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Post by Walter Black on Jul 3, 2024 12:00:02 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. While I agree we should be able to oppose the Crows (or any other faction) as much as we want, I seriously doubt we'll be able to destroy them completely. The Ativan Crows are apart of Dragon Age's nostalgia brand, like The Dark Brotherhood for The Elder Scrolls. For better or worse...
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Post by sjsharp2010 on Jul 3, 2024 12:17:11 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. While I agree we should be able to oppose the Crows (or any other faction) as much as we want, I seriously doubt we'll be able to destroy them completely. The Ativan Crows are apart of Dragon Age's nostalgia brand, like The Dark Brotherhood for The Elder Scrolls. For better or worse... Yeah a lo to fthem have operatives all over Thedas tbh. Granted up until now we'v eonl yhad significan tcontac twit hthe Crows and Wardens but I'd be surprised i fthere wasn't som esort of presence from the other groups too. The only ones who may not have had a presenc emight be the Veil Jumpres given they likely wou;ldn' tknow how to use the Veil asa gatewa yo rwhateve rwhereas that might hav ebeen discovered thanks to wha tSolas and the Inquisitor did. After all don't forget Veilguard takes plac eroughly a decade after Inquisition so who knows wha tpeopl ehav euncovered since then. But as an old Drell friend told us everyone trains assassins t obe used as tools to kill whoever needs silencing. But a ttheend o fth eday Assasins are tools it's the person weilding them that's the real problem.
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Post by azarhal on Jul 3, 2024 12:37:47 GMT
"The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now."But I absolutely despise the Crows! I want to destroy them, not make them stronger. Hate how it sounds like we’re forced to support them. Also hope we have options for our casual attire and we’re not stuck with just the one faction one. Would suck to have to wear an outfit you hate in order to play a faction you want. While I agree we should be able to oppose the Crows (or any other faction) as much as we want, I seriously doubt we'll be able to destroy them completely. The Ativan Crows are apart of Dragon Age's nostalgia brand, like The Dark Brotherhood for The Elder Scrolls. For better or worse... In Skyrim, there is a quest to destroy the regional DB chapter.
In Oblivion, they all end up dying except your character...
The DB always come back because it is a cult of the deity Sithis thought.
The Antivan Crows should be an organization that can be gilded if their leaders are killer. A lots of the member will stay petty thugs and assassins thought.
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midnight tea
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Post by midnight tea on Jul 3, 2024 17:46:03 GMT
While I agree we should be able to oppose the Crows (or any other faction) as much as we want, I seriously doubt we'll be able to destroy them completely. The Ativan Crows are apart of Dragon Age's nostalgia brand, like The Dark Brotherhood for The Elder Scrolls. For better or worse... In Skyrim, there is a quest to destroy the regional DB chapter.
In Oblivion, they all end up dying except your character...
The DB always come back because it is a cult of the deity Sithis thought.
The Antivan Crows should be an organization that can be gilded if their leaders are killer. A lots of the member will stay petty thugs and assassins thought.
Gotta be honest... considering that most of Thedas is facing a double existential threat (Qunari invasion and Fen'Harel/Evanuris) and considering that we already know that these are factions that are going to help us deal with those threats in one way or another... I'm not really sure any of the factions is going to be destroyed. I mean, unless it all ends with the world order collapsing or changing significantly - then maybe? But other than that I think we'd *at best* have choices that would take those factions on different paths; some of them better, some of them worse and neither ideal (given the complexity of the problems laying ahead). So, basically - a standard Bioware fare.
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Post by Kappa Neko on Jul 3, 2024 18:00:53 GMT
But other than that I think we'd *at best* have choices that would take those factions on different paths; some of them better, some of them worse and neither ideal (given the complexity of the problems laying ahead). So, basically - a standard Bioware fare. Agreed. BG3 is the same with factions. You just pick a new leader most do the time. For better or worse. But even that is tricky for future storylines. So as usual I doubt our choices regarding the factions will change all that much. And come the next game somebody else might have taken power so that we're all on the same world state again for the next epic story. Would be stupid to get rid of iconic factions. There aren't THAT many to begin with. People will want to continue to have them in future games.
