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Post by fairdragon on Jun 27, 2024 6:53:15 GMT
Reading this article gives me nothing, but concern. Again a ritual is interrupted and the main character becomes a special snowflake with a unique power. Is Veilguard to DAI like The Force Awakens to A New Hope? I need to resist the urge to judge until the game comes out, but this keeps running through my mind; - The whole plan is to send a new group after Solas because he knows the DAI crew too well... Varric and Harding are the ones who track him down - Varric tracks down Solas, and the dwarfs gameplan after 10 years of chasing is to try and talk the Dreadwolf out of it... - No dialogue wheel option to slap the hell out of Varric for his stupidity, and your choice doesn't matter. - Solas doesn't simply tell Varric to stand down as he is moving a prison, not tearing down the veil. - Rook gets fade aids - Solas is able to immediately deduce that Rook is now connected to the fade for eternity I don't like the start of the story neither. But the last 2 games wasn't any better, so i have hope for story and companions.
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Post by Hanako Ikezawa on Jun 27, 2024 7:08:32 GMT
It says we'll be on the outs with them only for moments, which reads that overall we have to make nice with them which sucks. Yeah the moment like in DAO before you decieded elves, werewolves or peace. You have to make peace with the crow, the question is only which part has something to say. Because he says "the faction as a whole", that means the factions are divided into different camps. Maybe you can tolerate a crow faction that isn't a power-hungry gang of murderers.
The faction as a whole thing is him referring to that even if a faction isn’t happy with us, those individual characters that act like liaisons or agents will still be talking to us. All Crows are power-hungry murderers. Would love to be shown some that aren’t.
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Post by gervaise21 on Jun 27, 2024 7:08:59 GMT
I don't like the start of the story neither. But the last 2 games wasn't any better, so i have hope for story and companions. I also hope that Rook will not have to tamely take criticism for their actions, particularly from Solas, but the option to object is not classed as "aggressive", whilst the one where you accept the criticism as valid is the "diplomatic" option and the "snarky" option is completely inappropriate. There are so many things I would have like to say to Solas in Trespasser but was not given the option. I hope that changes this time round.
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Post by gervaise21 on Jun 27, 2024 7:22:43 GMT
You have to make peace with the crow, the question is only which part has something to say. Because he says "the faction as a whole", that means the factions are divided into different camps. Maybe you can tolerate a crow faction that isn't a power-hungry gang of murderers. It may be more like it was with the dwarves. There were two factions there, led by Harrowmount and Bhelen, and the dwarves would do nothing to help with the Blight until the conflict between those factions was resolved. So, we opted for one or the other as King and they then gave the support of the dwarves for our mission. No doubt, the losing faction still felt aggrieved and there were repercussions further down the line but that was a problem for someone else, not the Warden, because they had achieved their objective of uniting the dwarves against a greater threat. I imagine they could do something similar with the Crows. I wouldn't be surprised if the events of Eight Little Talons had led to great deal of unrest in the various Houses and Caterina's leadership could be threatened. We may even find that she has been assassinated and there is conflict in House Dellamorte over who should be her successor. So they won't actually change in their overall makeup of power hungry assassins, who are often vying for power against one another, but we manage to unite them long enough to do whatever we need them to do.
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Post by fairdragon on Jun 27, 2024 7:25:33 GMT
The plan was to find people he doesn't know, but it's still the old people who do the finding and leading them. And in the stories we've seen and the gameplay excerpts they posted we've seen Varric and Harding tracking and chasing after Solas specifically thanks to the new people they recruited. That doesn't make any sense. With what we know Solas should know what Varric and Harding are up to. So unless Solas want us to be there, we wouldn't be there. I understand everyone loves Harding, but her as Companion doesn't make sense. Also the endboss start doesn't fit with the story. Well, he certainly distracted Solas... I'm also not sure what else they could do, given that the gameplay reveal indicates that the ritual began suddenly, and all they could do is find where Solas is and improvise as they go. I agree Varric distracted Solas. That part i like very much. They could let us recruied the team instead of Varric. No inquistion connection at all. So Solas see us as unimportent for Varrics plan. The start we get could that be start of Act II.
