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Post by Deleted on Dec 3, 2016 6:36:37 GMT
People seem to forget that the game isn't quite yet finished. True. What we saw in the trailer was probably the alpha version of the game. Since the pre-alpha footage was released back in September. Haven't heard any news on a beta yet, so that probably seems about right that it was an alpha.
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Post by BansheeOwnage on Dec 3, 2016 7:49:42 GMT
I'm not sure what looked so bad about the hair in that trailer, other than the wacky do of the raider worrying me that ME:A might follow DA:I's lead with unconventional styles and buzzcuts making up the majority of options. Hopefully not. Wacky? They're braids. Pretty average, considering the diverse range of natural Black hairstyles. If anything, hairstyles like that give me hope that my black Ryder will have a decent amount of options to choose from for once. Sorry, wacky wasn't the right word. I was rushing and tired and apparently remembered it wrong from watching the stream once while excited Unconventional might be closer to what I was looking for, so my mind immediately jumped to Inquisition and its rather unconventional styles that were also buzzed/bald etc. which is what worried me, not that there would be more hair options for black characters. That's obviously a good thing! Unlikely as it is, I really hope there are a lot of different kinds of styles available, as well as at least a few different options in each of those styles, if that makes sense. For instance, my gripe with Inquisition wasn't the styles they had, but the styles they lacked; conventional ones. Call me boring, but that's what I like. To be honest, there aren't a lot of black people where I live, and the kind of hair Sloane had screamed anything but "average" to me. You probably have more of an insight into that than I do, so forgive my ignorance on the matter. I don't know... the disarming scene worried me more about the animations than the facial movements. Basically the disarming goes like this: - she reaches for the Turian's gun - something messy happens just below the camera angle, and I bet the gun just despawns from the Turian's hand and respawns in hers because... - a second later, her hand comes up again with a perfect grip on the pistol Also, there seems to be someone pointing a gun at her back who kinda forgets to pull the trigger. All in all, not bad for a green, unproven Pathfinder! I thought the animations themselves were pretty good (an improvement for Bioware at least, probably courtesy of mocap). It would certainly be classic Bioware to have the important hand movements happen offscreen, and while it looks like that when seen quickly, after watching the gif below frame-by-frame, I actually have to give them credit since the grab actually does visibly transition to a good grip in a fluid manner. Her left hand continues to rotate the Carnifex(?) after pushing it away until it's facing the turian, while her right hand grabs the grip, then her left hand comes to steady her aim. But you're right that the interrupt had a couple of logical issues. The most obvious is the fact that not one, but two krogan bodyguards failed to do anything to stop her - shooting, hitting, biotics, tech - something. Sloane is obviously wasting money on them, unless they're actually not supposed to have itchy trigger-fingers for some reason This is often an issue with disarming scenes across all media. I feel like it should have started a fully-fledged fight just by nature of people's reflexes. But it doesn't bother me that much. Her staring directly at Sloane instead of at the turian and the gun she's grabbing looks a bit odd, too. While it's possible it's on purpose to show how skilled Ryder is (doesn't even need to look!), I think it might have something to do with her not seeming to have any upper-facial expressions yet, so maybe that includes where she's looking and it's just not done yet. And a couple of random thoughts: First, I just realized how unergonomic most weapons are for turians (and other 3-digited species). Take a look: That's only one finger to hold the gun with, opposite to your thumb! The other is reserved for the trigger. That's not much grip, if you're holding it one-handed anyway. So not to be speciesist, but maybe it's easier to disarm a turian? Also, this scene brings up something common to the whole series: A seeming lack of remembrance of how combat works in the ME verse. Now, I'm not saying this scene did it wrong, but it made me think about it and the fact that they did in many previous scenes in the trilogy. What do I mean? Well, in these sorts of tense situations, our minds tend to think of them how we would in real life. Very dangerous. And while they're still dangerous ingame, we have to remind ourselves that everyone there has shields, for one thing. Numerous superheroesque abilities, for another. So even if that turian shot Ryder, it would be more analogous to a warning shot than anything else. And it might not be a smart thing to do, since it wouldn't put her down; she could Nova the whole room, say. Come to think of it, I suppose I may have just explained why no one did anything when she disarmed the turian, ha. Not sure if that was what Bioware had in mind, but it works well enough for me. She moves at a snail's pace and attempts to disarm by pushing the pistol towards her chest. The fight choreography, or whatever you want to call it, would look better if she moved a lot faster and pushed the pistol to the side instead. I made a gif of the disarm for everyone's reference: It's not sped up. As you can see, she moves the muzzle away from her, not towards her chest, and I'd say she does it pretty fast. I agree about the hair of course, but you really thought DA:I didn't have good faces? Do you mean expressions, or graphics? Because either way, I contest that point and will simply post these as to why: Sorry for the image spam, but it goes to show there are a lot of good facial expressions! And good faces. I thought, anyway. Expressions. DA:I had horrid expressions in my book. DA2 had such better ones. In DA:I it always felt like the expressions never reached the characters' faces. Well... if that doesn't convince you that DA:I had at least okay expressions, I don't think anything will, so I guess we'll just have to agree to disagree on that point 1. I agree with you. The human models have a half cartoonish look to them. Reminds me of the characters from that Team Fortress game. That look Ryder makes when disarming the turian chick was just weird and kind of creepy; that ridiculous smile was cringe worthy. No one disarms someone while looking like a toddler playing with a new toy. Look at those eyes. What is she even staring at during the whole thing? The fact that THAT was what they felt was ready to be shown is troubling.
