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Post by Element Zero on Nov 20, 2016 16:21:14 GMT
- "Planets feature wide-open maps, peppered with colonies, ruins,Yay! Yay? Haha! They did say that minerals and scanning will be handled completely differently than they've ever been before. I suspect it will involve that fancy new omnitool, but that's just personal conjecture. Maybe Tempest and Nomad could have similar sensors and links to the mission computer? It doesn't sound like we will be compelled to hunt down minerals. Even crafting is entirely optional, as we can compete the game with equipment recovered/found/bought/whatever throughout the game.
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Post by Link"Guess"ski on Nov 20, 2016 16:56:42 GMT
The GI article also mentions Ryder has a device on his wrist that allows him to automatically notify some command center when he completes certain tasks. "Find object. 1/1 - QUEST COMPLETE! +1 Ai Points" Overall, everyting suggests the game is segregated the same way as DA:I structurally. You have the main Andromeda Initiative objectives which is the largest bulk of the gameplay, like Inquisition's building the inquisition via power gathering and aquiring agents and keeps or just completeing quests, then you have the main story which is probably just 5-7 linear levels in the same beats as ME1's noveria, therum, feros part in the middle except they'll be completely linear instead and only 2 hours long each at max I guess. Loyalty missions are just companion quests and I guess the squadmate dialogue is just the usual squadmate dialogue where most of it is well written and perspectivates aspects of the main narrative, but never ties directly into it in terms of causality and plot influence, and apparently they only just finished making the final mission which according to the mission designer on Twitter said the entire team was blown away... I'm just not getting my hopes up for it. It's been a while since BioWare has made a really satisfying endgame at this point, especially when it comes to incorporating choices you've made in a really effective way. I understand and agree on keeping low expectations, but your making a lot of assumptions on how the quests will work. I am, admittedly, but considering how so much of what has been confirmed to be in the game reminds me of DA:I on paper, plus that gameplay PS4 "Neo" demo really made it look like DA:I, both graphically (I know it's frostbite's look, but still) and in terms of animations, especially the way running and jetpacking looks compared to running and jumping in DA:I, and just the overall "building your organization" thing, plus Mac talked about how they were trying to find other ways to deliver conversations than "an inordinate amount of cutscenes" back on the stream in 2014 -- I mean, c'mon, the writing is on the wall already. It's not too much of a stretch to assume some of these things, plus Aaryn said way back that going forward DA:I would be the template for future BioWare titles and they would share work between games to build up good BioWare engines through frostbite. He has since then told people because they started getting worried, that DA:I wouldn't be a template for Andromeda because they know people dislike the fetch-questing... but BioWare says so many things and then when their product arrives it turns out they were overpromising. I'm not counting on them yet. That villain in the trailer also reminds me of a crossbreed of Cory and The Didact from Halo 4. It's going to be some really barebones story where you have some onesided villain nobody cares about just so the remainder of the story can focus on "build your organization" meandering. @element_Zero: We've already seen how scanning and possibly mining could work, plus they mentioned that wrist-device thing I talked about, which will probably be a mobile sort of ME2 probing. It's going to be a lot of "Hold Triangle for 3 seconds to mine/scan". I think they're 100% going for the same time-sink nonsense that plagued DA:I, and it's because as usual they listen to criticism... but they listen to it wrong.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 20, 2016 17:23:50 GMT
Conversation is already confirmed to be mostly with the classic third view, and there is no such thing as 'build an organization', that came out from either the GI coverage or the other sources. That is your assumptions, as many things you stated in your post. I mean, you're assuming the new villain will be similar to Corypheus just for his appearance and a few lines, while the only source we have so far (and the only source we actually have that confirmed him as a main antagonist) stated he's more similar to Saren.
Again, it's fine if you think the game will be DAI in space. But it seems like you're in some cases overreacting based on little glimpses they shown of the game.
