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Post by Hanako Ikezawa on Jan 28, 2017 3:06:57 GMT
How does it increase roleplaying to restrict things like options and dialogue to different sexes rather than having those options available to both? I honestly want an answer to this since it is never explained and I can't figure out how it supposedly does. For me, it's because I tend to have very similar choices when I play the game. I tend to favor paragon and "smart" answers/responses. So if both the male and female character have the exact same options available and the same response reactions and same lines afterwards, then there's almost no replayability for me. Because the female and male playthroughs will be essentially identical. But if she has different choices and/or reactions and/or lines to the same situation, then it's more interesting for me to play through with her because it will be new/different content in most of the scenes. So, for example, in DA: I, I started a female dwarf playthrough with the intention of making her my 'renegade' character, but eventually found myself falling into my same old patterns and she ended up being essentially identical to my male dwarf. But if she had different options than him. Or if her responses were different. Or if people's lines to her were different. It would have been different content and would have increased the replayability for me. So I'm looking at it this way -- I'll definitely do a Scott playthrough as my "canon". But now I'm actually looking forward to playing as Sara in order to see how her playthrough is different than his. Where in DA: I, I played a female more out of obligation and interest in seeing what Blackwall's romance was like. No offense, but it sounds like you were restricting yourself and using that as justification to restrict others. And this still doesn't read as adding any more roleplaying to me and highlighjts how it is actually less. To use your DAI Dwarf example, instead of having 4 options(Paragon Male Dwarf, Renegade Male Dwarf, Paragon Female Dwarf, Renegade Female Dwarf) it is now limited to only two options(Paragon Male Dwarf, Renegade Female Dwarf). Anyone who wanted to play as either a Renegade Male Dwarf or a Paragon Female Dwarf are left out in the cold with nothing, forced to play a sex they don't want to play with that personality. With MEA, the same thing is happening both with personality and options. It is cutting the roleplaying opportunities in half.
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Post by Deleted on Jan 28, 2017 3:29:14 GMT
For me, it's because I tend to have very similar choices when I play the game. I tend to favor paragon and "smart" answers/responses. So if both the male and female character have the exact same options available and the same response reactions and same lines afterwards, then there's almost no replayability for me. Because the female and male playthroughs will be essentially identical. But if she has different choices and/or reactions and/or lines to the same situation, then it's more interesting for me to play through with her because it will be new/different content in most of the scenes. So, for example, in DA: I, I started a female dwarf playthrough with the intention of making her my 'renegade' character, but eventually found myself falling into my same old patterns and she ended up being essentially identical to my male dwarf. But if she had different options than him. Or if her responses were different. Or if people's lines to her were different. It would have been different content and would have increased the replayability for me. So I'm looking at it this way -- I'll definitely do a Scott playthrough as my "canon". But now I'm actually looking forward to playing as Sara in order to see how her playthrough is different than his. Where in DA: I, I played a female more out of obligation and interest in seeing what Blackwall's romance was like. No offense, but it sounds like you were restricting yourself and using that as justification to restrict others. And this still doesn't read as adding any more roleplaying to me and highlighjts how it is actually less. To use your DAI Dwarf example, instead of having 4 options(Paragon Male Dwarf, Renegade Male Dwarf, Paragon Female Dwarf, Renegade Female Dwarf) it is now limited to only two options(Paragon Male Dwarf, Renegade Female Dwarf). Anyone who wanted to play as either a Renegade Male Dwarf or a Paragon Female Dwarf are left out in the cold with nothing, forced to play a sex they don't want to play with that personality. With MEA, the same thing is happening both with personality and options. It is cutting the roleplaying opportunities in half. Well, I didn't say that it was better for everyone; I said it was better for me. It's a change that works for me. It might not work for other people. But that's how pretty much all of people's preferences work. For example, you tend to like romantic, "nice", relatively sweet female characters with ambiguous sexualities. If they announced that a character was like that, you'd be happy. Even if it meant that someone who was looking for a sexually aggressive, promiscuous character would be disappointed. It's not a big deal. It's just different preferences. This change would increase the replayability for me because of how I like to play these games. So I'm happy about it.
