Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,675
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,675
Iakus
21,299
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 13, 2017 21:46:34 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo! Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters. I liked the original Mako. But it had a machine gun and rocket launcher on it. The Nomad has...harsh language.
|
|
inherit
1817
0
11,105
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,206
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jan 13, 2017 21:46:57 GMT
I see the sex orgy party ship has arrived. I expected nothing less of Bioware.
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Jan 13, 2017 22:32:23 GMT
You are not wrong, but your view is limited and that also doesn't make the idea of not having guns any better. Sure, running away is a way to survive, but what if the other guy run faster? He can't hit if he can't see you, but what if he can? He might not attack you if he thinks you're not a threat, or he might. So if all that happens the Tempest has no way to defend itself. Sure, weapons wouldn't help against a fleet, but it would against comprable crafts, smaller ones or any numbers of incoming attacks. The bottleline is that the Tempest the way it is can avoid being destroyed in certain scenarios. A Tempest with guns would be able to avoid being destroyed in even more scenarios. It's presented as a trade-off though. The reason the Tempest is so fast is because it doesn't have heavy armour and a main gun weighing it down. So it doesn't really add scenarios that you can survive so much as change which scenarios you can survive. You could just as easily say, "what if the other guy is so tough that a main gun wouldn't make a dent?". Given that you're a small and maneuverable scout/research vessel this scenario is probably more likely than "what if the other guy can run faster?". When it comes to the 'what-if' game you have to play the probabilities. Is it more likely that you will face a threat that's faster than you that you can't escape or kill with your shield blast/small-scale defenses or is it more likely that you will face a threat that you have no hope of surviving even with a main gun that you would otherwise have been able to escape by running away? If you can't build a Tempest that can survive both types of threat then you need to defend against the scenario that you're most likely to face. That goes even without taking account of my other point that I think first contact diplomatic missions of peace are less likely to succeed if you approach in a heavily armed combat vessel. I'm not saying the Tempest should be a heavy armed combat vessel, but having no guns is not a good. We have absolutely no idea what we will face in Andromeda, therefore the Tempest should be more to the "all around vessel" than a extreme. We are talking about extremely fast and defenseless' x 'very fast and lightly amored', and not 'extremely fas and defenseless' x s'low and heavily amored'. About speed in particular: "The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period." So 13 light-years a day is not a big deal. The Tempest is not that fast. And we can't possibly know how slower it would be if it had some armament. But we can safely it improve its odds of survival in a hostile encounter. And the Tempest is based on the Normandy's design, which is a warship. Not exactly a choice one would make if they want to make the ship not threatening. I mean, the Tempest look as much threatening as the Normandy. Not to mention, we're talking about aliens. How to know what they will find threatening or not? Again, I'm NOT saying the Tempest should be an heavily armored vessel, only that it should have ways to defend itself. And maybe it does, it only doesn't have a main gun. Which wouldn't be a bad idea as well since the a Thannix cannon is powerful, light, discreet and could probably fit inside the captain's cabin.
|
|
CrazyRah
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
PSN: Hayke7
Posts: 659 Likes: 942
inherit
381
0
Jun 11, 2024 20:45:50 GMT
942
CrazyRah
659
August 2016
crazyrah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Hayke7
|
Post by CrazyRah on Jan 13, 2017 23:23:19 GMT
Stunning to me how affected people are by the size of Ryder's cabin. I love it. Hell, I'll go there and say I wish it were even bigger. Hell, I'll go there and say I WISH THE WHOLE SHIP WAS JUST RYDER'S CABIN. Seriously though, it's not that big a deal. ...maybe we can have more than one crewmate in that space at a time... Yeah, thought it looked sweet and maybe a few more fun things can happen there than in previous cabins
|
|
hotdogbsg
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PSN: bubbles87
Posts: 145 Likes: 330
inherit
336
0
330
hotdogbsg
145
August 2016
hotdogbsg
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
bubbles87
|
Post by hotdogbsg on Jan 13, 2017 23:29:26 GMT
Doesn't the Commanding Officer of a Navy ship traditionally have a much larger living space than his subordinates? Maybe the Pathfinder's quarters on the Tempest are larger than necessary but not to the point it's distracting.
