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Post by steamz on Jan 1, 2017 3:55:43 GMT
Don't understand all this wanting of kids and getting married in my BioWare games. BioWare's romances are fine the way they are, why bring real life into it. Leave the kids and marriage out and let people head game that part- I just want to have fun. Liked the Cullen romance in DAI, the balcony scene is very nice at the end of DAI but Tresspasser marriage scene was silly. Nice white outfit but a few seconds and back to hello Cullen petting dog just like before. What's the point. Next think you know we will have to have a house that we need to furnish and it will be filled with kids running around. The Keiran quest was more than enough for me. When you bring kids into the games inevitably there will have to be conversations and quests with them. No thanks. If they are going to do it please make it optional so I don't have to have the kid and marriage in the game. that's probably the best idea honestly. what if bioware gives you kids, and you end up hating the little shits? that would be a massive letdown.
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Post by Deleted on Jan 3, 2017 21:15:06 GMT
Don't understand all this wanting of kids and getting married in my BioWare games. BioWare's romances are fine the way they are, why bring real life into it. Leave the kids and marriage out and let people head game that part- I just want to have fun. Liked the Cullen romance in DAI, the balcony scene is very nice at the end of DAI but Tresspasser marriage scene was silly. Nice white outfit but a few seconds and back to hello Cullen petting dog just like before. What's the point. Next think you know we will have to have a house that we need to furnish and it will be filled with kids running around. The Keiran quest was more than enough for me. When you bring kids into the games inevitably there will have to be conversations and quests with them. No thanks. If they are going to do it please make it optional so I don't have to have the kid and marriage in the game. that's probably the best idea honestly. what if bioware gives you kids, and you end up hating the little shits? Well, there is that time-honored tradition called: Reload an Earlier Save. Fixes nary every problem in a BioWARE's game. So, save early, and save often, Ye Intrepid Adventurer!
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Post by dmc1001 on Jan 4, 2017 6:08:13 GMT
Changed my vote. Yes to marriage, no to kids. I don't think they'd work here unless the PC definitely marries someone who isn't playable and stays home with them.
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Post by Otter on Jan 4, 2017 6:36:58 GMT
Speaking seriously this time, Bioshock 2 was the only thing I've seen that's even remotely like a good handling of a video game protagonist having children, and its method is... not going to work in the ME universe. (well, maybe it could for Liam. Maybe there's a reason we haven't seen his face)
That said, most of my favorite moments in Bioware games are the perfectly mundane, domestic things that just get barely put in. Drinking with the Chargers, skeet shooting with Garrus, and making Zaeed beg for money to play a claw game is what makes the companions feel like they have lives beyond following the protagonist and shooting things, and getting married to your chosen love interest could well be a part of that. Assuming Ryder lives through this game and won't be the PC of the next one, seeing them build a house somewhere and settle down is one way to help bring closure to their story.
Still though, I would be just as happy if they scrapped all romance content and instead gave us a 90-second full cinematic clip of Grunt playing with dinosaur action figures.
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Post by SaikyoMcRyu on Jan 4, 2017 15:25:46 GMT
So, in regards to romance: Mac Walters said
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Post by Deleted on Jan 5, 2017 5:01:21 GMT
I admit to liking the lines about blue babies in the trilogy, and would welcome more intimate conversations of that nature.
But actually getting married / starting a family in the game? I don't think so. These Ryder twins seem fairly young, and I think they'd have a lot more they'd like to do before saddling themselves with the responsibilities of raising children.
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Post by Ms. Noxxy on Jan 5, 2017 6:51:10 GMT
No for me. Especially no matrimony from an old adult story book. I can see why people would go for it but my realist brain would go broken thinking how bad parents would be, away in danger all the time or maybe even having the child in danger too. Very unstable home, also in the timespan that the game lasts any kind of marriage type ceremony would feel fast forwarded and forced to me even if you'd find your fictional soulmate amongst the crew.
Then again if it would be optional, why not have it for others. I'm quite happy to keep de facto type relationship in game and off. Not having names on paper doesn't make it any less real or long-lasting. I will be happy to play the game through even without romance if no-one feels like a good option, it's not the carrying force for me.