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Post by lightdrago3 on Jan 28, 2017 3:40:01 GMT
For me, it's because I tend to have very similar choices when I play the game. I tend to favor paragon and "smart" answers/responses. So if both the male and female character have the exact same options available and the same response reactions and same lines afterwards, then there's almost no replayability for me. Because the female and male playthroughs will be essentially identical. But if she has different choices and/or reactions and/or lines to the same situation, then it's more interesting for me to play through with her because it will be new/different content in most of the scenes. So, for example, in DA: I, I started a female dwarf playthrough with the intention of making her my 'renegade' character, but eventually found myself falling into my same old patterns and she ended up being essentially identical to my male dwarf. But if she had different options than him. Or if her responses were different. Or if people's lines to her were different. It would have been different content and would have increased the replayability for me. So I'm looking at it this way -- I'll definitely do a Scott playthrough as my "canon". But now I'm actually looking forward to playing as Sara in order to see how her playthrough is different than his. Where in DA: I, I played a female more out of obligation and interest in seeing what Blackwall's romance was like. No offense, but it sounds like you were restricting yourself and using that as justification to restrict others. And this still doesn't read as adding any more roleplaying to me and highlighjts how it is actually less. To use your DAI Dwarf example, instead of having 4 options(Paragon Male Dwarf, Renegade Male Dwarf, Paragon Female Dwarf, Renegade Female Dwarf) it is now limited to only two options(Paragon Male Dwarf, Renegade Female Dwarf). Anyone who wanted to play as either a Renegade Male Dwarf or a Paragon Female Dwarf are left out in the cold with nothing, forced to play a sex they don't want to play with that personality. With MEA, the same thing is happening both with personality and options. It is cutting the roleplaying opportunities in half. I don't see the Dwarf situation as the same thing is happening. Renegade and Paragon are two very distinct personality types, and I would agree with you if I was forced into a gender who had one of the personalities I wanted to play. But that's not what's happening in this game. Scott and Sara have personalities, but as stated again and again, it will most likely just change the dialogue slightly. You want to play a "Paragon" Scott? Go ahead. Want to play a "Paragon" Sara? That's also possible. Bioware won't restrict THAT huge of a choice. Honestly, I'm trying hard to understand your points here, but I just don't get it. From what I can gather, you want to play a blank slate character with total control over them? I'm not sure if it's just me, but that sounds a lot more like a Sandbox character, rather than an RPG character. Every RPG character has always had some set of parameters that we could not change, yet it doesn't bother many people. And I agree with @daveliam. I suppose this change will not satisfy everyone, as you have made it clear, but it does make others happy. I'm sorry that this ruins your enjoyment of the game, but nothing is perfect, and Bioware cannot satisfy everyone.
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Post by Deleted on Jan 28, 2017 3:46:55 GMT
I don't see the Dwarf situation as the same thing is happening. Renegade and Paragon are two very distinct personality types, and I would agree with you if I was forced into a gender who had one of the personalities I wanted to play. But that's not what's happening in this game. Scott and Sara have personalities, but as stated again and again, it will most likely just change the dialogue slightly. You want to play a "Paragon" Scott? Go ahead. Want to play a "Paragon" Sara? That's also possible. Bioware won't restrict THAT huge of a choice. Honestly, I'm trying hard to understand your points here, but I just don't get it. From what I can gather, you want to play a blank slate character with total control over them? I'm not sure if it's just me, but that sounds a lot more like a Sandbox character, rather than an RPG character. Every RPG character has always had some set of parameters that we could not change, yet it doesn't bother many people. And I agree with @daveliam . I suppose this change will not satisfy everyone, as you have made it clear, but it does make others happy. I'm sorry that this ruins your enjoyment of the game, but nothing is perfect, and Bioware cannot satisfy everyone. Agreed. I have yet to see any evidence that the "differences" between Scott and Sara are going to be anywhere near the level of restricting one from an entire set of options. Maybe I'm wrong, but this whole discussion seems like a "sky is falling" reaction to a really vaguely worded announcement. If Paragon Scott had slightly different reactions than Paragon Sara, I really fail to see how this "restricts" roleplaying and replayability. Yeah, you can't decide everything that you character will do, but that's pretty much every RPG in history, no? They are two different PCs. It's not a sandbox blank character (like the Courier in FO: NV). It's a totally different character who reacts to situations slightly differently than the other.
