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Post by Deleted on Dec 5, 2016 0:38:20 GMT
Oh, dart, I love using missiles, they make really cool explosions. And I figured once we get in wave 11, no need to save them, so I like blowing up the whatever bosses I hate.... lol.
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Post by inert on Dec 5, 2016 1:51:58 GMT
Oh, dart, I love using missiles, they make really cool explosions. And I figured once we get in wave 11, no need to save them, so I like blowing up the whatever bosses I hate.... lol. Your use is allowed. It refers more to hitting the entire spawn - and you're not trying to topscore as a result. Rage missiles are always ok.
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Post by Deleted on Dec 5, 2016 14:26:56 GMT
Oh, dart, I love using missiles, they make really cool explosions. And I figured once we get in wave 11, no need to save them, so I like blowing up the whatever bosses I hate.... lol. Your use is allowed. It refers more to hitting the entire spawn - and you're not trying to topscore as a result. Rage missiles are always ok. Rage, meh, it's the x-plosions! BOOM! SPLAT! Praetorian problem fixed! Weeeeeee! Much fun. Don't think peeps gotta worry 'bout scores when they see my glorious name. I will dutifully assume my last line!
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docsteely
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Post by docsteely on Dec 5, 2016 18:59:28 GMT
Your use is allowed. It refers more to hitting the entire spawn - and you're not trying to topscore as a result. Rage missiles are always ok. Rage, meh, it's the x-plosions! BOOM! SPLAT! Praetorian problem fixed! Weeeeeee! Much fun. Don't think peeps gotta worry 'bout scores when they see my glorious name. I will dutifully assume my last line! The problem with that is you might inadvertently prevent them from extracting as I explained before. Then you'll make them lose credits and they're not going to love you for that...
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Post by Sentinel2010 on Dec 5, 2016 19:43:06 GMT
Oh, dart, I love using missiles, they make really cool explosions. And I figured once we get in wave 11, no need to save them, so I like blowing up the whatever bosses I hate.... lol. Just be careful of which spawn you nuked. Wiping out a spawn will almost certainly cause another one to appear in a different location -- sometimes very close to your teammates.
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Post by Deleted on Dec 5, 2016 19:55:27 GMT
Oh, dart, I love using missiles, they make really cool explosions. And I figured once we get in wave 11, no need to save them, so I like blowing up the whatever bosses I hate.... lol. Just be careful of which spawn you nuked. Wiping out a spawn will almost certainly cause another one to appear in a different location -- sometimes very close to your teammates. I usually just blow up one of the most annoying creatures in the last few seconds if it appears above the spawn, usually a Ravager, a Scion or a Praetorian. I won't do it, I guess, if it is a bad thing, but it does feel gratifying. I really dislike those three!
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Post by Sentinel2010 on Dec 5, 2016 20:00:48 GMT
Just be careful of which spawn you nuked. Wiping out a spawn will almost certainly cause another one to appear in a different location -- sometimes very close to your teammates. I usually just blow up one of the most annoying creatures in the last few seconds if it appears above the spawn, usually a Ravager, a Scion or a Praetorian. I won't do it, I guess, if it is a bad thing, but it does feel gratifying. I really dislike those three! I hate it most when an Abomb is roaming in the LZ circle. Can't nuke it for some obvious reason, and people just don't dare to risk killing it. When the countdown ends all of us and Full Extraction bonus will be gone in a blaze of glory.
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Post by BDaddy1968 on Dec 5, 2016 20:08:35 GMT
What the hell is wrong with you people? NOT nuking pugs: -9000
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Post by Deleted on Dec 5, 2016 20:10:09 GMT
If it were just me, I'd laugh and laugh and laugh. But for the sake of the "just in case people really care" I'd stop making fireworks out of the annoying bosses. Aww. I'll just have to blow up Praetorians in Wave 10....
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Post by crashsuit on Dec 5, 2016 20:51:01 GMT
Reasons to missile on wave 11:
- killstreaks - abombing teammates - double bosses - enemies in the way of LZ - saving pugs - bumping silver medals up to gold - BSNer is up on me by a couple thousand points - because I have missiles left at LZ - explosions
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Post by Cirvante on Dec 5, 2016 22:23:25 GMT
Don't forget about the underlying Classy™ system. You earn/lose Classy points depending on your behavior. Melee Kit +2 Reegar -15 Flamer -5 Snap Freeze -2 AIU+Reegar -25 AIU+Claymore 0 Melee AIU +1 TGI+Harrier -25 TGI+Saber 0 Geth Trooper+Acolyte. -15 Grenade spam -5 Adept +1 Soldier +1 Engineer +1 Sentinel +1 Infiltrator 0 Vanguard +1 Krogan Vanguard vs. Geth -15 Krogan Warlord vs. Geth -15 Wave 11 Missiles -50 per missile. Doing an objective +10 Ignoring objective -50 Using equipment +5 Rage Gel +1 No syncs as a vanguard +3 75 Kills Medal 0 50 Assists Medal +1 20 Headshots +5 Switching class to match lobby +5 Saving a teammate from sync with a missile +3 Saving a teammate from sync with a thermal clip boost +10 Being a BSNer +1 Complaining about kill stealing: -10 (-1 if Krogan/Vorcha) Rage Rocket +1 (+20 if you use up all your rockets on single targets) Geth Trooper (weapons platform) +2 TGI/AIU without lolpacks/lolmatrix +2 GI +9001 Drell +3 Avoiding sync-kill with ops pack +5 Dodging Atlas rocket/Prime pulse +5 Headshotting a possessed a-bomb close to you +5 Blowing up a teammate with abomination +5 Blowing up teammate with possessed a-bomb +10 Blowing up teammate, reviving them, then blowing them up again +20 Reviving teammate into sync-kill +15 Reviving teammate into sync-kill then rescuing with rocket +20 Reviving teammate into sync-kill, rescuing with rocket, then blowing up with a-bomb +25 Teabagging teammate with a volus +1 per teabag Cooking teammate in the reactor +2 per teammate (3x points during reactor hack) Surviving a reactor meltdown as a non-krogan/juggernaut +5 Locking up someone's weapon by spamming shield boost as a Volus -100
