sjsharp2010
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Dec 6, 2016 19:38:38 GMT
As long as there is an option for those that have older less powerful computers I guess it's fine though and most of these games do. I don't have any issues with that as I can run TR without really anjy problems at all but the PC I have atm I bought at the same time as the PS4/XB1 released as I bought it with those consoles in mind as I wanted a machine capable of playing these sorts of games. But yeay the hairworks system is good as is the Tress FX system that AMD uses on it's cards Yea, you should be able to turn it off, of course... I was wrong, by the way, it's Tress FX 2 in RotTR, not hairworks. Witcher 3 uses hairworks. yeah Tomb Raider uses Tress FX it's the Witcher that uses hairworks.
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dalinne
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Post by dalinne on Dec 6, 2016 22:42:55 GMT
We can agree what we need is more bald options for both ... ...now I am the one with the @kappanekko 's Inquisitor PTSD think we had enough bald in DAI or at least I did. No, no, it was a joke. TOTALLY A JOKE I mean... I liked you have the same hairstyles for any gender but... TOO MANY BALD OPTIONS!
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sjsharp2010
N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Dec 6, 2016 22:59:01 GMT
think we had enough bald in DAI or at least I did. No, no, it was a joke. TOTALLY A JOKE I mean... I liked you have the same hairstyles for any gender but... TOO MANY BALD OPTIONS! Agreded we do have to many I'll ikely stick to just the short ones for my male playthroughs though but I will use the longer ones on my ladies depending on what options there are and of course the kind of character I'm RP'ing as well.
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Pon.ee
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Post by Pon.ee on Dec 7, 2016 18:08:08 GMT
So long as my lady doesn't have to have a widows peak I'm good. Also sidebruns. Have you seen a woman Bioware?
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sjsharp2010
N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Dec 7, 2016 19:50:39 GMT
So long as my lady doesn't have to have a widows peak I'm good. Also sidebruns. Have you seen a woman Bioware? After DAI it does make me wonder if they have but the ydid a good job with DA2's hairstyles one of the few things that probably did go right for that game. But I have to admit Sara's hair is much better than any of the DAI styles we got so I'm hopeful. I'm just wondering what other styles we get to pick from would be nice to have a Miranda/Ashley type hairstyle available for Ryder but only time will tell I guess.
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peebee
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Post by peebee on Dec 8, 2016 0:43:15 GMT
Yeah I think the main reason the animation bothers us is that they reach that uncanny valley point, where the movements just look weird. That is the problem with these games wanting to have cooler more realistic graphics, the models may look great but character rigging and animation in 3D is difficult to master in a way that looks natural.
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sjsharp2010
N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Dec 8, 2016 1:27:43 GMT
Yeah I think the main reason the animation bothers us is that they reach that uncanny valley point, where the movements just look weird. That is the problem with these games wanting to have cooler more realistic graphics, the models may look great but character rigging and animation in 3D is difficult to master in a way that looks natural. True but I don't think the animations in Bioware's games are that bad normally in fact usually the lip syncing is usually pretty good in my experience. Hopefully it's just been something that's been just been overlooked when putting the trailer together and is being tidied up by the time we get our hands on it. After all that's what the polishing and checking for bugs towards the end of a project like this is all about. Which I believe is more or less the stage they're at now with MEA
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