|
|
inherit
1033
0
37,045
colfoley
19,169
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 13, 2017 23:35:30 GMT
Doesn't the Commanding Officer of a Navy ship traditionally have a much larger living space than his subordinates? Maybe the Pathfinder's quarters on the Tempest are larger than necessary but not to the point it's distracting. I think the main reason for the larger cabin is because the tempest is not a warship. The CO cabin on the Normandy was right under the hull. And the hull on a warship is thicker for the sake of protection. Its how i headcanoned why Shepard had such a small cabin anyways and it works just as easily for why the Ryders' are so large, despite having a smaller ship.
|
|
inherit
2582
0
Feb 12, 2017 19:55:02 GMT
6
iskaman1993
6
January 2017
iskaman1993
|
Post by iskaman1993 on Jan 14, 2017 0:31:39 GMT
Everything looks great. Ever since they anounced that there would be a Salarian pilot i knew that I would love this ship
|
|
nxp5
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 127 Likes: 134
inherit
851
0
134
nxp5
127
August 2016
nxp5
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by nxp5 on Jan 14, 2017 0:58:43 GMT
Seriously I don't know how many pages back and forth about the Tempest not having a main gun and no heavy armor...no amount of posting will change that. Also, doesn't mean there are no weapons or no shielding at all. I think on the front and back wings/fins there are some kind of weapons or maybe it's sensors. Has anyone already been able to create a full layout of the Tempest, maybe some kind of overlay between the schematics and where what room is or could be? Not on released Tempest Schematics: Pathfinders Cabin Crew Quarters Galley Armory (Groundlevel) Med Bay (Groundlevel) Also regarding the Nomad Thrusters: Upgrade the Boost containers to provide more boost fluid Shields: Additional power cell can briefly generate a protective shield around the Nomad occupants when exiting the Vehicle Shield Blast: When the Nomad has lost its shield in a last attempt to preserve integrity the Shield power cells will discharge causing an area of effect shockwave that will send nearby enemies flying Life support: Provides more hazard resistance Radar: Highlights enemies in the world + and of corse paint jobs
|
|
inherit
1909
0
Nov 21, 2024 20:11:47 GMT
2,579
10k
Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
1,192
November 2016
10k
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
|
Post by 10k on Jan 14, 2017 1:35:55 GMT
I want this game to bring back the magic of ME1 and 2. I missed the lore of 1 and the atmosphere of 2 so much. I hope Andromeda can deliver on what ME use to be. i don't ME 1 and 2 and 3 need to die already if EA wants this franchise to make money it needs to be fresh and new What are you talking about ME1-3 is what made the franchise popular in the first place. The lore surrounding those three games is what people fell in love with. If they ignore everything the trilogy did, in terms of lore and the backstory of the ME universe, Andromeda might as well wipe Mass Effect out of the title. Fresh and New isn't always a good idea, especially when things like lore have already been established.
|
|
inherit
Lightning Conductor
170
0
Nov 28, 2024 11:43:55 GMT
3,653
hammerstorm
1,656
August 2016
hammerstorm
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Hammerst0rm
|
Post by hammerstorm on Jan 14, 2017 1:39:01 GMT
i don't ME 1 and 2 and 3 need to die already if EA wants this franchise to make money it needs to be fresh and new What are you talking about ME1-3 is what made the franchise popular in the first place. The lore surrounding those three games is what people fell in love with. If they ignore everything the trilogy did, in terms of lore and the backstory of the ME universe, Andromeda might as well wipe Mass Effect out of the title. Fresh and New isn't always a good idea, especially when things like lore have already been established. Oh, don't mind him, he's just try to be "extreme".
