Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 20:02:42 GMT
I can understand the Nomad having no guns from a developer's point of view, as it involves more work adding the game mechanics and balancing out combat. However, not equipping the ship with a main gun makes no sense. Most of those combat scenes are subject to cut scenes anyway, so it shouldn't involve that much more effort. What's more, the sheer idea of an organisation visiting a different galaxy of which they have no clue what it actually contains, and simply have them assume their ships will be able to outrun or hide from any potential foe is laughable. QFT!
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Jan 12, 2017 20:05:09 GMT
What's more, the sheer idea of an organisation visiting a different galaxy of which they have no clue what it actually contains, and simply have them assume their ships will be able to outrun or hide from any potential foe is laughable. Not more so than people investing impossible amounts of money in a project with extreme risk and no return.
|
|
KR96
N2
Passion. Pride. Bluff.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 108 Likes: 249
inherit
1205
0
249
KR96
Passion. Pride. Bluff.
108
Aug 25, 2016 15:01:06 GMT
August 2016
kr96
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by KR96 on Jan 12, 2017 20:05:56 GMT
I can understand the Nomad having no guns from a developer's point of view, as it involves more work adding the game mechanics and balancing out combat. However, not equipping the ship with a main gun makes no sense. Most of those combat scenes are subject to cut scenes anyway, so it shouldn't involve that much more effort. What's more, the sheer idea of an organisation visiting a different galaxy of which they have no clue what it actually contains, and simply have them assume their ships will be able to outrun or hide from any potential foe is laughable. I think for the Tempest is more about it being a recon ship, although the Initiative as whole is shaping up to be too much optimistic, clueless or propaganda with their statements. Which is likely the reason behind the protests and separations. I can do positive, positive is fine. However there is a line between positivity and downright naivité. The decision to not arm the Tempest (and therefore all the other ships belonging to this class, as Bioware mentioned most arks have a Tempest-class ship) is an example of the latter. Even more than naive, it appears to me as a downright stupid idea to not protect your investments. A ship like the Tempest, apparently belonging to a class entirely designed for the Initiative, must have cost a huge amount of money. Not installing guns as a form of protection, if only against smaller threats or as a means to provide ground support for the equally unarmed Nomad, is putting your investments at significant, if not downright intolerable risks. Things like these don't mean I won't buy the game, or enjoy it, but they do have a severe impact on how I regard an organisation such as in this case the AI. So far, also taking into account the huge pathfinder's cabin, my judgement is that they are absolute morons.
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Jan 12, 2017 20:08:19 GMT
I think for the Tempest is more about it being a recon ship, although the Initiative as whole is shaping up to be too much optimistic, clueless or propaganda with their statements. Which is likely the reason behind the protests and separations. So far, also taking into account the huge pathfinder's cabin, my judgement is that they are absolute morons. Their chief of security became a warlord...
|
|
Ianamus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: EJ107
Posts: 614 Likes: 1,477
inherit
2331
0
Jun 23, 2020 21:23:04 GMT
1,477
Ianamus
614
December 2016
ianamus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
EJ107
|
Post by Ianamus on Jan 12, 2017 20:08:41 GMT
What's more, the sheer idea of an organisation visiting a different galaxy of which they have no clue what it actually contains, and simply have them assume their ships will be able to outrun or hide from any potential foe is laughable. Not more so than people investing impossible amounts of money in a project with extreme risk and no return. Doesn't that describe most real-life space exploration?
|
|
inherit
♨ Retired
24
0
26,324
themikefest
15,643
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jan 12, 2017 20:09:26 GMT
No weapons for the plane. No weapons for the car. What a joke. Lets just put a bullseye on our backs.
squadmate: The car is taking fire. What do we do Ryder? Ryder: Floor it. squadmate: They've taken out our rear axle. Ryder: Crap. Ok. Jump out and we'll use our weapons that we have that are out of range to deal with the enemy. squadmate: What? Why not call in the tempest for support? Ryder: You're kidding right? The tempest has no weapons. squadmate: That's not funny. If the car had a main gun, or at least a weapon that fires at long distances we can defend ourselves. I had a bad feeling when I signed up for this trip. Now I'm going to die here because of stupid crap.
