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Post by Element Zero on Dec 10, 2024 1:59:52 GMT
I'll be honest I think it was a mistake to add fast travel in the middle of zones, if only because of how good the banter is in establishing the relationship between these characters far more than you would normally get in a Dragon Age game. It has recontextualized how I view some characters and their interpersonal relationships even on a third playthrough. I rarely use it, but sometimes it's needed. Leaving it out of a game like this, particularly one that employs lots of revisiting, would be a cardinal sin. The time went by quickly, but I actually played a lot today. We recruited the entire team and visited every locale. The only things left before the Hossberg Wetlands is drinks with Taash and a walk in the Gardens with Emmrich. I think Rook is level 32, but I always overestimate, so probably 31. 😋 I ended up picking Spellblade again. It's just fun. I intend to play an Ice Evoker Shadow Dragon and a Necromancer Watcher in the future, anyway. Same as last time, I maxxed out the perks on my Time-worn Blade (IIRC) just before acquiring Mythal's Light. The former has amazing perks, but they aren't better than the versatile damage of the latter. I am enjoying my current Rook. Her visuals have turned out to be exceptional, in my opinion. I'm still, 25+ hours into it, sometimes thrown off by Bryony Corrigan's pronunciation. Her accent is so distinctive and strong, and it's taking me a long time to accept. She's good, and I'm not complaining; but it's not the smooth, effortless, and flawless performance of Alex Jordan. He absolutely crushed it. I can't recall a single scene in which the tone, sense stress, or modulation was off. As much time as I spend thinking about the next playthrough, the current never gets stale. Veilguard always has something epic just down the road. My interest never drifts because "XYZ is coming soon". Between the great environments and the great set pieces, there's a lot to love. Oh, and I did turn off Bloom a few days ago. What an improvement! I almost always turn off such effects when a game allows. I like clean, crisp visuals.
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Post by Lebanese Dude on Dec 10, 2024 2:58:13 GMT
On Nightmare it's impossible to play mage properly with only one element so I threw out any idea of being a "Frost" or "Fire" mage a few hours into a mage run.
Warrior at least has nodes that let Projectile abilities ignore resistances so even when I was dishing out Fire abilities I didn't care about resists.
Evoker is really fun though. I was very pleasantly surprised with how satisfying staff gameplay is. My favorite branch has to be the top left one. Your staff fires multiple projectiles, your projectile abilities add more staff projectiles, and your final attacks reduce ability cooldowns. It's a really fun feedback loop.
My heavy attacks crit for 7k now too so there's that lmao.. just slamming the shit out of people with my staff while doing a stylish flip in Hooke armor will never get old.
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Post by Element Zero on Dec 10, 2024 3:26:02 GMT
On Nightmare it's impossible to play mage properly with only one element so I threw out any idea of being a "Frost" or "Fire" mage a few hours into a mage run. Warrior at least has nodes that let Projectile abilities ignore resistances so even when I was dishing out Fire abilities I didn't care about resists. Evoker is really fun though. I was very pleasantly surprised with how satisfying staff gameplay is. My favorite branch has to be the top left one. Your staff fires multiple projectiles, your projectile abilities add more staff projectiles, and your final attacks reduce ability cooldowns. It's a really fun feedback loop. My heavy attacks crit for 7k now too so there's that lmao.. just slamming the shit out of people with my staff while doing a stylish flip in Hooke armor will never get old. That's part of why Spellblade is so good. It has the dual-specialty of fire and electricity. I'm perfectly willing to swap implements between fights, so even my "Ice Mage" would be using gear tailored to each fight. I try not to waste skill points on unused abilities, but I will also swap skill loadouts when it makes sense to do so. My Spellblade uses Meteor for on-demand damage + stagger + burning. Tempest creates a huge AoE in which foes get hammered into the ground by constant lightning strikes. It keeps enemies from reaching Rook while wrecking them. My third spell is Firewall, simply because I like to have a cooldown ability that doesn't use Mana. Often it's a "why not?" casting when something gets close; and sometimes it's an emergency button to get that momentary immunity. I juggle staves and orbs to fit the situation. Eventually, swapping won't be worthwhile, since Rook will have crowds of enemies dying under layers of Burning, Shocked, and Arcane Bombs. Their resistances don't mean much under so many status effects and bombs.
