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Post by Blue-Slates on Jan 1, 2017 7:16:05 GMT
I'm still kinda :/ about our sibling having a set name as a person who likes to give their characters - twins especially - names that play off each other. I'm imagining all the Ryders with deeply meaningful and cool sounding names when suddenly "and this is my sister, Sara" I mean, I love the alliteration, but I'm just gonna go ahead and block out any mention of the other sibling's default name ¯\_(ツ)_/¯
On the whole personalities thing, I'm gonna hold my judgement since we don't know enough but that same lack of info defs makes me anxious about it. I just wanna play a reserved and nervous BroRyder (within the normal limitations) but I'll just have to see what happens.
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Post by Deleted on Jan 1, 2017 10:24:58 GMT
I'm still kinda :/ about our sibling having a set name as a person who likes to give their characters - twins especially - names that play off each other. I'm imagining all the Ryders with deeply meaningful and cool sounding names when suddenly "and this is my sister, Sara" I mean, I love the alliteration, but I'm just gonna go ahead and block out any mention of the other sibling's default name ¯\_(ツ)_/¯ On the whole personalities thing, I'm gonna hold my judgement since we don't know enough but that same lack of info defs makes me anxious about it. I just wanna play a reserved and nervous BroRyder (within the normal limitations) but I'll just have to see what happens.I'm against set personalities. I think it'd be better if both Sara and Scott would have at least three personality types to choose from, like they did with Hawke. So that we don't need to play with a blank state but still have some alternatives to choose from. I don't want Scott to be stoic, though I don't really know what's meant by this. Nervous BroRyder sounds really cute. I'd like that. Don't want a Shepard 2.0 or a boring Jacob.... I'd be happy if I could choose between nervous, cute, seductive, sarcastic, cold hearted, pure hearted, unexperienced and professional.
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Post by lightdrago3 on Jan 1, 2017 12:08:59 GMT
I'm still kinda :/ about our sibling having a set name as a person who likes to give their characters - twins especially - names that play off each other. I'm imagining all the Ryders with deeply meaningful and cool sounding names when suddenly "and this is my sister, Sara" I mean, I love the alliteration, but I'm just gonna go ahead and block out any mention of the other sibling's default name ¯\_(ツ)_/¯ On the whole personalities thing, I'm gonna hold my judgement since we don't know enough but that same lack of info defs makes me anxious about it. I just wanna play a reserved and nervous BroRyder (within the normal limitations) but I'll just have to see what happens.I'm against set personalities. I think it'd be better if both Sara and Scott would have at least three personality types to choose from, like they did with Hawke. So that we don't need to play with a blank state but still have some alternatives to choose from. I don't want Scott to be stoic, though I don't really know what's meant by this. Nervous BroRyder sounds really cute. I'd like that. Don't want a Shepard 2.0 or a boring Jacob.... I'd be happy if I could choose between nervous, cute, seductive, sarcastic, cold hearted, pure hearted, unexperienced and professional. We can, can we not? From the gameplay trailer, it's clearly show we have four different dialogue options to shape Ryder's personality: Head, Heart, Professional, and Casual. Bioware isn't going to rip away such a choice from their players.
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Post by peebee on Jan 1, 2017 13:36:10 GMT
I'm against set personalities. I think it'd be better if both Sara and Scott would have at least three personality types to choose from, like they did with Hawke. So that we don't need to play with a blank state but still have some alternatives to choose from. I don't want Scott to be stoic, though I don't really know what's meant by this. Nervous BroRyder sounds really cute. I'd like that. Don't want a Shepard 2.0 or a boring Jacob.... I'd be happy if I could choose between nervous, cute, seductive, sarcastic, cold hearted, pure hearted, unexperienced and professional. We can, can we not? From the gameplay trailer, it's clearly show we have four different dialogue options to shape Ryder's personality: Head, Heart, Professional, and Casual. Bioware isn't going to rip away such a choice from their players. I wish they could tell us more about these choices. Professional - Serious? Go straight to the point? Polite? Casual - Informal? Loose? Kinda halfhearted maybe? Or playful? Head - Smart? Snarky? More technical? Heart - Cute? More trusting? Or maybe this will be the more "renegade" kind? Also is the flirt option going to be a heart like in DAI or will it be put in the middle of these? Ah, and from the gameplay trailer we have: Let's cut to the chase - Professional? None of your business - Head? I'll be honest with you - Heart? Get over yourself - Casual?
