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Post by Link"Guess"ski on Nov 15, 2016 11:23:04 GMT
Yeah, I don't like how they look like ogres without colored eyes and then they have what looks like a reverse pelvis skeleton on the top of their head. It's just a bland design, which I hope they deviate from by making other Kett in the game look different, like the one with the halo-head.
Actually, I think the problem is that they remind me of the Qunari.
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Post by kali073 on Nov 15, 2016 11:26:49 GMT
I don't mind the body design for the Kett but the face looks a bit bland. I wonder if there will be different versions within the species though? I mean, this one and the halo-Kett in the trailer aren't identical. The again, that might just be a different design because it's an important character (like Saren looked different from other Turians).
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Post by Ivory Samoan on Nov 15, 2016 11:35:42 GMT
I like them, they look like bone carapace bad-asses with a heart of gold if you ask me
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Post by longshadow on Nov 15, 2016 11:58:21 GMT
I like the design... I was not expecting a strange life form to be our main enemy in a 3rd person shooter.
I think it would be really cool if all the bone structure was really an armor that they can remove when they're not fighting.
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One liners are In short supply and expensive to an inconvenient degree.
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Post by Tylaen on Nov 15, 2016 13:22:47 GMT
Don't really care too much. The milky way galaxy aliens weren't that uber original either, so I don't give a hoot hoot.
As long as I think they it looks cool/neet/cute?/whatever.
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Post by corpusdei on Nov 15, 2016 13:48:28 GMT
Why do they have bony Elvis quiffs? Are we not supposed to step on their blue suede space shoes or something? Maybe they have hound Varren, howlin' all the time? These and other important questions answered sometime around never.
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Post by Vortex13 on Nov 15, 2016 14:25:30 GMT
Say, take the aliens from the movie Edge of Tomorrow. Truly alien, if you ask me. Can you write a story where humans and these 'creatures" can interact, communicate, trade, have a relationship? Can a character story about one of the creature truly be written or believable?
Just asking. Yes, yes you can. BioWare themselves have even approached such storytelling elements in the past with the Rachni Queen. The narrative arc for that species; one that was very 'alien' to a vast majority of the other Milky Way species; allowed for interaction, communication, a trade of services and/or favors, and a rudimentary friendship. Of course, BioWare also did a great job of gouging out any meat to this narrative in favor of more human drama, and they practically forgot about the Rachni until the last five minutes of ME 3's development, but the basis of all those elements is still present; provided the player spared the Queen in the first game. It's not impossible to have an alien like the Mimics from Edge of Tommorow be a fleshed out part of the greater game world, as well as a possible ally. Would it be harder than simply slapping a couple of bony rocks on a human and calling it a day? Yes, but it wouldn't be outside the realms of possibility.
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Post by Sartoz on Nov 15, 2016 14:48:20 GMT
Seems ok to me - still two legs, two arms and a head though I think it's difficult to imagine a functioning alien life form. The only thing that bothers me slightly is they appear to have very human, and very well-kept, teeth. I've seen several documentaries about this very specific topic - physicists and scientists making up alien lifeforms vastly different than us but making them have their unique features because of the environment they live in. They created all sorts of cool lifeforms, like blind spider aliens with super strong feet because of the extreme gravitation and complete darkness of their home planet, organic tissue mixed with crystal, entire planets covered with one giant life form. In the end they speculated that even completely inorganic intelligent life may be possible. (Not talking about robots here, but stuff like mercury etc.) All intelligent lifeforms really need is some way to manipulate their environment to build stuff and a way to ''See''. There are many ways to accomplish this that without having a body similar to humans. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Of course and we can easily interact and love a blind spider in an extreme gravitational environment. We have lots in common.
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Post by Sartoz on Nov 15, 2016 14:52:59 GMT
Say, take the aliens from the movie Edge of Tomorrow. Truly alien, if you ask me. Can you write a story where humans and these 'creatures" can interact, communicate, trade, have a relationship? Can a character story about one of the creature truly be written or believable?
