Pon.ee
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stickaroo
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Post by Pon.ee on Nov 22, 2016 23:31:16 GMT
2. I actually still haven't listened to any of Fryda's work, which I should since I really want to know how Ryder will sound. Maybe I thought I'd just hear it in a trailer at some point? Hopefully we will soon. What does she sound like? My main concern is that she won't sound... intimidating enough? When that's required. Something I thought Sumalee Montano, Courtenay Taylor, and especially Jennifer Hale all pulled off (interestingly, I played mostly sarcastic or nice Hawke, so that wasn't as much of an issue for Jo either way. On that note, I'd love to have more sarcastic/snarky options for Ryder). It's just weird to have a warrior RPG protagonist who doesn't sound threatening at all. Other than that, I just hope I like her voice and speaking style in general or am at least neutral about it Ahh I can poop a link or two here~ In this first video she's the narrator~ In this one she's Zuki (pink hair) Her website has more if you want to see some more of the stuff she's done frydawolff.com/category/work/She seems to have good variety to me which is great and I love that I've not really heard of her before. Can't wait to hear her rendition of Ryder, I wasn't keen on the two VA's for the Inquisitor and it kinda bummed me out I didn't like hearing my character talk. But pretty sure that's not going to happen this time.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 23, 2016 0:15:27 GMT
Yeah, we can neither aim or use powers or direct our squadmates on pause. I have found no evidence of this. It's clearly not how BioWare intends the combat to function, but that's never stopped me before.
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The Elder King
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Post by The Elder King on Nov 23, 2016 0:21:32 GMT
Yeah, we can neither aim or use powers or direct our squadmates on pause. I have found no evidence of this. It's clearly not how BioWare intends the combat to function, but that's never stopped me before. No, they actually confirmed it this time. They said you can still pause to look around, but your can't use powers or aim. I'll try to find the tweets/links to it.
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The Elder King
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Post by The Elder King on Nov 23, 2016 0:34:02 GMT
This is shinobi's info summary on combat: Combat -Global cooldowns are now replaced by individual timers -Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim (you can still pause the combat but it’s not how BioWare intends combat to function) -Dynamic cover system (ala TLOU) -Still a cover based shooter with a goal to get the player moving around the battlefield more -Jetpack allows for more movement variety; you can quick dash instead of rolling -Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings -Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game) -Game Informer’s hands on was positive, feel the game has a clearer identity in combat than previous games -You still queue up attacks, combos, order your squad, etc -All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities -Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics -Goal is to allow players to try different approaches to combat without being locked in at the start -However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style -This is where class names like “Vanguard” (invest in combat and biotics) and “Adept” (invest in biotics) resurface -Invest in multiple categories and you unlock the “Explorer” profile -There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters -You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy -Many familiar weapons return, as well as new melee options like swords and hammers
I also quote from the coverage: For example, in single player, we no longer do the ME3 thing of pausing and aimingwith the wheel up, says producer Fabrice Condominias, it's much more dinamic and action oriented. You can pause the game, but we don't encourage that as part of the strategy. While the way they said seem to hint somehow the option ot aim and shoot and use powers are still here, they did confirm later in some tweets there isn't. We discussed it for a while in the twitter thread. The pause option is only to look around, without any of the former options of the trilogy.
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jamiecotc
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Post by jamiecotc on Nov 23, 2016 1:10:11 GMT
If Sara's ponytail does not bounce at least a little bit when she runs I will be disappointed.
