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Post by Andrew Lucas on Nov 17, 2016 14:48:10 GMT
This is coming from the same series that has biotics and all the made up science in ME1, much realistic. "mAh lore." And how do biotics make a better space telescope? Ask ME1, after all, that mess of a broken RPG game was the one that set the plausible rules, right?
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Post by Iakus on Nov 17, 2016 15:31:00 GMT
And how do biotics make a better space telescope? Ask ME1, after all, that mess of a broken RPG game was the one that set the plausible rules, right? Plausibility is irrelevant. Consistency is.
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Post by Arcian on Nov 17, 2016 16:13:06 GMT
This is coming from the same series that has biotics and all the made up science in ME1, much realistic. "mAh lore." The only real "made up science" is the Mass Effect phenomenon and its various properties. The rest is borrowed pretty much verbatim from reality, with some inconsistencies.
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Post by Andrew Lucas on Nov 17, 2016 19:05:49 GMT
Ask ME1, after all, that mess of a broken RPG game was the one that set the plausible rules, right? Plausibility is irrelevant. Consistency is. So, now plausibility is irrelevant? Wow. Also, you don't know how things will evolve, new lore can be a thing.
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Post by Iakus on Nov 17, 2016 19:35:59 GMT
Plausibility is irrelevant. Consistency is. So, now plausibility is irrelevant? Wow. Also, you don't know how things will evolve, new lore can be a thing. Yes. Plausibility is irrelevant. As long as the rules for the setting stay consistent. It doesn't matter if the setting has magic rocks that give people superpowers, as long as said superpowers work in a consistent manner. The darkspawn taint is implausible, to say the least. But if it suddenly makes people BAMF about like Nightcrawler rather than turn people into ghouls, you can bet I'm gonna start complaining. And while no, I don't know the future, I do know the past. It's full of "resources", "organic energy", and "there is no time to explain". I see no reason why the future will turn out any different.
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Post by rapscallioness on Nov 17, 2016 19:53:34 GMT
Well, maybe we just need to give this new-ish lore some time to breathe. Like fine wine...
Alot of people really enjoy that aspect of lore. The nuts and bolts of the universe. So, they both want and need that consistency and plausibility. Enough so that the suspension of disbelief can be maintained.
I'm hoping, and thinking, that eventually BW will add on and flesh out this new lore. And then stick with it. Grow the lore. Keep a copy of the lore on their desk for future reference. Work within the parameters of this new lore to grow it; to expand, or deepen the parameters, but in a way that has a clear foundation.
Don't just jump the shark because fuck it.
Personally, with this new installment, I'm willing to let some things sliiide. I know they're trying set up shop and all that. So, okay. However, if there are future games beyond MEA, I would like to see more attention to detail; more depth of lore; and more natural connections between any upcoming new lore - new growth- and prior information.
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Post by linksocarina on Nov 17, 2016 20:05:06 GMT
Next you will tell me the lack of omni-gel is still a thing...
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Post by Andrew Lucas on Nov 17, 2016 20:12:17 GMT
So, now plausibility is irrelevant? Wow. Also, you don't know how things will evolve, new lore can be a thing. Yes. Plausibility is irrelevant. As long as the rules for the setting stay consistent. It doesn't matter if the setting has magic rocks that give people superpowers, as long as said superpowers work in a consistent manner. The darkspawn taint is implausible, to say the least. But if it suddenly makes people BAMF about like Nightcrawler rather than turn people into ghouls, you can bet I'm gonna start complaining. And while no, I don't know the future, I do know the past. It's full of "resources", "organic energy", and "there is no time to explain". I see no reason why the future will turn out any different. Exactly. You accept space magic, but whenever it's something you don't like, suddenly space magic is the worst thing in the world. That's why it's hard to take you folks seriously. Also, going to Andromeda is certainly more plausible than bringing Jesus Shepard back, that's a thing dependant of resources, whether you like it or not.
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Post by Iakus on Nov 17, 2016 20:31:31 GMT
Yes. Plausibility is irrelevant. As long as the rules for the setting stay consistent. It doesn't matter if the setting has magic rocks that give people superpowers, as long as said superpowers work in a consistent manner. The darkspawn taint is implausible, to say the least. But if it suddenly makes people BAMF about like Nightcrawler rather than turn people into ghouls, you can bet I'm gonna start complaining. And while no, I don't know the future, I do know the past. It's full of "resources", "organic energy", and "there is no time to explain". I see no reason why the future will turn out any different. Exactly. You accept space magic, but whenever it's something you don't like, suddenly space magic is the worst thing in the world. That's why it's hard to take you folks seriously. Also, going to Andromeda is certainly more plausible than bringing Jesus Shepard back, that's a thing dependant of resources, whether you like it or not. I accept consistency. I accept Magic A is Magic A and Minovsky Physics If you haven't figured this out already, you haven't been paying attention. What I don't like is A Wizard Did It, or New Powers as the Plot Demands or Asspulls in general. Clearer now?
