bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Nov 15, 2016 21:35:06 GMT
Nothing feels fresh or innovative. All they did was to add a jetpack gimmick to ME3's gameplay mechanics. Wait, so you want an innovative game but you ALSO want Bioware to not change or add anything new? Right. I think you have a problem there... The people who whine about Bioware losing their way are people who do NOT want innovation or any kind of change. Which proves you're just here to complain for no reason. Please leave. Just leave. You pretty much summarized all of Arcian's complaints spread across the threads...
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Post by daniel on Nov 15, 2016 21:44:28 GMT
What do you guys think from what you have seen so far does it feel fresh and innovative to you? Don't get me wrong I loved the previous trilogy but in comparison with the first, which in my opion was the best, the third was far more combat and action driven then the original. And here we are ready to kick off a new chapter, and yet we have the same 3 man formation with you leading them? Considering that you will not play as a commander this time but instead as a basic trained rookie, they should have dropped that and let the story guide the characters, with perhaps the father of the sibblings in charge. Im also not appalled to play as a human again but there is serious lack of alien characters so far and this is afterall supposed to be a game about aliens. I don't know maybe i am being to presumptious and best is yet to come, anyway i'm curious what others are thinking so far. The choice to go to Andromeda Galaxy was the only way to move the series forward from the um...problematic endings to ME3, without having to be a prequel (which would have all kinds of problems of it own), a side-story which at best might be fun for a one-shot deal, and frankly I think the series is way to young for a hard reboot and since I can still play my original trilogy on Xbox 360, Xbox One, and PS3 I have little interest playing Shepard again with shiner graphics although I'm not 100% opposed to the idea it's not something I would probably not pay $60+ on day 1 for. The general idea of a trilogy is that act 1 introduces your hero, villain, and the universe. In that regard that is in ME1 Tali is a massive exposition dump on the quarians and the geth and is the most boring character in the game and if Liara wasn't a LI she would have been the same thing except for the asari (that and Ali Hillis and Jennifer Hale had a great chemistry). Story wise ME1 had to set up not only who Shepard and the squadmates are, who the villains are, and explain how everything from the Council to the Normandy SR-1 and everything else works. Most of the story of ME1 is just exposition that BioWare needed to get out of the way. The second act is basically the hero getting their ass handed to them by the villain or the hero learns a devastating truth, loses a mentor, or love interest, etc. It's the dark chapter. The third act is basically the climax where all the hero defeats the villains. So that ME3 is more combat driven shouldn't be a surprise (honestly it's prologue is really boring and rehashes a lot of the exposition from the first two games) because all the story was set-up in 2 previous games, their assorted DLC, novels, comics, and anime movie. Now to be brutally honest the story barely holds together across 3 games and their DLC, (the novels, comics, and anime help somewhat but just barely) because in my OPINION BioWare never really had a much in the way of a three part story planed from to start, I think they saw how well Halo was selling at the time and how Bungie and Microsoft were say that it was trilogy and were thinking that since Star Wars, The Matrix, and The Lord of the Rings made money by being trilogies that saying Mass Effect would be a trilogy would be good for business. I think at best Casey Hudson and Mac Walters went in with the old "we will make it up as we go" approach and while there are a few successful trilogies that did that right ( Evil Dead maybe) but I find it leaves a lot to be desired. Play as a human again the original Mass Effect trilogy was about humanity starting out as newbies on the galactic stage and becoming leaders and proving their worth. Playing as a rookie look I've played as an already well-trained space marine in the Mass Effect trilogy, (and as well as a warrior, thief, and mage in the various Dragon Age games, a well trained martial artist in Jade Empire and a Jedi/Sith with memory loss in KOTOR 1) so frankly I find the idea of playing as a rookie kind of fresh. Mass Effect was NEVER about aliens it was and still is a story about humans the aliens are there because it's science fiction. As far as the 3 man team it works (the combat in ME3 was IMHO the best of the series so far) so why fix something that was never really broken? I was probably one of the few who didn't have a problem with the ending of the first trilogy. That moment when Anderson drew his last breath, man! that was hard to watch. And then Shepard made the ultimate sacrifice which to me felt like the right choice and completely fitting for the character.
