saberchic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
Prime Posts: 3012
Prime Likes: 618
Posts: 653 Likes: 1,582
inherit
364
0
Sept 6, 2020 23:15:15 GMT
1,582
saberchic
653
August 2016
saberchic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
3012
618
|
Post by saberchic on Dec 10, 2016 15:52:57 GMT
Are you referring to the jogging animation? It's mocapped, so it just looks like a person jogging. Personally, I'm a much bigger fan of the new animation than the old ones we've had. I've never seen a jogger "bounce" like Sara does in that scene. There's nothing wrong with her run. My sister and her husband run ultras all the time, so I have been to a lot of marathons and ultra races. You see all kinds of running, and depending on where they are and how they are pacing themselves during the race, different strides are used.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,758 Likes: 27,662
inherit
1519
0
27,662
azarhal
9,758
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Dec 10, 2016 17:00:13 GMT
I've never seen a jogger "bounce" like Sara does in that scene. There's nothing wrong with her run. My sister and her husband run ultras all the time, so I have been to a lot of marathons and ultra races. You see all kinds of running, and depending on where they are and how they are pacing themselves during the race, different strides are used. Indeed, people run differently. Which I why I find people complaining about "it's bad, change it" weird. I'm bouncy too, unless I try to make very long strides. That also include the facially animations complains. It's not because something looks goofy to you that nobody does face like that (the eyes not moving excluded). I do goofy face all the time personally.
|
|
inherit
♨ Retired
24
0
26,309
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Dec 10, 2016 17:18:24 GMT
There's nothing wrong with her run. My sister and her husband run ultras all the time, so I have been to a lot of marathons and ultra races. You see all kinds of running, and depending on where they are and how they are pacing themselves during the race, different strides are used. The only bouncing I see is from tennis players in between serves and runners before they race in an event. Her bouncing seems to be more emphasized than needs to be. I'm wondering what the brother's jogging animation will be like. Whatever.
|
|
KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
inherit
230
0
1,705
KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by KirkyX on Dec 10, 2016 18:14:44 GMT
*bites lip* Well, I do really enjoy murder--but is it worth the mess? Ah, decisions.
You do realise I could just Nova this whole room, right? *ahem*About the bolded: Someone's either been reading my posts, or great minds think alike "So even if that turian shot Ryder, it would be more analogous to a warning shot than anything else. And it might not be a smart thing to do, since it wouldn't put her down; she could Nova the whole room, say."
Is it just me, or does it start precipitating only after the Tempest flies over? You know, like rain from a storm cloud... or a tempest? Super awesome that you can combine the jump-pack with abilities like Charge! I wonder if it breaks Cloak. Jump-Pack, Charge, the Sword... looks like I might have to roll a Vanguard this time! Had lots of fun with highly-mobile melee classes in MP, among others of course. And that biting-lip shot is super creepy Yeeeeesss, all the mildly-deranged sarcastic options! I think, of the four dialogue options we've seen so far, there's at least the potential for, say, 'Get over yourself' to be reasonably Sarky Hawke-esque, depending on what the full line is/how it's read. Fryda Wolff @frydawolff .@joshingtron 's most repeated direction "Fryda, can you... can you please be nicer? Please. Be nice. Pretend." I very much look forward to snarky/sarcastic/dry/funny options! I have to say though, that I hope they improve the paraphrases if that's the case, since it's unclear exactly what some of those will end up actually meaning. Classic Bioware, right? But if they don't give us the option to see the full line by hovering over an option, I will be disappoint. It's been suggested for years, and seems like a perfectly reasonable solution to paraphrasing issues. But why would Fryda need to sound nice for the sarcastic options? Hopefully she does the nice options well /Worried Banshee Heh, I wasn't directly referencing you, but I am pretty sure I've read that post before, so it was probably floating around in my subconscious. And yah, as we've discussed, ability-use in interrupts and cutscenes is one of my fondest hopes for the game. Shame they're not talking about it yet. And I think the Tempest's punningly-appropriate rain-making abilities may just be the product of some camera angle stuff - games often have trouble showing rain with the camera pointed directly at the sky; heck, so do my eyes - though I do really enjoy it when spacecraft in sci-fi do odd things to the local weather just by, y'know, being there. The giant pieces of Terry's Chocolate Orange in Arrival - great, great, great movie, by the way; like a cross between Darmok and The Inner Light - do some cool stuff with mist, for example. (Ooh, I actually just had another thought, which should've maybe been obvious in retrospect: hovering above Ryder as it was, the Tempest was basically a huge, mass effect-powered umbrella... Which is totally my vote for the next Traynor's toothbrush-esque 'mundane use of mass effect fields' consumer product, by the by. ) If the game lets me get away with it, my whole strategy's gonna revolve around the basic formula of jetpack -> !!Charge!! -> gravity hammer. (I do think the cloaking effect looks super cool, but my Vanguards are loud, proud, and generally covered in some amount of viscera...)And yup! Not the ideal sort of expression for a Picard-analogue, but since my Ryder'll be a Picard-analogue who's also the aforementioned viscera-covered Vanguard, I think I can make it work. (Speaking off, I've decided to go with just 'Sara' instead of Jeanne-Luc, sadly. The allure of actually getting to have a voiced first name in a BioWare game is just too much to resist for me.)
