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Post by dalinne on Dec 30, 2016 22:55:18 GMT
Maybe the difference is related to the inflexion of the voice actors? Mark Meer was more stoic in his performance while Jennifer Hale was more expresive. Maybe it's something like that. The devs stated personality specifically on multiple occasions. That's not what they mean. Pity Part of me is curious about what the do with that idea. I want to see if it works. Other part of me considers it a big risk for the reasons you previously stated. Well, we will see what they did with that...
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Post by Lebanese Dude on Dec 30, 2016 22:55:19 GMT
So when you pick a Human, they stop being a Human because they're the avatar? We can only be a human in this game(unfortunately) so how does your question address what I'm saying at all. I'm tired of you ignoring pretty much the entirety of my posts. You are two DIFFERENT characters with DIFFERENT experiences and DIFFERENT perspectives. This is not functionally any different from being from DIFFERENT races when each race can only have one inflection, like in DAI. As I said earlier and a poster just did, this inflection is no different than Jennifer Hale delivering differently than Mark Meer, essentially giving male and female Shepards different inflections with the same dialogue choices. Meer tended to sound stoic. Hale tended to sound more expressive. This time, imagine the dialogue changes a bit to accommodate the voice actor. THAT IS ALL. The dialogue tone choices are the same. You can develop the personalities as you wish. Ultimately Jennifer Hale is not Mark Meer. Male Shepard is not equal to Female Shepard. We're done here. This is exhausting.
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Post by Hanako Ikezawa on Dec 30, 2016 23:00:29 GMT
The devs stated personality specifically on multiple occasions. That's not what they mean. Pity Part of me is curious about what the do with that idea. I want to see if it works. Other part of me considers it a big risk for the reasons you previously stated. Well, we will see what they did with that... Yeah, that's why I'm upset. Here is the interview question and answer: Q: Does player-character gender affect the interactions, dialogue, or story?
Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person.
www.gameplanet.co.nz/pc/features/g585a02f0f2c3d/Mass-Effect-Andromeda-interview/
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Post by Deleted on Dec 30, 2016 23:01:50 GMT
We can only be a human in this game(unfortunately) so how does your question address what I'm saying at all. I'm tired of you ignoring pretty much the entirety of my posts. You are two DIFFERENT characters with DIFFERENT experiences and DIFFERENT perspectives. This is not functionally any different from being from DIFFERENT races when each race can only have one inflection, like in DAI. As I said earlier and a poster just did, this inflection is no different than Jennifer Hale delivering differently than Mark Meer, essentially giving male and female Shepards different inflections with the same dialogue choices. Meer tended to sound stoic. Hale tended to sound more expressive. This time, the dialogue changes a bit to accommodate the voice actor. THAT IS ALL. The dialogue tone choices are the same. You can develop the personalities as you wish. We're done here. This is exhausting. Lol honestly the devs have already addressed this. No one will have too much pre built personality. They will also not be locked out from choosing a certain personality, just because their sibling had it.
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Post by Deleted on Dec 30, 2016 23:03:51 GMT
I'm afraid that Sara will be much more fascinating than Scott. Sarcastic Hawke was also the most intriguing personality type. : (
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Post by Lebanese Dude on Dec 30, 2016 23:04:28 GMT
Different background knowledge and different socialization is however not the same as different personality. If you play as a Qunari, you should be able to question things, despite the different socialization you recieved. You can also see this among people in authoritarian states. There will always be people who question the system. They will not show it openly, but the other way of thinking is there. Why should it be different with a Qunari?I f you do not have this option to question the Qun or to behave differently when you're not seen by other Qunari (for example if you're in a country ruled by humans), you are quite restricted as a player. And why shouldn't there be a Qunari, who actually prefers the churchover the Qun... None of this is at all relevant. You are comparing a Qunari to another Qunari. The point is that you are comparing a Human to a Qunari. Yes, a Qunari should be able to question the Qun based on his experiences. However, should a Human be able to question the Qun in the exact same manner? Of course not. One experienced the Qun. One only learned about it. Each of them should discuss the topic with a different inflection appropriate to their background. In the same manner, Scott and Sara will have the same exact opportunities to address everything, and naturally they will have all the personality/tone dialogue choices to react to the game world. However, each of them is ultimately a different person and will express those choices in a different manner even if they have the same personality.