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Post by Hanako Ikezawa on Jan 28, 2017 4:07:40 GMT
No offense, but it sounds like you were restricting yourself and using that as justification to restrict others. And this still doesn't read as adding any more roleplaying to me and highlighjts how it is actually less. To use your DAI Dwarf example, instead of having 4 options(Paragon Male Dwarf, Renegade Male Dwarf, Paragon Female Dwarf, Renegade Female Dwarf) it is now limited to only two options(Paragon Male Dwarf, Renegade Female Dwarf). Anyone who wanted to play as either a Renegade Male Dwarf or a Paragon Female Dwarf are left out in the cold with nothing, forced to play a sex they don't want to play with that personality. With MEA, the same thing is happening both with personality and options. It is cutting the roleplaying opportunities in half. Well, I didn't say that it was better for everyone; I said it was better for me. It's a change that works for me. It might not work for other people. But that's how pretty much all of people's preferences work. For example, you tend to like romantic, "nice", relatively sweet female characters with ambiguous sexualities. If they announced that a character was like that, you'd be happy. Even if it meant that someone who was looking for a sexually aggressive, promiscuous character would be disappointed. It's not a big deal. It's just different preferences. This change would increase the replayability for me because of how I like to play these games. So I'm happy about it. Then you didn't answer my question. I wanted to know how this new style of theirs is objectively better for roleplaying. Your example is a false equivalent, since a game can have both those kinds of characters and yet cannot have both kinds of protagonist styles. No offense, but it sounds like you were restricting yourself and using that as justification to restrict others. And this still doesn't read as adding any more roleplaying to me and highlighjts how it is actually less. To use your DAI Dwarf example, instead of having 4 options(Paragon Male Dwarf, Renegade Male Dwarf, Paragon Female Dwarf, Renegade Female Dwarf) it is now limited to only two options(Paragon Male Dwarf, Renegade Female Dwarf). Anyone who wanted to play as either a Renegade Male Dwarf or a Paragon Female Dwarf are left out in the cold with nothing, forced to play a sex they don't want to play with that personality. With MEA, the same thing is happening both with personality and options. It is cutting the roleplaying opportunities in half. I don't see the Dwarf situation as the same thing is happening. Renegade and Paragon are two very distinct personality types, and I would agree with you if I was forced into a gender who had one of the personalities I wanted to play. But that's not what's happening in this game. Scott and Sara have personalities, but as stated again and again, it will most likely just change the dialogue slightly. You want to play a "Paragon" Scott? Go ahead. Want to play a "Paragon" Sara? That's also possible. Bioware won't restrict THAT huge of a choice. Honestly, I'm trying hard to understand your points here, but I just don't get it. From what I can gather, you want to play a blank slate character with total control over them? I'm not sure if it's just me, but that sounds a lot more like a Sandbox character, rather than an RPG character. Every RPG character has always had some set of parameters that we could not change, yet it doesn't bother many people. And I agree with @daveliam . I suppose this change will not satisfy everyone, as you have made it clear, but it does make others happy. I'm sorry that this ruins your enjoyment of the game, but nothing is perfect, and Bioware cannot satisfy everyone. I know, I was merely using that as an example since that is what daveliam used as an example. That said, we are forced into having to play a certain sex if we want a certain personality or certain options. Bioware has stated this in their interview, and even when asked to clarify the devs said that while you'll still have many options, enough will be predetermined for each character so that they feel like different people. Yes, I want my character to be my character and not have things restricted just because I choose to play as someone who has a penis instead of a vagina and visa versa. No, I'm still wanting a RPG character. To give an example of a protagonist style I wish they had copied, literally Bioware's last protagonist the Inquisitor. I appreciate the sympathy you show at least. More often then not I'm told to pretty much shut up and get over it. Agreed. I have yet to see any evidence that the "differences" between Scott and Sara are going to be anywhere near the level of restricting one from an entire set of options. Maybe I'm wrong, but this whole discussion seems like a "sky is falling" reaction to a really vaguely worded announcement. If Paragon Scott had slightly different reactions than Paragon Sara, I really fail to see how this "restricts" roleplaying and replayability. Yeah, you can't decide everything that you character will do, but that's pretty much every RPG in history, no? They are two different PCs. It's not a sandbox blank character (like the Courier in FO: NV). It's a totally different character who reacts to situations slightly differently than the other. It's not a vaguely worded announcement. It is an answer to an interview that was reinforced via Twitter when asked about it. They are not two different PCs. Only one is ever a PC in any given playthrough, and as such that one should have the options of both. If they want them to be different as NPCs, that is fine and that would increase roleplaying and replayability(especially if the PC had all the options) but they extended this to the PC sibling as well.
