Sarayne
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Post by Sarayne on Dec 4, 2016 2:31:28 GMT
It would be neat if there was squadmate banter while we were driving too. I remember this being confirmed somewhere, but I don't remember where (maybe gameinformer?)
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Post by warbaby2 on Dec 4, 2016 2:35:34 GMT
I dunno... if the maps are big enough for a fast transport vehicle to be useful, than it'll be fine, I guess. The problem with the Mako in ME1 was the fact that it was your primary means of planetary gameplay, period. For that, it was far to clunky and boring to use. Well, the game didn't require the Mako to be used for fighting. I did several playthroughs were I used my sniper rifle for killing every enemies I was supposed to kill with the Mako. It was fun. Fair enough, but I doubt many people did that.
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The Elder King
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Post by The Elder King on Dec 4, 2016 2:35:35 GMT
I wouldn't call this my biggest gameplay concern, that honor is reserved to the thread I made about the probable fact that the player character is going to be limited to 3 active powers only. That said, you are probably right. I have no idea why the decided that it was a good idea to limit the Mako to exploration only, and the fact that you even need this vehicle to traverse from one point to the next without combat, might point a similarity to DA:I - large open spaces with little content. The principal reason was probably that they didn't want to balance the combat around two different modes, on the ground and on the Nomad. It might lead to a similar situation of DAI, but I don't think they're necessarily related. The areas might still be filled with more content then DAI, other then combat.
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The Elder King
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Post by The Elder King on Dec 4, 2016 2:36:23 GMT
Well, the game didn't require the Mako to be used for fighting. I did several playthroughs were I used my sniper rifle for killing every enemies I was supposed to kill with the Mako. It was fun. Fair enough, but I doubt many people did that. I'm quite sure they didn't It was still the most fun I had during ME in terms of combat.
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The Elder King
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Post by The Elder King on Dec 4, 2016 2:46:23 GMT
The principal reason was probably that they didn't want to balance the combat around two different modes, on the ground and on the Nomad. It might lead to a similar situation of DAI, but I don't think they're necessarily related. The areas might still be filled with more content then DAI, other then combat. I don't really care about balance issues, other games dealt with similar problems and introduced enemies tailored for vehicular combat, they certainly don't need to reinvent the wheel here. At "worst", you get some easy XP if you kill some infantry with your vehicle, so what? The problem is twofold: 1. It hardly makes any sense for a vehicle intended to explore potentially hostile environment to be unarmed. 2. By making the Mako unarmed you automatically limit the type of activities you can perform while driving it, therefore making it less potentially interesting and fun. It was probably a resource issue. I'm not disagreeing with you. I agree on both points.
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Post by warbaby2 on Dec 4, 2016 2:52:05 GMT
I could be wrong there, but it seams that planets will be really big... like multiple DAI Hinterlands big. Also: Some of them seam to have hostile environment. So it could very well be extremely useful to have a fast vehicle for means of transportation alone. Further, maybe you'll also need it to switch/store gear in the field, like the drop pods will be needed for crafting.
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Post by Giant Ambush Beetle on Dec 4, 2016 2:52:28 GMT
It would be neat if there was squadmate banter while we were driving too. Yeah, lots of yawning and snoring. And/or puking sounds, depending on your driving style.
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Post by Kian on Dec 4, 2016 3:31:56 GMT
I loved driving the mako a lot. Finding a path str8 through a huge mountain? Sure. Driving up at almost 90 degree angles? Why not. Fun. Fun. Fun! The combat was a bit less exciting... or I'm still traumatized by the assault on the gate From the vids, the new vehicle looks cool. A bit weirdly slim, but who knows maybe it's huge and that's just a bizarre perspective...
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Post by warbaby2 on Dec 4, 2016 3:38:29 GMT
Actually, it seams to be rather small, if the model is anything to by... about the length of a semi. I'd say: Space for 4-6 crew and/or cargo.
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Post by fialka on Dec 4, 2016 3:56:28 GMT
The problem I had with the Mako was that while some of the planets were visually interesting, the scenery was more or less the same everywhere which made driving around get really old really fast. Still, I remember how excited I'd get when I'd accidentally stumble on some weird thing not labeled on the map - be it a herd of odd creatures or an abandoned camp. And I enjoyed driving down those old Prothean highways in it. The Hammerhead was a bit better in the scenery regard - remember that planet with the all the waterfalls and pretty vistas? And it was fast. Unfortunately the thing would blow up after getting shot like twice and I thought the jump puzzles were kind of annoying - and you couldn't save while you were in it or get out of the thing or look at a map... So I think driving the Nomad around will be pretty fun, especially if we get party banter to listen to. The main reason I never used the mounts in Inquisition was because my companions would disappear and I'd miss out on banter. The lack of mounted guns I'm pretty ambivalent about, but... hopefully we can still run over stuff.
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Post by Link"Guess"ski on Dec 4, 2016 4:05:11 GMT
this is my biggest gameplay concern. I read somewhere that the Mako will serve no direct combat function. Simply driving the Mako around to get from point A to point B could become a very boring repetitive task. It will get older faster with combat. I think you can probably expect Nomad side-activities as well. They could easily create critical path moments where you're racing against opponents or lethal hazards. They can also make street-races for other aliens that also own mooncars.
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Post by Balsam Beige on Dec 4, 2016 4:12:40 GMT
I hope they have a trophy called "Its Evel Knievel in Andromeda." Make a jump over 500m in the Nomad Looking forward to driving the thing and running over anything that's in the way. This^ I loved driving the Mako. The Nomad looks fun also!
