Cyberzombie
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Reborn
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: GrantMPCredits
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Post by Cyberzombie on Nov 22, 2016 11:29:34 GMT
IKR!
He's all like 'the vets are going to LOVE it'
You can still game after having kids, just not as much. When they get older you can teach them to game too and get them to help you with things...
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Post by Pounce de León on Nov 22, 2016 11:35:47 GMT
This thread is about how bad the Prestige system was in DAMP and how it is potentially going to ruin ME&MP. At 9:25 he explains it, but he clearly has no idea about how it ruined DAMP. I love how excited he is and says that we are going to be VERY HAPPY TO HEAR THIS. And that it will be a very nice benefit to veterans, because over time those bonuses will add up. No that is exactly backwards, it's artificial git gud, as someone can play 2000 hours and have N7 Over 9000 but that doesn't mean they learned anything, or are any good. In MEA, it will mean they don't HAVE to learn anything, or be any good, because the game will be made to ENSURE that they are ARTIFICIALLY good, so they can pat themselves on the back and keep believing they are awesome. Maybe it's time to quit gaming and go have some kids. Ye, he got it all wrong. The bad part is the unwitty fools that watch it and now think it good idea, too.
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Deerber
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Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
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Post by Deerber on Nov 22, 2016 12:05:39 GMT
Maybe it's time to quit gaming and go have some kids. Quote of the year!
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Post by Kenny Bania on Nov 22, 2016 12:45:44 GMT
This thread is about how bad the Prestige system was in DAMP and how it is potentially going to ruin ME&MP. At 9:25 he explains it, but he clearly has no idea about how it ruined DAMP. I love how excited he is and says that we are going to be VERY HAPPY TO HEAR THIS. And that it will be a very nice benefit to veterans, because over time those bonuses will add up. No that is exactly backwards, it's artificial git gud, as someone can play 2000 hours and have N7 Over 9000 but that doesn't mean they learned anything, or are any good. In MEA, it will mean they don't HAVE to learn anything, or be any good, because the game will be made to ENSURE that they are ARTIFICIALLY good, so they can pat themselves on the back and keep believing they are awesome. Maybe it's time to quit gaming and go have some kids. I still lol @ some of those DAIMP players who used to brag about their "skill". What a joke.
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GruntKitterhand
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Ha! They're Dead!
Games: Mass Effect Trilogy
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Post by GruntKitterhand on Nov 22, 2016 14:33:45 GMT
Didnt really read the full contents of this thread so not sure if this has been posted or discussed already but here's a link to some multiplayer details some dude talked about in this video You know what I thought while watching that? I thought, "Jesus, and they're bringing Flamer to Andromeda too!" I've never played any Dragon Age games, so I have no personal experience of how the Prestige system works, but I see no reason not to trust the pervasive mood here which is that it could well absolutely destroy the game. Otherwise, there is a whiff of the Armax Arena about the gameplay modifiers, which wouldn't be a terrible thing. The host should have the power to determine whether certain modifiers are active or not, and likewise when searching for games players should be able to avoid what are in effect modded lobbies, in the event that the Prestige system does actually create an unpleasant co-op imbalance. I regarded promotions in ME3 MP as the only genuine grind of the whole experience, and it served no purpose whatsoever other than allow me access to a meaningless banner I never used. I understand the desire of the developers to improve the process and give it actual meaning, but I fear it's more likely just an attempt to get players with epeen insecurities to purchase upgrade packs with real money. Yeah, good luck with that!
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Post by Kenny Bania on Nov 22, 2016 15:51:25 GMT
You know what I thought while watching that? I thought, "Jesus, and they're bringing Flamer to Andromeda too!" I've never played any Dragon Age games, so I have no personal experience of how the Prestige system works, but I see no reason not to trust the pervasive mood here which is that it could well absolutely destroy the game. Otherwise, there is a whiff of the Armax Arena about the gameplay modifiers, which wouldn't be a terrible thing. The host should have the power to determine whether certain modifiers are active or not, and likewise when searching for games players should be able to avoid what are in effect modded lobbies, in the event that the Prestige system does actually create an unpleasant co-op imbalance. I regarded promotions in ME3 MP as the only genuine grind of the whole experience, and it served no purpose whatsoever other than allow me access to a meaningless banner I never used. I understand the desire of the developers to improve the process and give it actual meaning, but I fear it's more likely just an attempt to get players with epeen insecurities to purchase upgrade packs with real money. Yeah, good luck with that! We'll quickly reach a point where the number of active players dwindles significantly, and we'll be left with no choice but to play in whatever lobbies are available. That doesn't sound appealing to me.