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Post by Kappa Neko on Nov 15, 2016 21:57:44 GMT
Even if they just want to complain (which I don't think it's true), they're free to stay there and express their views. I don't see the problem with it, people can discuss things even if they have completely opposite views. Of course. I just don't understand why anybody would spend so much time with something they hate, and even try to ruin it for everyone else. That does get on my nerves. But it's no excuse for lashing out, so I apologize to Arcian.
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Post by Iakus on Nov 15, 2016 22:06:52 GMT
You (vaguely) cited that particular one, so that's the one I read. As to the two sides, count the posts on this page slamming naysayers. The post directly above me is basically directly telling us to "just leave" I already acknowledged the two sides in my two previous posts to you and I did not tell you to "just leave," so I'm really not sure why you're getting on me about this. Care to explain what it is I've exactly said here that you seem to think qualifies as either vitriolic (per your first response to me) or trying to stifle expression? ... and I'm sure you're well aware of this general issue as being the result of comments made by that poster over several threads... not just this one. I am sorry. My intention is not to "get on you" specifically. You're just the one unfortunate enough to be addressing me. Rather, I am referring to several people on this thread and others. It's just frustrating that those of us less than enthused with Bioware and their upcoming Mass Effect game are generally told to just shut up. To the point of stooping to personal attacks (and stupid gifs)
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Post by SofaJockey on Nov 15, 2016 22:20:42 GMT
I am exited and optimistic on this game and I do have questions and I think the biggest question I have at the moment is how will the AI ships get to the Andromeda galaxy so fast in 600 years or is that not fast don't know. The other part of the question is this how did they hide this huge expedition from everyone or just about everyone. I do agree about injecting toxicity into this community and how I see it at the moment and its like I don't know if someone is exited or optimistic about this game that someone has to come in and destroy or try to destroy the exictment/optimism - maybe I am just seeing to much into that but that is how I have seen it so far Keep up your optimism, and don't let the worst of the "gang" on here knock it out of you. Anyone reporting in the media who has been exposed to some of the actual game at this points seems to be genuinely positive about it and it's way to early to be assessing the quality of the story or writing. Right now, everything here is just speculation... and there's a group that really are locked into particularly negative speculating when it comes to anything Bioware (... and they've all but stated that their purpose is to drive Bioware into bankruptcy, so they have now got zero in the way of credibility with me) I'm confident Bioware will provide some answers to your questions within the game. No doubt, some people will find their answers unsatisfactory no matter how good an explanation they provide. My own feeling on that is... What does it really matter, as long as the game is fun to play overall. After all, ME1 wasn't even close to being "good literature"... and even the most habitual haters around here seem to claim to have loved that one. I like UUA's post. There is room for everyone here. Don't like what someone else says? Pivot the conversation, don't beat up the other person. Don't 'boo', post what you think . The edge statements 'love it all', 'hate it all' are largely consistent, so the most interesting discussion is between the two, in my view. That doesn't mean that perspectives at the edges can't be eloquent, they can, if intelligently expressed.
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Post by Kantr on Nov 15, 2016 22:30:44 GMT
I'd rather have an interesting story (and good looking visuals) than an innovative game.
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Post by Sifr on Nov 15, 2016 23:00:46 GMT
Nothing feels fresh or innovative. All they did was to add a jetpack gimmick to ME3's gameplay mechanics. In ME2, we lost weapon cooldowns in favour of thermal clips, Infiltrators got the ability to Cloak, Vanguards got the Biotic Charge and Sentinels gained Tech Armour. In ME3 we gained the Omniblade/Biotic Punch melee ability and were finally able to jump (over gaps). The addition of a Jetpack in MEA is no different than any other time they've changed gameplay mechanics in Mass Effect sequel. Hopefully they won't make the combat remain confined to a two-dimensional battlefield. If both sides can fly (or use jetpacks), then that means neither side will be restrained solely to a cover-based shooter as in previous games, because both sides can render the enemy's cover useless by gaining the higher ground.