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Post by lightdrago3 on Jan 28, 2017 4:10:30 GMT
I don't see the Dwarf situation as the same thing is happening. Renegade and Paragon are two very distinct personality types, and I would agree with you if I was forced into a gender who had one of the personalities I wanted to play. But that's not what's happening in this game. Scott and Sara have personalities, but as stated again and again, it will most likely just change the dialogue slightly. You want to play a "Paragon" Scott? Go ahead. Want to play a "Paragon" Sara? That's also possible. Bioware won't restrict THAT huge of a choice. Honestly, I'm trying hard to understand your points here, but I just don't get it. From what I can gather, you want to play a blank slate character with total control over them? I'm not sure if it's just me, but that sounds a lot more like a Sandbox character, rather than an RPG character. Every RPG character has always had some set of parameters that we could not change, yet it doesn't bother many people. And I agree with @daveliam . I suppose this change will not satisfy everyone, as you have made it clear, but it does make others happy. I'm sorry that this ruins your enjoyment of the game, but nothing is perfect, and Bioware cannot satisfy everyone. Agreed. I have yet to see any evidence that the "differences" between Scott and Sara are going to be anywhere near the level of restricting one from an entire set of options. Maybe I'm wrong, but this whole discussion seems like a "sky is falling" reaction to a really vaguely worded announcement. If Paragon Scott had slightly different reactions than Paragon Sara, I really fail to see how this "restricts" roleplaying and replayability. Yeah, you can't decide everything that you character will do, but that's pretty much every RPG in history, no? They are two different PCs. It's not a sandbox blank character (like the Courier in FO: NV). It's a totally different character who reacts to situations slightly differently than the other. Same here. We've gotten, what? Three substantial trailers (and only one showing gameplay), and a few vague tweets? I really don't understand how people make the connection that we've lost all control over our character and that the game is worse for it. So far, Andromeda is shaping up to be a wonderful game, and I can't wait to play as Scott.
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Post by Deleted on Jan 28, 2017 4:13:16 GMT
Then you didn't answer my question. I wanted to know how this new style of theirs is objectively better for roleplaying. Your example is a false equivalent, since a game can have both those kinds of characters and yet cannot have both kinds of protagonist styles. I know, I was merely using that as an example since that is what daveliam used as an example. That said, we are forced into having to play a certain sex if we want a certain personality or certain options. Bioware has stated this in their interview, and even when asked to clarify the devs said that while you'll still have many options, enough will be predetermined for each character so that they feel like different people. Yes, I want my character to be my character and not have things restricted just because I choose to play as someone who has a penis instead of a vagina and visa versa. No, I'm still wanting a RPG character. To give an example of a protagonist style I wish they had copied, literally Bioware's last protagonist the Inquisitor. I appreciate the sympathy you show at least. More often then not I'm told to pretty much shut up and get over it. It's not a vaguely worded announcement. It is an answer to an interview that was reinforced via Twitter when asked about it. They are not two different PCs. Only one is ever a PC in any given playthrough, and as such that one should have the options of both. If they want them to be different as NPCs, that is fine and that would increase roleplaying and replayability(especially if the PC had all the options) but they extended this to the PC sibling as well. Actually you are 100% wrong. You don't want them to be different PCs. But they are. It's how the devs have discussed it. And that's why you are upset. You can play as Scott OR as Sara. They both already have predefined personalities and they react differently to situations. They are different PCs. Also, before you get snippy with me, you might want to go back and re-read what I wrote originally. The word I used was "replayability". You quoted me and asked me specifically what I thought about a different concept.
