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Post by githcheater on Jul 20, 2024 1:39:35 GMT
There is the "obviously wrong way" to do things, and there is the Bioware "endorsed" way of doing things. I hope Bioware will not be PREACHING about the "correct way" to do things.
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Post by colfoley on Jul 20, 2024 1:51:51 GMT
There is the "obviously wrong way" to do things, and there is the Bioware "endorsed" way of doing things. I hope Bioware will not be PREACHING about the "correct way" to do things. depends on what you mean by preaching I suppose but it hasn't been an issue to this point. BioWare's always had strong companions with some strong opinions, sometimes they can get preachy and the audience sometimes confuses their position with BioWare's. Yet then you have different opinions from different characters that can get just as...firm. just look at the three mages in Inquisition and their position on the Circle, slavery, and schools of magic.
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Post by illuminated11 on Jul 20, 2024 2:05:17 GMT
I don't think anyone wants abundant didacticism in the game, certainly.
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Post by githcheater on Jul 20, 2024 2:17:58 GMT
I don't think anyone wants abundant didacticism in the game, certainly. Or sanctimony ...
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Post by Lebanese Dude on Jul 20, 2024 8:29:12 GMT
There is the "obviously wrong way" to do things, and there is the Bioware "endorsed" way of doing things. I hope Bioware will not be PREACHING about the "correct way" to do things. Whatever is in the game is the BioWare endorsed way to do things because it's only made possible by BioWare.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
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Post by helios969 on Jul 20, 2024 9:13:48 GMT
There is the "obviously wrong way" to do things, and there is the Bioware "endorsed" way of doing things. I hope Bioware will not be PREACHING about the "correct way" to do things. Whatever is in the game is the BioWare endorsed way to do things because it's only made possible by BioWare. And therefore the "correct" way. And the game is only made possible by the people who purchase it...something fewer and fewer game developers recognize today...and where we stand today any potential next installment will depend on the gaming community purchasing DAV in significant numbers. If they continue to bungle the marketing and the game ends up DOA...or the story ends up being about messaging and there's only one way of being a hero stripping away player agency in the process we're not going to see a future DA game...or ME for that matter. Or at the very best we can hope for is EA returns them to the previous model of live services...MP, microtransactions, and overpriced DLC to fill in the story with elements that should have been included in the game in the first place.
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Post by colfoley on Jul 20, 2024 10:33:18 GMT
Whatever is in the game is the BioWare endorsed way to do things because it's only made possible by BioWare. And therefore the "correct" way. And the game is only made possible by the people who purchase it...something fewer and fewer game developers recognize today...and where we stand today any potential next installment will depend on the gaming community purchasing DAV in significant numbers. If they continue to bungle the marketing and the game ends up DOA...or the story ends up being about messaging and there's only one way of being a hero stripping away player agency in the process we're not going to see a future DA game...or ME for that matter. Or at the very best we can hope for is EA returns them to the previous model of live services...MP, microtransactions, and overpriced DLC to fill in the story with elements that should have been included in the game in the first place. Only thing they have bungled is, apparently, not running their marketing plans by every single member of the fandom for their informed opinion before running it out there. They are doing exactly what they should be, discussing the features of the current game, talking it up, talking about the mission objectives, all the while talking about how much they love the series they are working on but have areas they feel they can improve on. Like anyone normally does when they do any creative endeavor that they are working on.
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Post by Lebanese Dude on Jul 20, 2024 10:34:24 GMT
Whatever is in the game is the BioWare endorsed way to do things because it's only made possible by BioWare. And therefore the "correct" way. What is this even supposed to mean? Alright they don't want you to be a Blood Mage because it doesn't make sense for the story they want to tell. That's all there is to it. Making a big deal out of it is completely arbitrary when there are other "correct" ways to play that can be similarly self-serving and/or evil. You just can't be a Blood Mage, and I've even given you both combat-related and lore reasons for why they probably thought it wasn't a good fit. What faction would even allow Blood Mages? Each spec is tied to one. They are literally the enemy faction. It makes zero sense to be wielded by the heroes in this installment. Yet, one of the main companions is a Necromancer with a skeletal butler, and it's being treated completely normally. Most games would treat him is an enemy that needs to be destroyed. Why not recognize this? Because it would instantly dismantle your argument. It's so weird how some of you are trying to relate this to some in-game, or even worse an in-world agenda.