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Post by Hanako Ikezawa on Nov 23, 2016 1:29:28 GMT
When there's a option to be female I'm always a girl, nothing wrong with playing as guy but most games I enjoy have men as protags, so it's fun to be a girl when possible. Also, I guess my age is close to Ryder's so I feel like I can identify with them more (than with Shepard). Even so, I hope Ryder has a personality to a certain point, like Shepard or Hawke from DA2, it's way easier to like them that way, I believe. I loved being sarcastic all the time with Hawke, please Bioware let me make jokes in inappropriate moments! The new "wheel" of professional, casual, heart and head worries me a bit, I hope it's an improvement from Inquisition, the Inquisitor is a little bland to my taste. I'm hoping for the opposite. I loved the Inquisitor, whereas Hawke never felt like my character and Shepard used to until Bioware assumed too many things about them. So I'm hoping Ryder is a lot more like the Inquisitor where they are actually our character rather than being predefined like Hawke and Shepard.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 23, 2016 1:44:53 GMT
The thing about choosing your own stats is the ability to influence the game at the start. Isn't that an attempt to negate the game responding to you?.. and yes, down the road I'd want the game to respond to me but at the start?... that's artificial. The classless system may well eliminate any assignation of stats at the start of the game. My point here is that I want as much control over the character as possible, both during the game and before it starts.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 23, 2016 1:48:49 GMT
This is shinobi's info summary on combat: Combat -Global cooldowns are now replaced by individual timers -Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim (you can still pause the combat but it’s not how BioWare intends combat to function) -Dynamic cover system (ala TLOU) -Still a cover based shooter with a goal to get the player moving around the battlefield more -Jetpack allows for more movement variety; you can quick dash instead of rolling -Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings -Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game) -Game Informer’s hands on was positive, feel the game has a clearer identity in combat than previous games -You still queue up attacks, combos, order your squad, etc -All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities -Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics -Goal is to allow players to try different approaches to combat without being locked in at the start -However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style -This is where class names like “Vanguard” (invest in combat and biotics) and “Adept” (invest in biotics) resurface -Invest in multiple categories and you unlock the “Explorer” profile -There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters -You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy -Many familiar weapons return, as well as new melee options like swords and hammers
I also quote from the coverage: For example, in single player, we no longer do the ME3 thing of pausing and aimingwith the wheel up, says producer Fabrice Condominias, it's much more dinamic and action oriented. You can pause the game, but we don't encourage that as part of the strategy. While the way they said seem to hint somehow the option ot aim and shoot and use powers are still here, they did confirm later in some tweets there isn't. We discussed it for a while in the twitter thread. The pause option is only to look around, without any of the former options of the trilogy. Unless the inferface is entirely unlike a shooter, aren't looking around and aiming the same thing? Whether we can trigger the abilities while paused is a minor point (and, frankly, eliminating the inconsistency between powers and weapons on this point would be welcome), but I need to see this supposed looking around without aiming thing to know what they mean. Unless unpausing automatically returns the camera to where it was before you paused, we'll be able to aim whole paused, just like in the earlier games.
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rowrow
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is it launch time yet
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Post by rowrow on Nov 23, 2016 6:44:09 GMT
When there's a option to be female I'm always a girl, nothing wrong with playing as guy but most games I enjoy have men as protags, so it's fun to be a girl when possible. Also, I guess my age is close to Ryder's so I feel like I can identify with them more (than with Shepard). Even so, I hope Ryder has a personality to a certain point, like Shepard or Hawke from DA2, it's way easier to like them that way, I believe. I loved being sarcastic all the time with Hawke, please Bioware let me make jokes in inappropriate moments! The new "wheel" of professional, casual, heart and head worries me a bit, I hope it's an improvement from Inquisition, the Inquisitor is a little bland to my taste. I'm hoping for the opposite. I loved the Inquisitor, whereas Hawke never felt like my character and Shepard used to until Bioware assumed too many things about them. So I'm hoping Ryder is a lot more like the Inquisitor where they are actually our character rather than being predefined like Hawke and Shepard. Agreed. I still feel like my Shepard was at times unrecognisable to me in ME3, and Hawke just felt like three different people if you didn't choose the same tone reply all the time.
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Post by KaiserShep on Nov 23, 2016 7:07:45 GMT
I'm hoping for the opposite. I loved the Inquisitor, whereas Hawke never felt like my character and Shepard used to until Bioware assumed too many things about them. So I'm hoping Ryder is a lot more like the Inquisitor where they are actually our character rather than being predefined like Hawke and Shepard. Agreed. I still feel like my Shepard was at times unrecognisable to me in ME3, and Hawke just felt like three different people if you didn't choose the same tone reply all the time. I dunno. In the case of Hawke, I felt that sticking to one tone in every dialogue option made the character feel less convincing, be it sarcastic, aggressive or diplomatic.
