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Post by Deleted on Dec 4, 2016 12:38:26 GMT
I just hope that if there's flower picking/mineral collecting it can be done from nomad. In DAI it drove me insane that you couldn't do it on horse back and it made me hate resource farming even more.
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wright1978
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Post by wright1978 on Dec 4, 2016 12:48:15 GMT
this is my biggest gameplay concern. I read somewhere that the Mako will serve no direct combat function. Simply driving the Mako around to get from point A to point B could become a very boring repetitive task. Agree making it a pack animal to get you from a to b just seems on the face of it a bad idea with goal of boring the player.
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Post by Deleted on Dec 4, 2016 12:50:05 GMT
Well OP, if this is your biggest gameplay concern, you're can't be concerned about too much of real significance can you. During any of the side missions, the mako was completely unimportant for combat in ME1 and there was no real mobile vehicle to vehicle combat in ME1 at any point. For the most part, the people who enjoyed the mako in ME1 enjoyed driving it. So, what if, this time round, you can't pew pew a few turrets or other largely stationary enemies with a canon. If always found it far more fun to hop out of the mako and challenge those enemies on foot in various different ways since hopping out of the mako allowed for the use of powers that were disabled when inside the mako. What's going to make driving the nomad interesting is going to be the quality of the environments/settings in this game. This time round, the settings are going to be much more alive, the hazards are going to be more interesting. I'm anticipating that things like avalanches, landslides, earthquakes, etc. will happen as we go along. Hazards that will surprise us and keep it interesting and for which just pew pewing a canon wouldn't help anyways. Well.. I liked Mako mostly for combat purposes, I hated driving it :/ It feels a little strange that such great advanced vehicle will only be for driving.. Well at least I hope it will be good for driving this time
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Post by Deleted on Dec 4, 2016 12:55:02 GMT
I think NOMAND should have been designed as actual TANK, but that could make the game simply too easy.
Having NOMAND in its current 'defenseless' concept, forces the player to get outside and engage into on-foot combat which is where real fun is meant to be had by BioWare.
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Post by helios969 on Dec 4, 2016 13:01:52 GMT
Well OP, if this is your biggest gameplay concern, you're can't be concerned about too much of real significance can you. During any of the side missions, the mako was completely unimportant for combat in ME1 and there was no real mobile vehicle to vehicle combat in ME1 at any point. For the most part, the people who enjoyed the mako in ME1 enjoyed driving it. So, what if, this time round, you can't pew pew a few turrets or other largely stationary enemies with a canon. If always found it far more fun to hop out of the mako and challenge those enemies on foot in various different ways since hopping out of the mako allowed for the use of powers that were disabled when inside the mako. What's going to make driving the nomad interesting is going to be the quality of the environments/settings in this game. This time round, the settings are going to be much more alive, the hazards are going to be more interesting. I'm anticipating that things like avalanches, landslides, earthquakes, etc. will happen as we go along. Hazards that will surprise us and keep it interesting and for which just pew pewing a canon wouldn't help anyways. Don't count on it unless you consider the static environments we saw in DAI "alive." Sure they were initially pretty, but given the lack of dynamic day/night/weather, they grew stale very quickly. None of the screenshots of the various worlds presented thus far, nor the actual gameplay, made me feel like I was seeing a distinctly alien or dynamic world. Everything look rather barren and stagnant.
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Post by warbaby2 on Dec 4, 2016 13:02:41 GMT
I think NOMAND should have been designed as actual TANK, but that could make the game simply too easy. Having NOMAND in its current 'defenseless' concept, forces the player to get outside and engage into on-foot combat which is where real fun is meant to be had by BioWare. True - I think that's the idea. It also would be going against the scout/explorer theme. The Tempest is no warship, the whole Pathfinder mission is not a combat mission... at least not primarily.
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The Elder King
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Post by The Elder King on Dec 4, 2016 13:08:31 GMT
^It would be stupid not to have them, but then Bio hasn't always had sound decision making. They said we'll be able to fast travel from certain points of the map, after you found them and stabilized a station/outpost. Maybe the one we saw in the trailer that let us change armour pieces.
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Post by warbaby2 on Dec 4, 2016 13:19:25 GMT
^It would be stupid not to have them, but then Bio hasn't always had sound decision making. They said we'll be able to fast travel from certain points of the map, after you found them and stabilized a station/outpost. Maybe the one we saw in the trailer that let us change armour pieces. I think BW - and others studios - are much apologetic with their design choices these days... in FF15 you HAVE to do drive scenic auto pilot with your car on numerous occasions, Square doesn't give damn. They want to show off their wold, and that's what they do. I would love the option to have actual, mealtime auto pilot travel...