2. I guess we can assume our arc came out of cryo late. The fact that it's devolved to a point where there are established crime syndicates and outposts would indicate very late.
1. Pretty sure that turian's a guy She seems to be staring at Sloane, which may or may not be Bioware's final intention for the scene. Her facial expression during the disarm was certainly very unusual, but my impression was that it's meant to say: "Nope, not gonna happen""No one points a gun at Ryder"She did sort of have her mouth hang open for a while awkwardly before that look and then the grin, but as someone pointed out, people do actually do stuff like that in real life. Like when gaming So I don't know, I feel like it's just me, but I kind of liked that facial expression. 2. You raise a very interesting point, and it's what I thought about after the Explorers Wanted scripts were released (which even name-dropped Sloane). I was, and now am with confirmation, surprised at this course of narrative action in some ways. You just get there and there are already hundreds, possibly thousands of raider thugs? Even after the Hyperion's disaster? Holy cynicism, Batman! Now, we all knew the infighting stories were inevitable (in no small part due to wanting more diverse enemy factions including Milky Wayers), but to be perfectly honest I didn't expect it to be this soon, and this serious. While infighting itself certainly isn't very surprising, I did expect ME:A to have a more hopeful, cheery, and optimistic feel after ME3's doom and gloom, and that the infighting would come later, especially since it would fit better after we have a homeworld established, because before that, everyone should really be on the same team, especially with the Kett out there. I thought their threat would be ME:A's primary antagonistic force by far, like the Reapers were in ME3, then we'd have warring merc bands later. Oh well, we'll just have to see how it plays out. But one thing that does irk me a little is that the Initiative apparently wasn't very specific in its selection of candidates. You'd think they'd be very interested in psych profiles to ensure the expedition would be filled with team-players rather than "hot-heads", amoral mercs, or downright sadists. But apparently they not only selected Sloane (great call, guys), but also enough other undesirables to fill the ranks of multiple large "warring outlaw factions" without potential attrition halting the conflict before it starts. That just seems... silly to me. I get it's so they can tell the stories they want, but like I said above, they could have waited 'til the next game for that. This also makes me wonder if there is some sort of timeskip at the beginning of the game when these outposts and factions are formed. In any case like others have mentioned this model has a bit of a cartoony look to her and it seems as if the models was crafted a bit more realistically in the games 1-3...maybe it's the artists or the frostbite engine itself, but the default female characters in the previous games look better than this model featured here. I couldn't disagree more They've improved both Scott and Sara since we first saw them, and I much prefer Sara's ingame appearance to ME3's Jane Shepard. Like, way more (but her artwork is awesome). I mean, Sara's not the best looking character I've seen (that's the beauty of customization, literally), but definitely solid. Really hope we can use her as a base and use her hair in case I don't like any other styles as much. And it's always interesting seeing the reaction to things and how different those reactions are depending on the player. A lot of people adore Sara's appearance, and some seem to have an unhealthy dislike of it (which is a strange way to direct your energy considering you can just customize your character if you don't like it) I've seen multiple people call out her nose in particular, but I don't understand why. Apparently it's "bulbous". Um, what? It looks pretty normal to me... If anything it's her lips that are big. You're not going to get long hair because this is a BioWare game and how would that work with different helmets and etc? You're going to get sub-ME123 tier facial animations because Montreal is too amateur. Helmets aren't a limiting factor for long hair - at least not any more than short hair. Clipping and lack of animation are. Speaking of which, is it just me, or does Ryder get a magical buzz-cut when her helmet is on? If so, I'm definitely using the Pathfinder helmet instead. Hate it when my character's appearance changes depending on outfits. Do you really think Montreal doesn't have a bigger team for this project? Come on. And yes, the backdrops look great but to be honest I don't think anyone can beat Bungie ( Halo Reach and Destiny) when it comes to skyboxes. Funny, my first thought while watching that trailer was "Halo: Reach" I mean, look at this and tell me it doesn't look like the intro to Reach. The only bad animations I've seen were the facial ones. Everything else looked good to me. And people complaining about the hair lol...it doesn't look plastic like ME3 and Inquisition hair, and it actually has some physics. By Bioware hair standards, that's a massive improvement. And as they've said, they are still polishing things. I didn't see any animation during movement in cutscenes, only while jogging, but yes, that is certainly an improvement for Bioware, so in the immortal words of Commander Shepard: I'll take it!
