trwisco
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Post by trwisco on Jan 13, 2017 14:26:35 GMT
I'll wait until the game comes out and the ship is occupied to make a judgment on the pathfinders cabin. And from the feeling I got from the first two briefing videos, the Pathfinders are very special/ important to the Andromeda Initiative. So I can see them wanting them to be comfortable/accommodated. Even the room that Ryder was standing in from the 2nd Briefing video was gigantic, and that was supposed to be his/hers private quarters.
So i think the big room is okay. I'm looking forward to seeing how it all plays out to us piloting the Tempest.
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Post by maximusarael020 on Jan 13, 2017 14:36:27 GMT
Dat ballroom cabin though. Gives me the feeling that the Pathfinder lords over the crew like a noble over a bunch of peasants. But you can get invited, of course *wink wink nudge nudge* It bugs me somewhat that people find this cool. Imagine it from crew's perspective (for whom this video is 'supposed' to be made). "Yeah, you'll be sleeping in these bunks, buuuut if you behave there's this king size double bed in captain's penthouse". What kind of team motivation is this? We don't get to live in the White House but people still tour it because they think it's cool. CEO's of huge companies have million-dollar mansions and their employees live in apartments. That's just the way it goes. I wouldn't ever not work for a company because the CEO lived in a much nicer house than I. I don't think anyone would begrudge it. We expect that from people in authority. Also, it gives incentive to become good friends with the Pathfinder in the hopes of getting invited up to that cabin to play basketball or javelin toss or something.
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Kaazmiin
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The Fan Art Fairy
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Post by Kaazmiin on Jan 13, 2017 14:40:02 GMT
Our super deluxe cabin does make me feel kinda bad for the bunk bed crew, but, as our pilot so suggestively pointed out, we'll just have to make sure to invite them over maaany a times... after all, looking after our crew and boosting morale are some of the leaders most important duties yeees?
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Post by maximusarael020 on Jan 13, 2017 14:57:24 GMT
I'm viewing this as all part of the story set-up. This 'come to Andromeda and explore for pretty plants' line, and 'who needs weapons' is all too nice and safe and convenient. That's nice and all, but it's really unrealistic. Who would make such a decision despite knowing the kind of aliens that exist in the MW and not knowing anything about Andromeda? Criminal negligence seems like an understatement to describe such a decision. It could be that having private ships and ground vehicles of a certain size with weapons is illegal in council space. Like how I can own a tank or a fighter jet legally in the United States, but they cannot legally be armed. I can own as many guns as I want, though. This could have been the case for the Andromeda Initiative. While building their stuff in council space, they could not add giant weapons to their Nomads and Tempests. However, why they couldn't add them after getting to Andromeda or have them built outside of council space is a question that would need to be answered. It's not a perfect explanation, nor even a good one I'm sure from some people's point of view, however with current laws in the United States it does sound plausible.
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Post by maximusarael020 on Jan 13, 2017 15:50:39 GMT
It could be that having private ships and ground vehicles of a certain size with weapons is illegal in council space. Like how I can own a tank or a fighter jet legally in the United States, but they cannot legally be armed. I can own as many guns as I want, though. This could have been the case for the Andromeda Initiative. While building their stuff in council space, they could not add giant weapons to their Nomads and Tempests. However, why they couldn't add them after getting to Andromeda or have them built outside of council space is a question that would need to be answered. It's not a perfect explanation, nor even a good one I'm sure from some people's point of view, however with current laws in the United States it does sound plausible. I highly doubt that a paramilitary organization charged with scouting another galaxy without any ability to receive support and reinforcements from home, would be subject to and restricted by the same laws the average civilian is, even if those laws actually existed. It simply wouldn't make sense not to have any capacity to defend against military threats under these conditions. Well I don't know why they wouldn't be subject to the same laws. They aren't directed by the Council or anything. It's a privately-funded expedition, and if it's in council space I don't know why it wouldn't have to follow the same laws. After they leave, sure, then they are out of the jurisdiction. But while they are building the Arks, Nomads, and Tempests, I would assume they wouldn't be exempt from the law.
