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Post by Elessar on Dec 4, 2016 16:21:22 GMT
I don't know what some of you are seeing. The faces in Andromeda are the most expressive they have ever been in a Bioware game. And definitely the best looking ones. True, some of the animations are still off but if anyone is expecting a sprawling RPG to look as good as a relatively short linear-ish, non customizable action game such as Uncharted then that person is just being unrealistic in terms of expectations.
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Post by commandercryptarch on Dec 4, 2016 16:38:31 GMT
The facial animations never bothered me too much (OK smiling did...It has been awkward especially in DAI) but the horr- ahm I meant the hair, needs A LOT OF WORK. I for one would love longer hair options,couple of fringe types, unnatural hair colours maybe? And improved placement of the hair mesh over the character model without looking bloody weird. Well I know I can fix all that with mods but I d like to do be able to have these without mods.
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Post by commandercryptarch on Dec 4, 2016 16:45:47 GMT
I agree that the face animations aren't great but looking at some of the comments (youtube comments) under the gameplay trailer people make it sound like these are the worst animations they have ever seen, like they are from a game from 2001. But somehow when I look back at the 1 year old Fallout 4 this is the face animations that game has and noone seemed to mention it at the time: I would love it if bioware improved on what we saw last night, and they said on twitter that they will. But as these animations are now they wouldn't ruin the game for me. In fact i was incredibly hyped after watching the gameplay video. The beautiful scenery, the female turian, Drack, fun combat (biotic charge!) and just how overall mass effect it felt that i didn't stop to think "ew those faces" as some people seem to have done. I didn't really notice until others started complaining and i watched the trailer at least ten times after downloading the 4k version of it. As for the hair, it looks to be an improvement over biowares previous games. It moves now even if its just a tiny bit.. I too would love flowing locks with realistic physics but that will probably be something for future games, at least they are taking steps in the right direction. Bethesda always seems to have "criticism-armor". I have literally heard this from someone: Person X- Fallout 4 is has flaws a,b and c. Person Y- Bu-...it 's a Bethesda so it's OK.
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Post by floratheelf on Dec 4, 2016 16:53:00 GMT
I had another thought, I'm curious as to why Bioware would put that cutscene in their gameplay trailer if they knew their animations were off. Were they confident that it was adequate enough to reveal? They could've completely skipped that scene or have Sara wearing a helmet. I don't think anyone would've complained. They might be trying to gauge how much corner cutting their fans will accept, so now is definitely the time to make your voice heard. That must be it.
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Post by DalishRanger on Dec 4, 2016 17:28:33 GMT
Oh, is it already that time in the game hype to pick apart every detail we see? Hooray! In all seriousness though, the facial animations are a valid enough critique, but I guess it doesn't concern me overmuch. We're still months out from the release date, and I'd be surprised if fine-tuning facial animations wasn't part of BioWare's polishing stage. Mass Effect's a very story and dialogue driven series, as their games tend to be - I don't see it as an insignificant detail to them. Sure, their games might not have the cutting edge facial animations and detail, but overall I think BioWare's done fairly solid with expressions as time goes on. I don't put much stock in the early gameplay videos being telling of the final version just yet. 3. I'm so relieved (and very surprised) that the stupid spine-breaking hip-sway is gone! Although I was never as annoyed at "manspreading" as others, in Inquisition at least, because you always wore pants. If people are wearing pants, it frankly makes no difference whether it's a man or woman sitting like that, and should be viewed the same way. In addition, it depends on the context as well as exactly how spread apart the legs are as whether it's dumb or not, in my opinion. For instance, having the legs extremely far apart looks stupid to me for either gender, but I don't want my character's legs to have to be locked together either. Relaxing on a bench talking to Josephine, leaning on your legs with your forearms looks fine to me, but sitting on the throne judging someone... not so much. Hopefully that makes sense. On a similar note, I hope in ME:A we don't miss out on a nice leather jacket in favour of some lame dress As a woman who apparently "swaggers" according to my family, exclusively wears pants, and almost always sits with spread legs because it's damn comfy, I've never been bothered by the femShep sprawled sitting. I'm also very, very glad the dainty hip sway walk is gone, it looked so out of place while wearing military gear.