1. The face animations did stand out among an otherwise beautiful game, and I do hope that's something that gets some polish. That said, people describe DAI as terrible, but I actually thought it looked fine. A few wacky expressions here and there, but the faces themselves were realistic and full of character so I found it an okay trade. 2. As for the hair... well, it's Bioware so my expectations are low. Because even when they do make nice hairs, they always seem to make them for only NPCs or the 'default' face and no one else But as long as there's one or two styles I like enough to use I'm good. At least until the modders step in. 3. I will say this - I'm really really pleased with Ryder's movement animations. No sexy model walk! No weird hip sway while she's running! (it's a bit too bouncy, maybe, but I can live with that) Nor does she walk or run like a caveman! Yay! Now as long they don't feature any manspread sitting they'll have finally fixed a very major annoyance for myself and the many other fans who play female characters. 1. Another thing people have hugely disparate opinions about. I understand it for a character's looks, since that's basically subjectivity defined, but it's more surprising when you have some people praise a game for its facial expressions and another group think it was terrible and a downgrade from before I thought DA:I's were quite good overall, even with the occasional wacky expression as you say. 2. I couldn't agree more about how annoying it is that the good hairstyles (and sometimes other features) seem to be relegated to default appearances and NPCs Here's hoping and somewhat expecting that just like DA:I (for defaults, not NPCs), this won't be the case in ME:A. 3. I'm so relieved (and very surprised) that the stupid spine-breaking hip-sway is gone! Although I was never as annoyed at "manspreading" as others, in Inquisition at least, because you always wore pants. If people are wearing pants, it frankly makes no difference whether it's a man or woman sitting like that, and should be viewed the same way. In addition, it depends on the context as well as exactly how spread apart the legs are as whether it's dumb or not, in my opinion. For instance, having the legs extremely far apart looks stupid to me for either gender, but I don't want my character's legs to have to be locked together either. Relaxing on a bench talking to Josephine, leaning on your legs with your forearms looks fine to me, but sitting on the throne judging someone... not so much. Hopefully that makes sense. On a similar note, I hope in ME:A we don't miss out on a nice leather jacket in favour of some lame dress
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Post by clips7 on Dec 3, 2016 9:34:22 GMT
When I look at that screen capture of Ryder and then of the female Shepard, The female Shepard "looks" better visually. While Ryder may have been created on more powerful hardware, that female Shepard is more appealing on the eyes. Not saying she has to be a dime, but I think she has to have a bit of sex appeal. I understand looks can be subjective, but i don't think that Bioware overall is going to improve her "looks".. I think they are mostly going to polish the lip syncing and some animations....again tho...maybe this has to do with how he artists modeled Ryder rather than it being an issue of the game engine itself. *edit*...whoops I didn't even see you quoted me up there... ....no need for me to post this....i'm tired...
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Post by KeiraH on Dec 3, 2016 10:08:34 GMT
What bothers me the most about her is the hairline. It is just too low, she has no forehead! A bit worried other hairstyles will be like that
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Post by clips7 on Dec 3, 2016 10:28:53 GMT
I'm not too pressed about hairstyles. For as long as I can remember programmers have had a hard time designing and modeling hairstyles. Animating and modeling hair is alot more difficult than it seems. I have seen some amazing hair modes for ME3 tho....some of those pc mods were incredible.
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Post by Hanako Ikezawa on Dec 3, 2016 10:36:16 GMT
And it's always interesting seeing the reaction to things and how different those reactions are depending on the player. A lot of people adore Sara's appearance, and some seem to have an unhealthy dislike of it ( which is a strange way to direct your energy considering you can just customize your character if you don't like it) I've seen multiple people call out her nose in particular, but I don't understand why. Apparently it's "bulbous". Um, what? It looks pretty normal to me... If anything it's her lips that are big. Depends on what you don't like or would like different. For example I'm not a big fan of Scott's and Sarah's body models, yet I can't customize that. Also some people aren't a fan of their voices, but you can't customize that. And even with what you can customize, there is a chance none of the other options are any better.
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Post by The Elder King on Dec 3, 2016 11:21:36 GMT
And it's always interesting seeing the reaction to things and how different those reactions are depending on the player. A lot of people adore Sara's appearance, and some seem to have an unhealthy dislike of it ( which is a strange way to direct your energy considering you can just customize your character if you don't like it) I've seen multiple people call out her nose in particular, but I don't understand why. Apparently it's "bulbous". Um, what? It looks pretty normal to me... If anything it's her lips that are big. Depends on what you don't like or would like different. For example I'm not a big fan of Scott's and Sarah's body models, yet I can't customize that. Also some people aren't a fan of their voices, but you can't customize that. And even with what you can customize, there is a chance none of the other options are any better. Those are problema faces in every Bioware games. Except the VA in DAI. I don't think we'll have customizable body types but I don't think they confirmed this either. As for the Ryders, I like Scott's body type more or less like Maleshep (it seems to be similar to ME1-ME2 Shep while being less bulky then ME3's Shep) but I like Sara's a lot more then Femshep, she was too skinny for me. Overall, I'm happy about it, but I agree that it depends on personal opinions. As long as they won't introduce body types this is bound to happen.
