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Post by Pon.ee on Nov 19, 2016 16:44:22 GMT
I think what I really want is a new species that you crush on SO HARD and then it gets to the make it or break it moment and they're like "Eww what? No. I find humans physically repulsive. I mean you're a nice guy but....gross."
Not everyone finds humans attractive ;D
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Post by Deleted on Nov 19, 2016 16:55:35 GMT
Eh, no. In pretty much every BioWare games where the characters I found the most attractive were not LIs, so since ME2 broke that streak, I would like it to continue if possible even to the realm of improbable.
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Post by bshep on Nov 19, 2016 16:59:27 GMT
I think what I really want is a new species that you crush on SO HARD and then it gets to the make it or break it moment and they're like "Eww what? No. I find humans physically repulsive. I mean you're a nice guy but....gross." Not everyone finds humans attractive ;D Confess, Mordin turned you off and that made you even more interested on him....
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Post by The Elder King on Nov 19, 2016 17:03:21 GMT
Eh, no. In pretty much every BioWare games where the characters I found the most attractive were not LIs, so since ME2 broke that streak, I would like it to continue if possible even to the realm of improbable. ME2 still had alien squadmates that weren't romanceable like Mordin, Grunt or even Samara. Unless they make everyone romanceable what you said will always happen to someone.
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Post by Ivory Samoan on Nov 19, 2016 17:11:56 GMT
"This also extends to characters' sexualities. BioWare has been praised for its diversity and inclusion of various sexual orientations in its games, but it has also been criticized for shoehorning them in, particularly in regards to bisexual party members. While characters have various sexual orientations in Andromeda, Walters said the team made sure that it makes sense for the individuals, and doesn't just come out of left field. He feels Andromeda does this much better than past games. "It has to be a part of who they are," Walters says. "It can't just be, 'We need to have three male and three female [options].' We do look at the balance and make sure there's good inclusivity, but I'd much rather say if we need to do that then we have to rethink that character."
This sounds extremely promising, nothing grates on my guacamole more than shoehorned sexual orientation or characters that seem out of context story and situation wise (DA2 and Inquisition, I'm looking at you).
I'm all for every sexual orientation being represented and different forms of relationships being possible, from friendship to quick & casual to full blown romance...but everything needs to make sense, and not feel like a 'token' gesture.... cheapens the whole experience IMO.
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Post by The Elder King on Nov 19, 2016 17:14:41 GMT
To be fair I recall something similar was said during DAI's development as well. It's better to wait and see if they managed to do it this time.
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Post by Pon.ee on Nov 19, 2016 17:17:11 GMT
I think what I really want is a new species that you crush on SO HARD and then it gets to the make it or break it moment and they're like "Eww what? No. I find humans physically repulsive. I mean you're a nice guy but....gross." Not everyone finds humans attractive ;D Confess, Mordin turned you off and that made you even more interested on him.... Guilty! He was such an interesting character though XD I loved him. I wouldn't have been against a romance with a Salarian. I just think it's a nice dynamic that you can be interested in someone but they don't share the same sentiments. Lil bit of realism with my space babes. I know a lot of people hate that when it comes to space waifus but ce la vie. I also like the idea that people can be interested in you and you can turn them down. Tired of feeling like a massive stalker all the time.
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Post by Element Zero on Nov 19, 2016 17:21:56 GMT
To be fair I recall something similar was said during DAI's development as well. It's better to wait and see if they managed to do it this time. I think it's a "trial and error" process, and they've been racing to keep pace with the rapidly evolving real world dynamic. This has made it pretty challenging, I'm sure, and it's been a bit clunky as a result.
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Post by The Elder King on Nov 19, 2016 17:23:50 GMT
To be fair I recall something similar was said during DAI's development as well. It's better to wait and see if they managed to do it this time. I think it's a "trial and error" process, and they've been racing to keep pace with the rapidly evolving real world dynamic. This has made it pretty challenging, I'm sure, and it's been a bit clunky as a result. That's true. Hopefully they learnt from DAI and improved on it. I feel like I'm saying this quite often recently .
