inherit
1663
0
Nov 21, 2024 14:33:47 GMT
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Jan 5, 2017 9:46:17 GMT
Heh, don't worry, you wouldn't be only idiot with every ability if there was no ability limit True, but only 3 active skills, it's way too limiting, there are a lot of skills in the Tech tree only (you can see the scroll bar on the left side), yet i can use only 3 ?? Not very encouraging. I counted 9 active skills and 3 passives to be precise I'm not saying I like the ability limit, but I understand why it is in place.
|
|
ssanyesz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 184 Likes: 196
inherit
1646
0
196
ssanyesz
184
Sept 21, 2016 8:46:12 GMT
September 2016
ssanyesz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by ssanyesz on Jan 5, 2017 10:21:12 GMT
True, but only 3 active skills, it's way too limiting, there are a lot of skills in the Tech tree only (you can see the scroll bar on the left side), yet i can use only 3 ?? Not very encouraging. I counted 9 active skills and 3 passives to be precise I'm not saying I like the ability limit, but I understand why it is in place. And thats only a part of the tech skills, because the player jumped to end of the tech branch. I understand too, it is easier for them to balance things out. I'm not saying i want to use 20 skills, but using only 3 is just few. If i use a Combat Drone, a Remnant VI and an Assault Turret than that is it, what is the point of leveling up from that point. I max those skills out and passives, and then what? If i understand correctly the game is classless, but if i put points on Tech tree/list than it unlocks Engineer and Infiltrator Profiles, Profiles are basicly class with bonuses, if i put more points in Tech than it upgrades the Engineer Profile (and probably the Infiltrator too at some point) which gives me bonuses to Tech releated skills, but it doesn't change the skill loadout or the passives i spent point on them. Now i just wish they would increase the limit to lets say 6 or 8, and it could be a very fun system.
|
|
inherit
1663
0
Nov 21, 2024 14:33:47 GMT
2,781
Vall
1,415
Sept 23, 2016 22:09:07 GMT
September 2016
vall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Vall on Jan 5, 2017 10:32:43 GMT
I counted 9 active skills and 3 passives to be precise I'm not saying I like the ability limit, but I understand why it is in place. And thats only a part of the tech skills, because the player jumped to end of the tech branch. I understand too, it is easier for them to balance things out. I'm not saying i want to use 20 skills, but using only 3 is just few. If i use a Combat Drone, a Remnant VI and an Assault Turret than that is it, what is the point of leveling up from that point. I max those skills out and passives, and then what? If i understand correctly the game is classless, but if i put points on Tech tree/list than it unlocks Engineer and Infiltrator Profiles, Profiles are basicly class with bonuses, if i put more points in Tech than it upgrades the Engineer Profile (and probably the Infiltrator too at some point) which gives me bonuses to Tech releated skills, but it doesn't change the skill loadout or the passives i spent point on them. Now i just wish they would increase the limit to lets say 6 or 8, and it could be a very fun system. If you rapidly pause and play it, you can see all of them, it scrolls by quickly through everything, I checked multiple times to see if I was right. Last thing before scrolling is Energy Drain, Tactical Cloak is above Flamethrower and the rest you can see when they scroll up from passives. I'm guessing Remnant VI is one of 6 point evolutions of Combat Drone. And yeah, that's more or less the way I understand the profiles too. And I don't disagree with you on power limit, but Ian tweeted he is excited to see what we can do with the system and that more info will be coming soon, so I'm going to wait and see Edit: I'm assuming Remnant VI is evolution of Combat Drone because a) Combat Drone is not on the tech list (although since it's part of Engineer profile, maybe you can assign it from there? I don't know, but I doubt it) and if you read the description, it's function seems similar to Combat Drone (attacking targets, and it seems to have missile upgrade). I'm guessing that the self repair and cloaking are part of the Remnant VI evolution
|
|
inherit
2106
0
Mar 22, 2017 11:04:48 GMT
962
javeart
621
Nov 16, 2016 10:21:58 GMT
November 2016
javeart
|
Post by javeart on Jan 5, 2017 10:46:28 GMT
And thats only a part of the tech skills, because the player jumped to end of the tech branch. I understand too, it is easier for them to balance things out. I'm not saying i want to use 20 skills, but using only 3 is just few. If i use a Combat Drone, a Remnant VI and an Assault Turret than that is it, what is the point of leveling up from that point. I max those skills out and passives, and then what?