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Post by TopTrog on Dec 3, 2016 11:42:51 GMT
I made a gif of the disarm for everyone's reference: It's not sped up. As you can see, she moves the muzzle away from her, not towards her chest, and I'd say she does it pretty fast. "Nope, not gonna happen""No one points a gun at Ryder"She did sort of have her mouth hang open for a while awkwardly before that look and then the grin, but as someone pointed out, people do actually do stuff like that in real life. Like when gaming So I don't know, I feel like it's just me, but I kind of liked that facial expression. ... This is really interesting, thank you for posting it. I watched the trailer twice, but did not really pay attention to her facial expressions. Now I am intrigued, as unlike our protagonist in the trilogy (whose expression was pretty much wooden all the time), Ryder is actually able to express emotions. Her expression changes from one of subtle fear when she goes for the gun to one of regret when she has it. It is not at all perfect - mainly because it looks like they have not done any upper face animations (yet ?) - but I think this is quite well done already and the emotions displayed are consistent with what one might conceivably feel in a situation like this. If they keep at it and polish it some more, this game might be a big step up in that regard.
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Post by warbaby2 on Dec 3, 2016 13:23:33 GMT
Stepford Wives grin? Yea, that was bad... but I think it's a problem with the facial design, the tech seams to be quite high quality.
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Post by fade9wayz on Dec 3, 2016 19:33:22 GMT
And a couple of random thoughts: First, I just realized how unergonomic most weapons are for turians (and other 3-digited species). That's only one finger to hold the gun with, opposite to your thumb! The other is reserved for the trigger. That's not much grip. If you're holding it one-handed anyway. So not to be speciesist, but maybe it's easier to disarm a turian? Yeah, that's something I've wondered about since ME1. Riffles are okay, since it's a two-hand grip and with shouldering they can achieve the required stability to be accurate, but pistols with a one-handed grip? I watched Saren assassinate Nilhus, and to this day I still can't understand how they can use guns like this... Same for Salarian, Quarians, Volus, Krogan, Vorcha and Geth. You'd think with a majority of the species being three-fingered, they'd come up with weapons that are more ergonomic for them... To be fair, we don't know how far along in the game these events take place. Besides there are 20 000 individuals per Ark, and my conservative estimation for the Nexus is 60 000. Conflicts are bound to happen sooner rather than later, even if it all was one species only (well, maybe not Elcor, they don't strike me as the war-mongery type), and even if you carefully screen them beforehand. The Ryders can't be the only family along. You can't tell parents who've been accepted aboard to leave some of their kids behind because they don't have the best profile. Same for spouses. People have different interests that drive them, and when in crisis, they are as likely to unite as to divide. Besides, hot heads have their advantages. They are more likely go out there, and Ryder herself can be played as one, apparently. For me, it is too soon to qualify Sloan as amoral or sadistic. Allow me to offer another perspective. I think she was in conflict with her hierarchy about something and decided that in this brave new world, she didn't need to take this shit. Other people agreed and followed her. She's obviously the law in that settlement. In her place, how would you react if some little upstart came up and rudely demanded things in a way that clearly undermined your authority in front of your underlings? Personally I'd mess Ryder a bit and fling her out empty-handed (killing her would draw attention from the higher-ups in the Nexus, and could get really troublesome fast). I think Sloane wanted to scare her, to teach her politeness. Didn't quite work out though. Well, matter of tastes. Personally, I like the more colorful, cartoonish, as some say, general design. There are enough edgy, ultra-realistic games out there, but I understand that some people might feel put off. My only gripe with Sara's girl-next-door look is that she looks way too young for my tastes. Although I suppose it's not unusual to still have babyfat in the early twenties. She does have lucious lips, but again, too young... I'm gonna customize the babyfat out of her! I think it's because they wear a hood under the helmet. Makes sense, you can't pull your hair out of your face when you wear the helmet: Couldn't agree more, or at least an outfit that doesn't look as slutty, or I want something equally slutty for Scott
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Post by The Biotic Trebuchet on Dec 3, 2016 19:45:56 GMT
Couldn't agree more, or at least an outfit that doesn't look as slutty, or I want something equally slutty for Scott Extra Thight Latex catsuit for both Ryders Confirmed! For good or ill
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Post by warbaby2 on Dec 3, 2016 19:57:01 GMT
Well, it's the future... if you had the tech, wouldn't you make body armor as light and flexible as possible? Look at the 40k Eldar/Dark Eldar: Most advanced technology in the universe - lightest armor in the universe. That's not the same as skimpy Fantasy armor, of course... although, that could always be magic or whatever. Never mind...