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Post by The Elder King on Dec 4, 2016 13:33:54 GMT
They said we'll be able to fast travel from certain points of the map, after you found them and stabilized a station/outpost. Maybe the one we saw in the trailer that let us change armour pieces. I think BW - and others studios - are much apologetic with their design choices these days... in FF15 you HAVE to do drive scenic auto pilot with your car on numerous occasions, Square doesn't give damn. They want to show off their wold, and that's what they do. I would love the option to have actual, mealtime auto pilot travel... I don't think it's something necessarily related to recent days. Open world generally have a fast travel system, it's not exactly a new thing.
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Post by warbaby2 on Dec 4, 2016 13:38:28 GMT
I think BW - and others studios - are much apologetic with their design choices these days... in FF15 you HAVE to do drive scenic auto pilot with your car on numerous occasions, Square doesn't give damn. They want to show off their wold, and that's what they do. I would love the option to have actual, mealtime auto pilot travel... I don't think it's something necessarily related to recent days. Open world generally have a fast travel system, it's not exactly a new thing. No, sure, I'm fine with it and it's a logical design choice - I just would like the option to take "the scenic route" when I feel like it.
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Post by Deleted on Dec 4, 2016 13:54:29 GMT
Well OP, if this is your biggest gameplay concern, you're can't be concerned about too much of real significance can you. During any of the side missions, the mako was completely unimportant for combat in ME1 and there was no real mobile vehicle to vehicle combat in ME1 at any point. For the most part, the people who enjoyed the mako in ME1 enjoyed driving it. So, what if, this time round, you can't pew pew a few turrets or other largely stationary enemies with a canon. If always found it far more fun to hop out of the mako and challenge those enemies on foot in various different ways since hopping out of the mako allowed for the use of powers that were disabled when inside the mako. What's going to make driving the nomad interesting is going to be the quality of the environments/settings in this game. This time round, the settings are going to be much more alive, the hazards are going to be more interesting. I'm anticipating that things like avalanches, landslides, earthquakes, etc. will happen as we go along. Hazards that will surprise us and keep it interesting and for which just pew pewing a canon wouldn't help anyways. Don't count on it unless you consider the static environments we saw in DAI "alive." Sure they were initially pretty, but given the lack of dynamic day/night/weather, they grew stale very quickly. None of the screenshots of the various worlds presented thus far, nor the actual gameplay, made me feel like I was seeing a distinctly alien or dynamic world. Everything look rather barren and stagnant. Hey, I'm not "counting on" anything... I'm just not speculating things as negatively as other people around here who seem to be hell bent on "counting on" ME:A being a bad game and like to suck any little bit of optimism other people have out of them. From what I've seen, the worlds are not nearly as barren and stagnant as ME1... where hazards constituted a hazard meter bar that cancelled automatically when inside the mako and one could always stop completely simply by wearing the "right" sort of armor. There are at least some things moving about in the backgrounds on most of them. It's not like combat in the mako was a big thing either. On the side planets, you might get a thresher maw that was usually tucked away in a far corner of the map not on a critical path to the main objective and three sniper purchases or turrets at the main objective... completely predictable. On the main mission planets, you'd get a long linear drive interspersed with a few groups of geth standing around... also very predictable. There was no road warrior style vehicle to vehicle combat in the the trilogy. The closest they came was with the car chase in the LOtSB DLC. There are things that can make driving a vehicle interesting beyond shooting at largely stationary enemies and you don't need "dynamic weather" either to have some interactive hazards. Personally, I found shooting at turrets with endless ammo in ME1, especially from inside the mako, to be one of the most boring things about the entire game... which had a lot of boring stuff to it despite the tendency of people here to put it up on a pedestal above the other two ME Trilogy games... which I personally found ME2 and 3 to be far superior in many respects from the first. I think people's hatred for Mac Walters causes them to put on rose-tinted glasses when talking about anything ME1 and to trash ME3 unfairly in a lot of different ways. I'm with Laughing Man... the changes to how they are implementing the power wheel are a much greater "concern" to me. SP combat in ME:A is, I think, going to feel much different than in the Trilogy... but what I'm most likely to miss the most is certainly NOT the guns on the mako. For combat interest, Bioware seem to be counting on their adding a vertical element (the jetpacks) to make the game fresh and interesting. The nomad seems to be more of "just a nod" to the old mako lovers in the group. The lack of guns is their "twist" to make it different. What they'll do to try to make it interesting remains to be seen.