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Post by melbella on Dec 10, 2024 3:38:30 GMT
I did some fun stuff with Ulric - clearing darkspawn, taking down another champion to unseal an area in the Crossroads (the one with the fake statue), chest-hunting in Minrathous - and then did some sad stuff in Treviso. Visited the memorial for those lost, and had a chance to talk with Lucanis a bit while there. That was a nice touch.
Treviso memorial. Bring a hanky. Wandered with Neve and Davrin, a pairing I haven't used much at all. At the end of what I heard today, they are talking about running a monster-hunting detective agency (Magic, Mayhem, and Minrathous? or something like that), and charging truffles for people to pet Assan. I got the strange feeling Davrin was a Witcher in another life.
From yesterday, Daria and Lucanis posing for the camera
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Post by Lebanese Dude on Dec 10, 2024 3:47:33 GMT
On Nightmare it's impossible to play mage properly with only one element so I threw out any idea of being a "Frost" or "Fire" mage a few hours into a mage run. Warrior at least has nodes that let Projectile abilities ignore resistances so even when I was dishing out Fire abilities I didn't care about resists. Evoker is really fun though. I was very pleasantly surprised with how satisfying staff gameplay is. My favorite branch has to be the top left one. Your staff fires multiple projectiles, your projectile abilities add more staff projectiles, and your final attacks reduce ability cooldowns. It's a really fun feedback loop. My heavy attacks crit for 7k now too so there's that lmao.. just slamming the shit out of people with my staff while doing a stylish flip in Hooke armor will never get old. That's part of why Spellblade is so good. It has the dual-specialty of fire and electricity. I'm perfectly willing to swap implements between fights, so even my "Ice Mage" would be using gear tailored to each fight. I try not to waste skill points on unused abilities, but I will also swap skill loadouts when it makes sense to do so. My Spellblade uses Meteor for on-demand damage + stagger + burning. Tempest creates a huge AoE in which foes get hammered into the ground by constant lightning strikes. It keeps enemies from reaching Rook while wrecking them. My third spell is Firewall, simply because I like to have a cooldown ability that doesn't use Mana. Often it's a "why not?" casting when something gets close; and sometimes it's an emergency button to get that momentary immunity. I juggle staves and orbs to fit the situation. Eventually, swapping won't be worthwhile, since Rook will have crowds of enemies dying under layers of Burning, Shocked, and Arcane Bombs. Their resistances don't mean much under so many status effects and bombs. Yeah though I love swapping abilities around. I have like 3 different builds I run to handle different situations. And picking up more abilities doesn't really hurt a build cause you get +15% ability damage each time you do.
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Post by fraggle on Dec 10, 2024 8:29:43 GMT
Damn, am I the only one more stubborn when it comes to swapping the abilities? I don't much like swapping, and I like to stick to the same things and do that again and again. I get around with that fine on Adventurer, but... Nightmare will be different then. And while I like the skill tree for DAV, I still prefer the ME Trilogy system in terms of abilities (but I'm biased, it's my favourite combat system ever). Even on Insanity, you never need to swap out abilities, anything goes really Maybe I will soon tinker a bit to make my Spellblade build better, it definitely needs work. I might go back and play around some more with Isaya after my current run. Good excuse to hear more Alex Jordan, too.
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Post by colfoley on Dec 10, 2024 8:49:46 GMT
Damn, am I the only one more stubborn when it comes to swapping the abilities? I don't much like swapping, and I like to stick to the same things and do that again and again. I get around with that fine on Adventurer, but... Nightmare will be different then. And while I like the skill tree for DAV, I still prefer the ME Trilogy system in terms of abilities (but I'm biased, it's my favourite combat system ever). Even on Insanity, you never need to swap out abilities, anything goes really Maybe I will soon tinker a bit to make my Spellblade build better, it definitely needs work. I might go back and play around some more with Isaya after my current run. Good excuse to hear more Alex Jordan, too. I only swapped my abilities for the...one fight in the Necropolis.
