The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 596 Likes: 1,301
inherit
846
0
Aug 19, 2024 16:49:08 GMT
1,301
The Loyal Nub
The Maker Take You
596
August 2016
theloyalnub
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by The Loyal Nub on Jun 25, 2024 22:11:13 GMT
It could be something like that, similar to how KE/Spellblade might have an active ability that allow them to 'wield' a blade. But the fact that the Slayer is distinctly referred to a two handed warrior, and the Champion as a sword and shield one, makes me think they might've tried to differentiate it in terms of gameplay from those two. We'll see. Unfortunately, the developers did confirm that ONLY shield or two-handed weapon styles are available for warriors. However, it could a dual-style activated ability like you are suggesting.
I would have preferred actual dual-wielding though.
Rogues too. The Rook in the gameplay trailer was dual wielding.
|
|
inherit
1033
0
Member is Online
Sept 20, 2024 19:29:49 GMT
34,626
colfoley
18,178
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 25, 2024 22:14:39 GMT
I do wonder how much faction rep might tigh in with companion rep. Like if a companion does not like their faction or is ambivalent you might be able to go against their faction and still gain approval, or convince them later on.
|
|
inherit
Scribbles
185
0
Sept 20, 2024 17:39:22 GMT
31,529
Hanako Ikezawa
22,964
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 25, 2024 22:39:20 GMT
Keep in mind that Inquisition let you disband organizations, there is also a organizations reputation system. So it's clear just because you may seek them out does not mean you have to like it. Plus they were experiencing internal Strife in TVN. It's not uncommon for factions to have internal conflicts and eventually the quest not to be about allying with them per se, but supporting one of the factions within the faction (or certain individuals who e.g. want to be new leaders), helping them gain the upper hand, win and pledge loyalty to us for all the help. Any factions within the Crows that want to completely get rid of all the evil and corruption in them and then stop being an assassin’s guild?
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,037 Likes: 25,344
Member is Online
inherit
1519
0
Member is Online
Sept 20, 2024 19:27:01 GMT
25,344
azarhal
9,037
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 25, 2024 23:04:36 GMT
Sound more like their active ability aka the new Devour. The real question you need to ask yourself is how the hell Reaver managed to be the only spec to make it in all 4 DA games. They just gave it a thematic facelift here and basically made a typo in the name.
It could be something like that, similar to how KE/Spellblade might have an active ability that allow them to 'wield' a blade. But the fact that the Slayer is distinctly referred to a two handed warrior, and the Champion as a sword and shield one, makes me think they might've tried to differentiate it in terms of gameplay from those two. We'll see. It it very close, although I guess one distinction that they might lean on in-game is that it's not related to the power of blood/dragon blood like the Reaver is. All classes have access to their two weapon types from level 1 (no spec required) and can weapon swap. Magical daggers are the core Mage melee weapon, you don't need to be a Spellbalde to use them (as described in the GI magazine article where Corinne is playing a mage in the game 2nd mission and swap to them). The spec just focus on using them over staff. Like Champion focus on using the shield or Veil Ranger on using the bow.
Death Caller, Saboteur and Reaper are the spec that don't focus on a specific weapon type. And since spec have a single active ability, I doubt Reaper's active is to give them a 3rd weapon type that devs said Warrior didn't have access to.
Reapers still is a Nevarran warrior spec, I wouldn't be surprised if dragon blood was involved. Something has to give them those freaky powers...
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,242 Likes: 20,218
inherit
2309
0
Sept 20, 2024 18:09:24 GMT
20,218
sjsharp2010
Go Team!
12,242
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jun 25, 2024 23:36:36 GMT
I'm also curious about how our blood got mixed in with the ritual. There has to be something in the cut scene that's not shown. I'm guessin gwhen handlin gth ecsaffolding and bringing it down .O fcourse we likel ywon' tkno wfo rsure unti l th egame comes out but that's my theory
|
|
inherit
1033
0
Member is Online
Sept 20, 2024 19:29:49 GMT
34,626
colfoley
18,178
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 26, 2024 0:12:44 GMT
I imagine the relationship between the agents and the organizations will work like in ME 3 where we went to some species to get war assets, pissed off their leadership, so didn't get all the assets, but still had characters willing to help us.
|
|
wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,679 Likes: 2,552
inherit
1492
0
Aug 14, 2024 14:58:23 GMT
2,552
wright1978
1,679
Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
8,116
2073
|
Post by wright1978 on Jun 26, 2024 5:44:13 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. Yep completely. Goes completely against role playing if you are forced to support a group’s wider agenda.
|
|
TheEmptyRoad
N2
Honor is a fool's prize, glory is no use to the dead.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 201 Likes: 396
inherit
2743
0
Sept 20, 2024 14:21:38 GMT
396
TheEmptyRoad
Honor is a fool's prize, glory is no use to the dead.