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Post by GannayevOfDreams on Nov 15, 2016 23:08:54 GMT
No, I don't think they're playing it safe. How could leaving behind the characters and locations people have spent the last decade getting attached to be "safe"? The entire decision to go to Andromeda was a risky one from the point of concept. Risky enough, in fact, that they are refusing to commit it to being an entire series (or trilogy). They're clearly waiting to see what the impact of this massive shift in setting will have on the brand overall.
All you have to do is look at some of the other poster's opinions to see many people hate the idea of leaving behind the Milky Way and everything that's been established. Potentially alienating a large segment of a very passionate fanbase is definitely not safe.
Some fans, like myself, don't care or even prefer this change. Many don't, and that's perfectly understandable.
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Post by Link"Guess"ski on Nov 15, 2016 23:19:36 GMT
Not really, but maybe fast and loose. Montreal are mostly amateurs when it comes to defining their own concept for a single player game and they're kinda the visionaries this time. Mac is kind of lenient as a creative director I feel like, at least in the way he can come across in interviews and the lead writer of the game pulled a "Drew Karpyshyn" and left as soon as the initial draft was done. And as for the game's framework, it sounds almost exactly like Inquisition just with a Mass Effect spin, but I have a feeling it will be less glitchy and hopefully the main plot has more parts to it and dramatically it doesn't flounder after the first act this time. Hopefully the story is not as vague either.
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Post by The Elder King on Nov 15, 2016 23:25:34 GMT
Not really, but maybe fast and loose. Montreal are mostly amateurs when it comes to defining their own concept for a single player game and they're kinda the visionaries this time. Mac is kind of lenient as a creative director I feel like, at least in the way he can come across in interviews and the lead writer of the game pulled a "Drew Karpyshyn" and left as soon as the initial draft was done. And as for the game's framework, it sounds almost exactly like Inquisition just with a Mass Effect spin, but I have a feeling it will be less glitchy and hopefully the main plot has more parts to it and dramatically it doesn't flounder after the first act this time. Hopefully the story is not as vague either. You sure do like to use the word amateurs. They're unexperienced, not amateurs.
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Post by FireAndBlood on Nov 15, 2016 23:37:05 GMT
If they were playing it safe BioWare would have canonized the endings and brought Shepard back for another go. And for those asking for innovation they should wait for the new IP, let Mass Effect be Mass Effect.
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Post by crashsuit on Nov 16, 2016 0:07:49 GMT
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One liners are In short supply and expensive to an inconvenient degree.
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Post by Tylaen on Nov 16, 2016 0:27:27 GMT
I can't wait for the responses other than this one to this comment. My favorites are usually when it's justified with "love", "Hoped for better" or "Bettering the product".
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Post by Sylvius the Mad on Nov 16, 2016 0:46:55 GMT
I was probably one of the few who didn't have a problem with the ending of the first trilogy. That moment when Anderson drew his last breath, man! that was hard to watch. And then Shepard made the ultimate sacrifice which to me felt like the right choice and completely fitting for the character. The ending of ME3 was just about the only time in the whole trilogy where I got to make a major choice for Shepard that actually suited the personality I had designed. I genuinely disliked both ME2 and ME3, but the end of ME3 was the best thing in it.
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Nov 16, 2016 1:00:52 GMT
I was probably one of the few who didn't have a problem with the ending of the first trilogy. That moment when Anderson drew his last breath, man! that was hard to watch. And then Shepard made the ultimate sacrifice which to me felt like the right choice and completely fitting for the character. I liked the endings to my friend. Personally i think the EC solved most problems with it and everything else is a tempest in a tea cup.