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Post by Walter Black on Jan 5, 2017 18:50:38 GMT
Don't understand all this wanting of kids and getting married in my BioWare games. BioWare's romances are fine the way they are, why bring real life into it. Leave the kids and marriage out and let people head game that part- I just want to have fun. Liked the Cullen romance in DAI, the balcony scene is very nice at the end of DAI but Tresspasser marriage scene was silly. Nice white outfit but a few seconds and back to hello Cullen petting dog just like before. What's the point. Next think you know we will have to have a house that we need to furnish and it will be filled with kids running around. The Keiran quest was more than enough for me. When you bring kids into the games inevitably there will have to be conversations and quests with them. No thanks. If they are going to do it please make it optional so I don't have to have the kid and marriage in the game. Don't understand all this wanting to keep marriage and kids out of Bioware games. Not having children anywhere makes the universe artificial, immersion breaking, and ultimately depressing. Also, this ludicrous notion that only young and single people can be heroes, when real life has plenty of people who are married and/or parents and still lead exciting lives. "But this is fantasy wish fulfillment", you say? Well, what about the fantasy that married parents are not over the hill and can still save the world? Maybe the family helps out, creating a new dynasty of heroes?
Yes, kids are hard work and can be frustrating, but they can be so much more. Seriously, you've never had fun with kids? Laughed when they said and/or did something funny? Beamed with pride when they scored a big win? Shared the love when they hurt? We've already been adult children of older characters, siblings, friends and lovers in different Bioware relationships. Having the opportunity to be parents is new and exciting creative territory to explore, both for the writers and us as role players.
Oh, and for those who don't want to see their virtual kids in possible danger, they don't have to be. They can stay safe and sound at home until they come of age and are ready to join mom or pop in the adventure. Unless Bioware's secret new IP is a Superhero RPG ...
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Post by Deleted on Jan 5, 2017 20:03:06 GMT
Having growing children will necessitate the time jumps in the story-line, if you want to have children that participate in the plot. We have seen the 2 or 5 year gaps so far, but 12 to 20 years jump will be harder to assimilate, particularly if you want to stick to the same game.
To start a game as a protagonist that already has a child from a previous relationship is a big buy into a character background. This will be the first game for me where I play a protagonist that has defined, on the screen, family members, a sibling and the parents, so that's a largely different concept from the normal completely autonomous character to start with. I am waiting to see how it will work out.
And, well, this being BioWARE, I will not be really amused if the space children come with both the micromanagement & consequences like the fish does in the MET. Because so far I've killed my fish twice. Even after I knew I have to feed it after each assignment....
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Post by Vall on Jan 5, 2017 20:26:03 GMT
Having growing children will necessitate the time jumps in the story-line, if you want to have children that participate in the plot. We have seen the 2 or 5 year gaps so far, but 12 to 20 years jump will be harder to assimilate, particularly if you want to stick to the same game. To start a game as a protagonist that already has a child from a previous relationship is a big buy into a character background. This will be the first game for me where I play a protagonist that has defined, on the screen, family members, a sibling and the parents, so that's a largely different concept from the normal completely autonomous character to start with. I am waiting to see how it will work out. And, well, this being BioWARE, I will not be really amused if the space children come with both the micromanagement & consequences like the fish does in the MET. Because so far I've killed my fish twice. Even after I knew I have to feed it after each assignment....My fish never survived the whole game at some point, I just stopped buying fish Kids in MEA *comes back to Tempest after mission* *whoever is ships Medical Officer comes storming up to you* Med Officer: You are TERRIBLE parent! You haven't fed you kid in 5 days (missions)! MeRyder: Oooooops
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Post by Deleted on Jan 5, 2017 21:02:32 GMT
Having growing children will necessitate the time jumps in the story-line, if you want to have children that participate in the plot. We have seen the 2 or 5 year gaps so far, but 12 to 20 years jump will be harder to assimilate, particularly if you want to stick to the same game. To start a game as a protagonist that already has a child from a previous relationship is a big buy into a character background. This will be the first game for me where I play a protagonist that has defined, on the screen, family members, a sibling and the parents, so that's a largely different concept from the normal completely autonomous character to start with. I am waiting to see how it will work out. And, well, this being BioWARE, I will not be really amused if the space children come with both the micromanagement & consequences like the fish does in the MET. Because so far I've killed my fish twice. Even after I knew I have to feed it after each assignment....My fish never survived the whole game <_< at some point, I just stopped buying fish :D Kids in MEA *comes back to Tempest after mission* *whoever is ships Medical Officer comes storming up to you* Med Officer: You are TERRIBLE parent! You haven't fed you kid in 5 days (missions)! MeRyder: Oooooops :ph34r: In the end, I started logging out in the captain's cabin. Even once I knew the fish really was going to be someone's supper anyway by ME3. (Screams) Yes, I know you can do something in the ME2 to keep it, I know! But I did not even finish all the sidequests, so be merciful.... I loved that hamster so much better once I saw that I do not have a feed, water and clean the cage button. Hamster was an ideal cabin-mate for me. I wonder if it is still in the cabin in ME3. Gotta check, once I buy more fish.