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Post by longshadow on Dec 4, 2016 18:02:45 GMT
A. I don't think it's only the bad facial expressions -bad lip sync that has some of us fans "worried".It's an overall cartoony feel that exists in this trailer.I mean, Sara's face even in a still pic without any expressions looks like some hero that came out of a movie like Shrek.
B. BW knew that the whole world was watching, so the scene they decided to show us, features probably their best progress in the face animation department so far. If this assumption is right I predict that we must not wait for a spring 2017 release.
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Post by DalishRanger on Dec 4, 2016 18:12:35 GMT
A. I don't think it's only the bad facial expressions -bad lip sync that has some of us fans "worried".It's an overall cartoony feel that exists in this trailer.I mean, Sara's face even in a still pic without any expressions looks like a hero that came out of a movie like Shrek. I should have said "facial animations" rather than "expressions" - though my overall outlook stands. B. BW knew that the whole world was watching, so the scene they decided to show us, features probably their best progress in the face animation department so far. If this assumption is right I predict that we must not wait for a spring 2017 release. A fair assumption, but not necessarily the case. It's not unusual for older builds to be the ones that get showcased; sometimes they're more ready for presentation than the actual newest parts. This is true of games and other large scale projects, speaking from experience. Sometimes you only have enough time to put together an earlier version of something for presentation. That may or may not be the case here, but I'm reserving judgment. In my experience it is the tendency of the fandom to worry over every little detail (I'm not saying we shouldn't, either - but we can overthink at times, or some of us are just more detail oriented and nitpicky than others, which is also fine). I've been around since Neverwinter Nights and Baldur's Gate, and I've yet to dislike a BioWare title I've played. I've had nitpicks, but nothing that ruined the game for me. I also recall worrying and seeing others worrying that X was bound to happen, only it ended up being Y by time of release and it was fine. Out of fairness, I may be fairly easily to please by some standards. It's definitely a YMMV thing, so what may be no big deal to me may be serious for someone else. As it currently stands, from the look of things to me the facial animations need work, but I wouldn't be surprised if they're not already further along than what we've seen here, or will be once the game is released.
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Post by fade9wayz on Dec 4, 2016 19:00:54 GMT
I did say it wasn't perfect. There was nothing quite as bad however as the ME:A trailer. I beg to differ, this is pretty equivalent actually, and I say this is a professional animator. Poor facial animation is poor, and TW3 is as guilty of this as any other game studio. They are just better at hiding it (and I do not say this as if it was a bad thing, if anything, TW3 had a great scene editor). My point is that even in games with set characters like TW3, facial animation is poor (TLOU and the last Tomb Riders have much better facial animations, for that matter). Contrary to them, BW offers to play a customizable character, and it limits facial animation somwhat. We really shouldn't compare pears and apples. I'm not saying they can't do better, and I hope they will, but saying this is worse than every other AAA game is untrue and unfair, considering.
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Post by warbaby2 on Dec 4, 2016 19:18:34 GMT
I did say it wasn't perfect. There was nothing quite as bad however as the ME:A trailer. I beg to differ, this is pretty equivalent actually, and I say this is a professional animator. Poor facial animation is poor, and TW3 is as guilty of this as any other game studio. They are just better at hiding it (and I do not say this as if it was a bad thing, if anything, TW3 had a great scene editor). My point is that even in games with set characters like TW3, facial animation is poor (TLOU and the last Tomb Riders have much better facial animations, for that matter). Contrary to them, BW offers to play a customizable character, and it limits facial animation somwhat. We really shouldn't compare pears and apples. I'm not saying they can't do better, and I hope they will, but saying this is worse than every other AAA game is untrue and unfair, considering. True... it did, however, feel like something not of this generation, when compared with other AAA titles like Uncharted 4 or COD iW. These days, you either have a setup where you can do facial capture/animations right, or you have to mask the deficiencies with stylization, scene composition, etc. BW did neither, they let stand the animations on their own, and they simply aren't good (right now?).
