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Post by Vortex13 on Jan 6, 2017 15:00:02 GMT
As I mentioned in another thread, I believe that Ryder's implant is actually Remnant in origin, and as such it allows access to the Vaults as well as gifting him/her with the ability to change "classes" in the field. It would certainly make sense if this was the case as it would provide a reason for the Khet to go after the AI as well as the villain's remark in the announcement trailer: "Now I know what makes you special."
Basically a space version of the Inquisitor's Mark from DA:I; make of that what you will.
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Post by The Elder King on Jan 6, 2017 15:03:09 GMT
As I mentioned in another thread, I believe that Ryder's implant is actually Remnant in origin, and as such it allows access to the Vaults as well as gifting him/her with the ability to change "classes" in the field. It would certainly make sense if this was the case as it would provide a reason for the Khet to go after the AI as well as the villain's remark in the announcement trailer: "Now I know what makes you special." Basically a space version of the Inquisitor's Mark from DA:I; make of that what you will. For that to work the Remnants should've had a presence in the MW, which I find unlikely. It was said in the first briefing that the Pathfinder has a series of skills in all fields, so it's likely something related to that training, and implants that come up with that.
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Post by Saboru on Jan 6, 2017 16:33:10 GMT
As I mentioned in another thread, I believe that Ryder's implant is actually Remnant in origin, and as such it allows access to the Vaults as well as gifting him/her with the ability to change "classes" in the field. It would certainly make sense if this was the case as it would provide a reason for the Khet to go after the AI as well as the villain's remark in the announcement trailer: "Now I know what makes you special." Basically a space version of the Inquisitor's Mark from DA:I; make of that what you will. For that to work the Remnants should've had a presence in the MW, which I find unlikely. It was said in the first briefing that the Pathfinder has a series of skills in all fields, so it's likely something related to that training, and implants that come up with that. Well It depends what they're remnants of as to whether it would be surprising if they'd had a presence back there.
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Post by Vortex13 on Jan 6, 2017 16:44:24 GMT
My overall theory on the Remnant "faction" is that they are more of a Von Nuemann probe seeded into the Helius Cluster rather than ancient caretakers left by a now missing race. There's not much differentiation between the two proposals granted, but with the former idea you have at least have a bit more leeway (IMO) on what to do with it in the future than if you simply had them as Tomb Guardians.
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Post by The Biotic Trebuchet on Jan 6, 2017 17:42:17 GMT
As I mentioned in another thread, I believe that Ryder's implant is actually Remnant in origin, and as such it allows access to the Vaults as well as gifting him/her with the ability to change "classes" in the field. It would certainly make sense if this was the case as it would provide a reason for the Khet to go after the AI as well as the villain's remark in the announcement trailer: "Now I know what makes you special." Basically a space version of the Inquisitor's Mark from DA:I; make of that what you will. For that to work the Remnants should've had a presence in the MW, which I find unlikely. It was said in the first briefing that the Pathfinder has a series of skills in all fields, so it's likely something related to that training, and implants that come up with that. What if in the first expedition (..Habitat 7?), you go with DadRyder's team, you discover stuff, DadRyder say "don't touch that", you touch it, it explode and shit, and the thing goes full Eden Prime from there? (meaning, you get something slapped to you body that makes you "special", your Dad is close enough to you to get crippled from the explosion, then back to the ark, you get attacked by the a group of Kett who were looking for the stuff that you got and blablabla).
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Post by Iakus on Jan 6, 2017 18:12:09 GMT
And you get those bonuses by unlocking lore, by purchasing the omnitool. You don't just get them by flipping a switch and suddenly you're better with a sniper rifle than a tech power! You're mistaken there, lakus. In ME1, a non-tech Shepard who gets a tech bonus power never gets an omni-tool nor does a non-biotic Shepard get an amp even if a biotic bonus power is selected. I really believe that Kaidan basically implying that every Shepard is an L3 biotic regardless of class (unless a romance conversation is triggered instead) is not really a glitch, but an indication that the lore is that all Shepards are both biotic and tech skilled... but just that those skills are not displayed in game when the player opts for a gameplay class that doesn't use them. In addition, to the mech hacking that every Shepard does in ME2 during the Archangel mission, there are other indicators of such "universally" skilled Shepards in the lore. Garrus will always imply that Shepard is a skilled sniper during the Citadel DLC and any Shepard can both scope and shoot the SR during the Archangel renegade interrupt in ME2 (in ME1, a Shep not trained in SRs cannot scope the SR even though all of them carry it). In ME1, any Shepard class can use the "standard omni-tool" (that some of them aren't supposed to be even carrying) to activate the plasma jet purge to get rid of the Rachni in the transport decon area on Noveria. On Sur'Kesh in ME3, every class of Shepard will speak with either Wrex or Wreav using an omni-tool. As I mentioned before, there is no statement every made by any class of Shepard that definitively says they are not also biotic or that they can't use an omni-tool. The Mirror Match in the Citadel DLC actually pits all classes of Shepard against Shepard, not just the class of Shepard that the player has selected. If it is as you say... then the "lore" has been contradicting itself right from the beginning of ME1. IMO, time Bioware was allowed to fix that. What I meant was you get passive bonuses to tech and biotic powers by purchasing omnitools and amps. Not get bonus powers. And I firmly believe Kaidan referring to Shepard as a biotic regardless of class is a glitch, because no other character ever does. Even in ME3 Sam talks about Grissom Academy "If it had been open twenty yewars ago, I'll bet you'd have been there" And Liara specifically mentions a biotic Shepard's as being a biotic in the time capsule. It's not a stretch to imagine that even a non-tech Shepard could have at least minimal tech skills. I'm certainly not a tech expert, but even I could program a VCR, work a scanner or a fax machine, or post on an Internet forum . Similarly, a non-tech Shepard could do some basic hacking, use more basic omnitools, and such.
