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Post by colfoley on Jan 13, 2017 1:14:50 GMT
God damn I was just looking at pics of Ryder's Room and it looks like instead of being this itty bitty cabin it takes up the whole freaking upper floor. That place looks swank as hell. I wanna fraking live there. BioWare, make it happen, start building Ryder inspired apartment buildings stat.
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Post by Pearl on Jan 13, 2017 1:19:24 GMT
I thought the briefing was cool. I like the way the interior of the Tempest looks, and I also liked the scenes of driving around in the Nomad. It's the first thing I've seen that really tickled the Mass Effect 1 nostalgia.
I'm also enjoying how rustled people are getting by video games.
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Post by dropzofcrimzon on Jan 13, 2017 1:20:10 GMT
Oh come on why would our ships or rovers have weapons??? Gee I fucking wonder Come the fuck on Bioware....are you telling me no one fucking brought how stupid and immersion breaking that idea was???
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Post by colfoley on Jan 13, 2017 1:22:26 GMT
Oh come on why would our ships or rovers have weapons??? Gee I fucking wonder Come the fuck on Bioware....are you telling me no one fucking brought how stupid and immersion breaking that idea was??? Its not terribly immersion breaking though you do bring up a point. Hostile life forms of the non sentient variety aren't going to much care for rules and decorum. If you look tasty, you'll be eaten.
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Post by Pearl on Jan 13, 2017 1:23:38 GMT
... I'm also enjoying how rustled people are getting by video games. How dare you. Stop enjoying yourself immediately. Enjoyment is not allowed. Only when that enjoyment is derived from playing video games. It's perfectly acceptable to derive enjoyment from other people's reactions to said video games
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Jan 13, 2017 1:26:42 GMT
It is all about their ROE, maybe the pathfinders are only aloud to enter in a firefight on the ground. So having a scout ship makes more sense because they are not aloud to escalate conflicts in space. ... That's not how rules of engagement work, not usually anyway. Even when you are not allowed to engage and initiate hostilities with the enemy, returning fire to protect yourself is usually allowed, especially when it is required for survival. Yes that is why I said escalate, if the Tempest was a war ship that would probably be a solution, return fire to survive. Since it seem the main gun is now the love room, the only solution is not to escalate the conflict and just run way. This is all speculation we really do not know if we can upgrade or even if there is a reason for having a scout ship.
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Post by Ivory Samoan on Jan 13, 2017 1:29:52 GMT
I feel like a "that's what he/she said" is called for in this situation. ........ I should go.I don't get this whole 'We don't have guns on our vehicles so we avoid looking threatening' argument. By that logic, we wouldn't be carrying an armory on our person when we are on foot. Really any alien we encounter should be different enough that they don't even recognize our weapons as weapons. Plus there is this thing called concealable weapons, just like how the Normandy's main gun retracted into the ship so you didn't know they were even there. Well, the Tempest doesn't have a "main gun" but does that mean it has nothing for protection? Hopefully not. "Anything we can't outrun will have a tough time finding us" so... cloaking tech? I'm hoping it has a cute wee rail gun at least, like something that could at least tickle a Kett ship under it's belly.
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Post by dropzofcrimzon on Jan 13, 2017 1:32:05 GMT
Oh come on why would our ships or rovers have weapons??? Gee I fucking wonder Come the fuck on Bioware....are you telling me no one fucking brought how stupid and immersion breaking that idea was??? Its not terribly immersion breaking though you do bring up a point. Hostile life forms of the non sentient variety aren't going to much care for rules and decorum. If you look tasty, you'll be eaten. wouldnit be immersion breaking if you were told in, say, Gears of war 4 that lancers's chainsaw bayonet was replaced with a Xmas garland because the cog needs to be less threatening to the outsiders? This resulting in not being able to chainsaw the swarm drones to death? I know I would have thought about it as VERY immersion breaking and simply a way for the devs to arbitrarily remove something even tho as a real life idea it makes no fucking sense.
