llandwynwyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 450 Likes: 925
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Post by llandwynwyn on Nov 14, 2016 21:52:06 GMT
It's like if Javik, Corypheus and some Collector resolved to have an engineered baby together.
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Post by Artemis on Nov 14, 2016 22:07:56 GMT
Looks like a bunch of teenaged bros got together and drew their idea of what a super bad ass alien looks like.
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Post by sosolaris on Nov 14, 2016 22:13:47 GMT
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Post by Artemis on Nov 14, 2016 22:18:28 GMT
Exactly. They look like the generic bad guys in a Gears of War / Halo / shooter type game.
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Mir Aven
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Mir Aven on Nov 14, 2016 22:23:14 GMT
The concept art is interesting. Too bad it doesn't transition so well to the 3D model.
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giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
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Post by giubba on Nov 14, 2016 22:26:12 GMT
Don't like them, it annoys me greatly how completely humanoid all the sentient races in the ME universe are. They finally got a chance to introduce us to completely new alien species, far away from the milky way and all they could come up with is....this? Severe lack of fantasy, they could have gone batshit insane with biomechanical stuff, blur the lines between organic and artificial life in crazy ways. Just look at some of the Giger art. Blows this half-arsed attempt for a new race out of the water. They would never use a non humanoid aspect for core race (ie race that interact with player on regular basis) because they must tell a story and express emotion understandable to us through them. So as human we need a certain amount of closeness to us for relate ourself with what we see on screen,seeing a scene that express sadness and understanding only looking at the alien face that he's sad etc. Things like eyes close to ours or bilateral symmetry close the gap that our brain must pass through for correctly interpreter the action that he's looking at. If you stray too much from those standard you must give other mean to make this process easier like with hanar or elcor which both have completely different anatomy from humans and use things like a fake tone modulation for the hanar or how with the elcor that over not having absolutely no clue given from they body you have 0 clue even from their voice tone so they have to literally say to you how the phrase said by an elcor had to be interpreted (which is brilliant way to solve this problem)
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Arcian
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Prime Likes: 2168
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Post by Arcian on Nov 14, 2016 22:28:21 GMT
Amazingly uninspired.
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giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
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Post by giubba on Nov 14, 2016 22:31:40 GMT
Exactly. They look like the generic bad guys in a Gears of War / Halo / shooter type game. See my post face must be closer as much as you can to humans if you have to spend a lot of time or extensively use it
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Post by Vortex13 on Nov 14, 2016 22:41:32 GMT
They look way too human.
I get that using a humanoid rig is more beneficial for game development, but even then (like others have said) aliens like Mass Effect's own Geth and Collectors, or other aliens like the Elites from Halo or the Protoss from Starcraft have looked more 'alien' despite being limited to that humanoid skeleton.
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Post by dzejkob on Nov 14, 2016 22:45:27 GMT
Looks meh to be honest, too much like a humanoid, kinda like prothean mixed with human. The devs could have went wild with this, like add horns, proper tails, multiple limbs (or non) but nope something more or less like a human once again. The teeth really do not seem to fit well with it as well.
Also i dislike the idea that relating to the other races must be there that the devs are perusing a lot.
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llandwynwyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 450 Likes: 925
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Post by llandwynwyn on Nov 14, 2016 22:46:50 GMT
Exactly. They look like the generic bad guys in a Gears of War / Halo / shooter type game. See my post face must be closer as much as you can to humans if you have to spend a lot of time or extensively use it They need to be humanoid, not necessarily human. Salarian and Turians are humanoid, you can read human emotions on their faces even though they don't really look human. The kett have a strong human face. It's exactly it has been described by that person, "looks like someone took a basic humanoid template and ran a terrain generator over the skin.". I'll add it's like a diseased person, whose body has been compromised leaving the face intact. Also, not only is that face human, but at least for that khett, it appears as a middle aged/old men. If the race is like the qunari with everyone having the same face, it's going to be even worse; because we can dismiss clone of turians/etc, but with humans it's harder. We mentally know only identical twins are similar.
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RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
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Post by RageUnderFire on Nov 14, 2016 23:00:33 GMT
They look alpha af.
Prediction they'll be a highly disciplined hyper masculine race.
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Post by Tetrabytes101 on Nov 14, 2016 23:01:32 GMT
Very cool i wounder what powers they have? Do these guys live underground.
