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Post by Catilina on Dec 30, 2016 22:11:31 GMT
I really hope they will not be predefined, as I want my Scott to be mostly renegade/sarcastic P.S. WTH just happened to this thread? It's so ''alive'' now.. I prefer neutral/chaotic good (paragon? I dont like the ME-personality system too much) asshole sarcastic/agressive
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Post by Hanako Ikezawa on Dec 30, 2016 22:14:23 GMT
Yes it is. They're two distinct characters. This is not male or female Shepard or Hawke where only one exists at any given time. They are twins, not clones. They are two distinct characters, therefore they are two characters with different backgrounds. You are assuming they were stuck in the hip since birth, had the exact same experiences, have the same exact personalities, and had the same relationships with other people. Tell me now, how that is in any way sensible design? They are functionally two different entities, like two different races. The analogy holds. So once again I ask you, if they were two characters with different backgrounds, would you have an issue with them having variation in dialogue? They are two characters who have a near identical background and are the same race thus the same basic viewpoints, so no your example is not a good one. And the moment we choose one to play that one should be a clone of the other should we choose them. The one who is a NPC can have a different personality, but when they are the player character the only one who should have control over personality is the player and all options should be available regardless of sex. And once again I answer, if it involves personality yes I would have issue with them having variation in dialogue. That should not be predefined.
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Post by Catilina on Dec 30, 2016 22:17:02 GMT
They are not restrictions, because they are two distinct characters with different backgrounds and experiences. They are predefined in the same way that a Qunari is different from a Human. You guys are making a false equivalence with other games. These are twins, not clones. This is a good point.
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Post by Lebanese Dude on Dec 30, 2016 22:17:48 GMT
They are two characters who have a near identical background and are the same race thus the same basic viewpoints, so no your example is not a good one. And the moment we choose one to play that one should be a clone of the other should we choose them. The one who is a NPC can have a different personality, but when they are the player character the only one who should have control over personality is the player. And once again I answer, if it involves personality yes I would have issue with them having variation in dialogue. That should not be predefined. Are you a single child? Anyone with a sibling will tell you otherwise. I was raised by the same parents, grew up in the same household and culture, went to the same school, but I'm a totally different person than my siblings and I have different relationships with my parents and each sibling. You are one of two fraternal twins, two siblings that happened to be born on the same day. You are not the same people, you do not hold the same viewpoints, and you have different personalities.
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Post by Hanako Ikezawa on Dec 30, 2016 22:19:55 GMT
They are two characters who have a near identical background and are the same race thus the same basic viewpoints, so no your example is not a good one. And the moment we choose one to play that one should be a clone of the other should we choose them. The one who is a NPC can have a different personality, but when they are the player character the only one who should have control over personality is the player. And once again I answer, if it involves personality yes I would have issue with them having variation in dialogue. That should not be predefined. Anyone with a sibling will tell you otherwise. I was raised by the same parents, grew up in the same household and culture, went to the same school, but I'm a totally different person than my brother and I have different relationships with my parents and each sibling If you are answering the 'same basic viewpoint' thing in my post, I was referring to the viewpoint of being human. As I said, the NPC one can be different. But the one we play, Scott or Sarah, should not be different since they are the player's avatar. They are not their own person, they are whatever the player wants them to be.
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Post by Lebanese Dude on Dec 30, 2016 22:24:30 GMT
Anyone with a sibling will tell you otherwise. I was raised by the same parents, grew up in the same household and culture, went to the same school, but I'm a totally different person than my brother and I have different relationships with my parents and each sibling If you are answering the 'same basic viewpoint' thing in my post, I was referring to the viewpoint of being human. Now how about you actually answer my post since I have answered yours multiple times now yet you keep ignoring that part. You keep insisting two different humans should be the same person.
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Post by Deleted on Dec 30, 2016 22:25:59 GMT
Slight humor...slight wtf
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Post by Hanako Ikezawa on Dec 30, 2016 22:27:07 GMT
If you are answering the 'same basic viewpoint' thing in my post, I was referring to the viewpoint of being human. Now how about you actually answer my post since I have answered yours multiple times now yet you keep ignoring that part. You keep insisting two different humans should be the same person. When both can be serving as an avatar for the player, they should be when selected for that.
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Post by Deleted on Dec 30, 2016 22:27:26 GMT
Lol, sorry but wtf is wrong with people these days??
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Post by Lebanese Dude on Dec 30, 2016 22:29:47 GMT
You keep insisting two different humans should be the same person. When both can be serving as an avatar for the player, they should be when selected for that. Ok. You can either be Sara or Scott. In the same manner, you can either be a Human or a Qunari. Should they have the exact same personalities with zero variation in responses given that they can both be potential avatars but have different parameters?