201
January 2017
theemptyroad
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by TheEmptyRoad on Jun 26, 2024 5:55:00 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. Yep completely. Goes completely against role playing if you are forced to support a group’s wider agenda. Going by what happens in Tevinter Nights I’d be willing to bet the Crow’s main goal (barring any Evanuris shenanigans) is to repel the Qunari invasion of Antiva. At that point it becomes about who you hate less.
|
|
inherit
1033
0
Member is Online
Sept 20, 2024 19:29:49 GMT
34,626
colfoley
18,178
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 26, 2024 5:57:59 GMT
Yep completely. Goes completely against role playing if you are forced to support a group’s wider agenda. Going by what happens in Tevinter Nights I’d be willing to bet the Crow’s main goal (barring any Evanuris shenanigans) is to repel the Qunari invasion of Antiva. At that point it becomes about who you hate less. Which tends to be how life works out...
|
|
inherit
11611
0
Sept 19, 2024 18:55:19 GMT
1,176
fairdragon
1,810
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Jun 26, 2024 7:22:26 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. We wanted characters within that faction who are sympathetic, who you can see and become the face of the faction, so that even if there are moments where the faction as a whole may be on the outs with you, these characters are still with you; they've still got your back."
It's looks like you can be against the faction, but you will have to deal with the characters. I think you only need them at the end. So you can ignor them until the end?
I do wonder how much faction rep might tigh in with companion rep. Like if a companion does not like their faction or is ambivalent you might be able to go against their faction and still gain approval, or convince them later on.
yes, i also think this.
|
|
inherit
∯ Oh Loredy...
455
0
Sept 20, 2024 17:42:53 GMT
29,873
gervaise21
12,584
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 26, 2024 7:37:33 GMT
I took it to mean the companion related to that faction will stand by you based on their own approval meter, not their faction one. I don't think it was talking about the NPCs. I see it that way too. After all, take Lucanis. So far as the Crows are concerned he is dead (unless that was done for public show and privately they know he is alive), so I can't see how he would be a recommendation to them or he would be influenced by their opinion of Rook. The Lords of Fortune struck me from Tevinter Nights as a sort of loose knit guild with no definite leadership as such, each operative taking their own contracts and then just checking back to the their base in Rivain (that sounds like a tavern) to boast of their latest exploits to others guild members. Of course, there might be a ruling council or something similar but it is not something the rest of them seem to publicise. Otherwise, I would imagine your reputation with other LoFs would very much depend on your achievements and the degree of risk involved. We have yet to learn more about Davrin. I'm assuming he is held in high regard by the First Warden because of being entrusted with a griffon but it is possible that the Wardens who recovered the griffon eggs kept them secret from their leadership precisely because they knew that it was the orders of the First Warden back during the 4th Blight that brought about the extinction of the griffons originally. Neve seems to have a good relationship with the Shadow Dragons but she struck me as something of an independent operator in the Streets of Minrathous and so might not always see eye to eye with other members. As for Bellara, we know next to nothing about the Veil Jumpers, how you join up in the first place and the degree of approval you need to do so. She could be loyal to them or working to her own agenda and neither they, nor we know it. The only person who would seem from previous stories to be of good standing with their organisation and respected by other members is Emmrich but even that may have changed in the years since Tevinter Nights. Oh and Harding is still of good standing with the Inquisition/Inquisitor of course.
