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Post by Hrungr on Aug 26, 2024 3:12:21 GMT
Nice. It looks like we can actually use the ballista at Weisshaupt.
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Post by The Pluto Lounge on Aug 26, 2024 6:04:35 GMT
Nice. It looks like we can actually use the ballista at Weisshaupt. what is that symbol on the Shields?
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Post by lynroy on Aug 26, 2024 6:27:59 GMT
You did? That's news to me. Hey! I'm getting there...slowly. I finished FO twice and have finished Survivor once. Gud-ish? Keep telling yourself that.
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Post by DragonKingReborn on Aug 26, 2024 7:26:23 GMT
Hey! I'm getting there...slowly. I finished FO twice and have finished Survivor once. Gud-ish? Keep telling yourself that. Reported.
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Post by fairdragon on Aug 26, 2024 8:35:05 GMT
Is anyone else concerned about the Evoker description? Evoker - Call the void. Freeze enemies in their tracks, then summon the deepest cold to tear them apart. Compare this to the previous description. Evoker: uses elemental fire, ice, and lightning magic. I hope they aren't making us a watered-down (pun not intended) copy of Neve Gallus. I'm very confused by the change in mage specialism descriptions. Not only did the Evoker seem to change from a pure elemental spell mage dealing in all three elements to just an ice mage (which as you say just seems to be duplicating Neve) but the Spellblade is now just electricity (which I'm okay with) but I thought from the mage game play that it was only the Spellblade who used an orb and blade combo and I was anticipating that they could probably charge the orb with different magic or use different orbs according to the anticipated foe. Yet now it is being said that all mages can use the orb/blade and all that seems to vary is the type of magic they employ. Also, considering it was emphasised in the latest high level encounter that darkspawn are vulnerable to magic, why are there no fire mages either among our companions or our specialisms? Since the Warrior is shown wielding the lyrium blade, I assume all Rooks can do this and so all Rooks can use the runes to alter the type of damage done. However, it does seem odd that a specialism like Evoker is limited to just cold magic. Incidentally, a small point: "Call the Void"? So is the Evoker drawing their mana from somewhere other than the Fade? As you see in the skill tree the specializations have only few things to pick up. So your mage can be what you want them to be. All elements are in the tree for all to pick up. The specialization only give one ult and some passive. So they maybe have to pick one thing to highlight.
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Post by fairdragon on Aug 26, 2024 8:44:12 GMT
Because this should be a side quest. From what do you get that? I thought this was the main quest.
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Post by TheInvoker on Aug 26, 2024 8:45:16 GMT
I'm very confused by the change in mage specialism descriptions. Not only did the Evoker seem to change from a pure elemental spell mage dealing in all three elements to just an ice mage (which as you say just seems to be duplicating Neve) but the Spellblade is now just electricity (which I'm okay with) but I thought from the mage game play that it was only the Spellblade who used an orb and blade combo and I was anticipating that they could probably charge the orb with different magic or use different orbs according to the anticipated foe. Yet now it is being said that all mages can use the orb/blade and all that seems to vary is the type of magic they employ. Also, considering it was emphasised in the latest high level encounter that darkspawn are vulnerable to magic, why are there no fire mages either among our companions or our specialisms? Since the Warrior is shown wielding the lyrium blade, I assume all Rooks can do this and so all Rooks can use the runes to alter the type of damage done. However, it does seem odd that a specialism like Evoker is limited to just cold magic. Incidentally, a small point: "Call the Void"? So is the Evoker drawing their mana from somewhere other than the Fade? As you see in the skill tree the specializations have only few things to pick up. So your mage can be what you want them to be. All elements are in the tree for all to pick up. The specialization only give one ult and some passive. So they maybe have to pick one thing to highlight.