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GruntKitterhand
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Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
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Post by GruntKitterhand on Nov 22, 2016 16:11:44 GMT
You know what I thought while watching that? I thought, "Jesus, and they're bringing Flamer to Andromeda too!" I've never played any Dragon Age games, so I have no personal experience of how the Prestige system works, but I see no reason not to trust the pervasive mood here which is that it could well absolutely destroy the game. Otherwise, there is a whiff of the Armax Arena about the gameplay modifiers, which wouldn't be a terrible thing. The host should have the power to determine whether certain modifiers are active or not, and likewise when searching for games players should be able to avoid what are in effect modded lobbies, in the event that the Prestige system does actually create an unpleasant co-op imbalance. I regarded promotions in ME3 MP as the only genuine grind of the whole experience, and it served no purpose whatsoever other than allow me access to a meaningless banner I never used. I understand the desire of the developers to improve the process and give it actual meaning, but I fear it's more likely just an attempt to get players with epeen insecurities to purchase upgrade packs with real money. Yeah, good luck with that! We'll quickly reach a point where the number of active players dwindles significantly, and we'll be left with no choice but to play in whatever lobbies are available. That doesn't sound appealing to me. You're probably right, and the whole thing will likely be a horrendous car crash. But I'm nothing if not an optimist, and have laughed my way through around four years of Daily Mail-like scaremongering regarding a 'quickly' dwindling playerbase every time a new game came out, during which time I have failed to find a Gold game within 30 secs on precisely three occasions, and have never ever had to wait more than 2 seconds to find a lolSilver match. So it mightn't be a major concern if the gameplay itself is good enough to attract a decent playerbase in the first place.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Nov 23, 2016 3:15:09 GMT
We'll quickly reach a point where the number of active players dwindles significantly, and we'll be left with no choice but to play in whatever lobbies are available. That doesn't sound appealing to me. First 2-3 months should be OK anyhow with or without permanent stat increase. Critical mass of promotion lords needs to accumulate for a while to become a real problem. The only issue I see here is that the game won't be normally patched yet as Bioware's history suggests that it takes about 6 months after the initial release to make it fully playable. Alas, little can be done about that. First couple of months of DAIMP were reasonable. Well, then they lost their keys and the things got out of control and spiraled downwards.
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Post by Cirvante on Nov 23, 2016 3:37:15 GMT
You know what I thought while watching that? I thought, "Jesus, and they're bringing Flamer to Andromeda too!" My thoughts were something like "What a scrub, he doesn't even headshot, might as well use an Acolyte. Is that flamer specced for shield damage? Why is he moving his sight like he's using a controller? No medi-gel on 'E'?" By the time he praised the prestige system, I wasn't even surprised by his scrubbery anymore.
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Post by Pearl on Nov 23, 2016 3:40:51 GMT
Now we wait.
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From the mud
Games: Mass Effect Trilogy
Origin: Real_K_O_513
PSN: K_O_513
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Post by K_O_513 on Nov 23, 2016 4:23:04 GMT
have they said there's no cap on promotions are do we know it's just the same as dragon age? i probably won't promote anyway. i don't care about prestige and i like having a low ranking so it synergizes with my scrub status Hi five, buddy!
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Post by SalMasRac on Nov 23, 2016 7:19:00 GMT
IKR! He's all like 'the vets are going to LOVE it'
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Post by Dekibra on Nov 23, 2016 9:17:38 GMT
I love how excited he is and says that we are going to be VERY HAPPY TO HEAR THIS. And that it will be a very nice benefit to veterans, because over time those bonuses will add up. No that is exactly backwards, it's artificial git gud, as someone can play 2000 hours and have N7 Over 9000 but that doesn't mean they learned anything, or are any good. In MEA, it will mean they don't HAVE to learn anything, or be any good, because the game will be made to ENSURE that they are ARTIFICIALLY good, so they can pat themselves on the back and keep believing they are awesome. Maybe it's time to quit gaming and go have some kids. I still lol @ some of those DAIMP players who used to brag about their "skill". What a joke. just a wild guess: Drasca?! and: sorry, couldn't resist
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Post by Kenny Bania on Nov 23, 2016 9:29:22 GMT
I still lol @ some of those DAIMP players who used to brag about their "skill". What a joke. just a wild guess: Drasca?! and: sorry, couldn't resist Looooooool. You already know.