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Post by linksocarina on Dec 4, 2016 19:34:26 GMT
I agree that the face animations aren't great but looking at some of the comments (youtube comments) under the gameplay trailer people make it sound like these are the worst animations they have ever seen, like they are from a game from 2001. But somehow when I look back at the 1 year old Fallout 4 this is the face animations that game has and noone seemed to mention it at the time: I would love it if bioware improved on what we saw last night, and they said on twitter that they will. But as these animations are now they wouldn't ruin the game for me. In fact i was incredibly hyped after watching the gameplay video. The beautiful scenery, the female turian, Drack, fun combat (biotic charge!) and just how overall mass effect it felt that i didn't stop to think "ew those faces" as some people seem to have done. I didn't really notice until others started complaining and i watched the trailer at least ten times after downloading the 4k version of it. As for the hair, it looks to be an improvement over biowares previous games. It moves now even if its just a tiny bit.. I too would love flowing locks with realistic physics but that will probably be something for future games, at least they are taking steps in the right direction. Bethesda always seems to have "criticism-armor". I have literally heard this from someone: Person X- Fallout 4 is has flaws a,b and c. Person Y- Bu-...it 's a Bethesda so it's OK. It's because they are not owned by EA. At least, the cynic in me thinks that. Although truth be told the bethesda forums are probably the same old song and dance as here.
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Post by fade9wayz on Dec 4, 2016 21:02:55 GMT
True... it did, however, feel like something not of this generation, when compared with other AAA titles like Uncharted 4 or COD iW. These days, you either have a setup where you can do facial capture/animations right, or you have to mask the deficiencies with stylization, scene composition, etc. BW did neither, they let stand the animations on their own, and they simply aren't good (right now?). Again, pears and apples. Facial mocap requires that the 3D character is modelled after the actor performing the mocap, and it's very, very expensive. Full animation isn't much cheaper either. Again, it means customizable characters are out. As for scene direction, they can't conceivably have the camera at Ryder's back everytime she does or say something. We all want to see our protagonist up front, doing something badass from time to time. I believe their intention here was to show an interrupt in the same environment as everything else they wanted to show, and Sloan is already presented in the second Ai guide video. It limits spoiling a bit. So I doubt it's quite as polished as having it included in this trailer might lead us to believe. The first Krogan down the ramp from the ship has his feet going through the floor, and slides (00.01.10). Sloane does a weird shaky movement (00.01.32). There's some clipping in Ryder's leg just before the disarming scene (00.01.38). The gun slides in Ryder's hand (00.01.45). It definitively is still work in progress, in my opinion. I understand we all wish for this game to be as perfect as possible, but there's been a bit of overreaction, and unfair comparisons about this.
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Post by Sartoz on Dec 4, 2016 21:40:52 GMT
On an aesthetic standpoint, the backgrounds are some of the best i've ever seen. Like they are stunningly beautiful... However, the facial animations and lip syncing looked terrible, like really really bad. I hope something is done to fix the facial movements during dialog. Also it looks like hair is going to be an issue yet again in another Bioware game. The hair looked bad, and the physics looked terrible...the jogging animation still needs work, it doesn't bother me as much. But the facial animations need a lot of work for sure! I'm sure i'm not the only one who's noticed this. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
It appears that facial animations are not mocapped, but rather a manual process. This aspect needs more polishing. However, I'm of the opinion that the work assignment priorities lie elsewhere. Mocapping facial animation may be too expensive or the capture tech is not there. Can anyone say they've seen better facial animations in other games?
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Post by warbaby2 on Dec 4, 2016 21:48:35 GMT
On an aesthetic standpoint, the backgrounds are some of the best i've ever seen. Like they are stunningly beautiful... However, the facial animations and lip syncing looked terrible, like really really bad. I hope something is done to fix the facial movements during dialog. Also it looks like hair is going to be an issue yet again in another Bioware game. The hair looked bad, and the physics looked terrible...the jogging animation still needs work, it doesn't bother me as much. But the facial animations need a lot of work for sure! I'm sure i'm not the only one who's noticed this. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
It appears that facial animations are not mocapped, but rather a manual process. This aspect needs more polishing. However, I'm of the opinion that the work assignment priorities lie elsewhere. Mocapping facial animation may be too expensive or the capture tech is not there. Can anyone say they've seen better facial animations in other games? I think it might be motion capture, but not performance capture... meaning, the general facial movements have been captured, but not the facial structure, skin, etc. which explains the puffy cheeks when sisRyder closes her smiling lips. It looks ALMOST real, but just not quite. Anywoo... it may be better on launch, we'll see. Still, I don't find it unfair to stack up one supposed next gen AAA title against the other.