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Post by dmc1001 on Jan 28, 2017 4:17:03 GMT
Same here. We've gotten, what? Three substantial trailers (and only one showing gameplay), and a few vague tweets? I really don't understand how people make the connection that we've lost all control over our character and that the game is worse for it. So far, Andromeda is shaping up to be a wonderful game, and I can't wait to play as Scott. I'm actually interested, for the first time even, in played a female character. I'm sure Scott will be my canon character - love his look and like what I've seen so far. However, the thought that I could walk up to the same person in the same part of the game and get a variant response means I'll check it out. Honestly, I've never made it through a FemShep PT. Wanted to, but just couldn't get into it. I feel things might be different here. I mean, the differences are probably minute. One might say "I like it" while the other says "awesome". I feel like that's probably the major difference. Still responding the same (assuming you choose the same dialogue option)
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Post by Hanako Ikezawa on Jan 28, 2017 4:19:05 GMT
Then you didn't answer my question. I wanted to know how this new style of theirs is objectively better for roleplaying. Your example is a false equivalent, since a game can have both those kinds of characters and yet cannot have both kinds of protagonist styles. I know, I was merely using that as an example since that is what daveliam used as an example. That said, we are forced into having to play a certain sex if we want a certain personality or certain options. Bioware has stated this in their interview, and even when asked to clarify the devs said that while you'll still have many options, enough will be predetermined for each character so that they feel like different people. Yes, I want my character to be my character and not have things restricted just because I choose to play as someone who has a penis instead of a vagina and visa versa. No, I'm still wanting a RPG character. To give an example of a protagonist style I wish they had copied, literally Bioware's last protagonist the Inquisitor. I appreciate the sympathy you show at least. More often then not I'm told to pretty much shut up and get over it. It's not a vaguely worded announcement. It is an answer to an interview that was reinforced via Twitter when asked about it. They are not two different PCs. Only one is ever a PC in any given playthrough, and as such that one should have the options of both. If they want them to be different as NPCs, that is fine and that would increase roleplaying and replayability(especially if the PC had all the options) but they extended this to the PC sibling as well. Actually you are 100% wrong. You don't want them to be different PCs. But they are. It's how the devs have discussed it. And that's why you are upset. You can play as Scott OR as Sara. They both already have predefined personalities and they react differently to situations. They are different PCs. Also, before you get snippy with me, you might want to go back and re-read what I wrote originally. The word I used was "replayability". You quoted me and asked me specifically what I thought about a different concept. No, I am not. Bioware has as you pointed out said you play as Scott or Sarah, not Scott and Sarah. That means in any given playthrough, only one is a PC and the other is a NPC. If they say you play as Scott and Sarah, then both are PCs. PC = Player Character, as in a character the Player controls. NPC = Non-Player Character, as in a character the player doesn't control. Fair enough, I made a mistake there. I still disagree that this increases replayability any more than it increases roleplaying.
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Post by Deleted on Jan 28, 2017 4:21:53 GMT
I'm actually interested, for the first time even, in played a female character. I'm sure Scott will be my canon character - love his look and like what I've seen so far. However, the thought that I could walk up to the same person in the same part of the game and get a variant response means I'll check it out. Honestly, I've never made it through a FemShep PT. Wanted to, but just couldn't get into it. I feel things might be different here. I mean, the differences are probably minute. One might say "I like it" while the other says "awesome". I feel like that's probably the major difference. Still responding the same (assuming you choose the same dialogue option) Me too! I was able to play a female playthrough back when there weren't m/m options. But as soon as there was the ability to play a gay character, I gave up on female characters. I always try, but I rarely get through it. Marion Hawke never got outside of Kirkwall (act I) and my FemShep never got past the opening scene in ME3 (the lure of Kaidan was too strong to play a lady! ). And I've already explained how my lady dwarf went. So the idea that my Sara will be different than my Scott, even if I play them similarly, makes it much more likely that she'll get through to the end of the story!