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Post by colfoley on Jul 20, 2024 10:45:23 GMT
And therefore the "correct" way. What is this even supposed to mean? Alright they don't want you to be a Blood Mage because it doesn't make sense for the story they want to tell. That's all there is to it. Making a big deal out of it is completely arbitrary when there are other "correct" ways to play that can be similarly self-serving and/or evil. You just can't be a Blood Mage, and I've even given you both combat-related and lore reasons for why they probably thought it wasn't a good fit. What faction would even allow Blood Mages? Each spec is tied to one. They are literally the enemy faction. It makes zero sense to be wielded by the heroes in this installment. Yet, one of the main companions is a Necromancer with a skeletal butler, and it's being treated completely normally. Most games would treat him is an enemy that needs to be destroyed. Why not recognize this? Because it would instantly dismantle your argument. It's so weird how some of you are trying to relate this to some in-game, or even worse an in-world agenda. Especially the real world agenda. I will also add that this whole thing is actually delightfully Dragon Age and really the main reason for doing this like I am sure...well most people seem to think they don't want to do it for gameplay...but its all to do with the lore and internal to the world. Granted I am starting to suspect that they will add further reasons for making Rook not wanting to be a Blood Mage a good idea...but here we are in most settings Necromancy is considered a dangerous and vile form of magic. A great evil which either represents a stand in for, or a supplement for Blood Magic. Yet given the cultural significance to the Nevarrans Necromancy has a lot of different connotations within Thedas. It still is kind of icky, it still has weird moral connotations in it, yet it is generally accepted within the universe whereas Blood Magic isn't. As a bonus it still gives the player/ Emmrich the option for these kinds of conversations...BUT since Blood Magic is such a stigma within the setting its made it very hard to pull it off given how they typically handle such choices.
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Post by Lebanese Dude on Jul 20, 2024 11:32:30 GMT
What is this even supposed to mean? Alright they don't want you to be a Blood Mage because it doesn't make sense for the story they want to tell. That's all there is to it. Making a big deal out of it is completely arbitrary when there are other "correct" ways to play that can be similarly self-serving and/or evil. You just can't be a Blood Mage, and I've even given you both combat-related and lore reasons for why they probably thought it wasn't a good fit. What faction would even allow Blood Mages? Each spec is tied to one. They are literally the enemy faction. It makes zero sense to be wielded by the heroes in this installment. Yet, one of the main companions is a Necromancer with a skeletal butler, and it's being treated completely normally. Most games would treat him is an enemy that needs to be destroyed. Why not recognize this? Because it would instantly dismantle your argument. It's so weird how some of you are trying to relate this to some in-game, or even worse an in-world agenda. Especially the real world agenda. I will also add that this whole thing is actually delightfully Dragon Age and really the main reason for doing this like I am sure...well most people seem to think they don't want to do it for gameplay...but its all to do with the lore and internal to the world. Granted I am starting to suspect that they will add further reasons for making Rook not wanting to be a Blood Mage a good idea...but here we are in most settings Necromancy is considered a dangerous and vile form of magic. A great evil which either represents a stand in for, or a supplement for Blood Magic. Yet given the cultural significance to the Nevarrans Necromancy has a lot of different connotations within Thedas. It still is kind of icky, it still has weird moral connotations in it, yet it is generally accepted within the universe whereas Blood Magic isn't. As a bonus it still gives the player/ Emmrich the option for these kinds of conversations...BUT since Blood Magic is such a stigma within the setting its made it very hard to pull it off given how they typically handle such choices. I lowkey find Necromancy a lot more distasteful than Blood Magic (when you use your own blood, though) so idk how I'll be able to stand Emmrich and his skeletal servant. I could only stand Dorian somewhat cause he didn't really animate the dead and it was mostly about bombs and horror and such. Maybe this game will be the one to turn me into a fan. I doubt it though haha.
