inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 24, 2016 2:20:25 GMT
Of course if Thrombin is right then the outcry from fans will be "but then why wasn't this technology available during the trilogy?!" Why weren't jet packs in the previous games? Why weren't the scanner Ryder uses? Why weren't omni-blades in ME1 when they were in ME3? If you take the approach that you can't have anything not in the previous game because "why wasn't it in the previous game?" then you'll never improve on the game! It's way too limiting. Game play is far more important than such a minor consideration. They can probably come up with a reason. If they don't then I'm sure I can manage to think of one. At some point you've got to go with the flow! because that tech was nor present in ME3 when the Hyperion left before/during ME2. If they left after ME3 then yeah it would make sense but as is it does not...not really.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Dec 24, 2016 2:22:42 GMT
Why weren't omni-blades in ME1 when they were in ME3? Although melee-combat applications for the omni-tool are almost as old as the device itself, the feature was largely unused prior to the Reaper invasion. The need to take on multiple husks in close quarters forced the Alliance to develop ways to enhance the tool's offensive capability.
The most common melee design is the "omni-blade," a disposable silicon-carbide weapon flash-forged by the tool's mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user's skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent.
More technically adept soldiers frequently modify their omni-tools to maximize stopping power through electrical, kinetic, or thermal energy. Some troops integrate their weapon with their kinetic barriers, transforming the omni-tool into a wrist-mounted bludgeon; others fabricate flammable gases, held in place by a mass effect field and ignited upon impact. All prove deadly surprises for opponents who expect a disarmed Alliance warrior.
But you do have to introduce it in a consistent manor it's crap writing I heard stuff like that way too much to excuse the Lazarus Project. I attribute that attitude to the reason why the writers thought they could get away with the Crucible nonsense.
|
|
Saboru
N2
Posts: 167 Likes: 261
inherit
2094
0
Jul 27, 2019 22:41:47 GMT
261
Saboru
167
November 2016
cyclamen
|
Post by Saboru on Dec 24, 2016 2:23:36 GMT
I don't mind a bit of hand-wavium myself so long as it's not too outrageous, is deployed swiftly at an early point in the game and not mentioned again. I like to approach these things with a little bit of goodwill and acceptance that sometimes you have to roll with things that are a bit implausible so long as you are swiftly distracted from it and it leads to an interesting game. God knows I rolled with the start of Mass Effect 2 for the sake of a good game and that was a lot more than a bit implausible!
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Dec 24, 2016 2:25:20 GMT
Why weren't jet packs in the previous games? Why weren't the scanner Ryder uses? Why weren't omni-blades in ME1 when they were in ME3? If you take the approach that you can't have anything not in the previous game because "why wasn't it in the previous game?" then you'll never improve on the game! It's way too limiting. Game play is far more important than such a minor consideration. They can probably come up with a reason. If they don't then I'm sure I can manage to think of one. At some point you've got to go with the flow! because that tech was nor present in ME3 when the Hyperion left before/during ME2. If they left after ME3 then yeah it would make sense but as is it does not...not really. You seem really upset. Please, continue.
|
|
inherit
1663
0
Nov 21, 2024 14:33:47 GMT
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Dec 24, 2016 2:27:53 GMT
Andromeda in no way shape or form is a prequel. Regardless. Either way I could easily see them having access to some kind of protype tech to make this kind of stuff work in the first place. Kind of fits with the whole universal themes where private orgs have more advanced tech then governments. prototype tech that was not busted out years later for the war that sees the fate of trillions upon trillions of people in the balance? The kind of prototype tech that is mentioned AD NUSEUM in ME3 nearly every time you get a war asset? COME ON! You could easily explain it by saying you need special training and outfitting you with the tech essential for this takes time. Shepard already has her own training and the war has already come so she doesn't have time to be outfitted with tech (or maybe it conflicts with her cerberus implants) and that's why you don't see it in use during ME3.
|
|
inherit
1033
0
Member is Online
36,892
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 24, 2016 2:27:59 GMT
(Just spit balling here)
We did hear reference in the trailer of the Ryders being 'special' maybe this is what makes them special? A simple trick of genetics coupled with an experimental technology giving them the ability to make them a lot more...swiss army like...then their peers. It would explain why, if the Milky Way had such technology, that they were not able to use the tech in the Milky Way...that we know of.