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TheChosenOne
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Post by TheChosenOne on Dec 4, 2016 4:19:53 GMT
as long as I can still do some sick jumps like with the Mako, I'll be happy
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Post by KaiserShep on Dec 4, 2016 4:42:35 GMT
I'm looking forward to driving the Nomad. The driving dynamics are pretty much guaranteed to be better than the old Mako, and I enjoyed that as well.
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Post by KamenRyder on Dec 4, 2016 4:55:54 GMT
this is my biggest gameplay concern. I read somewhere that the Mako will serve no direct combat function. Simply driving the Mako around to get from point A to point B could become a very boring repetitive task. It will get older faster with combat. I think you can probably expect Nomad side-activities as well. They could easily create critical path moments where you're racing against opponents or lethal hazards. They can also make street-races for other aliens that also own mooncars. Wish you never said that. Now I want the game to have drag racing so I can make a Diesel Ryder. We Fast and Furious now.
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General Aetius
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Good comedy is all about.......timing!
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Post by General Aetius on Dec 4, 2016 5:15:38 GMT
Well, it is either that or a very boring walk that would be just as repetitive. We will see how they implement it. I use super-speed console cheat in ME1. Helps me get around those pesky landmines in Bring Down The Sky lol.
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Post by pdusen on Dec 4, 2016 5:23:11 GMT
I was considering debating this seriously, but then I saw that the OP has been spamming these sorts of topics and decided it was too much effort.
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Post by Sifr on Dec 4, 2016 7:35:28 GMT
Well, the game didn't require the Mako to be used for fighting. I did several playthroughs were I used my sniper rifle for killing every enemies I was supposed to kill with the Mako. It was fun. Fair enough, but I doubt many people did that. I did... because who doesn't love more XP, a greater challenge and the thrill of danger? That being said, I did cheat a little by using the cannon to whittle down Thresher Maw's health, then hop out to secure the kill. Trying to do it fast enough so that you wouldn't get a total party kill was a nightmare, but all the more satisfying.
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Post by hammerstorm on Dec 4, 2016 8:52:02 GMT
I was considering debating this seriously, but then I saw that the OP has been spamming these sorts of topics and decided it was too much effort. To be fair, this is one of his/her more sensible threads.
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Post by Deleted on Dec 4, 2016 9:07:08 GMT
NOMAD will also get some upgrade possibilities, so there will be an interesting goal to get all the best goodies for it and I don't think Ryder will get all of the best stuff for NOMAD right off the bat.
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Post by deadgoon on Dec 4, 2016 10:27:26 GMT
I dunno... if the maps are big enough for a fast transport vehicle to be useful, than it'll be fine, I guess. The problem with the Mako in ME1 was the fact that it was your primary means of planetary gameplay, period. For that, it was far to clunky and boring to use. Well, the game didn't require the Mako to be used for fighting. I did several playthroughs were I used my sniper rifle for killing every enemies I was supposed to kill with the Mako. It was fun. Indeed, there was something immensely satisfying about bailing out of the Mako & killing Thresher Maws, Geth Armature's/Colossus's, rocket turrets all on foot. Personally i'm really looking forward to getting my hands on the Nomad, i can't wait to see how far i can launch enemies once ive got them pinned to the "hood" then hit the boost button, it'll make the Mako stomp look tame by comparison.
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Post by helios969 on Dec 4, 2016 11:54:13 GMT
Agree OP, big time concern. I'm sure it'll provide some amusement early on, but point A-to-B and back again will lose it's luster fast. There better be fast travel points for those of us not interested in spending 20% of the game roaming aimlessly across the planet (nevermind dozens of them!) mining or hunting lost relics...that shit's boring. If they somehow manage to integrate an interesting story into Nomad usage, then I'm down with it...otherwise I'd rather leave it parked inside the Tempest cargo hold.
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Post by warbaby2 on Dec 4, 2016 11:59:51 GMT
Agree OP, big time concern. I'm sure it'll provide some amusement early on, but point A-to-B and back again will lose it's luster fast. There better be fast travel points for those of us not interested in spending 20% of the game roaming aimlessly across the planet (nevermind dozens of them!) mining or hunting lost relics...that shit's boring. If they somehow manage to integrate an interesting story into Nomad usage, then I'm down with it...otherwise I'd rather leave it parked inside the Tempest cargo hold. Again - looking at DAI - fast travel will be a thing as soon as the POI's are discovered, I guess.
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Post by helios969 on Dec 4, 2016 12:04:21 GMT
^It would be stupid not to have them, but then Bio hasn't always had sound decision making.
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Post by Deleted on Dec 4, 2016 12:31:36 GMT
Well OP, if this is your biggest gameplay concern, you're can't be concerned about too much of real significance can you. During any of the side missions, the mako was completely unimportant for combat in ME1 and there was no real mobile vehicle to vehicle combat in ME1 at any point. For the most part, the people who enjoyed the mako in ME1 enjoyed driving it. So, what if, this time round, you can't pew pew a few turrets or other largely stationary enemies with a canon. If always found it far more fun to hop out of the mako and challenge those enemies on foot in various different ways since hopping out of the mako allowed for the use of powers that were disabled when inside the mako.
What's going to make driving the nomad interesting is going to be the quality of the environments/settings in this game. This time round, the settings are going to be much more alive, the hazards are going to be more interesting. I'm anticipating that things like avalanches, landslides, earthquakes, etc. will happen as we go along. Hazards that will surprise us and keep it interesting and for which just pew pewing a canon wouldn't help anyways.
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