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Post by TabithaTH on Dec 10, 2024 8:54:38 GMT
Damn, am I the only one more stubborn when it comes to swapping the abilities? I don't much like swapping, and I like to stick to the same things and do that again and again. I get around with that fine on Adventurer, but... Nightmare will be different then. And while I like the skill tree for DAV, I still prefer the ME Trilogy system in terms of abilities (but I'm biased, it's my favourite combat system ever). Even on Insanity, you never need to swap out abilities, anything goes really Maybe I will soon tinker a bit to make my Spellblade build better, it definitely needs work. I might go back and play around some more with Isaya after my current run. Good excuse to hear more Alex Jordan, too. Nah, I’m usually a one trick pony too. I find what I feel comfortable with and stick with it. I do occasionally switch out when I get to something new, but so far both Rooks have had 2 early abilities stuck on the bar untill endgame. Running around with Harding and Taash, I've noticed that banter between them seems to have ceased. I can't have used it all up this early, so I take it there's some gating condition. A Lighthouse scene I haven't got yet? They can get in a relationship, so you might only have romance related banter left. I assume it shouldn’t trigger unless you are locked out of both their respective romances.
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Post by saandrig on Dec 10, 2024 9:14:42 GMT
lol for the first time in 3 playthroughs I've run out of banter between some characters. Davrin and Harding are just silent now. Lightweights
I managed to run out of banter repeatedly on multiple combos during my 1st run.
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Post by Lebanese Dude on Dec 10, 2024 10:58:44 GMT
lol for the first time in 3 playthroughs I've run out of banter between some characters. Davrin and Harding are just silent now. Lightweights
I managed to run out of banter repeatedly on multiple combos during my 1st run.
I just fast traveled a lot lol
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Post by Lebanese Dude on Dec 10, 2024 11:05:16 GMT
Damn, am I the only one more stubborn when it comes to swapping the abilities? I don't much like swapping, and I like to stick to the same things and do that again and again. I get around with that fine on Adventurer, but... Nightmare will be different then. And while I like the skill tree for DAV, I still prefer the ME Trilogy system in terms of abilities (but I'm biased, it's my favourite combat system ever). Even on Insanity, you never need to swap out abilities, anything goes really Maybe I will soon tinker a bit to make my Spellblade build better, it definitely needs work. I might go back and play around some more with Isaya after my current run. Good excuse to hear more Alex Jordan, too. I didn't swap abilities at all on my warrior and rogue. I just found the 3 abilities I liked and used them for most of the playthrough. Warrior: Driving Kick (then Blight Bane at 21), Titan Stomp, Grappling Spear Rogue: Hurricane (then Toxic Dash), Thousand Cuts, Pilfer They rely on physical damage though for most of their attacks (though late game you can get quite spam happy with abilities especially on Rogue since Momentum doesn't decay). Mages rely on abilities and if you commit to building out a full Frost build for example, you'll struggle vs undead and fade-touched enemies on Nightmare, among other things. Tbh I found it... immersive? My first dozen or so points on Mage went out to filling the entire Mage core and grabbing Frost Nova, Chain Lightning, and Wall of Fire. This established that my character is an elementalist who can use all 3 spell types. I avoid using any Necrotic damage cause that's not appropriate for the character I'm making. My two main builds are: Frost build: Entropic Spere, Frost Nova/Ice Blast, Dark Squall Fire build: Arcane Shot, Fire Wall, Frost Nova/Ice Blast I try to use Frost staff unless I'm running against Darkspawn and Undead then I swap to Fire staff. I used Orb and Dagger early on for mixed damage but I haven't had to use it much. I did just use the Fire dagger on the 2 dragon fight. I'm currently pathing towards Meteor to pick up some cool passives and some fire damage. I'll use Meteor instead of Arcane Shot when I get it for mooks.