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Post by docsteely on Dec 6, 2016 13:01:50 GMT
Don't forget about the underlying Classy™ system. You earn/lose Classy points depending on your behavior. Melee Kit +2 Reegar -15 Flamer -5 Snap Freeze -2 AIU+Reegar -25 AIU+Claymore 0 Melee AIU +1 TGI+Harrier -25 TGI+Saber 0 Geth Trooper+Acolyte. -15 Grenade spam -5 Adept +1 Soldier +1 Engineer +1 Sentinel +1 Infiltrator 0 Vanguard +1 Krogan Vanguard vs. Geth -15 Krogan Warlord vs. Geth -15 Wave 11 Missiles -50 per missile. Doing an objective +10 Ignoring objective -50 Using equipment +5 Rage Gel +1 No syncs as a vanguard +3 75 Kills Medal 0 50 Assists Medal +1 20 Headshots +5 Switching class to match lobby +5 Saving a teammate from sync with a missile +3 Saving a teammate from sync with a thermal clip boost +10 Being a BSNer +1 Complaining about kill stealing: -10 (-1 if Krogan/Vorcha) Rage Rocket +1 (+20 if you use up all your rockets on single targets)Geth Trooper (weapons platform) +2 TGI/AIU without lolpacks/lolmatrix +2 GI +9001 Drell +3 Avoiding sync-kill with ops pack +5 Dodging Atlas rocket/Prime pulse +5 Headshotting a possessed a-bomb close to you +5 Blowing up a teammate with abomination +5 Blowing up teammate with possessed a-bomb +10 Blowing up teammate, reviving them, then blowing them up again +20 Reviving teammate into sync-kill +15 Reviving teammate into sync-kill then rescuing with rocket +20 Reviving teammate into sync-kill, rescuing with rocket, then blowing up with a-bomb +25 Teabagging teammate with a volus +1 per teabag Cooking teammate in the reactor +2 per teammate (3x points during reactor hack) Surviving a reactor meltdown as a non-krogan/juggernaut +5 Locking up someone's weapon by spamming shield boost as a Volus -100 And +20 if you use them Rockets on swarmers, the greatest enemy in the game...
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Post by SaikyoMcRyu on Dec 8, 2016 8:51:23 GMT
Dear noobs, Please read this for proper nuking skills. Remember, (1) Always nuke Dragoons if they successfully melee you. (2) Aim at the floor when nuking nearby enemies (3) Don't be afraid to rage-missile!! It brings a smile to your face until you get wave 10 targets and are out of missiles. Cheers, Saikyo
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Post by Deleted on Dec 8, 2016 9:40:03 GMT
Not too useful but it's useful nonetheless. I've found that there are powers or actions (I don't know all of them) in this game that give you temporary immunity from stagger during the animation of that skill or action for example you can bypass the stagger from the AOE scream from the banshee by using the heavy melee from the geth juggernaut just before the banshee does her AOE scream will allow you to not get staggered.
In other words the geth juggernaut heavy melee acts as a temporary devastator mode for as long you're heavy meleeing on the geth juggernaut.
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Post by crashsuit on Dec 8, 2016 19:15:30 GMT
Not too useful but it's useful nonetheless. I've found that there are powers or actions (I don't know all of them) in this game that give you temporary immunity from stagger during the animation of that skill or action for example you can bypass the stagger from the AOE scream from the banshee by using the heavy melee from the geth juggernaut just before the banshee does her AOE scream will allow you to not get staggered. In other words the geth juggernaut heavy melee acts as a temporary devastator mode for as long you're heavy meleeing on the geth juggernaut. I think the Juggernaut's light melee grants a brief window of stagger immunity as well. The timing has to be right but I often take advantage of it when a boss or captain unit throws a stagger attack at me - Banshee melee, etc.
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Post by inert on Dec 8, 2016 20:43:14 GMT
Not too useful but it's useful nonetheless. I've found that there are powers or actions (I don't know all of them) in this game that give you temporary immunity from stagger during the animation of that skill or action for example you can bypass the stagger from the AOE scream from the banshee by using the heavy melee from the geth juggernaut just before the banshee does her AOE scream will allow you to not get staggered. In other words the geth juggernaut heavy melee acts as a temporary devastator mode for as long you're heavy meleeing on the geth juggernaut. I think the Juggernaut's light melee grants a brief window of stagger immunity as well. The timing has to be right but I often take advantage of it when a boss or captain unit throws a stagger attack at me - Banshee melee, etc. Sure, but more importantly, the Krogan Heavy Melee will allow you to charge through a Banshee scream. No one cares about juggy melee... ( or at least no one should.)
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Post by crashsuit on Dec 8, 2016 20:46:16 GMT
I think the Juggernaut's light melee grants a brief window of stagger immunity as well. The timing has to be right but I often take advantage of it when a boss or captain unit throws a stagger attack at me - Banshee melee, etc. Sure, but more importantly, the Krogan Heavy Melee will allow you to charge through a Banshee scream. No one cares about juggy melee... ( or at least no one should.)In my view, I don't see melee as being the main point of the Juggernaut, but both the HM and LM are unique and useful.
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Post by Cirvante on Dec 8, 2016 20:46:58 GMT
Also, certain weapons like the Arc Pistol or GPS can be charged and shot while you're staggered. Also while you're running. There's nothing quite like running around headshotting mooks without stopping.
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