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Post by Deleted on Jan 1, 2017 14:02:41 GMT
I just hope it's not like in Inquisition. In DAI we had several emotional responses, but they were too similar and too rarely used. I never noticed a big difference. It did not really feel like I could give my inquisitor different personality types. The various emotional symbols felt more like different ways to react than different personalites. I'm afraid it will be the same in Mass Effect Andromeda. Sara and Scott will have several ways to react, but they will always be the same person without the possibility to chance their personality. And I don't like that, because it means Scott will always be stoic... I can not make him sarcastic or cute or whatever.
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Post by lightdrago3 on Jan 1, 2017 14:04:13 GMT
We can, can we not? From the gameplay trailer, it's clearly show we have four different dialogue options to shape Ryder's personality: Head, Heart, Professional, and Casual. Bioware isn't going to rip away such a choice from their players. I wish they could tell us more about these choices. Professional - Serious? Go straight to the point? Polite? Casual - Informal? Loose? Kinda halfhearted maybe? Or playful? Head - Smart? Snarky? More technical? Heart - Cute? More trusting? Or maybe this will be the more "renegade" kind? Also is the flirt option going to be a heart like in DAI or will it be put in the middle of these? Ah, and from the gameplay trailer we have: Let's cut to the chase - Professional? None of your business - Head? I'll be honest with you - Heart? Get over yourself - Casual? I agree. I wish we knew more about how the game works. Oh well, on January 4 we will see more gameplay. Fingers crossed for more info about the dialogue.
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Post by Muddy Boots on Jan 1, 2017 14:42:59 GMT
We can, can we not? From the gameplay trailer, it's clearly show we have four different dialogue options to shape Ryder's personality: Head, Heart, Professional, and Casual. Bioware isn't going to rip away such a choice from their players. I wish they could tell us more about these choices. Professional - Serious? Go straight to the point? Polite? Casual - Informal? Loose? Kinda halfhearted maybe? Or playful? Head - Smart? Snarky? More technical? Heart - Cute? More trusting? Or maybe this will be the more "renegade" kind? Also is the flirt option going to be a heart like in DAI or will it be put in the middle of these? Ah, and from the gameplay trailer we have: Let's cut to the chase - Professional? None of your business - Head? I'll be honest with you - Heart? Get over yourself - Casual? I agree. From your examples, it can be difficult to really tell which is going to be which because there's room for some crossover. "None of your business" could also be considered casual, depending on who you're talking to. "I'll be honest with you" could be professional. Or casual. A lot will depend on the voice inflection, I suppose.
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Post by fialka on Jan 1, 2017 16:25:23 GMT
I much preferred the Inquisitor to Hawke, because I didn't feel like I could play Hawke with any kind of nuance. Once I decided she was going to be 'aggressive' I had to stick with that option the entire game. Like, I almost felt like we might as well have chosen a personality at character creation and just let auto-dialogue do the rest for all the freedom we had to mix up our responses (unless we were okay creating a really inconsistent character).
And really, for all everyone praises the Hawke approach, almost everyone cites sarcastic Hawke as the reason why. Personality, I didn't like her at all - I found her smug and insensitive and unfunny, and she always sounded like she was waiting for a laugh track at the end of every line. I realize I'm very much in the minority in this, and it's largely because her jokes just didn't appeal to my sense of humor. And that's fine... It's just that nice Hawke and aggro Hawke are on such extremes from one another you were even more limited in your roleplay if you chose them. If you ask questions it defaults to the 'nice' personality and if you flirt with anyone it defaults to the 'funny' personality so you either don't do either as aggro Hawke, or you look past the fact that she suddenly became a different person for a while in order to explore some dialogue. Conversely, if you played a 'diplomatic' Hawke, you had to be nice and agreeable with everyone, else you'd come across as bizarrely hostile toward, say, Merrill, if you disagreed with her life choices or something.