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Post by flyingovertrout on Jul 3, 2024 18:00:54 GMT
Being locked to nightmare if you pick nightmare sounds annoying. ...yeah, that's about the only 'bad' news I see in that article. I wonder why that choice was made? Unless it doubles as a sort of 'honour mode', like BG3 has? One save file etc etc? I'm sure that any restriction like that would be heavily telegraphed at the point of choosing it, but still - seems weird on its face. Maybe there's an achievement/trophy tied to nightmare and the lock is there for that?
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Post by midnight tea on Jul 3, 2024 18:35:53 GMT
But other than that I think we'd *at best* have choices that would take those factions on different paths; some of them better, some of them worse and neither ideal (given the complexity of the problems laying ahead). So, basically - a standard Bioware fare. Agreed. BG3 is the same with factions. You just pick a new leader most do the time. For better or worse. But even that is tricky for future storylines. So as usual I doubt our choices regarding the factions will change all that much. And come the next game somebody else might have taken power so that we're all on the same world state again for the next epic story. Would be stupid to get rid of iconic factions. There aren't THAT many to begin with. People will want to continue to have them in future games. We still have to see what kind of treatment they'll get in DAVe, but considering that - across many published stories - BW is putting in an effort to flesh out Crows structure, politics, sub-factions and introducing more than a dozen members IMO suggests that Crows are here to stay, whatever shape they're going to have in the future. Also - the fact that we have an option to play them. Many players get attached to factions they get to play.
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Post by sjsharp2010 on Jul 3, 2024 19:25:21 GMT
Agreed. BG3 is the same with factions. You just pick a new leader most do the time. For better or worse. But even that is tricky for future storylines. So as usual I doubt our choices regarding the factions will change all that much. And come the next game somebody else might have taken power so that we're all on the same world state again for the next epic story. Would be stupid to get rid of iconic factions. There aren't THAT many to begin with. People will want to continue to have them in future games. We still have to see what kind of treatment they'll get in DAVe, but considering that - across many published stories - BW is putting in an effort to flesh out Crows structure, politics, sub-factions and introducing more than a dozen members IMO suggests that Crows are here to stay, whatever shape they're going to have in the future. Also - the fact that we have an option to play them. Many players get attached to factions they get to play. Yeah I'v ego ta coupl eo fideas fo rCrows I ma yplay eithe ra warrio ror a mage. No tcertain yet but I ma ytry both ideas as I kin do flik eth eidea of a Crow with th espellblade spec wher I freez ean enem yusin gice magi cand the nslice them wit hthe mage daggers. Much like how I use Spirit Blad ewhen I pla yKnight Enchanter us eWinter's Grasp t ofreez eand follow it up with a couple of spirit blad eswipes painful fo ranyone who crosses my Inquisitor especiall yth eHakkonites right now given I' m playing that DLC atm.
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Post by gervaise21 on Jul 3, 2024 20:01:50 GMT
I mean, unless it all ends with the world order collapsing or changing significantly - then maybe? But other than that I think we'd *at best* have choices that would take those factions on different paths; some of them better, some of them worse and neither ideal (given the complexity of the problems laying ahead). So, basically - a standard Bioware fare. Agreed. We have yet to make a significant difference by our choices in game beyond the epilogue screens and inevitably they water down those results by the time the next game rolls around. DAO: Can choose who ends up as monarch - doesn't make an appreciable difference to the Ferelden we encounter in DAI. Just a few cameos. Can choose the King of Orzammar - seems to make a difference in the epilogue but again not really by the time DAI/Descent rolls around. Can choose mages or Templars - either way the Circle is in ruins by the end of the game and having to rebuild Can choose werewolves or Dalish or unite them - No difference. Just one clan may get destroyed. Never see the werewolves again after end of game. DA2: Can choose to support Petrice or not - makes no difference - she still kills Viscount's son and is killed by Qunari. Can kill Arishok or let him depart in peace if you give Isabella to him - makes no difference as there is still a new Arishok afterwards. Can side with Meredith or Orsino - No difference, they