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Post by witchcocktor on Jun 27, 2024 7:27:06 GMT
It's frustrating when there's a villain whose villain-y is at it's core a philosophical debate about the mankind's fitness to exist and their and the world's supposed inherent imperfection and brokenness, and the protagonist is severely dumbed down to the point they cannot reason with the villain and aren't given good options to debate the topic intelligently. So I'm hoping Rook can offer more than what Inquisitor did, which basically boiled down to '' you're a mean poopiehead if you kill a lot of people! '' which is true, but not necessarily a very good argument in this case.
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Post by The Pluto Lounge on Jun 27, 2024 7:45:41 GMT
Its already been established far previously to this that Solas is a powerful 'Elven God'. But specifically in Veilguard what we have seen Neve comments that he has 'more power then at least a dozen mages'. He breaks Bianca fairly easily (which also shows a level of control/ lack of concern), and Neve instantly comments on how Hardings plan to shoot him probably won't work because he is too powerful. Talking is the only legit plan that they had at that point in time. As Tea mentioned its quite clear that he is doing both. It could easily be a prerequisite to move the prison but its also likely as soon as he finished moving the Evanuris he would finish bringing the rest of the Veil down aside from the one little part they are still trapped in. Being powerful vs all-knowing are two different things. I don't have a problem with Solas figuring out through observing Rook for a bit and then realize that the affect will last forever. Instantly knowing on the other hand comes off as cheap. That being said, I'm holding off on judging until the games out as we don't know how long Rook was unconscious or how Solas reaches the conclusion. We knew Solas was powerful after Trespasser, which is all the more reason for them to form a plan and backup plans through the course of 10 years. However, Varric's back up plan was to solo Solas with Bianca? My point is talking shouldn't have been there only legit plan at that time. If they knew anything about Solas, in who the Inquisitor learned a lot about, they should know talking him out of it would be impossible. Regarding Neve, she also told Rook that stepping in all that raw magic was suicide. We continue to see Rook run around in it without the slightest of issues. Her word isn't absolute. I wouldn't say its quite clear that Solas was trying to do both at the same time. However, I concede that it was possible.
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Post by helios969 on Jun 27, 2024 7:46:30 GMT
All Crows are power-hungry murderers. Would love to be shown some that aren’t. I would expect more nuance and would genuinely be disappointed with such a writing choice...and frankly doubtful they'd do such. They've done a good job thus far with dichotomous writing...with Wardens as presented in DAO/DAI and the Mage/Templar conflict across the first 3 games. I'm more worried about what gervaise21 says below. My hope/belief is that these communications can/will only take place at our hub and that those conversations aren't forced outside of the ones necessary for narrative purposes...a magical potion to block him out would be nice. And that the tone choices are specifically shaped around Solas, i.e. a snarky response should lean more toward aggressive and not "ha, ha...remember that time you were going to commit genocide on Thedas", a diplomatic one should still contain plenty of criticism. I also hope that Rook will not have to tamely take criticism for their actions, particularly from Solas, but the option to object is not classed as "aggressive", whilst the one where you accept the criticism as valid is the "diplomatic" option and the "snarky" option is completely inappropriate. There are so many things I would have like to say to Solas in Trespasser but was not given the option. I hope that changes this time round.
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Post by Hanako Ikezawa on Jun 27, 2024 7:56:52 GMT
All Crows are power-hungry murderers. Would love to be shown some that aren’t. I would expect more nuance and would genuinely be disappointed with such a writing choice...and frankly doubtful they'd do such. They've done a good job thus far with dichotomous writing...with Wardens as presented in DAO/DAI and the Mage/Templar conflict across the first 3 games. Every game has presented the Crows as being exactly as I described. There’s no morally grey with a faction that enslaves children to be child soldiers and murder anyone for money and to hold onto power. The only Crow people like from those games is the one who defects and is now hunting them all down. And we know they’re hated in Antiva too, since even with the fate of the world Josephine does not want to work with them. So to give them nuance now to make them likable is whitewashing, pure and simple, and I’m despising it.
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Post by The Pluto Lounge on Jun 27, 2024 8:00:10 GMT
I agree Varric distracted Solas. That part i like very much. They could let us recruied the team instead of Varric. No inquistion connection at all. So Solas see us as unimportent for Varrics plan. The start we get could that be start of Act II. That would have been dope! It sets the tone early that Rook has agency and not just a passenger in the story.