|
|
inherit
1817
0
Sept 20, 2024 6:27:07 GMT
9,240
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,712
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jun 26, 2024 10:02:44 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. I imagine it will be similar to ME3. Or at least I hope so. Your choices determine who aids you. Reject the crows and you might get support from a different faction. Or you pick less radical forces inside a faction to also help shape their future. Like Wrex or his brother. If you play evil in BG3 your choices for allies are different and also severely limited. But in that game it (sadly?) doesn't matter much who your extra firepower is from a gameplay perspective. Just makes the final assault easier. My biggest gripe with BG3 is that what you did for the factions is completely irrelevant. They are never mentioned again. You have no idea what these choices entailed. You have to imagine it all. It's entirely possible though that the game railroads you into grudgingly working with all the factions because the stakes are so high and survival of everyone is more important than the smaller evil these factions represent. Which is logical and realistic. I personally don't mind that as long as I can voice my thoughts on the factions and make it very clear we're not friends. I would think at most we'll get a ME3 scenario where not working with others gets you no options at the end and you have to accept a not ideal outcome (the high casualties and Shep dead destroy ending). I would be very surprised about a bad ending for choosing not to ally with a certain faction. I have a suspicion the narrative will suggest that it's highly beneficial for everyone to work together and that we will get options to make every faction better. BG3 too while giving you choices has a very clear good guy path and ideal outcomes for every faction. The game is very BioWare-like in that regard. Fairly straightforward good/evil, rarely it's all shades of gray like in a CDPR game. I don't expect BioWare to have strayed from that working together feel good hero narrative. But who knows. Maybe it's going to be all kinds of fucked up dark.
|
|
inherit
♨ Retired
24
0
Sept 20, 2024 18:29:41 GMT
25,364
themikefest
15,308
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 26, 2024 11:39:44 GMT
It's entirely possible though that the game railroads you into grudgingly working with all the factions because the stakes are so high and survival of everyone is more important than the smaller evil these factions represent. Which is logical and realistic. I personally don't mind that as long as I can voice my thoughts on the factions and make it very clear we're not friends. I like this. It would be nice to bad mouth them while at the same time getting their help, then backstab them to get more help from another faction offering some deal. It could be similar to not curing the genophage in ME3.
|
|
theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 594 Likes: 791
inherit
9275
0
Sept 20, 2024 15:50:51 GMT
791
theascendent
594
Aug 28, 2017 10:17:49 GMT
August 2017
theascendent
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
The Ascendent
|
Post by theascendent on Jun 26, 2024 11:45:50 GMT
The six faction kind of contrast each other. Grey Wardens kill Darkspawn, Antivan Crows kill people. Veil Jumpers seek knowledge, Lords of Fortune seek treasure. The Mourn Watch protect the dead, the Shadow Dragons protect the living.
|
|
Crom
N1
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 47 Likes: 51
inherit
5423
0
Aug 20, 2024 11:34:38 GMT
51
Crom
47
Mar 21, 2017 22:43:56 GMT
March 2017
morkartheuniter
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by Crom on Jun 26, 2024 20:25:44 GMT
It could be something like that, similar to how KE/Spellblade might have an active ability that allow them to 'wield' a blade. But the fact that the Slayer is distinctly referred to a two handed warrior, and the Champion as a sword and shield one, makes me think they might've tried to differentiate it in terms of gameplay from those two. We'll see. It it very close, although I guess one distinction that they might lean on in-game is that it's not related to the power of blood/dragon blood like the Reaver is. All classes have access to their two weapon types from level 1 (no spec required) and can weapon swap. Magical daggers are the core Mage melee weapon, you don't need to be a Spellbalde to use them (as described in the GI magazine article where Corinne is playing a mage in the game 2nd mission and swap to them). The spec just focus on using them over staff. Like Champion focus on using the shield or Veil Ranger on using the bow.
Death Caller, Saboteur and Reaper are the spec that don't focus on a specific weapon type. And since spec have a single active ability, I doubt Reaper's active is to give them a 3rd weapon type that devs said Warrior didn't have access to.
Reapers still is a Nevarran warrior spec, I wouldn't be surprised if dragon blood was involved. Something has to give them those freaky powers... I honestly hope the Spellblade is able to use swords as well, as well as equip heavy armor if they so choose. I would expect an evolution of Knight Enchanter gameplay, where you could decide your melee weapon of choice. Now technically, we haven't seen that the Mage cannot equip other melee weapons. We also have no idea if the Spellblade changes that staff/dagger with other options as well. And why not? What would be the actual point of limiting you to a melee mage spec that only uses daggers? Yeah, if Spellblade is only using daggers, then it's not my cup of tea, and that would leave me with nothing actually interesting to play as. I don't get Bioware, their limiting class system is their weakest point and they still limit it more and more every game.
|
|
theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 594 Likes: 791
inherit
9275
0
Sept 20, 2024 15:50:51 GMT
791
theascendent
594
Aug 28, 2017 10:17:49 GMT
August 2017
theascendent
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
The Ascendent
|
Post by theascendent on Jun 26, 2024 20:44:16 GMT
I don't think we even have to physically wear heavy armour if you are looking for aesthetics, thanks to transmogs. Spellblade sounds nice, but since it is associated with Antivan Crows, it might be more focused on a melee rogue style of fighting than the melee warrior style we are used to. Maybe it has to do with the magical traditions of Northern Thedas vs Southern Thedas. Might have to rearrange my plans for Rook...