If i understand correctly the game is classless, but if i put points on Tech tree/list than it unlocks Engineer and Infiltrator Profiles, Profiles are basicly class with bonuses, if i put more points in Tech than it upgrades the Engineer Profile (and probably the Infiltrator too at some point) which gives me bonuses to Tech releated skills, but it doesn't change the skill loadout or the passives i spent point on them. Now i just wish they would increase the limit to lets say 6 or 8, and it could be a very fun system. I enjoy this kind of limitations and being forced to make choices like these, so I'm biased, and I understand why other people feels this systems just dumbs things down, I get it, so it's not that I'm trying to change your mind at all. Still, you don't have to use always the same three powers, that's the point in upgrading others, you can still try lots different combinations
|
|
inherit
Lightning Conductor
170
0
Nov 25, 2024 12:25:53 GMT
3,653
hammerstorm
1,656
August 2016
hammerstorm
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Hammerst0rm
|
Post by hammerstorm on Jan 5, 2017 11:36:15 GMT
I'm concerned with the "loadout" thingy which limits me to 3 powers. Is this going to be the artificial power limit crap from DA:I all over again? The guns feel a bit more beefy which I like, at least compared to the gameplay reveal one month ago. I wouldn't be surprised if 3 power limit was a way to limit player power (imagine what ridiculous and/or idiotic builds you could do with no power limit) IT'S HIIIIIIIGH NOOOOOOOOON! I feel old. My first thought when I saw her weapon was this:
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,915 Likes: 7,479
Member is Online
inherit
Agent 46
177
0
Member is Online
7,479
Gileadan
Clearance Level Ultra
2,915
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Jan 5, 2017 11:39:51 GMT
Who knows, maybe the next Dragon Age game will have profile switches too?
Mage - 3 spells Warrior - 3 melee abilities Rogue - 3 ranged abilities
Sounds good?
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
0
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Jan 5, 2017 11:53:43 GMT
Who knows, maybe the next Dragon Age game will have profile switches too? Mage - 3 spells Warrior - 3 melee abilities Rogue - 3 ranged abilities Sounds good? Doubtful, unless we'd have a fixed mage background. I don't think they're going to reduce power mapping for DA again.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Jan 5, 2017 12:04:28 GMT
And thats only a part of the tech skills, because the player jumped to end of the tech branch. I understand too, it is easier for them to balance things out. I'm not saying i want to use 20 skills, but using only 3 is just few. If i use a Combat Drone, a Remnant VI and an Assault Turret than that is it, what is the point of leveling up from that point. I max those skills out and passives, and then what?
If i understand correctly the game is classless, but if i put points on Tech tree/list than it unlocks Engineer and Infiltrator Profiles, Profiles are basicly class with bonuses, if i put more points in Tech than it upgrades the Engineer Profile (and probably the Infiltrator too at some point) which gives me bonuses to Tech releated skills, but it doesn't change the skill loadout or the passives i spent point on them. Now i just wish they would increase the limit to lets say 6 or 8, and it could be a very fun system. I enjoy this kind of limitations and being forced to make choices like these, so I'm biased, and I understand why other people feels this systems just dumbs things down, I get it, so it's not that I'm trying to change your mind at all. Still, you don't have to use always the same three powers, that's the point in upgrading others, you can still try lots different combinations ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... I'm at an impasse.
Sure you can kill a creature with an arrow, a steel tipped arrow or a spear. Not happy with these three? Go back to camp and bring along a 9mm, a cold 45 and a Winchester rifle ala The Rifleman. Still unhappy, why then bring the freeze gun, the death ray and the disrupter hand gun. Still in the dull drums? Make a change go back to camp and bring the freeze gun, the spear and the 9mm.
I'd much prefer having nine slots where I can "experiment" on the fly. Basically that is the difference... on the fly changes with nine slots or with three slots and go back to camp for another set. The latter makes thing cumbersome.
Yep, looks like we need to learn another set of combat mechanics.... which are supposedly an "improvement".
Sigh...