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Post by Lebanese Dude on Dec 30, 2016 23:07:34 GMT
Lol honestly the devs have already addressed this. No one will have too much pre built personality. They will also not be locked out from choosing a certain personality, just because their sibling had it. It was wrong to call it a personality variation tbh. Inflection is a better term and doesn't cause the same misconceptions.
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Post by Deleted on Dec 30, 2016 23:11:04 GMT
Different background knowledge and different socialization is however not the same as different personality. If you play as a Qunari, you should be able to question things, despite the different socialization you recieved. You can also see this among people in authoritarian states. There will always be people who question the system. They will not show it openly, but the other way of thinking is there. Why should it be different with a Qunari?I f you do not have this option to question the Qun or to behave differently when you're not seen by other Qunari (for example if you're in a country ruled by humans), you are quite restricted as a player. And why shouldn't there be a Qunari, who actually prefers the churchover the Qun... None of this is at all relevant. You are comparing a Qunari to another Qunari. The point is that you are comparing a Human to a Qunari. Yes, a Qunari should be able to question the Qun based on his experiences. However, should a Human be able to question the Qun in the exact same manner? Of course not. One experienced the Qun. One only learned about it. Each of them should discuss the topic with a different inflection appropriate to their background. In the same manner, Scott and Sara will have the same exact opportunities to address everything, and naturally they will have all the personality/tone dialogue choices to react to the game world. However, each of them is ultimately a different person and will express those choices in a different manner. It only makes sense to treat Sara and Scott differently in dialogues based on other experiences. But as it sounds, their personalities are simply different. And as I said before, I think, as a Qunari, one should be able to be sarcastic als well as someone who plays as a human. That a Qunari can not speak exactly the same way about the church as a human is obvious. But this is not the point. Sara and Scott can have a different background, but the background should not affect their personality as a whole. There is no reason to make Scott stoic and Sara sarcastic, because these things are personality types and not backgrounds....but the personality should reflect the players choice....why those unnecessary restrictions?
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Post by Deleted on Dec 30, 2016 23:18:46 GMT
As I said, I think it's okay for the NPC to be predefined...But as a player I want to act the way I want. Everything else limits the role playing experience in my view.
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Post by Hanako Ikezawa on Dec 30, 2016 23:20:03 GMT
Lol honestly the devs have already addressed this. No one will have too much pre built personality. They will also not be locked out from choosing a certain personality, just because their sibling had it. It was wrong to call it a personality variation tbh. Inflection is a better term and doesn't cause the same misconceptions. Except they also address inflections in that interview answer alongside options and personality, so that is not all they are referring to.
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Post by Lebanese Dude on Dec 30, 2016 23:30:11 GMT
It only makes sense to treat Sara and Scott differently in dialogues based on other experiences. But as it sounds, their personalities are simply different. And as I said before, I think, as a Qunari, one should be able to be sarcastic als well as someone who plays as a human. That a Qunari can not speak exactly the same way about the church as a human is obvious. But this is not the point. Sara and Scott can have a different background, but the background should not affect their personality as a whole. There is no reason to make Scott stoic and Sara sarcastic, because these things are personality types and not backgrounds....but the personality should reflect the players choice....why those unnecessary restrictions? Their available personalities are not limited nor predefined. What's different is the way they express a particular personality because they're two different people. You will be presented with the same dialogue options, will have the same tone choices, and can develop your personality in any way you wish. Remember that we're the ones who are stating that one is more expressive or sarcastic than the other. What the devs actually said is that there is no difference in choice of personalities. Scott and Sara can have the same personalities, but they express things differently because, again, they are two different people not clones of one another. The inflections in the dialogue options are no different than those imposed by voice actors. Jennifer Hale sounds more expressive than Mark Meer, who sounds more stoic. Despite the fact that male and female Shepard are technically the same person with the same dialogue options and the same personality choices (Paragon vs Renegade), they express the dialogue lines differently even if the lines are the same. So functionally speaking they did not say the same lines in the exact same manner like you are asking for. This time, imagine those lines are not only spoken differently, but are written differently to accommodate the fact that those lines are spoken by two different people. This time, you're not playing two alternate versions of the same character. You are playing one of a set of two unique characters who exist in the game with their own backgrounds, whose backgrounds do not cease to exist when you play them. A Human does not cease to be a Human when you play them. They are still unique from Qunari. You say that this is a restriction, when it's no more a restriction than the choice of voice actor or programmed dialogue lines. You cannot have a Jennifer Hale male Shepard. You cannot say things that are not programmed. I don't think I can express this any differently. If you still disagree, then I suppose we'll agree to disagree