both go crazy and Hawke has to leave Kirkwall before Cassandra turns up. DAI: Can choose who rules Orlais - likely any of them will be replaced once Inquisition no longer supporting them. Can choose to retain or banish Wardens - Yet to see whether this makes any difference in DAV but First Warden is still in charge. Can choose to support mages or Templars - By end of Trespasser Vivienne rules supreme as Grand Enchanter/Divine regardless. Can influence who becomes Divine - Any reforms likely to only last as long as they do - the Chantry continues on regardless. So even if we were to get to decide who was the new First Warden, for example, or the next First Talon of the Crows, the organisation will continue on regardless. The epilogue might say they tried reforming their respective organisations but no doubt will hint that they experienced difficulties. By the time DA5 rolls around it will be business as usual (unless we manage to end the Blight altogether, in which case the Grey Wardens will either have to find a new direction for their order or disband). As for the other organisations, I doubt we will be able to appreciably influence the Mortalitassi, unless something big goes down at the Grand Necropolis, the Shadow Dragons are as their names suggests an underworld rebel organisation that has hardly been going long enough to demand a change in direction, the Lords of Fortune are just a guild of treasure hunters and we know next to nothing about the Veil Jumpers but I doubt if we are going to unduly affect their future beyond what we achieve with the main plot by the end of the game.
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Post by Hanako Ikezawa on Jul 3, 2024 20:49:07 GMT
There are ways they can have it where you can destroy the Antivan Crows or at least remove their hold on Antiva yet still have them around for future games. Future games can have them be remnants of the order clinging to life, and if you side with them just events happen where they fall from grace.
Much better than being forced to support the enslaving murdering sacks of shit.
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Post by midnight tea on Jul 3, 2024 22:06:24 GMT
I mean, unless it all ends with the world order collapsing or changing significantly - then maybe? But other than that I think we'd *at best* have choices that would take those factions on different paths; some of them better, some of them worse and neither ideal (given the complexity of the problems laying ahead). So, basically - a standard Bioware fare. Agreed. We have yet to make a significant difference by our choices in game beyond the epilogue screens and inevitably they water down those results by the time the next game rolls around. DAO: Can choose who ends up as monarch - doesn't make an appreciable difference to the Ferelden we encounter in DAI. Just a few cameos. Can choose the King of Orzammar - seems to make a difference in the epilogue but again not really by the time DAI/Descent rolls around. Can choose mages or Templars - either way the Circle is in ruins by the end of the game and having to rebuild Can choose werewolves or Dalish or unite them - No difference. Just one clan may get destroyed. Never see the werewolves again after end of game. DA2: Can choose to support Petrice or not - makes no difference - she still kills Viscount's son and is killed by Qunari. Can kill Arishok or let him depart in peace if you give Isabella to him - makes no difference as there is still a new Arishok afterwards. Can side with Meredith or Orsino - No difference, they both go crazy and Hawke has to leave Kirkwall before Cassandra turns up. DAI: Can choose who rules Orlais - likely any of them will be replaced once Inquisition no longer supporting them. Can choose to retain or banish Wardens - Yet to see whether this makes any difference in DAV but First Warden is still in charge. Can choose to support mages or Templars - By end of Trespasser Vivienne rules supreme as Grand Enchanter/Divine regardless. Can influence who becomes Divine - Any reforms likely to only last as long as they do - the Chantry continues on regardless. So even if we were to get to decide who was the new First Warden, for example, or the next First Talon of the Crows, the organisation will continue on regardless. The epilogue might say they tried reforming their respective organisations but no doubt will hint that they experienced difficulties. By the time DA5 rolls around it will be business as usual (unless we manage to end the Blight altogether, in which case the Grey Wardens will either have to find a new direction for their order or disband). As for the other organisations, I doubt we will be able to appreciably influence the Mortalitassi, unless something big goes down at the Grand Necropolis, the Shadow Dragons are as their names suggests an underworld rebel organisation that has hardly been going long enough to demand a change