|
|
ssanyesz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 184 Likes: 196
inherit
1646
0
196
ssanyesz
184
Sept 21, 2016 8:46:12 GMT
September 2016
ssanyesz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by ssanyesz on Jan 5, 2017 12:17:29 GMT
Edit: I'm assuming Remnant VI is evolution of Combat Drone because a) Combat Drone is not on the tech list (although since it's part of Engineer profile, maybe you can assign it from there? I don't know, but I doubt it) and if you read the description, it's function seems similar to Combat Drone (attacking targets, and it seems to have missile upgrade). I'm guessing that the self repair and cloaking are part of the Remnant VI evolution Rewatched the previous gameplay video and at 4:20 there was a Combat Droid yet it wasn't in skill slot unless that fireball icon was it. It seems it is an Engineer Profile only skill (or passive now?) Combat Drone: A small drone improves recharege rate for tech powers self-destructs with an EMP pulse if enemies get...??? Remnant VI seems to have a different description: Deploys a retrofitted Remnant Observer that repairs itself over time, clocks when critically damaged, and counts as a tech construct. Overload, Incinerate, Assault Turret, Cryo Beam, Energy Drain, Tactical Cloak, Flamethrower, Remnant VI, Invasion Tech Support, Offensive Tech, Auxiliary Systems So the Infiltrator Profile was active, because of Tactical Cloak and switching to an another profile replaces it with an another Profile specific skill. At first a i tought that it jumped to the and of the list and left a few skills out, but indeed that is the full list.
|
|
inherit
2106
0
Mar 22, 2017 11:04:48 GMT
962
javeart
621
Nov 16, 2016 10:21:58 GMT
November 2016
javeart
|
Post by javeart on Jan 5, 2017 12:23:16 GMT
I enjoy this kind of limitations and being forced to make choices like these, so I'm biased, and I understand why other people feels this systems just dumbs things down, I get it, so it's not that I'm trying to change your mind at all. Still, you don't have to use always the same three powers, that's the point in upgrading others, you can still try lots different combinations ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... I'm at an impasse.
Sure you can kill a creature with an arrow, a steel tipped arrow or a spear. Not happy with these three? Go back to camp and bring along a 9mm, a cold 45 and a Winchester rifle ala The Rifleman. Still unhappy, why then bring the freeze gun, the death ray and the disrupter hand gun. Still in the dull drums? Make a change go back to camp and bring the freeze gun, the spear and the 9mm.
I'd much prefer having nine slots where I can "experiment" on the fly. Basically that is the difference... on the fly changes with nine slots or with three slots and go back to camp for another set. The latter makes thing cumbersome.
Yep, looks like we need to learn another set of combat mechanics.... which are supposedly an "improvement".
Sigh...
I do understand reservations about this limitation, I like having the chance of making choices that don't work and be penalized for it, but I realize that not everyone feels like this. I just wanted to point out that we're not limited to 3 skills for the whole game, even if I can see how that still is not enough from a certain point of view
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,523
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jan 5, 2017 12:24:41 GMT
Heh, don't worry, you wouldn't be only idiot with every ability if there was no ability limit True, but only 3 active skills, it's way too limiting, there are a lot of skills in the Tech tree only (you can see the scroll bar on the left side), yet i can use only 3 ?? Not very encouraging. I played 1,000 hours of ME3 multiplayer with 3 active skills, it's all about mission choice. I'm expecting folk will build loadouts appropriate to different enemies.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,087
inherit
1561
0
9,087
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Jan 5, 2017 13:26:58 GMT
True, but only 3 active skills, it's way too limiting, there are a lot of skills in the Tech tree only (you can see the scroll bar on the left side), yet i can use only 3 ?? Not very encouraging. I played 1,000 hours of ME3 multiplayer with 3 active skills, it's all about mission choice. I'm expecting folk will build loadouts appropriate to different enemies. I agree. After thinking about it for a bit I am wondering if the three ability limit is because they don't have defined classes and it is a consequence of not having set classes. If that is the case again to me it is the "law of unintended consequences" and "careful what you wish for" at play.
|
|
ssanyesz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 184 Likes: 196
inherit
1646
0
196
ssanyesz
184
Sept 21, 2016 8:46:12 GMT
September 2016
ssanyesz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by ssanyesz on Jan 5, 2017 13:29:43 GMT
True, but only 3 active skills, it's way too limiting, there are a lot of skills in the Tech tree only (you can see the scroll bar on the left side), yet i can use only 3 ?? Not very encouraging. I played 1,000 hours of ME3 multiplayer with 3 active skills, it's all about mission choice. I'm expecting folk will build loadouts appropriate to different enemies. I played at least a hundred hours too, but those were each separate characters which i leveled and named individually. Sure it was fun to discover them. But what is the point of changing skills all the time, when i just press an ESC, going to skill menu and change the layout. For me it is seems rather tedious then exciting, this system just slowing combat/gameplay down by adding time when they wanted to speed up it further by removing the power wheel. I see an enemy over there, ehh i have to change it again. Basicly i want to be overpowered in single player If we are already special I hope someone mods the game for at least 6 or 8 simultaneous power/skill usage.