Just asking. Yes, yes you can. BioWare themselves have even approached such storytelling elements in the past with the Rachni Queen. The narrative arc for that species; one that was very 'alien' to a vast majority of the other Milky Way species; allowed for interaction, communication, a trade of services and/or favors, and a rudimentary friendship. Of course, BioWare also did a great job of gouging out any meat to this narrative in favor of more human drama, and they practically forgot about the Rachni until the last five minutes of ME 3's development, but the basis of all those elements is still present; provided the player spared the Queen in the first game. It's not impossible to have an alien like the Mimics from Edge of Tommorow be a fleshed out part of the greater game world, as well as a possible ally. Would it be harder than simply slapping a couple of bony rocks on a human and calling it a day? Yes, but it wouldn't be outside the realms of possibility. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Ah.... you must be a fan of Robert Heinlein's Starship Trooper novel / movies.
Yep, we could really interact with those aliens / Queen.
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Post by Vortex13 on Nov 15, 2016 14:56:15 GMT
I personally don't see why we have to have "compatible genitals" as an apparent prerequisite for interacting with a new alien species. Can we just interact with them and understand them as nuanced characters without wanting to bump uglies? I mean, I found the Rachni, Elcor and Hanar to be compelling aliens and I never wanted to have a romantic relationship with them. In DA:O, I enjoyed interacting with Shale and my Mabari hound without wanting to hold hands and cuddle.
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Post by Vortex13 on Nov 15, 2016 14:57:53 GMT
Yes, yes you can. BioWare themselves have even approached such storytelling elements in the past with the Rachni Queen. The narrative arc for that species; one that was very 'alien' to a vast majority of the other Milky Way species; allowed for interaction, communication, a trade of services and/or favors, and a rudimentary friendship. Of course, BioWare also did a great job of gouging out any meat to this narrative in favor of more human drama, and they practically forgot about the Rachni until the last five minutes of ME 3's development, but the basis of all those elements is still present; provided the player spared the Queen in the first game. It's not impossible to have an alien like the Mimics from Edge of Tommorow be a fleshed out part of the greater game world, as well as a possible ally. Would it be harder than simply slapping a couple of bony rocks on a human and calling it a day? Yes, but it wouldn't be outside the realms of possibility. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Ah.... you must be a fan of Robert Heinlein's Starship Trooper novel / movies.
Yep, we could really interact with those aliens / Queen. Nah, more of a Formics fan from Ender's Game. And humanity did interact with and eventually ally with that species in that novel series.
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Post by shechinah on Nov 15, 2016 15:13:26 GMT
I don't care if they look like human, bug or some plant. I'm more interested in that they have a alien culture, society and how they thinking. For me it is what matters to me when I think alien. I agree. There's times where I've come across aliens that look nothing like humans yet whose behavior and culture is very human. Similarly, I've come across human-looking aliens that act very alien.
What determines wherever an alien feels alien to me is how they act, think and behave: I like aliens that has a sense of feeling alien. If an alien has the most alien design but still acts mostly or entirely human then dosen't matter how alien it looks to me: it'd still feel like a human except in a bizarre suit.
Note: I don't necessarily need an alien to be a case of the Blue and Orange Morality trope for them to seem alien, I just prefer that they don't exhibit human cultural traits if it dosen't seem to make sense that they would develope those traits given their background.
Just adding my two cents to an interesting discussion.
I'll use the Rachni as an example because I love the Rachni: The Rachni looked like bugs but what moved them to alien bugs for me and made me love them was the way they thought and behaved. Take the way they spoke in the description they used. It showed what seemed like an alien way of percieving things. Yet how alien they were did not mean you were unable to understand them or empathise with them. You might not be fully able to comprehend something but you could still understand what it was about to a degree.
Example: the Rachni's song and its significance. The Rachni encountered in the facility are aggressive because they're basically like children who've been raised in a closet in complete isolation and silence. You can feel pity and sympathy for these Rachni because they basically went insane from unintended torture from infancy and now nothing can be done for them than to give them a merciful death.
That's why I'm not that upset about the design of the Khett because again, what will determine how alien I think they seem is how they think, act and behave. I've seen eldritch horror-styled aliens that think and behave human and I've seen human-like aliens that behave, well, alien so I don't consider appearance to be an indication of how alien or human something might be including in terms of culture. I'm content to wait and see how this will play out.