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Post by fraggle on Dec 10, 2024 11:43:01 GMT
Damn, am I the only one more stubborn when it comes to swapping the abilities? I don't much like swapping, and I like to stick to the same things and do that again and again. I get around with that fine on Adventurer, but... Nightmare will be different then. And while I like the skill tree for DAV, I still prefer the ME Trilogy system in terms of abilities (but I'm biased, it's my favourite combat system ever). Even on Insanity, you never need to swap out abilities, anything goes really Maybe I will soon tinker a bit to make my Spellblade build better, it definitely needs work. I might go back and play around some more with Isaya after my current run. Good excuse to hear more Alex Jordan, too. I didn't swap abilities at all on my warrior and rogue. I just found the 3 abilities I liked and used them for most of the playthrough. Warrior: Driving Kick (then Blight Bane at 21), Titan Stomp, Grappling Spear Rogue: Hurricane (then Toxic Dash), Thousand Cuts, Pilfer They rely on physical damage though for most of their attacks (though late game you can get quite spam happy with abilities especially on Rogue since Momentum doesn't decay). Mages rely on abilities and if you commit to building out a full Frost build for example, you'll struggle vs undead and fade-touched enemies on Nightmare, among other things. Tbh I found it... immersive? My first dozen or so points on Mage went out to filling the entire Mage core and grabbing Frost Nova, Chain Lightning, and Wall of Fire. This established that my character is an elementalist who can use all 3 spell types. I avoid using any Necrotic damage cause that's not appropriate for the character I'm making. My two main builds are: Frost build: Entropic Spere, Frost Nova/Ice Blast, Dark Squall Fire build: Arcane Shot, Fire Wall, Frost Nova/Ice Blast I try to use Frost staff unless I'm running against Darkspawn and Undead then I swap to Fire staff. I used Orb and Dagger early on for mixed damage but I haven't had to use it much. I did just use the Fire dagger on the 2 dragon fight. I'm currently pathing towards Meteor to pick up some cool passives and some fire damage. I'll use Meteor instead of Arcane Shot when I get it for mooks. Thanks, that helps a bunch! Somehow I thought generally on Nightmare abilities needed to be swapped out a bit to survive without many hiccups, but seems that this only more or less applies to mage then? I will probably cry a lot when trying this, but I know where to find help in that case I should just try it, but I can be such a chicken sometimes.
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Post by colfoley on Dec 10, 2024 11:43:09 GMT
So forgot to mention a couple of things from my recent play sessions and probably some more that I continue to notice and think make this game even better. The chests don't really seem to RNG, I imagine there are still some RNG chests but said chests usually do seem to just be resources I guess. Seems you can be relied on getting the same equipment from chests and what not. Well melee is now fun again, perhaps too fun in some ways. I just remember having so much trouble in my first PT here running from...well pretty much anything because I didn't have a tank or anything so they kept forcing me and just my attacks didn't seem to do much damage. But the bleeding effect with Cordova's toothpick just seems to utterly eat health. I have had it as high up as nine bleeding stacks on a single target at one point, and even during an encounter a guy had probably a quarter health at least, six bleeding stacks, and it just snapped up. Hesitant to do this because I have not really fought a boss with this build yet but man somewhat does sometimes feel a little boring a ttimes to do it this way but then its also super fun at times to do this, especialy against Darkspawn, and then you have that music blaring in your ear. Of course apprepro to almost nothing ultimatley but keeping in mind my future playthroughs and while this might tempt me to do this in the early playthrough and would match the brawler status...at the end of the day just not sure. Afterall while I like the game design this only applies bleeding on melee attacks, not ranged, so his archer ways would be a bit...useless here. If only I could add bleeding to my bow then I would be good. Got up through recruiting Davrin with the wife's Rook, which you know what that means. There was actually a lot of debate between me and the wife on going after Treviso or Minrathous. Which is nice to see and we worked through the logic. Of course I saved Minrathous and that choice will be canon for Oliver, but I doubt any othe rRook will make that choice most likely since Treviso seems to be the more obvious *moral* choice. But I was trying not to poison the well to much after all I have read a lot about the consequences for doing the other path and I am eager to see some of it...but this has to be her decision.
Also did not realize how many missions require characters to be in the party here.