|
|
ssanyesz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 184 Likes: 196
inherit
1646
0
196
ssanyesz
184
Sept 21, 2016 8:46:12 GMT
September 2016
ssanyesz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by ssanyesz on Jan 5, 2017 13:39:56 GMT
I played 1,000 hours of ME3 multiplayer with 3 active skills, it's all about mission choice. I'm expecting folk will build loadouts appropriate to different enemies. I agree. After thinking about it for a bit I am wondering if the three ability limit is because they don't have defined classes and it is a consequence of not having set classes. If that is the case again to me it is the "law of unintended consequences" and "careful what you wish for" at play. These profiles seems to me are classes with the ability to change between them from menus. But if i want to play an engineer or whatever class (or profile) like i did in ME1-2-3 then why limit that class' number of skills. I had not been happy playing ME2 with 3 skills/powers. I don't know how i will feel when i'm playing it. Time will tell. For now i am not very happy but probably will enjoy the game
|
|
maxon
N3
Arse
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 453 Likes: 967
inherit
108
0
Oct 17, 2024 15:51:13 GMT
967
maxon
Arse
453
August 2016
maxon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by maxon on Jan 5, 2017 14:15:36 GMT
I played 1,000 hours of ME3 multiplayer with 3 active skills, it's all about mission choice. I'm expecting folk will build loadouts appropriate to different enemies. I played at least a hundred hours too, but those were each separate characters which i leveled and named individually. Sure it was fun to discover them. But what is the point of changing skills all the time, when i just press an ESC, going to skill menu and change the layout. For me it is seems rather tedious then exciting, this system just slowing combat/gameplay down by adding time when they wanted to speed up it further by removing the power wheel. I see an enemy over there, ehh i have to change it again. Basicly i want to be overpowered in single player If we are already special I'm not too keen on what we've seen so far either. I can't see how it's going to work concincingly - but I guess we'll see. Biotics is no longer something your character was born with and suffers for but anyone can use them? Hmmm. Detracts from role play anyway. I played 1,000 hours of ME3 multiplayer with 3 active skills, it's all about mission choice. I'm expecting folk will build loadouts appropriate to different enemies. Yes, so did I but the fact is you tended to spend your time spamming one or two powers. I think I'd prefer a bit more variety.
|
|
inherit
303
0
Dec 26, 2017 16:36:01 GMT
6,009
dalinne
Vanguard of your destruction
1,724
August 2016
dalinne
|
Post by dalinne on Jan 5, 2017 15:09:28 GMT
I played at least a hundred hours too, but those were each separate characters which i leveled and named individually. Sure it was fun to discover them. But what is the point of changing skills all the time, when i just press an ESC, going to skill menu and change the layout. For me it is seems rather tedious then exciting, this system just slowing combat/gameplay down by adding time when they wanted to speed up it further by removing the power wheel. I see an enemy over there, ehh i have to change it again. Basicly i want to be overpowered in single player If we are already special I'm not too keen on what we've seen so far either. I can't see how it's going to work concincingly - but I guess we'll see. Biotics is no longer something your character was born with and suffers for but anyone can use them? Hmmm. Detracts from role play anyway.^THAT is my only "but..." with this new class system ...despite of the fact that we can change our profile at any time. They said there is a plot reason which explains why we could do that. Some people think it's related to SAM. If that it's true... I hope in this game (or in the next one) at some point we will find ourselves unable to use our technology and for a while we have to do be creative with our situation.
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Jan 5, 2017 15:50:15 GMT
I'm not too keen on what we've seen so far either. I can't see how it's going to work concincingly - but I guess we'll see. Biotics is no longer something your character was born with and suffers for but anyone can use them? Hmmm. Detracts from role play anyway.^THAT is my only "but..." with this new class system ...despite of the fact that we can change our profile at any time. They said there is a plot reason which explains why we could do that. Some people think it's related to SAM. If that it's true... I hope in this game (or in the next one) at some point we will find ourselves unable to use our technology and for a while we have to do be creative with our situation. From the masseffect wikiaEven if you used a non biotic profile Shepard still had the powers. So i expect something similar will be said about Sara and Scott.
|
|
NRieh
N3
Shine on!
Posts: 600 Likes: 797
inherit
1017
0
797
NRieh
Shine on!
600
Aug 16, 2016 17:07:45 GMT
August 2016
nrieh
|
Post by NRieh on Jan 5, 2017 15:58:33 GMT
BS. That part of lore was intended to explain why da fuck Shep is not an L2, but an L3. It's 100% irrelevant for the soldier\tech Shep.
