inherit
1817
0
Sept 18, 2024 20:50:32 GMT
9,240
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,712
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jul 9, 2024 15:09:16 GMT
Sadly no, BG3 was my first game in that franchise. My first BioWare game was ME1. Sounds a little bit like Minthara in BG3, haven't done her romance yet though so can't really tell.
|
|
roselavellan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
Posts: 418 Likes: 1,062
inherit
221
0
Sept 19, 2024 20:06:53 GMT
1,062
roselavellan
418
August 2016
roselavellan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
|
Post by roselavellan on Jul 9, 2024 15:20:15 GMT
Ah yes the obligatory awkward virgin character who has never been in a relationship is back. Classic BioWare, lol. So who is it do you think? Edit: I realized that no relationship experience doesn't need to equal virgin. I like that idea better than having another awkward Tali scenario. Looks like the internet thinks it's going to be Lucanis. If they are going with never had a close relationship with anyone but has had sex, then it might well be Lucanis. Well, if Lucanis spent his entire life being groomed as not just a Crow, but First Talon, it's entirely plausible that he wasn't given any freedom to have a relationship and fall in love.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,809 Likes: 7,040
inherit
Agent 46
177
0
Sept 19, 2024 15:39:00 GMT
7,040
Gileadan
Clearance Level Ultra
2,809
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Jul 9, 2024 15:23:00 GMT
Characters being troubled is fine in my book, because conflict is interesting and everyone needs an arc. Sharing intimate issues with the PC as their relationship improves makes sense, since that's how real relationships work. What weirds me out is how one sided it ends up being. I think that's where the therapist feel actually comes from: your character never has issues, never shares them, never gets asked about them by their companions, or so little that it hardly matters. ME3 was pretty good at this, actually. Garrus has an aside to check how Shepard feels after the Tuchanka arc, Liara comforts them after one of their PTSD nightmares, etc. I seem to recall that in DA2, Hawke's love interest goes to talk to them after their mother dies. That's the kind of thing the companion writing needs more of, though it does mean defining the PC's feelings more than some players might like. Hawke and Shepard are the closest Bioware's done to preset protagonists, after all. I don't mind troubled characters either once in a while, but the sheer mass of them in the average BioWare game is a bit much for me. I honestly don't remember any recent movie I watched or book I read where the main characters talked so much about personal problems instead of the plot at hand, let alone requiring the protagonist's help to resolve them. I suppose it's some kind of tradition or even expectation from a certain amount of players, just like romances.
|
|
midnight tea
Twitter Guru
gateway beverage
Posts: 7,880 Likes: 19,110
inherit
gateway beverage
109
0
19,110
midnight tea
7,880
August 2016
midnighttea
|
Post by midnight tea on Jul 9, 2024 16:33:47 GMT
I just hope all this relationship stuff is properly balanced and your companions react to actually meaningful stuff as in nothing of the sort of "it may be the end of the world but you just made a joke I didn't like so I'm not going to help you as much as before". And please no dysfunctional gang where almost everyone needs a therapist and not an adventure. Characters being troubled is fine in my book, because conflict is interesting and everyone needs an arc. Sharing intimate issues with the PC as their relationship improves makes sense, since that's how real relationships work. What weirds me out is how one sided it ends up being. I think that's where the therapist feel actually comes from: your character never has issues, never shares them, never gets asked about them by their companions, or so little that it hardly matters. ME3 was pretty good at this, actually. Garrus has an aside to check how Shepard feels after the Tuchanka arc, Liara comforts them after one of their PTSD nightmares, etc. I seem to recall that in DA2, Hawke's love interest goes to talk to them after their mother dies. That's the kind of thing the companion writing needs more of, though it does mean defining the PC's feelings more than some players might like. Hawke and Shepard are the closest Bioware's done to preset protagonists, after all. Thing is that Hawke and Shepard also have a pretty set backstory and storyline (and race). It's simply much easier to write a story around a character where there are less variables and less control given to the player to customize a PC. After all, Hawke will always be Hawke. Shepard will always be Shepard. But characters like Warden, Inky or Rook? Well, they can be so much more than Hawke or Shepard ever were, and each of these characters will likely be quite different compared to characters on different playthrough, or characters of different players, even if we played the same faction/race - but at the expense of storyline and dialogue options that have to accommodate all the option we're given + all the headcanons players create on top of the stories present in the game. In this case something's gotta give - we either get a more customizable character or more specific storyline of a PC.