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Post by Deleted on Jan 13, 2017 1:33:07 GMT
It is all about their ROE, maybe the pathfinders are only aloud to enter in a firefight on the ground. So having a scout ship makes more sense because they are not aloud to escalate conflicts in space. ... That's not how rules of engagement work, not usually anyway. Even when you are not allowed to engage and initiate hostilities with the enemy, returning fire to protect yourself is usually allowed, especially when it is required for survival. I know I'm there to establish a new home for humanity. Don't think I'll be reading the Rules of Engagement manual. I mean, the natives might protest, but that's really their problem, not mine. If I have to wipe a few Kett or anything else in the way, it'll be a big plus. Why work if you can't have fun doing it?
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Post by colfoley on Jan 13, 2017 1:37:44 GMT
Its not terribly immersion breaking though you do bring up a point. Hostile life forms of the non sentient variety aren't going to much care for rules and decorum. If you look tasty, you'll be eaten. wouldnit be immersion breaking if you were told in, say, Gears of war 4 that lancers's chainsaw bayonet was replaced with a Xmas garland because the cog needs to be less threatening to the outsiders? This resulting in not being able to chainsaw the swarm drones to death? I know I would have thought about it as VERY immersion breaking and simply a way for the devs to arbitrarily remove something even tho as a real life idea it makes no fucking sense. Not having played GoW I have no idea, but I know the Nomad isn't a weapon of war, so apples and oranges.
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Post by BansheeOwnage on Jan 13, 2017 1:42:21 GMT
Exterior wise I like the tempest just fine. Interior wise though, I'm obliged to post a picture of how a modern day arctic survey ship looks: But why does the Tempest need to look like that? It's a scoutship/research vessel from the 2180s with incredible funding, so why can't it look nice and be practical? Also, wasn't the stealth technology of the Normandy new? I wasn't aware anyone could have it. It was new, but it wasn't exclusive. By ME3 the Quarians had a stealth ship they used to meet with you at the beginning of the Rannoch arc, the Salarians had a squadron of ships that had stealth ships the same as the Normandy, and the Alliance incorporated it into some of their Kodiaks. Not just a stealth fleet, but stealth dreadnaughts if I remember correctly. Stealth. Dreadnaughts. If they used guerilla tactics with them they could have destroyed many a Reaper capital ship, even temporarily freeing occupied systems. To be honest, if they were careful they could have one a war of attrition against the Reapers with them in the sense that of giving the Reapers a net-loss for this cycle, since only one capital ship is made each cycle. Where did they say it has the same technology of the Normandy? They said it's the fastest and stealthiest ship of its class, not in general. The Tempest isn't in the same ship class of the Normandy.What class is the Tempest? Is it a corvette? Aside from the irritatingly fast-paced salarian VO, the Tempest and Nomad briefing is a nice foray into seeing our new milieu. Some people say he talked too slowly, others, too fast... I've gone through the video and pulled out screenshots of all the rooms and such. Along with a couple of starship .gifs, naturally. Pathfinder's QuartersI absolutely love what they've done with the interior, personally. It actually reminds me in no small part of that other starship, in my signature, particularly with the use of wood and focus on crew comfort. Props for going through the effort of doing that! I also like the design and was hoping for something less bleak than the Normandy. Looks very sciency, too. The Pathfinder's quarters do seem a bit excessive, but mostly I'm just worried that the ship will end up being bigger on the inside. Not a big deal (no pun intended), but I like it when they put in enough effort to make the dimensions consistent. On the plus side, I hope they make use of the size of the room in the form of having moments with a few squadmates there, hanging out. As for the one picture I left: Are those actual books?! Wow. Presumably they're mostly for Ryder's use since, you know, Ryder's cabin. Would be cool if we could show an interest/knowledge of stories in the game - some fictional written in our future, and some "ancient" classics such as Moby Dick etc. I wonder what the video screen is for, since right now it looks like it's showing the galaxy map, but the console in the middle of the room looks more like that interface. Placeholder? Hopefully we can play some minigames on it Even though it wouldn't matter most of the time, I hope we can "turn off"/close/polarize the windows, both for safety in dangerous situations as well as privacy. My guess, from an in-universe engineering stand point, is that the Tempest did in fact have a main gun, but they had to remove it to make room for the Pathfinder's cabin. I can see the headline now: "Pathfinder killed