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Post by Ahriman on Jan 13, 2017 16:10:04 GMT
It bugs me somewhat that people find this cool. Imagine it from crew's perspective (for whom this video is 'supposed' to be made). "Yeah, you'll be sleeping in these bunks, buuuut if you behave there's this king size double bed in captain's penthouse". What kind of team motivation is this? CEO's of huge companies have million-dollar mansions and their employees live in apartments. That's just the way it goes. I wouldn't ever not work for a company because the CEO lived in a much nicer house than I. I don't think anyone would begrudge it. We expect that from people in authority. Have you ever worked in huge company?
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Hoge
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Post by Hoge on Jan 13, 2017 16:16:50 GMT
Stunning to me how affected people are by the size of Ryder's cabin. I love it. Hell, I'll go there and say I wish it were even bigger. Hell, I'll go there and say I WISH THE WHOLE SHIP WAS JUST RYDER'S CABIN.
Seriously though, it's not that big a deal.
...maybe we can have more than one crewmate in that space at a time...
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trwisco
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Post by trwisco on Jan 13, 2017 16:28:57 GMT
I'll wait until the game comes out and the ship is occupied to make a judgment on the pathfinders cabin. And from the feeling I got from the first two briefing videos, the Pathfinders are very special/ important to the Andromeda Initiative. So I can see them wanting them to be comfortable/accommodated. Even the room that Ryder was standing in from the 2nd Briefing video was gigantic, and that was supposed to be his/hers private quarters. So i think the big room is okay. I'm looking forward to seeing how it all plays out to us piloting the Tempest. Apparently special enough to get a lavish cabin, but not special enough to get weapons to increase the odds of survival. When was it confirmed that there are no weapons on/in the Tempest? It's only been confirmed that there is no "main" gun. Anything beyond that is pure speculation. I am assuming that the ship has some kind of missile system, which is better than a gun, in my opinion, because a missile could track its target. Or automated turrets that pop out and fling lead/lasers in the general direction of the thing we are defending ourselves from. Or, we have nukes on board and can drop one of those and FTL out of the area as it goes boom and obliterates our attackers. My point is, the possibilities are endless for defending ourselves.
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Post by SofNascimento on Jan 13, 2017 16:43:19 GMT
You can't have peaceful relations with other people when you're dead because you couldn't defend yourself. I mean, going to a new place with no way to defend yourself properly expecting the other people to be peaceful is probably the worst lesson one can take from history. So maybe that's exactly what the Ai thought. I mean, we will be killing members of the Ai so they clearly had no idea what they were doing. Having big guns doesn't stop you dying, though. Not when you're a small scout ship and you're visiting people's planets where there may be billions of people, planetary defense systems and hundreds of warships. The best way to avoid dying is to a) not be detected, not present as a threat or c) be good at running away. Option d) having a good way to destroy one or two of your attackers before you are overwhelmed is not overly helpful, IMO, and makes the other options much more difficult. You are not wrong, but your view is limited and that also doesn't make the idea of not having guns any better. Sure, running away is a way to survive, but what if the other guy run faster? He can't hit if he can't see you, but what if he can? He might not attack you if he thinks you're not a threat, or he might. So if all that happens the Tempest has no way to defend itself. Sure, weapons wouldn't help against a fleet, but it would against comprable crafts, smaller ones or any numbers of incoming attacks. The bottleline is that the Tempest the way it is can avoid being destroyed in certain scenarios. A Tempest with guns would be able to avoid being destroyed in even more scenarios.
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Post by kumazan on Jan 13, 2017 16:43:43 GMT
When was it confirmed that there are no weapons on/in the Tempest? It's only been confirmed that there is no "main" gun. Anything beyond that is pure speculation. I am assuming that the ship has some kind of missile system, which is better than a gun, in my opinion, because a missile could track its target. Or automated turrets that pop out and fling lead/lasers in the general direction of the thing we are defending ourselves from. Or, we have nukes on board and can drop one of those and FTL out of the area as it goes boom and obliterates our attackers. My point is, the possibilities are endless for defending ourselves. There was a diagram of the Ship on the video, I don't remember seeing any weapons. Also, the new Mako is unarmed as well. (even if the mako being unarmed is a lesser hit on immersion IMO) Funny, because I see it the other way around. The Tempest not having a main gun (totally unarmed would be worse, but still just acceptable I guess) I can understand with it being an exploration vessel and not a warship, with the protocol to get the hell out in case of trouble. The Nomad, however, can't FTL out of a fight, so even a simple Mantis would be a big trouble. I get it's a gameplay decision, to stop us from destroying everyone with the vehicle's gun in every encounter, but it'll be kinda weird.