The Hanar design basically look like a floating jellyfish but before they became a joke race, they felt alien because of, again, how they thought and behaved. The Khett can look humanoidish and still prove to be one of the most alien races we've yet seen in Mass Effect.
Note: What is also interesting about the Rachni is that their verbal description bore similarities to synesthesia, a human condition. It's a form of perception that is alien to most people. It's an example of how you can use real world aspects as inspiration for fictional ones.
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Post by Vortex13 on Nov 15, 2016 15:22:30 GMT
I agree. There's times where I've come across aliens that look nothing like humans yet whose behavior and culture is very human. Similarly, I've come across human-looking aliens that act very alien.
What determines wherever an alien feels alien to me is how they act, think and behave: I like aliens that has a sense of feeling alien. If an alien has the most alien design but still acts mostly or entirely human then dosen't matter how alien it looks to me: it'd still feel like a human except in a bizarre suit.
Note: I don't necessarily need an alien to be a case of the Blue and Orange Morality trope for them to seem alien, I just prefer that they don't exhibit human cultural traits if it dosen't seem to make sense that they would develope those traits given their background.
Just adding my two cents to an interesting discussion.
I'll use the Rachni as an example because I love the Rachni: The Rachni looked like bugs. What made me love them and what made them feel alien to me was the way they thought and behaved. Take the way they spoke in the description they used. It showed what seemed like an alien way of percieving things. Yet how alien they were did not mean you were unable to understand them or empathise with them. You might not be fully able to comprehend something but you could still understand what it was about to a degree.
Example: the Rachni's song and its significance. The Rachni encountered in the facility are aggressive because they're basically like children who've been raised in a closet in complete isolation and silence. You can feel pity and sympathy for these Rachni because they basically went insane from unintended torture from infancy and now nothing can be done for them than to give them a merciful death.
That's why I'm not that upset about the design of the Khett because again, what will determine how alien I think they seem is how they think, act and behave. I've seen eldritch horror-styled aliens that think and behave human and I've seen human-like aliens that behave, well, alien so I don't consider appearance to be an indication of how alien or human something might be including in terms of culture. I'm content to wait and see how this will play out.
The Hanar design basically look like a floating jellyfish but before they became a joke race, they felt alien because of, again, how they thought and behaved. The Khett can look humanoidish and still prove to be one of the most alien races we've yet seen in Mass Effect.
Note: What is also interesting about the Rachni is that their verbal description bore similarities to synesthesia, a human condition. It's a form of perception that is alien to most people. It's an example of how you can use real world aspects as inspiration for fictional ones.
Agreed. While I am not the biggest fan of the Khet's overall appearance, it's the writing behind them that will determine how 'alien' they are.
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Post by Deleted on Nov 15, 2016 15:27:08 GMT
is it me or does that Kett look like it can blow huge bubbles out of the top of its head? That's some bubble maker.
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Post by shechinah on Nov 15, 2016 15:33:49 GMT
is it me or does that Kett look like it can blow huge bubbles out of the top of its head? That's some bubble maker. I admit I found myself entertaining the idea that the holes in their face could be used for whistling or music. Alternatively, if wind passing through these holes would create a whistling sound.
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Post by Mir Aven on Nov 15, 2016 15:56:23 GMT
I kinda have to agree, compared to the races we created years ago this is just, bland... Montreal is an unproven, to be proven failure department of BioWare I feel. The artist guy seems a bit like an amateur. Nothing wrong with it, but I kinda get the impression from the interview that they haven't properly sat down and talked about why the Kett is supposed to look the way they do based on some lore-specific ideas. He says they have stories they want to tell about the Kett and I believe him but I worry if it's been sort of a lenient decision-making process when they had to figure out how to make new races now. He even says the Kett design is the one he's the most proud of of the new aliens.Also, it looks like a Warframe character just like the new armors and helmets. Well that's worrying.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Nov 15, 2016 16:09:15 GMT
Montreal is an unproven, to be proven failure department of BioWare I feel. The artist guy seems a bit like an amateur. Nothing wrong with it, but I kinda get the impression from the interview that they haven't properly sat down and talked about why the Kett is supposed to look the way they do based on some lore-specific ideas. He says they have stories they want to tell about the Kett and I believe him but I worry if it's been sort of a lenient decision-making process when they had to figure out how to make new races now. He even says the Kett design is the one he's the most proud of of the new aliens.Also, it looks like a Warframe character just like the new armors and helmets. Well that's worrying. No it's not. As said above what will set them apart is their culture, society, biology, etcetera.