Probably also trait. if i understood what trait is Question: is the shield throw the trait of the Champion specialization? Descroption says "wields a shield as a deadly weapon" If i'm correct, then we have a new trait, new ultimate (both to eventually replace the ones we get at beginning from our class) and one active classic ability
Since they have a shield symbol i also assume the 2 hexagons with spikes could be upgrades to the trait
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Post by azarhal on Aug 26, 2024 10:56:52 GMT
As you see in the skill tree the specializations have only few things to pick up. So your mage can be what you want them to be. All elements are in the tree for all to pick up. The specialization only give one ult and some passive. So they maybe have to pick one thing to highlight.
Probably also trait. if i understood what trait is Question: is the shield throw the trait of the Champion specialization? Descroption says "wields a shield as a deadly weapon" If i'm correct, then we have a new trait, new ultimate (both to eventually replace the ones we get at beginning from our class) and one active classic ability
Since they have a shield symbol i also assume the 2 hexagons with spikes could be upgrades to the trait
Many of the icons are reused, hard to tell what they do exactly. Also, I just realized that the warrior build change later in the video: Titan stomp icon is not unlocked when they show the skill web in part 1, but it is used later.
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Post by sjsharp2010 on Aug 26, 2024 11:10:11 GMT
Because this should be a side quest. From what do you get that? I thought this was the main quest. I thin kDavrin is locked in on tha ton eas we didn't pick him w eonl ygo tth echoice sa to the second companion wh oin this instance wsa Lucanis. I think this mission ma yewll be Davrin's personalquest/loyalty mission. He is a grey warden aftre all so makes sense.
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Post by sjsharp2010 on Aug 26, 2024 11:28:26 GMT
I'm very confused by the change in mage specialism descriptions. Not only did the Evoker seem to change from a pure elemental spell mage dealing in all three elements to just an ice mage (which as you say just seems to be duplicating Neve) but the Spellblade is now just electricity (which I'm okay with) but I thought from the mage game play that it was only the Spellblade who used an orb and blade combo and I was anticipating that they could probably charge the orb with different magic or use different orbs according to the anticipated foe. Yet now it is being said that all mages can use the orb/blade and all that seems to vary is the type of magic they employ. Also, considering it was emphasised in the latest high level encounter that darkspawn are vulnerable to magic, why are there no fire mages either among our companions or our specialisms? Since the Warrior is shown wielding the lyrium blade, I assume all Rooks can do this and so all Rooks can use the runes to alter the type of damage done. However, it does seem odd that a specialism like Evoker is limited to just cold magic. Incidentally, a small point: "Call the Void"? So is the Evoker drawing their mana from somewhere other than the Fade? As you see in the skill tree the specializations have only few things to pick up. So your mage can be what you want them to be. All elements are in the tree for all to pick up. The specialization only give one ult and some passive. So they maybe have to pick one thing to highlight.
Yeah it ma ydepend on the faction as to how we can spec up I'd imagin efo rexampl epickin gt obe a gre ywarden will make us a fire mage. I don' tthink ew'll full yknow an dunderstand how the powers an dspecialization swork unti lthe yae rin our hands though. I do suspec ttha tit'l lb epartiall ybased off the faction we are part of in the playthrough as well as wha tequipment we are using.
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Post by jennica on Aug 26, 2024 11:42:16 GMT
As you see in the skill tree the specializations have only few things to pick up. So your mage can be what you want them to be. All elements are in the tree for all to pick up. The specialization only give one ult and some passive. So they maybe have to pick one thing to highlight.
Probably also trait. if i understood what trait is Question: is the shield throw the trait of the Champion specialization? Descroption says "wields a shield as a deadly weapon" If i'm correct, then we have a new trait, new ultimate (both to eventually replace the ones we get at beginning from our class) and one active classic ability
Since they have a shield symbol i also assume the 2 hexagons with spikes could be upgrades to the trait
I think shield throw is a warrior's ranged attack. Game Informer article gave this example of a trait: "a new unlocked trait might increase damage by 25% against armor". So it's like a passive, just more specialized, i guess.