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Post by Deleted on Jan 13, 2017 16:49:25 GMT
I finally had time to watch them! I liked the first the most, and I like it that Tempest looks as shiny as Normandy 2 in ME2. But I am a bit worried about the Nomad, hoping it's just a speeder. I had a feeling I was talking to a car salesman when they got to that part :)
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Post by Thrombin on Jan 13, 2017 17:17:57 GMT
You are not wrong, but your view is limited and that also doesn't make the idea of not having guns any better. Sure, running away is a way to survive, but what if the other guy run faster? He can't hit if he can't see you, but what if he can? He might not attack you if he thinks you're not a threat, or he might. So if all that happens the Tempest has no way to defend itself. Sure, weapons wouldn't help against a fleet, but it would against comprable crafts, smaller ones or any numbers of incoming attacks. The bottleline is that the Tempest the way it is can avoid being destroyed in certain scenarios. A Tempest with guns would be able to avoid being destroyed in even more scenarios. It's presented as a trade-off though. The reason the Tempest is so fast is because it doesn't have heavy armour and a main gun weighing it down. So it doesn't really add scenarios that you can survive so much as change which scenarios you can survive. You could just as easily say, "what if the other guy is so tough that a main gun wouldn't make a dent?". Given that you're a small and maneuverable scout/research vessel this scenario is probably more likely than "what if the other guy can run faster?". When it comes to the 'what-if' game you have to play the probabilities. Is it more likely that you will face a threat that's faster than you that you can't escape or kill with your shield blast/small-scale defenses or is it more likely that you will face a threat that you have no hope of surviving even with a main gun that you would otherwise have been able to escape by running away? If you can't build a Tempest that can survive both types of threat then you need to defend against the scenario that you're most likely to face. That goes even without taking account of my other point that I think first contact diplomatic missions of peace are less likely to succeed if you approach in a heavily armed combat vessel.
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Post by Mihura on Jan 13, 2017 17:23:38 GMT
There was a diagram of the Ship on the video, I don't remember seeing any weapons. Also, the new Mako is unarmed as well. (even if the mako being unarmed is a lesser hit on immersion IMO) Funny, because I see it the other way around. The Tempest not having a main gun (totally unarmed would be worse, but still just acceptable I guess) I can understand with it being an exploration vessel and not a warship, with the protocol to get the hell out in case of trouble. The Nomad, however, can't FTL out of a fight, so even a simple Mantis would be a big trouble. I get it's a gameplay decision, to stop us from destroying everyone with the vehicle's gun in every encounter, but it'll be kinda weird. Yes this is the only thing I see making absolute no sense, there is no stealth system in the Nomad and it is not even a light vehicle. If you lose the shield how the fuck is the rover going to run way or survive a more heavy encounter. You exit and shoot with tiny guns? lel
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Post by Deleted on Jan 13, 2017 17:37:30 GMT
When was it confirmed that there are no weapons on/in the Tempest? It's only been confirmed that there is no "main" gun. Anything beyond that is pure speculation. I am assuming that the ship has some kind of missile system, which is better than a gun, in my opinion, because a missile could track its target. Or automated turrets that pop out and fling lead/lasers in the general direction of the thing we are defending ourselves from. Or, we have nukes on board and can drop one of those and FTL out of the area as it goes boom and obliterates our attackers. My point is, the possibilities are endless for defending ourselves. There was a diagram of the Ship on the video, I don't remember seeing any weapons. Also, the new Mako is unarmed as well. (even if the mako being unarmed is a lesser hit on immersion IMO) It's the opposite for me - I'm more bothered about lack of weaponry on the Nomad. The Tempest is just a small scout ship, not a warship. I'd expect it to have some basic defenses, it just doesn't have a big main gun - perhaps because it's structure would not support one. Also, this: Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers.