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,431 Likes: 26,197
inherit
214
0
26,197
melbella
Trouble-shooting Space Diva
8,431
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Jan 14, 2017 2:20:11 GMT
I'll wait until the game comes out and the ship is occupied to make a judgment on the pathfinders cabin. And from the feeling I got from the first two briefing videos, the Pathfinders are very special/ important to the Andromeda Initiative. So I can see them wanting them to be comfortable/accommodated. Even the room that Ryder was standing in from the 2nd Briefing video was gigantic, and that was supposed to be his/hers private quarters. So i think the big room is okay. I'm looking forward to seeing how it all plays out to us piloting the Tempest.
All of the interior shots looked like fish-eye lens to me ie the view in the camera is distorted to make the space look bigger than it actually is. Will have to wait and see what it looks like while actually being there instead of just "seeing it on tv."
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Jan 14, 2017 3:26:32 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo! Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters. I definitely get what your saying. I don't really like when there's a lot of driving in games (mostly because I'm terrible at it). I do remember them saying that there are some smaller planets where driving isn't an option because they are too small. I'm also remaining hopeful that they are just kind of showing how hard their working and some of what they have accomplished. I think their waiting a little bit longer to get to more of the main characters and story. I'm really hoping they are just really hyping it up as much as they can because they wanna sell those collector's editions with the nomad models in them. I don't mind driving for a bit, but I'd at least like to have it more ME1 style where if you HAVE to be in your vehicle, there's some sort of action going on other than just driving from point A to point B. That said, there probably will be some sort of danger as your driving but... if you can't fight back, that'll get old fast imo. Idk, I'd just rather have more on foot exploration and up close and personal wow moments than big views from inside your nomad. lol
|
|
inherit
1459
0
3,077
Petroshenko
1,512
Sept 7, 2016 17:52:46 GMT
September 2016
alenko
Mass Effect Trilogy, KOTOR, Jade Empire
|
Post by Petroshenko on Jan 14, 2017 3:30:01 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo! Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters. It's a major part of the gameplay and something they worked extensively on. I mean, what do you exepect them to do? Treat it like a small feature lol?
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Jan 14, 2017 3:35:10 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo! Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters. It's a major part of the gameplay and something they worked extensively on. I mean, what do you exepect them to do? Treat it like a small feature lol? That's what I'm worried about. The tank in Arkham Knight turned out to be the same way and pretty much killed the game for me. If it's used sparingly, it would fine... I might even like it. But if every mission or exploration or what have you requires extensive romps in the nomad... meeeeh. lol
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 14, 2017 3:36:20 GMT
I'm getting a little annoyed by all the nomad "hype" that bioware/ea keeps trying to generate in a lot of videos I'm seeing. Check out the nomad, you can view your nomad in the garage, drive the nomad, it has thrusters and big tires and you can change it's colors! woo! Like, dude... I don't care about the nomad. I didn't like the mako, I didn't like the hover tank thing, and this one doesn't even have a way to defend itself. Driving around just isn't interesting to me. I really hope that's not a really big portion of the game like in Arkham Knight. I'm here for the story and the characters. It's a major part of the gameplay and something they worked extensively on. I mean, what do you exepect them to do? Treat it like a small feature lol? Why not? That's what they've been doing with the RPG aspects of this supposed RPG game.