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Post by kumazan on Dec 4, 2016 14:21:53 GMT
I was OK with the Mako, even with the barren worlds and the ridiculous bugs. Actually, the ridiculous bugs were a plus sometimes. So yeah, not really worried with the Nomad, as long as driving it leads you to meaningful content and not to the 4835934th heavy metal deposit.
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Post by Link"Guess"ski on Dec 4, 2016 15:04:02 GMT
Ohhh shit, this is SO last decade
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Post by Deleted on Dec 4, 2016 15:10:38 GMT
Pretty sure walking around to these massive planets without the Nomad will get older faster.
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Post by themikefest on Dec 4, 2016 15:18:49 GMT
There are things that can make driving a vehicle interesting beyond shooting at largely stationary enemies and you don't need "dynamic weather" either to have some interactive hazards. Yep. If my Rdyer is jamming to some Zeppelin, Iron Maiden or AC/DC, she/he will want to take the scenic route. My Ryder may even jump out of the car and start playing some air guitar.
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Post by RageUnderFire on Dec 4, 2016 18:56:12 GMT
On a different note.
Conducting combat inside the Mako in ME1 sucked monkey balls.
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Post by Beerfish on Dec 4, 2016 18:59:16 GMT
The mako is your horse.
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Post by daniel on Dec 4, 2016 22:12:44 GMT
I don't know if you played arkham knight? But it was the vehicle warfare that got tiresom quick, driving around and doing 360 turns with the batmobile never got tired.
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Post by zallister on Dec 7, 2016 16:22:30 GMT
I think an unarmed vehicle in an absolutley unknown galaxy is a NO GO!
There could be any Kind of Monster behind the next rock, including the two legged ones with missle launcher and you are travelling with an unarmed vehicle in an dangerous area? If you want a kick, make para jumping, it´s safer.
No one says, that you need heavy artillery. A Little guntower with a Maschine gun would be enough. That wouldn´t be more firepower than your whole Team has and your vehicle is a bigger target than a human who can dodge behind a rock.
The other Thing is scanning. Can we scan something from the inside of the Nomad? Or must we leave the vehicle to scan something? A guntower that you can turn into every direction like the Tower of the Mako would be good. You could then use on mouse button for the weapon and the other to scan what is in the target cross.
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Post by KamenRyder on Dec 7, 2016 16:46:53 GMT
I hope they put in racing.
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Post by azarhal on Dec 7, 2016 16:50:16 GMT
The Nomad has no guns, but it doesn't mean you can't run over enemies with it. That's how I killed most things not named Thresher Maw in ME1 with the Mako.
Although, going by the gameplay trailer, the Nomad is mostly a mean of transportation and for depleting planets of resources.
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Post by SofNascimento on Dec 7, 2016 16:52:55 GMT
They barely showed it in the gameplay trailer. It's not a stretch to say it will be as useful and interesting as DAI's horses.
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Post by fade9wayz on Dec 7, 2016 17:06:09 GMT
If I'm not mistaken, customization on the nomad will be paint job and environmental upgrades.
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Post by warbaby2 on Dec 7, 2016 17:35:45 GMT
They barely showed it in the gameplay trailer. It's not a stretch to say it will be as useful and interesting as DAI's horses. Have they been that interesting or even useful, though? After the initial novelty, I barely ever used them in the later game... unlike the horses in Witcher 3, Skyrim or RDR. I sure hope the Nomad will be a whole lot more useful/important then DAI's horses.
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Post by SofNascimento on Dec 7, 2016 19:01:52 GMT
They barely showed it in the gameplay trailer. It's not a stretch to say it will be as useful and interesting as DAI's horses. Have they been that interesting or even useful, though? After the initial novelty, I barely ever used them in the later game... unlike the horses in Witcher 3, Skyrim or RDR. I sure hope the Nomad will be a whole lot more useful/important then DAI's horses. I believe it will because the maps will be bigger with the content less concentrated, so you will have to hop up in the Nomad, drive a little and then get out again. But considering it doesn't have guns, the possibility of fun gameplay becomes that smaller. You can still make some great maps involving just driving from point A to B, the Halo series had a few of these, but I don't remember any in a Bioware game.
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