in combat after replacing cannon with lounge" That does draw attention to the rather unfortunate placing of the cabin as far as safety goes. It's basically the worst place in the ship to have it; the easiest to hit and least armoured. To be fair though, I doubt the Pathfinder would be in it in bad situations. However, part of me is annoyed that the bridge/CIC isn't in the very centre of the ship for the same reasons. Yes, I do recall seeing section of what turned out to be In Hushed Whispers. I also recall they implied that Dorian and Leliana were there by player choice and events could unfold differently if different choices were made (which turned out to be untrue, they were both required to be there) Totally off-topic, but yeah, they said you could either sent Cullen or Leliana to Redcliffe. But nope! Either way somebody done goofed. If they pick engineers in the same way they pick security staff it would explain that. Well, if neither the Nomad nor the Tempest have anything resembling an effective main gun, then the Nexus better turns out to be some kind of death star. Surely we didn't ship 20,000 colonists to an unknown galaxy with only hand held infantry weapons to defend them? "You may fire when ready." More than ever I want to see what the combat capabilities of the Arks and Nexus themselves are, because they'd both be prime candidates for housing MACs. I can understand the Nomad having no guns from a developer's point of view, as it involves more work adding the game mechanics and balancing out combat. However, not equipping the ship with a main gun makes no sense. Most of those combat scenes are subject to cut scenes anyway, so it shouldn't involve that much more effort. What's more, the sheer idea of an organisation visiting a different galaxy of which they have no clue what it actually contains, and simply have them assume their ships will be able to outrun or hide from any potential foe is laughable. My thoughts exactly. First we learned that the Nomad wouldn't be armed, now the Tempest has no main gun, and we still haven't seen any evidence of an escort fleet for the Initiative. It's quite mystifying for a mission with such high stakes to have such poor defenses And of course, if anyone wants to use the "But we're explorers!" excuse, just remember that Ryder and co. are pretty much always loaded for bear, and for good reason. It pays to be prepared in the same way everyone wearing armour/hardsuits does. If we're going to do that while exploring planets, why doesn't that apply to the Nomad or Tempest? If the guns are mostly to repel hostile wildlife (at first), why not extend that to the ships as well, for close air support? As has been mentioned, the Nomad is how it is for gameplay reasons. I get that even if I disagree and think it's dumb. But there is no reason the Tempest can't be armed enough to at least provide some support if needed. Hopefully it will be, since we don't actually know. At the very least, it needs phasers GARDIAN lasers since as the name implies, they're defensive weapons and small. Some photon torpedoes would be nice, too. I think for the Tempest is more about it being a recon ship, although the Initiative as whole is shaping up to be too much optimistic, clueless or propaganda with their statements. Which is likely the reason behind the protests and separations.While that would make sense, I would be a bit annoyed if the "civil unrest/uprising" plot relied on the Initiative being stupid in the first place. We'll see. Shield Blast - When the Nomad lost its shield, in a last attempt to preserve integrity the Shield power cells will discharge causing an area of effect shockwave that will send enemies flying. Shield - Additional power cell can briefly generate a protective shield around the Nomad to protect the drive and the Nomad occupants when exiting the vehicle interesting bits of info Yes. Interesting that it can protect the party after exiting the vehicle. I hoped to see the classic Mako jumping in this video, but alas, no. Watching these briefings gives me the same giddy feeling and sense of anticipatory excitement that I got all those years ago when I first booted up ME1 and heard Vigil's Theme. I envy you. Other than what has been mentioned before, there is another thing that bugs me about the Tempest: it leaves contrails in space. Why are there contrails in space, Bioware? Contrails wouldn't exist in space. They're not contrails, they look more like some form of exhaust coming straight out of the engines. Makes enough sense to me if so. Other than what has been mentioned before, there is another thing that bugs me about the Tempest: it leaves contrails in space. Why are there contrails in space, Bioware? Contrails wouldn't exist in space. Ugh. For the same reason sound in space became an "artistic choice" probably. To be fair, sound in space can be helpful to viewers; it's not always a bad thing. It's not really much different from subtitles appearing to tell the audience what the current location is. It doesn't mean giant letters appear and the characters see them, only the viewers. And in the case of ME, actually has an explanation anyway. Though I do find it cool when scifi elects to do it realistically since it is eerily cool. exactly what i'm thinking as well. i see the tempest as a tiny version of the enterprise,which also was made for exploring in the first case, not as a warship "delivering freedom" with artillery on a death star level. Actually, all incarnations of the Enterprise had adequate to state-of-the-art weaponry. You know, just in case, because you never know what you'll run into Just send your infantry out onto the hull of the ship and shoot the pirates "Ryder, the Nomad/Tempest is taking a lot of damage, what can we do?" "Oh, don't worry. Just pop the hatch, I've got this!" There's no point being armed to the teeth if you encounter hostile aliens like the Kett. Either way, you're screwed. 