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Post by Gileadan on Aug 26, 2024 11:43:32 GMT
Or is this a main story mission, which would match the scope and stakes but would also make Davrin being locked in more annoying. Didn't they say they'd force us to use each companion more often? I wouldn't be surprised if every companion is locked in for at least one main quest, the one most related to their respective faction.
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Post by colfoley on Aug 26, 2024 11:44:45 GMT
Or is this a main story mission, which would match the scope and stakes but would also make Davrin being locked in more annoying. Didn't they say they'd force us to use each companion more often? I wouldn't be surprised if every companion is locked in for at least one main quest, the one most related to their respective faction. You're probably right.
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Post by sjsharp2010 on Aug 26, 2024 12:36:47 GMT
Or is this a main story mission, which would match the scope and stakes but would also make Davrin being locked in more annoying. Didn't they say they'd force us to use each companion more often? I wouldn't be surprised if every companion is locked in for at least one main quest, the one most related to their respective faction. It's certainly possible.I don' think I'll min dthou ha si tlook slik ethere's always option sfor mixin gand matching abilities especially given those runes. Freezing all those enemies an dthen gettin gLucanis t oEvicerate them looked like a pretty cool combo there
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Post by fairdragon on Aug 26, 2024 12:48:07 GMT
Or is this a main story mission, which would match the scope and stakes but would also make Davrin being locked in more annoying. Didn't they say they'd force us to use each companion more often? I wouldn't be surprised if every companion is locked in for at least one main quest, the one most related to their respective faction. I think this will comes automatically because their loyalty mission is integrated into the main story. The dev. had said they wanted the companions more like solas and Cullen more main story center.
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Post by TheInvoker on Aug 26, 2024 14:18:57 GMT
Probably also trait. if i understood what trait is Question: is the shield throw the trait of the Champion specialization? Descroption says "wields a shield as a deadly weapon" If i'm correct, then we have a new trait, new ultimate (both to eventually replace the ones we get at beginning from our class) and one active classic ability
Since they have a shield symbol i also assume the 2 hexagons with spikes could be upgrades to the trait
I think shield throw is a warrior's ranged attack. Game Informer article gave this example of a trait: "a new unlocked trait might increase damage by 25% against armor". So it's like a passive, just more specialized, i guess.
And if i don't use shield because i use 2h sword i have nothing?
"25% damage against armor" seems a passive
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Post by jennica on Aug 26, 2024 14:28:23 GMT
I think shield throw is a warrior's ranged attack. Game Informer article gave this example of a trait: "a new unlocked trait might increase damage by 25% against armor". So it's like a passive, just more specialized, i guess.
And if i don't use shield because i use 2h sword i have nothing? The way i see it? Yes. It seems mages are the only ones that has ranged basic attacks, regardless of the weapon they use, because one of the devs said on twitter that "The orb is short to medium range". Meanwhile rogue and warrior has bow and shield respectively. Which is funny to me, because i never thought about a shield as a ranged weapon lol.
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Post by azarhal on Aug 26, 2024 14:36:45 GMT
I think shield throw is a warrior's ranged attack. Game Informer article gave this example of a trait: "a new unlocked trait might increase damage by 25% against armor". So it's like a passive, just more specialized, i guess.
And if i don't use shield because i use 2h sword i have nothing?
"25% damage against armor" seems a passive
You will still be throwing the shield as a two-handed warrior as your ranged attack is how I understand it since June reveal. All classe can weapon swap during combat, you're not locked to a weapon set like in DA2/DAI.
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Post by azarhal on Aug 26, 2024 14:49:02 GMT
I was slowmoing the part where you can spot the face in the clouds and is it me or we can see darkspawn pods "raining" right before the camera pans to it. That would explain how the darkspawn are everywhere already. They are falling from the sky (or are thrown via catapults). They might very well be darkspawns from wherever the Evanuris were trapped instead of the underground variants. Which makes them being all hurlocks (aka human based)...very interesting. edit: I took a screenshot:
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Post by TheInvoker on Aug 26, 2024 14:55:06 GMT
And if i don't use shield because i use 2h sword i have nothing?
