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Post by The Elder King on Jun 25, 2024 20:09:58 GMT
So for a warrior if you want to be a Champion you have to be a Grey Warden; if you want to be a Slayer you have to join the Lords of Fortune and if you want to play a Reaper you have to join the Mourn Watch. It'd mean you can't play as a warrior from the other factions. And it'll make zero sense for a Grey Warden to also not be a mage or rage...and there doesn't seem to be a rogue spec for a Shadow Dragon, and we know Rook can be both a rogue and SD, based on the opening.
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Post by OhDaniGirl on Jun 25, 2024 20:10:25 GMT
I think it'll be more related to the various factions unlocking the specs through the agents/companions. Okay, so if I want to be a spell blade I need to ask Lucanis for training perhaps? I'd be okay with that. Right. It sounds like it will work similar to Inquisition. We learn specializations from representatives.
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The Elder King
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Post by The Elder King on Jun 25, 2024 20:10:45 GMT
I think it'll be more related to the various factions unlocking the specs through the agents/companions. Okay, so if I want to be a spell blade I need to ask Lucanis for training perhaps? I'd be okay with that. It would be like DAO. Or one of the side characters the article mentioned. It wouldn't be that different from Inquisition, also.
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Post by theascendent on Jun 25, 2024 20:12:35 GMT
I hope that the class specialisation logos/symbols are not just copy and paste of the background factions and have their own unique ones. Limiting certain class options due to character creation is really going to hamper role playing.
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Post by celestielf on Jun 25, 2024 20:13:23 GMT
The discord is having a meltdown over the mention that you could change your lineage in the mirror. Some feel this cheapens the impact of your choice on the game world when Corinne Busche said lineage was important to outcomes and moments. Others don' care and say if we don't like it don't choose it and no one knows your choice anyway. I don't think it's at all meltdown worthy ha, but it does raise some questions about how important lineage will be compared to faction. Like if I create an elf and then change my lineage to human halfway through, I assume I would stop getting any elf specific dialogue, the potential ability to understand elven, etc. It could have implications for backstory (if lineage is more cosmetic would it matter if my character was a Dalish Warden in comparison to a human one? Probably not so much). It would also signal that race will not be a factor in romances (as it was in DAI for Solas, Cullen, Sera to a degree), although that makes sense since they seem to want the romances to be available to any Rook. But maybe they will have a decent amount of lineage specific dialogue anyway and it will just be on the player to deal with the roleplay whiplash of majorly changing your character mid-game. Regardless of all that, I'm looking forward to seeing what they do with the factions being so important. Edit: saw somewhere that the article was edited to reflect that lineage is not changeable, so disregard my rambling entirely.
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Post by Reznore on Jun 25, 2024 20:20:39 GMT
Guys..no one ever edited a save game file ???? Don't worry about the mirror changing race.
Edit: You can't change race or class.
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Post by The Loyal Nub on Jun 25, 2024 20:23:20 GMT
The discord is having a meltdown over the mention that you could change your lineage in the mirror. Some feel this cheapens the impact of your choice on the game world when Corinne Busche said lineage was important to outcomes and moments. Others don' care and say if we don't like it don't choose it and no one knows your choice anyway. I don't think it's at all meltdown worthy ha, but it does raise some questions about how important lineage will be compared to faction. Like if I create an elf and then change my lineage to human halfway through, I assume I would stop getting any elf specific dialogue, the potential ability to understand elven, etc. It could have implications for backstory (if lineage is more cosmetic would it matter if my character was a Dalish Warden in comparison to a human one? Probably not so much). It would also signal that race will not be a factor in romances (as it was in DAI for Solas, Cullen, Sera to a degree), although that makes sense since they seem to want the romances to be available to any Rook. But maybe they will have a decent amount of lineage specific dialogue anyway and it will just be on the player to deal with the roleplay whiplash of majorly changing your character mid-game. Regardless of all that, I'm looking forward to seeing what they do with the factions being so important. Edit: saw somewhere that the article was edited to reflect that lineage is not changeable, so disregard my rambling entirely. Phew. I am sure some hearts are spared on Discord.
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Post by gervaise21 on Jun 25, 2024 20:24:21 GMT
It'd mean you can't play as a warrior from the other factions. And it'll make zero sense for a Grey Warden to also not be a mage or rage...and there doesn't seem to be a rogue spec for a Shadow Dragon, and we know Rook can be both a rogue and SD, based on the opening. I realise that now. It just seemed a strange way of putting it by Corinne. Having to ask your companion or someone from the faction to arrange training would make sense. I just hope it is straight forward and not frustrating like with DAI having to trail around trying to find certain items before you could complete the training. I was way beyond the specialisation level before I acquired the ones I needed for the Artificer in DAI.
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Post by colfoley on Jun 25, 2024 20:26:31 GMT
I wouldn't be surprised if the specs would be tied into your reputation with that character either.
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Post by Hanako Ikezawa on Jun 25, 2024 20:30:08 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."
But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them.
Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want.
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The Elder King
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Post by The Elder King on Jun 25, 2024 20:30:26 GMT
Based on what Corrine mentioned on being able to go for any kind of 'constellation' with the skill tree, I don't think it'll be that difficult to unlock specs.
I don't think reputation will be important to unlock them, even if some companions might teach certain specializations. Some will be definitely taught by characters other then companions.
I think Emmrich could very well teach Deathcaller given that he is a necromancer, but I don't think he'll teach Reaper even if it's associated with the Mourn Watch, so a different character could teach it.
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Post by Envisionary on Jun 25, 2024 20:33:27 GMT
If I finally get the arcane rogue specialization that I've been wanting in Spellblade I will combust.
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Post by Reznore on Jun 25, 2024 20:35:40 GMT
I'm not loving the sound of whatever you do, it will all work out. Everyone got your back, one way or another.