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Post by Pon.ee on Dec 4, 2016 22:50:52 GMT
I thought they looked pretty great tbh, I don't mind a little uncanny valley but I suppose I'm not hard to please. I mean it could always be worse right?
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Post by hammerstorm on Dec 4, 2016 22:56:45 GMT
I thought they looked pretty great tbh, I don't mind a little uncanny valley but I suppose I'm not hard to please. I mean it could always be worse right? *Snip* that face: "hey, wrong hole".
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Post by Elessar on Dec 5, 2016 13:15:40 GMT
Anywoo... it may be better on launch, we'll see. Still, I don't find it unfair to stack up one supposed next gen AAA title against the other. If one game is a big RPG and the other a short action game with a set protagonist, then yes, it is a bit unfair.
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Post by warbaby2 on Dec 5, 2016 13:22:40 GMT
Anywoo... it may be better on launch, we'll see. Still, I don't find it unfair to stack up one supposed next gen AAA title against the other. If one game is a big RPG and the other a short action game with a set protagonist, then yes, it is a bit unfair. As I wrote earlier: Either you got the means to do proper performance capture, or you have to work around it and stylize, or be otherwise creative with your art direction, scene composition, etc. Witcher 3 made it work and so did FF15.
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Post by Elessar on Dec 5, 2016 13:44:23 GMT
If one game is a big RPG and the other a short action game with a set protagonist, then yes, it is a bit unfair. As I wrote earlier: Either you got the means to do proper performance capture, or you have to work around it and stylize, or be otherwise creative with your art direction, scene composition, etc. Witcher 3 made it work and so did FF15. We are comparing a short trailer of an unfinished game (not that i thing a lot will change) where every little bit will be scrutinized to death to whole games. Apples and oranges. The deficits of Witcher's facial animations were plain to see (compared to the best of the best of AAA action/adventure titles) but the whole was so great (and the animations realy good enough) that we weren't bothered (haven't played FF15 yet). Additionally, i think Andromeda goes beyond what Witcher 3 did. That short clip of our first glimpse of Peebee is far more expressive than anything in Witcher 3.
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Post by warbaby2 on Dec 5, 2016 14:04:58 GMT
As I wrote earlier: Either you got the means to do proper performance capture, or you have to work around it and stylize, or be otherwise creative with your art direction, scene composition, etc. Witcher 3 made it work and so did FF15. We are comparing a short trailer of an unfinished game (not that i thing a lot will change) where every little bit will be scrutinized to death to whole games. Apples and oranges. The deficits of Witcher's facial animations were plain to see (compared to the best of the best of AAA action/adventure titles) but the whole was so great (and the animations realy good enough) that we weren't bothered (haven't played FF15 yet). Additionally, i think Andromeda goes beyond what Witcher 3 did. That short clip of our first glimpse of Peebee is far more expressive than anything in Witcher 3. True enough, but it still has to work in general - and we don't yet know if it will.