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Post by saandrig on Dec 10, 2024 11:43:41 GMT
Lightweights
I managed to run out of banter repeatedly on multiple combos during my 1st run.
I just fast traveled a lot lol That doesn't prevent listening to banter if you know it has about a 30s cooldown upon entering a new map. You can fast travel and still take a quick run past a nearby banter point or fast travel to a banter point before leaving the map.
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Post by TabithaTH on Dec 10, 2024 11:52:32 GMT
Sooo, I was curious and went back to my Low effort Rook, back to the auto save it does at the Point of no Return. I picked up every conversation and quest I could, in order to see what was still doable.
Seems like I can still finish every companion quest. The ones that aren’t tied to the main quest, they just start like they would have in act 1. I can even still romance everyone except Taash, who’s lock-in is missable and Lucanis, though I'm pretty sure that’s because I didn’t save Treviso.
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Post by dazk on Dec 10, 2024 11:56:54 GMT
lol for the first time in 3 playthroughs I've run out of banter between some characters. Davrin and Harding are just silent now. Lightweights
I managed to run out of banter repeatedly on multiple combos during my 1st run.
I am getting repeats with companions, and I have not finished Act 1, obviously doing something wrong!!!!
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Post by hookntackle on Dec 10, 2024 12:09:31 GMT
Mages rely on abilities and if you commit to building out a full Frost build for example, you'll struggle vs undead and fade-touched enemies on Nightmare, among other things.
I used to be as stubborn, and still kinda am - I play Bethany using mostly fire and ice based magic** with mostly a fire staff and accessories because really, I am TOO LAZY to jump into the menu and switch out every item in every slot for the respective sensible damage buff. Considering how often that would be prudent + the huge focus on combat dynamics and even the option to respec on the fly, I'm rather flabberghasted they have no MEA-style kit feature at all. (please someone tell me there's a big old button and I just missed it since release)
My actual contribution is this: Don't underestimate the companion passives/gear that "applies vulnerability" to a certain element. For example, Emmerich gets a staff pretty early on which makes any enemy you have him attack globally vulnerable to Necrosis - that's "Vulnerable"-vulnerable, not just less resistant than before. Every companion either has an item or a passive like that, for their respective damage type.
**Re: that one weird randomly ominous combat bark she has in DA2 "I command fire and ice!" - hey, what if the roleplay police monitors my session?
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Post by fraggle on Dec 10, 2024 12:19:14 GMT
Don't underestimate the companion passives/gear that "applies vulnerability" to a certain element. For example, Emmerich gets a staff pretty early on which makes any enemy you have him attack globally vulnerable to Necrosis - that's "Vulnerable"-vulnerable, not just less resistant than before. Every companion either has an item or a passive like that, for their respective damage type. Yeah, currently I'm using something on Neve where she adds Ice vulnerability via Attack my Target (also a stubbornness on my part to always take the LI with me ). I don't think I paid much attention to that in my Spellblade run, but that will change now. Thank you all!
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Post by Lebanese Dude on Dec 10, 2024 13:26:52 GMT
Doing Emmrich's Lich conversation and it's pretty amazing how wildly divergent the whole thing goes based on how much you support the idea.
My Shadow Dragon Rook, while generally a bit chill about things, does not like the idea at all. Rook spent the entire conversation repeatedly insisting the idea was bad while asking questions to elaborate.
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Post by Lebanese Dude on Dec 10, 2024 13:31:17 GMT
Mages rely on abilities and if you commit to building out a full Frost build for example, you'll struggle vs undead and fade-touched enemies on Nightmare, among other things.
My actual contribution is this: Don't underestimate the companion passives/gear that "applies vulnerability" to a certain element. For example, Emmerich gets a staff pretty early on which makes any enemy you have him attack globally vulnerable to Necrosis - that's "Vulnerable"-vulnerable, not just less resistant than before. Every companion either has an item or a passive like that, for their respective damage type.
**Re: that one weird randomly ominous combat bark she has in DA2 "I command fire and ice!" - hey, what if the roleplay police monitors my session?