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I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
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Post by BansheeOwnage on Nov 23, 2016 7:12:43 GMT
I think it was Michael Gamble who said they would alternate trailers w/ bro and sis Ryder. That would mean the next trailer, Dec 1, should have Sara. Yeah, they switch. Here's the tweet. I will roll a Sis Ryder w/ the CC and name her Jennifer after Jennifer Hale. If I can change his name, I'll name her brother Mark. I guess they're being very picky about what constitutes a trailer, then, since the PS4 Demo apparently isn't one. I wonder if the gameplay will be considered one. The priority should be showcasing them fairly equally rather than straight alternating, because so far it's not even close to even. Again, there's still plenty of time for them to fix that, but still. Nice idea for the names! I'll miss Meer and Hale Here are a couple of awesome pictures of them someone made, because I'm having a sad It's also too bad that those two pieces of art of female Shepard are basically the only official ones... But I digress. It's this one: *Scott snip* Which actually doesn't look that bad. Much better than the demo video. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Don't expect to see that face in a game trailer. The above is a cinematic.... ie: think photoshop.
Uh... Cutscenes in Bioware RPGs are rendered ingame, out of necessity (except ones without the protagonist). So yes, this is how he looks, unless he gets changed again. I mean, it's probably on PC with max settings, but still ingame. Valentyna for my Ryder and Yury for her sibling. While I expect that the sibling will be locked to Scott or Sara, I can always pretend that Scott is a middle name that her brother prefers to go by. So Valentyna Ryder and Yury Ryder for the first run of the game. I'm thinking Karmyn Ryder for the second run though I haven't decided on the sister's name. Cool idea! One could also name them Alan and Sally I don't think those wpuld be meaningful stats, and I worry thet would grant extra legitmacy to the idea completing the game. The majority of players do not finish the game at all, and the vast majority of the characters I create and play do not finish the game. I usually only finish a game once or twice (if at all), but I'll play through large parts of it with many different characters. I don't see why I wouldn't want to count those other characters. They would be meaningful to me. I'm not saying they shouldn't tell us the stats they currently do (total created characters), but I, personally, would like to know how many male and female characters finish the main story. It's as simple as being interested in different stats. It's this one: *Scott Snip* Which actually doesn't look that bad. Much better than the demo video. Yeah, I can't be bothered posting gifs (someone help my lazy self) xD While I know how to make gifs (lots of fun and useful for my reaction pictures), I just quickly stole that one from the Scott thread Based on what the VA said, there'll be plently of sarcastic lines. I hope they'll be more ruthless and aggressive options, other then diplomatic ones. It helps developing different types of characters. Cool to hear, thanks! That should help my eventual self-insert playthrough as well I would also like a nice variety of options, but having a fairly neutral option among them is a wise choice, to avoid having to be so extreme if you don't want to, which was a huge problem in ME3 since it lacked a middle option. I like chaaracters that show emotion and have a sense of humor. Really more the latter. But the thing I want them to avoid from DA I is essentially the restating things in a question which has already been stated.Do you have an example of that? If Sara's ponytail does not bounce at least a little bit when she runs I will be disappointed. Me too! Though I am hopeful for at least that, since they did have very minor hair physics in DA:I for Morrigan and Sera. And the one shot of her we've seen so far looked like it might have had her bangs move, so... Tentative face. I'm hoping for the opposite. I loved the Inquisitor, whereas Hawke never felt like my character and Shepard used to until Bioware assumed too many things about them. So I'm hoping Ryder is a lot more like the Inquisitor where they are actually our character rather than being predefined like Hawke and Shepard. Ah, the beauty of diversity. I'm not firmly in either camp. I like my character to have a personality, but hopefully one I influence. I found Hawke and Shepard memorable for it. Obviously, they took too much control from the player in ME after the first game, especially in 3. I don't want them to assume things about my character or force them to say/do things, but I want them to actually express themselves like a person with feelings in dialogue. I just choose the dialogue. On the other end of the spectrum, I liked my Warden a lot, despite no voice, because of the wide variety of dialogue options as well as the personality those options had. That doesn't make as much sense as I intended. Oh well, can't phrase it right right now.