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Post by Link"Guess"ski on Nov 20, 2016 17:56:58 GMT
It's easy to compare him to Saren given that it's Mass Effect and not Dragon Age, but the "now I know what makes you special" and then he grabs your neck reminded me so much of when Corypheus grabs Inquisitor and starts rambling. Of course, he'll be his own character. We can't really say anything, but I'm naturally afraid we'll get another Corybory, especially when half the writing team from DA:I (Mary Kirby, Luke Kristjanson, Ben Gesalias, probably more) persist to write this one.
Also, building the Inquisition via taking over keeps, aquiring factions and side-quests sounds exactly like colonizing humanity by establishing colonies and aquiring resources. It's a different context and we're not "building and organization" as much as we're "building FOR an organization" being the population on the Hyperion, but I mean, c'mon. It sounds exactly like the same design-framework as DA:I, and there was also some tidbit about how you can deploy troops to do certain things for you. In essence it's the same power-game where you're the leader of your organization and you have the responsibility of making everyone succeed, and when they say the core of the game is "exploration" just as with DA:I and all previous things I mentioned, there's no way in my head it's not going to feel similar. We know it's not going to be as tight or "linear" as ME1. We can hope the critical path is great, which would remedy a lot, but already knowing that loyalty missions are meaningless to the endgame and no squaddies can die as result of the plot... I don't really have a lot of hype for it yet.
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Post by SofaJockey on Nov 20, 2016 18:27:54 GMT
...I don't really have a lot of hype for it yet. You talk about it enough, so it must be doing something for you . 4 months to go, plenty of time to form an opinion
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Nov 20, 2016 19:49:42 GMT
It's easy to compare him to Saren given that it's Mass Effect and not Dragon Age, but the "now I know what makes you special" and then he grabs your neck reminded me so much of when Corypheus grabs Inquisitor and starts rambling. Of course, he'll be his own character. We can't really say anything, but I'm naturally afraid we'll get another Corybory, especially when half the writing team from DA:I (Mary Kirby, Luke Kristjanson, Ben Gesalias, probably more) persist to write this one. Also, building the Inquisition via taking over keeps, aquiring factions and side-quests sounds exactly like colonizing humanity by establishing colonies and aquiring resources. It's a different context and we're not "building and organization" as much as we're "building FOR an organization" being the population on the Hyperion, but I mean, c'mon. It sounds exactly like the same design-framework as DA:I, and there was also some tidbit about how you can deploy troops to do certain things for you. In essence it's the same power-game where you're the leader of your organization and you have the responsibility of making everyone succeed, and when they say the core of the game is "exploration" just as with DA:I and all previous things I mentioned, there's no way in my head it's not going to feel similar. We know it's not going to be as tight or "linear" as ME1. We can hope the critical path is great, which would remedy a lot, but already knowing that loyalty missions are meaningless to the endgame and no squaddies can die as result of the plot... I don't really have a lot of hype for it yet. ME1 was tight only if you followed the main path. Otherwise you'll spend half the game riding on the Mako endlessly on vast empty areas.
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Post by Link"Guess"ski on Nov 20, 2016 20:10:55 GMT
...I don't really have a lot of hype for it yet. You talk about it enough, so it must be doing something for you . 4 months to go, plenty of time to form an opinion Oh I certainly care! I want this game to be so good and even if it is a lot like Inquisition, I still want to play it, for sure. I just haven't got that hype-factor of "this game is going to be SO good" like I had with any Souls game after Dark Souls, Witcher 3 after playing Witcher 2 or Mass Effect 3 after Mass Effect 2 if you know what I mean, and it's got less to do with the fact that it's a new setting and characters (which does excite me) than it has to do with that I am lukewarm on Inquisition and I don't want the game to fall into the same traps. Elder King, even DA:I at times has Mass Effect 1's DNA in terms of vast empty spaces and the companion quests sometimes remind me of taking down Dr. Saleon or finding Wrex's armor, but DA:I is just on a whole other level of oversaturated and drawing the player to do things that I felt were completely my own desire in ME1 by gating so much of the main story behind it. I mean, imagine ME1 had some "Gather 30 power to travel to Noveria" system and then Noveria was just a linear level with almost nothing but combat the entire time? That's the difference, and I definitely want more of that ME1-tightness than I want the DA:I restrictive freedom. I realize "tightness" is a completely terrible descriptor, but I also admit I'm horrible at semantics.