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Post by lightdrago3 on Jan 28, 2017 4:23:30 GMT
Well, I didn't say that it was better for everyone; I said it was better for me. It's a change that works for me. It might not work for other people. But that's how pretty much all of people's preferences work. For example, you tend to like romantic, "nice", relatively sweet female characters with ambiguous sexualities. If they announced that a character was like that, you'd be happy. Even if it meant that someone who was looking for a sexually aggressive, promiscuous character would be disappointed. It's not a big deal. It's just different preferences. This change would increase the replayability for me because of how I like to play these games. So I'm happy about it. Then you didn't answer my question. I wanted to know how this new style of theirs is objectively better for roleplaying. Your example is a false equivalent, since a game can have both those kinds of characters and yet cannot have both kinds of protagonist styles. I don't see the Dwarf situation as the same thing is happening. Renegade and Paragon are two very distinct personality types, and I would agree with you if I was forced into a gender who had one of the personalities I wanted to play. But that's not what's happening in this game. Scott and Sara have personalities, but as stated again and again, it will most likely just change the dialogue slightly. You want to play a "Paragon" Scott? Go ahead. Want to play a "Paragon" Sara? That's also possible. Bioware won't restrict THAT huge of a choice. Honestly, I'm trying hard to understand your points here, but I just don't get it. From what I can gather, you want to play a blank slate character with total control over them? I'm not sure if it's just me, but that sounds a lot more like a Sandbox character, rather than an RPG character. Every RPG character has always had some set of parameters that we could not change, yet it doesn't bother many people. And I agree with @daveliam . I suppose this change will not satisfy everyone, as you have made it clear, but it does make others happy. I'm sorry that this ruins your enjoyment of the game, but nothing is perfect, and Bioware cannot satisfy everyone. I know, I was merely using that as an example since that is what daveliam used as an example. That said, we are forced into having to play a certain sex if we want a certain personality or certain options. Bioware has stated this in their interview, and even when asked to clarify the devs said that while you'll still have many options, enough will be predetermined for each character so that they feel like different people. Yes, I want my character to be my character and not have things restricted just because I choose to play as someone who has a penis instead of a vagina and visa versa. No, I'm still wanting a RPG character. To give an example of a protagonist style I wish they had copied, literally Bioware's last protagonist the Inquisitor. I appreciate the sympathy you show at least. More often then not I'm told to pretty much shut up and get over it. What makes it objectively worse? I could come up with something, but at this point I'd just repeat what I said earlier, with you saying what you said earlier in an attempt to refute me. I doubt we'll come to an agreement about how both game becomes better or worse objectively over this. I can see why you like the Inquisitor the best, however, there are things about them we still can't control. We can control some parts about their backstory, yes, but not all. I want to play a human rogue, but why must I be a NOBLE human rogue? Why can't I be a simple commoner? Why must my rogue be from the Free Marches? Why not Orlais? If I wanted to play a human mags, why must I be a simple member of the Circle? Why can't I be an apostate? Even the Inquisitor isn't exempt from being "restricted," in a sense. Yet we are still able to control most aspects about them. It never bothered me that I couldn't be any of those things, and I sill enjoyed role playing my Inquisitor the way I liked it, despite what was imposed on me.
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Post by Hanako Ikezawa on Jan 28, 2017 4:23:39 GMT
Same here. We've gotten, what? Three substantial trailers (and only one showing gameplay), and a few vague tweets? I really don't understand how people make the connection that we've lost all control over our character and that the game is worse for it. So far, Andromeda is shaping up to be a wonderful game, and I can't wait to play as Scott. I'm actually interested, for the first time even, in played a female character. I'm sure Scott will be my canon character - love his look and like what I've seen so far. However, the thought that I could walk up to the same person in the same part of the game and get a variant response means I'll check it out. Honestly, I've never made it through a FemShep PT. Wanted to, but just couldn't get into it. I feel things might be different here. I mean, the differences are probably minute. One might say "I like it" while the other says "awesome". I feel like that's probably the major difference. Still responding the same (assuming you choose the same dialogue option) The words of the devs and VAs go against this assumption.
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Post by Deleted on Jan 28, 2017 4:26:17 GMT
No, I am not. Bioware has as you pointed out said you play as Scott or Sarah, not Scott and Sarah. That means in any given playthrough, only one is a PC and the other is a NPC. If they say you play as Scott and Sarah, then both are PCs. PC = Player Character, as in a character the Player controls. NPC = Non-Player Character, as in a character the player doesn't control. Fair enough, I made a mistake there. I still disagree that this increases replayability any more than it increases roleplaying. Can Scott be your player character? Can Sara be your player character? If the answer is yes, then they are both PCs. On any given playthrough, only one of them is the PC, but in MEA, both of them are a PC. Using your logic, I can then say that Josephine isn't a LI because in my playthroughs she's an NPC. So therefore, she's not an LI. Sure, she's an option, but I never picked her so she's not an LI. The same way that a Sara that you didn't pick isn't a PC according your logic.
