Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Dec 31, 2016 4:40:40 GMT
Now that I think about it. I think Iakus was referring to the Galaxy At War implementation that ME3 had and YES to me that is a system I would like to see the game BE WITHOUT! Same here, but IIRC He's referring to the DAI practice of making skyhold decorations available to be earned in MP. Or I shouldn't be talking for him. You are both correct. Bioware has a track record of trying to "encourage" people to do MP by offering SP rewards without offering a SP path to them. I find that to be an incredibly douche move.
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Post by colfoley on Dec 31, 2016 4:54:52 GMT
Well if its just decorations. I mean I never touched DA I multiplayer so whatever it offered wasn't very important considering I have beaten the game five times and the last time I did so Cory dropped within ten minutes. And his little Dragon too.
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Iakus
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Post by Iakus on Dec 31, 2016 5:05:37 GMT
Well if its just decorations. I mean I never touched DA I multiplayer so whatever it offered wasn't very important considering I have beaten the game five times and the last time I did so Cory dropped within ten minutes. And his little Dragon too. I don't care if it's decorations. I don't care if it's a single line of dialogue. I don't care if it's a freaking outfit so fugly I wouldn't be caught dead in it. If it's a single player reward, it BETTER FREAKING HAVE A SINGLE PLAYER PATH TO IT!!!
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Post by goishen on Dec 31, 2016 5:19:51 GMT
Meh. I'm playing through DAI right now, and I can't get through Wicked Hearts quest. It's always something with that game. Never had that problem with DAO or DA2. Could always get myself up to speed and back on track. In this game though, it all feels like a slog.
Could be that the game is so f'ing long. Last games, 40 hours, in and out. Some people (people better than I) it was 25-30 hours. Here, it's 150 hours no matter what you do, if you wanna play a completionist.
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Post by Pearl on Dec 31, 2016 6:27:41 GMT
I'm completely fine with some cosmetic stuff only being available as a reward for MP participation, because believe it or not, we like the SP side of things too and it's cool to get a little wink or a nod from the developers to acknowledge your progress in other facets of the game. Even if it's something corny like a little medallion or trophy in Ryder's cabin that 95% of recipients will never notice, it's neat.
And honestly? I think the concept of the EMS bonus for promotions in ME3MP was cool. What was not cool was the Galactic Readiness mechanic. If the Galactic Readiness mechanic (or something similar) did not exist at all, it would have been completely fine in my book.
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Post by SofaJockey on Dec 31, 2016 6:49:31 GMT
I can't find the original article but one of the random news sites says: "In an interview with Kotaku, Bioware’s producer Mike Gamble said, “There’s a system that we use called the Strike Team, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it’s packaged around a meta-story of what’s going on in Helios (sic)”
“I can tell you that there’s a loading screen—it’s not entirely seamless—but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.”www.icxm.net/x/mass-effect-andromeda-story-multiplayer-seamless.html
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Post by Space Cowboy on Dec 31, 2016 9:39:57 GMT
I'm one of those SP players that don't care about MP.. but even so.. I really doubt that it will be much different than ME3. DAI was awkward because they completely changed the playstyle to accomodate MP, something they never had to do before. ME is not that big a jump. Well, not to go off-topic here, but one of the things that I didn't like about DAI was the fact that if you held the left mouse button down (in either SP or MP) with a mage, it felt like you were firing a SMG. Yeah the game mechanics was the thing that bothered me about that game, PC specifically. I didnt mind the ME series though. At least they HAVE SMG's.
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Post by AnDromedary on Dec 31, 2016 9:41:12 GMT
I expect it not to impact the SP at all and that all cosmetic SP rewards for MP are available for some equivalent amount of SP effort as well.
Other than that, MP can do whatever it pleases as far as I am concerned.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Dec 31, 2016 13:44:51 GMT
I can't find the original article but one of the random news sites says: "In an interview with Kotaku, Bioware’s producer Mike Gamble said, “There’s a system that we use called the Strike Team, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it’s packaged around a meta-story of what’s going on in Helios (sic)”
“I can tell you that there’s a loading screen—it’s not entirely seamless—but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.” www.icxm.net/x/mass-effect-andromeda-story-multiplayer-seamless.html Hello Galaxy At War crap ...........AGAIN!!!!!
No. No it does not make sense. Single Player IS SINGLE PLAYER. Want to make an MMO then don't be calling it a SINGLE PLAYER GAME!
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Post by SofaJockey on Dec 31, 2016 13:57:01 GMT
I can't find the original article but one of the random news sites says: "In an interview with Kotaku, Bioware’s producer Mike Gamble said, “There’s a system that we use called the Strike Team, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it’s packaged around a meta-story of what’s going on in Helios (sic)”
“I can tell you that there’s a loading screen—it’s not entirely seamless—but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.” www.icxm.net/x/mass-effect-andromeda-story-multiplayer-seamless.html Hello Galaxy At War crap ...........AGAIN!!!!!