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Post by Deleted on Nov 14, 2016 23:07:08 GMT
They must construct additional pylons.
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Post by bshep on Nov 14, 2016 23:12:38 GMT
They don't look that much humanoids to me. At least no more than the Turians or Salarians (and i don't see people complaining about them).
I just hope Bioware fix the problem with most characters having the same faces (apart from the team and big npcs).
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RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
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Post by RageUnderFire on Nov 14, 2016 23:29:46 GMT
They look like they get no souls. This is what makes them different from every other race in the series.
Khet don't look distinctively synthetic or organic.
A byproduct of a race that chose synthesis option?
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Post by Tetrabytes101 on Nov 14, 2016 23:41:33 GMT
They look like there made from andromeda rock maybe they turn in to a ball and charge us ;P
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Post by CHRrOME on Nov 14, 2016 23:43:43 GMT
This is really a thing in games isn't it? I mean the typical "alien that uses organic parts to create everything".
I can go as far as Warhammer and point the Tyranids, then to Starcraft and point the Zerg, and it goes on and on with Mass Effect even, (Collectors and a bit of Reapers), even in Tv series like the Wraith from SG Atlantis.
However, I'm not gonna start bitching, part of me already knew when I saw the trailer just by the looks of it. Benefit of the doubt, I summon you! I am curious to know which one is the heavy-tech/whatever race mentioned in, N7 2014 it was I believe? Heavy tech as in non-organic structures as in Combine from HL2.
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Post by dzejkob on Nov 14, 2016 23:50:41 GMT
Looks meh to be honest, too much like a humanoid, kinda like prothean mixed with human. The devs could have went wild with this, like add horns, proper tails, multiple limbs (or non) but nope something more or less like a human once again. The teeth really do not seem to fit well with it as well. Also i dislike the idea that relating to the other races must be there that the devs are perusing a lot. I was thinking prothean and turian. Maybe some escaped the collectors centuries ago and landed in this galaxy and mixed together to create the kett? That combination works as well, it just seems like a mix of few races from previous games.. and you never know could be possible but prob not since i would think devs would like to close prothean chapter for good.
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Post by Giant Ambush Beetle on Nov 15, 2016 0:01:07 GMT
Don't like them, it annoys me greatly how completely humanoid all the sentient races in the ME universe are. They finally got a chance to introduce us to completely new alien species, far away from the milky way and all they could come up with is....this? Severe lack of fantasy, they could have gone batshit insane with biomechanical stuff, blur the lines between organic and artificial life in crazy ways. Just look at some of the Giger art. Blows this half-arsed attempt for a new race out of the water. They would never use a non humanoid aspect for core race (ie race that interact with player on regular basis) because they must tell a story and express emotion understandable to us through them. So as human we need a certain amount of closeness to us for relate ourself with what we see on screen,seeing a scene that express sadness and understanding only looking at the alien face that he's sad etc. Things like eyes close to ours or bilateral symmetry close the gap that our brain must pass through for correctly interpreter the action that he's looking at. If you stray too much from those standard you must give other mean to make this process easier like with hanar or elcor which both have completely different anatomy from humans and use things like a fake tone modulation for the hanar or how with the elcor that over not having absolutely no clue given from they body you have 0 clue even from their voice tone so they have to literally say to you how the phrase said by an elcor had to be interpreted (which is brilliant way to solve this problem) If you can't make the player empathize with an alien without making the alien appear very human-like your storytelling sucks. A lot. A good storyteller or screenwriter could make the listener empathize with a spider. Thats one of the core abilities of good storytelling, making the audience empathize with difficult, evil, unlikeable and alien characters. In my humble opinion this is another fail for the Bioware writers and their laziness in writing is becoming kind of a trend-
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Nov 15, 2016 0:06:34 GMT
They would never use a non humanoid aspect for core race (ie race that interact with player on regular basis) because they must tell a story and express emotion understandable to us through them. So as human we need a certain amount of closeness to us for relate ourself with what we see on screen,seeing a scene that express sadness and understanding only looking at the alien face that he's sad etc. Things like eyes close to ours or bilateral symmetry close the gap that our brain must pass through for correctly interpreter the action that he's looking at. If you stray too much from those standard you must give other mean to make this process easier like with hanar or elcor which both have completely different anatomy from humans and use things like a fake tone modulation for the hanar or how with the elcor that over not having absolutely no clue given from they body you have 0 clue even from their voice tone so they have to literally say to you how the phrase said by an elcor had to be interpreted (which is brilliant way to solve this problem) If you can't make the player empathize with an alien without making the alien appear very human-like your storytelling sucks. A lot. A good storyteller or screenwriter could make the listener empathize with a spider. Thats one of the core abilities of good storytelling, making the audience empathize with difficult, evil, unlikeable and alien characters. In my humble opinion this is another fail for the Bioware writers and their laziness in writing is becoming kind of a trend- If it's a fail is a fail of a all the people that worked on it, artists included. Writers are just one part of the team behind creation of species and characters. And I don't think it's necessarily lazy. I want to know more about the Kett before judging them fully.