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Post by Hanako Ikezawa on Dec 30, 2016 22:30:44 GMT
When both can be serving as an avatar for the player, they should be when selected for that. Ok. You can either be Sara or Scott. In the same manner, you can either be a Human or a Qunari. Should they have the exact same personalities? Yes. I said yes to that multiple times now. If we could be a Human or a Qunari, both should have all the same personality options. Happy, angry, sincere, sarcastic, etc. Both should have all as options than be restricted to only Human or Qunari.
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Post by saberchic on Dec 30, 2016 22:32:29 GMT
Slight humor...slight wtf This was already in the twitter thread. Do we really need it to spread by posting it in other threads as well? Let it die please.
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Post by Lebanese Dude on Dec 30, 2016 22:35:04 GMT
Ok. You can either be Sara or Scott. In the same manner, you can either be a Human or a Qunari. Should they have the exact same personalities? Yes. I said yes to that multiple times now. If we could be a Human or a Qunari, both should have all the same personality options. Happy, angry, sincere, sarcastic, etc. Both should have all as options than be restricted to only Human or Qunari. You keep conflating personality options with tone dialogue options. All of the above you stated still exist. These are not clones. These are twins. Each of them expresses the personality options differently because they are functionally different people, just like a Human will not answer a question regarding the Chantry the same way a Qunari would. Perhaps "personality" is the wrong term to use. Think of it as an inflection.
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Post by Deleted on Dec 30, 2016 22:36:23 GMT
Slight humor...slight wtf This was already in the twitter thread. Do we really need it to spread by posting it in other threads as well? Let it die please. If it belongs in both threads I'll post it in both threads. Let the just scroll past convo commence again. You people need to chill, or learn to fucking scroll.
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Post by Hanako Ikezawa on Dec 30, 2016 22:40:36 GMT
Yes. I said yes to that multiple times now. If we could be a Human or a Qunari, both should have all the same personality options. Happy, angry, sincere, sarcastic, etc. Both should have all as options than be restricted to only Human or Qunari. You keep conflating personality options with tone dialogue options. All of the above you stated still exist. These are not clones. These are twins. Each of them expresses the personality options differently because they are functionally different people, just like a Human will not answer a question regarding the Chantry the same way a Qunari would. Perhaps "personality" is the wrong term to use. Think of it as an inflection. No they don't, or at least they don't as options. You keep acting like they are both NPCs. One will not be in any given playthrough. One will be merely an avatar. All the options for that avatar should be available whether you choose Scott or Sarah as that avatar. The one who is a NPC can be different, but the one that is the avatar should not be restricted in terms of personality, tone, inflections, or anything like that.
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Post by Deleted on Dec 30, 2016 22:41:02 GMT
Having several options makes it much more interesting. Imagine you would play as a Qunari and could only be stoic, since the Qun pretends that. This would limit your role game experience pretty much. It would be very exciting to experience how the world responds to a sarcastic Qunari. Such experiences are lost when you have a given personality. You could only experience one side, not the other. And it would not be the same to be a sarcastic human, because a sarcastic human is differently seen by the world than a sarcastic Qunari. Something would simply be missing. This is the kind of limitation, I don't want to see in a role playing game.
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Post by Deleted on Dec 30, 2016 22:41:07 GMT
I really hope they will not be predefined, as I want my Scott to be mostly renegade/sarcastic P.S. WTH just happened to this thread? It's so ''alive'' now.. I prefer neutral/chaotic good (paragon? I dont like the ME-personality system too much) asshole sarcastic/agressive I think they confirmed what kinds of dialogue choices will be involved. I remember "proffesional was one of them. DAI did it fine, they just had to adjust for so many different characters that it was kind of bleh. I'm sure MEA will be an improved version of Inquisition's dialogue.
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Post by Lebanese Dude on Dec 30, 2016 22:43:41 GMT
You keep conflating personality options with tone dialogue options. All of the above you stated still exist. These are not clones. These are twins. Each of them expresses the personality options differently because they are functionally different people, just like a Human will not answer a question regarding the Chantry the same way a Qunari would. Perhaps "personality" is the wrong term to use. Think of it as an inflection. No they don't, or at least they don't as options. You keep acting like they are both NPCs. One will not be in any given playthrough. One will be merely an avatar. All the options for that avatar should be available whether you choose Scott or Sarah as that avatar. The one who is a NPC can be different, but the one that is the avatar should not be restricted. Your sibling remains in the game. They have their own background so that they can be developed. Does that background suddenly disappear when you play them? Honestly you're being very pedantic by calling it a restriction. Nothing is being restricted. Your dialogue merely have different inflections to accommodate being a different person.
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Post by Lebanese Dude on Dec 30, 2016 22:46:45 GMT
Having several options makes it much more interesting. Imagine you would play as a Qunari and could only be stoic, since the Qun pretends that. This would limit your role game experience pretty much. It would be very exciting to experience how the world responds to a sarcastic Qunari. Such experiences are lost when you have a given personality. You could only experience one side, not the other. And it would not be the same to be a sarcastic human, because a sarcastic human is differently seen by the world than a sarcastic Qunari. Something would simply be missing. This is the kind of limitation, I don't want to see in a role playing game. You do not have a different personality. You have a different inflection, one you would expect from picking a Qunari over a Human. Would you approve if the Qunari had the same dialogue options in response to a discussion about the Chantry as a human? Would you approve if you had the same exact quests? The same exact character interactions with other characters? What's the difference between a Qunari and a Human at that point? Just the way they look? What you're asking for takes away from roleplaying, it does not add to it.