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Post by Hanako Ikezawa on Jan 28, 2017 4:32:14 GMT
Then you didn't answer my question. I wanted to know how this new style of theirs is objectively better for roleplaying. Your example is a false equivalent, since a game can have both those kinds of characters and yet cannot have both kinds of protagonist styles. I know, I was merely using that as an example since that is what daveliam used as an example. That said, we are forced into having to play a certain sex if we want a certain personality or certain options. Bioware has stated this in their interview, and even when asked to clarify the devs said that while you'll still have many options, enough will be predetermined for each character so that they feel like different people. Yes, I want my character to be my character and not have things restricted just because I choose to play as someone who has a penis instead of a vagina and visa versa. No, I'm still wanting a RPG character. To give an example of a protagonist style I wish they had copied, literally Bioware's last protagonist the Inquisitor. I appreciate the sympathy you show at least. More often then not I'm told to pretty much shut up and get over it. What makes it objectively worse? I could come up with something, but at this point I'd just repeat what I said earlier, with you saying what you said earlier in an attempt to refute me. I doubt we'll come to an agreement about how both game becomes better or worse objectively over this. I can see why you like the Inquisitor the best, however, there are things about them we still can't control. We can control some parts about their backstory, yes, but not all. I want to play a human rogue, but why must I be a NOBLE human rogue? Why can't I be a simple commoner? Why must my rogue be from the Free Marches? Why not Orlais? If I wanted to play a human mags, why must I be a simple member of the Circle? Why can't I be an apostate? Even the Inquisitor isn't exempt from being "restricted," in a sense. Yet we are still able to control most aspects about them. It never bothered me that I couldn't be any of those things, and I sill enjoyed role playing my Inquisitor the way I liked it, despite what was imposed on me. It is an arbitrary restriction that limits roleplaying across the board for everyone. You want to have this personality, you have to play as this sex? If you wanted that personality but as the other sex, too bad so sad. That's only because they added race options. Originally it was going to be human-only and you would have had a variety of backgrounds to choose from. So sure, I'll accept this restriction of backstories(though not the forced how we felt about it like they did with Ryder) the moment I'm able to play as one of a few alien races. Overall that adds more replayability and roleplaying opportunities than it takes, whereas with the Ryder situation it takes more than it gives. As you said, we were able to control most aspects about the Inquisitor. Those options were also available across the board. The situation with Ryder has the former to a lesser extent and doesn't have the latter at all.
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Post by dmc1001 on Jan 28, 2017 4:35:56 GMT
I'm actually interested, for the first time even, in played a female character. I'm sure Scott will be my canon character - love his look and like what I've seen so far. However, the thought that I could walk up to the same person in the same part of the game and get a variant response means I'll check it out. Honestly, I've never made it through a FemShep PT. Wanted to, but just couldn't get into it. I feel things might be different here. I mean, the differences are probably minute. One might say "I like it" while the other says "awesome". I feel like that's probably the major difference. Still responding the same (assuming you choose the same dialogue option) The words of the devs and VAs go against this assumption. That seems to be how you interpret what they said. However, I've come to understand that you have a sort of niche view of how things out to be. I say this because I don't see it expressed by many others, at least not on this forum. If this forum is an indicator of that being true, you must realize that BioWare is going to cater to the larger majority more than a very small minority. I wouldn't care for what you want and that seems to be true of many. As I said previously, we have different concepts of what RP means and even if what you want is possible. You love the Inquisitor but I found him very bland. I don't want a blank slate character. From Wikipedia: "A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines." If I'm interpreting the above correctly, I take on the role of a pre-defined character and respond using a structured decision-making process. Sounds like what we're getting.
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Post by Hanako Ikezawa on Jan 28, 2017 4:42:49 GMT
The words of the devs and VAs go against this assumption. That seems to be how you interpret what they said. Okay, please tell me how else to interpret things like these: @tom taylorson: "Do a Scott and Sara play through to really hear the differences. Fryda kills it. We approach the role very differently. So cool" Q: Does player-character gender affect the interactions, dialogue, or story? Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person.
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Post by dmc1001 on Jan 28, 2017 4:44:23 GMT
That seems to be how you interpret what they said. Okay, please tell me how else to interpret things like these: @tom taylorson: "Do a Scott and Sara play through to really hear the differences. Fryda kills it. We approach the role very differently. So cool" Q: Does player-character gender affect the interactions, dialogue, or story? Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person. The first thing I see is "sort of". That means it's generally the same but with variations for personality.