Besides: I think this talk about implants is probably wrong anyways because in a previous article I read they were talking about the 'Gallery' where the whole swapping out of abilities (and presumably the profiles) take place. Now 'gallery' suggests surgical area to me, again probably wrong.
|
|
Saboru
N2
Posts: 167 Likes: 261
inherit
2094
0
Jul 27, 2019 22:41:47 GMT
261
Saboru
167
November 2016
cyclamen
|
Post by Saboru on Dec 24, 2016 2:29:41 GMT
I heard stuff like that way too much to excuse the Lazarus Project. I attribute that attitude to the reason why the writers thought they could get away with the Crucible nonsense. Now I agree those two things are both implausible nonesense, but the key difference is the first one they deployed at the start of the game, shut up about and proceeded to build a lot of goodwill with the player after by giving them a fun game. And the second they put at the end, rolled credits and left you to think about. So long as they stick with option A, a hand wavium refit of the combat model is no problem.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 24, 2016 2:30:00 GMT
because that tech was nor present in ME3 when the Hyperion left before/during ME2. If they left after ME3 then yeah it would make sense but as is it does not...not really. You seem really upset. Please, continue. I am not, merely disappointed... Both at this attitude and the face Evil Chris is not here anymore, he owes me an apology
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 24, 2016 2:31:43 GMT
prototype tech that was not busted out years later for the war that sees the fate of trillions upon trillions of people in the balance? The kind of prototype tech that is mentioned AD NUSEUM in ME3 nearly every time you get a war asset? COME ON! You could easily explain it by saying you need special training and outfitting you with the tech essential for this takes time. Shepard already has her own training and the war has already come so she doesn't have time to be outfitted with tech (or maybe it conflicts with her cerberus implants) and that's why you don't see it in use during ME3. yet Ryder uses it straight out of cryosleep and no one in ME3, years after the Hyperion left, knows it exists Sounds legit
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
inherit
2309
0
21,013
sjsharp2010
Go Team!
12,975
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by sjsharp2010 on Dec 24, 2016 2:32:10 GMT
Why weren't jet packs in the previous games? Why weren't the scanner Ryder uses? Why weren't omni-blades in ME1 when they were in ME3? If you take the approach that you can't have anything not in the previous game because "why wasn't it in the previous game?" then you'll never improve on the game! It's way too limiting. Game play is far more important than such a minor consideration. They can probably come up with a reason. If they don't then I'm sure I can manage to think of one. At some point you've got to go with the flow! Oh I quite agree (for the most part) but given the out and out essays I have read on the topics of the ODSY drives I am merely preparing myself for the fact. Agreed a lot of the tec hmay even have been developed by the Andromeda Initiative even and also depending on the time frame between Ryder and co arriving in Andromeda and when we take control of them there is a chance that some of the tech may even have been developed while we were in Andromeda. If it's kept vague as some things are in these games it's not too hard to headcannon things to fill in the gaps in these games.