in direction, the Lords of Fortune are just a guild of treasure hunters and we know next to nothing about the Veil Jumpers but I doubt if we are going to unduly affect their future beyond what we achieve with the main plot by the end of the game. It's also possible that in case of factions like Grey Wardens we may be dealing with surviving sub-factions or factions present in the area - in DAI we only really dealt with Orlesian Wardens and the whole of DAO was built around our PC and Alistair being the only Fereldan Wardens that survived and were in the vicinity of the events. Granted, it seems we're heading to Weisshaupt and will deal with Grey Wardens top brass there (or will we? The First Warden is notoriously UNinterested with Grey Warden affairs and spends most of his time away from Weisshaput), but there's no way of telling what would that mean for the future of Wardens. Or Crows for that matter - whom Bioware so far portrays as the power that rules Antiva, and thus their fate will have an impact on the entire nation. The same applies to Mortalitaasi, which - I've noticed - had a less sympathetic portrayal in Tevinter Nights material than the Crows. Not sure what to think of it as of now. As for Shadow Dragons... I'm likely not the only one wondering whether they're connected to the Lucerni - it would make sense for Lucerni to, officially at least, not be associated with Shadow Dragons, given that the Lucerni appear to be a nobility faction fighting politically with Tevinter apparatus, while Shadow Dragons deal with shady stuff... The Veil Jumpres appear to be the most impromptu faction that's been created due to necessity, but it has a room to grow, given that I don't think we'll be doing less Veil jumping or Fade exploring in DA5 and forward.
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Post by themikefest on Jul 3, 2024 22:14:47 GMT
There are ways they can have it where you can destroy the Antivan Crows or at least remove their hold on Antiva yet still have them around for future games. Future games can have them be remnants of the order clinging to life, and if you side with them just events happen where they fall from grace. Much better than being forced to support the enslaving murdering sacks of shit. If the Crows can be destroyed, I want to destroy all faction's. I want to be the last one standing. And if my character can smoke a pipe like Neve, I would like her by my side smoking as well while we grin at each other. Would I support the Crows? Yes. In another playthrough, I would not.
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Post by helios969 on Jul 3, 2024 22:20:41 GMT
If the Crows can be destroyed, I want to destroy all faction's. I want to be the last one standing. And if my character can smoke a pipe like Neve, I would like her by my side smoking as well while we grin at each other. Yes, but I also want freaky glowing eyes like TIM as I celebrate humanities dominance over Thedas. EDIT: Also “ Cerberus The Crows isn't just an organization or the people behind it. Cerberus The Crows is an idea. That idea is not so easily destroyed.”.
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Post by themikefest on Jul 3, 2024 22:44:03 GMT
If the Crows can be destroyed, I want to destroy all faction's. I want to be the last one standing. And if my character can smoke a pipe like Neve, I would like her by my side smoking as well while we grin at each other. Yes, but I also want freaky glowing eyes like TIM as I celebrate humanities dominance over Thedas. Done. On one condition. Miranda has to be there to cheer you on:devil:
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Post by helios969 on Jul 3, 2024 23:40:51 GMT
Yes, but I also want freaky glowing eyes like TIM as I celebrate humanities dominance over Thedas. Done. On one condition. Miranda has to be there to cheer you on:devil: Of course, but flanked on either side by the Terra Firma Twins.
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Post by themikefest on Jul 4, 2024 0:43:13 GMT
Done. On one condition. Miranda has to be there to cheer you on:devil: Of course, but flanked on either side by the Terra Firma Twins. Now you're talking. Humanity #1
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Post by Guardian on Jul 4, 2024 0:56:46 GMT
While I agree we should be able to oppose the Crows (or any other faction) as much as we want, I seriously doubt we'll be able to destroy them completely. The Ativan Crows are apart of Dragon Age's nostalgia brand, like The Dark Brotherhood for The Elder Scrolls. For better or worse... In Skyrim, there is a quest to destroy the regional DB chapter.
In Oblivion, they all end up dying except your character...
The DB always come back because it is a cult of the deity Sithis thought.
The Antivan Crows should be an organization that can be gilded if their leaders are killer. A lots of the member will stay petty thugs and assassins thought.