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Post by daniel on Nov 16, 2016 1:30:43 GMT
I was probably one of the few who didn't have a problem with the ending of the first trilogy. That moment when Anderson drew his last breath, man! that was hard to watch. And then Shepard made the ultimate sacrifice which to me felt like the right choice and completely fitting for the character. The ending of ME3 was just about the only time in the whole trilogy where I got to make a major choice for Shepard that actually suited the personality I had designed. I genuinely disliked both ME2 and ME3, but the end of ME3 was the best thing in it. What about the part on the Krogan home world where you had to choose wether or not to shoot Mordin? To me that was one of the best parts in the trilogy.
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Post by napoleon on Nov 16, 2016 3:23:28 GMT
I already acknowledged the two sides in my two previous posts to you and I did not tell you to "just leave," so I'm really not sure why you're getting on me about this. Care to explain what it is I've exactly said here that you seem to think qualifies as either vitriolic (per your first response to me) or trying to stifle expression? ... and I'm sure you're well aware of this general issue as being the result of comments made by that poster over several threads... not just this one. I am sorry. My intention is not to "get on you" specifically. You're just the one unfortunate enough to be addressing me. Rather, I am referring to several people on this thread and others. It's just frustrating that those of us less than enthused with Bioware and their upcoming Mass Effect game are generally told to just shut up. To the point of stooping to personal attacks (and stupid gifs) I think a huge problem is that to a lot of people it seems like some are making a big deal out little things. I get not being enthused with Bioware. I don't get not willing to give them a chance and reacting negatively at every single piece of news. There is a difference between being pragmatic and calling Bioware lazy. Or wanting Bioware to be innovative and then complaining when they do things different from the original trilogy. This a fan board. We come here cause we love Bioware's games and want to discuss them.
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Post by zagor on Nov 16, 2016 4:11:01 GMT
Playing it safe? Every Bioware game had a sense of personal adventure, drama and (emotional) journey together/connection with your companions. And why would they change that...it's pretty much their signature. This seems more down the same line with a couple of tweaks to the same formulae. Changing leveling to classless system is good, because they did not matter in role playing sense, so at least system will be more flexible and open for creating your own builds. They'll probably do the same as Amalur with (mostly) passive bonuses depending on your spent skill points...Vanguard + bonus to biotic/weapon damage and similar. Trailer was a bit messy and over the top dramatic, but that's probably EA trying to attract wider audience. I am hoping though this game will take more "quiet" time with worldbuilding, which first Mass Effect did best, instead of rushing player into combat with brief dialogue in between. I don't personally like Walters' explanation for the initiative( We go because we want to explore!)...Imo, shoehorning different plot points/devices without considering their connection with previous narrative was exactly the main problem with original trilogy. The series though, still has a ton of untapped potential...Imagine a scene in space, of player standing on the hull of Tempest, Prothean music theme kicks in as the camera pulls away to a background of some jaw dropping Nebulae in the distance, in contrast to a small, barely visible player silhouette. I hope they focus more on something like that, this time around.
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Post by Iakus on Nov 16, 2016 5:03:19 GMT
Keep up your optimism, and don't let the worst of the "gang" on here knock it out of you. Anyone reporting in the media who has been exposed to some of the actual game at this points seems to be genuinely positive about it and it's way to early to be assessing the quality of the story or writing. Right now, everything here is just speculation... and there's a group that really are locked into particularly negative speculating when it comes to anything Bioware (... and they've all but stated that their purpose is to drive Bioware into bankruptcy, so they have now got zero in the way of credibility with me) I'm confident Bioware will provide some answers to your questions within the game. No doubt, some people will find their answers unsatisfactory no matter how good an explanation they provide. My own feeling on that is... What does it really matter, as long as the game is fun to play overall. After all, ME1 wasn't even close to being "good literature"... and even the most habitual haters around here seem to claim to have loved that one. I like UUA's post. There is room for everyone here. Don't like what someone else says? Pivot the conversation, don't beat up the other person. Don't 'boo', post what you think . The edge statements 'love it all', 'hate it all' are largely consistent, so the most interesting discussion is between the two, in my view. That doesn't mean that perspectives at the edges can't be eloquent, they can, if intelligently expressed. I have not once attacked another person here for their opinions on Mass Effect or anything else. I cannot say the reverse is true.