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Post by Vall on Jan 5, 2017 21:06:51 GMT
My fish never survived the whole game at some point, I just stopped buying fish Kids in MEA *comes back to Tempest after mission* *whoever is ships Medical Officer comes storming up to you* Med Officer: You are TERRIBLE parent! You haven't fed you kid in 5 days (missions)! MeRyder: Oooooops In the end, I started logging out in the captain's cabin. Even once I knew the fish really was going to be someone's supper anyway by ME3. (Screams) Yes, I know you can do something in the ME2 to keep it, I know! But I did not even finish all the sidequests, so be merciful.... I loved that hamster so much better once I saw that I do not have a feed, water and clean the cage button. Hamster was an ideal cabin-mate for me. I wonder if it is still in the cabin in ME3. Gotta check, once I buy more fish. You have to catch Space Hamster in the engineering subdeck
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Post by Deleted on Jan 5, 2017 21:18:00 GMT
In the end, I started logging out in the captain's cabin. Even once I knew the fish really was going to be someone's supper anyway by ME3. (Screams) Yes, I know you can do something in the ME2 to keep it, I know! But I did not even finish all the sidequests, so be merciful.... I loved that hamster so much better once I saw that I do not have a feed, water and clean the cage button. Hamster was an ideal cabin-mate for me. I wonder if it is still in the cabin in ME3. Gotta check, once I buy more fish. You have to catch Space Hamster in the engineering subdeck :D (Weakly) ...of course. BioWARE. People seriously want that same creative team brainstorming your space children? Now excuse me while I set a calendar reminder to go catch my hamster.
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Post by Ms. Noxxy on Jan 6, 2017 5:33:40 GMT
Umh. Not trying to argue over opinions but how could the kids be home safe and sound when the idea of the game is not having a home but trying to find one fighting in dangerous worlds against what not enemies. Besides taking care of a baby is exhausting and makes you very tired. Unless for example all cleaning and feeding is automated and if all is automated or done by someone else where is the closeness, bonding and countless hours spend with your child.
And yes I have a son and I have breastfed him for months, so even though he's been an easy child I do know. Me having kids in shooter games would fight all my morals, but that's just my personal opinion. Me not wanting to have kids in games becomes from the reality from having them not from disliking them.
Yet still I can easily accept opposite opinion and reasoning, just would like it to be optional if ever put in the game.
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Post by Deleted on Jan 6, 2017 12:37:28 GMT
I just wanted to repeat that in a colonization setting, the attitudes towards having and raising children might be very different, mirroring the non-modern mindsets, and I would actually like to see it in the game, because to date BioWare's portrail of children was fairily restricted to objects to be found, quest-givers and creepy brats. We have never effectively seen a typical medieval family in their medieval games, and we have never seen the medieval mindsets towards legacy, securing your future through multiple children, and children being a relief of labors rather than hard work and impediment to personal freedom of expression in life.
But I have nothing more to contribute to answering the question - I personally am not interested, and I am not sure the plot devices necessary to integrate pc's own kids into the story are worth the development budget. I am really not fond of the idea of a baby being there for making a few japes either.