I came across this post on Ask a Game Dev a while back - think someone linked it on the BSN, but I can't remember who, sorry! - which goes into the logic behind the paraphrases (you've probably heard a fair bit of it before, even if you haven't read it):
askagamedev.tumblr.com/post/154215697656/why-doesnt-bioware-show-the-full-dialog-options
I actually agree with a fair amount of it, but I still think there's a better compromise to be found than the current BioWare status-quo. The Witcher and Deus Ex both also rely on paraphrases to some extent, but they make them substantially more detailed, so it's much easier to have a good idea of what your character's about to say. I think those more in-depth paraphrases, combined with the tone icons, would be pretty much ideal, so far as voiced protagonist dialogue systems go. (I still like silent protagonists, too - and I've been thinking about ways BioWare could try to regain some of the advantages of that system, without losing those offered by voiced protagonists - but I'm happy to go elsewhere - Obsidian and inExile, mainly, though I would like to see Obsidian have another crack at making a higher-budget, more cinematic RPG, too - to get that experience.)
And I wouldn't worry about Fryda's range, honestly, at least not based on those tweets. Just 'cause she enjoys the sarky stuff more - or, at least, that's the impression I get from her twitter feed; she has a great sense of humour, or at least, one that's pretty well-aligned with my own - doesn't mean she won't be able to emote the nicer stuff effectively, too. I think she's done a good job of showing emotive range in the brief segments of dialogue we've heard so far, honestly--moreso than any of the Inquisitors, certainly. (Not that I blame the actors for that, to be clear--the flatness was definitely intentional.)
|
|
inherit
Champion of Kirkwall
1212
0
8,026
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Dec 10, 2016 18:59:33 GMT
There's nothing wrong with her run. My sister and her husband run ultras all the time, so I have been to a lot of marathons and ultra races. You see all kinds of running, and depending on where they are and how they are pacing themselves during the race, different strides are used. The only bouncing I see is from tennis players in between serves and runners before they race in an event. Her bouncing seems to be more emphasized than needs to be. I'm wondering what the brother's jogging animation will be like. Whatever. What Sara Ryder looks like when she runs; What Scott Ryder looks like when he runs;
|
|
inherit
ღ Voice of Reason
169
0
17,705
Element Zero
7,439
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Dec 10, 2016 19:26:59 GMT
The only bouncing I see is from tennis players in between serves and runners before they race in an event. Her bouncing seems to be more emphasized than needs to be. I'm wondering what the brother's jogging animation will be like. Whatever. What Sara Ryder looks like when she runs; What Scott Ryder looks like when he runs; Say it ain't so, Sifr, say it ain't so.
|
|
inherit
Pissed Away His Degree
42
0
2,195
LightningPoodle
Step into the light.
2,042
August 2016
lightningpoodle
LightningPoodle
Lightning_Poodle
20,477
9578
|
Post by LightningPoodle on Dec 11, 2016 15:35:45 GMT
I think I might just have to play as Fryder first. Fryda sounds so sexy!