No. No it does not make sense. Single Player IS SINGLE PLAYER. Want to make an MMO then don't be calling it a SINGLE PLAYER GAME!You can call it what you want, but it makes perfect sense to me. An exploratory/colonizing mission arrives in Andromeda with one Pathfinder and two squadmates being the only people involved in exploration/combat? That is what would make no sense. Mass Effect Andromeda is not a single player game. It is a game with related single and multiplayer components (the multiplayer components being optional) As I understand it...
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Post by bohemiadrinker on Dec 31, 2016 15:49:29 GMT
I expect to begin as a stingy fella, but evolve into THE GOD OF CHEESE in no time. (Flamer is confirmed, so that's starting point already)
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Post by Saboru on Dec 31, 2016 16:00:34 GMT
So long as story content isn't locked away behind multiplayer participation I'm happy. Cosmetics fine, cosmetics are great for saitisfying achievement hounds, multiplayer monsters and loot box lovers. I also like the idea of being able to hop into a quick multiplayer blast from story side. My questions on that are more what happens on the multiplayer side. Once you've completed your multiplayer mission does it throw you back to the single player campaign automatically? Can you succumb to 'oh just one more match' and stay in multiplayer? If you do are you limited to one map based on where you were in single player or can you access all mutiplayer content? Will it save my single player progress correctly if I get totally distracted and don't hop back? I know, wait and see.
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Post by Saboru on Dec 31, 2016 16:01:51 GMT
I expect to begin as a stingy fella, but evolve into THE GOD OF CHEESE in no time. (Flamer is confirmed, so that's starting point already) You'll be the God of Grilled Cheese!
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Iakus
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Post by Iakus on Dec 31, 2016 17:52:58 GMT
An exploratory/colonizing mission arrives in Andromeda with one Pathfinder and two squadmates being the only people involved in exploration/combat? That is what would make no sense. Makes as much sense as an entire exploration team made up of bad*sses with guns/biotics/tech and not a scientist or a diplomat to be seen.
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Post by SofaJockey on Dec 31, 2016 17:58:13 GMT
An exploratory/colonizing mission arrives in Andromeda with one Pathfinder and two squadmates being the only people involved in exploration/combat? That is what would make no sense. Makes as much sense as an entire exploration team made up of bad*sses with guns/biotics/tech and not a scientist or a diplomat to be seen. Ha. That's also true. I'm looking forward to some interesting discussions once more details are known about the multiplayer element.
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Post by SofaJockey on Dec 31, 2016 18:13:41 GMT
Moderator note:
As this is a 'general expectations' thread, it is appropriate to have one of these discussions in the 'General discussion' section, as our community ranges from wildly enthusiastic to wildly unenthusiastic when it comes to the multiplayer.
Normally multiplayer themed threads would be moved to the multiplayer sub-forum, but it's appropriate to leave one general thread here.
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Post by Sartoz on Jan 4, 2017 13:05:56 GMT
An exploratory/colonizing mission arrives in Andromeda with one Pathfinder and two squadmates being the only people involved in exploration/combat? That is what would make no sense. Makes as much sense as an entire exploration team made up of bad*sses with guns/biotics/tech and not a scientist or a diplomat to be seen. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
My gut tells me that MP won't be available from the start. Actually, MP maps are usually from the SP game. Thus, until we have a mission on a planet, MP will be locked out.
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Post by Pounce de León on Jan 4, 2017 13:14:55 GMT
Makes as much sense as an entire exploration team made up of bad*sses with guns/biotics/tech and not a scientist or a diplomat to be seen. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
My gut tells me that MP won't be available from the start. Actually, MP maps are usually from the SP game. Thus, until we have a mission on a planet, MP will be locked out.
Why would that be?
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Post by Vortex13 on Jan 4, 2017 13:41:50 GMT
Well, as I've said in similar threads; or maybe even this one, it's all running together on me; I would like to see BioWare continue to push the envelope with the MP and give us unique gameplay mechanics and play styles. In ME 3 they started to delve into that with kits like the Volus and Geth Juggernaut, though they mostly played like the other characters. In DA:I, as much as I disliked the MP in that game, even I have to admit they did a remarkable job with the Virtuoso and his unique 'song' mechanic.
With ME:A's MP I would like to see a continuation of this trend, don't just give us a thousand and one variations on a beginning kit with one or two powers swapped around, I want to see the more crazy, and in many cases 'alien', side of the galaxy be given a place to shine in the MP. Give us Elcor artillery soldiers, Rachni Brood Warriors, Hanar medics, etc. I mean it's not like we are ever going to see those species as playable options in SP so why not bring them over to the co-operative side of things? Give us brand new powers and mechanics to go along with these diverse new kits, maybe having your Elcor and Rachni kits being locked out of the standard weapon roster entirely to make room for their own unique set of weapons and play styles.