|
|
inherit
Scribbles
185
0
Sept 20, 2024 17:39:22 GMT
31,529
Hanako Ikezawa
22,964
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 26, 2024 20:47:22 GMT
Yep completely. Goes completely against role playing if you are forced to support a group’s wider agenda. Going by what happens in Tevinter Nights I’d be willing to bet the Crow’s main goal (barring any Evanuris shenanigans) is to repel the Qunari invasion of Antiva. At that point it becomes about who you hate less. Honestly overall I hate the Crows more than the Qun. The Qun is at least divided right now and hopefully with the Antaam out of the way we can make peace. The Crows meanwhile are just evil, only opposing the Qun since they want to hold onto the power they have.
|
|
inherit
Scribbles
185
0
Sept 20, 2024 17:39:22 GMT
31,529
Hanako Ikezawa
22,964
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 26, 2024 20:48:57 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. We wanted characters within that faction who are sympathetic, who you can see and become the face of the faction, so that even if there are moments where the faction as a whole may be on the outs with you, these characters are still with you; they've still got your back." It's looks like you can be against the faction, but you will have to deal with the characters. I think you only need them at the end. So you can ignor them until the end? It says we'll be on the outs with them only for moments, which reads that overall we have to make nice with them which sucks.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,251 Likes: 8,063
Member is Online
inherit
104
0
Member is Online
Sept 20, 2024 19:25:31 GMT
8,063
The Elder King
6,251
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Jun 26, 2024 21:02:01 GMT
Right now I'm leaning between Reaper and Spellblade, so I'll wait for, hopefully, a deeper dive in the gameplay and specs later before choosing.
I'm torn in any case between human/elf and LoF/GW as well.
|
|
Crom
N1
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 47 Likes: 51
inherit
5423
0
Aug 20, 2024 11:34:38 GMT
51
Crom
47
Mar 21, 2017 22:43:56 GMT
March 2017
morkartheuniter
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by Crom on Jun 26, 2024 21:23:44 GMT
I don't think we even have to physically wear heavy armour if you are looking for aesthetics, thanks to transmogs. Spellblade sounds nice, but since it is associated with Antivan Crows, it might be more focused on a melee rogue style of fighting than the melee warrior style we are used to. Maybe it has to do with the magical traditions of Northern Thedas vs Southern Thedas. Might have to rearrange my plans for Rook... IF you can trasmog light to heavy armor. But yeah, transmog fixes that, if we reach that point. We don't know how it's associated to Crows though. The point is, can you really differentiate melee rogue and melee warrior for mage? One uses sword, the other daggers, ok. Something else? You're still gonna use spells, and infuse melee attacks with magic. Is the world gonna end if those attacks are with a sword instead of a dagger? Then what? You will stealth like a rogue? Backstabb like one? I don't see that. Not in DA game with action in mind. Maybe in D&D where rogues have more defining playstyles using stealth. Anyway, i don't know what lore they will create to associate Spellblade with Crows, but a melee specialization tree, that instead of expanding the gameplay of Knight Enchanter, makes a backward step for both mechanics and aesthetics? I don't know, i don't like it at all. Gish/spellsword was the sought after spec for mage, like KE, not arcane trickster, unless they find a clever way of making them both into one. Mages use staves and daggers, they can already use daggers to enhance combat and spells with them. What does spellblade add to that? Not much, unless it brings something new, like other melee weapons, defenses, and mobility, things like the KE did. Anyway, i hope we can customize things more. P.S. Antivan crows are supposed to be a group of assassins, not even something like the mob. How on earth are they associated with my warden Spellblade? o.o And how will it work aesthetically if spellblade is roguish, to have a warden themed mage, with warden heavy armor and a dagger? No, no, and again, no P.S.2 There was a German journalist from Gamestar talk channel, that saw the spellblade, and he claimed they could use a sword. I don't know if it was lost in translation, or he made a mistake, but i would like some clarification, and he ain't giving it -.-
|
|
Guardian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 425 Likes: 671
inherit
2219
0
Sept 20, 2024 13:57:57 GMT
671
Guardian
425
Nov 30, 2016 22:10:34 GMT
November 2016
guardian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Guardian on Jun 26, 2024 23:44:45 GMT
But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. I can sort of understand the logic though. How badly do you want to save the world? The enemy of my enemy is my friend, etc. This is nothing new for Bioware writers. Back in BG2 you had to choose between the head of a murderous thieves guild and the leader of the vampires. No other option if you wanted to progress. It really was the case of the lesser of two evils. Yup; I wasn't super thrilled to hear I had to ally with the Shadow Thieves, but obviously pegged Bodhi for a vampire right away. And when she tipped it she was with Irenicus? No thanks....I'll take the Shadow Thieves.