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Post by gervaise21 on Jun 27, 2024 8:06:22 GMT
So I'm hoping Rook can offer more than what Inquisitor did, which basically boiled down to '' you're a mean poopiehead if you kill a lot of people! '' which is true, but not necessarily a very good argument in this case. I seem to recall that my "redeem" Solas conversation option resulted in "I'm going to prove you wrong (so you don't have to destroy the world)". I was never sure what argument they were going to give that hadn't already been tried and clearly Varric was still going with the same one as the Inquisitor tried 8 years earlier. So, what happened with finding an alternative to offer him? Apparently, not much. The Inquisitor had either disbanded their organisation or scaled it down and handed over the day to day running of it to the Divine. Thus, they had nothing better to do than concentrate their entire time on "proving Solas wrong", not just chasing around trying to find him and then when the finally caught up with him, had nothing better to offer than everyone is going to die. He knew that. He told the Inquisitor that would be the outcome. Why would he be more inclined to listen to that as an argument in 9:52 when he wasn't in 9:44? It is why I am actually glad I am no longer playing the Inquisitor. They became Herald by chance and then leader through the machinations of the Right and Left Hands of the former Divine and using an ancient prophesy to encourage devotion and loyalty among the ordinary folk. Then, when the leaders of the two principle nations in the south decided they had had enough of our organisation, we were forced to end it as an independent arbiter in the world, either disbanding it altogether or giving it to the Divine as her private army. I disbanded it precisely because I didn't want history to repeat itself and a former independent group just become a tool of the ruling elite. I think that is about the only time I really did anything I felt completely comfortable with but even that was forced on me. Since then they have done precisely nothing useful with respect to the Solas problem except have their minions run around like headless chickens looking for him with no idea what they were going to do once they found him. At least Rook took decisive action based off the information they had been given. The bald headed elf is using the ritual to destroy the Veil, which in turn will result in wholesale death and destruction. We needed to stop him. The Inquisitor's representative opted for talking to him. That failed to elicit the appropriate response, which was to stop the ritual. So, Rook did something that they thought would achieve the desired result in the few minutes available to them, as opposed to the 8 years the Inquisitor had had to work on the problem. It is not their fault that the Inquisitor hadn't come up with a better alternative and Solas failed to give important information concerning what he was actually doing. Rook took the initiative and acted decisively in order to stop the ritual. Rook is my kind of hero.
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Post by Hanako Ikezawa on Jun 27, 2024 8:23:35 GMT
They became Herald by chance and then leader through the machinations of the Right and Left Hands of the former Divine and using an ancient prophesy to encourage devotion and loyalty among the ordinary folk. Huh, and here I thought the Inquisitor became a leader because of us always making decisive actions that helped steer the organization when it was deadlocked, and earned devotion and loyalty by helping people. I mean, that’s what the game explicitly tells us anyway, but what does it know. Even if becoming Herald was by chance, it was because they made a decisive action and charged into a room to help after hearing someone call out for it. Curious how the Inquisitor will react to that being Varric’s play, both the Redeem Inquisitors but especially the Stop ones.
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Post by fairdragon on Jun 27, 2024 8:28:25 GMT
I would expect more nuance and would genuinely be disappointed with such a writing choice...and frankly doubtful they'd do such. They've done a good job thus far with dichotomous writing...with Wardens as presented in DAO/DAI and the Mage/Templar conflict across the first 3 games. Every game has presented the Crows as being exactly as I described. There’s no morally grey with a faction that enslaves children to be child soldiers and murder anyone for money and to hold onto power. The only Crow people like from those games is the one who defects and is now hunting them all down. And we know they’re hated in Antiva too, since even with the fate of the world Josephine does not want to work with them. So to give them nuance now to make them likable is whitewashing, pure and simple, and I’m despising it. I would belive it is the same i was feeling about Tevinter. until Dorian and now the Shadow dragon show me, that their are people in this system that are good. Maybe the same with the crows.
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Post by Hanako Ikezawa on Jun 27, 2024 8:39:08 GMT
Every game has presented the Crows as being exactly as I described. There’s no morally grey with a faction that enslaves children to be child soldiers and murder anyone for money and to hold onto power. The only Crow people like from those games is the one who defects and is now hunting them all down. And we know they’re hated in Antiva too, since even with the fate of the world Josephine does not want to work with them. So to give them nuance now to make them likable is whitewashing, pure and simple, and I’m despising it. I would belive it is the same i was feeling about Tevinter. until Dorian and now the Shadow dragon show me, that their are people in this system that are good. Maybe the same with the crows.