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Post by Mir Aven on Nov 15, 2016 16:39:46 GMT
No it's not. As said above what will set them apart is their culture, society, biology, etcetera. I though that the designer meant their appearance when he said, that the Kett design is the one he's the most proud of of the new aliens. If the way the Kett look is the most interesting of all the new alien races than it is worrying, at least to me.
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Post by Artemis on Nov 15, 2016 16:51:15 GMT
Looks like a bunch of teenaged bros got together and drew their idea of what a super bad ass alien looks like. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hmm...You have a better adult idea? That is, one where humans and the bad asses can interact and a story can be written around them? I'm open.
Say, take the aliens from the movie Edge of Tomorrow. Truly alien, if you ask me. Can you write a story where humans and these 'creatures" can interact, communicate, trade, have a relationship? Can a character story about one of the creature truly be written or believable?
Just asking.
Yes... ME already did so with aliens like the rachni, the elcor, the hanar, etc. I'm not sure what that question has to do with my critique of the khet though?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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PSN: Giubba1985
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Post by giubba on Nov 15, 2016 16:53:43 GMT
Wow and again this place didn't fail me. Bitching and sneering about an unimaginative designe and the only "solution" given with the usual condescending tone are do something even more generic or done to death or use something so alien that it would put a serious strain to the other aspect of the game.
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Post by shechinah on Nov 15, 2016 18:20:47 GMT
Alorix @afallenwolfSomething that's bothered a lot of fans were the lack of female Aliens in the games. Will there be female aliens in Andromeda? Michael Gamble @gamblemikeAbsolutely. We started developing the game with this in mind.
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Post by Deleted on Nov 15, 2016 18:21:34 GMT
The Kett appearance is fine. They are a nice 'organic' evolution of a bi-pedal, up-right, thoracic + shoulders + neck + head design of typical humanoid architecture. Add in their voicing, personal stories, cultural backgrounds and varying dialog, and we will end up seeing a formidable adversary next year. I would have preferred a non-humanoid build but I don't see the Kett design as a fault. Their design looks good and I like the 'organic' approach in place of the technical/mechanical type. I wonder how often they will have to remove debris out of all their body crevices? A smooth exterior is so much easier to keep clean.
I'm far more pleased that they are not uni-dimensional in that unlike the collectors and reapers there are some we can empathize with, become an ally with, and maybe even befriend. Looking forward to it.
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Post by Ahriman on Nov 15, 2016 18:26:31 GMT
Alorix @afallenwolfSomething that's bothered a lot of fans were the lack of female Aliens in the games. Will there be female aliens in Andromeda? Michael Gamble @gamblemikeAbsolutely. We started developing the game with this in mind. Kett: Greetings, aliens, why have come to our territory? Pathfinder: Show me your females. "This day later was known as the beginning of First Andromeda War"
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Laid low by heartbreak//And I'm gonna let you know
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Post by Blue-Slates on Nov 15, 2016 18:55:32 GMT
Kett: Greetings, aliens, why have come to our territory? Pathfinder: Show me your females. "This day later was known as the beginning of First Andromeda War" Hah, there's no real danger for my Ryder then. He ain't got no interest in the ladies
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Post by Kappa Neko on Nov 15, 2016 18:58:08 GMT
I'm excited to find out how well and in what way Bioware will make the Andromeda aliens look different from the Milky Way species but also look alike.
The Milky Way aliens are all based an animals, I think. Which makes sense. Turians are birds, the Krogan were originally based on bats I believe. Drell are lizards or snakes, Asari have scaly skin, and so on.
Let's see if all the Andromeda species have an earthy bone-like appearance. Maybe we'll even get an explanation for that? From what they evolved. Would be neat.
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