Oh I use it for sure but I don't always bring around the "correct" companion for quests so it's not particularly reliable. For example, a lot of Emmrich's quests have undead which are resistant to Frost. Bringing a third mage like Neve isn't that efficient (a Rogue or Warrior would contribute more overall) and she's the only one who can provide vulnerability. Same idea with Bellara for Fade-touched creatures. That being said I've had success running a triple mage comp especially with Bellara doing Galvanizing and Neve doing Blizzard, freezing everyone in a spot for me to do some massive AOE. It's just not going to happen *every* time there's a frost-resistant enemy. Better be prepared.
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Post by Lebanese Dude on Dec 10, 2024 13:38:17 GMT
I just fast traveled a lot lol That doesn't prevent listening to banter if you know it has about a 30s cooldown upon entering a new map. You can fast travel and still take a quick run past a nearby banter point or fast travel to a banter point before leaving the map. I meant like I'd fast travel to the quest zone, then fast travel to the map pin. That eats up a lot of banter potential if you don't go to the right triggers.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,990 Likes: 8,707
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saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 10, 2024 14:45:10 GMT
That doesn't prevent listening to banter if you know it has about a 30s cooldown upon entering a new map. You can fast travel and still take a quick run past a nearby banter point or fast travel to a banter point before leaving the map. I meant like I'd fast travel to the quest zone, then fast travel to the map pin. That eats up a lot of banter potential if you don't go to the right triggers. Most maps have a fast travel point where banter is triggered just by teleporting to it. And many have banter points 5s away on foot.
That's why you can just use the option to fast travel there (after you are done with tasks) and listen before fast traveling to another map and triggering the banter cooldown again. You don't need to run across the map at all.
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I believe in you.
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Post by hookntackle on Dec 10, 2024 14:56:34 GMT
My actual contribution is this: Don't underestimate the companion passives/gear that "applies vulnerability" to a certain element. For example, Emmerich gets a staff pretty early on which makes any enemy you have him attack globally vulnerable to Necrosis - that's "Vulnerable"-vulnerable, not just less resistant than before. Every companion either has an item or a passive like that, for their respective damage type.
**Re: that one weird randomly ominous combat bark she has in DA2 "I command fire and ice!" - hey, what if the roleplay police monitors my session?
Oh I use it for sure but I don't always bring around the "correct" companion for quests so it's not particularly reliable. For example, a lot of Emmrich's quests have undead which are resistant to Frost. Bringing a third mage like Neve isn't that efficient (a Rogue or Warrior would contribute more overall) and she's the only one who can provide vulnerability. Same idea with Bellara for Fade-touched creatures. That being said I've had success running a triple mage comp especially with Bellara doing Galvanizing and Neve doing Blizzard, freezing everyone in a spot for me to do some massive AOE. It's just not going to happen *every* time there's a frost-resistant enemy. Better be prepared. Fuck, that poor girl. I hereby solemnly vow to dedicate at the least one playthrough in which I bring Neve.
Not saying this cynically but I have a tradition in every game there being one companion I honestly wish I could like but... don't. Shale, Fenris, Iron Bull and now Neve. Whenever it's her cue in a cutscene my mind jumps to think, "alright, I'm sure she's gonna say something really cool now, we are open and we are welcoming and -UGH FUCKS SAKE.
("Hate to hate"? Which is a lot worse than "love to hate", like Loghain or Samantha)
PS The barely-sequiturs are wild today, and I even took my meds. Sorry.
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Lebanese Dude
Anti-Gamer Culture
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Post by Lebanese Dude on Dec 10, 2024 16:28:11 GMT
Aw I love Neve she's my favorite companion haha
Different strokes I guess.
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Post by hookntackle on Dec 10, 2024 16:50:03 GMT
Aw I love Neve she's my favorite companion haha Different strokes I guess. That's why I make a point never to say some beloved character -by however many or few- is "bad". If I have just a basic understanding of preparing regular meals, I can tell the difference between something missing my palette, something made without care, something made without sufficient skill, and only lastly, something rotten. In these debates -about writing in general- often only 1/4s of this metaphor is used.
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