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Post by ComingOfShadows on Dec 3, 2016 20:27:16 GMT
And a couple of random thoughts: First, I just realized how unergonomic most weapons are for turians (and other 3-digited species). That's only one finger to hold the gun with, opposite to your thumb! The other is reserved for the trigger. That's not much grip. If you're holding it one-handed anyway. So not to be speciesist, but maybe it's easier to disarm a turian? Yeah, that's something I've wondered about since ME1. Riffles are okay, since it's a two-hand grip and with shouldering they can achieve the required stability to be accurate, but pistols with a one-handed grip? I watched Saren assassinate Nilhus, and to this day I still can't understand how they can use guns like this... Same for Salarian, Quarians, Volus, Krogan, Vorcha and Geth. You'd think with a majority of the species being three-fingered, they'd come up with weapons that are more ergonomic for them... Turian fingers are about twice as thick as human fingers though, krogan even more so. I do agree its really odd, especially since a lot of those weapons are not made by humans... (i liked how in ME2 humans couldnt use the M98 widow or the claymore) However... This is a can of worms i think we should just all wave off as not really possible to do for all the races. Even the overwhelming majority of weapons that are made for humans in mass effect are not realistically usable with their designs. (its also why i find it strange with people commenting all the time about how realistic or not the armour should look, while no one mentions the weapons) That being said im quite content with the styles they use, not really complaining here.
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Post by fade9wayz on Dec 3, 2016 20:50:41 GMT
Turian fingers are about twice as thick as human fingers though, krogan even more so. I do agree its really odd, especially since a lot of those weapons are not made by humans... (i liked how in ME2 humans couldnt use the M98 widow or the claymore) However... This is a can of worms i think we should just all wave off as not really possible to do for all the races. Even the overwhelming majority of weapons that are made for humans in mass effect are not realistically usable with their designs. (its also why i find it strange with people commenting all the time about how realistic or not the armour should look, while no one mentions the weapons) That being said im quite content with the styles they use, not really complaining here. Oh I agree it's simpler to let it slide, they needed weapons that could be usable by every species, especially humans. And as I said, I'm not too hung up on realism. I just watched the vid frame by frame, I noticed there's some sort of nook where the Turian can slip the tip of his third finger. Don't know if it's supposed to be for stability, or if it's his trigger.
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Post by Amirit on Dec 3, 2016 21:36:10 GMT
You raise a very interesting point, and it's what I thought about after the Explorers Wanted scripts were released (which even name-dropped Sloan). I was, and now am with confirmation, surprised at this course of narrative action in some ways. You just get there and there are already hundreds, possibly thousands of raider thugs? Even after the Hyperion's disaster? Holy cynicism, Batman! Now, we all knew the infighting stories were inevitable (in no small part due to wanting more diverse enemy factions including Milky Wayers), but to be perfectly honest I didn't expect it to be this soon, and this serious. I am with you on that. Said it in another topic and will repeat here - I am disgusted by the total complete lack of creativity on writers part, writers that incapable of creating a conflict outside of criminal organisations. Shame on them. Even if this is nothing more than a fan-service to Aria's lovers, shame on them! Really, this is the first time I have something so negative to say about MEA and to question potential buy. My only gripe with Sara's girl-next-door look is that she looks way too young for my tastes. So is Sloan. Head of security?! Are you kidding me? I guess next trilogy will be set in a kindergarten.
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Post by The Elder King on Dec 3, 2016 21:50:24 GMT
Yeah, they created the outlaws and criminal factions just as a fanservice for Aria's lovers. That seems reasonable.
Also, the Hyperion arrived in the cluster later then the Nexus. Probably months, possibly year/s. There's enough time for problems to rise, expecially considering the problems in Andromeda.
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Post by linksocarina on Dec 3, 2016 22:16:14 GMT
Eh...
I guess my problem is we dealt with stiff and canned animations that looked good for their time at one point, with the original trilogy.
What hid it was the cinematic camera angles in Mass Effect 2 and 3; the angles and shots were not straight one-on-one profiles. I think that says something because it's helpful in creating more atmosphere and mood in a given scene. For example:
We see the canned animations in the video, and we see how rough the facial expressions are. We let it go though because of the charisma of the scene for sure (I admit I kind of cherry picked this due to the scene itself having a lot of blocking/close ups and so forth) but also how it's shot which enhances the scene. The question now is will we have similar scenes in the game, or will it be more standard blocking and camera angles?
Right now we're seeing bits and pieces of possible cut-scenes, more subtle facial movements we catch, especially around the mouth and eyes in Andromeda. I feel like it's due to us being a bit closer to the uncanny valley I think than ever before.
I don't really mind it, honestly, but I can see why folks are a bit concerned about the animations they see, and I don't think it will get better or worse at this point, honestly. It is what it is.
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Post by warbaby2 on Dec 3, 2016 22:36:56 GMT
Eh... I guess my problem is we dealt with stiff and canned animations that looked good for their time at one point, with the original trilogy. What hid it was the cinematic camera angles in Mass Effect 2 and 3; the angles and shots were not straight one-on-one profiles. I think that says something because it's helpful in creating more atmosphere and mood in a given scene. For example: We see the canned animations in the video, and we see how rough the facial expressions are. We let it go though because of the charisma of the scene for sure (I admit I kind of cherry picked this due to the scene itself having a lot of blocking/close ups and so forth) but also how it's shot which enhances the scene. The question now is will we have similar scenes in the game, or will it be more standard blocking and camera angles? Right now we're seeing bits and pieces of possible cut-scenes, more subtle facial movements we catch, especially around the mouth and eyes in Andromeda. I feel like it's due to us being a bit closer to the uncanny valley I think than ever before. I don't really mind it, honestly, but I can see why folks are a bit concerned about the animations they see, and I don't think it will get better or worse at this point, honestly. It is what it is. Yea, it's a fine line between our brains filling in what isn't there and our brains recoiling from something that shouldn't be there. ...like this sh*t eating grin, OH GAWD IT'S SO UGLY!
