mattjamho
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Post by mattjamho on Nov 15, 2024 15:44:19 GMT
I would want them to set the game in one or two countries, spending more time in more locations of each, with a plot grounded in the politics, societal issues, and history of those countries. I’ve made no secret of my disappointment in DAV in that respect, but put that aside for now. I don’t think we need another god monster plot after having DAI and DAV back to back. I can get onboard with that. In terms of story I wouldn’t mind something more smaller scale like DA2, around a specific region. Seheron would be a good choice, and would definitely present a lot of complex social and political issues. Maybe finally get a ship homebase to travel around the island on.
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azarhal
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Post by azarhal on Nov 15, 2024 16:16:01 GMT
I need to post this somewhere. A bit of a rant.
I just stumbled on a thread in DA Reddit where people are complaining about the secret post-ending scene and Epler's "clarification" and it's like all those people forgot about Howe's influence on Loghain in DAO. Howe is the one who hired the Crows and present them as a solution to Loghain. Howe is the one who suggest Anora might go against him (Loghain). Howe is the little devil on Loghain's shoulder.
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andorvex
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Post by andorvex on Nov 15, 2024 17:48:49 GMT
Give us another Kirkwall. It doesn't have to be literally Kirkwall, but do another city state plot. It was really cool idea
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azarhal
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Post by azarhal on Nov 15, 2024 18:06:17 GMT
Give us another Kirkwall. It doesn't have to be literally Kirkwall, but do another city state plot. It was really cool idea Fans hated it when DA2 released. It was too small, not high stakes enough, etc.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Post by andorvex on Nov 15, 2024 18:18:17 GMT
Give us another Kirkwall. It doesn't have to be literally Kirkwall, but do another city state plot. It was really cool idea Fans hated it when DA2 released. It was too small, not high stakes enough, etc. The comparison between the reception of DA2 and DATV is fascinating to me. I was around for both, and let me tell you, I think that while the backlash against DA2 is completely justified, it still had so much good stuff going for it and I think over the years more and more people who gave it another chance realise it.
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Post by Lebanese Dude on Nov 15, 2024 19:30:12 GMT
I'd love another DA2. I mean I thought DAVG was great but if there's another Dragon Age game, I wouldn't mind it being less earth shattering.
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DragonEffect
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Pathfinding my way through life.
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Post by DragonEffect on Nov 16, 2024 0:11:21 GMT
If done correctly, another game like DA2, without the glaring flaws, would be great.
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Heimdall
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Post by Heimdall on Nov 16, 2024 0:16:08 GMT
If done correctly, another game like DA2, without the glaring flaws, would be great. Preferably, with more than 18 months of total development time 😉 The general structure and more grounded nature of DA2’s storytelling was extremely promising, but crippled by the development timelines and a few design decisions that didn’t pan out.
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Post by Lebanese Dude on Nov 16, 2024 0:48:49 GMT
Well, the Dragon Age story more or less feels wrapped up. The stories that have been building up since DAO (Blight, Elven gods, titans, etc) have been addressed. Even the Grey Wardens feel wrapped up. The south was basically destroyed beyond a few holdouts so it's no longer what we're familiar with. There's not much to go from here besides whatever new order springs up.
The onlyremaining mysteries are what's beyond the sea regarding humans and the Qunari, as well this secret ending revelation. It's more or less primed for a reset if they wish, and that can start with a more contained story.
If marketing isn't an issue, they might as well call the next series Griffon Age.
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TabithaTH
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Post by TabithaTH on Nov 16, 2024 1:14:25 GMT
If they do make a DA5, hopefully they reuse some of DAtV’s codebase. It had some really nice QoL, especially the save system. And the combat seems to (mostly) be well liked.
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tmjfin
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Post by tmjfin on Nov 16, 2024 9:32:37 GMT
While this feels like a good ending, I still want more Dragon age. But would be more than ok, if they pushed in to the next age. Maybe " Finally flowing hair age" 😋
Smaller scope story next and then maybe something epic again.