And to be fair, I planned on eliminating Bodhi and her brood anyway.
|
|
inherit
12699
0
Member is Online
Sept 20, 2024 19:26:17 GMT
128
The Pluto Lounge
111
Jun 26, 2024 19:30:42 GMT
June 2024
theplutolounge
|
Post by The Pluto Lounge on Jun 27, 2024 0:26:21 GMT
Reading this article gives me nothing, but concern. Again a ritual is interrupted and the main character becomes a special snowflake with a unique power. Is Veilguard to DAI like The Force Awakens to A New Hope?
I need to resist the urge to judge until the game comes out, but this keeps running through my mind; - The whole plan is to send a new group after Solas because he knows the DAI crew too well... Varric and Harding are the ones who track him down - Varric tracks down Solas, and the dwarfs gameplan after 10 years of chasing is to try and talk the Dreadwolf out of it... - No dialogue wheel option to slap the hell out of Varric for his stupidity, and your choice doesn't matter. - Solas doesn't simply tell Varric to stand down as he is moving a prison, not tearing down the veil. - Rook gets fade aids - Solas is able to immediately deduce that Rook is now connected to the fade for eternity
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 7,886 Likes: 19,121
inherit
gateway beverage
109
0
19,121
midnight tea
7,886
August 2016
midnighttea
|
Post by midnight tea on Jun 27, 2024 0:46:28 GMT
Reading this article gives me nothing, but concern. Again a ritual is interrupted and the main character becomes a special snowflake with a unique power. Is Veilguard to DAI like The Force Awakens to A New Hope? I need to resist the urge to judge until the game comes out, but this keeps running through my mind; - The whole plan is to send a new group after Solas because he knows the DAI crew too well... Varric and Harding are the ones who track him down - Varric tracks down Solas, and the dwarfs gameplan after 10 years of chasing is to try and talk the Dreadwolf out of it... - No dialogue wheel option to slap the hell out of Varric for his stupidity, and your choice doesn't matter. - Solas doesn't simply tell Varric to stand down as he is moving a prison, not tearing down the veil. - Rook gets fade aids - Solas is able to immediately deduce that Rook is now connected to the fade for eternity The Veilguard is effectively a 2nd part/direct sequel of Inquisition, so it should come as no surprise that there are area in which DAVe will actively - and deliberately - resemble DAI. The plan was to find people he doesn't know, but it's still the old people who do the finding and leading them. And in the stories we've seen and the gameplay excerpts they posted we've seen Varric and Harding tracking and chasing after Solas specifically thanks to the new people they recruited. Well, he certainly distracted Solas... I'm also not sure what else they could do, given that the gameplay reveal indicates that the ritual began suddenly, and all they could do is find where Solas is and improvise as they go. Given that we saw the Veil tearing and demons raining on Tevinter, it appears that these two thins are connected - to what extent, we don't know, but it's raining demons anyway. I mean, he IS an ancient elvhen god-like entity who spent millennia in the Fade, so he probably knows a thing or two about this stuff... Also - they've cut quite a bit of content out of the gameplay reveal (the whole section is supposed to last at least an hour), and we don't really know how much was cut out during the crucial moments during/after the ritual got disrupted. SO we don't even know what really happened that made Rook bleed and connect to the Fade. We may have to wait and see.