|
|
inherit
2151
0
Dec 20, 2016 21:34:27 GMT
4,309
fialka
1,112
Nov 21, 2016 14:39:12 GMT
November 2016
fialka
|
Post by fialka on Dec 11, 2016 17:14:13 GMT
So at first I wasn't really sold on the whole 'young protagonist' thing... not that I was super against the idea, but as I am in my thirties I tend to prefer playing characters who are a bit more worldly. But more and more I'm coming to like the idea of creating someone a little naive who matures over the course of the story. Like, she starts off super snarky and makes slightly poor judgement calls (like the disarm scene - probably not the best way to get what you want out of that scenario, but I love that the option's there!) but becomes more level-headed and diplomatic as the game goes on. I actually made my favorite Shepard a bit like this. Gave her the Earthborn Ruthless background but played her as a Paragon. Except in certain situations where it made sense for her to lose her temper. Mostly because Renegade interrupts were fun, but also because it made for a more interesting head-canon than playing a pure hero did. And I love me some character growth! And while I initially wasn't big on the name Sara (too generic) the fact that NPCs will use it is pretty cool. So I decided that since she is going to be a bit of a brat at first, I'm totally going to model her after a young Jennifer Connelly. And if we get to re-name our pet Pyjack, I'm going to call him Didymus
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,982 Likes: 21,015
inherit
2309
0
21,015
sjsharp2010
Go Team!
12,982
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Dec 11, 2016 18:29:54 GMT
Yeah...my first playthrough will be with Sara...but I don't think I will use the default face. yeah it's unlikely I'll use the default look either I may use her hairstyle as I do quite like it but then it depends on what the other options are like. I've been considering going with a fresh ou pof the academy kind of look with my Sara but i depends on what options there are I was als thinking of making her a largely biotic trained character as well Polite and friendly whjen she can get away with it bu not a frasid to kick your ass if you give her trouble.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,982 Likes: 21,015
inherit
2309
0
21,015
sjsharp2010
Go Team!
12,982
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Dec 11, 2016 18:48:56 GMT
I think I might just have to play as Fryder first. Fryda sounds so sexy! Yeah Ihave to admit I'm liking the way she sounds too. Jennifer set the bar high with how she did fem Shep Frydda sounds like she's done a pretty decent job herself too based on the scenes we saw in the trailer.
|
|
inherit
2106
0
Mar 22, 2017 11:04:48 GMT
962
javeart
621
Nov 16, 2016 10:21:58 GMT
November 2016
javeart
|
Post by javeart on Dec 11, 2016 20:14:11 GMT
So at first I wasn't really sold on the whole 'young protagonist' thing... not that I was super against the idea, but as I am in my thirties I tend to prefer playing characters who are a bit more worldly. But more and more I'm coming to like the idea of creating someone a little naive who matures over the course of the story. Like, she starts off super snarky and makes slightly poor judgement calls (like the disarm scene - probably not the best way to get what you want out of that scenario, but I love that the option's there!) but becomes more level-headed and diplomatic as the game goes on. I actually made my favorite Shepard a bit like this. Gave her the Earthborn Ruthless background but played her as a Paragon. Except in certain situations where it made sense for her to lose her temper. Mostly because Renegade interrupts were fun, but also because it made for a more interesting head-canon than playing a pure hero did. And I love me some character growth! (...) First of all, "wordly", thanks, that was the word I was needing when I was trying to explain why I like older PCs (and even NPCs) and what is waht I like about them, and I couldn't come up with one word in english that would fit what I meant Also, I'm still not sold about the young character, but you know, what you say might work, I think I'm going to borrow your approach, so thanks for that too
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Dec 12, 2016 3:31:35 GMT
I've never seen a jogger "bounce" like Sara does in that scene. There's nothing wrong with her run. My sister and her husband run ultras all the time, so I have been to a lot of marathons and ultra races. You see all kinds of running, and depending on where they are and how they are pacing themselves during the race, different strides are used. Agreed, not everyone runs the same way, and since Sara's run is mocapped, obviously someone runs like that (not that I think it's a weird way to run to begin with). I saw a few comments like the above after the video released about how weirdly bouncy her run was, but I was confused because I didn't notice anything odd to begin with For reference, here is some jogging: I don't know what others see, but I don't see an abnormal amount of "bounce" or anything odd at all about that animation. The dumb hip-sway is gone and they've even improved the ramp/stairs animation, too. If the rest of the animations get a similar upgrade, it'll be pretty sweet. The only bouncing I see is from tennis players in between serves and runners before they race in an event. Her bouncing seems to be more emphasized than needs to be.