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Post by colfoley on Jul 20, 2024 11:37:09 GMT
Especially the real world agenda. I will also add that this whole thing is actually delightfully Dragon Age and really the main reason for doing this like I am sure...well most people seem to think they don't want to do it for gameplay...but its all to do with the lore and internal to the world. Granted I am starting to suspect that they will add further reasons for making Rook not wanting to be a Blood Mage a good idea...but here we are in most settings Necromancy is considered a dangerous and vile form of magic. A great evil which either represents a stand in for, or a supplement for Blood Magic. Yet given the cultural significance to the Nevarrans Necromancy has a lot of different connotations within Thedas. It still is kind of icky, it still has weird moral connotations in it, yet it is generally accepted within the universe whereas Blood Magic isn't. As a bonus it still gives the player/ Emmrich the option for these kinds of conversations...BUT since Blood Magic is such a stigma within the setting its made it very hard to pull it off given how they typically handle such choices. I lowkey find Necromancy a lot more distasteful than Blood Magic (when you use your own blood, though) so idk how I'll be able to stand Emmrich and his skeletal servant. I could only stand Dorian somewhat cause he didn't really animate the dead and it was mostly about bombs and horror and such. Maybe this game will be the one to turn me into a fan. I doubt it though haha. You and me both. Always mentioned that I've never exactly been a big fan of 'horror', it can be really hit or miss with me, and skeletal imagery tends to miss more then not so not exactly looking forward to the Grand Necropolis. Emmrich seems alright though.
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mrobnoxiousuk
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 283 Likes: 303
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Post by mrobnoxiousuk on Jul 20, 2024 11:50:47 GMT
If anything i saw blood magic as a good example of being an corruptive influence, where initial uses even ones for noble ends would gradually change the personality and demeanor of the user and they start making excuses for the sacrifices and violations of peoples mind until you would eventually give in to the lust for power and influence and start readily sacrificing multitudes. Anyone thinking that power corrupts and absolute power corrupts absolutely would understand this that alot of villians start off with noble intention and that the road to hell is paved with good intentions.
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Post by Kappa Neko on Jul 20, 2024 11:55:29 GMT
Anyone thinking that power corrupts and absolute power corrupts absolutely would understand this that alot of villians start off with noble intention and that the road to hell is paved with good intentions. Which is exactly what Solas is all about. And why he's interesting unlike Corypheus who was such a cartoon villain.
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Post by githcheater on Jul 21, 2024 0:59:57 GMT
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Post by githcheater on Jul 21, 2024 1:12:29 GMT
...or the story ends up being about messaging and there's only one way of being a hero stripping away player agency in the process we're not going to see a future DA game... If the story and characters are very good, and the messaging / agenda is not over the top ... DAVe will be fine. I will likely play it at least once, if it gets good publicity, and if the twitch combat is not too annoying. Perhaps I will buy it a year or two later ... after I finish my current backlog of Steam games ... if the long term reviews are only rated as mediocre.