I just want to say it's kinda hilarious that in every game that gives you an option to encounter them, that current cell gets wiped out or nearly wiped out. In Morrowind, you hunt them to extinction after they attack you. It wasn't until Oblivion and Skyrim that you have the option to join them (which, results in betrayal, and either total or near total extinction for the cell). Makes me really question how effective the guild really is, as opposed to a group like the Thieves Guild, which at least know where they stand as a whole.
I know very little of the Shadow Dragons; I keep hearing names being thrown out and I wonder if they might be the second faction to join after Lords of Fortune? Mainly kicking around warrior ideas if I pick this game up at some point.
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Post by gervaise21 on Jul 4, 2024 10:02:43 GMT
I know very little of the Shadow Dragons; I keep hearing names being thrown out and I wonder if they might be the second faction to join after Lords of Fortune? Mainly kicking around warrior ideas if I pick this game up at some point. It depends on whether you want to be an anti-establishment, rebelling against the elite system type of hero or just someone who enjoys exploring ruins, doing the odd bit of larceny to acquire items, the odd bit of non-political mercenary work and making themselves wealthy as a result. Thinking back to DA2, Anders was the equivalent of a southern Shadow Dragon, Isabella was the Lord of Fortune. I have to admit, thinking about it like that, I am slightly worried about being a Shadow Dragon. Don't mind killing Venatori but there is no way I'm blowing anything up on the orders of the Viper. Too much collateral damage. Both organisations would be an equally good fit for a warrior though.
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Post by colfoley on Jul 4, 2024 10:55:58 GMT
I know very little of the Shadow Dragons; I keep hearing names being thrown out and I wonder if they might be the second faction to join after Lords of Fortune? Mainly kicking around warrior ideas if I pick this game up at some point. It depends on whether you want to be an anti-establishment, rebelling against the elite system type of hero or just someone who enjoys exploring ruins, doing the odd bit of larceny to acquire items, the odd bit of non-political mercenary work and making themselves wealthy as a result. Thinking back to DA2, Anders was the equivalent of a southern Shadow Dragon, Isabella was the Lord of Fortune. I have to admit, thinking about it like that, I am slightly worried about being a Shadow Dragon. Don't mind killing Venatori but there is no way I'm blowing anything up on the orders of the Viper. Too much collateral damage. Both organisations would be an equally good fit for a warrior though. I will say that I don't think they will force us into doing any level of that depravity on behalf of the Shadow Dragons, although the Viper might be capable of it, even if it does end up being Calpernia. However the game probably has already offered a clue in how that is going to go. For purposes of my headcanon as well, which might be biasing me as well. But I did find Varic's word choice when introducing Neve to Rook to be quite telling. "Neve meet Rook, you've both done some work with the Shadow Dragons." This to me suggests that Rook might be, or could at least be played as, a free agent when it comes to the Shadow Dragons. This could then lead to such an interesting dynamic between Rook and the Shadow Dragons where they could end up expressing some idssaporival over the organization, either tactics, or leadership, even if their goals are fairly honorable. I do wonder if the other organizations will have similar set ups.
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Post by gervaise21 on Jul 4, 2024 11:27:42 GMT
But I did find Varic's word choice when introducing Neve to Rook to be quite telling. "Neve meet Rook, you've both done some work with the Shadow Dragons." This to me suggests that Rook might be, or could at least be played as, a free agent when it comes to the Shadow Dragons. This could then lead to such an interesting dynamic between Rook and the Shadow Dragons where they could end up expressing some idssaporival over the organization, either tactics, or leadership, even if their goals are fairly honorable. I see what you mean. I suppose I had assumed when they said you had to choose a faction, you were a fully signed up member of that faction. I do wonder if the other organizations will have similar set ups. I don't know. Back with DAO, we did some work for that Crow in Denerim if we wanted to, which I suppose could qualify for working "with" the Crows but we were never really aligned with them as a faction since our principal loyalty should have been to the Grey Wardens (although even there you could be ambivalent if you wanted to be). The Lords of Fortune are definitely more of a guild with the members acting as independent agents attached to it. I could imagine that back at the HQ in Rivain they have something equivalent to the Chanters Board where they post jobs they are notified are up for grabs throughout Thedas and members can choose to take them or not. So far as the Grey Wardens are concerned, I suppose it comes down to whether you have taken the Joining or not. In Last Flight they were delaying putting new recruits through it for some reason, although that would presumably negate any benefits for being a Warden. Also, they don't seem that bothered about pursuing deserters, at least between Blights. Look at Anders. As for the other factions, I think we need more information. I would have thought you have to be officially recruited to serve in the Mourn Watch for security reasons but perhaps they resort to outside agents in times of need. As for the Veil Jumpers, as I keep saying, we know next to nothing about them, their aims, their motivations, their allegiances. Are they more than just a loosely aligned group of people concerned about the weird magic in Arlathan Forest? This is why I am avoiding them as a choice until I learn more. At least I have a reasonable idea of what the other groups entail whether our connection to them is official or not but the Veil Jumpers are a mystery and I'd like to know what I'm dealing with before aligning myself with them.