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Post by Deleted on Nov 20, 2016 21:22:37 GMT
You talk about it enough, so it must be doing something for you . 4 months to go, plenty of time to form an opinion Oh I certainly care! I want this game to be so good and even if it is a lot like Inquisition, I still want to play it, for sure. I just haven't got that hype-factor of "this game is going to be SO good" like I had with any Souls game after Dark Souls, Witcher 3 after playing Witcher 2 or Mass Effect 3 after Mass Effect 2 if you know what I mean, and it's got less to do with the fact that it's a new setting and characters (which does excite me) than it has to do with that I am lukewarm on Inquisition and I don't want the game to fall into the same traps. Elder King, even DA:I at times has Mass Effect 1's DNA in terms of vast empty spaces and the companion quests sometimes remind me of taking down Dr. Saleon or finding Wrex's armor, but DA:I is just on a whole other level of oversaturated and drawing the player to do things that I felt were completely my own desire in ME1 by gating so much of the main story behind it. I mean, imagine ME1 had some "Gather 30 power to travel to Noveria" system and then Noveria was just a linear level with almost nothing but combat the entire time? That's the difference, and I definitely want more of that ME1-tightness than I want the DA:I restrictive freedom. I realize "tightness" is a completely terrible descriptor, but I also admit I'm horrible at semantics. ME1 had: Gather X of each of 4 different types of minerals (numbers will vary) and all you'll have to show for it in the end is a "Collection Complete" notation in your Journal. Then also collect X ID Tag, X Turian Emblems, and X Matriarch's Writings for the same sort of satisfying reward.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Nov 20, 2016 21:25:40 GMT
You talk about it enough, so it must be doing something for you . 4 months to go, plenty of time to form an opinion Oh I certainly care! I want this game to be so good and even if it is a lot like Inquisition, I still want to play it, for sure. I just haven't got that hype-factor of "this game is going to be SO good" like I had with any Souls game after Dark Souls, Witcher 3 after playing Witcher 2 or Mass Effect 3 after Mass Effect 2 if you know what I mean, and it's got less to do with the fact that it's a new setting and characters (which does excite me) than it has to do with that I am lukewarm on Inquisition and I don't want the game to fall into the same traps. Elder King, even DA:I at times has Mass Effect 1's DNA in terms of vast empty spaces and the companion quests sometimes remind me of taking down Dr. Saleon or finding Wrex's armor, but DA:I is just on a whole other level of oversaturated and drawing the player to do things that I felt were completely my own desire in ME1 by gating so much of the main story behind it. I mean, imagine ME1 had some "Gather 30 power to travel to Noveria" system and then Noveria was just a linear level with almost nothing but combat the entire time? That's the difference, and I definitely want more of that ME1-tightness than I want the DA:I restrictive freedom. I realize "tightness" is a completely terrible descriptor, but I also admit I'm horrible at semantics. ME certainly gave us freedom of not following through the side quests. I do hope MEA isn't like DAI (not that the requirements were that restrictive. You didn't have to do that much to unlock the main quests) on this point, but there's nothing so far that'd lead us to think it has the same mechanic.
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Post by Link"Guess"ski on Nov 20, 2016 21:27:45 GMT
@upupaway: ME1 had those... but I never did them, ever because you got nothing from it and the game never created the illusion that you did because there was no cumulative score for every quest you did like ME3's EMS or DA:I's "Power".