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LoonySpectre
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Post by LoonySpectre on Nov 16, 2024 9:44:12 GMT
I personally would have liked to see a Final Fantasy treatment of Dragon Age. Numbered sequels that have absolutely no connection with each other plot- or character-wise, but with recurring elements such as the Blight and the darkspawn, some kind of organization that fights darkspawn, and the Qunari as an outside-context problem.
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Heimdall
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Post by Heimdall on Nov 16, 2024 11:31:43 GMT
If they do make a DA5, hopefully they reuse some of DAtV’s codebase. It had some really nice QoL, especially the save system. And the combat seems to (mostly) be well liked. I think they said the studio was switching to Unreal Engine 5 after DAV, so I’m not sure how much of the code base might be reused. Hopefully they take notes of the design in that respect though.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Nov 16, 2024 11:37:01 GMT
Better go to Unreal 5. This frostbite fiasco was a mistake. How did we go from releasing a modding tool with the game (DAO) to releasing on an engine that is actively hostile to mods...
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by TabithaTH on Nov 16, 2024 13:36:38 GMT
If they do make a DA5, hopefully they reuse some of DAtV’s codebase. It had some really nice QoL, especially the save system. And the combat seems to (mostly) be well liked. I think they said the studio was switching to Unreal Engine 5 after DAV, so I’m not sure how much of the code base might be reused. Hopefully they take notes of the design in that respect though. Considering this reminded me of ME with the way companions worked, I was actually already thinking it’d be easier to switch. That way they can share codebase between the two franchises. I just hope they keep the save system. I was SO happy when I found out you can make copies of auto/temp saves, since you can’t manually save during scenes/conversations. And temp decision saves are the best.
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kaliya
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Origin: Jichuchi
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Post by kaliya on Nov 16, 2024 15:07:08 GMT
They are coming, it was in the newspaper so it must be truth. AcrossTheSea by
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Heimdall
N6
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Post by Heimdall on Nov 16, 2024 16:20:10 GMT
Well, the Dragon Age story more or less feels wrapped up. See, I’ve never really viewed the franchise that way, since the games don’t tell a single story. A well crafted setting can give rise to virtually unlimited stories arising from its various facets if you develop it with sufficient depth. As long as you aren’t married to the idea of each game needing an apocalyptic threat (I’ve taken issue with this for awhile and hope we’ll have a break from it), then you can tell plenty of stories exploring this world without the story needing an “end”, especially with a series that tends to tell a new story with each installment (Unlike ME trilogy for example, obviously Inquisition and Veilguard are an exception). Just my feelings, but I’m going to take the opportunity to vent and ramble a little though I know you may not share them. Honestly, I kind of think pulling ancient threats out of the deeps or the Fade has been a problem perhaps more than a benefit for this franchise’s storytelling. It was fine in DAO where it created a backdrop against which the setting during a time of crisis could be explored for all the points of conflict it brought to the surface. However, in DAI it just meant the mage-Templar conflict that had been built up for so long got swept to the wayside and resolved in underwhelming fashion. What if a radical faction of mage rebels driven by a desire to upset the existing order created the breach instead of Corypheus, a group whose history and radicalism we would have to provide a counterpoint to to defeat? What if actually finding a resolution to the conflict was a central part of story instead of getting being quickly shuffled off in favor of the evil mutant wizard being evil? It feels like a distraction from more complicated conflicts to me. Also, my feelings after the first game was that the Blight was a good threat for that game but could be left there and never be a focus of the franchise again (at least for some time). I liked the Blight almost more as a nigh Lovecraftian source of unknowable corruption and horror in the background rather than having everything explained. I don’t hate the explanation we got in Veilguard, but I don’t think the impulse to explicitly explain every deep mystery is necessarily a good one. Nor do I think we ever had to face any of the other Archdemons in Dragon Age as enemies after the first one. But after the reception of DA2 (which perhaps had stakes a little too low and ended on too much of a cliffhanger), the attitude seemed to be that we need sky high apocalyptic stakes to have an interesting story and it needs to feature the Blight. This is frustrating to me because I generally find the apocalyptic threats to be least interesting part of these games.