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 17:49:05 GMT
29,853
gervaise21
12,570
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jul 9, 2024 17:58:32 GMT
In this case something's gotta give - we either get a more customizable character or more specific storyline of a PC. This is true but it is a pity when they don't acknowledge something and it should have been possible, for example with the DAO origin stories. It was really jarring with the noble background that Alistair never acknowledged the fact that I had lost my entire family except my brother about whom I was concerned because I never found him at Ostagar. Then he was mopping about Duncan so I had to step up and take on the leadership role even though I was still dealing with it and whilst I could be sympathetic to him, he never reciprocated. Funnily enough the writers did acknowledge my past with the city elf origin, not just when I met King Cailan but also much later when we visited the alienage and the fact came up that I had been married. That was quite amusing in a way because both Alistair and Zevran were shocked and asked why I had never mentioned it and I seem to recall I responded along the lines of "you never asked", which was almost the writers acknowledging the fact that most of the conversations tended to be a bit one sided when it came to asking about personal trauma. Nevertheless, unless I am remembering it wrong, at least some of the companions asked about my past because I'm sure I discussed with Zevran what we remembered about our respective mothers, at least he did with my mage, so perhaps it did depend on your background. That's why feel it might have been possible to introduce something with your companions in DAI, along similar lines to the conversation you had with Josephine, but I think the War Table perhaps took up a lot of the resources and narrative concerning your personal background that might otherwise have been included in conversation. There has been no mention of a War Table this time round, so it is possible we might get something in our interactions with companions more akin to DAO with it customised to fit your chosen faction. If they also give a specific reason you were part of that faction, rather than leave it up to your own headcannon, then that might also allow more personal interactions to take place.
|
|
illuminated11
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 373 Likes: 924
inherit
1922
0
Sept 19, 2024 21:12:00 GMT
924
illuminated11
373
November 2016
everythingilluminate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by illuminated11 on Jul 9, 2024 18:01:41 GMT
I actually thought most of the characters in Inquisition were quite resistant to being influenced by Inky. They very much felt like their own people, often static and slow to change, with a few notable exceptions. (Such as Blackwall, Cole and Bull.) It was especially stark to me after playing BG3, where the companions also function as protagonists; at times, they felt like they existed purely in service to the player.
Perhaps the background factions we assign Rook will be used to determine more concrete personality for them. We did see Rook in the trailer take initiative and offer to help a civilian on his own accord, which makes sense for a Shadow Dragon.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,239 Likes: 20,215
inherit
2309
0
Sept 19, 2024 18:49:51 GMT
20,215
sjsharp2010
Go Team!
12,239
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jul 9, 2024 18:37:10 GMT
Characters being troubled is fine in my book, because conflict is interesting and everyone needs an arc. Sharing intimate issues with the PC as their relationship improves makes sense, since that's how real relationships work. What weirds me out is how one sided it ends up being. I think that's where the therapist feel actually comes from: your character never has issues, never shares them, never gets asked about them by their companions, or so little that it hardly matters. ME3 was pretty good at this, actually. Garrus has an aside to check how Shepard feels after the Tuchanka arc, Liara comforts them after one of their PTSD nightmares, etc. I seem to recall that in DA2, Hawke's love interest goes to talk to them after their mother dies. That's the kind of thing the companion writing needs more of, though it does mean defining the PC's feelings more than some players might like. Hawke and Shepard are the closest Bioware's done to preset protagonists, after all. Thing is that Hawke and Shepard also have a pretty set backstory and storyline (and race). It's simply much easier to write a story around a character where there are less variables and less control given to the player to customize a PC. After all, Hawke will always be Hawke. Shepard will always be Shepard. But characters like Warden, Inky or Rook? Well, they can be so much more than Hawke or Shepard ever were, and each of these characters will likely be quite different compared to characters on different playthrough, or characters of different players, even if we played the same faction/race - but at the expense of storyline and dialogue options that have to accommodate all the option we're given + all the headcanons players create on top of the stories present in the game. In this case something's gotta give - we either get a more customizable character or more specific storyline of a PC. Yeah I think it depends on the kind of story the writres an d devs ae rtrying t otell. If it's supposed t ohav moments like fo rexample a tragic death in the famil ykind of momen tlike Haewke' smother then I thin kyes a moe rse tprotagonis tworks best but if it's just a generic save the world stor ylike what the Inquisitor and the Warden were doing then a more blank slate character probably works better. But I thin k it's up t othe writers to think what they want to do. As it's al lin the story the ywant to tell.