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Post by Sartoz on Jan 4, 2017 18:52:02 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
My gut tells me that MP won't be available from the start. Actually, MP maps are usually from the SP game. Thus, until we have a mission on a planet, MP will be locked out.
Why would that be? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Immediate access to MP will show SP maps that Ryder has not yet seen. This makes no sense (imo). Besides, I'm sure some of the MP maps will require the Jet Packs, an item Ryder does not have at the beginning of the SP game.
What does make sense is that access to the MP game gets unlocked the moment MP map(s) are discovered in the Single Player campaign. Immediate, unlimited access to the MP will spoil the surprise of finding new weapons in the SP campaign. Why it would show us which weapon(s) are best.
What's you're view?
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Jan 4, 2017 20:01:37 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Immediate access to MP will show SP maps that Ryder has not yet seen. This makes no sense (imo). Besides, I'm sure some of the MP maps will require the Jet Packs, an item Ryder does not have at the beginning of the SP game.
What does make sense is that access to the MP game gets unlocked the moment MP map(s) are discovered in the Single Player campaign. Immediate, unlimited access to the MP will spoil the surprise of finding new weapons in the SP campaign. Why it would show us which weapon(s) are best.
What's you're view?
I would be utterly shocked at that. MP people would bellow even louder than the sp people did in me3mp about one effecting the other. There is going to be a good many people that want to jump into mp right off the hop.
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Post by SofaJockey on Jan 4, 2017 20:09:55 GMT
Same here, but IIRC He's referring to the DAI practice of making skyhold decorations available to be earned in MP. Or I shouldn't be talking for him. You are both correct. Bioware has a track record of trying to "encourage" people to do MP by offering SP rewards without offering a SP path to them. I find that to be an incredibly douche move. I viewed it as simply the equivalent of displaying a multiplayer banner back at your home base, They were MP rewards displayed in Skyhold. I would expect further opportunities to see multiplayer success evidenced in the game-world in MEA. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Immediate access to MP will show SP maps that Ryder has not yet seen. This makes no sense (imo). Besides, I'm sure some of the MP maps will require the Jet Packs, an item Ryder does not have at the beginning of the SP game.
What does make sense is that access to the MP game gets unlocked the moment MP map(s) are discovered in the Single Player campaign. Immediate, unlimited access to the MP will spoil the surprise of finding new weapons in the SP campaign. Why it would show us which weapon(s) are best.
What's you're view?
This is an excellent point. Perhaps the way that multiplayer links to the Single Player environment will allow this to be consistent. It could however be possible that multiplayer character development has jet pack advances that Ryder does not have yet.
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Post by sosolaris on Jan 4, 2017 20:32:55 GMT
I can't find the original article but one of the random news sites says: "In an interview with Kotaku, Bioware’s producer Mike Gamble said, “There’s a system that we use called the Strike Team, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it’s packaged around a meta-story of what’s going on in Helios (sic)”
“I can tell you that there’s a loading screen—it’s not entirely seamless—but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.” www.icxm.net/x/mass-effect-andromeda-story-multiplayer-seamless.html Hello Galaxy At War crap ...........AGAIN!!!!!
No. No it does not make sense. Single Player IS SINGLE PLAYER. Want to make an MMO then don't be calling it a SINGLE PLAYER GAME!A bit late replying to this, but it doesn't sound that bad to me. I'm going by the (extremely accurate so far) Reddit survey leak that surmised how strike missions would be completed by an AI controlled strike team, but if we wanted we could handle it ourselves with our multiplayer characters. So like DAI's wartable missions, except we would get the opportunity to directly interact with some of them.
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Post by SofaJockey on Jan 4, 2017 20:38:29 GMT
The interesting question the above raises (that I hadn't thought of) is that
'just dropping into multiplayer'
may be different now?
BioWare have said MP wouldn't be necessary to play SP, but could the reverse be true.
The modes seem more linked now.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 4, 2017 20:43:42 GMT
You are both correct. Bioware has a track record of trying to "encourage" people to do MP by offering SP rewards without offering a SP path to them. I find that to be an incredibly douche move. I viewed it as simply the equivalent of displaying a multiplayer banner back at your home base, They were MP rewards displayed in Skyhold. I would expect further opportunities to see multiplayer success evidenced in the game-world in MEA. Except it was far, far more than simply a banner. And if I could somehow get this simply by sending some no-name grunts out to kill a dragon, why couldn't the Inquisitor get something similar for personally killing ten?
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