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Post by themikefest on Jan 6, 2017 12:59:03 GMT
that's probably the best idea honestly. what if bioware gives you kids, and you end up hating the little shits? that would be a massive letdown. No different then been forced to recruit squadmates the player doesn't like
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Post by Deleted on Jan 6, 2017 17:22:13 GMT
And, well, this being BioWARE, I will not be really amused if the space children come with both the micromanagement & consequences like the fish does in the MET. Because so far I've killed my fish twice. Even after I knew I have to feed it after each assignment.... There's a way to get around it. I'll put this next bit in spoilers in case you'd rather not know... Chat up Kelly Chambers, be agreeable with her, invite her to dinner, and she'll offer to feed your fish. If she survives ME2, she will give them back to you when you meet her in ME3. You can buy an automatic feeder in ME3, and if you do multiple imports with all of the ME2 fish, you can unlock an extra ME3 bonus.
It's all explained here
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Post by CrutchCricket on Jan 6, 2017 20:09:36 GMT
Kids in video games and this franchise in particular don't have the best track record....
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Post by Felya87 on Jan 6, 2017 20:39:26 GMT
Why do people think the children-marriage discourse have to be in this game? I see most people who like the option to have it if time skips are in the game, or as a dialogue option at the end of the game, or for new games if we'll still play the same character. And the people who don't like the option have this (apparently obtuse) belief this must be in the middle of this game.
If this game Ryder help find a new place to start colonies, at the end of the game she can have resolved to have fuond it, and the colonists start new cityes. By the new game, years can have passed: town have been build, the situation may be less pressing. Why not think about building ourselves something? maybe not even a family: a house. A little space all to themselves, builded only fo them. Their little piece of planet where they can relax. Even Shepard had an appartment in Citadel. And I don't know the others, but it was interesting having a little home for my Shepard, even if I would have loved the chance to customyze it more.
Depending on how many games there are in Andromeda with the same characters, and how many years there are of time-skip in between, a family can be easily introduced, but it would (for me) be just as rewarding a little side note at end game sayng my character had a family based on a dialogue choice made in game.
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Post by Deleted on Jan 8, 2017 4:37:28 GMT
Yep! I vote yes!
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Post by Vall on Jan 8, 2017 13:39:18 GMT
Kids in video games and this franchise in particular don't have the best track record.... Oh yes...all of you voting yes for kids, remember him?
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Post by dmc1001 on Jan 8, 2017 21:30:05 GMT
Vall: I didn't mind him when he was outside of Shepard's window, or even in the ducts. What you're showing is a billions-year-old synthetic dressed up as a child.
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Post by Muddy Boots on Jan 8, 2017 21:41:57 GMT
Why do people think the children-marriage discourse have to be in this game? I see most people who like the option to have it if time skips are in the game, or as a dialogue option at the end of the game, or for new games if we'll still play the same character. And the people who don't like the option have this (apparently obtuse) belief this must be in the middle of this game. If this game Ryder help find a new place to start colonies, at the end of the game she can have resolved to have fuond it, and the colonists start new cityes. By the new game, years can have passed: town have been build, the situation may be less pressing. Why not think about building ourselves something? maybe not even a family: a house. A little space all to themselves, builded only fo them. Their little piece of planet where they can relax. Even Shepard had an appartment in Citadel. And I don't know the others, but it was interesting having a little home for my Shepard, even if I would have loved the chance to customyze it more. Depending on how many games there are in Andromeda with the same characters, and how many years there are of time-skip in between, a family can be easily introduced, but it would (for me) be just as rewarding a little side note at end game sayng my character had a family based on a dialogue choice made in game. Your Pathfinder does get quarters on the Nexus that they can customize to a degree. That way they do have a place to go home and chill until the time comes when Pathfinder has found the perfect planet(s) for all the colonists.
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Post by darthbuert on Jan 10, 2017 2:33:51 GMT
Kids in video games and this franchise in particular don't have the best track record.... Oh yes...all of you voting yes for kids, remember him? I like how the subject was handled in Uncharted 4. I thought the epilogue portion was awesome and bookend Ed the series nicely.
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Post by London on Jan 10, 2017 3:53:47 GMT
I'd have loved to have seen marriage in ME3. But I'm not sure a game can earn marriage from me in the course of only 1 game unless time passes. I'd love to see the cast return for a sequel and have marriage possible then, and kids in a third game.
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