I'd much rather have a situation like the Inquisitor where the character was a bit bland but could react differently depending on the person or situation... OR, give the character a specific personality and let us take the wheel from there. Let us decide who we like or don't, or what we take seriously, or don't. I thought Shepard did this fairly well (in that their character was set to a point, but you could mix and match Paragon and Renegade fairly well to make your own version) save for some cringe-worthy auto-flirting. The problem was you only had two, sometimes, three, directions you could go (versus the four now) and the game punished you if you didn't max one out (a mechanic they've fortunately gotten rid of). So yeah, I'm pretty optimistic about the approach they're taking with the Ryder twins. I don't mind the set background either - as long as we can choose how we feel about it, and so far every other Bioware game has allowed us to do that.
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Post by DalishRanger on Jan 1, 2017 18:27:11 GMT
While I personally loved playing Sarcastic Hawke and I did enjoy the personality system in DA2 and wouldn't mind it in the future... I do have to say I actually prefer the Inquisition approach. I felt it was more nuanced and allowed for more flexibility in reacting situation to situation. Maybe I'm in the minority on this, but I found my Inquisitors to be more multi-faceted than previous protagonists. My main complaint was that there wasn't enough of the emotional reaction wheel, I think it could be used more often. Andromeda seems to be going in that direction, somewhat. I've some trepidation about the different personality comments, but not much - as already covered, I'm leaning on the side of it being small details/it being more of a set background detail thing with perhaps some different takes on the Heart/Head/Professional/Casual dialogue. We'll see soon enough. At the end of the day, if I can make a smartass broRyder on some level, I'll be happy.
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Post by Deleted on Jan 1, 2017 18:31:28 GMT
I fail to see a nuanced personality in the Inquisitor. He couldn't even be evil or mean. In my view even the warden had more personality.
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Post by DalishRanger on Jan 1, 2017 18:54:04 GMT
I felt I had a lot more range to respond to things on a case by case basis, to me the Inquisitor had more emotional range rather than a dominant personality scale, which to me is more like most people I know.
In fairness regarding mean/evil, I don't tend to play evil or mean characters so that isn't something I'd pick up on, personally. But I understand missing it if there's not a real option for it. Though I'd argue the Inquisitor could be rather severe with their reasoning and decisions at times, I don't think "evil" really fit the character in context of the situation. There's always going to be some required limitations to a game PC out of story necessity.
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Post by Catilina on Jan 1, 2017 18:54:04 GMT
I much preferred the Inquisitor to Hawke, because I didn't feel like I could play Hawke with any kind of nuance. Once I decided she was going to be 'aggressive' I had to stick with that option the entire game. Like, I almost felt like we might as well have chosen a personality at character creation and just let auto-dialogue do the rest for all the freedom we had to mix up our responses (unless we were okay creating a really inconsistent character). And really, for all everyone praises the Hawke approach, almost everyone cites sarcastic Hawke as the reason why. Personality, I didn't like her at all - I found her smug and insensitive and unfunny, and she always sounded like she was waiting for a laugh track at the end of every line. I realize I'm very much in the minority in this, and it's largely because her jokes just didn't appeal to my sense of humor. And that's fine... It's just that nice Hawke and aggro Hawke are on such extremes from one another you were even more limited in your roleplay if you chose them. If you ask questions it defaults to the 'nice' personality and if you flirt with anyone it defaults to the 'funny' personality so you either don't do either as aggro Hawke, or you look past the fact that she suddenly became a different person for a while in order to explore some dialogue. Conversely, if you played a 'diplomatic' Hawke, you had to be nice and agreeable with everyone, else you'd come across as bizarrely hostile toward, say, Merrill, if you disagreed with her life choices or something. I'd much rather have a situation like the Inquisitor where the character was a bit bland but could react differently depending on the person or situation... OR, give the character a specific personality and let us take the wheel from there. Let us decide who we like or don't, or what we take seriously, or don't. I thought Shepard did this fairly well (in that their character was set to a point, but you could mix and match Paragon and Renegade fairly well to make your own version) save for some cringe-worthy auto-flirting. The problem was you only had two, sometimes, three, directions you could go (versus the four now) and the game punished you if you didn't max one out (a mechanic they've fortunately gotten rid of). So yeah, I'm pretty optimistic about the approach they're taking with the Ryder twins. I don't mind the set background either - as long as we can choose how we feel about it, and so far every other Bioware game has allowed us to do that. I think, sarcastic is rarely funny, rather disillusioned and shows insensitivity (as Anders in Awakening as well, and Hawke). But I can agree, sometimes needed to change the answers, it depended on the my character conception, and of course the stupidity of the answers... For example my mage Hawke was mostly sarcastic with Anders (LI) too, for a little compensation of his often gloomy mood, and his seriousness, and I felt they are buddies, with same problems. But the warrior was mostly kind with him, and more careful, but not with the others (except some really bad joke), sometimes with Bethany also: I choosed the stupid family reunion joke (in Act 2, Qunari mess), and I felt, that's fits that situation. And was not funny at all. So: this two playthrough was actually same, considering the results, two Hawke's personality was "sarcastic/charming", despite I felt them different, because of the mix of responses. Perhaps because of the personal story line, but Hawke have personality, the Inquisitors more neutral to me, but yes, probably it's just me.