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Post by Hanako Ikezawa on Jan 28, 2017 4:47:13 GMT
Okay, please tell me how else to interpret things like these: @tom taylorson: "Do a Scott and Sara play through to really hear the differences. Fryda kills it. We approach the role very differently. So cool" Q: Does player-character gender affect the interactions, dialogue, or story? Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person. The first thing I see is "sort of". That means it's generally the same but with variations for personality. The 'sort of' is shown to mean that while not everything the person asked about is changed by what sex you choose, in this case the story remains the same, some of the stuff asked about is changed by what sex you choose, in this case the options, voiceover, and personality. Two of the three things asked about are affected, thus the answer 'sort of'.
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Post by obvakhi on Jan 28, 2017 5:25:24 GMT
Any word if default Scott is customizable? We couldn't tweak default male and female Shepard. I like the way default Scott is I just want to give him a tan and darker hair to put on a more Hispanic look(like myself).
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Post by Nashimura on Jan 28, 2017 5:35:36 GMT
That seems to be how you interpret what they said. Okay, please tell me how else to interpret things like these: @tom taylorson: "Do a Scott and Sara play through to really hear the differences. Fryda kills it. We approach the role very differently. So cool" Q: Does player-character gender affect the interactions, dialogue, or story? Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person. They could just be trying to sell the game as having more replay value than it actually does, i even remember a loading screen tip in 2 telling me i would have a "totally different experience" if played a new game with a different gender.
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Post by Hanako Ikezawa on Jan 28, 2017 5:36:19 GMT
Any word if default Scott is customizable? We couldn't tweak default male and female Shepard. I like the way default Scott is I just want to give him a tan and darker hair to put on a more Hispanic look(like myself). I believe they said that the default faces for the Ryder family are customizable, yes.
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Post by The Elder King on Jan 28, 2017 8:35:04 GMT
I still don't think they'll have different options in dialogue. I think it's more likely they just wrote the 4 options differently between the two. So an option that leads to a sarcastic one might be different from Sara to Scott. We'd obviously not get two sarcastic options if they had the same ones between the siblings, so I don't think it works as having different type of options, but the same ones written differently.
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Post by sabretastic on Jan 28, 2017 9:23:07 GMT
Any word if default Scott is customizable? We couldn't tweak default male and female Shepard. I like the way default Scott is I just want to give him a tan and darker hair to put on a more Hispanic look(like myself). I believe they said that the default faces for the Ryder family are customizable, yes. I only wonder if they'll have wonky presets for Sis/Bro and Dad based on the preset you chose to modify (or use) for your Ryder or if they'll let you use the CC for each family member (that one, I doubt though). In DA2, I thought that 'having your family's appearance change to better match your choices' was a nice/neat idea until I accidentally got a Hawke I was happy with, but poor Bethany. To prevent that, I'd like to see little preview thumbnails this time around as a kind of 'Heads up, moron! Don't use this face unless you're fine with your fam looking like this.' Also excited for a possibly tweakable default. Always a little disappointing when there's just that one thing you'd like to adjust on that default face but it's all unique and untouchable.
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Post by Hanako Ikezawa on Jan 28, 2017 9:37:35 GMT
I believe they said that the default faces for the Ryder family are customizable, yes. I only wonder if they'll have wonky presets for Sis/Bro and Dad based on the preset you chose to modify (or use) for your Ryder or if they'll let you use the CC for each family member (that one, I doubt though). In DA2, I thought that 'having your family's appearance change to better match your choices' was a nice/neat idea until I accidentally got a Hawke I was happy with, but poor Bethany. To prevent that, I'd like to see little preview thumbnails this time around as a kind of 'Heads up, moron! Don't use this face unless you're fine with your fam looking like this.' Also excited for a possibly tweakable default. Always a little disappointing when there's just that one thing you'd like to adjust on that default face but it's all unique and untouchable. They said that you will be able to customize your sibling and father as well, but not to the extent that you can customize your character. So if I were to guess, those two will start with a system similar to DA2 where if you change your appearance like say your skin color they will change as well, and then you can edit them a bit to look more like what you want them to look like.
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Post by normandy on Jan 28, 2017 10:50:52 GMT
Would be nice if they had something like facecode in ME, so you can play through games multiple times and your characters looked the same. It would be so weird to finish the game with Scott looking one way and then start playing like Sara, and have him look completely different.
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