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Post by Link"Guess"ski on Nov 15, 2016 0:08:58 GMT
I've held back this for a while but now that I know it's not just certain angles that does it... the Kett look super bland. Like, really where is the inspiration for this thing? I could liken Krogans or Turians to certain animals like chameleons or cats and Asari are clearly Twi'lek or like an elf, but the Kett just looks like this edgy piece of rock-humanoid, like.. EH. :/
I feel like Mass Effect always had a somewhat lighthearted kind of style to its alien designs. I mean, armors looked rounded and like retro-80s sci-fi like and everything were done in cleanly curved and simple not too detailed architecture when it came to tech. This is on the level of "so detailed it's overdesigned" at least it looks so to me and it makes me feel like the tone of the game is gonna be more serious than it needs to be or worse, the tone of the overall narrative will clash with the overdesigned style.
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Post by Giant Ambush Beetle on Nov 15, 2016 0:11:51 GMT
If you can't make the player empathize with an alien without making the alien appear very human-like your storytelling sucks. A lot. A good storyteller or screenwriter could make the listener empathize with a spider. Thats one of the core abilities of good storytelling, making the audience empathize with difficult, evil, unlikeable and alien characters. In my humble opinion this is another fail for the Bioware writers and their laziness in writing is becoming kind of a trend- If it's a fail is a fail of a all the people that worked on it, artists included. Writers are just part of the one behind creation of species and characters. Well, I think its a fail of the writers because if they think they cannot convince the player to empathize with those aliens because the writing is not good enough alternate measures have to be taken. But I have to admit I'm not very knowledgeable about how video game studios or Bioware work. I want to know more about the Kett before judging them fully. We have enough material to judge the overall design and I have to say, it looks pretty damn unimaginative. They might have one hell of a cool backstory and lore but visually....heck, I'd even go so far as to say the collectors were cooler and more alien looking. Don't get me wrong, I'm not a hater and loved most of the Bioware games, and I totally want ME:A to be awesome because I 'm craving for a good sci-fi game - but everything I've seen so far about it has had this unoriginal look and feel to it. There is just nothing new, fresh or exciting about this game. Alien-design is no exception. I just hope this is going to change with new trailers and material because my hype-o-meter has never been so low for any Bioware game.
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Post by Link"Guess"ski on Nov 15, 2016 0:16:40 GMT
This is the thing that will be so make or break about Andromeda: how it compares to ME1 in terms of setting up a new lore and species. ME1 is so exceptional in that it's one of the most original (despite of Star Wars/Trek inspirations) video game settings there is and I really haven't seen many studios compare to it - in fact I don't think I can even name one.
Now, the thing I really don't get about this discussion and the one I'm following on GAF though is why so many complain that the new races are going to be humanoid. I don't really see the problem in that - aliens are supposed to be antagonising until they become relateable, and the way this worked in the trilogy was by giving them all human traits so aliens often became even more expressive than the humans and thus fans started to like them. I wouldn't be able to love a four-legged squadmate, I mean... what's supposed to be different and why?
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Post by Giant Ambush Beetle on Nov 15, 2016 0:31:41 GMT
I wouldn't be able to love a four-legged squadmate, I mean... what's supposed to be different and why? I'm pretty sure a lot if not most people can love four-legged companions as much as a fellow human, be it in real life or in fiction. I know I do love my cats dearly even though they're tiny, furry, have claws and massacre every living being they can overpower in a most violent sadistic way. I see no reason why I could not relate to - or love- a companion that has a vastly different physique than me. It all depends on the quality of the writing, good writing can make you cry for inanimate objects, bad writing can make you feel completely indifferent about the sexiest and coolest looking human you can possibly imagine.
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