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Post by bshep on Nov 19, 2016 17:24:58 GMT
Confess, Mordin turned you off and that made you even more interested on him.... Guilty! He was such an interesting character though XD I loved him. I wouldn't have been against a romance with a Salarian. I just think it's a nice dynamic that you can be interested in someone but they don't share the same sentiments. Lil bit of realism with my space babes. I know a lot of people hate that when it comes to space waifus but ce la vie. I also like the idea that people can be interested in you and you can turn them down. Tired of feeling like a massive stalker all the time. Yeah, i agree with you. It would be nice if something like that was implemented as a option in MEA.
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Post by javeart on Nov 19, 2016 17:33:28 GMT
"This also extends to characters' sexualities. BioWare has been praised for its diversity and inclusion of various sexual orientations in its games, but it has also been criticized for shoehorning them in, particularly in regards to bisexual party members. While characters have various sexual orientations in Andromeda, Walters said the team made sure that it makes sense for the individuals, and doesn't just come out of left field. He feels Andromeda does this much better than past games. "It has to be a part of who they are," Walters says. "It can't just be, 'We need to have three male and three female [options].' We do look at the balance and make sure there's good inclusivity, but I'd much rather say if we need to do that then we have to rethink that character." This sounds extremely promising, nothing grates on my guacamole more than shoehorned sexual orientation or characters that seem out of context story and situation wise (DA2 and Inquisition, I'm looking at you). I'm all for every sexual orientation being represented and different forms of relationships being possible, from friendship to quick & casual to full blown romance...but everything needs to make sense, and not feel like a 'token' gesture.... cheapens the whole experience IMO. I don't agree, but I can understand why you would point to DA2, but why DAI? Which of the LIs being what felt like a token gesture to you? I'm just curious
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Post by Deleted on Nov 19, 2016 17:33:28 GMT
I think it's a "trial and error" process, and they've been racing to keep pace with the rapidly evolving real world dynamic. This has made it pretty challenging, I'm sure, and it's been a bit clunky as a result. That's true. Hopefully they learnt from DAI and improved on it. I feel like I'm saying this quite often recently . Because we want to believe them that MEA will be much better than ''past games'', but I suggest to lower your expectations, cuz when we will finally play it and find that only half or just some of it was true it will be ''WTF'' moment, but if you lower your expectations to let's say DA:I level you might be positively surprised
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Post by The Elder King on Nov 19, 2016 17:44:51 GMT
That's true. Hopefully they learnt from DAI and improved on it. I feel like I'm saying this quite often recently . Because we want to believe them that MEA will be much better than ''past games'', but I suggest to lower your expectations, cuz when we will finally play it and find that only half or just some of it was true it will be ''WTF'' moment, but if you lower your expectations to let's say DA:I level you might be positively surprised I am keeping my expectations low. I do think howewer that for succeeding MEA has to improve on DAI on different features.
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Post by LFS on Nov 19, 2016 17:45:51 GMT
I think it's a "trial and error" process, and they've been racing to keep pace with the rapidly evolving real world dynamic. This has made it pretty challenging, I'm sure, and it's been a bit clunky as a result. I feel badly for them, really. The romance aspect of their games is one of the trademark features now that sets Bioware apart, and I do genuinely believe they want and are trying to give players of mixed persuasions content, but no matter what they do here they're always going to draw criticism. People hated DA2's playersexuality, which was a totally reasonable complaint, but then another whole host of people hated the relationship gating in Inquisition, even where it fell in line with the character's personal POV. It can't be both ways. For me, I'll take realistic and sensible character writing any day of the week over shallow, wish-fulfillment dating sim, even if it means not being able to romance exactly who I want. All that said, I am keen to see what they've done with Andromeda, because what's described here feels like a really good step forward with a good spread of options--and the potential to put a bit more role-playing back into that aspect of the game.