200k people do not stand a chance in hell against a cluster-wide civilization, being armed just delays the inevitable - run away, or die. It's a strategic choice. Your only choice, in fact, is to be sneaky. The colonists on Mindoir didn't stand a chance against the Batarians. It's the same situation here. The AI cannot prosecute a conventional war against someone like the Kett with a hope of winning. Furthermore, "does not have a main gun" is not the same as "has no defensive weapons". Having many weapons just gives the illusion of choice/hope in your defensive strategy. No amount of guns on the Nexus would save it from a hostile armada. You first logical flaw is to assume a no-win scenario. The Kett we fight may be just one faction, and may be small. We don't know. Second, you're using hindsight. The Initiative doesn't know going in that (some of) the Kett will be hostile or how much of a threat they are. They just know there will probably be hostile life in some form out there in Andromeda. When you don't know what you're heading into and what you'll find, it's smart to be prepared even if you do end up outclassed. There could be many times where being armed would mean suffering fewer losses than being unarmed. Did anyone else zero in on that little terminal on the view port in the Pathfinder's room? I'm thinking we may be able to either navigate or at least bring up information on planets from our room. That would be a nice little addition. I did and came to the same conclusion as you.
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Jan 13, 2017 1:45:05 GMT
That's not how rules of engagement work, not usually anyway. Even when you are not allowed to engage and initiate hostilities with the enemy, returning fire to protect yourself is usually allowed, especially when it is required for survival. I know I'm there to establish a new home for humanity. Don't think I'll be reading the "rules of engagement" manual. If I have to wipe a few Kett or anything else in the way, it'll be a big plus. Why work if you can't have fun doing it? Well I am thinking that maybe we are the underdogs again so provoking the natives is not going to be the best way to go. Of course it would had been more fun if we were the highly technological not so good invaders and how that would play but I doubt bioware would do that. I still think the Nomad should at least have a canon, since it cannot hide itself nor seems like a light ground vehicle.
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Post by dropzofcrimzon on Jan 13, 2017 1:55:57 GMT
wouldnit be immersion breaking if you were told in, say, Gears of war 4 that lancers's chainsaw bayonet was replaced with a Xmas garland because the cog needs to be less threatening to the outsiders? This resulting in not being able to chainsaw the swarm drones to death? I know I would have thought about it as VERY immersion breaking and simply a way for the devs to arbitrarily remove something even tho as a real life idea it makes no fucking sense. Not having played GoW I have no idea, but I know the Nomad isn't a weapon of war, so apples and oranges. it is engineered to protect the driver....that means tho that if the driver encounters something that cannot be outran then it has failed its purpose completely.
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Post by colfoley on Jan 13, 2017 1:56:51 GMT
Not having played GoW I have no idea, but I know the Nomad isn't a weapon of war, so apples and oranges. it is engineered to protect the driver....that means tho that if the driver encounters something that cannot be outran then it has failed its purpose completely. Does the thing in your picture look very fast to you?
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Post by dropzofcrimzon on Jan 13, 2017 1:57:38 GMT
it is engineered to protect the driver....that means tho that if the driver encounters something that cannot be outran then it has failed its purpose completely. Does the thing in your picture look very fast to you? it's as tall as a fucking skyscraper...how long do you think it's stride is???
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Post by colfoley on Jan 13, 2017 1:58:28 GMT
Does the thing in your picture look very fast to you? it's as tall as a fucking skyscraper...how long do you think it's stride is??? The Thresher Maws were tall but did not seem to be very fast, nor stray far from their zones.