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Post by Pounce de León on Nov 23, 2016 9:39:44 GMT
We'll quickly reach a point where the number of active players dwindles significantly, and we'll be left with no choice but to play in whatever lobbies are available. That doesn't sound appealing to me. First 2-3 months should be OK anyhow with or without permanent stat increase. Critical mass of promotion lords needs to accumulate for a while to become a real problem. The only issue I see here is that the game won't be normally patched yet as Bioware's history suggests that it takes about 6 months after the initial release to make it fully playable. Alas, little can be done about that. First couple of months of DAIMP were reasonable. Well, then they lost their keys and the things got out of control and spiraled downwards. Yeah, probably, but I'd rather have something more long-living - a thorough look at an Asari backside is nothing to scoff at. I still remember the DAI release. It was end of November. I guess people like to take holiday after a release. Then came X-Mas, New Year and all that. Nice time to go for winter vacation, visit family etc. It took a long time until something was finally done about MP issues. If you ever plan to buy a game around X-Mas release date, keep in mind it might take some while for any patch coming out.
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Post by DistigousForest on Nov 23, 2016 11:34:40 GMT
First 2-3 months should be OK anyhow with or without permanent stat increase. Critical mass of promotion lords needs to accumulate for a while to become a real problem. The only issue I see here is that the game won't be normally patched yet as Bioware's history suggests that it takes about 6 months after the initial release to make it fully playable. Alas, little can be done about that. First couple of months of DAIMP were reasonable. Well, then they lost their keys and the things got out of control and spiraled downwards. Yeah, probably, but I'd rather have something more long-living - a thorough look at an Asari backside is nothing to scoff at. I still remember the DAI release. It was end of November. I guess people like to take holiday after a release. Then came X-Mas, New Year and all that. Nice time to go for winter vacation, visit family etc. It took a long time until something was finally done about MP issues. If you ever plan to buy a game around X-Mas release date, keep in mind it might take some while for any patch coming out. Similar thing happened with Halo 4's release. Released mid-late November, game (MP) is broke as hell, devs have off through new year (for good reason), more than half the multiplayer base is gone by the new year, no good fixes/balance changes until April (IIRC) and the game is dead.
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Post by Pearl on Nov 23, 2016 14:30:07 GMT
Wasn't actually expecting to get a response.
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Post by Deleted on Nov 23, 2016 17:05:30 GMT
I hope not to miss that discussion. I'd love to hear about the MEA:MP!
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Post by Jeremiah12LGeek on Nov 23, 2016 20:53:31 GMT
have they said there's no cap on promotions are do we know it's just the same as dragon age? i probably won't promote anyway. i don't care about prestige and i like having a low ranking so it synergizes with my scrub status I rarely care much about score when I play, but there was a special amusement I felt when playing on my low-N7 PS 3 accounts, and it became obvious that frustrated PuGs (or BSNer's in some cases, not realizing who I was) were score-whoring rather than be outscored by someone with N7 <120. At this point, it would take a lot for them to get me to do much promoting. Especially after all the ridiculousness in the DAMP leaderboard community raging at the drop of a hat when something effected their ranking.
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Post by SalMasRac on Nov 23, 2016 21:48:56 GMT
Wasn't actually expecting to get a response. I ran this through the Bullshit Translator, and this is what it returned: "It will be pretty much the same, so we're not going to talk about it until we get more preorders."
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Nov 23, 2016 22:19:24 GMT
I ran this through the Bullshit Translator, and this is what it returned: "It will be pretty much the same, so we're not going to talk about it until we get more preorders." IMO, the meaning of "what worked and not" is mostly related to whether there were money made in the process. Considering how little investment was put into DAIMP to make it and to support it, there might have been some money made. So, IDK of course, but I think they don't care. It is just mainly a paragraph in the budget for EA/Bioware. It is mainly art, replayability and enjoyment for fans and those who create the art. You can be Gaider/Kapryshyn and write a book or be an ad designer and write commercials for EA.