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Post by linksocarina on Dec 3, 2016 22:51:49 GMT
Eh... I guess my problem is we dealt with stiff and canned animations that looked good for their time at one point, with the original trilogy. What hid it was the cinematic camera angles in Mass Effect 2 and 3; the angles and shots were not straight one-on-one profiles. I think that says something because it's helpful in creating more atmosphere and mood in a given scene. For example: We see the canned animations in the video, and we see how rough the facial expressions are. We let it go though because of the charisma of the scene for sure (I admit I kind of cherry picked this due to the scene itself having a lot of blocking/close ups and so forth) but also how it's shot which enhances the scene. The question now is will we have similar scenes in the game, or will it be more standard blocking and camera angles? Right now we're seeing bits and pieces of possible cut-scenes, more subtle facial movements we catch, especially around the mouth and eyes in Andromeda. I feel like it's due to us being a bit closer to the uncanny valley I think than ever before. I don't really mind it, honestly, but I can see why folks are a bit concerned about the animations they see, and I don't think it will get better or worse at this point, honestly. It is what it is. Yea, it's a fine line between our brains filling in what isn't there and our brains recoiling from something that shouldn't be there. ...like this sh*t eating grin, OH GAWD IT'S SO UGLY! We're recoiling because we think it shouldn't be there. Of course it always was there. Kind of like how people over-act to telegraph what their next mood or facial movements are to emphasize a specific emotion. See L.A Noire as an example. That shit eating grin, for example...
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Post by warbaby2 on Dec 3, 2016 23:03:32 GMT
Yea, it's a fine line between our brains filling in what isn't there and our brains recoiling from something that shouldn't be there. ...like this sh*t eating grin, OH GAWD IT'S SO UGLY! We're recoiling because we think it shouldn't be there. Of course it always was there. Kind of like how people over-act to telegraph what their next mood or facial movements are to emphasize a specific emotion. See L.A Noire as an example. That shit eating grin, for example... True, still, I didn't notice it that much in LA Noir... maybe because the rest of the graphics where really subpar.
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Post by BansheeOwnage on Dec 4, 2016 4:42:28 GMT
What level of animations are people looking for, give a game example. Sorry, I couldn't resist Hey, it has hair physics! Anyone else think the torso is too long and the legs too short. I mentioned this in the first gameplay demo with the male model. It doesn't seem to be changing. Not really, no. But I have a long torso, so... In all seriousness, her legs and torso look fine to me, length-wise. Angles play a large role here, as always. Above, her torso might appear fairly long compared to her legs, I guess? But below we have the best neutral-angle shot I could take in the trailer, and her legs actually look rather long to me, especially considering her knees are bent, not locked. I had another thought, I'm curious as to why Bioware would put that cutscene in their gameplay trailer if they knew their animations were off. Were they confident that it was adequate enough to reveal? They could've completely skipped that scene or have Sara wearing a helmet. I don't think anyone would've complained. Ha, are you kidding? They finally "show us" Sara, but she has a helmet the whole time, and you think people wouldn't have complained? Not to sound rude, but that's genuinely funny But to answer your question, it could be as simple as lip-syncing being one of the last things done/polished in development, which would make sense. Since there are still a few months to go and that's inevitably an older build than they're currently working with, it's not a major red flag in my opinion, especially since DA:I had good lip-syncing on the same engine, and now they'll have more experience with it. And lip-syncing might be polished in some sort of blanket manner as opposed to scene-by-scene, who knows? Unless you're talking about animation in general, but in that case I'm not sure what was bad about it. Animation is a problem with every Bioware game, not just those two or MEA. It's gotten worse over time. That depends on how you look at it. Many stock animations have been (re)used by Bioware since ME1. Even ignoring their newer, slightly better animations, that's not "worse over time" in a strict sense, only in a "comparatively worse relative to industry standard" sense. I fully agree they need to (as of DA:I) bring them back up to par (2007 animations in a 2014 game wasn't awesome), but it looks like ME:A will actually be the game to do that, since they're finally using mocap. So I'm actually optimistic about that. What bothers me the most about her is the hairline. It is just too low, she has no forehead! A bit worried other hairstyles will be like that Hairline's too high in DA:I, too low in ME:A... Poor Bioware can't win But really, DA:I's hairlines, while annoying you couldn't adjust them, were not abnormal (discounting the receding hairlines). Sara's hairline looks perfectly normal to me, too. I didn't even think about it, and I tend to over-analyze everything and possibly find too many things to complain about.I will say, though, that I hope hairline is another thing we can adjust in ME:A's CC. And it's always interesting seeing the reaction to things and how different those reactions are depending on the player. A lot of people adore Sara's appearance, and some seem to have an unhealthy dislike of it ( which is a strange way to direct your energy considering you can just customize your character if you don't like it) I've seen multiple people call out her nose in particular, but I don't understand why. Apparently it's "bulbous". Um, what? It looks pretty normal to me... If anything it's her lips that are