 GMT
Shadow Dragons first, Veil Jumper in my 2nd playthrough. I have a feeling these two groups have a lot of plot-related lore, and having them as my background will reveal important details to understand the story.
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TheEmptyRoad
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Post by TheEmptyRoad on Jun 17, 2024 2:54:00 GMT
Jackdaw's breaking down the factions!
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Post by NotN7 on Jun 17, 2024 3:20:28 GMT
Jackdaw's breaking down the factions! Thanks for that since I never read the comics and or books, I found that quite informative.
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sjsharp2010
N7
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Post by sjsharp2010 on Jun 17, 2024 23:41:27 GMT
For my first playthrough, I'm aiming for a Male Human Warrior, so I think the Grey Wardens would be a good touch. Fighting monsters and having a duty to protect the weak is super rewarding for me. I thought about the Crows so I could have more dialogue with Lucanis, but honestly, the Crows sound kind of messed up and have questionable morals... don't care how they treated Lucanis. They may steal from the rich, but do they always give that money to the poor? Unlikely. Second playthrough as a Male Human Rogue, I'll probably go with Shadow Dragons. Third playthrough as a Male Elf Mage, likely the Lords of Fortune. Second playthrough for me going for a Grey Warden or a Mourn Watch. Female Human...though suddenly running around as an Elf sounds like an intriguing idea. Yeahmy firs t3 ar eallgoing t ob efemale my first will be a human grey warden mage. Mysecon dwill be an elven Veil jumper mage. My 3rd will be an elven rogue working as a Lord of Fortune.
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ewigDunkelheit
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Exalt the Dwarf Age!
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Post by ewigDunkelheit on Jun 18, 2024 0:15:52 GMT
With the reveal of a three-spell limit, I have decided to change my vote and Rook plans. As a matter of fact, I going to change my canon Inquisitor as well (I was undecided about class anyway). A spellbook with a maximum of three spells for a mage doesn't inspire me, so I have a new appreciation for what I viewed as a gutted Inquisition mage class. While warrior is definitely my favorite for Inquisition, I can see myself enjoying my least favorite with a different approach. I couldn't picture a typical ranged mage picking up a sword at Haven, or kicking the Harlequin at the Winter Palace, but a mage who inherently enjoys close combat could work. I don't want the Knight Enchanter, but I will use a Necromancer with the Blade of Tidarion, Andraste's Sacrifice, a health belt, a life-drain ring, Chain Lightning and Walking Fortress Masterworks, and largely avoiding elemental spells (Barrier, Dispel, Revival, and Static Cage).
I won't be sure about my canon Rook until later (I will play my alternate world state first-as a female elf warrior Antivan Crow), but I will have either a male dwarf melee Duelist or a male Qunari ranged either Saboteur or Veil Ranger. Either choice will have the Shadow Dragons background.
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Jun 18, 2024 4:01:45 GMT
With the reveal of a three-spell limit, I have decided to change my vote and Rook plans. As a matter of fact, I going to change my canon Inquisitor as well (I was undecided about class anyway). A spellbook with a maximum of three spells for a mage doesn't inspire me, so I have a new appreciation for what I viewed as a gutted Inquisition mage class. While warrior is definitely my favorite for Inquisition, I can see myself enjoying my least favorite with a different approach. I couldn't picture a typical ranged mage picking up a sword at Haven, or kicking the Harlequin at the Winter Palace, but a mage who inherently enjoys close combat could work. I don't want the Knight Enchanter, but I will use a Necromancer with the Blade of Tidarion, Andraste's Sacrifice, a health belt, a life-drain ring, Chain Lightning and Walking Fortress Masterworks, and largely avoiding elemental spells (Barrier, Dispel, Revival, and Static Cage). I won't be sure about my canon Rook until later (I will play my alternate world state first-as a female elf warrior Antivan Crow), but I will have either a male dwarf melee Duelist or a male Qunari ranged either Saboteur or Veil Ranger. Either choice will have the Shadow Dragons background. Is it really only 3 abilities, like Mass Effect? Can't we even cycle between kits, like in DAI (which was what...8?) or even Hogwarts Legacy, with several sets to switch between on the go?
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sjsharp2010
N7
Go Team!
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Post by sjsharp2010 on Jun 18, 2024 13:06:25 GMT
With the reveal of a three-spell limit, I have decided to change my vote and Rook plans. As a matter of fact, I going to change my canon Inquisitor as well (I was undecided about class anyway). A spellbook with a maximum of three spells for a mage doesn't inspire me, so I have a new appreciation for what I viewed as a gutted Inquisition mage class. While warrior is definitely my favorite for Inquisition, I can see myself enjoying my least favorite with a different approach. I couldn't picture a typical ranged mage picking up a sword at Haven, or kicking the Harlequin at the Winter Palace, but a mage who inherently enjoys close combat could work. I don't want the Knight Enchanter, but I will use a Necromancer with the Blade of Tidarion, Andraste's Sacrifice, a health belt, a life-drain ring, Chain Lightning and Walking Fortress Masterworks, and largely avoiding elemental spells (Barrier, Dispel, Revival, and Static Cage). I won't be sure about my canon Rook until later (I will play my alternate world state first-as a female elf warrior Antivan Crow), but I will have either a male dwarf melee Duelist or a male Qunari ranged either Saboteur or Veil Ranger. Either choice will have the Shadow Dragons background. Is it really only 3 abilities, like Mass Effect? Can't we even cycle between kits, like in DAI (which was what...8?) or even Hogwarts Legacy, with several sets to switch between on the go? I heard w ecan switc hsets between mission while a tour base the Lighthous ebut I don' tkno wabou tduring them I know you can switc hsets in MEA bu tyou need t owai tfo rth ecooldown in thos einstances befoe ryo ucan wield those powers.
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ewigDunkelheit
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Exalt the Dwarf Age!
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Post by ewigDunkelheit on Jun 21, 2024 19:20:58 GMT
I won't be sure about my canon Rook until later (I will ply my alternate world state first-as a female elf warrior Antivan Crow), but I will have either a male dwarf melee Duelist or a male Qunari ranged either Saboteur or Veil Ranger. Either choice will have the Shadow Dragons background.
The Game Informer magazine alluded to a racial lore issue ( apparently Solas communicates with Rook in her/his dreams after the ritual accient...but dwarves can't dream ), so I am going to commit to a (undecided gender) non-Dalish elven Rook Warrior from either the Shadow Dragons or Lords of Fortune instead. With races built in from the ground-up, this would probably be a wonderful time to choose Dalish, but I can't get myself to do that with both elven companions occupying that background already.
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Post by Reznore on Jun 21, 2024 19:27:50 GMT
ewigDunkelheit You can play a dwarf, no spoiler but story wise it's covered.
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ewigDunkelheit
N3
Exalt the Dwarf Age!
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Post by ewigDunkelheit on Jun 21, 2024 19:34:23 GMT
ewigDunkelheit You can play a dwarf, no spoiler but story wise it's covered.
I haven't seen anything addressing it from the developers yet, but the current explanation sounds like another weak "because of the anchor" rationale.
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Post by Reznore on Jun 21, 2024 19:39:32 GMT
ewigDunkelheit You can play a dwarf, no spoiler but story wise it's covered.
I haven't seen anything addressing it from the developers yet, but the current explanation sounds like another weak "because of the anchor" rationale.
Yeah, it's magical shenanigans...but just in case there's an explanation.
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