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Post by Element Zero on Nov 19, 2016 18:29:29 GMT
I think it's a "trial and error" process, and they've been racing to keep pace with the rapidly evolving real world dynamic. This has made it pretty challenging, I'm sure, and it's been a bit clunky as a result. I feel badly for them, really. The romance aspect of their games is one of the trademark features now that sets Bioware apart, and I do genuinely believe they want and are trying to give players of mixed persuasions content, but no matter what they do here they're always going to draw criticism. People hated DA2's playersexuality, which was a totally reasonable complaint, but then another whole host of people hated the relationship gating in Inquisition, even where it fell in line with the character's personal POV. It can't be both ways. For me, I'll take realistic and sensible character writing any day of the week over shallow, wish-fulfillment dating sim, even if it means not being able to romance exactly who I want. All that said, I am keen to see what they've done with Andromeda, because what's described here feels like a really good step forward with a good spread of options--and the potential to put a bit more role-playing back into that aspect of the game. Agreed. The fans are quick to offer citicism, which is fine, but often forget to keep it constructive and pair it with praise. BioWare is the only company of which I'm aware that is trying to do this type of thing in their games, both in terms of romance arcs and in terms of inclusivity. I thought DAI was a bit hamfisted, but I understand why others may have felt it was amazing. I bet the next game is a bit more even-handed. The Mass Effect team has always been more careful and measured about introducing romance options, wanting them to make sense for their characters, I believe. They've sometimes been labeled as "less progressive" as a result. Now, with a fresh trilogy, they will be able to write a diverse cast from the start. Hopefully, they are able to avoid both the hamfisted, on the nose DA approach, as well as the fan accusations of being adverse to diversity. Obviously, I'm much more concerned about game quality than fan grumbling, when it's all said and done.
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Post by Deleted on Nov 19, 2016 21:31:41 GMT
Eh, no. In pretty much every BioWare games where the characters I found the most attractive were not LIs, so since ME2 broke that streak, I would like it to continue if possible even to the realm of improbable. ME2 still had alien squadmates that weren't romanceable like Mordin, Grunt or even Samara. Unless they make everyone romanceable what you said will always happen to someone. I understand that, but having Thane and Garrus romanceable was a huge step forward, imo. I really do not want to go back to the overly safe romantic choices. I understand that you cannot please everyone, but having at least two choices, one - a traditional boy next-door with problems that does not threaten the male PC & is a solid marriage material, and another - as something more risque, exotic and exciting and that rivals or eclipses the male PC (hence the out-of-party romance) would certainly be nice.
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Post by The Elder King on Nov 19, 2016 21:39:52 GMT
ME2 still had alien squadmates that weren't romanceable like Mordin, Grunt or even Samara. Unless they make everyone romanceable what you said will always happen to someone. I understand that, but having Thane and Garrus romanceable was a huge step forward, imo. I really do not want to go back to the overly safe romantic choices. I understand that you cannot please everyone, but having at least two choices, one - a traditional boy next-door with problems that does not threaten the male PC & is a solid marriage material, and another - as something more risque, exotic and exciting and that rivals or eclipses the male PC (hence the out-of-party romance) would certainly be nice. I don't think people are saying that they want all romances to be 'safe' ones. I still think romances outside the squad and crew will have less content, based on what Walters said, so we'll see.
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Post by Adhin on Nov 19, 2016 22:18:28 GMT
All I got to say on this, thats coming to me atm, is I hope the less sex related romances are full romances if they're going that route. I know they 'tested it' with Josephine in DAI but that kinda felt like a non-romance that at the very end was like 'oh wait no yeah romance... and its over'.
I was actually more satisfied with trying to romance Aveline oddly, and that was an obvious brick wall. Probably because it was actually amusing the whole time. I think a large part of that, on Josephine's side was the whole work, work, always work, lets talk about politics and work. Hell I wasn't really sure if it was going anywhere till Leliana piped in and I was like 'Oh so this is supposed to be a thing alright'.