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Post by Deleted on Dec 30, 2016 23:47:38 GMT
It only makes sense to treat Sara and Scott differently in dialogues based on other experiences. But as it sounds, their personalities are simply different. And as I said before, I think, as a Qunari, one should be able to be sarcastic als well as someone who plays as a human. That a Qunari can not speak exactly the same way about the church as a human is obvious. But this is not the point. Sara and Scott can have a different background, but the background should not affect their personality as a whole. There is no reason to make Scott stoic and Sara sarcastic, because these things are personality types and not backgrounds....but the personality should reflect the players choice....why those unnecessary restrictions? Their available personalities are not limited nor predefined. What's different is the way they express a particular personality because they're two different people. You will be presented with the same dialogue options, will have the same tone choices, and can develop your personality in any way you wish. Remember that we're the ones who are stating that one is more expressive or sarcastic than the other. What the devs actually said is that there is no difference in choice of personalities. Scott and Sara can have the same personalities, but they express things differently because, again, they are two different people not clones of one another. The inflections in the dialogue options are no different than those imposed by voice actors. Jennifer Hale sounds more expressive than Mark Meer, who sounds more stoic. Despite the fact that they are the same person with the same dialogue options and the same personality choices (Paragon vs Renegade), they express the dialogue lines differently even if the lines are the same. So functionally speaking they did not say the same lines in the exact same manner like you are asking for. This time, imagine those lines are not only spoken differently, but are written differently to accommodate the fact that those lines are spoken by two different people. This time, you're not playing two alternate versions of the same character. You are playing one of a set of two unique characters who exist in the game with their own backgrounds, whose backgrounds do not cease to exist when you play them. A Human does not cease to be a Human when you play them. They are still unique from Qunari. You say that this is a restriction, when it's no more a restriction than the choice of voice actor or programmed dialogue lines. You cannot have a Jennifer Hale male Shepard. You cannot say things that are not programmed. I don't think I can express this any differently. If you still disagree, then I suppose we'll agree to disagree The voice is, unfortunately, something that can never be kept neutral. The way you sound will always tend in one direction or the other. These are processes that are hardly preventable since every dubber has its own special tone in the voice. And even a neutral voice expresses something, whether it is lack of emotions or a feeling of boredom. Therefore it would lead to nothing to sound completely neutral. I think it would be better if Bioware makes it like in Da2. They determine a limited number of possible personality types and adjust the voice according to the response you had chosen. Then the voices would still not be alike, but at least comparable (because each dubber knows they have to speak in a sarcastic tone, when there is a sarcastic symbol for example). But then the personality types (and the expression) should also be equally available to all characters and not differ from one another (unless it is a conversation that requires a certain background knowledge). But that's just my personal opinion ... I accept it if you see it differently.
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Post by Lebanese Dude on Dec 30, 2016 23:56:07 GMT
The voice is, unfortunately, something that can never be kept neutral. The way you sound will always tend in one direction or the other. These are processes that are hardly preventable since every dubber has its own special tone in the voice. And even a neutral voice expresses something, whether it is lack of emotions or a feeling of boredom. Therefore it would lead to nothing to sound completely neutral. I think it would be better if Bioware makes it like in Da2. They determine a limited number of possible personality types and adjust the voice according to the response you had chosen. Then the voices would still not be alike, but at least comparable (because each dubber knows they have to speak in a sarcastic tone, when there is a sarcastic symbol for example). But then the personality types should also be equally available to all characters and not differ from one another (unless it is a conversation that requires a certain background knowledge). But that's just my personal opinion ... I accept it if you see it differently. What you're referring to is variations in autodialogue dependent on consistent use of particular tones. We don't have any information about that, but I believe they won't be used in MEA just like they were not used in DAI because a lot of the feedback from DA2 stated that it railroaded Hawke to act in a certain way even if it would have been inappropriate. For example, even if people used a Direct Hawke, perhaps they never wanted to be aggressive with their family. Autodialogue essentially forced that. I personally enjoyed it, but that criticism is very justified. It takes away control from the player. Isn't that something you don't want? I actually agree with you regarding the personality choices, and so does BioWare. Whether you're Scott or Sara, you have the same exact range of personality choices. Scott however, does not say the exact same lines as Sara, because they are two different people who have their own set of unique parameters, just like Jennifer Hale and Mark Meer.