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Post by Lebanese Dude on Nov 16, 2024 17:18:34 GMT
Well, the Dragon Age story more or less feels wrapped up. See, I’ve never really viewed the franchise that way, since the games don’t tell a single story. But after the reception of DA2 (which perhaps had stakes a little too low and ended on too much of a cliffhanger), the attitude seemed to be that we need sky high apocalyptic stakes to have an interesting story and it needs to feature the Blight. This is frustrating to me because I generally find the apocalyptic threats to be least interesting part of these games. Hey I'm with you. DA2 was my favorite Dragon Age game before Veilguard for exactly the reasons you outlined. All I'm saying is that they more or less addressed most plot threads that have been introduced since DAO at this point, and so there's little to continue the Dragon Age story. I believe they mention in the concept art book for VG that it was intended to reveal the mysteries. I imagine it's because they didn't know whether this would be the last Dragon Age or not.
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g_scoundrel
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Post by g_scoundrel on Nov 16, 2024 18:34:35 GMT
I think it's a good thing the elven thing is over. Gods are dead, Solas is back where he belongs. Honestly, I was never a fan of elves being behind everything, and if the Executors are the next big bad thing, I embrace it.
I'd also like it to not rely as much on friendship is magic. Please.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Nov 16, 2024 18:45:23 GMT
Well, the Dragon Age story more or less feels wrapped up. See, I’ve never really viewed the franchise that way, since the games don’t tell a single story.. . A well crafted setting can give rise to virtually unlimited stories arising from its various facets if you develop it with sufficient depth. As long as you aren’t married to the idea of each game needing an apocalyptic threat (I’ve taken issue with this for awhile and hope we’ll have a break from it), then you can tell plenty of stories exploring this world without the story needing an “end”, especially with a series that tends to tell a new story with each installment (Unlike ME trilogy for example, obviously Inquisition and Veilguard are an exception). Just my feelings, but I’m going to take the opportunity to vent and ramble a little though I know you may not share them.
Honestly, I kind of think pulling ancient threats out of the deeps or the Fade has been a problem perhaps more than a benefit for this franchise’s storytelling.
It was fine in DAO where it created a backdrop against which the setting during a time of crisis could be explored for all the points of conflict it brought to the surface. However, in DAI it just meant the mage-Templar conflict that had been built up for so long got swept to the wayside and resolved in underwhelming fashion. What if a radical faction of mage rebels driven by a desire to upset the existing order created the breach instead of Corypheus, a group whose history and radicalism we would have to provide a counterpoint to to defeat? What if actually finding a resolution to the conflict was a central part of story instead of getting being quickly shuffled off in favor of the evil mutant wizard being evil? It feels like a distraction from more complicated conflicts to me.
Also, my feelings after the first game was that the Blight was a good threat for that game but could be left there and never be a focus of the franchise again (at least for some time). I liked the Blight almost more as a nigh Lovecraftian source of unknowable corruption and horror in the background rather than having everything explained. I don’t hate the explanation we got in Veilguard, but I don’t think the impulse to explicitly explain every deep mystery is necessarily a good one. Nor do I think we ever had to face any of the other Archdemons in Dragon Age as enemies after the first one.
But after the reception of DA2 (which perhaps had stakes a little too low and ended on too much of a cliffhanger), the attitude seemed to be that we need sky high apocalyptic stakes to have an interesting story and it needs to feature the Blight. This is frustrating to me because I generally find the apocalyptic threats to be least interesting part of these games. Hell yeah, I thought that the Blight was overused by the end of DA2. The Templar Mage conflict was much more interesting, but they kinda gave it a weak resolution in inquisition and went back to blight shit. And if you didn't get enough blight before, now you have Veilguard where everyone is contractually obligated to say "blight" every five minutes! The human (or humanoid if we talk human-elf relations) conflicts of Dragon Age were always much more interesting. Even in DAO the real meat of the story is these things "man's hearts hold shadows greater than any tainted creature" etc
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Nov 16, 2024 18:46:30 GMT
I think it's a good thing the elven thing is over. Gods are dead, Solas is back where he belongs. Honestly, I was never a fan of elves being behind everything, and if the Executors are the next big bad thing, I embrace it. I'd also like it to not rely as much on friendship is magic. Please. Is this game secretly persona 6?