big. Depends on what you don't like or would like different. For example I'm not a big fan of Scott's and Sarah's body models, yet I can't customize that. Also some people aren't a fan of their voices, but you can't customize that. And even with what you can customize, there is a chance none of the other options are any better. You're not wrong about those things - in fact, I have shown concern about both body-models and voices in the past - but that wasn't what I was referring to in that paragraph. I was only talking about people's thoughts on her face. I suppose I could have been more clear. As it is, it's still unlikely we'll get body-customization, but so far I do like both Scott and Sara's bodies more than Shepards' at least. Not their voices, though, personally. Always hoped DA:I would start voice-selection being standard for Bioware, but alas, no. 1. Yeah, that's something I've wondered about since ME1. Riffles are okay, since it's a two-hand grip and with shouldering they can achieve the required stability to be accurate, but pistols with a one-handed grip? I watched Saren assassinate Nilhus, and to this day I still can't understand how they can use guns like this... Same for Salarian, Quarians, Volus, Krogan, Vorcha and Geth. You'd think with a majority of the species being three-fingered, they'd come up with weapons that are more ergonomic for them... 2. To be fair, we don't know how far along in the game these events take place. Besides there are 20 000 individuals per Ark, and my conservative estimation for the Nexus is 60 000. Conflicts are bound to happen sooner rather than later, even if it all was one species only (well, maybe not Elcor, they don't strike me as the war-mongery type), and even if you carefully screen them beforehand. The Ryders can't be the only family along. You can't tell parents who've been accepted aboard to leave some of their kids behind because they don't have the best profile. Same for spouses. People have different interests that drive them, and when in crisis, they are as likely to unite as to divide. Besides, hot heads have their advantages. They are more likely go out there, and Ryder herself can be played as one, apparently. For me, it is too soon to qualify Sloan as amoral or sadistic. Allow me to offer another perspective. I think she was in conflict with her hierarchy about something and decided that in this brave new world, she didn't need to take this shit. Other people agreed and followed her. She's obviously the law in that settlement. In her place, how would you react if some little upstart came up and rudely demanded things in a way that clearly undermined your authority in front of your underlings? Personally I'd mess Ryder a bit and fling her out empty-handed (killing her would draw attention from the higher-ups in the Nexus, and could get really troublesome fast). I think Sloane wanted to scare her, to teach her politeness. Didn't quite work out though. 3. Well, matter of tastes. Personally, I like the more colorful, cartoonish, as some say, general design. There are enough edgy, ultra-realistic games out there, but I understand that some people might feel put off. My only gripe with Sara's girl-next-door look is that she looks way too young for my tastes. Although I suppose it's not unusual to still have babyfat in the early twenties. She does have lucious lips, but again, too young... I'm gonna customize the babyfat out of her! 4. I think it's because they wear a hood under the helmet. Makes sense, you can't pull your hair out of your face when you wear the helmet: 5. Couldn't agree more, or at least an outfit that doesn't look as slutty, or I want something equally slutty for Scott 1. They really should have more guns designed with 3 digits in mind, for sure! Like you said, it's not a huge deal for rifles, but pistols? I suppose it's not so bad in gameplay since you everyone holds them two-handed, but not in cutscenes. Would be a nice little detail for 3-digited species to hold pistols with two hands at all times. 2. Good point about bringing families, though even if you do, you wouldn't necessarily put the tag-along spouse/child in high-ranking positions if they don't seem suitable. I don't know, I just feel like putting someone with a long history of altercations with other officers in charge of Nexus Security is a little dumb And I wasn't qualifying Sloane herself, I was just positing that many of her thugs are probably amoral mercs, and some probably even sadistic. I don't doubt Bioware will give her an at least understandable reason to be in the position she's in; it makes the quests and decisions more interesting. You could be right, it'll be interesting to see how the scene plays out if you're diplomatic instead. 3. Lol at "Customize the babyfat out of her!" I don't have strong feelings one way or the other about Ryder's age, and since we can alter their appearance, it's even less of an issue for me. Although I am curious to know how old the twins (and Alec) are, and if we'll get an exact birthdate as we did for Shepard. I bet they'll be 25 or younger, since Shep was 29 in ME1. 4. That would certainly make sense, and we saw Alec wearing one, but here's an image: It's hard to say what's going on, for a few reasons. One, that looks like a custom Ryder, so she might just have a buzzcut. But if so, what happens to longer hair? It's also possible it's a paceholder for one of those astronaut caps, because looking at other shots in the trailer did seem to show them on someone. But it really looks like hair to me. I don't know. 5. Haha, exactly You raise a very interesting point, and it's what I thought about after the Explorers Wanted scripts were released (which even name-dropped Sloan). I was, and now am with confirmation, surprised at this course of narrative action in some ways. You just get there and there are already hundreds, possibly thousands of raider thugs? Even after the Hyperion's disaster? Holy cynicism, Batman! Now, we all knew the infighting stories were inevitable (in no small part due to wanting more diverse enemy factions including Milky Wayers), but to be perfectly honest I didn't expect it to be this soon, and this serious. 