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Post by napoleon on Nov 16, 2016 5:18:46 GMT
I like UUA's post. There is room for everyone here. Don't like what someone else says? Pivot the conversation, don't beat up the other person. Don't 'boo', post what you think . The edge statements 'love it all', 'hate it all' are largely consistent, so the most interesting discussion is between the two, in my view. That doesn't mean that perspectives at the edges can't be eloquent, they can, if intelligently expressed. I have not once attacked another person here for their opinions on Mass Effect or anything else. I cannot say the reverse is true. So that obviously means that people who are excited for ME:A are in the wrong right? I think there has been mud slinging on both sides. I've seen some going into every single thread with this passive-aggressive attitude of acting offended that Bioware is daring to make another game. There is a difference between being skeptical and being completely unreasonable.
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Post by Deleted on Nov 16, 2016 5:38:30 GMT
I already acknowledged the two sides in my two previous posts to you and I did not tell you to "just leave," so I'm really not sure why you're getting on me about this. Care to explain what it is I've exactly said here that you seem to think qualifies as either vitriolic (per your first response to me) or trying to stifle expression? ... and I'm sure you're well aware of this general issue as being the result of comments made by that poster over several threads... not just this one. I am sorry. My intention is not to "get on you" specifically. You're just the one unfortunate enough to be addressing me. Rather, I am referring to several people on this thread and others. It's just frustrating that those of us less than enthused with Bioware and their upcoming Mass Effect game are generally told to just shut up. To the point of stooping to personal attacks (and stupid gifs) I'm not sure why you're apologizing. It's certainly not necessary and it is probably an indication that I'm still coming across in ways I'm not intending to come across. I do understand your frustration. I think a similar frustration is being felt on both sides of this debate... if only because this same debate had been going on at the old BSN for years and shows no real signs of letting up here either. Under the circumstances (and as I said in my very first post on this thread), I would not blame Bioware for trying to play it as safe as they can. As some others have posted though... even attempting to do anything with this franchise beyond what was already done has been a huge risk for them... and if they had not taken that risk, none of us would have any game to be even curious about. So, they are taking this chance... knowing that they will only please some of us... and I applaud their courage for doing so regardless of how the game actually turns out. I also believe that they are putting their best efforts into it... and anyone's best effort is usually always "good enough" for me.
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Post by Pounce de León on Nov 16, 2016 6:10:54 GMT
Coming from a guy using an Asari avatar. Yea, right!
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Cyberstrike
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Nov 16, 2016 14:02:40 GMT
The choice to go to Andromeda Galaxy was the only way to move the series forward from the um...problematic endings to ME3, without having to be a prequel (which would have all kinds of problems of it own), a side-story which at best might be fun for a one-shot deal, and frankly I think the series is way to young for a hard reboot and since I can still play my original trilogy on Xbox 360, Xbox One, and PS3 I have little interest playing Shepard again with shiner graphics although I'm not 100% opposed to the idea it's not something I would probably not pay $60+ on day 1 for. The general idea of a trilogy is that act 1 introduces your hero, villain, and the universe. In that regard that is in ME1 Tali is a massive exposition dump on the quarians and the geth and is the most boring character in the game and if Liara wasn't a LI she would have been the same thing except for the asari (that and Ali Hillis and Jennifer Hale had a great chemistry). Story wise ME1 had to set up not only who Shepard and the squadmates are, who the villains are, and explain how everything from the Council to the Normandy SR-1 and everything else works. Most of the story of ME1 is just exposition that BioWare needed to get out of the way. The second act is basically the hero getting their ass handed to them by the villain or the hero learns a devastating truth, loses a mentor, or love interest, etc. It's the dark chapter. The third act is basically the climax where all the hero defeats the villains. So that ME3 is more combat driven shouldn't be a surprise (honestly it's prologue is really boring and rehashes a lot of the exposition from the first two games) because all the story was