|
|
inherit
1459
0
3,077
Petroshenko
1,512
Sept 7, 2016 17:52:46 GMT
September 2016
alenko
Mass Effect Trilogy, KOTOR, Jade Empire
|
Post by Petroshenko on Jan 14, 2017 3:44:56 GMT
That's what I'm worried about. The tank in Arkham Knight turned out to be the same way and pretty much killed the game for me. If it's used sparingly, it would fine... I might even like it. But if every mission or exploration or what have you requires extensive romps in the nomad... meeeeh. lol Well, it IS part of their original vision for ME gameplay structure though. The fact that it didn't exactly work out and was then dropped is a different story. But it seems clear they wanna take another shot at it
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Jan 14, 2017 3:53:39 GMT
That's what I'm worried about. The tank in Arkham Knight turned out to be the same way and pretty much killed the game for me. If it's used sparingly, it would fine... I might even like it. But if every mission or exploration or what have you requires extensive romps in the nomad... meeeeh. lol Well, it IS part of their original vision for ME gameplay structure though. The fact that it didn't exactly work out and was then dropped is a different story. But it seems clear they wanna take another shot at it That's fine. I'm all for exploration... like say if you want to randomly go off in the nomad looking for other points of interest. That's great. I'm just hoping it's not like, a staple. Like a mandatory thing. Where you have to do this nomad sequence to advance to the next mission and then almost every nomad sequence is the same thing. I really can't give a better example than Arkham Knight. You'll have a mission to kill 10 drones with the tank and then a few missions later, another mission with the tank and it's the same thing except... kill 20 drones, and then it's the final mission of the game, except kill 100 drones. Do you get what I mean? I feel I'm not explaining it so well. haha Content that get's annoying, repetitive, and extends the game just for extending the game... by driving... lots and lots of tedious driving.
|
|
inherit
1459
0
3,077
Petroshenko
1,512
Sept 7, 2016 17:52:46 GMT
September 2016
alenko
Mass Effect Trilogy, KOTOR, Jade Empire
|
Post by Petroshenko on Jan 14, 2017 4:10:01 GMT
Well, it IS part of their original vision for ME gameplay structure though. The fact that it didn't exactly work out and was then dropped is a different story. But it seems clear they wanna take another shot at it That's fine. I'm all for exploration... like say if you want to randomly go off in the nomad looking for other points of interest. That's great. I'm just hoping it's not like, a staple. Like a mandatory thing. Where you have to do this nomad sequence to advance to the next mission and then almost every nomad sequence is the same thing. I really can't give a better example than Arkham Knight. You'll have a mission to kill 10 drones with the tank and then a few missions later, another mission with the tank and it's the same thing except... kill 20 drones, and then it's the final mission of the game, except kill 100 drones. Do you get what I mean? I feel I'm not explaining it so well. haha Content that get's annoying, repetitive, and extends the game just for extending the game... by driving... lots and lots of tedious driving. I get you, but it has to be mandatory at least in part. Can't imagine working on a big gameplay mechanic like this and leaving it completly optional.
|
|
inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Jan 14, 2017 4:16:49 GMT
That's fine. I'm all for exploration... like say if you want to randomly go off in the nomad looking for other points of interest. That's great. I'm just hoping it's not like, a staple. Like a mandatory thing. Where you have to do this nomad sequence to advance to the next mission and then almost every nomad sequence is the same thing. I really can't give a better example than Arkham Knight. You'll have a mission to kill 10 drones with the tank and then a few missions later, another mission with the tank and it's the same thing except... kill 20 drones, and then it's the final mission of the game, except kill 100 drones. Do you get what I mean? I feel I'm not explaining it so well. haha Content that get's annoying, repetitive, and extends the game just for extending the game... by driving... lots and lots of tedious driving. I get you, but it has to be mandatory at least in part. Can't imagine working on a big gameplay mechanic like this and leaving it completly optional. For the mandatory bits, I'd like there to be diversity in them so it's not just the same repetitive thing. Like in the final mission of ME1 where you're racing to get to the mass relay in time to stop saren and there's geth enemies everywhere trying to take you out. Let's have some chase scenes where you're trying to avoid being eaten by giant sand worms or whatever. Using the nomad to jump/thrust into a fleeing tempest to make a get away. Stuff like that. Not just drive a long ass distance from A to B to get to the next mission. And it's the same boring journey each time with a different paint job (different planet). Don't you love our cool new vehicle guys! pssst... did you know you can paint it different colors!? Woo!