I'm wondering what the brother's jogging animation will be like. Whatever. I just don't see it, sorry. As for Scott, it'll probably look very similar, possibly even the same. 1. Heh, I wasn't directly referencing you, but I am pretty sure I've read that post before, so it was probably floating around in my subconscious. And yah, as we've discussed, ability-use in interrupts and cutscenes is one of my fondest hopes for the game. Shame they're not talking about it yet. 2. And I think the Tempest's punningly-appropriate rain-making abilities may just be the product of some camera angle stuff - games often have trouble showing rain with the camera pointed directly at the sky; heck, so do my eyes - though I do really enjoy it when spacecraft in sci-fi do odd things to the local weather just by, y'know, being there. The giant pieces of Terry's Chocolate Orange in Arrival - great, great, great movie, by the way; like a cross between Darmok and The Inner Light - do some cool stuff with mist, for example. (Ooh, I actually just had another thought, which should've maybe been obvious in retrospect: hovering above Ryder as it was, the Tempest was basically a huge, mass effect-powered umbrella... Which is totally my vote for the next Traynor's toothbrush-esque 'mundane use of mass effect fields' consumer product, by the by. ) 3. If the game lets me get away with it, my whole strategy's gonna revolve around the basic formula of jetpack -> !!Charge!! -> gravity hammer. (I do think the cloaking effect looks super cool, but my Vanguards are loud, proud, and generally covered in some amount of viscera...)And yup! Not the ideal sort of expression for a Picard-analogue, but since my Ryder'll be a Picard-analogue who's also the aforementioned viscera-covered Vanguard, I think I can make it work. (Speaking off, I've decided to go with just 'Sara' instead of Jeanne-Luc, sadly. The allure of actually getting to have a voiced first name in a BioWare game is just too much to resist for me.)
4. I came across this post on Ask a Game Dev a while back - think someone linked it on the BSN, but I can't remember who, sorry! - which goes into the logic behind the paraphrases (you've probably heard a fair bit of it before, even if you haven't read it):
askagamedev.tumblr.com/post/154215697656/why-doesnt-bioware-show-the-full-dialog-options
I actually agree with a fair amount of it, but I still think there's a better compromise to be found than the current BioWare status-quo. The Witcher and Deus Ex both also rely on paraphrases to some extent, but they make them substantially more detailed, so it's much easier to have a good idea of what your character's about to say. I think those more in-depth paraphrases, combined with the tone icons, would be pretty much ideal, so far as voiced protagonist dialogue systems go. (I still like silent protagonists, too - and I've been thinking about ways BioWare could try to regain some of the advantages of that system, without losing those offered by voiced protagonists - but I'm happy to go elsewhere - Obsidian and inExile, mainly, though I would like to see Obsidian have another crack at making a higher-budget, more cinematic RPG, too - to get that experience.)
5. And I wouldn't worry about Fryda's range, honestly, at least not based on those tweets. Just 'cause she enjoys the sarky stuff more - or, at least, that's the impression I get from her twitter feed; she has a great sense of humour, or at least, one that's pretty well-aligned with my own - doesn't mean she won't be able to emote the nicer stuff effectively, too. I think she's done a good job of showing emotive range in the brief segments of dialogue we've heard so far, honestly--moreso than any of the Inquisitors, certainly. (Not that I blame the actors for that, to be clear--the flatness was definitely intentional.)