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Post by Deleted on Jan 1, 2017 19:00:24 GMT
I felt I had a lot more range to respond to things on a case by case basis, to me the Inquisitor had more emotional range rather than a dominant personality scale, which to me is more like most people I know. In fairness regarding mean/evil, I don't tend to play evil or mean characters so that isn't something I'd pick up on, personally. But I understand missing it if there's not a real option for it. Though I'd argue the Inquisitor could be rather severe with their reasoning and decisions at times, I don't think "evil" really fit the character in context of the situation. There's always going to be some required limitations to a game PC out of story necessity. Maybe I would have noted the range more easily if they used the emotional symbols more often. In normal conversations (without emotional symbols), the reactions were very similar. I wanted to play as an evil character and always took the lower answers, but in most cases they were not really much different than the others. No matter which answer I picked, the Inquisitor always seemed to be neutral.
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Post by DalishRanger on Jan 1, 2017 19:03:40 GMT
Yeah, that was my main issue with it - the emotions should have come up more often. I'm hoping the 4 tone approach Andromeda seems to be taking will be a sort of improvement on that, we'll have to see.
I often play some degree of good-hearted but with a varying degree of smartass streak hero myself, and I've found I'm usually able to do that. My Cadash was generally good-natured with the occasional quip now and again.
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Post by Hanako Ikezawa on Jan 1, 2017 19:07:02 GMT
You only have to interact with your twin once according to Bioware actually, so after that interaction they too cease to be of any real importance thus the comparison stands. Or why not just have it be of a few options? Have it determined by having something like the Psychological Profile that Shepard has in character creation, except instead of being about your defining moment as a soldier it is your relationship with your family. Your sibling's personality will still be the same, just have a different opinion of you. Chances are their opinion will change during the events of the game based on what you do, so it's not like the idea isn't already there. Okay. *imagines Hawke being a blank slate* DA2 just got exponentially better in my imagination. And no, you can have both. Again, their most recent game Inquisition did it. The Inquisitor was a blank slate with no real predefined personality, and yet they could still have strong relationships. I'm going to have to disagree with you there. If Hawke was a blank slate, they would be a boring character to follow. Unlike my Warden and Inquisitor, Hawke had personality. Not to mention a defined one. The others were just too bland, but Hawke brought character to the table which I loved, and liked the auto dialogue that happened which was consistent with my Hawke's personality. Don't get me wrong, I loved my other protags, but Hawke just had something that put him ahead of the two of them in terms of character. And the other two protagonists aren't that much of a blank slate are they? They still have a defined background. There are things we can't change about them, constricting roleplayability. And some of the auto dialogue for the Inquisitor could contradict with one's characterization. I was playing as a serious and diplomatic Inquisitor, yet in Trespasser he jokingly asked some rhetoric questions, which went against him. That isn't very blank is it? The best "blank slate" character I can think of from an RPG is the Courier from Fallout New Vegas, as all we know about their background, is, well, they work as a courier. Not to mention, we have very little information besides a comment from a Bioware employee. Until we see more information about this feature and delve into it further, shouldn't we wait for all the crying and criticism for later? It may not be as bad as you think it. It could just be a minor tone difference between the two twins. In my opinion, I think it will add a little flavor and character to the twins, which is a good thing to see. But there is an upcoming showcase of Mass Effect: Andromeda on January 4. Perhaps we can form an educated opinion then. That's fine if you disagree. My Wardens and Inquisitors had personality and character just as much as Hawke did, just with them they were under my control all the time unlike Hawke. I've never had a case of contradictory dialogue in Inquisition. Not saying I don't believe you, but I'd need to see what you are talking about. If they later release information that changes things, I will change my opinion accordingly. As it is now, they've said this enough that it worries me thus I will express my discontent. And even what you used as an example is not something I want for the player sibling. I wouldn't get your hopes up. I believe Bioware said they'd be showing off environments there.