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Dec 24, 2016 2:33:11 GMT
shock wave? Especially if upgraded...mass lift/pull? But seriously...even without mechanics specifically LOSING those abilities because you are hacking something is quite idiotic. Most powers aren't about training, though. I dare say you need training to use them effectively but abilities like Tactical Cloak or Inferno aren't just built into your armour or your omni-tool they're built into you. Otherwise anyone could just put on your armour or omni-tool and do the same thing. Biotics are similar. You need a natural talent for biotics but you need specific implants to interface with a biotic amp which enables you to focus that power. Hacking isn't about you typing furiously at a keyboard using your hacking knowledge it is about accessing a hacking computer inside your omni-tool I think it makes sense that your implants, or some new-fangled equivalent, can be made to be reconfigurable so that, depending on the configuration, you can acess different abilities. There's only limited resources so you can't just configure them to do everything at once. You have to choose the configuration to determine what powers you can access at any given time. That would be my theory anyway.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2073
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Dec 24, 2016 2:33:12 GMT
But why would a character choose not to use biotics, if they've got biotic amps? Not having access to singularity or warp once you break out the combat drone, is never going to make sense unless there is some sort of foundation in the story for it. I'm hoping there is some explanation in the game rather than a hand-wave. Hand-waves erode immersion. Because (in general) biotics sucked? Except for maybe like Reave and Charge. I don't intend on touching any of the biotic powers my first two PTs anyways. I meant strictly from a story perspective. A character who is able to throw things with their mind, isn't going to stop doing that just because they've laid down a turret. That is at least assuming that the class swapping isn't given it's own lore dump.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 24, 2016 2:35:18 GMT
(Just spit balling here) We did hear reference in the trailer of the Ryders being 'special' maybe this is what makes them special? A simple trick of genetics coupled with an experimental technology giving them the ability to make them a lot more...swiss army like...then their peers. It would explain why, if the Milky Way had such technology, that they were not able to use the tech in the Milky Way...that we know of. Besides: I think this talk about implants is probably wrong anyways because in a previous article I read they were talking about the 'Gallery' where the whole swapping out of abilities (and presumably the profiles) take place. Now 'gallery' suggests surgical area to me, again probably wrong. Sooooo the explanation is that they are special snowflakes? At least Shepard was a talented, incredibly talented operative WITHIN his field and he was so recognized by the characters (alenko recognizing he was a stronger biotic for instance) in the game...Maybe with indomitable willpower and a crapton of luck but that is it But the Ryders are basically Legion (marvel character) within Mass Effect? Sigh....why?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Dec 24, 2016 2:36:19 GMT
I heard stuff like that way too much to excuse the Lazarus Project. I attribute that attitude to the reason why the writers thought they could get away with the Crucible nonsense. Now I agree those two things are both implausible nonesense, but the key difference is the first one they deployed at the start of the game, shut up about and proceeded to build a lot of goodwill with the player after by giving them a fun game. And the second they put at the end, rolled credits and left you to think about. So long as they stick with option A, a hand wavium refit of the combat model is no problem. Corridors of chest high walls and waves of faceless enemies to shoot at didn't build up a lot of goodwill for me. Not nearly enough to make up for such face-palming nonsense. As the credits rolled what I was thinking about was "WTF? Was this a Bioware game? " *checks the box* "Yep, that's their logo. WTF happened to them?" Story is EXTREMELY important to me. And treating it so cavalierly is, to me, why Bioware is but a shadow of what it once was
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 24, 2016 2:37:19 GMT
shock wave? Especially if upgraded...mass lift/pull? But seriously...even without mechanics specifically LOSING those abilities because you are hacking something is quite idiotic. Most powers aren't about training, though. I dare say you need training to use them effectively but abilities like Tactical Cloak or Inferno aren't just built into your armour or your omni-tool they're built into you. Otherwise anyone could just put on your armour or omni-tool and do the same thing. Biotics are similar. You need a natural talent for biotics but you need specific implants to interface with a biotic amp which enables you to focus that power. Hacking isn't about you typing furiously at a keyboard using your hacking knowledge it is about accessing a hacking computer inside your omni-tool I think it makes sense that your implants, or some new-fangled equivalent, can be made to be reconfigurable so that, depending on the configuration, you can acess different abilities. There's only limited resources so you can't just configure them to do everything at once. You have to choose the configuration to determine what powers you can access at any given time. That would be my theory anyway. sure, for tech powers they are about experience and learning to use your tools Now go ahead and try to say the same about Biotics Go on...