|
|
Ivory Samoan
N3
Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
inherit
1352
0
Jun 15, 2021 12:22:31 GMT
933
Ivory Samoan
Raising Hell with the Flavor XX
565
August 2016
ist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
IvorySamoan
|
Post by Ivory Samoan on Jan 14, 2017 5:13:05 GMT
I would like it if it had some form of defensive weaponry onboard, like clone flares or EM detonators. It's no main gun, but it's a science and exploration vehicle...not a frigate. Speaking of which, no doubt the Hyperion has a big bazooker under the hull............. obligatory that's what she said #mandatory i don't ME 1 and 2 and 3 need to die already if EA wants this franchise to make money it needs to be fresh and new Mate...surely you jest......perhaps the extreme nature of your vibe compells you to say such things however I see the sex orgy party ship has arrived. I expected nothing less of Bioware. Hahaha, that's what I was thinking when our pilot mentioned room invites, such porno goodness from the masters of the blue bum orgies, BioWare
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Jan 14, 2017 14:01:50 GMT
i don't ME 1 and 2 and 3 need to die already if EA wants this franchise to make money it needs to be fresh and new What are you talking about ME1-3 is what made the franchise popular in the first place. The lore surrounding those three games is what people fell in love with. If they ignore everything the trilogy did, in terms of lore and the backstory of the ME universe, Andromeda might as well wipe Mass Effect out of the title. Fresh and New isn't always a good idea, especially when things like lore have already been established. It's not like the Sun will go dark if they ignore one, two or a dozen of old things. Somebody could make angry thread here, but most won't even notice. Just your daily dose of pragmatism.
|
|
veky359
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: LordKane359
Posts: 181 Likes: 109
inherit
2804
0
Jun 19, 2017 20:14:01 GMT
109
veky359
181
January 2017
veky359
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
LordKane359
|
Post by veky359 on Jan 14, 2017 14:16:22 GMT
I love Tempest design I is much better then Normandy. Interior and exterior. I hate Normandy pilot bridge which is like fighter or Today plane cabin not like bridge on starship with CIC but this my option is influenced by Federation starships, BSG and Imperial star destroyers which don't have small bridge in nose of ship but big CIC bridge
|
|
veky359
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: LordKane359
Posts: 181 Likes: 109
inherit
2804
0
Jun 19, 2017 20:14:01 GMT
109
veky359
181
January 2017
veky359
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
LordKane359
|
Post by veky359 on Jan 14, 2017 14:21:58 GMT
Seriously I don't know how many pages back and forth about the Tempest not having a main gun and no heavy armor...no amount of posting will change that. Also, doesn't mean there are no weapons or no shielding at all. I think on the front and back wings/fins there are some kind of weapons or maybe it's sensors. Has anyone already been able to create a full layout of the Tempest, maybe some kind of overlay between the schematics and where what room is or could be? Not on released Tempest Schematics: Pathfinders Cabin Crew Quarters Galley Armory (Groundlevel) Med Bay (Groundlevel) Also regarding the Nomad Thrusters: Upgrade the Boost containers to provide more boost fluid Shields: Additional power cell can briefly generate a protective shield around the Nomad occupants when exiting the Vehicle Shield Blast: When the Nomad has lost its shield in a last attempt to preserve integrity the Shield power cells will discharge causing an area of effect shockwave that will send nearby enemies flying Life support: Provides more hazard resistance Radar: Highlights enemies in the world + and of corse paint jobs I think that Tempest is Armed and it have nice design much better then Normandy but Nomad look like unarmed APC which is very unusual design for exploration APC which is mission to explore un known planets
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Jan 14, 2017 18:38:31 GMT