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Post by Deleted on Jan 1, 2017 19:10:56 GMT
Hopefully we'll see Scotts face. I wonder how he looks now. I don't want to see him from the back all the time.
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Post by Hanako Ikezawa on Jan 1, 2017 19:13:22 GMT
We can, can we not? From the gameplay trailer, it's clearly show we have four different dialogue options to shape Ryder's personality: Head, Heart, Professional, and Casual. Bioware isn't going to rip away such a choice from their players. I wish they could tell us more about these choices. Professional - Serious? Go straight to the point? Polite? Casual - Informal? Loose? Kinda halfhearted maybe? Or playful? Head - Smart? Snarky? More technical? Heart - Cute? More trusting? Or maybe this will be the more "renegade" kind? Also is the flirt option going to be a heart like in DAI or will it be put in the middle of these? Ah, and from the gameplay trailer we have: Let's cut to the chase - Professional? None of your business - Head? I'll be honest with you - Heart? Get over yourself - Casual? Yeah. I want to know what they mean by these four since they can be very different things than what you expect. Also, will they be the same every time or will they change each time? For example say you choose Heart in one dialogue and it is you being comforting, but then you choose it again in another dialogue and it is you being abrasive. It seems that instead they should have done the emotions like DAI than whatever it is they are doing here, since with emotions you basically know what you're going to get.
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Post by lightdrago3 on Jan 1, 2017 19:24:00 GMT
I'm going to have to disagree with you there. If Hawke was a blank slate, they would be a boring character to follow. Unlike my Warden and Inquisitor, Hawke had personality. Not to mention a defined one. The others were just too bland, but Hawke brought character to the table which I loved, and liked the auto dialogue that happened which was consistent with my Hawke's personality. Don't get me wrong, I loved my other protags, but Hawke just had something that put him ahead of the two of them in terms of character. And the other two protagonists aren't that much of a blank slate are they? They still have a defined background. There are things we can't change about them, constricting roleplayability. And some of the auto dialogue for the Inquisitor could contradict with one's characterization. I was playing as a serious and diplomatic Inquisitor, yet in Trespasser he jokingly asked some rhetoric questions, which went against him. That isn't very blank is it? The best "blank slate" character I can think of from an RPG is the Courier from Fallout New Vegas, as all we know about their background, is, well, they work as a courier. Not to mention, we have very little information besides a comment from a Bioware employee. Until we see more information about this feature and delve into it further, shouldn't we wait for all the crying and criticism for later? It may not be as bad as you think it. It could just be a minor tone difference between the two twins. In my opinion, I think it will add a little flavor and character to the twins, which is a good thing to see. But there is an upcoming showcase of Mass Effect: Andromeda on January 4. Perhaps we can form an educated opinion then. That's fine if you disagree. My Wardens and Inquisitors had personality and character just as much as Hawke did, just with them they were under my control all the time unlike Hawke. I've never had a case of contradictory dialogue in Inquisition. Not saying I don't believe you, but I'd need to see what you are talking about. If they later release information that changes things, I will change my opinion accordingly. As it is now, they've said this enough that it worries me thus I will express my discontent. And even what you used as an example is not something I want for the player sibling. I wouldn't get your hopes up. I believe Bioware said they'd be showing off environments there. Spoilers for Trespasser After going through the Eluvian and discovering the Qunari, the Inquisitor and the party made their way back to the Winter Palace. On the way there, the Inquisitor asked the party a rhetorical question, asking if anyone wanted to inform Cullen instead. After being met with no response, he sighs, and states Cullen is going to kill him. Perhaps I'm looking too much into it, but I don't believe that is something my serious Inquisitor would say in that situation.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 1, 2017 19:37:02 GMT