Most ship-to-ship engagements are skirmishes between patrol vessels of cruiser weight and below, with dreadnoughts and carriers only deployed in full-scale fleet actions. Battles in open space are short and often inconclusive, as the weaker opponent generally disengages.
Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay.I'd expect a much higher likelihood of running into hostiles planetside than out in space.
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Post by praetorian on Jan 13, 2017 17:46:48 GMT
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Post by Abramsrunner on Jan 13, 2017 17:55:13 GMT
I don't know about you guys, but I'm gonna enjoy my flying 5 star hotel.
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Post by maximusarael020 on Jan 13, 2017 18:29:09 GMT
CEO's of huge companies have million-dollar mansions and their employees live in apartments. That's just the way it goes. I wouldn't ever not work for a company because the CEO lived in a much nicer house than I. I don't think anyone would begrudge it. We expect that from people in authority. Have you ever worked in huge company? I'm not quite sure what that has to do with anything. I'm saying people willing to go on this voyage will know ahead of time what the conditions on board the Tempest are, and if they are going to be that upset about it they probably won't put in to be on the tempest. Those that do are going to be ok with it. On Submarines and whatnot the captain's quarters are always larger while the majority of the other people sleep in bunks. I know this is not a military expedition, but I'm guessing most of the people they have out on the Tempest doing reconnaissance to find a new home for humanity probably are not ones to begrudge smaller living quarters.
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Post by NRieh on Jan 13, 2017 18:43:25 GMT
Normandy SR1 is a stealth&recon vessle too. Somehow, it did not stop creators from giving her some shields. Not good enough to stand against the collectors' ship (apparently), but still better than nothing. And she did have some firepower too - see Sovereign's end.
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Post by extremegamer on Jan 13, 2017 19:08:57 GMT
I want this game to bring back the magic of ME1 and 2. I missed the lore of 1 and the atmosphere of 2 so much. I hope Andromeda can deliver on what ME use to be. i don't ME 1 and 2 and 3 need to die already if EA wants this franchise to make money it needs to be fresh and new
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Post by extremegamer on Jan 13, 2017 19:09:39 GMT
The narrator is Colonial whats his face that gave my Shepard flack for not allowing him to inspect the Normandy, he can go and bleep himself! No its not its the pilot of Tempest
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Post by extremegamer on Jan 13, 2017 19:11:23 GMT
I wonder how long before the invasion the(se) ark(s) were built. Part of me is hoping they just retcon it in there cuz I think an undertaking of this scale being done in complete, perfect secrecy is STUPID, but w/e. If they wanna make a really clean break they might put all the emphasis on exploration and not danger/escape/contingency in which case the ark(s) might have gone before there were even whispers of the reapers. you have a choice either deal with the fact that this is the setting for the game or stick to playing the old ones me and others frankly wish EA had just said F U bioware and did a total reboot of this franchise
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Post by Sartoz on Jan 13, 2017 19:15:45 GMT
Apparently special enough to get a lavish cabin, but not special enough to get weapons to increase the odds of survival. When was it confirmed that there are no weapons on/in the Tempest? It's only been confirmed that there is no "main" gun. Anything beyond that is pure speculation. I am assuming that the ship has some kind of missile system, which is better than a gun, in my opinion, because a missile could track its target. Or automated turrets that pop out and fling lead/lasers in the general direction of the thing we are defending ourselves from. Or, we have nukes on board and can drop one of those and FTL out of the area as it goes boom and obliterates our attackers. My point is, the possibilities are endless for defending ourselves. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Bio mentioned there are no space battles. Also, we can't manually control the ship. Ergo, no need for ship armaments.
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Post by sgtreed24 on Jan 13, 2017 21:03:51 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo!
Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters.
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Post by kumazan on Jan 13, 2017 21:08:11 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo! Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters. Those Collector Editions ain't gonna sell themselves.
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Post by tiamariegamer on Jan 13, 2017 21:37:14 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo! Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters. I definitely get what your saying. I don't really like when there's a lot of driving in games (mostly because I'm terrible at it). I do remember them saying that there are some smaller planets where driving isn't an option because they are too small. I'm also remaining hopeful that they are just kind of showing how hard their working and some of what they have accomplished. I think their waiting a little bit longer to get to more of the main characters and story.
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