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Post by Deleted on Nov 20, 2016 21:34:48 GMT
@upupaway: ME1 had those... but I never did them, ever because you got nothing from it and the game never created the illusion that you did because there was no cumulative score for every quest you did like ME3's EMS or DA:I's "Power". I would rather have something more involved and get some sort of reward for doing them though... more like ROTTR's optional challenge tombs. The tombs themselves were interesting and they gave the player some sort of advanced weapons skill for completing them. Without going about the planets a little in ME1, the missions on each of them might as well have taken place in one combat arena. The ME universe in ME1 was really just a waste of space without the "reason" for exploring the planets - which was to collect the minerals and ID tags and Turian emblems, etc.
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Post by Link"Guess"ski on Nov 20, 2016 21:48:08 GMT
A problem both ME1 and Witcher 3 have I find, which only some people really care for, is indeed that a lot of the side-content is almost out of character considering what the characters should be doing. I guess the DA:I concept could be done right, but I so much prefer the ME1/TW3 formula even though all sense of urgency can be broken. It's one of those things I gladly filter out in my head as I play even though it shouldn't make sense for Shepard to be arguing with dumb hanars on the Citadel when Saren is about to bring back the Reapers in a matter of maybe weeks.
For me, I think the biggest problem created by the DA:I framework was the completely bonkered narrative structure. It's mostly in the writing though or perhaps the creative design; You could always win, and you would always win, even when the narrative should've had downturns or just something that thickened the plot or created more tension. The first act has a few writing/pacing issues, but otherwise it was excellent and I felt involved because the threat of the Breach was easy to get behind, but then you close it, you get a bigger base after an admittedly great moment in the story (the best even) and you become the leader... and this already sounds like what ME:A is doing. You start aboard Hyperion (Haven) as an underling of the leader, your dad (Cassandra), but something happens making the Hyperion (Haven) crash and burn probably due to the interference of EVIL, stuff happens to daddy and you become the Pathfinder (Inquisitor) and get the Tempest (Skyhold)
For better or worse there are comparisons to draw. You can already see the potential for improvement in a few areas. Losing daddy in some way (not that he necessarily dies) creates a better turning point than losing Haven, even if we also lose Hyperion temporarily - instead of closing the Breach and removing the stakes, and then losing haven, we stumble across the big threat which is Hyperion and Dad's death or betrayal, and then once you become the Pathfinder the plot starts to focus on some sort of threat. I guess it could work, but I still hope the big threat isn't as transparent and forgettable as Corypheus. "Mind control" bad guys is something BioWare has proven to be fans of multiple times and it's just as disappointing each time. Given that Mac is writing after Schlerf's departure I'm not convinced he can write a better bad guy than ME3 TIM or Harbinger (yes, he wrote both - Drew said he never wrote a single line for Harby).
He said in an interview that the "tone is lighter" yet there were still going to be huge stakes as humanity's survival depends on us. I can get behind that, but despite how the peace in Orlais and Ferelden being at stake in Inquisition to an all-powerful demigod's threat of destroying the world, it can really go anywhere within the spectrum of great vs horrible storytelling depending on its execution :/
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Post by Kappa Neko on Nov 20, 2016 21:48:35 GMT
Hopefully if there are respawning enemies they'll follow what The Phantom Pain's enemies did and change their equipment and weapons to better counter the method that was previously used to defeat those before. Might be a bit to ask but it would definitely keep it fresh if we were to pass by a same area multiple times. Please, no more respawning enemies five minutes after I killed them. That was among the most annoying things about DAI combat that I do not wish to return. Which gave it the MMO vibe. I want respawn GONE. Or at least until I leave and come back to that area. You couldn't just go collect ingredients in peace or enjoy the scenery because of this shit. The game forced you to fight and fight. You finally clear the area and return to your elfroot task... only to find the enemies are back soon after. AWFUL. I liked that Mass Effect (DA2 also) had a set amount of enemies/experience you could gain. So if you wanted to get max level you had to do all the side quests. While I personally didn't much care for a few more skill points, at least it felt sort of rewarding. I understand that it makes sense in an open world game for new enemies of the same type to appear. Especially wildlife. But it was overkill in DAI. It also annoys the crap out of me in Skyrim. That at some point you get attacked by friggin dragons everywhere you go. And those wolves... At least I could mod animal behavior so they would only attack half of the time... Again (sorry), Witcher 3 did it much better. Enemies stayed dead for a long time. So you actually got a sense of satisfaction out of clearing an area. You could easily avoid fights too. Also, cool extra strong monsters guarding treasure.