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Post by phoray on Jul 21, 2024 4:12:30 GMT
If anything i saw blood magic as a good example of being an corruptive influence, where initial uses even ones for noble ends would gradually change the personality and demeanor of the user and they start making excuses for the sacrifices and violations of peoples mind until you would eventually give in to the lust for power and influence and start readily sacrificing multitudes. Anyone thinking that power corrupts and absolute power corrupts absolutely would understand this that alot of villians start off with noble intention and that the road to hell is paved with good intentions. Is there an in game or in book example of someone actually noble sliding down such a slippery slope? The Grey Wardens in DAI were being manipulated, the Warden who both doomed and saved the Griffons made no such slip. Merrill remained stable for 7 years and even finished the mirror without going evil if you supported her. Papa Hawke also used blood magic at the behest of the Wardens- and then swore off it with nary a mention of a struggle. Then there was the researcher in Awakening, no clear urge to take over the world there. Jowan was a scared idiot and if left to his own device, becomes a local do-good hero. Every other blood mage began with questionable or outright lacked morals to begin with- IF we knew them at all. Most of the time they were just mooks.
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Post by Sartoz on Jul 21, 2024 4:29:44 GMT
There is the "obviously wrong way" to do things, and there is the Bioware "endorsed" way of doing things. I hope Bioware will not be PREACHING about the "correct way" to do things.
HMT is the Bio Hyperbole Marketing Technique which in the past is in dark contrast with what was delivered to you for 59-89+ dollars. DA4's birth was a convoluted process but one cannot deny how HMT lifts up the game-to-be-sold. Truly, I tell you , it is a solid and proven way to promote sales.
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Post by Sartoz on Jul 21, 2024 4:56:24 GMT
Anyone thinking that power corrupts and absolute power corrupts absolutely would understand this that alot of villians start off with noble intention and that the road to hell is paved with good intentions. Which is exactly what Solas is all about. And why he's interesting unlike Corypheus who was such a cartoon villain.
Baldy an interesting fool? OK, I grant you that. First he can't do a proper risk analysis. After centuries of ritual preparation his FADE creation stripped immortality from his "beloved" species. the Elves. Technically, Baldy became a genocidal killer. In DA4 Baldy the egg head wants to make amends and reverse the fallout by bringing down the FADE. Made preparations and is being "careful" he said to Varric but fate dictates otherwise and now two nasty corrupt elder gods are freed into the world and he trapped behind the FADE.
Baldy belongs in an Institution for the "crazies". He has power and is dangerous. What I find curious is whether Baldy asks for our help in stopping what he let loose.
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Post by wickedcool on Jul 21, 2024 21:57:51 GMT
It’s funny how it fit the story the first 2 games and then certain people left and it no longer fits but it’s all about player choice . Hawke shows up in inquisition and is ant even the same hawks personality wise to most people’s hawkes. I’m somewhat dreading my inquisitor coming back. Will they have 1 hand capped or possibly a crossbow attachment that some endings got. My guess the fun sera ending won’t exist Iin some ways inquisition and veil guard feel like the latest Star Wars movies. They are connected and share a universe but you clearly see where directors in 3/4 care about 2 or even 3
So No blood magic No brood mothers- yes yes can’t have manmorys but I’ve said before you could change it No mabari-Hawk got 1 but only in trespasser did a former Templar get 1. No ghouls-in dao we sometimes found. Ghouls with dark spawn. Spiders don’t web like they did in dao No brothels or blackmailing elves etc No slaves No werewolves-da2 we saw them No deals with demons-inquisition he was just empty promises Demons are drastically different No ambushes at camp-feature was lost in dao No party splits. -lost that feature in dao ending Maybe the end of interesting merchants Really interesting enemies that sometimes were just a 1 shot encounter- I have hope but not much. Those were lost in dai example was the dwarf blackmailing hawke etc Origins are a thing mostly of the past Blood spatter Those goofy mage hats from dao The college and underground basement had so many things just lost to lore history Cages that opened where you could unleash dogs Crossbows Traps Setting traps Pickpocketing Sneak attacks The warden ritual Real consequences