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Post by Element Zero on Nov 17, 2016 23:12:46 GMT
The only references to telescopes in the original trilogy are: - Sniper rifle telescopes. - Radar telescope antennae. - The space telescope the raloi used to detect the asari ship passing through their system. - Low-power ground-based telescopes on Irune and Altakiril. - Two halves of a turian telescope array on the planets Gromar and Eletania, linked together through FTL buoys over a distance of a few thousands of light years. This telescope array was used to map the Terminus Systems with great accuracy.The last one would be a pertinent reference to use in ME:A, assuming they meant long-range telescopes. However, they would still need to explain how they are able to detect life on planets in another galaxy. All we can do right now with spectography is to conclude that a planet has the basic elements necessary for life - that is by no means a guarantee that the planet hosts or can host life.ME:A doesn't seem to take a conservative approach to this problem, as the majority of the planets depicted in marketing material have been lifebearing. It would seem to me that the search for a human homeworld in Andromeda isn't so much going to be to find a planet that is tolerable for human habitation, but to find a planet that is basically Earth 2.0. As far as mistakes I am pretty sure there are people far more knowledgeable about science, physics, and astronomy then I am and they saw issues within the first game and of course the two sequels and I don't expect Andromeda to be any different. Of course there are issues with the original trilogy, the problem is that they're creating more issues as they go along without fixing any of the old ones. I've bolded the part I want to address. Personally, I've always assumed that these basic elements are exactly the things for which they are looking. As you said, they can't see anything more from so far away. As to finding worlds teeming with life when they arrive, that's the same thing we see throughout the OT. It's a video game. Of course they're going to have us find a good number of life-bearing worlds. It would be a very dull game, otherwise. ME1 did a better job of exposing us to the barren worlds in the OT. Still, it is entirely possible and highly likely that they are focusing their marketing exclusively around these life-bearing worlds. Aside from concept art and a few early screen shots, we've mostly seen Elaadan, the desert world, and the other world that may be Habitat 7. I'm sure there are some desolate worlds, too, that would make for dull marketing pieces. (They'd likely have been attacked for having barren, boring worlds in their game, had they used these.)
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Post by Link"Guess"ski on Nov 18, 2016 0:57:43 GMT
The real question is: why go settle Andromeda when we can settle the Milk Way? Because we want to act all inspirational about the wonders of human curiosity and how much we like to push the envelope idk, it's dumb and I bet Mac Walters hasn't even caught on to that.
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Post by Arcian on Nov 18, 2016 1:18:27 GMT
The real question is: why go settle Andromeda when we can settle the Milk Way? Because we want to act all inspirational about the wonders of human curiosity and how much we like to push the envelope idk, it's dumb and I bet Mac Walters hasn't even caught on to that. Doesn't matter how much he throws around "EXPLORATION!", literally everyone can see that using Andromeda as a setting is a way for him to continue milking Mass Effect without having to go back and do something about the shitty endings he wrote.
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Post by colfoley on Nov 18, 2016 1:21:51 GMT
Because we want to act all inspirational about the wonders of human curiosity and how much we like to push the envelope idk, it's dumb and I bet Mac Walters hasn't even caught on to that. Doesn't matter how much he throws around "EXPLORATION!", literally everyone can see that using Andromeda as a setting is a way for him to continue milking Mass Effect without having to go back and do something about the shitty endings he wrote. Granted its the most brilliant solution to the problem.
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Post by Arcian on Nov 18, 2016 1:28:53 GMT
Doesn't matter how much he throws around "EXPLORATION!", literally everyone can see that using Andromeda as a setting is a way for him to continue milking Mass Effect without having to go back and do something about the shitty endings he wrote. Granted its the most brilliant solution to the problem. That's not even remotely true, though. To enable Andromeda as a setting, Mac had to contradict a whole trilogy's worth of technology lore. That's a bigger and more intrusive retcon than simply erasing the endings would have been.
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Post by colfoley on Nov 18, 2016 1:49:24 GMT
I wouldnt count on it. Fixing the endings at this point would require a mega retcon which would piss people off, or picking a canon ending which would piss people off. Compared to messing with one or two pieces of technology...maybe... i knowwhich one i'd pick. Face it the smart play is to get as far away from the endings as possible. And to set it far in the future and in another galaxy is brilliant.
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Post by The Elder King on Nov 18, 2016 1:49:29 GMT
I doubt it was Walters' decision or influence of continuing to do Mass Effect games, and we have no clue if the Andromeda decision was taken by him or by someone else.
His role in the trilogy's endings doesn't mean that everything (assumingly) bad in Mass Effect from that point on is his fault.
Also, while I was perfectly fine with having a next Mass Effect game set from a canon ending or scrapping the original one, I don't think it'd be a lesser retcon.
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