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Post by colfoley on Jul 4, 2024 11:38:48 GMT
But I did find Varic's word choice when introducing Neve to Rook to be quite telling. "Neve meet Rook, you've both done some work with the Shadow Dragons." This to me suggests that Rook might be, or could at least be played as, a free agent when it comes to the Shadow Dragons. This could then lead to such an interesting dynamic between Rook and the Shadow Dragons where they could end up expressing some idssaporival over the organization, either tactics, or leadership, even if their goals are fairly honorable. I see what you mean. I suppose I had assumed when they said you had to choose a faction, you were a fully signed up member of that faction. I do wonder if the other organizations will have similar set ups. I don't know. Back with DAO, we did some work for that Crow in Denerim if we wanted to, which I suppose could qualify for working "with" the Crows but we were never really aligned with them as a faction since our principal loyalty should have been to the Grey Wardens (although even there you could be ambivalent if you wanted to be). The Lords of Fortune are definitely more of a guild with the members acting as independent agents attached to it. I could imagine that back at the HQ in Rivain they have something equivalent to the Chanters Board where they post jobs they are notified are up for grabs throughout Thedas and members can choose to take them or not. So far as the Grey Wardens are concerned, I suppose it comes down to whether you have taken the Joining or not. In Last Flight they were delaying putting new recruits through it for some reason, although that would presumably negate any benefits for being a Warden. Also, they don't seem that bothered about pursuing deserters, at least between Blights. Look at Anders. As for the other factions, I think we need more information. I would have thought you have to be officially recruited to serve in the Mourn Watch for security reasons but perhaps they resort to outside agents in times of need. As for the Veil Jumpers, as I keep saying, we know next to nothing about them, their aims, their motivations, their allegiances. Are they more than just a loosely aligned group of people concerned about the weird magic in Arlathan Forest? This is why I am avoiding them as a choice until I learn more. At least I have a reasonable idea of what the other groups entail whether our connection to them is official or not but the Veil Jumpers are a mystery and I'd like to know what I'm dealing with before aligning myself with them. The Wardens are a rather curious example though because on first glance when I was thinking about it they do seem to be a very strict and wouldn't allow for free agency. However as you point out, and the direction they seem to be going in TVN, between Blights they often let their agents just run amok doing what they want. While he does not exactly count literally I still think that Blackwall's activities in Ferelden still kind of fits since no one batted an eye. We have Antonie and Evka in TVN. We have Anders. And then on top of it all we also have signs of a deeply factional political struggle which could be building for VG. As for the organizations we don't know about, the Veil Jumpers, Shadow Dragons, and Lords of Fortune, it would actually make a lot of sense in each case, from a narrative stand point, to emphasize that the player/ Rook is an outsider/ Free agent in regards to those orgs since we don't know a lot about them as players. To an extent for anyone new to the franchise this applies to all six but if Rook is say an intimate member of the Shadow Dragons inner circle then he will know a lot more about the organization then we do which will make it really hard to effectively role play someone who, by our very nature of players having to supposedly discover this info with Rook, is ignorant. The Veil Jumpers seem to be the odd ones out in this theory as they seem to be very tight knit as an organization but even still playing a new initiate or someone who just stumbled upon them might still work.