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Jan 5, 2017 16:05:43 GMT
BS. That part of lore was intended to explain why da fuck Shep is not an L2, but an L3. It's 100% irrelevant for the soldier\tech Shep. So the lore is irrelevant when it doesn't suits your argument? Good to know...
|
|
inherit
303
0
Dec 26, 2017 16:36:01 GMT
6,009
dalinne
Vanguard of your destruction
1,724
August 2016
dalinne
|
Post by dalinne on Jan 5, 2017 16:25:37 GMT
BS. That part of lore was intended to explain why da fuck Shep is not an L2, but an L3. It's 100% irrelevant for the soldier\tech Shep. So the lore is irrelevant when it doesn't suits your argument? Good to know... On one hand, NRieh is right. That part of the lore is related to Shep being an L3 However, bshep is right when, for example, your Shep can have a biotic extra power even when he or she is a tech, soldier or infiltrator.
|
|
bohemiadrinker
N3
Games: Mass Effect Trilogy, Dragon Age Inquistion
Origin: BohemiaDrinker
PSN: BohemiaDrinker
Posts: 261 Likes: 524
inherit
342
0
524
bohemiadrinker
261
August 2016
bohemiadrinker
Mass Effect Trilogy, Dragon Age Inquistion
BohemiaDrinker
BohemiaDrinker
|
Post by bohemiadrinker on Jan 5, 2017 16:42:52 GMT
I don't get why people are making this "anyone" assumption. As I understand it, the profile swap thing is particular to the pathfinder. And more, I believe that SAM, the AI, is somwhow tethered to him/her, and responsible for managing these changes. But that's just a theory.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 5, 2017 16:51:15 GMT
Who knows, maybe the next Dragon Age game will have profile switches too? Mage - 3 spells Warrior - 3 melee abilities Rogue - 3 ranged abilities Sounds good? Don't give them ideas. They've already pared them down to eight...
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 5, 2017 16:54:11 GMT
I enjoy this kind of limitations and being forced to make choices like these, so I'm biased, and I understand why other people feels this systems just dumbs things down, I get it, so it's not that I'm trying to change your mind at all. Still, you don't have to use always the same three powers, that's the point in upgrading others, you can still try lots different combinations ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... I'm at an impasse.
Sure you can kill a creature with an arrow, a steel tipped arrow or a spear. Not happy with these three? Go back to camp and bring along a 9mm, a cold 45 and a Winchester rifle ala The Rifleman. Still unhappy, why then bring the freeze gun, the death ray and the disrupter hand gun. Still in the dull drums? Make a change go back to camp and bring the freeze gun, the spear and the 9mm.
I'd much prefer having nine slots where I can "experiment" on the fly. Basically that is the difference... on the fly changes with nine slots or with three slots and go back to camp for another set. The latter makes thing cumbersome.
Yep, looks like we need to learn another set of combat mechanics.... which are supposedly an "improvement".
Sigh...
Because you know the #1 complaint about Bioware games in the past has been having too many active skills, amirite?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 5, 2017 16:59:08 GMT
From the masseffect wikiaEven if you used a non biotic profile Shepard still had the powers. So i expect something similar will be said about Sara and Scott. And where did the wiki get that from? It's unsourced. My Infiltrator's entries didn't have anything like that in the trilogy at all.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Jan 5, 2017 17:13:01 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... I'm at an impasse.
Sure you can kill a creature with an arrow, a steel tipped arrow or a spear. Not happy with these three? Go back to camp and bring along a 9mm, a cold 45 and a Winchester rifle ala The Rifleman. Still unhappy, why then bring the freeze gun, the death ray and the disrupter hand gun. Still in the dull drums? Make a change go back to camp and bring the freeze gun, the spear and the 9mm.
I'd much prefer having nine slots where I can "experiment" on the fly. Basically that is the difference... on the fly changes with nine slots or with three slots and go back to camp for another set. The latter makes thing cumbersome.
Yep, looks like we need to learn another set of combat mechanics.... which are supposedly an "improvement".
Sigh...
Because you know the #1 complaint about Bioware games in the past has been having too many active skills, amirite? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
From a keyboard + mouse pov, many skills are easily mapped. So, I loved the DA:O+DA2 setup.
I understand the three active power thinking. I love ME3MP.. Also, I really like the idea of profile swapping.... My issue is that from the "blink-of-an-eye" video edits, I find the switching and the points assignments to be cumbersome. May all be an illusion because of the way the mechanics is presented.... Still, if these assignments are "on-the-fly" why bother with the menu navigation when I can have , say, nine slots pre-assigned?
Bio needs to explain this better, I think.
|
|