Except everyone you listed from Tevinter is rebelling against it, either philosophically like Dorian with his Lucerni movement, or literally with the Shadow Dragons. So sure, there might be some low level Crows who want out, but all their leadership and the organization as a whole is pure evil. If we could make the alliance with the former, that’s fine. Yet everything points to us only being able to do it with the latter.
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Post by helios969 on Jun 27, 2024 8:42:25 GMT
I would expect more nuance and would genuinely be disappointed with such a writing choice...and frankly doubtful they'd do such. They've done a good job thus far with dichotomous writing...with Wardens as presented in DAO/DAI and the Mage/Templar conflict across the first 3 games. Every game has presented the Crows as being exactly as I described. There’s no morally grey with a faction that enslaves children to be child soldiers and murder anyone for money and to hold onto power. The only Crow people like from those games is the one who defects and is now hunting them all down. And we know they’re hated in Antiva too, since even with the fate of the world Josephine does not want to work with them. So to give them nuance now to make them likable is whitewashing, pure and simple, and I’m despising it. Ah, I see what you're saying. Frankly I hadn't give them that much thought. All I can say is that perceptions from the outside rarely match the truth...but it would be disappointing if they suddenly are "misunderstood good murderers". Good writing has to be logically consistent as well as nuanced. I would think the Pirates, um Lords of Fortune would be a concern in this regard as well.
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Post by gervaise21 on Jun 27, 2024 9:04:54 GMT
And we know they’re hated in Antiva too, since even with the fate of the world Josephine does not want to work with them. Don't forget this quote from Tevinter Nights: Illario: This isn't Antiva. We're not heroes here. Lucanis: We're not heroes anywhere, cousin. Lucanis is under no illusions what the Crows are, what he is. All our previous heroes have only had bad experiences with the Crows, unless they chose to work with them when essentially they became assassins on their behalf. However, perhaps there are more who might start to feel they don't want to follow the career mapped out for them by the leadership, like Zevran, like Lucanis: "What are you doing?" Illario whispered. Lucanis: "Breaking their shackles." Illario stared. "That's not the job." "Fuck the job." So, it is possible we might find others within the organisation who go one step further and say: "Fuck the Crows."
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Post by midnight tea on Jun 27, 2024 11:16:35 GMT
The plan was to find people he doesn't know, but it's still the old people who do the finding and leading them. And in the stories we've seen and the gameplay excerpts they posted we've seen Varric and Harding tracking and chasing after Solas specifically thanks to the new people they recruited. That doesn't make any sense. With what we know Solas should know what Varric and Harding are up to. So unless Solas want us to be there, we wouldn't be there. I understand everyone loves Harding, but her as Companion doesn't make sense. Also the endboss start doesn't fit with the story. Solas knows a lot, but he isn't all-knowing, and - if anything - that shows that Inquisition how it is, is capable of at least tracking Solas. I don't see how this doesn't make sense. I also don't understand how Harding as a companion doesn't make sense? There's nothing I could think of that makes her not making sense. People liked her in Inquisition, in part because she was a competent scout. I also don't understand the 'endboss start doesn't fit the story'? Especially that we know already that the situation with Solas isn't as simple as him being an endboss - as well as not being the only threat? Who is "us" in this context though? Rook is a person that was being recruited - and one that ultimately disrupted the ritual when Varric was distracting Solas. (also, I'm not just talking about people Varric recruited in Tevinter, but all the people Inquisition recruited or met over years that were involved in stories published before the game) Like, hmmm... it seems to me that you're talking about a game that doesn't exist? At least, not according to things they've already published. Which is probably why some things don't make sense to you? Because this isn't going to be a game in which we will be preoccupied with a cat & mouse chase after Solas, only to defeat him. This, turns out, isn't happening - those who read GI article know already that, from the start, we will be forced by circumstances to work with Solas in order to stop the Evanuris who got freed by disrupting the ritual. We'll be operating from his base even Will he be the 'endboss'? Well, in BG3 we can make choices that eventually will pit us against a character we worked very closely with for most of the game, so the fact that we start with Solas or work with him doesn't mean that there won't be a later confrontation. But just as I suspected for years now (given how Trespasser was) - the way the Dread Wolf may be present in the narrative isn't just in form of an enemy, but rather a catalyst for the story. And I suspect it'll be more about finding out why he made decisions he made all those millennia ago, that feed into him making decisions he's making right now.