|
|
inherit
1544
0
Feb 25, 2021 11:56:07 GMT
2,466
Andrew Lucas
1,562
Sept 11, 2016 18:33:18 GMT
September 2016
andrewlucas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Andrew Lucas on Jan 12, 2017 20:09:44 GMT
People who give a shit about roleplaying. That's why there's a game coming out? You will give a shit there. Don't get butthurt because you're not getting something you want beforehand.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,676
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,676
Iakus
21,299
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 12, 2017 20:10:39 GMT
I think for the Tempest is more about it being a recon ship, although the Initiative as whole is shaping up to be too much optimistic, clueless or propaganda with their statements. Which is likely the reason behind the protests and separations. I can do positive, positive is fine. However there is a line between positivity and downright naivité. The decision to not arm the Tempest (and therefore all the other ships belonging to this class, as Bioware mentioned most arks have a Tempest-class ship) is an example of the latter. Even more than naive, it appears to me as a downright stupid idea to not protect your investments. A ship like the Tempest, apparently belonging to a class entirely designed for the Initiative, must have cost a huge amount of money. Not installing guns as a form of protection, if only against smaller threats or as a means to provide ground support for the equally unarmed Nomad, is putting your investments at significant, if not downright intolerable risks. Things like these don't mean I won't buy the game, or enjoy it, but they do have a severe impact on how I regard an organisation such as in this case the AI. So far, also taking into account the huge pathfinder's cabin, my judgement is that they are absolute morons. This is beyond naive. Naive at least implies not knowing any better. But the First Contact War was barely a generation ago. The Battle of the Citadel only two years before launch. The Morning War, the Rachni Wars, the Krogan Rebellions. Heck, the batarians in general should tell them there are hostile aliens out there. Or even "sh*t happens" and first contact may not go peacefully purely by accident. And when that happens you need to be able to defend yourself as well as the 20,000 other colonists with you.
|
|
KR96
N2
Passion. Pride. Bluff.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 108 Likes: 249
inherit
1205
0
249
KR96
Passion. Pride. Bluff.
108
Aug 25, 2016 15:01:06 GMT
August 2016
kr96
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by KR96 on Jan 12, 2017 20:11:28 GMT
I can understand the Nomad having no guns from a developer's point of view, as it involves more work adding the game mechanics and balancing out combat. However, not equipping the ship with a main gun makes no sense. Most of those combat scenes are subject to cut scenes anyway, so it shouldn't involve that much more effort. What's more, the sheer idea of an organisation visiting a different galaxy of which they have no clue what it actually contains, and simply have them assume their ships will be able to outrun or hide from any potential foe is laughable. Our attempts at space exploration are based on the same concepts too. Of course the same argument can be made that they know that other species can be hostile but if exploration of the unknown is the main objective and they do not know what they will find, having more guns or less guns is irrelevant in a recon team. Also we do not know the shape of the military, we are not N7s so we run and do not engage most probably in space fights. I'm not sure I follow, are you pointing at humanity's current efforts in space? I think that's not a great comparison, since we don't already have ships armed with deadly guns capable of destroying huge ass Reapers. Then again, I've never been to Area 51, so I can't verify. Secondly, our current efforts at exploration are either unmanned or extremely close to our own planet. This means that contact will either not result in deaths, or is an impossibility. Although I think contact is an impossibility for all of our efforts so far, since all of our efforts are relatively close to our planet. Very different things can be said for the AI's goals...
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 20:11:56 GMT
So far, also taking into account the huge pathfinder's cabin, my judgement is that they are absolute morons. Their chief of security became a warlord... They thought that the Heleus Cluster was resource rich...
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Jan 12, 2017 20:13:24 GMT
Not more so than people investing impossible amounts of money in a project with extreme risk and no return. Doesn't that describe most real-life space exploration? Not in a 1000 years. The money invested is high, but not impossible. Extreme risk? It's high, but not neraly "going to another galaxy risk high". And "no return" part I'm not sure. Does SpaceX make money? Will it take 600 years at the minimum for any possible return in investments?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
825
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 20:18:59 GMT
Love everything seen so far in the Tempest. The design and visuals are beautiful.
I already think I'm going to prefer Kallo Jath as a pilot over Joker. Couldn't stand his unprofessional and cocky attitude. What a git.
|
|
Mihura
N4
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: MihuraL
Posts: 1,303 Likes: 2,754
inherit
1951
0
Jun 10, 2024 22:52:29 GMT
2,754
Mihura
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
1,303
November 2016
mihura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
MihuraL
|
Post by Mihura on Jan 12, 2017 20:19:52 GMT
Our attempts at space exploration are based on the same concepts too. Of course the same argument can be made that they know that other species can be hostile but if exploration of the unknown is the main objective and they do not know what they will find, having more guns or less guns is irrelevant in a recon team. Also we do not know the shape of the military, we are not N7s so we run and do not engage most probably in space fights. I'm not sure I follow, are you pointing at humanity's current efforts in space? I think that's not a great comparison, since we don't already have ships armed with deadly guns capable of destroying huge ass Reapers. Then again, I've never been to Area 51, so I can't verify. Secondly, our current efforts at exploration are either unmanned or extremely close to our own planet. This means that contact will either not result in deaths, or is an impossibility. Although I think contact is an impossibility for all of our efforts so far, since all of our efforts are relatively close to our planet. Very different things can be said for the AI's goals... I do not disagree, like I said they know other species can be hostile but we are not the military but explores doing recon. For example in the Battletech universe recon mechs are small and fast, they cannot stand a direct firefight because that is not their main objective.
|
|
inherit
1663
0
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Jan 12, 2017 20:21:22 GMT
Shield Blast - When the Nomad lost its shield, in a last attempt to preserve integrity the Shield power cells will discharge causing an area of effect shockwave that will send enemies flying.