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Post by Deleted on Dec 31, 2016 0:06:26 GMT
Then I hope that there are really only minimal changes and not for example that sarcastic Scott makes less funny jokes than sarcastic Sara. Because that would automatically destroy the sarcasm. And that would lead to a different personality type in the end.
sorry, I'm quite pessimistic about that. xD It's difficult to change lines without changing the personality to some degree.
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Post by fialka on Dec 31, 2016 2:31:00 GMT
I expect the differences will be pretty minor. Some seem to think there's going to be this huge difference between the two... I highly doubt each twin has a totally different script as the PC. I talked about this in another thread, but... do you really think they would waste the resources to do that? Not only would they have to write different dialogue for Scott and Sara, but also for every NPC they interact with. Which would mean twice as many lines for those voice actors. I expect it's going to be a handful of lines, which, in combination with Fryda and Tom's different performances, is going to give us characters with slightly different flavors. You'll still have different dialogue options (as many as you had in Inquisition, apparently, versus just the two sometimes three you had as Shepard) to respond with, so you can still roleplay how you want.
I suspect the twins are going to have slightly different backgrounds, maybe? Like - and this is just a random example I'm pulling out of nowhere - maybe Scott was raised by mom on some colony, while Sara tagged along with dad from place to place. How your version of that twin feels about that now is up to you (just like how every elven mage in Inquisition had the same background but we decided how we felt about it). And where you take that character as you play is up to you. Instead of your background being determined by your race like in Inquisiton, it's determined by which twin you pick. So you get a few dialogue options unique to that twin. It doesn't mean their entire personality is determined by it.
And I'm not worried about the auto-dialogue either. The Inquisitor had auto-dialogue too. Even if there's slight variations between what the two twins say, I don't think it's going to be anything so extreme as to potentially contradict whatever roleplay options they've given us.
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Post by dalinne on Dec 31, 2016 2:59:20 GMT
I really like your idea of backgrounds, fialka
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Post by Hanako Ikezawa on Dec 31, 2016 4:20:13 GMT
I really like your idea of backgrounds, fialka Yeah, great. Then not only are personalities exclusive to sex, but backstories are too.
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Post by The Elder King on Dec 31, 2016 4:38:42 GMT
I really like your idea of backgrounds, fialka Yeah, great. Then not only are personalities exclusive to sex, but backstories are too. They have to create different backstories since the sibling remains in the game, and they can't just switch between two because it'd make the sibling the same character regardless of the gender. It'd work with 3 backstories, one specific for the MC, and the two for the different sibling, but it'd require more work. I don't know how it'll work, but while their training was the same, is likely there'll be some differences in their backgrounds that will extend to when they are chosen as the avatar. Though I still think we might have some freedom in picking up parts of our backgrounds and relationship with the other family members through dialogues as it happened in DAI.
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Post by lightdrago3 on Dec 31, 2016 4:56:14 GMT
I expect the differences will be pretty minor. Some seem to think there's going to be this huge difference between the two... I highly doubt each twin has a totally different script as the PC. I talked about this in another thread, but... do you really think they would waste the resources to do that? Not only would they have to write different dialogue for Scott and Sara, but also for every NPC they interact with. Which would mean twice as many lines for those voice actors. I expect it's going to be a handful of lines, which, in combination with Fryda and Tom's different performances, is going to give us characters with slightly different flavors. You'll still have different dialogue options (as many as you had in Inquisition, apparently, versus just the two sometimes three you had as Shepard) to respond with, so you can still roleplay how you want. I suspect the twins are going to have slightly different backgrounds, maybe? Like - and this is just a random example I'm pulling out of nowhere - maybe Scott was raised by mom on some colony, while Sara tagged along with dad from place to place. How your version of that twin feels about that now is up to you (just like how every elven mage in Inquisition had the same background but we decided how we felt about it). And where you take that character as you play is up to you. Instead of your background being determined by your race like in Inquisiton, it's determined by which twin you pick. So you get a few dialogue options unique to that twin. It doesn't mean their entire personality is determined by it. And I'm not worried about the auto-dialogue either. The Inquisitor had auto-dialogue too. Even if there's slight variations between what the two twins say, I don't think it's going to be anything so extreme as to potentially contradict whatever roleplay options they've given us. This sounds perfect! I mean, I never had a problem with this personality thing between Scott and Sarah, but I interpreted it as just minor dialogue change, not some huge exclusive dialogue between the twins. But still, I really like your background ideas, and how we can express feelings about them.