1. To be honest I'm trying not to expect any substantial amount of appropriate power-usage, simply because of past games, so I won't be disappointed. Definitely hope so, though. I hope that at least the jump-pack won't be forgotten about simply because it's a new mechanic that they're taking the time to add. That seems likely to appear in-use in scenes. A tangent: A natural extension of hoping abilities and powers get used where appropriate would be taking into account mass effect fields and how they can heavily alter intuitive physics. An example would be Scott and Sara on a Remnant platform. The pesky platform shifts and Sara falls, oh noes! Now maybe there's not enough fuel in her jump-pack charge to both arrest her fall and accelerate to get back to Scott. The solution is simple: Use the suit's ME fields to lower her mass and allow for greater fuel efficiency as well as lowering (or entirely negating - see, not intuitive, but awesome) her downward momentum and thus making it easier to stop falling (and get whiplash if she overdoes it). In some ways I don't blame them for not thinking of all the possible uses of these things in the story simply because the mass effect opens up so many more possibilities than exist conventionally and are therefore obvious to us, but on the other hand use of these fields and what you can do with them should be obvious to someone who's grown up and trained with this technology, and therefore the writers should put some extra effort into it, I think. Another reason to put more effort into it would be to simply exploit the unique and awesome aspects of the lore and universe that they created, which would both be a point of pride as well as probably end up delivering us some awesome and slightly mind-bending scenes. I always end up writing way more than I think I will... I was originally just going to return the high-five and say I agreed 2. Good point about the camera angles, I have noticed it being hard to see rain effects while looking directly above in games. Yes! Like a rescue/astronaut-retrieval helicopter making a circle of ripples over the water while hovering. Or heck, the wake of a ship. Haha, that paints a funny picture in my head I haven't seen that movie though. For some reason, I haven't even seen a trailer. Mass effect umbrella? It could use the repulsive fields used in kinetic barriers to deflect overhead rain. Nice. Although it would have to be set to deflect fairly slow things, making it somewhat impractical. Yeah, using the Tempest itself might actually work better Reminds me of this. 3. Sounds like Blood-Rage would be a perfect addition to your playstyle That's cool, it's fun... and I have a lot of rage, so I always found it satisfying to wack things as a krogan in MP. But could you imagine it for Ryder? Her melees getting progressively stronger, all the while roaring and laughing maniacally: RrrrAAAAAAGH! AAA-HAHAAAA! Ha! They're dead. Sorry, got a little carried away Would add a lot of personality though, like mildly-crazy Purple!Hawke. Always wanted to hear Shepard say "Employing Devastator Mode!" as well. Shepard actually had some rather awesomely-intense melee "lines", as well as Sumalee. Holy crap Definitely better (and probably more fun to record!) than the common mild efforts of melee attacks in most games. Wait, what? I must have missed something; they say Sara and Scott outloud?! Wow, I'll have to try that out at some point... which won't be hard since I suck at thinking of names anyway. But I'll have to do a custom name for my self-insert (probably second playthrough) so I can maximize how many times they say "Ryder". Speaking of which, it'll be interesting to hear the difference between a Scott/Sara playthrough and a custom one. You could always have one of your characters be Jeanne-Luc though, eventually, since it's a cool idea! 4. I hadn't seen that link, no. And after reading it, I am unmoved. Completely so. I hate to say it, but the question and answer dealt with the issue in a very black and white manner, with no room for innovation and problem solving. I hadn't heard the point about subvocalization before, but I don't think it warrants locking players out of seeing the whole line if they wish. I don't think that's really any more weird than time pausing and you thinking about what your character should say, but I understand. Saying a phrase like "Tell me more" can be different depending on tone is actually a point against paraphrasing, not for it. If you see the whole sentence, you have a much better idea of what the tone will be. They could get around that with tone icons, though. And the point that it would clutter the screen completely falls apart when you consider that that was never a problem for games with voiceless protagonists, and they even had longer and more options, generally. I've tried out a mod for FO4 that shows the whole lines, and it's not cluttered at all. Now, if they want to keep the dialogue wheel in Bioware games, I agree it wouldn't work, but that's where the "hover over an option for 3 seconds to reveal the full line" thing comes in. With that system, there wouldn't be any extra clutter since the preview would appear where the subtitles usually go. This also blows the "different languages could take up more room" argument out of the water for the same reason. Nitpick: They said "repeat it twice". Nope, it only repeats once When it comes to things like this, there is literally no downside to adding more options. Options are optional, after all. You don't want to see the full line? Great, don't hover over a paraphrase for 3 seconds. You do want to? Great, do that. It's such an easy solution that should really satisfy everyone, I'm disappointed they're apparently so averse to it. I don't want to have to resort to reloading saves because I picked the "wrong" line, or even just to see what they all say to begin with How is that good for pacing or roleplaying? I'll read your post about voiced and voiceless protagonists soon, always short on time 5. Nah, I wasn't really worried, hence the tinfoil hat. You're probably right. At the very least, we'll get some awesome snark. Yeah... poor Inquisitors. I think I might just have to play as Fryder first. Fryda sounds so sexy! Fryder? Oh no, what have you started? So at first I wasn't really sold on the whole 'young protagonist' thing... not that I was super against the idea, but as I am in my thirties I tend to prefer playing characters who are a bit more worldly. But more and more I'm coming to like the idea of creating someone a little naive who matures over the course of the story. Like, she starts off super snarky and makes slightly poor judgement calls (like the disarm scene - probably not the best way to get what you want out of that scenario, but I love that the option's there!) but becomes more level-headed and diplomatic as the game goes on. I actually made my favorite Shepard a bit like this. Gave her the Earthborn Ruthless background but played her as a Paragon. Except in certain situations where it made sense for her to lose her temper. Mostly because Renegade interrupts were fun, but also because it made for a more interesting head-canon than playing a pure hero did. And I love me some character growth! And while I initially wasn't big on the name Sara (too generic) the fact that NPCs will use it is pretty cool. So I decided that since she is going to be a bit of a brat at first, I'm totally going to model her after a young Jennifer Connelly. And if we get to re-name our pet Pyjack, I'm going to call him Didymus I might steal your idea, too Sounds like good development and similar to my own in real life.That reminds me of how I played my Shepard a bit. She was a Colonist/War Hero: You were raised on Mindoir on the fringes of the Attican Traverse. When you were sixteen, the colony was raided by slavers. The entire settlement was razed and your friends and family were slaughtered. A passing Alliance patrol rescued you, but all you loved was destroyed.