|
|
inherit
1033
0
Member is Online
Sept 20, 2024 19:29:49 GMT
34,626
colfoley
18,178
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jun 27, 2024 1:37:53 GMT
I don't think we even have to physically wear heavy armour if you are looking for aesthetics, thanks to transmogs. Spellblade sounds nice, but since it is associated with Antivan Crows, it might be more focused on a melee rogue style of fighting than the melee warrior style we are used to. Maybe it has to do with the magical traditions of Northern Thedas vs Southern Thedas. Might have to rearrange my plans for Rook... IF you can trasmog light to heavy armor. But yeah, transmog fixes that, if we reach that point. We don't know how it's associated to Crows though. The point is, can you really differentiate melee rogue and melee warrior for mage? One uses sword, the other daggers, ok. Something else? You're still gonna use spells, and infuse melee attacks with magic. Is the world gonna end if those attacks are with a sword instead of a dagger? Then what? You will stealth like a rogue? Backstabb like one? I don't see that. Not in DA game with action in mind. Maybe in D&D where rogues have more defining playstyles using stealth. Anyway, i don't know what lore they will create to associate Spellblade with Crows, but a melee specialization tree, that instead of expanding the gameplay of Knight Enchanter, makes a backward step for both mechanics and aesthetics? I don't know, i don't like it at all. Gish/spellsword was the sought after spec for mage, like KE, not arcane trickster, unless they find a clever way of making them both into one. Mages use staves and daggers, they can already use daggers to enhance combat and spells with them. What does spellblade add to that? Not much, unless it brings something new, like other melee weapons, defenses, and mobility, things like the KE did. Anyway, i hope we can customize things more. P.S. Antivan crows are supposed to be a group of assassins, not even something like the mob. How on earth are they associated with my warden Spellblade? o.o And how will it work aesthetically if spellblade is roguish, to have a warden themed mage, with warden heavy armor and a dagger? No, no, and again, no P.S.2 There was a German journalist from Gamestar talk channel, that saw the spellblade, and he claimed they could use a sword. I don't know if it was lost in translation, or he made a mistake, but i would like some clarification, and he ain't giving it -.- Like we aren't sure entirely what options we will or will not get but I have a feeling that all this is an effort to try and continue to make each of the classes distinct while also giving them both melee and ranged options...which is two things that the games have been inconsistent on/ BioWare has struggled with. Mages will be 'light armed/ light defense' with probably some more of the other things they do like crowd control. Rogues will be 'medium armed/ armored' and will probably focus more on offensive and damage dealing. Warriors will be more defensive in nature with their heavier armor and shields. This is why mages get daggers now because daggers are lighter weapons and then you probably have some further blending of the classes and their structure as well, since some of the Crow feats have seemed pretty magical. Reading this article gives me nothing, but concern. Again a ritual is interrupted and the main character becomes a special snowflake with a unique power. Is Veilguard to DAI like The Force Awakens to A New Hope? I need to resist the urge to judge until the game comes out, but this keeps running through my mind; - The whole plan is to send a new group after Solas because he knows the DAI crew too well... Varric and Harding are the ones who track him down - Varric tracks down Solas, and the dwarfs gameplan after 10 years of chasing is to try and talk the Dreadwolf out of it... - No dialogue wheel option to slap the hell out of Varric for his stupidity, and your choice doesn't matter. - Solas doesn't simply tell Varric to stand down as he is moving a prison, not tearing down the veil. - Rook gets fade aids - Solas is able to immediately deduce that Rook is now connected to the fade for eternity Its already been established far previously to this that Solas is a powerful 'Elven God'. But specifically in Veilguard what we have seen Neve comments that he has 'more power then at least a dozen mages'. He breaks Bianca fairly easily (which also shows a level of control/ lack of concern), and Neve instantly comments on how Hardings plan to shoot him probably won't work because he is too powerful. Talking is the only legit plan that they had at that point in time. As Tea mentioned its quite clear that he is doing both. It could easily be a prerequisite to move the prison but its also likely as soon as he finished moving the Evanuris he would finish bringing the rest of the Veil down aside from the one little part they are still trapped in.
|
|
inherit
11611
0
Sept 19, 2024 18:55:19 GMT
1,176
fairdragon
1,810
Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
|
Post by fairdragon on Jun 27, 2024 6:49:44 GMT
We wanted characters within that faction who are sympathetic, who you can see and become the face of the faction, so that even if there are moments where the faction as a whole may be on the outs with you, these characters are still with you; they've still got your back." It's looks like you can be against the faction, but you will have to deal with the characters. I think you only need them at the end. So you can ignor them until the end? It says we'll be on the outs with them only for moments, which reads that overall we have to make nice with them which sucks. Yeah the moment like in DAO before you decieded elves, werewolves or peace. You have to make peace with the crow, the question is only which part has something to say. Because he says "the faction as a whole", that means the factions are divided into different camps. Maybe you can tolerate a crow faction that isn't a power-hungry gang of murderers.
|
|