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Post by colfoley on Nov 23, 2016 7:15:19 GMT
I think it was Michael Gamble who said they would alternate trailers w/ bro and sis Ryder. That would mean the next trailer, Dec 1, should have Sara. Yeah, they switch. Here's the tweet. I will roll a Sis Ryder w/ the CC and name her Jennifer after Jennifer Hale. If I can change his name, I'll name her brother Mark. I guess they're being very picky about what constitutes a trailer, then, since the PS4 Demo apparently isn't one. I wonder if the gameplay will be considered one. The priority should be showcasing them fairly equally rather than straight alternating, because so far it's not even close to even. Again, there's still plenty of time for them to fix that, but still. Nice idea for the names! I'll miss Meer and Hale Here's are a couple of awesome pictures of them someone made, because I'm having a sad It's also too bad that those two pieces of art are basically the only official ones... But I digress. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Don't expect to see that face in a game trailer. The above is a cinematic.... ie: think photoshop.
Uh... Cutscenes in Bioware RPGs are rendered ingame, out of necessity (except ones without the protagonist). So yes, this is how he looks, unless he gets changed again. I mean, it's probably on PC with max settings, but still ingame. Valentyna for my Ryder and Yury for her sibling. While I expect that the sibling will be locked to Scott or Sara, I can always pretend that Scott is a middle name that her brother prefers to go by. So Valentyna Ryder and Yury Ryder for the first run of the game. I'm thinking Karmyn Ryder for the second run though I haven't decided on the sister's name. Cool idea! One could also name them Alan and Sally I don't think those wpuld be meaningful stats, and I worry thet would grant extra legitmacy to the idea completing the game. The majority of players do not finish the game at all, and the vast majority of the characters I create and play do not finish the game. I usually only finish a game once or twice (if at all), but I'll play through large parts of it with many different characters. I don't see why I wouldn't want to count those other characters. They would be meaningful to me. I'm not saying they shouldn't tell us the stats they currently do (total created characters), but I, personally, would like to know how many male and female characters finish the main story. It's as simple as being interested in different stats. Yeah, I can't be bothered posting gifs (someone help my lazy self) xD While I know how to make gifs (lots of fun and useful for my reaction pictures), I just quickly stole that one from the Scott thread Based on what the VA said, there'll be plently of sarcastic lines. I hope they'll be more ruthless and aggressive options, other then diplomatic ones. It helps developing different types of characters. Cool to hear, thanks! That should help my eventual self-insert playthrough as well I would also like a nice variety of options, but having a fairly neutral option among them is a wise choice, to avoid having to be so extreme if you don't want to, which was a huge problem in ME3 since it lacked a middle option. I like chaaracters that show emotion and have a sense of humor. Really more the latter. But the thing I want them to avoid from DA I is essentially the restating things in a question which has already been stated.Do you have an example of that? If Sara's ponytail does not bounce at least a little bit when she runs I will be disappointed. Me too! Though I am hopeful for at least that, since they did have very minor hair physics in DA:I for Morrigan and Sera. And the one shot of her we've seen so far looked like it might have had her bangs move, so... Tentative face. I'm hoping for the opposite. I loved the Inquisitor, whereas Hawke never felt like my character and Shepard used to until Bioware assumed too many things about them. So I'm hoping Ryder is a lot more like the Inquisitor where they are actually our character rather than being predefined like Hawke and Shepard. Ah, the beauty of diversity. I'm not firmly in either camp. I like my character to have a personality, but hopefully one I influence. I found Hawke and Shepard memorable for it. Obviously, they took too much control from the player in ME after the first game, especially in 3. I don't want them to assume things about my character or force them to say/do things, but I want them to actually express themselves like a person with feelings in dialogue. I just choose the dialogue. On the other end of the spectrum, I liked my Warden a lot, despite no voice, because of the wide variety of dialogue options as well as the personality they had. That doesn't make as much sense as I intended. Oh well, can't phrase it right right now. "You say a scout is mising?"
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aoibhealfae
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The stars, the moon, they have all been blown out
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The stars, the moon, they have all been blown out
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Post by aoibhealfae on Nov 23, 2016 7:27:16 GMT
Sounds like a mix of Laura Bailey and Kari Wahlgren. :/ Not sure I'm a fan of valley girl voices... As for hair, I'm only looking forward for what the modders have to offer. I've given up on that with Bioware a long time ago. Dashed hope for british accented protagonists...