Aaanyway yeah, hopefully there all just more involved, regardless of where they go.
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Post by Ivory Samoan on Nov 19, 2016 23:50:11 GMT
"This also extends to characters' sexualities. BioWare has been praised for its diversity and inclusion of various sexual orientations in its games, but it has also been criticized for shoehorning them in, particularly in regards to bisexual party members. While characters have various sexual orientations in Andromeda, Walters said the team made sure that it makes sense for the individuals, and doesn't just come out of left field. He feels Andromeda does this much better than past games. "It has to be a part of who they are," Walters says. "It can't just be, 'We need to have three male and three female [options].' We do look at the balance and make sure there's good inclusivity, but I'd much rather say if we need to do that then we have to rethink that character." This sounds extremely promising, nothing grates on my guacamole more than shoehorned sexual orientation or characters that seem out of context story and situation wise (DA2 and Inquisition, I'm looking at you). I'm all for every sexual orientation being represented and different forms of relationships being possible, from friendship to quick & casual to full blown romance...but everything needs to make sense, and not feel like a 'token' gesture.... cheapens the whole experience IMO. I don't agree, but I can understand why you would point to DA2, but why DAI? Which of the LIs being what felt like a token gesture to you? I'm just curious Iron Bull felt shoehorned to me, he just didn't feel right IMO.
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Post by Deleted on Nov 20, 2016 0:24:37 GMT
I understand that, but having Thane and Garrus romanceable was a huge step forward, imo. I really do not want to go back to the overly safe romantic choices. I understand that you cannot please everyone, but having at least two choices, one - a traditional boy next-door with problems that does not threaten the male PC & is a solid marriage material, and another - as something more risque, exotic and exciting and that rivals or eclipses the male PC (hence the out-of-party romance) would certainly be nice. I don't think people are saying that they want all romances to be 'safe' ones. I still think romances outside the squad and crew will have less content, based on what Walters said, so we'll see. I am all for more fun/stirring experiences than really long ones. My favorite romances where the non-romance with Bao-Dur on the strength of the "the longest you have looked at me" dialogue in KOTOR2 which was an absolutely awesome, the SMuggler's side-romance on Balmorra with the Twil'lek she never heard from again, and Thane's romance in ME2. Those all are very high on emotions, actions and they are short, and all of them do not have a traditional 'happy ending'. They also all play as a part of a story, so the romance is not just a collection of 25 dialogues in the vein of 'hey, you kinda look nice, let's go on a date... let's kiss... let's get married..." They have a story that happens to the protagonists, and the leads have thing sthat parrallel one another. The KOTOR2 Exile and Bao-Dur are directly responcible for the massacre of their creation and (in my case) seek atonement together for it. Thane is a dying man, while Shepard is already dead in ME2. Numen Brockand the F!Smuggler are both rebels and inconstant entities.. etc. So, yes, I am fine with short, as long as it is interesting and good.