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Post by colfoley on Jun 27, 2024 11:21:06 GMT
Yeah there was a signifcant attempt in TVN to 'grayify' and add potential conflict to the Crows. So much so that, again, seems like a lot of Crows want to essentially end the order. Most notably in Eight Little Talons one of the leadership who pointed out that the whole reason he wanted to betray the rest of the Talons and join with the Qun was because the Crows fell from their purpose...heh that's a nice turn of phrase. Similar situation came up with Lucanis in the Wigmaker job which, again absolutley despise his tactics and how it turned out, but it is note worthy that he went off script to 'free slaves'. And also seems to have his own issues with the Crow Leadership...which does dovetail nicely with a seperate post I made about how its going to be interesting to see how each companion relates to their organization.
It is going to be interesting to see how they deal with the 'child slavery' bit but then each one of the major organizations in Thedas basically has some form of conscription if not downright 'child slavery'. Not excusing it per se but pointing out that relative morality can be a thing, at least in fiction, and sometimes when everyone of your options are crap sometimes the best you can do is make the best crap you can.
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Post by Gileadan on Jun 27, 2024 11:21:25 GMT
Rook doesn't have to prove Solas wrong. The burden of proof lies with the person that makes the assertion, in this case that whatever Solas doing is necessary and for the best. Otherwise any nincompoop can toss out any idiotic statement and claim that it's true unless someone puts in the effort to prove him wrong.
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Post by colfoley on Jun 27, 2024 11:23:29 GMT
Rook doesn't have to prove Solas wrong. The burden of proof lies with the person that makes the assertion, in this case that whatever Solas doing is necessary and for the best. Otherwise any nincompoop can toss out any idiotic statement and claim that it's true unless someone puts in the effort to prove him wrong. This is not a court of law though but a metaphysical debate. And that is how those tend to work.
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Post by midnight tea on Jun 27, 2024 11:34:10 GMT
Rook doesn't have to prove Solas wrong. The burden of proof lies with the person that makes the assertion, in this case that whatever Solas doing is necessary and for the best. Otherwise any nincompoop can toss out any idiotic statement and claim that it's true unless someone puts in the effort to prove him wrong. Can I just say that I love the word nincompoop? What a lovely insult - it sounds like something invented by a furious 6-year-old, I love it
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Post by Gileadan on Jun 27, 2024 12:02:25 GMT
Rook doesn't have to prove Solas wrong. The burden of proof lies with the person that makes the assertion, in this case that whatever Solas doing is necessary and for the best. Otherwise any nincompoop can toss out any idiotic statement and claim that it's true unless someone puts in the effort to prove him wrong. Can I just say that I love the word nincompoop? What a lovely insult - it sounds like something invented by a furious 6-year-old, I love it I read it first from a lady doing a webcomic, but you're welcome
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morkartheuniter
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Post by Crom on Jun 27, 2024 12:15:47 GMT
Like we aren't sure entirely what options we will or will not get but I have a feeling that all this is an effort to try and continue to make each of the classes distinct while also giving them both melee and ranged options...which is two things that the games have been inconsistent on/ BioWare has struggled with. Mages will be 'light armed/ light defense' with probably some more of the other things they do like crowd control. Rogues will be 'medium armed/ armored' and will probably focus more on offensive and damage dealing. Warriors will be more defensive in nature with their heavier armor and shields. This is why mages get daggers now because daggers are lighter weapons and then you probably have some further blending of the classes and their structure as well, since some of the Crow feats have seemed pretty magical. My thoughts are: 1) The crows are a bunch of murderhobo child abductors and tormentors. I don't want an association with them, i want to have an option to even wipe them out, or at least, go against them. I don't like the idea of my whole spec tied with them, i don't like them mechanically, since i dislike rogue gameplay, and i also don't like them aesthetically. 