"25% damage against armor" seems a passive
You will still be throwing the shield as a two-handed warrior as your ranged attack is how I understand it since June reveal. All classe can weapon swap during combat, you're not locked to a weapon set like in DA2/DAI. weapon swap doesn't mean you have a shield. i could have 2 2H sword with different buffs also, in the first gameplay video, we saw the rogue using bow as special attack...that's not a weapon swap to me.
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Post by azarhal on Aug 26, 2024 15:14:38 GMT
You will still be throwing the shield as a two-handed warrior as your ranged attack is how I understand it since June reveal. All classe can weapon swap during combat, you're not locked to a weapon set like in DA2/DAI. weapon swap doesn't mean you have a shield. i could have 2 2H sword with different buffs also, in the first gameplay video, we saw the rogue using bow as special attack...that's not a weapon swap to me. Go back to part one of the video, it has the inventory screen where you can see there a dedicate two-handed weapon slot and sword&shield have their own. The rogue bow special attack is in the same spot as the shield toss abliity and always available.
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Post by midnight tea on Aug 26, 2024 15:49:20 GMT
I was slowmoing the part where you can spot the face in the clouds and is it me or we can see darkspawn pods "raining" right before the camera pans to it. That would explain how the darkspawn are everywhere already. They are falling from the sky (or are thrown via catapults). They might very well be darkspawns from wherever the Evanuris were trapped instead of the underground variants. Which makes them being all hurlocks (aka human based)...very interesting. edit: I took a screenshot: You can see those Blight sacks more clearly when (in the 1st part) the scene moves from staircase to forecourt. It's likely they spread Blight and stuff comes out of them.
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Post by TheInvoker on Aug 26, 2024 17:18:37 GMT
weapon swap doesn't mean you have a shield. i could have 2 2H sword with different buffs also, in the first gameplay video, we saw the rogue using bow as special attack...that's not a weapon swap to me. Go back to part one of the video, it has the inventory screen where you can see there a dedicate two-handed weapon slot and sword&shield have their own. The rogue bow special attack is in the same spot as the shield toss abliity and always available. so? i saw a slot for a second weapon. but i can just use 2 2h weapons..i'm not talking about this video. we are talking about the trait. what if i don't have a shield in my inventory? what if i have 2 2h weapons? or just one with empty slots in the secondary weapon?
It could be i can still launch the shield even if i'm wielding the 2H weapon IF ONE THE WEAPON SET is sword and shield but i'm not forced to have 2 weapon sets.
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Post by azarhal on Aug 26, 2024 18:33:27 GMT
Go back to part one of the video, it has the inventory screen where you can see there a dedicate two-handed weapon slot and sword&shield have their own. The rogue bow special attack is in the same spot as the shield toss abliity and always available. so? i saw a slot for a second weapon. but i can just use 2 2h weapons..i'm not talking about this video. we are talking about the trait. what if i don't have a shield in my inventory? what if i have 2 2h weapons? or just one with empty slots in the secondary weapon?
It could be i can still launch the shield even if i'm wielding the 2H weapon IF ONE THE WEAPON SET is sword and shield but i'm not forced to have 2 weapon sets.
I'm pretty sure this work like in DAI, where if you didn't set a weapon inside one of the slot, the game default to a basic weapon to use anyway. In other words, there will always be a shield available.
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Post by colfoley on Aug 26, 2024 19:11:09 GMT
weapon swap doesn't mean you have a shield. i could have 2 2H sword with different buffs also, in the first gameplay video, we saw the rogue using bow as special attack...that's not a weapon swap to me. Go back to part one of the video, it has the inventory screen where you can see there a dedicate two-handed weapon slot and sword&shield have their own. The rogue bow special attack is in the same spot as the shield toss abliity and always available. rogue bow ability being in the same spot? Did we get a new screen shot?
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