I much preferred the Inquisitor to Hawke, because I didn't feel like I could play Hawke with any kind of nuance. Once I decided she was going to be 'aggressive' I had to stick with that option the entire game. Like, I almost felt like we might as well have chosen a personality at character creation and just let auto-dialogue do the rest for all the freedom we had to mix up our responses (unless we were okay creating a really inconsistent character). And really, for all everyone praises the Hawke approach, almost everyone cites sarcastic Hawke as the reason why. Personality, I didn't like her at all - I found her smug and insensitive and unfunny, and she always sounded like she was waiting for a laugh track at the end of every line. I realize I'm very much in the minority in this, and it's largely because her jokes just didn't appeal to my sense of humor. And that's fine... It's just that nice Hawke and aggro Hawke are on such extremes from one another you were even more limited in your roleplay if you chose them. If you ask questions it defaults to the 'nice' personality and if you flirt with anyone it defaults to the 'funny' personality so you either don't do either as aggro Hawke, or you look past the fact that she suddenly became a different person for a while in order to explore some dialogue. Conversely, if you played a 'diplomatic' Hawke, you had to be nice and agreeable with everyone, else you'd come across as bizarrely hostile toward, say, Merrill, if you disagreed with her life choices or something. I'd much rather have a situation like the Inquisitor where the character was a bit bland but could react differently depending on the person or situation... OR, give the character a specific personality and let us take the wheel from there. Let us decide who we like or don't, or what we take seriously, or don't. I thought Shepard did this fairly well (in that their character was set to a point, but you could mix and match Paragon and Renegade fairly well to make your own version) save for some cringe-worthy auto-flirting. The problem was you only had two, sometimes, three, directions you could go (versus the four now) and the game punished you if you didn't max one out (a mechanic they've fortunately gotten rid of). So yeah, I'm pretty optimistic about the approach they're taking with the Ryder twins. I don't mind the set background either - as long as we can choose how we feel about it, and so far every other Bioware game has allowed us to do that. ...why? I don't the inconsistency of Hawke replying in different situations with either a diplomatic or aggressive options instead of sarcastic. A person doesn't always reply with the same tone, it's actuator irrealistic. Granted the character may result inconsistent depending on how we spread the responses, but that can happen to every character. My problem with Hawke was that the tone based autodialogue lead sometimes to results I didn't want and where a different tone would've been better, and the fact that the dominant tone would become harder to change in time. I do understand the reason behind it, but in terms of roleplay a shift in dominant tone, considering Hawke lived in Kirkwall for years, would've been interesting (like a young aggressive Hawke that in the years would've become more diplomatic due to age or experience).
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Post by Hanako Ikezawa on Jan 1, 2017 19:39:41 GMT
That's fine if you disagree. My Wardens and Inquisitors had personality and character just as much as Hawke did, just with them they were under my control all the time unlike Hawke. I've never had a case of contradictory dialogue in Inquisition. Not saying I don't believe you, but I'd need to see what you are talking about. If they later release information that changes things, I will change my opinion accordingly. As it is now, they've said this enough that it worries me thus I will express my discontent. And even what you used as an example is not something I want for the player sibling. I wouldn't get your hopes up. I believe Bioware said they'd be showing off environments there. Spoilers for Trespasser After going through the Eluvian and discovering the Qunari, the Inquisitor and the party made their way back to the Winter Palace. On the way there, the Inquisitor asked the party a rhetorical question, asking if anyone wanted to inform Cullen instead. After being met with no response, he sighs, and states Cullen is going to kill him. Perhaps I'm looking too much into it, but I don't believe that is something my serious Inquisitor would say in that situation. Hmm, that's fair. I kind of recall the Inquisitor saying that though in a way it fit my serious Inquisitors, but it has been a while since I've played Trespasser because I hate it and it nearly ruins DAI for me.