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Post by dropzofcrimzon on Jan 13, 2017 2:02:20 GMT
it's as tall as a fucking skyscraper...how long do you think it's stride is??? The Thresher Maws were tall but did not seem to be very fast, nor stray far from their zones. gameplay and story segregation...according to the lore threshers are not slow at all and Kalross takes down a reaper destroyer....
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Post by colfoley on Jan 13, 2017 2:04:07 GMT
The Thresher Maws were tall but did not seem to be very fast, nor stray far from their zones. gameplay and story segregation...according to the lore threshers are not slow at all and Kalross takes down a reaper destroyer.... Which was in its territory and had to be summoned by maw hammers.
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Post by Sartoz on Jan 13, 2017 2:05:35 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I am referring to the pics below. This guy was discussed very very early as the potential antagonist. Notice in 2nd pic that dad Ryder is watching. Notice that dad and patfinder armours are different from the one in the pics.
Who knows. This might even be something which isn't going to be in the actual game, or maybe it's just a random enemy. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The events in the pics occured with dad Ryder. Which, if you remember, is before the Pathfinder title was passed on to the sibling. Therefore, it cannot be Scott / Sarah. Also, the Salarian Pilot said the NAV system is synced specifically to the Pathfinders. So, the unknown guy with the not Ryder armours is also a Pathfinder.
Now you may be right that this may be cut from the game. Still, it makes we wonder who this Pathfinder is (discussion was about a possible pirate that stole the Krogan colony vessel). And, it is possible that only humans Pathfinders can be synced to the NAV systems. Also, also, Bio mentioned that each ARK had their own Pathfinder... though no mention was made ( that I recall) whether non human pathfinders existed.
It's just me wondering and probably Bio laughing.
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Post by Deleted on Jan 13, 2017 2:06:02 GMT
I know I'm there to establish a new home for humanity. Don't think I'll be reading the "rules of engagement" manual. If I have to wipe a few Kett or anything else in the way, it'll be a big plus. Why work if you can't have fun doing it? Well I am thinking that maybe we are the underdogs again so provoking the natives is not going to be the best way to go. Of course it would had been more fun if we were the highly technological not so good invaders and how that would play but I doubt bioware would do that. I still think the Nomad should at least have a canon, since it cannot hide itself nor seems like a light ground vehicle. We are humanity! We rock in every aspect possible. We kick so much ass with style, and we look damn good while doing it! Give me another 30 years and we will be running their council too!
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Post by dropzofcrimzon on Jan 13, 2017 2:08:00 GMT
gameplay and story segregation...according to the lore threshers are not slow at all and Kalross takes down a reaper destroyer.... Which was in its territory and had to be summoned by maw hammers. not my point at all. Not to mention it could very well be a flying threat as far as you know...remember the harvesters on tuchanka?
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Post by Link"Guess"ski on Jan 13, 2017 2:09:33 GMT
Whoever they got to make the whole web-promo stuff here those people know what they're doing. It's the only part of the marketing so far that gets me excited.
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Post by slimgrin on Jan 13, 2017 2:16:38 GMT
The interior of the Tempest manages to be 10x more impressive than the environments I've seen so far. That's both a compliment and a critique. Can't wait to do the rounds on that ship.
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: MihuraL
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
MihuraL
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Post by Mihura on Jan 13, 2017 2:21:51 GMT
exactly what i'm thinking as well. i see the tempest as a tiny version of the enterprise,which also was made for exploring in the first case, not as a warship "delivering freedom" with artillery on a death star level. Actually, all incarnations of the Enterprise had adequate to state-of-the-art weaponry. You know, just in case, because you never know what you'll run into Not true, the NX-01 left before proper defenses was installed. Well I am thinking that maybe we are the underdogs again so provoking the natives is not going to be the best way to go. Of course it would had been more fun if we were the highly technological not so good invaders and how that would play but I doubt bioware would do that. I still think the Nomad should at least have a canon, since it cannot hide itself nor seems like a light ground vehicle. We are humanity! We rock in every aspect possible. We kick so much ass with style, and we look damn good while doing it! Give me another 30 years and we will be running their council too! I can only hear this song after reading that.
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Post by sparkysparkyboomgirl on Jan 13, 2017 2:48:22 GMT
Love the cabin, it looks more like a penthouse! Wonder if Ryder's bed revolves "god, I hope this is part of the unfreezing process"
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