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Post by Link"Guess"ski on Nov 20, 2016 3:22:08 GMT
We do look at the balance and make sure there's good inclusivity, but I'd much rather say if we need to do that then we have to rethink that character." I do not understand what he means by that. They try to make the cast's sexuality diverse but they have to rethink the character because of that? Does he mean they'll retrofit a character after deciding they're bisexual for example, so they suit that better or does he mean the characterization governs the sexuality? I don't get it what he's talking about. Regarding DA:I's romances: All of them were very disappointing in the fact that they pretty much culminated at the scene and were available really early, and you were mostly locked into them after the decision, but the later companion scenes would reflect on it with a dialogue choice or two that you were lovers, but all in all it just felt short and always existed aside the main narrative, which was true to DA:O I guess, but it felt like less and even ME1 AND 2 AND 3 felt like they had more to them in terms of meaningful romance. I did love Solas's romance though because I felt it meant something to the narrative. Cassandra's, Bulls, Sera etc. they were all great contributions to the characterization of those characters and mostly satisfying if you liked those characters yourself, but they just felt really short in total. Blackwall though, I felt was kind of tacked on. Bull was just a fling unless you really wanted him as a lover and the game allowed you to have that, even though I think that scene (when he says "Kadan, my heart") is one of the weakest and emotionless love culminations. I really, really liked Cassandra's character and how well she fit into the main themes of the story; she felt like a better protagonist than Inquisitor to me at times, but I felt she started to get sidelines after you became Inquisitor and her romance, rather than going further with the sort of companionship and building trust you have with her in Haven, just go to the boring "Oh Player1 you're so amazing, how do you do it all the time?!" and she wants the "ideal romance" and... well, her romance scene was cute and sensual but that's all it was, and I felt there was a much more interesting partnership developing in the earlier parts of the game, so it felt like a waste. Another point where I feel BioWare have opened up the player-choice and becoming too inclusive hurts the game more than it helps. It makes individual parts less memorable for the sake of making sure there's something for everybody.
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Post by Blue-Slates on Nov 20, 2016 4:43:47 GMT
"This also extends to characters' sexualities. BioWare has been praised for its diversity and inclusion of various sexual orientations in its games, but it has also been criticized for shoehorning them in, particularly in regards to bisexual party members. While characters have various sexual orientations in Andromeda, Walters said the team made sure that it makes sense for the individuals, and doesn't just come out of left field. He feels Andromeda does this much better than past games. "It has to be a part of who they are," Walters says. "It can't just be, 'We need to have three male and three female [options].' We do look at the balance and make sure there's good inclusivity, but I'd much rather say if we need to do that then we have to rethink that character." This sounds extremely promising, nothing grates on my guacamole more than shoehorned sexual orientation or characters that seem out of context story and situation wise (DA2 and Inquisition, I'm looking at you). I'm all for every sexual orientation being represented and different forms of relationships being possible, from friendship to quick & casual to full blown romance...but everything needs to make sense, and not feel like a 'token' gesture.... cheapens the whole experience IMO. Yeah, I agree. I wish bioware would stop shoehorning straight romances to fill a token role and get back to making the three dimensional queer characters we all know and love Lowering the salt levels for a bit, but I'm always super wary of the whole "sexuality has to make sense for the character" because like, at least in my opinion, that sort of thing isn't visibly tied to a person's background or personality. It's like, there's nothing stopping the by the book military commando from being just as gay as the smarmy red sand smuggler. Things like why a character might be slow to trust should reasonably make sense - have a reason - for being so. Why a lady prefers other ladies, not so much. Of course I'm saying this as a person who isn't privy to BWs character writing secrets, so I just don't know the process of how they decide on these things. But they have a track record when it comes to who's straight and who's queer. And while I do associate the whole "Queerness has to make sense for a character'' thing more with DA, which definitely has a type when it comes to sexuality, hearing this on the ME side of things isn't so heartening. Considering that ME2 had only one token pan mini romance out of 6 hetero options and it took until ME3 for mlm to have anything, I'm not sure I fully trust the ME team's sense. I'm gonna be miffed if there are no dudes for my broRyder to kiss because it "didn't make sense". Of course this is about romances, but I'd absolutely love more queer characters who aren't romances, especially within our squad. Maybe that'd help to make the queer romances less token. At any rate, I hope that I'm wrong on these points, and looking at their tweets I'm sure that I am, especially if a new team made up of fans of the original trilogy are able to point out its flaws so they can fix them. \ I obviously care too much about this.
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Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Nov 20, 2016 4:57:56 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Finally,
Something for everybody. Are we still complaining?
Yes, I can see it coming.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
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Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
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Post by The Elder King on Nov 20, 2016 7:52:05 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Finally,
Something for everybody. Are we still complaining?