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Post by Link"Guess"ski on Nov 20, 2016 21:56:08 GMT
I don't really mind respawns, as long as they're not broken like, I remember I was trying to set up camp in DA:I when a pack of wolves and then a bear showed up in the Hinterlands, and then... they kept spawning within 5 seconds of dying so I had no chance because the respawning flags were broken or something. In general there's a lot of bad programming i've noticed and hardcoded stuff, like dialogue wheels in particular. I've turned on the "hide tone icons" but they still appear in some dialogue wheels (and I know the difference between normal choice and "opinion" choice in DA:I) and it just reveals that too often the game's code is bad as it doesn't draw every instance of a mechanic from a system, but rather some of it is implemented directly into certain contexts, which would explain why the game has some loading trouble.
This is where we can't comapare ME:A to anything yet. I have no idea how well Montreal does at programming, except there were some things in Omega DLC that were impressive compared to the main game, but also some things that were completely unpolished, like Aria's speech and my custom Shepard's eyeballs were fully revealed due to some fog-effect the game couldn't process properly.
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N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 20, 2016 22:10:35 GMT
A problem both ME1 and Witcher 3 have I find, which only some people really care for, is indeed that a lot of the side-content is almost out of character considering what the characters should be doing. I guess the DA:I concept could be done right, but I so much prefer the ME1/TW3 formula even though all sense of urgency can be broken. It's one of those things I gladly filter out in my head as I play even though it shouldn't make sense for Shepard to be arguing with dumb hanars on the Citadel when Saren is about to bring back the Reapers in a matter of maybe weeks. For me, I think the biggest problem created by the DA:I framework was the completely bonkered narrative structure. It's mostly in the writing though or perhaps the creative design; You could always win, and you would always win, even when the narrative should've had downturns or just something that thickened the plot or created more tension. The first act has a few writing/pacing issues, but otherwise it was excellent and I felt involved because the threat of the Breach was easy to get behind, but then you close it, you get a bigger base after an admittedly great moment in the story (the best even) and you become the leader... and this already sounds like what ME:A is doing. You start aboard Hyperion (Haven) as an underling of the leader, your dad (Cassandra), but something happens making the Hyperion (Haven) crash and burn probably due to the interference of EVIL, stuff happens to daddy and you become the Pathfinder (Inquisitor) and get the Tempest (Skyhold) For better or worse there are comparisons to draw. You can already see the potential for improvement in a few areas. Losing daddy in some way (not that he necessarily dies) creates a better turning point than losing Haven, even if we also lose Hyperion temporarily - instead of closing the Breach and removing the stakes, and then losing haven, we stumble across the big threat which is Hyperion and Dad's death or betrayal, and then once you become the Pathfinder the plot starts to focus on some sort of threat. I guess it could work, but I still hope the big threat isn't as transparent and forgettable as Corypheus. "Mind control" bad guys is something BioWare has proven to be fans of multiple times and it's just as disappointing each time. Given that Mac is writing after Schlerf's departure I'm not convinced he can write a better bad guy than ME3 TIM or Harbinger (yes, he wrote both - Drew said he never wrote a single line for Harby). He said in an interview that the "tone is lighter" yet there were still going to be huge stakes as humanity's survival depends on us. I can get behind that, but despite how the peace in Orlais and Ferelden being at stake in Inquisition to an all-powerful demigod's threat of destroying the world, it can really go anywhere within the spectrum of great vs horrible storytelling depending on its execution :/ I still think the story comparison is a stretch, from the situations of the protagonists and Cassandra/Alec, the comparison to the hubs to the different length the two situations seem to occur. Haven was also our main hub for a while, Hyperion probably want. And we still don't know if the original problems with the Hyperion is due a hostile force. I also don't think the Kett will be mind controlled, or that there's something in the trailer suggesting that, regardless of how they'll be portrayed.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 20, 2016 22:31:00 GMT
Was it the Omega DLC where Shepard has to solo a section after getting cut off from the others by a door? I have fond memories of not realizing that my powers not working was a bug, lol. I kept running out of ammo and thought "Man, this is really hard". I believe the only power that worked was Throw. I was an Adept... Somehow I managed to get through it with spamming Throw and some melee slapping. You only realize how weak Throw is when it takes you ten of them to kill one single enemy. I've never seen Cerberus agents get up again so many times. It was hilarious.