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rowrow
N2
is it launch time yet
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is it launch time yet
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Post by rowrow on Nov 23, 2016 8:27:30 GMT
Agreed. I still feel like my Shepard was at times unrecognisable to me in ME3, and Hawke just felt like three different people if you didn't choose the same tone reply all the time. I dunno. In the case of Hawke, I felt that sticking to one tone in every dialogue option made the character feel less convincing, be it sarcastic, aggressive or diplomatic. Yeah, sticking with the same tone all the time is not ideal. Hawke's a person, not a robot. But we were talking about how the neutrality of the voice actor's delivery affects the roleplaying experience, and in Hawke's case (femHawke at least) the difference is so exaggerated that if you try for a character with nuance, you end up with someone who just sounds like a completely different person from line to line. I understand why some prefer their characters a little more predefined, but the other side of that is this: to the degree that the game does your roleplaying for you, you can't do it yourself. To those of us who relish the roleplay aspect in these games, it feels like your character is constantly being hijacked. ME3 assumes you're besties with Liara without much input from you. It assumes that if you like Traynor enough to play chess with her, you must then be okay with having her stuff in your apartment. And there are some truly baffling, egregiously tone-deaf behaviours you get from Shepard elsewhere in the game - at least they are for my Shepard. If Hawke's voice-acting been more neutral, it would've been possible to play a much wider range of personalities. As it is, you can either play only one of three pre-defined characters, or have a Hawke that sounds really disjointed. I wanted to play a mostly-diplo Hawke who was sometimes sarcastic. When I picked purple lines, it sounded less like she was having a sarcastic moment and more like she'd been temporarily possessed by a demon of sarcasm. I know I'm in the minority on this and that voiced protags are Bioware's future, but I will always prefer unvoiced. I never had a better, more emotionally-involving RP experience than with my Warden. You don't hear her voice and you often don't see her face, but I always knew what she was thinking and feeling. When lines are unvoiced, you have the freedom to decide the kind of kind of emotional slant to give any particular line. You can say "That's nice" in a nice way, a menacing way, or a menacingly nice way. The sense of freedom in that was amazing to me.
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N2
is it launch time yet
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is it launch time yet
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Post by rowrow on Nov 23, 2016 8:37:32 GMT
Sounds like a mix of Laura Bailey and Kari Wahlgren. :/ Not sure I'm a fan of valley girl voices... As for hair, I'm only looking forward for what the modders have to offer. I've given up on that with Bioware a long time ago. Dashed hope for british accented protagonists... I'd wait till we hear more from the actual game. Some voice actors can sound really different from project to project. I remember not being thrilled when Alix Wilton Regan was announced for DAI, because I didn't like her Traynor voice, but I ended up loving her as Inquisitor.
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sartoz
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Post by Sartoz on Nov 23, 2016 8:42:58 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Don't expect to see that face in a game trailer. The above is a cinematic.... ie: think photoshop.
Uh... Cutscenes in Bioware RPGs are rendered ingame, out of necessity (except ones without the protagonist). So yes, this is how he looks, unless he gets changed again. I mean, it's probably on PC with max settings, but still ingame. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The cinematic trailer is not a cut-scene. Its purpose is marketing. Think model mags with air brushes making 50yr old models look 30.
Cut scenes, as you say are ingame. Which is why the game cut scenes in the 4k tech video show Scott Ryder in a much poorer light than the cinematic one. Even then, unless Bio mentions the hardware the ingame cutscene was taken from, I surmise it's from a high end PC with ULTRA settings ON. This means that the cut scenes from a standard console will look poorer.
So, all the oooos and aaaaahs I've seen is based on a marketing cinematic and not based on reality. That's my view.
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The Elder King
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Post by The Elder King on Nov 23, 2016 8:57:28 GMT
Uh... Cutscenes in Bioware RPGs are rendered ingame, out of necessity (except ones without the protagonist). So yes, this is how he looks, unless he gets changed again. I mean, it's probably on PC with max settings, but still ingame. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The cinematic trailer is not a cut-scene. Its purpose is marketing. Think model mags with air brushes making 50yr old models look 30.
Cut scenes, as you say are ingame. Which is why the game cut scenes in the 4k tech video show Scott Ryder in a much poorer light than the cinematic one. Even then, unless Bio mentions the hardware the ingame cutscene was taken from, I surmise it's from a high end PC with ULTRA settings ON. This means that the cut scenes from a standard console will look poorer.