Yes, I can see it coming.
Obviously. Some people will want to romance characters that they can't (either unavailable or not interested in a certain gender). Others will be disappointed by the choice available to them. There'll be always people complaining about the romances in their games.
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Ivory Samoan
N3
Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
inherit
1352
0
Jun 15, 2021 12:22:31 GMT
933
Ivory Samoan
Raising Hell with the Flavor XX
565
August 2016
ist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
IvorySamoan
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Post by Ivory Samoan on Nov 20, 2016 9:54:54 GMT
"This also extends to characters' sexualities. BioWare has been praised for its diversity and inclusion of various sexual orientations in its games, but it has also been criticized for shoehorning them in, particularly in regards to bisexual party members. While characters have various sexual orientations in Andromeda, Walters said the team made sure that it makes sense for the individuals, and doesn't just come out of left field. He feels Andromeda does this much better than past games. "It has to be a part of who they are," Walters says. "It can't just be, 'We need to have three male and three female [options].' We do look at the balance and make sure there's good inclusivity, but I'd much rather say if we need to do that then we have to rethink that character." This sounds extremely promising, nothing grates on my guacamole more than shoehorned sexual orientation or characters that seem out of context story and situation wise (DA2 and Inquisition, I'm looking at you). I'm all for every sexual orientation being represented and different forms of relationships being possible, from friendship to quick & casual to full blown romance...but everything needs to make sense, and not feel like a 'token' gesture.... cheapens the whole experience IMO. Yeah, I agree. I wish bioware would stop shoehorning straight romances to fill a token role and get back to making the three dimensional queer characters we all know and love Lowering the salt levels for a bit, but I'm always super wary of the whole "sexuality has to make sense for the character" because like, at least in my opinion, that sort of thing isn't visibly tied to a person's background or personality. It's like, there's nothing stopping the by the book military commando from being just as gay as the smarmy red sand smuggler. Things like why a character might be slow to trust should reasonably make sense - have a reason - for being so. Why a lady prefers other ladies, not so much. Of course I'm saying this as a person who isn't privy to BWs character writing secrets, so I just don't know the process of how they decide on these things. But they have a track record when it comes to who's straight and who's queer. And while I do associate the whole "Queerness has to make sense for a character'' thing more with DA, which definitely has a type when it comes to sexuality, hearing this on the ME side of things isn't so heartening. Considering that ME2 had only one token pan mini romance out of 6 hetero options and it took until ME3 for mlm to have anything, I'm not sure I fully trust the ME team's sense. I'm gonna be miffed if there are no dudes for my broRyder to kiss because it "didn't make sense". Of course this is about romances, but I'd absolutely love more queer characters who aren't romances, especially within our squad. Maybe that'd help to make the queer romances less token. At any rate, I hope that I'm wrong on these points, and looking at their tweets I'm sure that I am, especially if a new team made up of fans of the original trilogy are able to point out its flaws so they can fix them. \ I obviously care too much about this. I just want good characters, I don't care who they want to prod, lick or cavort with...if they make sense and are good characters, that's all that matters. Shoehorned feels token in the way that you feel like they were told to include a certain group or type of character, whether it be straight, gay, bi, transgender or a-sexual...no one wants forced inclusion of any inclination, do they? This is why I feel a strong focus on romance can be detrimental to the ME:A voyage as a whole, it can detract from what really matters...and that's the adventure. I'm all for alien seduction and human on human sweaty sessions, but focussing on the romance side of things... I swear, it does more harm than good to a dev like BioWare who is trying to please everyone post ME3MD (the acronym finishes in Meltdown)... Lowering my salt levels for a second, let's consider what's of import here: the story/gameplay/fun/longevity, then the romance as a subsection of these qualities surely... quips about 3 dimensional characters of any orientation wont help if the rest doesn't hold up IMO This is a romance thread, so obviously romance is king here: in that case, let me at some Yahg goodness, shit that would be rowdy delights
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