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Post by goishen on Nov 20, 2016 22:51:48 GMT
Was it the Omega DLC where Shepard has to solo a section after getting cut off from the others by a door? I have fond memories of not realizing that my powers not working was a bug, lol. I kept running out of ammo and thought "Man, this is really hard". I believe the only power that worked was Throw. I was an Adept... Somehow I managed to get through it with spamming Throw and some melee slapping. You only realize how weak Throw is when it takes you ten of them to kill one single enemy. I've never seen Cerberus agents get up again so many times. It was hilarious. Had about the same on Insanity when I first started. Throw, throw, throw, throw, gdi there are a lot of guys here, throw throw, throw, okay, one dead, throw, ugh UGHHHHHHHHHHHH!!!!
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The Midnight Ryder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by GalentheYounger on Nov 21, 2016 22:36:39 GMT
This loosely relates to the Gameinformer article - but why all of a sudden is GI skipping days? Why are they doing it every other day now instead of every day, as they promised??
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Post by Ahriman on Nov 21, 2016 22:38:09 GMT
This loosely relates to the Gameinformer article - but why all of a sudden is GI skipping days? Why are they doing it every other day now instead of every day, as they promised?? Weren't they skipping weekends?
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GalentheYounger
N2
The Midnight Ryder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 197 Likes: 371
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GalentheYounger
The Midnight Ryder
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Aug 30, 2016 20:22:58 GMT
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falloutsheldon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by GalentheYounger on Nov 21, 2016 22:40:44 GMT
This loosely relates to the Gameinformer article - but why all of a sudden is GI skipping days? Why are they doing it every other day now instead of every day, as they promised?? Weren't they skipping weekends? Yeah, I know that one. But as of late, they've started skipping weekdays too. The next update is on the 23rd, not the 22nd, which is why I asked why.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Nov 21, 2016 23:47:25 GMT
This loosely relates to the Gameinformer article - but why all of a sudden is GI skipping days? Why are they doing it every other day now instead of every day, as they promised?? Only the week of N7 Day was there a new article every day. Every other week of November the articles are every other day. They said that in the beginning.
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lothar
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Post by lothar on Nov 24, 2016 16:17:00 GMT
I can see how this game is totally not like Iquisition. It's clearly very different. You'll be scanning for shards yourself. No crystal skulls needed!
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Link"Guess"ski
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Nov 24, 2016 16:43:54 GMT
I can see how this game is totally not like Iquisition. It's clearly very different. You'll be scanning for shards yourself. No crystal skulls needed! This is gonna be jinxed so hard somehow. They said some activities are puzzles, so I bet some mining stuff has locks on them or something before they can be scanned.
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Joey
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
Prime Posts: 1
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hassler
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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Post by Joey on Nov 24, 2016 20:17:17 GMT
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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The Elder King
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August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 24, 2016 20:41:48 GMT
It was already stated there'd be parts like this. Shinobi said most will still be the classic ME style.
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