|
|
roselavellan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
Posts: 418 Likes: 1,062
inherit
221
0
Sept 19, 2024 20:06:53 GMT
1,062
roselavellan
418
August 2016
roselavellan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
|
Post by roselavellan on Jul 9, 2024 18:43:37 GMT
I actually thought most of the characters in Inquisition were quite resistant to being influenced by Inky. They very much felt like their own people, often static and slow to change, with a few notable exceptions. (Such as Blackwall, Cole and Bull.) It was especially stark to me after playing BG3, where the companions also function as protagonists; at times, they felt like they existed purely in service to the player character. BG3 drove me absolutely bonkers with that. I really didn't appreciate having that sort of power over them. I mean, who was Tav, really? You'd think they were the second coming of Andraste or whatever the equivalent is in Faerun. Despite my Tav's high charisma, they shouldn't have the power to influence their companions so completely. It was frankly embarrassing. I much preferred Bioware's approach; a few companions can be influenced, where it made sense - not all.
|
|
inherit
Scribbles
185
0
Sept 19, 2024 20:37:52 GMT
31,513
Hanako Ikezawa
22,957
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 9, 2024 18:51:18 GMT
One thing that BG3 did with companions and decisions in their plots I really enjoyed was having the option to let them choose what to do rather than only speaking for them. It made it feel more natural and better show how your influence on them as you travelled could affect them. I loved seeing Shadowheart choose to abandon Shar instead of telling her to for example. Meanwhile if you fully supported her with Shar, she chooses to stay loyal instead of telling her to.
|
|
illuminated11
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 373 Likes: 924
inherit
1922
0
Sept 19, 2024 21:12:00 GMT
924
illuminated11
373
November 2016
everythingilluminate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by illuminated11 on Jul 9, 2024 19:01:21 GMT
One thing that BG3 did with companions and decisions in their plots I really enjoyed was having the option to let them choose what to do rather than only speaking for them. It made it feel more natural and better show how your influence on them as you travelled could affect them. I loved seeing Shadowheart choose to abandon Shar instead of telling her to for example. Meanwhile if you fully supported her with Shar, she chooses to stay loyal instead of telling her to. I liked this too. (Edited because I misread.) It would've suited Bull's personal quest in particular.
|
|
inherit
Scribbles
185
0
Sept 19, 2024 20:37:52 GMT
31,513
Hanako Ikezawa
22,957
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 9, 2024 19:13:51 GMT
One thing that BG3 did with companions and decisions in their plots I really enjoyed was having the option to let them choose what to do rather than only speaking for them. It made it feel more natural and better show how your influence on them as you travelled could affect them. I loved seeing Shadowheart choose to abandon Shar instead of telling her to for example. Meanwhile if you fully supported her with Shar, she chooses to stay loyal instead of telling her to. I liked this too. (Edited because I misread.) It would've suited Bull's personal quest in particular. Yeah, it would’ve been interesting to see how Bull decides. That said I do love how BioWare handled it, having him look at you with a face that shows his two minds are locked in battle to the point he cannot decide anything at that moment.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,239 Likes: 20,215
inherit
2309
0
Sept 19, 2024 18:49:51 GMT
20,215
sjsharp2010
Go Team!