Either way I understand you can piss off factions but the agents somehow will stand by you. It all sounds super thrilling.
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Post by The Elder King on Jun 25, 2024 20:35:54 GMT
If I finally get the arcane rogue specialization that I've been wanting in Spellblade I will combust. Based on the article, Spellblade is likely going to be a melee-based one again. I'm not if it'll be more warrior or rogue based.
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Post by midnight tea on Jun 25, 2024 20:36:41 GMT
"Gameplay-wise – each of our classes has a specialization, and each of them is tied to a faction," Does that mean as a mage if you want to play a spell blade you have to be a Crow, if you want to play an Evoker you have to play as Shadow Dragon and if you want to play a Death Caller you have to be a Mourn Watch? That is disappointing. I don't think they'd limit specialization to factions - but it may be that if you are a certain faction, you may get more goodies (like gear that will compliment your specialization) than if you pick a specialization your faction doesn't specialize in.
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Post by gervaise21 on Jun 25, 2024 20:37:14 GMT
But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. I can sort of understand the logic though. How badly do you want to save the world? The enemy of my enemy is my friend, etc. This is nothing new for Bioware writers. Back in BG2 you had to choose between the head of a murderous thieves guild and the leader of the vampires. No other option if you wanted to progress. It really was the case of the lesser of two evils.
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Post by midnight tea on Jun 25, 2024 20:41:56 GMT
But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. I can sort of understand the logic though. How badly do you want to save the world? The enemy of my enemy is my friend, etc. This is nothing new for Bioware writers. Back in BG2 you had to choose between the head of a murderous thieves guild and the leader of the vampires. No other option if you wanted to progress. It really was the case of the lesser of two evils. Yea, I'd certainly prepare for at least a few of "lesser of two evils" choices in the game - they existed in any other DA game, after all, so they'll very likely exist in DAVe as well. So is gaining factions (of varying reputation) to deal with the threat - that's basically a RPG standard.
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Post by colfoley on Jun 25, 2024 20:57:06 GMT
Keep in mind that Inquisition let you disband organizations, there is also a organizations reputation system. So it's clear just because you may seek them out does not mean you have to like it.
Plus they were experiencing internal Strife in TVN.
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Post by midnight tea on Jun 25, 2024 21:04:03 GMT
Keep in mind that Inquisition let you disband organizations, there is also a organizations reputation system. So it's clear just because you may seek them out does not mean you have to like it. Plus they were experiencing internal Strife in TVN. It's not uncommon for factions to have internal conflicts and eventually the quest not to be about allying with them per se, but supporting one of the factions within the faction (or certain individuals who e.g. want to be new leaders), helping them gain the upper hand, win and pledge loyalty to us for all the help.
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Post by Envisionary on Jun 25, 2024 21:35:00 GMT
If I finally get the arcane rogue specialization that I've been wanting in Spellblade I will combust. Based on the article, Spellblade is likely going to be a melee-based one again. I'm not if it'll be more warrior or rogue based. That was also my assumption but people seem to think they're associated with the Crows based on the spec's symbol.
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The Elder King
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Post by The Elder King on Jun 25, 2024 21:42:02 GMT
Based on the article, Spellblade is likely going to be a melee-based one again. I'm not if it'll be more warrior or rogue based. That was also my assumption but people seem to think they're associated with the Crows based on the spec's symbol. The fact that it's associated with the Crows could mean it's more rogue-based, but the melee part has been stated directly in the article. I do hope that they'll show the specializations, especially those that would deviate from the standard class gameplay, soon.
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Post by azarhal on Jun 25, 2024 21:48:38 GMT
I might be reading this wrong, but the Reaper specializations might offer, possibly, the option to wield dual blades, given the description in the article. Sound more like their active ability aka the new Devour. The real question you need to ask yourself is how the hell Reaver managed to be the only spec to make it in all 4 DA games. They just gave it a thematic facelift here and basically made a typo in the name.
I'm not loving the sound of whatever you do, it will all work out. Everyone got your back, one way or another. Either way I understand you can piss off factions but the agents somehow will stand by you. It all sounds super thrilling. I took it to mean the companion related to that faction will stand by you based on their own approval meter, not their faction one. I don't think it was talking about the NPCs.
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The Elder King
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Post by The Elder King on Jun 25, 2024 21:58:38 GMT
I might be reading this wrong, but the Reaper specializations might offer, possibly, the option to wield dual blades, given the description in the article. Sound more like their active ability aka the new Devour. The real question you need to ask yourself is how the hell Reaver managed to be the only spec to make it in all 4 DA games. They just gave it a thematic facelift here and basically made a typo in the name.
It could be something like that, similar to how KE/Spellblade might have an active ability that allow them to 'wield' a blade. But the fact that the Slayer is distinctly referred to a two handed warrior, and the Champion as a sword and shield one, makes me think they might've tried to differentiate it in terms of gameplay from those two. We'll see. It it very close, although I guess one distinction that they might lean on in-game is that it's not related to the power of blood/dragon blood like the Reaver is.
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Post by ewigDunkelheit on Jun 25, 2024 22:04:36 GMT
It could be something like that, similar to how KE/Spellblade might have an active ability that allow them to 'wield' a blade. But the fact that the Slayer is distinctly referred to a two handed warrior, and the Champion as a sword and shield one, makes me think they might've tried to differentiate it in terms of gameplay from those two. We'll see. Unfortunately, the developers did confirm that ONLY shield or two-handed weapon styles are available for warriors. However, it could a dual-style activated ability like you are suggesting.
I would have preferred actual dual-wielding though.
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Post by witchcocktor on Jun 25, 2024 22:08:33 GMT
Do two-handed weapons also mean.. spears? Please?
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