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Post by Hanako Ikezawa on Dec 31, 2016 5:13:23 GMT
Yeah, great. Then not only are personalities exclusive to sex, but backstories are too. They have to create different backstories since the sibling remains in the game, and they can't just switch between two because it'd make the sibling the same character regardless of the gender. It'd work with 3 backstories, one specific for the MC, and the two for the different sibling, but it'd require more work. I don't know how it'll work, but while their training was the same, is likely there'll be some differences in their backgrounds that will extend to when they are chosen as the avatar. Though I still think we might have some freedom in picking up parts of our backgrounds and relationship with the other family members through dialogues as it happened in DAI. Why? Why do they have to? Why can't both Scott and Sarah have the same backstory rather than each having a different one like the example given, or have the same option of backgrounds at least? With DAI this kind of made sense since we had four races to choose from that were added with the delay so resources were a bit thin, but with us being only human this would be just another unnecessary restriction. At this rate they may has well have just made them a fully predefined protagonist like say Adam Jenson if this much is out of player control. And I bet that we have little to no choices regarding our relationship with our family backstory-wise since they are in the game and we have to interact with them. It'll be like Hawke where that is all predefined as well rather than the Inquisitor who had that ability because the family never showed up.
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Post by The Elder King on Dec 31, 2016 5:57:22 GMT
They have to create different backstories since the sibling remains in the game, and they can't just switch between two because it'd make the sibling the same character regardless of the gender. It'd work with 3 backstories, one specific for the MC, and the two for the different sibling, but it'd require more work. I don't know how it'll work, but while their training was the same, is likely there'll be some differences in their backgrounds that will extend to when they are chosen as the avatar. Though I still think we might have some freedom in picking up parts of our backgrounds and relationship with the other family members through dialogues as it happened in DAI. Why? Why do they have to? Why can't both Scott and Sarah have the same backstory rather than each having a different one like the example given, or have the same option of backgrounds at least? With DAI this kind of made sense since we had four races to choose from that were added with the delay so resources were a bit thin, but with us being only human this would be just another unnecessary restriction. At this rate they may has well have just made them a fully predefined protagonist like say Adam Jenson if this much is out of player control. And I bet that we have little to no choices regarding our relationship with our family backstory-wise since they are in the game and we have to interact with them. It'll be like Hawke where that is all predefined as well rather than the Inquisitor who had that ability because the family never showed up. I don't think they're going to have the same exact backstory because they're different characters. Not that I think it'd actually be that different like the example mentioned, but they're not the same person. I don't think they should have the same options as well, because it'd mean the sibling npc isn't a definite character but a swap with yours, which they don't want to do, and it'd mean more work for the VAs. I'd like more options to give us choice (although keeping a set on for the siblings as npcs), but, again, it'd mean more work in the VA department. I disagree we're losing that much control. We're losing control over our background, which doesn't mean our character is a predefinite protagonist. Plenty of rpgs had a single-starting background. It's not necessary (although is something I like) for being able to roleplay a character. That's a possibility, though I hope they decided to follow DAI on that regards. Even without it, we can still have a little control of our background as in DAI, for other topics.
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Post by Two Faces on Dec 31, 2016 6:17:04 GMT
So... is it true that the personality of your character will change depending on what your Ryder has between your legs? Awesome...