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Post by spacev3gan on Nov 16, 2024 19:15:59 GMT
DA2 was the quintessential spin-off game of a franchise. Extremely small and linear. Barely 20 hours long. The whole game was developed in 14 months.
I would be fine with another game like that, but it has to be called what it is and priced for what it is, like Mirage is for the Assassin's Creed franchise. It is a spin-off game, low stakes, max $40.
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Post by Gwydden on Nov 17, 2024 1:26:19 GMT
But after the reception of DA2 (which perhaps had stakes a little too low and ended on too much of a cliffhanger), the attitude seemed to be that we need sky high apocalyptic stakes to have an interesting story and it needs to feature the Blight. This is frustrating to me because I generally find the apocalyptic threats to be least interesting part of these games. I strongly agree with this post. DA:O did a great job of presenting a setting with plenty mysteries that didn't need to be resolved and less-than-apocalyptic conflicts that could have been the focus of later games. DA2 implied that one such conflict would be the focus of the next game, and then DA:I went back on that. There's a post I wrote on BSN Prime way back around the time DA:I came out where I talked about what I wanted DA4 to be. This was before Trespasser and the whole Solas set up, I think. Basically, I wanted a game about a new Qunari invasion of Thedas. It would have taken place in Tevinter, Antiva, Rivain, Seheron, and maybe Par Vollen. We would be captain of a ship associated with the Felicisima Armada, a kind of privateer with a mobile base going around the coast of Thedas having swashbuckling adventures and getting involved in local politics, and it would all culminate in an epic naval battle in the Nocen Sea, where we would get to pick sides. No ancient gods, no apocalyptic threat. That's the kind of Dragon Age game I always wanted, and the promise of the setting back in DA:O was how it suggested these kinds of stories. Sure, Origins had a simplistic main premise in the Blight, but most of the game concerned itself with more compelling subplots, and I figured the darkspawn stuff was just playing it safe for a new setting and that they could afford to take more risks in the sequels. That was naïve in retrospect. Because now I don't think Bioware ever had any intention of leaning on the more grounded, and in my opinion more interesting, parts of the setting. DA2 was an accident born of a rushed development timeline. Elven gods making a comeback was always the plan, it seems. And apparently now we've got another big bad who's been pulling the strings all along and sweet mother of God, the same thing again?
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azarhal
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September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Nov 17, 2024 4:11:22 GMT
Because now I don't think Bioware ever had any intention of leaning on the more grounded, and in my opinion more interesting, parts of the setting. DA2 was an accident born of a rushed development timeline. Elven gods making a comeback was always the plan, it seems. And apparently now we've got another big bad who's been pulling the strings all along and sweet mother of God, t he same thing again?Executors can be turned to stone by Solas (Tevinter Nights story), so they seems to be "normal people" in general. They also act more like a crazy cult (they kidnap Inquisition people in DAI war table mission arc).
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,849 Likes: 13,558
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∯ Interjector in Chief
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Nov 30, 2024 20:25:17 GMT
13,558
Heimdall
5,849
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
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Post by Heimdall on Nov 17, 2024 7:29:51 GMT
Because now I don't think Bioware ever had any intention of leaning on the more grounded, and in my opinion more interesting, parts of the setting. DA2 was an accident born of a rushed development timeline. Elven gods making a comeback was always the plan, it seems. And apparently now we've got another big bad who's been pulling the strings all along and sweet mother of God, t he same thing again?Executors can be turned to stone by Solas (Tevinter Nights story), so they seems to be "normal people" in general. They also act more like a crazy cult (they kidnap Inquisition people in DAI war table mission arc). The Executor’s do, but they seem to serve something that has even the Evanuris and the Forgotten Ones quaking in their boots.
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