So, all the oooos and aaaaahs I've seen is based on a marketing cinematic and not based on reality. That's my view.
That's your opinion. Again, there are other trailers that Bioware considered cinematic that had in-game models, while others didn't. And again, there are scenes in the trailer that seem to be taken from cutscenes (the 'you are a Pathfinder scene, when he's falling on the floor along the asari doctor, when he's sitting alone). And, again, they already shown to change Sara from the E3 trailer to the GI coverage. All DAI trailers in the release year shown the in-game models (except one) and they were as cinematic as the N7 trailer. The tech demo can be from an older build, or can be the real rapresentetation of the game. We don't know that.
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Post by Serza on Nov 23, 2016 10:22:41 GMT
I really like the voice. Really do. I didn't have a good feeling about a character since Sera, and frankly none of the characters so far truly inspire that same feeling other than Ryder.
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Pon.ee
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Post by Pon.ee on Nov 23, 2016 12:11:21 GMT
You can't just watch the first video where she's putting on an accent (which if you went to her work page that I linked she explains) and say you're iffy about it lol. If you go look at more of her work I'm sure you'd feel better about her.
Personally I hated Traynor as my Inquisitor. As a British person it's nice to have a protags accent that wasn't American but like....nah I didn't like it XD
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Post by KirkyX on Nov 23, 2016 12:30:40 GMT
You can't just watch the first video where she's putting on an accent (which if you went to her work page that I linked she explains) and say you're iffy about it lol. If you go look at more of her work I'm sure you'd feel better about her. Personally I hated Traynor as my Inquisitor. As a British person it's nice to have a protags accent that wasn't American but like....nah I didn't like it XD A fellow Briton who didn't like Alix Wilton Regan's Inquisitor voice? Phew, thought I was the only one! I loved her performance as Traynor, and I was really into the idea of playing someone with a non-American/Canadian accent for a change - Jo Wyatt's Hawke is tied with Jennifer Hale's Shepard for my favourite BioWare protag voice - but the voice she used for the Inquisitor was like nails on a chalkboard to me, for some reason--think it was the more overbearing accent, combined with every Inquisitor's general lack of emotiveness, maybe? I genuinely restarted my first DA: I playthrough after about twelve hours just to switch to Sumalee Montano's.
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Post by Pon.ee on Nov 23, 2016 12:33:39 GMT
You can't just watch the first video where she's putting on an accent (which if you went to her work page that I linked she explains) and say you're iffy about it lol. If you go look at more of her work I'm sure you'd feel better about her. Personally I hated Traynor as my Inquisitor. As a British person it's nice to have a protags accent that wasn't American but like....nah I didn't like it XD A fellow Briton who didn't like Alix Wilton Regan's Inquisitor voice? Phew, thought I was the only one! I loved her performance as Traynor, and I was really into the idea of playing someone with a non-American/Canadian accent for a change - Jo Wyatt's Hawke is tied with Jennifer Hale's Shepard for my favourite BioWare protag voice - but the voice she used for the Inquisitor was like nails on a chalkboard to me, for some reason--think it was the more overbearing accent, maybe? I genuinely restarted my first DA: I playthrough after about twelve hours just to switch to Sumalee Montano's. Yeah it was very grating. I think it's probably just because I've lived here all my life and I've never heard anyone speak with that accent, just seemed a bit fake to me? Even though she is British herself XD Didn't mind her as Traynor but I didn't want her as Quizzi. But then again Sumalee's voice didn't suit my elf.
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KirkyX
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Post by KirkyX on Nov 23, 2016 12:41:51 GMT
A fellow Briton who didn't like Alix Wilton Regan's Inquisitor voice? Phew, thought I was the only one! I loved her performance as Traynor, and I was really into the idea of playing someone with a non-American/Canadian accent for a change - Jo Wyatt's Hawke is tied with Jennifer Hale's Shepard for my favourite BioWare protag voice - but the voice she used for the Inquisitor was like nails on a chalkboard to me, for some reason--think it was the more overbearing accent, maybe? I genuinely restarted my first DA: I playthrough after about twelve hours just to switch to Sumalee Montano's. Yeah it was very grating. I think it's probably just because I've lived here all my life and I've never heard anyone speak with that accent, just seemed a bit fake to me? Even though she is British herself XD Didn't mind her as Traynor but I didn't want her as Quizzi. But then again Sumalee's voice didn't suit my elf. Considering that I was basically playing as someone who looked like Merrill's even-littler sister, it didn't really work all that well for mine, either. Still preferred it to the alternative, though--and besides, it's not like there aren't people in the world with voices that clash with the way they look.