You enlisted with the Alliance military and were posted at Elysium. You were there during the Skyllian Blitz, an attack on the colony by a massive coalition force of slavers, crime syndicates, and batarian warlords.
You rallied the civilian inhabitants, leading them in their desperate fight to hold off the invaders. When enemy troops broke through the colony's defenses, you single-handedly held them off and sealed the breach.
After hours of brutal fighting, reinforcements finally arrived and the enemy broke ranks and fled. Because of your actions, Elysium was saved, and you are regarded throughout the Alliance as a true hero.
So while she was generally polite and diplomatic, she easily lost her cool when it came to batarians... Understandable considering that background. In my mind, she secretly relished the Skyllian Blitz in some ways, since it was practically vengeance for Mindoir. Her rage kept her going and let her "seal the breach" alone. She hated the batarians' culture and what it had wrought, but not the species itself. Sadly, most of the batarians she met were slavers or ultra-"national"ists, since they're almost the only ones in Citadel space. She helped the one on Omega dying of the plague. To come back on-topic, I wonder what background(s) we'll have for Scott/Sara. I hope that we can choose something once again, even if it's only as in-depth as this, and I hope I can have fun RPing from there as I did above. I like the name Sara(h), aside from Sera ruining that for me slightly... but somehow the different spelling helps, ha. It would be interesting to finally have our first name said aloud, so I'm sure I'll use Sara for at least one run.
|
|
inherit
Pissed Away His Degree
42
0
2,195
LightningPoodle
Step into the light.
2,042
August 2016
lightningpoodle
LightningPoodle
Lightning_Poodle
20,477
9578
|
Post by LightningPoodle on Dec 12, 2016 4:24:49 GMT
Wait! No one else has used Fryder yet? Seriously? Awesome!
|
|
inherit
Champion of Kirkwall
1212
0
8,026
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Dec 12, 2016 9:46:26 GMT
Wait! No one else has used Fryder yet? Seriously? Awesome! I did when she was initially announced on the "Who are you going to play as first?" thread, but re-edited the post to change it to Sis Ryder. Figured that Fryda Wolff has enough trouble with people mispronouncing her name, that calling her character Fryder wouldn't help.
|
|
inherit
1817
0
Member is Online
11,091
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,200
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Dec 12, 2016 14:29:38 GMT
On the subject of slightly bouncy: I noticed. Didn't think it was unusual though. I can even relate a bit. I've always been light-footed, low weight side-effect? I used to love to basically run down mountains, jumping from stone to stone. I was the human mountain goat (before I broke my foot two years ago).
I would consider a slightly bouncy walk normal for somebody young, athletic and adventurous.
I have no problem with the walking animations so far, only the creepy faces.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,982 Likes: 21,015
inherit
2309
0
21,015
sjsharp2010
Go Team!
12,982
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Dec 12, 2016 19:13:16 GMT
On the subject of slightly bouncy: I noticed. Didn't think it was unusual though. I can even relate a bit. I've always been light-footed, low weight side-effect? I used to love to basically run down mountains, jumping from stone to stone. I was the human mountain goat (before I broke my foot two years ago). I would consider a slightly bouncy walk normal for somebody young, athletic and adventurous. I have no problem with the walking animations so far, only the creepy faces. yeah and given Ryder fits this profile it's not really a surprise I was going to reflect that a bit too in her appearance on my first Ryder.