12,239
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jul 9, 2024 19:35:36 GMT
I liked this too. (Edited because I misread.) It would've suited Bull's personal quest in particular. Yeah, it would’ve been interesting to see how Bull decides. That said I do love how BioWare handled it, having him look at you with a face that shows his two minds are locked in battle to the point he cannot decide anything at that moment. Yeah I think he felt conflicted ther becaus eon one han d h edidn' twantt oabandon th eQun but on the other hand h edidn't want his team to die. Going t obe doin tha tmission myself again in fact soon as I've just unlocked i twit hm ycurrent quizzy. I generally go with asving th echargers though as the mercenary life he has I think suits him given the type of person he is.
|
|
inherit
♨ Retired
24
0
Member is Online
Sept 19, 2024 21:18:45 GMT
25,347
themikefest
15,299
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 10, 2024 1:07:58 GMT
ME3 was pretty good at this, actually. Garrus has an aside to check how Shepard feels after the Tuchanka arc, So does Samantha if Garrus is not in ME3. She fills in for him in that scene. Her showing up in the first two dreams didn't make sense for her to show up. She may have wanted to comfort Shepard, but the actual reason didn't make sense for her to be there.
|
|
illuminated11
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 373 Likes: 924
inherit
1922
0
Sept 19, 2024 21:12:00 GMT
924
illuminated11
373
November 2016
everythingilluminate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by illuminated11 on Jul 10, 2024 3:04:36 GMT
I liked this too. (Edited because I misread.) It would've suited Bull's personal quest in particular. Yeah, it would’ve been interesting to see how Bull decides. That said I do love how BioWare handled it, having him look at you with a face that shows his two minds are locked in battle to the point he cannot decide anything at that moment. Yes, I understand what you mean; I almost included Cole as well and then decided against it, because he too seems so paralyzed by the choice presented to him. It's an interesting parallel, actually, the idea of refusing to make a choice and forcing it onto someone else. You could argue it's because of player agency, but it also feeds into the idea that Bull and Cole are characters that don't quite know what to do with their own free will and look to leaders in their communities to make decisions for them.
|
|
inherit
∯ Oh Loredy...
455
0
Sept 19, 2024 17:49:05 GMT
29,853
gervaise21
12,570
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jul 10, 2024 7:50:32 GMT
Perhaps the background factions we assign Rook will be used to determine more concrete personality for them. We did see Rook in the trailer take initiative and offer to help a civilian on his own accord, which makes sense for a Shadow Dragon. Exactly. I found that encouraging because it did acknowledge their background. There was also the exchange with Harding when you ask where to go next and she says she would have thought you would know better than her because of being a local, to which Rook responds that Minrathous is a big city and he is not familiar with that part. This was likely why they went with the Shadow Dragon as the faction of the Rook they chose to showcase, because it illustrated how your choice of faction will impact on the experience you receive and makes me hopeful that it will make Rook feel part of the setting as I did with the Warden, even though we won't be getting origin stories. Whilst people occasionally referenced your race in Inquisition I never really the same sense that it changed the experience you received in the way that your origin did in DAI. (There was the exception with my human mage where both a NPC at the inn in Redcliffe and Vivienne responded differently to me than they had with my other Inquisitors.) When we went to somewhere associated with our origin in DAO, it meant something and I imagine it is going to be the same with the factions in DAV.
|
|
illuminated11
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 373 Likes: 924
inherit
1922
0
Sept 19, 2024 21:12:00 GMT
924
illuminated11
373
November 2016
everythingilluminate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by illuminated11 on Jul 10, 2024 9:46:06 GMT
Perhaps the background factions we assign Rook will be used to determine more concrete personality for them. We did see Rook in the trailer take initiative and offer to help a civilian on his own accord, which makes sense for a Shadow Dragon. Exactly. I found that encouraging because it did acknowledge their background. There was also the exchange with Harding when you ask where to go next and she says she would have thought you would know better than her because of being a local, to which Rook responds that Minrathous is a big city and he is not familiar with that part. This was likely why they went with the Shadow Dragon as the faction of the Rook they chose to showcase, because it illustrated how your choice of faction will impact on the experience you receive and makes me hopeful that it will make Rook feel part of the setting as I did with the Warden, even though we won't be getting origin stories. Whilst people occasionally referenced your race in Inquisition I never really the same sense that it changed the experience you received in the way that your origin did in DAI. (There was the exception with my human mage where both a NPC at the inn in Redcliffe and Vivienne responded differently to me than they had with my other Inquisitors.) When we went to somewhere associated with our origin in DAO, it meant something and I imagine it is going to be the same with the factions in DAV. I noticed the convo about being in Minrathous too, and liked the answer. (As someone who also lives in a city, I don't know every square inch of it either.) I too am hopeful for more reactivity compared to Inquisition, since races aren't going to be a late addition this time around, and the factions are a major focal point. (As opposed to Inquisition, where they were mostly relegated to war table missions. Which often made for entertaining reads, but created quite a bit of story-gameplay segregation.)