I'm not saying the Tempest should be a heavy armed combat vessel, but having no guns is not a good. We have absolutely no idea what we will face in Andromeda, therefore the Tempest should be more to the "all around vessel" than a extreme. We are talking about extremely fast and defenseless' x 'very fast and lightly amored', and not 'extremely fas and defenseless' x s'low and heavily amored'. About speed in particular: "The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period." So 13 light-years a day is not a big deal. The Tempest is not that fast. And we can't possibly know how slower it would be if it had some armament. But we can safely it improve its odds of survival in a hostile encounter. And the Tempest is based on the Normandy's design, which is a warship. Not exactly a choice one would make if they want to make the ship not threatening. I mean, the Tempest look as much threatening as the Normandy. Not to mention, we're talking about aliens. How to know what they will find threatening or not? Again, I'm NOT saying the Tempest should be an heavily armored vessel, only that it should have ways to defend itself. And maybe it does, it only doesn't have a main gun. Which wouldn't be a bad idea as well since the a Thannix cannon is powerful, light, discreet and could probably fit inside the captain's cabin. On the whole I agree. No defenses at all is a bit more extreme than I would have thought necessary. As you say, I do think it has some defenses, though. "No main gun" implies the presence of other guns otherwise he'd have said "no guns" instead. I think the Thanix cannon may have been developed a bit too late for it to be included in the Tempest. The Wiki says it was introduced by the Turians 11 months after the Battle of the Citadel which would have been pretty close to the AI's launch date so I doubt it would have been an option even if the initiative had access to the tech. For FTL speed I believe the Codex says about a dozen light-years can be traversed in the course of a day's cruise without bending space-time and causing time dilation so it sounds like 13 is on the upper limit of that. On the other hand, you can't actually engage in combat once you enter FTL (or be tracked on sensors) so maybe the speed and manouverability advantage is more about how quickly you can get up to FTL speed and how good you can be at evading enemy fire while doing so. The top speed may not be that relevant. It's true that the profile of the Tempest and Normandy don't look much different in terms of looking threatening but I also assume that there are scanners capable of detecting big guns inside ships without them actually having to be visible from the outside.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,993 Likes: 21,030
inherit
2309
0
21,030
sjsharp2010
Go Team!
12,993
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Jan 14, 2017 19:19:31 GMT
Seriously I don't know how many pages back and forth about the Tempest not having a main gun and no heavy armor...no amount of posting will change that. Also, doesn't mean there are no weapons or no shielding at all. I think on the front and back wings/fins there are some kind of weapons or maybe it's sensors. Has anyone already been able to create a full layout of the Tempest, maybe some kind of overlay between the schematics and where what room is or could be? Not on released Tempest Schematics: Pathfinders Cabin Crew Quarters Galley Armory (Groundlevel) Med Bay (Groundlevel) Also regarding the Nomad Thrusters: Upgrade the Boost containers to provide more boost fluid Shields: Additional power cell can briefly generate a protective shield around the Nomad occupants when exiting the Vehicle Shield Blast: When the Nomad has lost its shield in a last attempt to preserve integrity the Shield power cells will discharge causing an area of effect shockwave that will send nearby enemies flying Life support: Provides more hazard resistance Radar: Highlights enemies in the world + and of corse paint jobs I think that Tempest is Armed and it have nice design much better then Normandy but Nomad look like unarmed APC which is very unusual design for exploration APC which is mission to explore un known planets yeah it looks like the Tempest has a couple of guns strapped to it's wings to me so I think the Tempest is armed certainly not he Normandy SR2 level of fire power but I'd be surprised if it didn't have the SR1 type firepower though if it was required. Also one of the reasons why it was made lighter and more maneuvreable was so that it could land on planets drop people of and bug out if necessary, or vice versa give the crew a place to retreat too and take off quickly. It sounds like the Tempest like the Normandy has a stealth drive as well based on what the pilot said in the breifing so even if they could catch us they'd still have to find us. Remember that that's only possible with a visual scan really as normal scanners don't pick up stealth ships. That's how Commander Shepard and co outwitted the reapers and geth after all in the trilogy. The only way the locals would know how to deal with that is to be familiar with that kind of technology in the first place and know that we had such tech ourselbves which I wouldn't imagine they would know that at first.
|
|