|
|
Gilsa
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 557 Likes: 1,706
inherit
2359
0
1,706
Gilsa
557
December 2016
gilsa
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by Gilsa on Dec 12, 2016 19:21:31 GMT
Wait! No one else has used Fryder yet? Seriously? Awesome! I did when she was initially announced on the "Who are you going to play as first?" thread, but re-edited the post to change it to Sis Ryder. Figured that Fryda Wolff has enough trouble with people mispronouncing her name, that calling her character Fryder wouldn't help. You know, I did not want another "Fem_____" scenario, but Fryder just works so well because of Fryda that I actually really like it. I would not be surprised at all if that catches on.
|
|
inherit
Champion of Kirkwall
1212
0
8,026
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Dec 12, 2016 20:44:58 GMT
Yeah, Fryder does roll off the tongue better than FemRyder. (I apparently made a similar joke on the naming thread in Sept, although it was about Male Ryder) Philip J. F. Ryder.In honour of our favourite cryognenically frozen delivery boy.
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Dec 13, 2016 0:44:38 GMT
Wait! No one else has used Fryder yet? Seriously? Awesome! It seems obvious in hindsight, but no, you're the first one to use it that I've seen What about Scott? Scom? Tott? Doesn't really mesh as well Wait! No one else has used Fryder yet? Seriously? Awesome! I did when she was initially announced on the "Who are you going to play as first?" thread, but re-edited the post to change it to Sis Ryder. Figured that Fryda Wolff has enough trouble with people mispronouncing her name, that calling her character Fryder wouldn't help. Fryda and Wolff don't really seem that hard to pronounce, or very rare Anecdotally, I suppose. On the subject of slightly bouncy: I noticed. Didn't think it was unusual though. I can even relate a bit. I've always been light-footed, low weight side-effect? I used to love to basically run down mountains, jumping from stone to stone. I was the human mountain goat (before I broke my foot two years ago). I would consider a slightly bouncy walk normal for somebody young, athletic and adventurous. I have no problem with the walking animations so far, only the creepy faces. To be honest, I'm just not sure how someone could jog without bouncing; it's sort of required. Not walking or sprinting, but jogging, yeah. I did when she was initially announced on the "Who are you going to play as first?" thread, but re-edited the post to change it to Sis Ryder. Figured that Fryda Wolff has enough trouble with people mispronouncing her name, that calling her character Fryder wouldn't help. You know, I did not want another "Fem_____" scenario, but Fryder just works so well because of Fryda that I actually really like it. I would not be surprised at all if that catches on. I couldn't agree more. It's not "Shepard and Femshep", like male is the normal one and she's some weird alternative variant, it's "Shepard and Shepard", or if you're comparing them directly, "Male/Bro/Etc.Shep and Female/Femshep". ... *resists the urge to rant at-length* I long for the day when female protagonists are not seen as something "other" or "deviant", and are just "the protagonist". And that applies both ingame and out of it, because sometimes it's obvious a game was made for a male protag first, female second, or as an afterthought at worst (like lines referring to the protagonist as male still being present in a female playthrough, fewer romance options, that sort of thing). As a smaller example, male always being the first option in the CC (and everything in real life - *resists the urge to rant even more* ), which thankfully Bioware has started randomizing instead. So far, ingame, DA:I has probably made me feel the best about that. Whatever protagonist you create should always feel like "the right one" while you play, and playing as a woman certainly did in DA:I (especially because of the Herald/Andraste thing, too). FO4 was pretty good too, since they actually bothered to do variations of lines ("It's the new guy/girl!") when they really didn't have to. Hopefully ME:A is another improvement. The sibling dynamic certainly changes the outlook of the protagonists in real life.
|
|
saberchic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
Prime Posts: 3012
Prime Likes: 618
Posts: 653 Likes: 1,582
inherit
364
0
Sept 6, 2020 23:15:15 GMT
1,582
saberchic
653
August 2016
saberchic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
3012
618
|
Post by saberchic on Dec 13, 2016 0:45:23 GMT
I'm still calling her SisRyder.