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Post by Hanako Ikezawa on Dec 31, 2016 6:25:05 GMT
Why? Why do they have to? Why can't both Scott and Sarah have the same backstory rather than each having a different one like the example given, or have the same option of backgrounds at least? With DAI this kind of made sense since we had four races to choose from that were added with the delay so resources were a bit thin, but with us being only human this would be just another unnecessary restriction. At this rate they may has well have just made them a fully predefined protagonist like say Adam Jenson if this much is out of player control. And I bet that we have little to no choices regarding our relationship with our family backstory-wise since they are in the game and we have to interact with them. It'll be like Hawke where that is all predefined as well rather than the Inquisitor who had that ability because the family never showed up. I don't think they're going to have the same exact backstory because they're different characters. Not that I think it'd actually be that different like the example mentioned, but they're not the same person. I don't think they should have the same options as well, because it'd mean the sibling npc isn't a definite character but a swap with yours, which they don't want to do, and it'd mean more work for the VAs. I'd like more options to give us choice (although keeping a set on for the siblings as npcs), but, again, it'd mean more work in the VA department. I disagree we're losing that much control. We're losing control over our background, which doesn't mean our character is a predefinite protagonist. Plenty of rpgs had a single-starting background. It's not necessary (although is something I like) for being able to roleplay a character. That's a possibility, though I hope they decided to follow DAI on that regards. Even without it, we can still have a little control of our background as in DAI, for other topics. "They're different characters". I've really grown to hate that phrase. I knew from the moment they first announced this idea I would hate it, and seems I wasn't disappointed. As you said, when as a NPC they can have a single set backstory thus stay as a definite character. Just if chosen to be the avatar is when they should have some backgrounds as options. I'm sure the VAs wouldn't care about it being extra work, since that means more money for them. And Bioware is still saving money since they are unfortunately not doing the two VAs per sex like DAI, so it would be a win-win-win. Less control over background. Check. Less control over personality. Check. Less control over certain relationships and options. Check. Sure sounds like we are losing control over them. As I said, this sounds like we are near Adam Jenson/Geralt territory. I doubt it. It seems pretty much everything good about DAI in terms of protagonists they are going the complete opposite direction. No doubt because of the vocal minority who complained about the Inquisitor.
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dmc1001
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Dec 31, 2016 6:49:15 GMT
Soooooooo.....how about that Scott......? You know, it's weird. I've noticed that I only refer to the twins as Scott and Sarah (not broRyder and sisRyder, like some others). I have a feeling that I'm going to leave their names default, even though I pretty much ALWAYS change the name. The only game where I didn't change the default names was DA2, the OTHER game with a preset family. I don't love the names Scott and Sarah (conversely, I loved Garrett and Marion), but I think it's pretty much a done deal in my mind already. I tend toward the defaults. I've read tons of ME fanfic and while I have no problem enjoying a Shepard of a non-default name, when I see "John Shepard" (or Jane, but I mostly read about BroShep) it resonates somehow as "correct". That is, it's the default so my mind seems to make it more compatible. It's perhaps more true in ME:A because I'm guessing that if I play BroRyder, my sister is still going to be Sara and if I play SisRyder my brother will be Scott. Perhaps we can alter the sibling name as well but it seems unlikely. Hence, Scott and Sara make the most sense to me.
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Post by Hanako Ikezawa on Dec 31, 2016 7:00:50 GMT
Soooooooo.....how about that Scott......? You know, it's weird. I've noticed that I only refer to the twins as Scott and Sarah (not broRyder and sisRyder, like some others). I have a feeling that I'm going to leave their names default, even though I pretty much ALWAYS change the name. The only game where I didn't change the default names was DA2, the OTHER game with a preset family. I don't love the names Scott and Sarah (conversely, I loved Garrett and Marion), but I think it's pretty much a done deal in my mind already. I tend toward the defaults. I've read tons of ME fanfic and while I have no problem enjoying a Shepard of a non-default name, when I see "John Shepard" (or Jane, but I mostly read about BroShep) it resonates somehow as "correct". That is, it's the default so my mind seems to make it more compatible. It's perhaps more true in ME:A because I'm guessing that if I play BroRyder, my sister is still going to be Sara and if I play SisRyder my brother will be Scott. Perhaps we can alter the sibling name as well but it seems unlikely. Hence, Scott and Sara make the most sense to me. I'm almost certain Bioware said that you cannot change your sibling's name, so if you play male your sister will always be Sarah and if you play female your brother will always be Scott.
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