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Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Jan 1, 2017 19:51:38 GMT
I much preferred the Inquisitor to Hawke, because I didn't feel like I could play Hawke with any kind of nuance. Once I decided she was going to be 'aggressive' I had to stick with that option the entire game. Like, I almost felt like we might as well have chosen a personality at character creation and just let auto-dialogue do the rest for all the freedom we had to mix up our responses (unless we were okay creating a really inconsistent character). And really, for all everyone praises the Hawke approach, almost everyone cites sarcastic Hawke as the reason why. Personality, I didn't like her at all - I found her smug and insensitive and unfunny, and she always sounded like she was waiting for a laugh track at the end of every line. I realize I'm very much in the minority in this, and it's largely because her jokes just didn't appeal to my sense of humor. And that's fine... It's just that nice Hawke and aggro Hawke are on such extremes from one another you were even more limited in your roleplay if you chose them. If you ask questions it defaults to the 'nice' personality and if you flirt with anyone it defaults to the 'funny' personality so you either don't do either as aggro Hawke, or you look past the fact that she suddenly became a different person for a while in order to explore some dialogue. Conversely, if you played a 'diplomatic' Hawke, you had to be nice and agreeable with everyone, else you'd come across as bizarrely hostile toward, say, Merrill, if you disagreed with her life choices or something. I'd much rather have a situation like the Inquisitor where the character was a bit bland but could react differently depending on the person or situation... OR, give the character a specific personality and let us take the wheel from there. Let us decide who we like or don't, or what we take seriously, or don't. I thought Shepard did this fairly well (in that their character was set to a point, but you could mix and match Paragon and Renegade fairly well to make your own version) save for some cringe-worthy auto-flirting. The problem was you only had two, sometimes, three, directions you could go (versus the four now) and the game punished you if you didn't max one out (a mechanic they've fortunately gotten rid of). So yeah, I'm pretty optimistic about the approach they're taking with the Ryder twins. I don't mind the set background either - as long as we can choose how we feel about it, and so far every other Bioware game has allowed us to do that. ...why? I don't the inconsistency of Hawke replying in different situations with either a diplomatic or aggressive options instead of sarcastic. A person doesn't always reply with the same tone, it's actuator irrealistic. Granted the character may result inconsistent depending on how we spread the responses, but that can happen to every character. My problem with Hawke was that the tone based autodialogue lead sometimes to results I didn't want and where a different tone would've been better, and the fact that the dominant tone would become harder to change in time. I do understand the reason behind it, but in terms of roleplay a shift in dominant tone, considering Hawke lived in Kirkwall for years, would've been interesting (like a young aggressive Hawke that in the years would've become more diplomatic due to age or experience).And in Act3, disillusioned, Hawke would become sarcastic... (or back to grumpy-angry)
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Post by fialka on Jan 1, 2017 19:58:14 GMT
...why? I don't the inconsistency of Hawke replying in different situations with either a diplomatic or aggressive options instead of sarcastic. A person doesn't always reply with the same tone, it's actuator irrealistic. Granted the character may result inconsistent depending on how we spread the responses, but that can happen to every character. My problem with Hawke was that the tone based autodialogue lead sometimes to results I didn't want and where a different tone would've been better, and the fact that the dominant tone would become harder to change in time. I do understand the reason behind it, but in terms of roleplay a shift in dominant tone, considering Hawke lived in Kirkwall for years, would've been interesting (like a young aggressive Hawke that in the years would've become more diplomatic due to age or experience). To me it came across as completely different people though. Whether it was the writing or the VA's performance, or maybe both, it felt less like one character reacting in different ways as it did a totally different human being with a totally different personality. It was especially jarring if you tried using the different types of responses in a single conversation. You could literally go from making an off-color joke and laughing at someone's expense, to sounding way pissed off, to sounding super patient and sweet in the space of minutes. Real people don't sound like that. In Inquisition though, I could do that. I could just have a conversation where I reacted to that character's dialogue line by line, and it sounded totally natural.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Nov 25, 2024 21:13:35 GMT
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The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 1, 2017 19:58:58 GMT
...why? I don't the inconsistency of Hawke replying in different situations with either a diplomatic or aggressive options instead of sarcastic. A person doesn't always reply with the same tone, it's actuator irrealistic. Granted the character may result inconsistent depending on how we spread the responses, but that can happen to every character. My problem with Hawke was that the tone based autodialogue lead sometimes to results I didn't want and where a different tone would've been better, and the fact that the dominant tone would become harder to change in time. I do understand the reason behind it, but in terms of roleplay a shift in dominant tone, considering Hawke lived in Kirkwall for years, would've been interesting (like a young aggressive Hawke that in the years would've become more diplomatic due to age or experience).And in Act3, disillusioned, Hawke would become sarcastic... (or back to grumpy-angry) Yeah you would be able to develop Hawke in many different way. My example was more about going from aggressive to diplomatic in three acts, but there are many options. Granted, as I said, it might lead To inconsistency since it'd be easy to change dominant tones a lot of times in one game, but inconsistency is a risk in any case, in any rpg. And hey, if someone wants to role play a Hawke gone crazy in time, it's fine . They could've put as well a limit on how many time you can switch dominant tones in the game. I just think that given the clear multiple years in which the story unfolds, it's a missed opportunity that we can't change dominant tone later on in the game (it is possible to switch it if you have one in the prologue and then another in act 1, but it gets more difficult later on).