|
|
inherit
Champion of Kirkwall
1212
0
8,026
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Dec 13, 2016 3:33:58 GMT
Fryda and Wolff don't really seem that hard to pronounce, or very rare Anecdotally, I suppose. Not according to this post on Fryda's twitter on Nov 7; "I have spent a lifetime correcting people, "it's FREE-duh, not FRY-duh" DON'T SCREW THIS UP FOR ME, RYDER"
Hence why I changed it from Fryder originally. (Knew no-one would believe me if I said anything, tis always the way)
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Dec 13, 2016 7:23:22 GMT
Fryda and Wolff don't really seem that hard to pronounce, or very rare Anecdotally, I suppose. Not according to this post on Fryda's twitter on Nov 7; "I have spent a lifetime correcting people, "it's FREE-duh, not FRY-duh" DON'T SCREW THIS UP FOR ME, RYDER"
Hence why I changed it from Fryder originally. (Knew no-one would believe me if I said anything, tis always the way) It was less disbelieving you and more wondering why people would have trouble pronouncing that Also, I still feel like sentences like "DON'T SCREW THIS UP FOR ME, RYDER" are directed at me personally for a split second, by reflex, and often end up with tiny reactions like "WHY ARE YOU YELLING AT ME?" or "Yeah, I've heard all the jokes before..." or "Yeah, I don't like how I look much either" before realizing they're talking about the character It's so weird
|
|
inherit
1817
0
Member is Online
11,091
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,200
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Dec 13, 2016 10:43:23 GMT
I couldn't agree more. It's not "Shepard and Femshep", like male is the normal one and she's some weird alternative variant, it's "Shepard and Shepard", or if you're comparing them directly, "Male/Bro/Etc.Shep and Female/Femshep". I like "femShep" exactly because it sounds so silly... dunno. I like making fun of it all. When I make specific gender references I call male Shepard dudeShep, or in the old days Sheploo was popular. Just as silly. I get why it annoys you. When I make general statements, I use plain "Shepard". I don't think it's necessarily sexist though if people put a gender on Shepard that way.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,982 Likes: 21,015
inherit
2309
0
21,015
sjsharp2010
Go Team!
12,982
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Dec 13, 2016 14:35:24 GMT
I couldn't agree more. It's not "Shepard and Femshep", like male is the normal one and she's some weird alternative variant, it's "Shepard and Shepard", or if you're comparing them directly, "Male/Bro/Etc.Shep and Female/Femshep". I like "femShep" exactly because it sounds so silly... dunno. I like making fun of it all. When I make specific gender references I call male Shepard dudeShep, or in the old days Sheploo was popular. Just as silly. I get why it annoys you. When I make general statements, I use plain "Shepard". I don't think it's necessarily sexist though if people put a gender on Shepard that way. Same here really I tend to just use male or female Shep when I'm talking about one specific gender and will likely do so with Ryder as well generally. However when I talk about the character in general I tend to use neutral words or at least try to. Whilst it's likely I'll go female first I will be doing male playthrough's as well so will try to remain as neutral as possible.
|
|
inherit
1663
0
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Dec 13, 2016 18:34:34 GMT
You know, I did not want another "Fem_____" scenario, but Fryder just works so well because of Fryda that I actually really like it. I would not be surprised at all if that catches on. I couldn't agree more. It's not "Shepard and Femshep", like male is the normal one and she's some weird alternative variant, it's "Shepard and Shepard", or if you're comparing them directly, "Male/Bro/Etc.Shep and Female/Femshep". ... *resists the urge to rant at-length* I long for the day when female protagonists are not seen as something "other" or "deviant", and are just "the protagonist". And that applies both ingame and out of it, because sometimes it's obvious a game was made for a male protag first, female second, or as an afterthought at worst (like lines referring to the protagonist as male still being present in a female playthrough, fewer romance options, that sort of thing). As a smaller example, male always being the first option in the CC (and everything in real life - *resists the urge to rant even more* ), which thankfully Bioware has started randomizing instead. So far, ingame, DA:I has probably made me feel the best about that. Whatever protagonist you create should always feel like "the right one" while you play, and playing as a woman certainly did in DA:I (especially because of the Herald/Andraste thing, too). FO4 was pretty good too, since they actually bothered to do variations of lines ("It's the new guy/girl!") when they really didn't have to. Hopefully ME:A is another improvement. The sibling dynamic certainly changes the outlook of the protagonists in real life. I personally use both BroShep and FemShep, I just like to differentiate between them, they feel like different characters to me for some reason (even if you can play them completely same outside of few romances). I would use their first names, but since you can name them whatever you want, I needed something else to call them The same applies to Ryders, maybe even more since they really are different characters this time...Although I prefer bro/sisFinder to bro/sisRyder, it just sounds less...you know >_>
|
|