|
|
inherit
1033
0
Member is Online
36,892
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 24, 2016 2:38:17 GMT
Because (in general) biotics sucked? Except for maybe like Reave and Charge. I don't intend on touching any of the biotic powers my first two PTs anyways. I meant strictly from a story perspective. A character who is able to throw things with their mind, isn't going to stop doing that just because they've laid down a turret. That is at least assuming that the class swapping isn't given it's own lore dump. Ah. In that case that just bumps up against the limitations that the developers are working with. Ergo why can't an archer Trevlyan also use swords in combat? Why can't a character who has explosive shot in their equipped abilities along with 7 others not also use leaping shot? Its all about the limitations. Sure these limitations may be silly sometimes, as gameplay limitations or even gameplay excesses often are from a story perspective, but its often what the industry forces people to deal with
|
|
inherit
1663
0
Nov 21, 2024 14:33:47 GMT
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Dec 24, 2016 2:43:45 GMT
Most powers aren't about training, though. I dare say you need training to use them effectively but abilities like Tactical Cloak or Inferno aren't just built into your armour or your omni-tool they're built into you. Otherwise anyone could just put on your armour or omni-tool and do the same thing. Biotics are similar. You need a natural talent for biotics but you need specific implants to interface with a biotic amp which enables you to focus that power. Hacking isn't about you typing furiously at a keyboard using your hacking knowledge it is about accessing a hacking computer inside your omni-tool I think it makes sense that your implants, or some new-fangled equivalent, can be made to be reconfigurable so that, depending on the configuration, you can acess different abilities. There's only limited resources so you can't just configure them to do everything at once. You have to choose the configuration to determine what powers you can access at any given time. That would be my theory anyway. sure, for tech powers they are about experience and learning to use your tools Now go ahead and try to say the same about Biotics Go on... Every biotic has the potential to use any biotic power with more or less difficulty, it's just difference in how you use mass effect fields you generate (with different amps helping create different fields, adept uses different configuration than vanguard, so let's say SAM helps you reconfigure your amp on the run)
|
|
inherit
♨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Dec 24, 2016 2:45:54 GMT
There were many stories that could be told in the Milky Way as well if you wanted. But along comes the color coded ending that....Well. You fill in the blanks
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 24, 2016 2:47:34 GMT
sure, for tech powers they are about experience and learning to use your tools Now go ahead and try to say the same about Biotics Go on... Every biotic has the potential to use any biotic power with more or less difficulty, it's just difference in how you use mass efdect fields you generate (with different amps helping create different fields, adept uses different configuration than vanguard, so let's say SAM helps you reconfigure your amp on the run) with the MASSIVE difference that it takes amps and YEARS of training to master (Grissom academy) since the user has to learn how to reach and properly stimulate the nervous clusters in his or her body which contain the eezo tumors hence why biotics MOVE in specific and unique ways when they use their powers How exactly is SAM imparting that knowledge that UNIQUE to an individual to Ryder? How is Ryder mastering it instantaneously? How is he "forgetting it all" when using a combat drone?
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Dec 24, 2016 2:51:01 GMT
sure, for tech powers they are about experience and learning to use your tools Now go ahead and try to say the same about Biotics Go on... From the wiki: So if you reconfigure what was previously a biotic implant so that it interfaces with an omni-tool then it is no longer available to interface with your bio-amp which means you cease to be able to use your biotics but can now access a tech ability instead.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Dec 24, 2016 2:54:05 GMT
sure, for tech powers they are about experience and learning to use your tools Now go ahead and try to say the same about Biotics Go on... From the wiki: So if you reconfigure what was previously a biotic implant so that it interfaces with an omni-tool then it is no longer available to interface with your bio-amp which means you cease to be able to use your biotics but can now access a tech ability instead. why connect two unrelated devices that can run separately at the same time (sentinels) and make them into one device that can only use one set of abilities at one time? How does that MAKE ANY SENSE???????