So many more
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Post by colfoley on Jul 22, 2024 1:32:55 GMT
It’s funny how it fit the story the first 2 games and then certain people left and it no longer fits but it’s all about player choice . Hawke shows up in inquisition and is ant even the same hawks personality wise to most people’s hawkes. I’m somewhat dreading my inquisitor coming back. Will they have 1 hand capped or possibly a crossbow attachment that some endings got. My guess the fun sera ending won’t exist Iin some ways inquisition and veil guard feel like the latest Star Wars movies. They are connected and share a universe but you clearly see where directors in 3/4 care about 2 or even 3 So No blood magic No brood mothers- yes yes can’t have manmorys but I’ve said before you could change it No mabari-Hawk got 1 but only in trespasser did a former Templar get 1. No ghouls-in dao we sometimes found. Ghouls with dark spawn. Spiders don’t web like they did in dao No brothels or blackmailing elves etc No slaves No werewolves-da2 we saw them No deals with demons-inquisition he was just empty promises Demons are drastically different No ambushes at camp-feature was lost in dao No party splits. -lost that feature in dao ending Maybe the end of interesting merchants Really interesting enemies that sometimes were just a 1 shot encounter- I have hope but not much. Those were lost in dai example was the dwarf blackmailing hawke etc Origins are a thing mostly of the past Blood spatter Those goofy mage hats from dao The college and underground basement had so many things just lost to lore history Cages that opened where you could unleash dogs Crossbows Traps Setting traps Pickpocketing Sneak attacks The warden ritual Real consequences So many more you're right Hawke wasn't your Hawke in Inquisition but a Hawke that was older and had a much different mind set. As for the rest of your list there was some parsing if you meant for DAI or Veilguard, seems like you meant both so. There is blood magic. Right about brood mothers...but what does that have to do with player choice? There are mabari. There are ghouls in Inquisition and no expectation for them not to be in Veilguard. Spiders webbed up my Inquisitor plenty and were way creepier in Inquisition. There were deals with demons and were about as fulfilling as they were in Origins (money, Stat boosts). Demons are virtually the same unless you refer specifically to the big tidied desire demons and that design was detracting from their purpose. Slavery/ second class citizenry/ indentured servitude was not only in DAI but was an integral part of the plot. Imo one shot encounter enemies were some of the worse parts of DAO, it made the Darkspawn a joke. Blood splatter is in Inquisition and they already said it'll be in Veilguard. Crossbows- in Traps/ setting Traps-in, there is a whole rogue spec centered around that plus other consumable traps/ grenades. Sneak attacks- in The Warden ritual- not seen but hasn't been removed so much like an earlier comment on blood magic everytime you see a Warden they've done the joining. Real consequences-admittedly the 'real' part makes this very vague and opinion based but we certainly saw the consequences of our actions many times in DAI. From here I'm just not sure of your point which could come down to vagaries of language. But I think I've got it down to three options. 1. You are lamenting the pure loss of these things- which is fine but since most of these things are still in DA and no indication of them leaving it does under cut things. 2. That these things make the game less mature- sure ok but none of these things sound that mature to me by themselves. Sure they can be taken that way but we have also seen plenty of examples of franchises that don't and deal with such things very immaturely, including DA. 3. That such things represent a loss of player agency- and a good deal of your list we could never do. Suffice to say though, either way,I believe DA is fine. DA is not a mature/ great RPG because of these things but DA is a great RPG because of how it's dealt with and utilized such topics. It's the overall tone and player choice that matters not any one thing. And indeed, you didn't mention it but look at rape. Origins had that, inquisition didn't. Is it's exclusion suddenly mean DA is no longer mature? Indeed if we kept having rape scenes, or broodmothers, or scantily clad demons...don't you risk descensitizing the audience? Running the risk of parody? Gratuitousness? Make it boring? Fiction needs to be allowed to try different things from time to time, doesen't mean it's bad, just different.