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Post by Sartoz on Nov 23, 2016 13:10:08 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The cinematic trailer is not a cut-scene. Its purpose is marketing. Think model mags with air brushes making 50yr old models look 30.
Snip So, all the oooos and aaaaahs I've seen is based on a marketing cinematic and not based on reality. That's my view.
That's your opinion. Snip The tech demo can be from an older build, or can be the real rapresentetation of the game. We don't know that. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Yes, I stated it is my opinion. While the tech demo cut scenes of Ryder may be from an older build, it defeats the purpose of the tech demo by introducing a poor rendering immediately after the 4K visuals. However, it is a valid discussion point.
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Post by nonstop on Nov 23, 2016 13:10:34 GMT
A fellow Briton who didn't like Alix Wilton Regan's Inquisitor voice? Phew, thought I was the only one! I loved her performance as Traynor, and I was really into the idea of playing someone with a non-American/Canadian accent for a change - Jo Wyatt's Hawke is tied with Jennifer Hale's Shepard for my favourite BioWare protag voice - but the voice she used for the Inquisitor was like nails on a chalkboard to me, for some reason--think it was the more overbearing accent, maybe? I genuinely restarted my first DA: I playthrough after about twelve hours just to switch to Sumalee Montano's. Yeah it was very grating. I think it's probably just because I've lived here all my life and I've never heard anyone speak with that accent, just seemed a bit fake to me? Even though she is British herself XD Didn't mind her as Traynor but I didn't want her as Quizzi. But then again Sumalee's voice didn't suit my elf. I'm British too (well, Scottish ) and although I liked it in general, I agree there were certain parts that grated. But I still much prefer her to Sumalee's voice - I just couldn't get into that at all. And it's not a British/American thing because I liked FemShep and the American-accented characters in SWTOR (smuggler and bounty hunter, looking at you!) but yeah, I've only been able to get through DAI with Alix Wilton Regan. I know we've not heard much of Sis Ryder yet but from the clips of Fryda I've listened too, I'm quite excited.
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Post by Kappa Neko on Nov 23, 2016 13:29:50 GMT
I loved her performance as Traynor, and I was really into the idea of playing someone with a non-American/Canadian accent for a change - Jo Wyatt's Hawke is tied with Jennifer Hale's Shepard for my favourite BioWare protag voice - but the voice she used for the Inquisitor was like nails on a chalkboard to me, for some reason--think it was the more overbearing accent, combined with every Inquisitor's general lack of emotiveness, maybe? I genuinely restarted my first DA: I playthrough after about twelve hours just to switch to Sumalee Montano's. I'm not even a native speaker but I really did not like her as the inquisitor. She sounded like she was trying to speak overly precise, like a school teacher or something. Traynor was adorably quirky. So it's not that she's a bad voice actress. They must have insisted she speak in this soothing fall asleep neutral voice. *sigh* Started a British male (forgot his name) PT and I liked his voice better. They both suffer from the pleasantly boring syndrom though. Maybe I should check out Sumalee too for a non-elf character. I've heard from a number of people that her delivery is more emotional. Gosh, how I missed Jo Wyatt... and when Hawke actually showed up I wanted to cry. DAI would have been twice as fun with Hawke leading the inquisition. Or just Hawke doing ANYTHING. I'd play an entire game of Hawke mocking everyone. Mark of the Assassin played like somebody was high when they wrote it. I LOVED it! Wyatt had this laughter and twinkle in her voice that I adored. Boulton was fun to listen to as well. I actually though mixing diplomatic/angry worked for the most part. If the anger is reserved for enemies and maybe certain companions you want to make rivals. Mixing sarcastic with the other two is a bit tricky because it's so over the top. I hope the voice direction for MEA is NOTHING like Inquisition. Plesant voice does not equal enjoyable experience. It needs emotion.
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