|
|
Saboru
N2
Posts: 167 Likes: 261
inherit
2094
0
Jul 27, 2019 22:41:47 GMT
261
Saboru
167
November 2016
cyclamen
|
Post by Saboru on Dec 24, 2016 3:25:10 GMT
From the wiki: So if you reconfigure what was previously a biotic implant so that it interfaces with an omni-tool then it is no longer available to interface with your bio-amp which means you cease to be able to use your biotics but can now access a tech ability instead. why connect two unrelated devices that can run separately at the same time (sentinels) and make them into one device that can only use one set of abilities at one time? How does that MAKE ANY SENSE??????? You are currently communicating via a device that is designed to run many separate unrelated applications, and you are more limited in how many of these applications you can run at once and the performance you can achieve from them than if each one was run on an independent dedicated device. To go to the other technological extreme, why would someone carry a swiss army knife with a bottle opener, corkscrew and screwdriver rather than carrying one of each? There are frequently reasons to accept performance limitations in return for reduced overheads.
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,841
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on Dec 24, 2016 3:32:32 GMT
I've never done it. My canon Shepard was the same class from ME1 to ME3, and since he was a non-biotic, I didn't give him biotic bonus powers. That said, the Lazarus Project does work as story justification for a respec. It wouldn't be far-fetched for Cerberus to give a soldier Shepard biotics after resurrecting him or her, for instance. What this game is doing sounds a bit different however than just providing an ability to reboot your character. He or she is going to be able to class-swap repeatedly mid-mission, and it does sound as if it is going to be something within the story rather than just gameplay customization. If it is tied to the story and isn't just an unexplained gameplay feature, it does seem a bit odd that a character who was once a biotic, no longer can use biotics once they start playing with a combat drone. The only way I could see that working is if Ryder is some sort of cyborg, and any abilities he or she has is tied solely to cybernetics and whatever mods are plugged in. But there are no classes. I mean sure there is a difference between biotic and non-biotic abilities but if one assumes that Ryder is a biotic this becomes really a moot issue. And you can use whatever abilities you want to. Your character is not going to 'forget' them per se, they are just going to decide to not use those abilities anymore in favor for other abilities. Also, don't forget... The biotic implants are always changing, but the way up to them might be slow building. Look at 4K TV's and how many people have them right now, or even 4K monitors. The rest of the galaxy has been one thing for all of their lives, now all of a sudden they can anything they want? While it might sound exciting, most prolly don't see that the investment's worth it. This will prolly only be for Pathfinder and their underlings, if not only for themselves.
|
|
jerzeycj
N2
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire
Posts: 86 Likes: 227
inherit
2318
0
227
jerzeycj
86
December 2016
jerzeycj
Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire
|
Post by jerzeycj on Dec 24, 2016 3:40:38 GMT
"Sara and Scott will react differently to situations or people because of their own personalities."
Or how about you let me give my character whatever personality I want? Not liking that it seems like they're going to force you into a specific personality.
"10- Now we've got a system in place where you can choose in conversations various kind of shades of grey."
That sounds like they could very easily slip into the trap of making every dialogue choice boring/samey/or have no real difference/impact.
And in regards to the "profile" system, I'm really hoping its an optional thing, that's how it came off as when we first heard of it and "4- No item or usage class restrictions." makes it seem like we aren't limited. I think profiles are just there for people who want a structured class loadout.
|
|
inherit
1033
0
Member is Online
36,892
colfoley
19,126
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 24, 2016 3:40:56 GMT
But there are no classes. I mean sure there is a difference between biotic and non-biotic abilities but if one assumes that Ryder is a biotic this becomes really a moot issue. And you can use whatever abilities you want to. Your character is not going to 'forget' them per se, they are just going to decide to not use those abilities anymore in favor for other abilities. Also, don't forget... The biotic implants are always changing, but the way up to them might be slow building. Look at 4K TV's and how many people have them right now, or even 4K monitors. The rest of the galaxy has been one thing for all of their lives, now all of a sudden they can anything they want? While it might sound exciting, most prolly don't see that the investment's worth it. This will prolly only be for Pathfinder and their underlings, if not only for themselves. Not to mention cost of such things. The military might be unwilling to use said tech because the cost they believe is porhibitively high, especially when they have tech that works find on its own thank you very much, but the AI may not care as much. Especially if such technology is actually developed on the other side of the journey as some have suggested.
|
|