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Post by Hanako Ikezawa on Dec 30, 2016 22:48:49 GMT
No they don't, or at least they don't as options. You keep acting like they are both NPCs. One will not be in any given playthrough. One will be merely an avatar. All the options for that avatar should be available whether you choose Scott or Sarah as that avatar. The one who is a NPC can be different, but the one that is the avatar should not be restricted. Your sibling remains in the game. They have their own background so that they can be developed. Does that background suddenly disappear when you play them? Honestly you're being very pedantic by calling it a restriction. Nothing is being restricted. Your dialogue merely have different inflections to accommodate being a different person. I know our sibling remains in the game. I have said several times that when they are a NPC they can have all that. Are you even reading my posts since there is no way you could have missed that? Yes, that should disappear when you play them because they are no longer their own character, they are your character and stuff like that should be up to you. Yes, there are things being restricted. One of the most important parts of our character's character is being restricted. The player should be able to choose what inflections/personality/tone/etc that their character can express rather than that being out of the player's hands. When they are the player character, they are not a different person they are the same person: you.
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Post by dalinne on Dec 30, 2016 22:49:22 GMT
Maybe the difference is related to the inflexion of the voice actors? Mark Meer was more stoic in his performance while Jennifer Hale was more expresive. Maybe it's something like that.
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Post by Lebanese Dude on Dec 30, 2016 22:50:33 GMT
Your sibling remains in the game. They have their own background so that they can be developed. Does that background suddenly disappear when you play them? Honestly you're being very pedantic by calling it a restriction. Nothing is being restricted. Your dialogue merely have different inflections to accommodate being a different person. I know our sibling remains in the game. I have said several times that when they are a NPC they can have all that. Are you even reading my posts since there is no way you could have missed that? Yes, that should disappear when you play them because they are no longer their own character, they are your character and stuff like that should be up to you. Yes, there are things being restricted. Personality, one of the most important parts of a character, is being restricted. The player should be able to choose what inflections/personality/tone/etc that their character can express rather than that being out of the player's hands. When they are the player character, they are not a different person they are the same person: you. So when you pick a Human, they stop being a Human because they're the avatar?
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Post by Hanako Ikezawa on Dec 30, 2016 22:51:50 GMT
I know our sibling remains in the game. I have said several times that when they are a NPC they can have all that. Are you even reading my posts since there is no way you could have missed that? Yes, that should disappear when you play them because they are no longer their own character, they are your character and stuff like that should be up to you. Yes, there are things being restricted. Personality, one of the most important parts of a character, is being restricted. The player should be able to choose what inflections/personality/tone/etc that their character can express rather than that being out of the player's hands. When they are the player character, they are not a different person they are the same person: you. So when you pick a Human, they stop being a Human because they're the avatar? We can only be a human in this game(unfortunately) so how does your question address what I'm saying at all. I'm tired of you ignoring pretty much the entirety of my posts.
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Post by Deleted on Dec 30, 2016 22:52:38 GMT
Having several options makes it much more interesting. Imagine you would play as a Qunari and could only be stoic, since the Qun pretends that. This would limit your role game experience pretty much. It would be very exciting to experience how the world responds to a sarcastic Qunari. Such experiences are lost when you have a given personality. You could only experience one side, not the other. And it would not be the same to be a sarcastic human, because a sarcastic human is differently seen by the world than a sarcastic Qunari. Something would simply be missing. This is the kind of limitation, I don't want to see in a role playing game. You do not have a different personality. You have a different inflection, one you would expect from picking a Qunari over a Human. Would you approve if the Qunari had the same dialogue options in response to a discussion about the Chantry as a human? Would you approve if you had the same exact quests? The same exact character interactions with other characters? What's the difference between a Qunari and a Human at that point? Just the way they look? Different background knowledge and different socialization is however not the same as different personality. If you play as a Qunari, you should be able to question things, despite the different socialization you recieved. You can also see this among people in authoritarian states. There will always be people who question the system. They will not show it openly, but the other way of thinking is there. Why should it be different with a Qunari?I f you do not have this option to question the Qun or to behave differently when you're not seen by other Qunari (for example if you're in a country ruled by humans), you are quite restricted as a player. And why shouldn't there be a Qunari, who actually prefers the churchover the Qun...
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Post by Hanako Ikezawa on Dec 30, 2016 22:52:54 GMT
Maybe the difference is related to the inflexion of the voice actors? Mark Meer was more stoic in his performance while Jennifer Hale was more expresive. Maybe it's something like that. The devs stated personality specifically on multiple occasions. That's not what they mean.
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