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Post by sjsharp2010 on Jul 4, 2024 12:44:57 GMT
Mustadmit I anm wondering wha ttoday's article will be assuming w eaer getting one today
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Post by Guardian on Jul 4, 2024 14:12:31 GMT
I know very little of the Shadow Dragons; I keep hearing names being thrown out and I wonder if they might be the second faction to join after Lords of Fortune? Mainly kicking around warrior ideas if I pick this game up at some point. It depends on whether you want to be an anti-establishment, rebelling against the elite system type of hero or just someone who enjoys exploring ruins, doing the odd bit of larceny to acquire items, the odd bit of non-political mercenary work and making themselves wealthy as a result. Thinking back to DA2, Anders was the equivalent of a southern Shadow Dragon, Isabella was the Lord of Fortune. I have to admit, thinking about it like that, I am slightly worried about being a Shadow Dragon. Don't mind killing Venatori but there is no way I'm blowing anything up on the orders of the Viper. Too much collateral damage. Both organisations would be an equally good fit for a warrior though.
Ehh....but the best representation for both groups really doesn't sit well with me. Still probably lean more Lords still, just for the non-political part of it. I'd probably see this person as someone that's just in it for the fight, not so much the coin. Still, new information is always helpful!
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Post by gervaise21 on Jul 4, 2024 14:31:00 GMT
As for the organizations we don't know about, the Veil Jumpers, Shadow Dragons, and Lords of Fortune, it would actually make a lot of sense in each case, from a narrative stand point, to emphasize that the player/ Rook is an outsider/ Free agent in regards to those orgs since we don't know a lot about them as players. They covered that to some extent in the game play reveal for the Shadow Dragons. Harding says to Rook that they probably know Minrathous better than she does and the response is that Minrathous is a big city and they are more familiar with another part of it. That likely also applies to the Shadow Dragons as an organisation. They probably have smaller cells across the city so, like Solas suggested to Sera, one group doesn't necessarily know who belongs to the Dragons outside of their own circle. So, Rook is aligned with the Shadow Dragons but has no idea who the leaders are and definitely wouldn't know the identity of the Viper (if anyone does). It could also be similar with the Crows. Lucanis may be from Crow nobility, but most are much lower down the ranks even in House Dellamorte, so never get to deal with the leaders of the organisation. From what I recall from DAO there are various levels within the Crows, each with its own sub-leader and their individual operatives, from Talon down to Grand Master down to Master and so on, so Rook could just be on a similar level to Zevran within the hierarchy. It is possible that the companion from some of the factions might be familiar with us in much the same way that Vivienne recognised mage Trevelyan from when she was with the Ostwick Circle. This might be the case with Emmrich and the Mourn Watch or Taash and the Lords of Fortune. Neve didn't seem to recognise Rook as a fellow Shadow Dragon (or did I miss that?). Davrin would only recognise us if we were based in the same part of Thedas but it is possible. I think Lucanis would be unlikely to know Rook, even by reputation (considering that probably wasn't their name in the Crows) but I suppose a Crow Rook would have heard of him, bearing in mind whose grandson he is and the fact that his reputation goes before him. Once again, it is the Veil Jumpers that are more of a conundrum. Surely they are not such a large group that Rook would not be known to Bellara and vice versa, even if only by sight? I really hope we get a bit more details about the connection of your backstory with the faction before long.
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Post by Kappa Neko on Jul 4, 2024 15:31:58 GMT
I am slightly worried about being a Shadow Dragon. Don't mind killing Venatori but there is no way I'm blowing anything up on the orders of the Viper. Too much collateral damage. Yeah the problem of most rebellions is that they are very bloody and often the liberators turn into the next group of tyrants. So I have always been wary of "rebels". Just look at the mess Solas made. Now that *I* also think about it, I too am worried about the depiction of this rebellion, that it might get glorified even if it turns into a mess. Interesting faction for sure. Can go into many different directions. I imagine that Rook can be super on board with the more radical voices or call for moderation and limiting collateral damage, that's what I hope for anyway. I did like that Anders did his thing no matter what. That was shocking even if severely telegraphed, and Hawke not figuring it out made them look like an idiot.
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