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Post by wickedcool on Jul 22, 2024 1:58:17 GMT
Don’t remember any ghouls in inquisition (ghouls are part dark spawn) or in any games other than dao. Have you seen the demons in veil guard. They are dramatically different . Don’t remember spiders webbing me at all? The only things spider did was knock my green torch out when trying to light a rune in stormcoast cave. Dai spiders were far superior
Because it’s off screen it doesn’t count as being in game. This will be the second game where we play a warden. This time it stinks as we lose the roleplaying aspect of the first
Four e me it doesn’t feel like in some ways the same universe. It’s a lot like the acolyte a reimagining of a known universe
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Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jul 22, 2024 2:13:14 GMT
Don’t remember any ghouls in inquisition (ghouls are part dark spawn) or in any games other than dao. Felix is technically a ghoul. You only see it fully realized if you go to save the mages as opposed to the templars. Have you seen the demons in veil guard. They are dramatically different. Some got changed, yes. Others were the same, and some were new. Don’t remember spiders webbing me at all? The only things spider did was knock my green torch out when trying to light a rune in stormcoast cave. Dai spiders were far superior I do remember a few times getting webbed by spiders, but it wasn't often. Four e me it doesn’t feel like in some ways the same universe. It’s a lot like the acolyte a reimagining of a known universe I do agree that Thedas doesn't quite feel like Thedas anymore, not since DA 2, anyway. But, everyone has made good points in this discussion.
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Post by Hanako Ikezawa on Jul 22, 2024 2:40:23 GMT
Hawke shows up in inquisition and is ant even the same hawks personality wise to most people’s hawkes. I’m somewhat dreading my inquisitor coming back. you're right Hawke wasn't your Hawke in Inquisition but a Hawke that was older and had a much different mind set. No, Hawke is a player character who served as an avatar that the players can make how they wish, only to have all that taken away and be bastardized in front of them. There is nothing that would have my Hawke say the love of his life is a monster like DAI Hawke does. wickedcool Same here. My biggest fear about this game is them butchering my Inky like they did my Hawke and Revan.
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illuminated11
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Jul 22, 2024 3:41:10 GMT
The idea of a former player character becoming an NPC is an interesting idea, but Inquisition definitely doesn’t do Hawke justice (heh) at all. My canon Hawke generally was close enough to suit, but any Hawke that went off the common critical path choices in 2 felt completely mischaracterized.
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Post by celestielf on Jul 24, 2024 17:35:50 GMT
The idea of a former player character becoming an NPC is an interesting idea, but Inquisition definitely doesn’t do Hawke justice (heh) at all. My canon Hawke generally was close enough to suit, but any Hawke that went off the common critical path choices in 2 felt completely mischaracterized. I'm excited but nervous for Inky's appearance for this reason too. IMO the best route would either be to somehow have a comprehensive personality quiz during the worldstate customization (and even then I'm sure there would be OOC moments because they can't predict the nuances of every character) or let us choose Inky's dialogue during important moments (ambient dialogue like the stuff the Inquisitor says while running around in Trespasser is generic enough not to matter). But we will see what they do. Because my canon Inquisitor would have to be dead or tranquil to sit this out, I'm happy overall that they're returning. But I also hope they took some of the complaints about DAI Hawke into consideration. As for the blood magic topic in general, I think blood magic has been an interesting specialization in the past but did not have the impact on story that it should have. I think if they ever do a game where it's featured again, it would be more interesting to weave it into the protagonist's story rather than have it be mostly mechanical. (I say this as someone who had a blood mage Hawke. Used a lot of my own imagination there because the story in the game didn't give me anything). I expect in Veilguard we will be seeing bloodmagic at its worst and most powerful with Tevinter and the Evanuris, so I guess I see why they didn't want to have to deal with the protagonist using it. It might not even be that useful against the villains because the Evanuris' blood magic would always be more powerful than Rook's (and then players might be asking "why can't I do that?" Because it would break the story, probably). I say all this as someone who enjoys having morally gray or dark rpg characters too. But like I've said before in another thread, there are other rpgs to play if that's what you're looking for in a game.
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