Shield - Additional power cell can briefly generate a protective shield around the Nomad to protect the drive and the Nomad occupants when exiting the vehicle
interesting bits of info
|
|
inherit
1033
0
Member is Online
37,064
colfoley
19,174
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 12, 2017 20:27:31 GMT
Well that was exciting. Say what you will about the marketing to this point i have gotten progressively more excited with each trailer.
|
|
Tarkus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 274 Likes: 561
inherit
1628
0
561
Tarkus
274
Sept 19, 2016 19:18:42 GMT
September 2016
tarkus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by Tarkus on Jan 12, 2017 20:27:50 GMT
Well, the Tempest still looks pretty.
Although it doesn't have any main cannon, you can see turrets on the nose-wings(?) when it lands (from the VGA trailer).
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 12, 2017 20:30:44 GMT
Well, the Tempest still looks pretty. Although it doesn't have any main cannon, you can see turrets on the nose-wings(?) when it lands (from the VGA trailer). Are those turrets? Looked more like sensors to me.
|
|
inherit
199
0
Feb 17, 2021 16:48:49 GMT
3,163
Babar Guy
NO ONE lies to The Meat Man!
1,052
August 2016
jobacnoor
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by Babar Guy on Jan 12, 2017 20:33:23 GMT
Watching these briefings gives me the same giddy feeling and sense of anticipatory excitement that I got all those years ago when I first booted up ME1 and heard Vigil's Theme.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 12, 2017 20:36:40 GMT
I'd like the think the AI has trained troops and adequate gear to protect our asses. Maybe that's the purpose of the Security team? Maybe the Arks & Nexus have fighter squadrons to protect them.
Yeah, it seems moronic that neither the Tempest nor the Nomad would have any weaponry built-in - but Ryder is not a military hero like Shepard was. Ryder's primary role is exploration, research, making first contact, and maybe it's better to do that without bringing in an arsenal? It's possible that this design choice was made to help players accustomed to Shepard understand that Ryder is an entirely different character, with different goals. Maybe Ryder is supposed to flee rather than engage in hostilities with strangers in a strange land.
A lot of the combat in this game might be versus non-sapient wildlife and/or other Milky Way species who have gone rogue, instead of sapient species in Andromeda. I guess we'll see.
|
|
Tarkus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 274 Likes: 561
inherit
1628
0
561
Tarkus
274
Sept 19, 2016 19:18:42 GMT
September 2016
tarkus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by Tarkus on Jan 12, 2017 20:38:15 GMT
Well, the Tempest still looks pretty. Although it doesn't have any main cannon, you can see turrets on the nose-wings(?) when it lands (from the VGA trailer). Are those turrets? Looked more like sensors to me. I suppose they could be sensors, but they honestly look like turrets to me.
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Jan 12, 2017 20:39:24 GMT
Are those turrets? Looked more like sensors to me. I suppose they could be sensors, but they honestly look like turrets to me. They are definitely sensors.
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Jan 12, 2017 20:40:32 GMT
I'd like the think the AI has trained troops and adequate gear to protect our asses.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 12, 2017 20:45:42 GMT
Other than what has been mentioned before, there is another thing that bugs me about the Tempest: it leaves contrails in space. Why are there contrails in space, Bioware? Contrails wouldn't exist in space.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 12, 2017 20:48:53 GMT
Other than what has been mentioned before, there is another thing that bugs me about the Tempest: it leaves contrails in space. Why are there contrails in space, Bioware? Contrails wouldn't exist in space. Ugh. For the same reason sound in space became an "artistic choice" probably. But at least the sound in space in Mass Effect is explained as being from sound emulators in the ships. Granted this explanation doesn't work with cutscenes but at least they tried addressing it. This however, just....why are their contrails?
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 12, 2017 21:00:43 GMT
But at least the sound in space in Mass Effect is explained as being from sound emulators in the ships. Granted this explanation doesn't work with cutscenes but at least they tried addressing it. This however, just....why are their contrails? Really? I don't remember this explanation, which doesn't really make sense anyway. Personally I think that there's something very eerie and hypnotic about seeing a chaotic space battle in complete silence, it might do more for immersion than generic "pew pew" sounds. Steve Cortez brings it up a couple times. He talks about a way he likes to relax is to go to a place where he can watch ships go by and then turn off the sound emulators so he can watch them drift by in silence. I agree. That was one thing I liked in the movie Gravity was as you see space stations just ripped apart it is completely silent other than the music score. I've done that with some video games and movies too where I just turn the sound off and like you say it is a really eerie yet hypnotic thing.
|
|