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Post by sjsharp2010 on Dec 5, 2016 14:07:13 GMT
I think many people don't realize that we all look awkward while jogging. The movement animation was fine and realistic. The facial movements could be improved but they weren't that bad. Agreed I like what I see about the game so far.I thought I saw a little bit of hair movement on Ryder as she was running around so that was cool. Yes the facial stuffmight look a bit odd but they aer still polishing the game so I don't think there's any need for concern yet. After all we'er not likely going to be seeing the game for at leas tanother 3/4 months yet which should I hope give them plenty of time to fix any issues
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Post by sjsharp2010 on Dec 5, 2016 14:13:32 GMT
I think the game environments overall look stellar. Animations are ok too. My only gripe and maybe i'm nitpicking is the character model. IDK...something looks a bit off in her design, weird facial animations...idk...I liked the male Shepard model in 1-3 and I never really made my own model because i was satisfied with the default character. Maybe part of that was because he was modeled behind a real-life model/actor? In any case like others have mentioned this model has a bit of a cartoony look to her and it seems as if the models was crafted a bit more realistically in the games 1-3...maybe it's the artists or the frostbite engine itself, but the default female characters in the previous games look better than this model featured here. Again tho..overall visuals and production values look incredible!.... In fairness DAI looks a bit like that as well which is why I said what I said on the old forums about faces looking a bit cartoony on Frostbite powered games. It's not the best engine for faces but for making amazing looking locations like DAI's Skyhold it's perfect. That cutscene where you get introduced to the place after being driven out of Haven by Corypheus still blows me away.
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Post by Deleted on Dec 5, 2016 14:50:39 GMT
I think the faces are okay, but in some places the animations could really be better (e.g. in the disarming scene). And yes ...as I can imagine hair and beards will also be a big problem this time. I do not know a single bioware game, where the hair ever really suited my character. Dragon Age 2 is perhaps the best game in this regard. And as for the beards, the stubble is still the best one to choose. The full beards look like glued to the mouth.
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sjsharp2010
Go Team!
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December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Dec 5, 2016 14:51:54 GMT
When I compare Sara's facial features in this vid with how well Elena's features are rendered in Uncharted 4, I just don't see Sara's as state of the art. See examples of Elena Fisher's look and style here. Sofa, it's true that I cannot do this type of graphic artistry work and I do not want to be overly critical of Sara's (default face) graphic designer. For me, Ashley Williams, Miranda, Aria T'Loak, Samantha Trayner, and Elena Fisher, in their respective games, are my favorite designed women. I do understand that in the Uncharted series Elena's facial and hair features are not customizable, whereas the femme protagonist in ME is. That leads to me believe (and perhaps I'm wrong) that Elena's designers could put more effort into her looks than can be done with a customizable character. I know at this point that I will be creating a customized face for Sara. I just hope the facial features crafted in the CC model will look exactly like I want it to in the game. And Elena's hair movement was done very well without being too 'busy'. Why couldn't BW achieve something as well done as Elena's? I don't know the Uncharted series. What would be worth pointing out for all its rights and wrongs is that Frostbite is at its heart an engine built for soldiers with crew cuts running around a battlefield. If the price for larger more vertical worlds is that the faces and hair aren't quite up there at the top of the 'pretty' stakes, then so be it. And Sara/Scott's faces have to be created out of the default CC engine, even if that is the default 'face one'. Different engine I suppose people and faces in general don't look as impressive to me on Frostbite as they do on some other engines. It does locations and weather conditions brilliantly but it's a bit of a letdown when it comes to people and faces. I think it will improve in time based on Fifa 17 and what we have seen of MEA but only time will tell. The same could be said about the new Tomb Raider games with Lara's animations too but again she's not a customisable character either beyond the changing of outfits anyway. Based on the latest vid it looks like we have some hair physics at least this time so hopefully it's a step in the right direction. Let's just see what styles Bioware give us to play with and hope they are an improvemrent on DAI's. Based on the number of threads there we re on the old forums bfeore they shut down on this subject. It's something Bioware will likely be acutely aware of that they need to improve in this area. I think the female protag sporting a ponytail that appears to be moving as she runs shows that at least they're trying to rectify this. Only time will tell us if they succeed.
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Apr 12, 2017 18:45:41 GMT
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ravenous
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Post by ravenous on Dec 5, 2016 17:25:14 GMT
I honestly do not see a problem with the Facial Animations or the Hair at all, I see the video's and I think it is fine
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Hier0phant
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Post by Hier0phant on Dec 5, 2016 18:00:46 GMT
Nevermind Ryder's Stepford wives face but the animation for the gun grab sequence looked off. Like as if that Turian bodyguard had peacefully handed his gun over to Ryder.
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