|
|
inherit
Scribbles
185
0
Sept 19, 2024 20:37:52 GMT
31,513
Hanako Ikezawa
22,957
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 10, 2024 19:10:08 GMT
|
|
inherit
1033
0
Member is Online
Sept 19, 2024 21:25:37 GMT
34,588
colfoley
18,155
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 10, 2024 19:21:00 GMT
Well that was a waste of time...really scraping the bottom of the barrel.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,022 Likes: 25,311
inherit
1519
0
Sept 19, 2024 21:06:25 GMT
25,311
azarhal
9,022
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jul 10, 2024 19:22:31 GMT
Really watering down the sauce here.
|
|
inherit
Scribbles
185
0
Sept 19, 2024 20:37:52 GMT
31,513
Hanako Ikezawa
22,957
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 10, 2024 19:30:05 GMT
Well that was a waste of time...really scraping the bottom of the barrel. Well, not a complete waste of time. Further cemented my fears about the romances. If they’re this proud of the nudity in this game, would t be surprised if all romances have it meaning forced sex scenes.
|
|
inherit
154
0
Member is Online
Sept 19, 2024 21:25:52 GMT
2,908
Reznore
1,269
August 2016
reznore
|
Post by Reznore on Jul 10, 2024 20:44:24 GMT
I'm no prude but the recent we have boobs and dongs PR stuff is whatever. Looking at the group shot in the library (?) Lucanis arms are as smooth as a baby bottom, not one hair or a vein popping. Neve boobies widows also look like plastic? Doesn't even look like breasts. I'd rather not suffer a Team America sex scene, thank you very much.
|
|
ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 393 Likes: 748
inherit
483
0
Sept 18, 2024 22:58:22 GMT
748
ewigDunkelheit
Exalt the Dwarf Age!
393
August 2016
ewigdunkelheit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by ewigDunkelheit on Jul 10, 2024 22:08:46 GMT
Yeah, it would’ve been interesting to see how Bull decides. It's an interesting parallel, actually, the idea of refusing to make a choice and forcing it onto someone else. Technically, The Iron Bull can choose for himself. I feel most Adaar Inquisitors would come from a background where they wouldn't trust a meeting or alliance with Qunari forces. So, The Inquisitor says that to The Iron Bull: "I don't trust them (might not be the exact wording)." And then, don't ever meet up at the Storm Coast. The Chargers survive, The Inquisitor/player doesn't take away The Iron Bull's agency, and The Iron Bull determines for himself where his loyalties lie. It's actually my favorite arc for The Iron Bull, but something tells me that Bioware wouldn't make this default the actual default. Also, you can't romance The Iron Bull with that path, which is tragic. So, I am torn. To romance my favorite or not... I bet if Bioware allowed The Iron Bull to decide for himself during Demands of the Qun, they probably would have measured the outcome by the approval rating. Or maybe they would have had a series of impactful dialogue sets, like Leliana.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,239 Likes: 20,215
inherit
2309
0
Sept 19, 2024 18:49:51 GMT
20,215
sjsharp2010
Go Team!
12,239
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jul 10, 2024 22:13:48 GMT
Well that was a waste of time...really scraping the bottom of the barrel. TBH I don' tthin kwe'll learn any moe rtyill the next reveal latre in the month really.
|
|
inherit
Scribbles
185
0
Sept 19, 2024 20:37:52 GMT
31,513
Hanako Ikezawa
22,957
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 10, 2024 22:25:26 GMT
The next articles really need to be good. Lately all that’s been released has been making me pessimistic about the game again.
|
|
inherit
1033
0
Member is Online
Sept 19, 2024 21:25:37 GMT
34,588
colfoley
18,155
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 10, 2024 23:31:15 GMT
Well that was a waste of time...really scraping the bottom of the barrel. Well, not a complete waste of time. Further cemented my fears about the romances. If they’re this proud of the nudity in this game, would t be surprised if all romances have it meaning forced sex scenes. I wouldn't go that far. The Cora romance in Andromeda did have sex optional.
|
|