2) The idea that classes have to be 100% distinct is a hoax. It never works. Rpgs out there, always give you some kind of freedom for the reason that you cannot enjoy being put into a box gameplay wise. If you are to be put into a box, you have to add a lot of classes, and Dragon Age only has 3 classes. This system does NOT work with 3 classes, unless each specialization changes the class completely, and you need a lot of specializations then. This has been a problematic point for Dragon Age through the years. You always worry if you will find something aesthetically pleasing to play, since your favorite playstyles maybe don't fit in a 3-class system. What Bioware would be doing by forcing you to a daggers playstyle for melee mage, is in direct contradiction of the idea of inclusivity and variety that they represent. Gameplay wise, they exclude a lot of players that have favorite archetypes of rpgs. How can people play a paladin in their game? How can they play a druid? How can they play even things like the Arcane Warrior of Knight Enchanter, that they themselves created? How to play a melee mage with an actual sword, if you force me to use daggers? Why would you force me to use daggers? This is not unique, rogues use them as well. This is a very bad mentality, if they were to implement it, and i honestly think they will allow variety. If they want to add uniqueness to class specs, then Spellblade will have nothing to do with that. It reads "Magically infused melee attacks". This means any melee weapon by default. If you were tied to daggers, they would say so. Why hide it? If they want uniqueness, then Spellblade will use any melee weapon, and will infuse it with magic coming from other spells they cast, and vice versa, making a rotation different from other Mages or Warriors or Rogues. Maybe they will even use the weapon and cast almost immediately. But to do this gameplay, you need defense, you can't just go in your face-melee with a dagger and light armor. So it's not weird to see melee Mages preferring weapons longer, and heavier armor. To add to the point, in every game you could do that. Except Dragon Age 2, this game does not exist for me. The problem is the aesthetic. You can be who you want to be right? Then i don't expect Bioware to force me to look like a Crow, and play like a rogue. I expect a Spell-Blade, not an arcane trickster, not an arcane dagger. And certainly not an Antivan Crow wannabe look alike. 3) The crows have nothing magical about them. They avoid being seen and confrontation, and they like to kill people with poison, or swords(not daggers), attacking when you are vulnerable without you knowing it. It has nothing aesthetically tied to being an in-your-face-melee Mage and how they play traditionally. 4) In games like D&D, rogue mage like play is different than warrior one. There are stealthy approach to quests, sneak attacks, backstabs, skill points etc. In more action oriented rpgs, with different structure like DA, there is no difference between a mage that would want to imitate a rogue, and one who would want to imitate a warrior. Or the difference would be minimal. If you are a mage that fights melee, you will need more armor, more defenses thus, magical or not, and a way to infuse your attacks since you lack technique, there is just no other way. In conclusion, i find it mind-boggling, that Bioware would even consider making the Spellblade a daggers spec only. I certainly would not play that, and i have seen a lot of people expressing dissapointment at the prospect of the Knight Enchanter playstyle being devolved into that. Who on earth would prefer to play only with daggers for a melee mage, instead of having the option for any melee weapon? Who would prefer to be forced into a specific aesthetic with no say otherwise? The dagger and the sword will both stab or slash, but the aesthetic and the feel you have, that you have freedom for your character, is WORLDS APART. So Bioware, i, and many others, would like some clarifications about spellblade.
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Post by gervaise21 on Jun 27, 2024 13:16:30 GMT
This is not a court of law though but a metaphysical debate. And that is how those tend to work. Even on a metaphysical level it is basically Solas says he must do X. We ask why? Essentially "Because I say so/I know about these things because I'm an ancient elf with so much more knowledge than you." So, we demand a better explanation. He refuses to give it. We say we'll prove him wrong (don't see how and why the burden is on me but there you go). He says he hopes I succeed (whilst clearly thinking it unlikely). In 8 years we haven't come up with anything. Does that make him right? Not necessarily, perhaps the Inquisitor hasn't asked the right questions of the right people. Perhaps Rook can do better. At least Solas may be forced into revealing more of what he knows this time round. After all, keeping everyone else in the dark hasn't worked for him up to now. Remember this exchange: Inquisitor: Why does this world have to die for the elves to return? Solas: A good question, but not one I will answer. You have always shown a thoughtfulness I respected. It would be easy to tell you too much. I am not Corypheus. I take no joy in this. But the return of my people means the end of yours. It is my fight. Why wouldn't he answer that question? Why did he fear telling them too much? Which of course means there was more to tell and it might have helped us figure it out. So either he was deliberately withholding it in order to provoke them into discovering more, likely to aid his purpose, or he was just being perverse.
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Post by OhDaniGirl on Jun 27, 2024 14:02:18 GMT
Rook doesn't have to prove Solas wrong. The burden of proof lies with the person that makes the assertion, in this case that whatever Solas doing is necessary and for the best. Otherwise any nincompoop can toss out any idiotic statement and claim that it's true unless someone puts in the effort to prove him wrong. Can I just say that I love the word nincompoop? What a lovely insult - it sounds like something invented by a furious 6-year-old, I love it Is nincompoop a word many people are unfamiliar with? Am I showing my age, here?
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