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Nov 25, 2024 21:13:35 GMT
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The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 1, 2017 20:07:42 GMT
...why? I don't the inconsistency of Hawke replying in different situations with either a diplomatic or aggressive options instead of sarcastic. A person doesn't always reply with the same tone, it's actuator irrealistic. Granted the character may result inconsistent depending on how we spread the responses, but that can happen to every character. My problem with Hawke was that the tone based autodialogue lead sometimes to results I didn't want and where a different tone would've been better, and the fact that the dominant tone would become harder to change in time. I do understand the reason behind it, but in terms of roleplay a shift in dominant tone, considering Hawke lived in Kirkwall for years, would've been interesting (like a young aggressive Hawke that in the years would've become more diplomatic due to age or experience). To me it came across as completely different people though. Whether it was the writing or the VA's performance, or maybe both, it felt less like one character reacting in different ways as it did a totally different human being with a totally different personality. It was especially jarring if you tried using the different types of responses in a single conversation. You could literally go from making an off-color joke and laughing at someone's expense, to sounding way pissed off, to sounding super patient and sweet in the space of minutes. Real people don't sound like that. In Inquisition though, I could do that. I could just have a conversation where I reacted to that character's dialogue line by line, and it sounded totally natural. Heh, while the Inquisitor has a better time doing that because his tone voice is more neutral (though it lead to him sounding bland sometimes), in most/all responses, I didn't find it as jarring. Also, a voice can sound different if you use a more aggressive note compared to when you talk in a more peaceful way. I don't think that's not natural. It might not be the same for everyone, but there are plenty of people that sounds different when they're angry or joking or conversating in a more peaceful way. And again, while what you said is true, it depends on how and when you used those tones. Depending on what you do use could lead to the situation becoming weird, but it depends on how you used them. If you switch all tones in one dialogue it's normal that Hawke sounded like a crazy man, but inconsistency, regardless if it's about tone, opinions or whatever, is always a risk depending on the choices you pick, for every character. To clarify, Hawke isn't my favorite Bioware character, I just don't think it was weird to use different tone options, based on the situation you were in. I find it more natural to have those options and reply differently based on the situation then reply with the same tone in all dialogues.
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peebee
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 303 Likes: 714
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714
peebee
303
November 2016
peebee
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by peebee on Jan 1, 2017 21:05:37 GMT
I wish they could tell us more about these choices. Professional - Serious? Go straight to the point? Polite? Casual - Informal? Loose? Kinda halfhearted maybe? Or playful? Head - Smart? Snarky? More technical? Heart - Cute? More trusting? Or maybe this will be the more "renegade" kind? Also is the flirt option going to be a heart like in DAI or will it be put in the middle of these? Ah, and from the gameplay trailer we have: Let's cut to the chase - Professional? None of your business - Head? I'll be honest with you - Heart? Get over yourself - Casual? Yeah. I want to know what they mean by these four since they can be very different things than what you expect. Also, will they be the same every time or will they change each time? For example say you choose Heart in one dialogue and it is you being comforting, but then you choose it again in another dialogue and it is you being abrasive. It seems that instead they should have done the emotions like DAI than whatever it is they are doing here, since with emotions you basically know what you're going to get. I think they will have the same tone everytime and, well, I'm just going to wait and see how they do it but I actually hope it's different from DAI because those emotional choices didn't show up a lot, only when you had to react to something I guess. Usually was just some options + questions, not very different from each other, as in the tone wasn't super unique in each one imo, so I hope that with this they are trying to make it vary more (with consistency), so we can have more personality.
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