1. I am with you on that. Said it in another topic and will repeat here - I am disgusted by the total complete lack of creativity on writers part, writers that incapable of creating a conflict outside of criminal organisations. Shame on them. Even if this is nothing more than a fan-service to Aria's lovers, shame on them! Really, this is the first time I have something so negative to say about MEA and to question potential buy. My only gripe with Sara's girl-next-door look is that she looks way too young for my tastes. 2. So is Sloan. Head of security?! Are you kidding me? I guess next trilogy will be set in a kindergarten. 1. It's too early for me to judge the writing that extensively. Yes, it's different than I was expecting and I'm not sure if I'll like it, but I'll have to play first. 2. I didn't say that, in the quote, that was fade9wayz However, I think the perceived youth of these characters may be more a product of the engine in its current state, or perhaps even not being completely done with face textures (explaining why everyone has super smooth, clear skin). Or maybe not. We'll just have to see how old Sloane is supposed to be. Also, the Hyperion arrived in the cluster later then the Nexus. Probably months, possibly year/s. There's enough time for problems to rise, expecially considering the problems in Andromeda. I forgot about that. Though I'm wondering why, since it seemed like they were traveling as a fleet in the latest video. If Hyperion really did get there late, it would also seem odd that they'd be the first to encounter the Kett. Yet another situation where we need more info. But yeah, it getting there late could account for quite a bit of stuff happening so early in the narrative (seems like dealing with Sloane is Main Mission 4, according to the galaxy map, but take that with some salt). On the other hand, the latest video still has Sloane in the Nexus in Initiative gear, so maybe we'll meet her before she gets kicked off? Didn't seem like she recognized Ryder, though.
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Post by pdusen on Dec 4, 2016 5:45:02 GMT
Facial animation in Bioware games has always been a bit off. I didn't see anything in the video that was any worse than any other Bioware game.
Also, people on this forum drastically overuse the word "concern".
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Post by fade9wayz on Dec 4, 2016 14:36:50 GMT
1. Good point about bringing families, though even if you do, you wouldn't necessarily put the tag-along spouse/child in high-ranking positions if they don't seem suitable. I don't know, I just feel like putting someone with a long history of altercations with other officers in charge of Nexus Security is a little dumb And I wasn't qualifying Sloane herself, I was just positing that many of her thugs are probably amoral mercs, and some probably even sadistic. I don't doubt Bioware will give her an at least understandable reason to be in the position she's in; it makes the quests and decisions more interesting. You could be right, it'll be interesting to see how the scene plays out if you're diplomatic instead. 2. That would certainly make sense, and we saw Alec wearing one, but here's an image: It's hard to say what's going on, for a few reasons. One, that looks like a custom Ryder, so she might just have a buzzcut. But if so, what happens to longer hair? It's also possible it's a paceholder for one of those astronaut caps, because looking at other shots in the trailer did seem to show them on someone. But it really looks like hair to me. I don't know. 1. I will reserve my judgement on her (as for everything, really) until I know more. For all we know, Sloan was very justified in having altercations with other officers. As for her underlings, maybe they followed her because they simply believed she could offer them a better life, better opportunities. At least they don't seem to be trigger-happy fools. I'm sure some of them are very unsavoury, or have morals that differ a bit from the norms, but surely, most of them are only there because they think it's in their best interest. In short, normal people in not so normal situations. 2. Yes, I've seen both footages of Ryder (?) wearing a hood, and this one where she looks like she's got a buzzcut. I believe it's place-holder as you suggested. I do hope they add space hoods everytime we wear the helmet. I really love these kind of little details.
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Post by fade9wayz on Dec 4, 2016 14:50:20 GMT
What level of animations are people looking for, give a game example. And dont say LA noire. Trigger Warning: The Witcher 3 It wasn't perfect, but there was also nothing quite as bad as Ryder during that disarm scene. For a AAA game the animations for ME:A look substandard. To be fair however, the game isn't finished. There actually was cringe-worthy facial animations in TW3. Quite a lot of them, even: However, TW3 had very intelligent scenography and montage, that allowed them to hide how poor/inadequate facial animation actually was. Annnd in TW3, all characters are set. They don't have the limitation of having some given facial animation fit a non-default character as is the case in BW games.
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Post by Deleted on Dec 4, 2016 15:07:48 GMT
Trigger Warning: The Witcher 3 It wasn't perfect, but there was also nothing quite as bad as Ryder during that disarm scene. For a AAA game the animations for ME:A look substandard. To be fair however, the game isn't finished. There actually was cringe-worthy facial animations in TW3. Quite a lot of them, even: However, TW3 had very intelligent scenography and montage, that allowed them to hide how poor/inadequate facial animation actually was. Annnd in TW3, all characters are set. They don't have the limitation of having some given facial animation fit a non-default character as is the case in BW games. I did say it wasn't perfect. There was nothing quite as bad however as the ME:A trailer.
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