set-up in 2 previous games, their assorted DLC, novels, comics, and anime movie. Now to be brutally honest the story barely holds together across 3 games and their DLC, (the novels, comics, and anime help somewhat but just barely) because in my OPINION BioWare never really had a much in the way of a three part story planed from to start, I think they saw how well Halo was selling at the time and how Bungie and Microsoft were say that it was trilogy and were thinking that since Star Wars, The Matrix, and The Lord of the Rings made money by being trilogies that saying Mass Effect would be a trilogy would be good for business. I think at best Casey Hudson and Mac Walters went in with the old "we will make it up as we go" approach and while there are a few successful trilogies that did that right ( Evil Dead maybe) but I find it leaves a lot to be desired. Play as a human again the original Mass Effect trilogy was about humanity starting out as newbies on the galactic stage and becoming leaders and proving their worth. Playing as a rookie look I've played as an already well-trained space marine in the Mass Effect trilogy, (and as well as a warrior, thief, and mage in the various Dragon Age games, a well trained martial artist in Jade Empire and a Jedi/Sith with memory loss in KOTOR 1) so frankly I find the idea of playing as a rookie kind of fresh. Mass Effect was NEVER about aliens it was and still is a story about humans the aliens are there because it's science fiction. As far as the 3 man team it works (the combat in ME3 was IMHO the best of the series so far) so why fix something that was never really broken? I was probably one of the few who didn't have a problem with the ending of the first trilogy. That moment when Anderson drew his last breath, man! that was hard to watch. And then Shepard made the ultimate sacrifice which to me felt like the right choice and completely fitting for the character. I'm pretty much the same way especially once The Extended Cut was released that answered all the questions I had, but for MANY fans here and elsewhere the endings are, to put it nicely, still problematic for them and I'm sure there are several people here who can explain in great detail what the problems are/were with the all of the various endings.
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Post by shechinah on Nov 16, 2016 14:30:07 GMT
I was probably one of the few who didn't have a problem with the ending of the first trilogy. That moment when Anderson drew his last breath, man! that was hard to watch. And then Shepard made the ultimate sacrifice which to me felt like the right choice and completely fitting for the character. I'm pretty much the same way especially once The Extended Cut was released that answered all the questions I had, but for MANY fans here and elsewhere the endings are, to put it nicely, still problematic for them and I'm sure there are several people here who can explain in great detail what the problems are/were with the all of the various endings. Yeah, I'm not fond of the endings to say the least and the extended cut did nothing for me since it basially just expanded upon the things that I were not fond of. That does not mean that I'm not happy for the people that were happy with the endings and liked them: I mean it, I'm sincerely happy that the game ended with a satisfying conclusion for you, guys. That's the feeling you should come away with at the end of a trilogy and it was simply and sadly not the one I came away with. I can write to great lengths about why I am not fond of the endings but that's best reserved for a thread specifically about that since it tends to be a derailing topic. It's the Mass Effect's equivalent to Dragon Age's Templars-Mages, basically.
That is why I'm happy with Mass Effect: Andromeda's premise since it allows me to continue to play the Mass Effect series but without having to have anything to do with the endings. I also love the premise in itself especially since I love stories of exploration, first contact and that sort of thing. It's not a deal-breaker for me that the story is not set in the Milky Way galaxy and to me personally, Mass Effect was not defined by that setting, by Shepard or by the relays. I am not bothered by a game without those elements because to me personally, Mass Effect was the aliens, biotics and other things but mostly the aliens. That's what I think of when I think Mass Effect.
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Post by Deleted on Nov 16, 2016 14:54:58 GMT
I liked the star-trek sort of vibe I feel. I like that the mission is completely cut away from the MW, so it opens up possibilities to explore moral issues as well as the new galaxy. I am curious how BW will handle it. I am also hoping for a Gree like culture... but hey, that's not an innovation. Really, I think that conceptually andromeda has potential to innovate.
i also wanted to add that going classless bothers me, because I never liked hybrid builds and too much choices.
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