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Post by Filippopotame on Nov 26, 2016 4:45:53 GMT
We are DOOMED"5. Prestige One of the biggest challenges for any multiplayer mode is hanging onto players over time. Long-term rewards help to keep them invested beyond the simple enjoyment of playing a fun game. Mass Effect 3 saw continued support for a year after release, but even so, the progression plateaued. “If you really got into the ME 3 multiplayer, you could always collect more cards and get more items, but at a certain point, you’re playing because you like to play,” Frazier says. “There was no systemic benefit at a certain point.” Andromeda addresses that with the concept of prestige XP. As you play, you accrue prestige XP alongside standard XP. Instead of being used to advance a single character, prestige XP accumulates across a particular character styles. For instance, characters that occupy a tank role in combat share prestige progress, so any time you play one of those kits, you earn XP building toward their next prestige level. When you hit that threshold, you earn a bonus – like a health boost – across all characters (not just the tanks). The more you play, and the more you vary your playstyle, the more of these prestige bonuses you will earn. This is a slower burn than standard progression; we didn't get enough hands-on time at BioWare Montreal to see the prestige mechanics in action, but the idea has us excited to sink time into Andromeda's multiplayer." Source www.gameinformer.com/b/features/archive/2016/11/25/five-major-changes-to-mass-effects-multiplayer-and-one-big-question.aspxSo guys, what de we do ? Cancel pre-order ? A petition ? Get drunk and high with Nightman ? Cry on QMR's pillow ?
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Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
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Post by docsteely on Nov 26, 2016 5:00:58 GMT
We are DOOMED"5. Prestige One of the biggest challenges for any multiplayer mode is hanging onto players over time. Long-term rewards help to keep them invested beyond the simple enjoyment of playing a fun game. Mass Effect 3 saw continued support for a year after release, but even so, the progression plateaued. “If you really got into the ME 3 multiplayer, you could always collect more cards and get more items, but at a certain point, you’re playing because you like to play,” Frazier says. “There was no systemic benefit at a certain point.” Andromeda addresses that with the concept of prestige XP. As you play, you accrue prestige XP alongside standard XP. Instead of being used to advance a single character, prestige XP accumulates across a particular character styles. For instance, characters that occupy a tank role in combat share prestige progress, so any time you play one of those kits, you earn XP building toward their next prestige level. When you hit that threshold, you earn a bonus – like a health boost – across all characters (not just the tanks). The more you play, and the more you vary your playstyle, the more of these prestige bonuses you will earn. This is a slower burn than standard progression; we didn't get enough hands-on time at BioWare Montreal to see the prestige mechanics in action, but the idea has us excited to sink time into Andromeda's multiplayer." Source www.gameinformer.com/b/features/archive/2016/11/25/five-major-changes-to-mass-effects-multiplayer-and-one-big-question.aspxSo guys, what de we do ? Cancel pre-order ? A petition ? Get drunk and high with Nightman ? Cry on QMR's pillow ? For the time being, we still have ME3MP. I still hope they'll put a cap to the f*****g prestige thing, or else my answer to your final question would be all of those options, perhaps without the petition. P.S. Oh, by the way, I love it (see SMR's post...)
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PSN: BDaddy1968
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Post by BDaddy1968 on Nov 26, 2016 5:23:26 GMT
Still don't care. Buying it, playing it enough to get my monies worth. I expect I'll see most of y'all doing the same.
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Post by Pearl on Nov 26, 2016 14:19:36 GMT
Not really a whole lot we can do, except keep stressing on social media how important it is for them to explain Prestige in detail and how much it ruined Inquisition for you. There's still four-ish months until launch, so while it's too late to get them to scrap the system entirely, it's definitely not too late for them to make changes to it based on our feedback.
Then again, they never changed how it worked in Inquisition as far as I know, so it might be a wasted effort. But trying and failing is a lesser sin than not trying at all.
edit: I'm thinking about drafting up some kind of list of how the system adversely effected DAIMP, but I don't have enough first-hand experience with the game to be as comprehensive as I would like to be.
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