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Post by unclee on Jan 6, 2017 18:16:37 GMT
Regardless of if it's a glitch or not, as noone from Bioware has ever (to my knowledge. I was around the old BSN for a long time but not much into Twitter) confirmed as much, we can only take it at what it is. It's presented in the game by an NPC/squad member as a fact. Choosing to believe that's a glitch is more headcanon than anything.
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Post by Deleted on Jan 6, 2017 19:15:21 GMT
You're mistaken there, lakus. In ME1, a non-tech Shepard who gets a tech bonus power never gets an omni-tool nor does a non-biotic Shepard get an amp even if a biotic bonus power is selected. I really believe that Kaidan basically implying that every Shepard is an L3 biotic regardless of class (unless a romance conversation is triggered instead) is not really a glitch, but an indication that the lore is that all Shepards are both biotic and tech skilled... but just that those skills are not displayed in game when the player opts for a gameplay class that doesn't use them. In addition, to the mech hacking that every Shepard does in ME2 during the Archangel mission, there are other indicators of such "universally" skilled Shepards in the lore. Garrus will always imply that Shepard is a skilled sniper during the Citadel DLC and any Shepard can both scope and shoot the SR during the Archangel renegade interrupt in ME2 (in ME1, a Shep not trained in SRs cannot scope the SR even though all of them carry it). In ME1, any Shepard class can use the "standard omni-tool" (that some of them aren't supposed to be even carrying) to activate the plasma jet purge to get rid of the Rachni in the transport decon area on Noveria. On Sur'Kesh in ME3, every class of Shepard will speak with either Wrex or Wreav using an omni-tool. As I mentioned before, there is no statement every made by any class of Shepard that definitively says they are not also biotic or that they can't use an omni-tool. The Mirror Match in the Citadel DLC actually pits all classes of Shepard against Shepard, not just the class of Shepard that the player has selected. If it is as you say... then the "lore" has been contradicting itself right from the beginning of ME1. IMO, time Bioware was allowed to fix that. What I meant was you get passive bonuses to tech and biotic powers by purchasing omnitools and amps. Not get bonus powers. And I firmly believe Kaidan referring to Shepard as a biotic regardless of class is a glitch, because no other character ever does. Even in ME3 Sam talks about Grissom Academy "If it had been open twenty yewars ago, I'll bet you'd have been there" And Liara specifically mentions a biotic Shepard's as being a biotic in the time capsule. It's not a stretch to imagine that even a non-tech Shepard could have at least minimal tech skills. I'm certainly not a tech expert, but even I could program a VCR, work a scanner or a fax machine, or post on an Internet forum . Similarly, a non-tech Shepard could do some basic hacking, use more basic omnitools, and such. However, no one actually states that a non-biotic Shepard is non-biotic. They don't necessarily have to mention that he/she specifically is biotic for him/her to be a biotic. It's not a stretch to say that Liara can be just cherry picking some of Shepard's traits and just not mentioning all of them. True, it's not a stretch to expect every Shepard to have some tech skill, but it IS a contradiction to the lore for a Shepard who does not carry an omni-tool in ME1 to be using a "standard omni-tool" to fix the plasma jets on Noveria to clear the transport hub of Rachni. Since every Shepard class can do that, the implication must be that every Shepard has an omni-tool of some kind... just one that is not accessible in their ME1 inventory. Therefore, it's not really such a stretch to imply that every Shepard could have an amp of some kind... just not one accessible in their ME1 inventory. AFAIK, in ME1, if your Shepard cannot equip an amp, the bonuses any amp Shepard buys do do not apply to Shepard... only to the squad mate equipping that amp. Biotic bonus powers, on the other hand, can be upgraded using XP regardless of whether or not that Shepard can equip an amp. If Kaidan's comment is a glitch, then it's a glitch similarly repeated with Garrus in the Citadel DLC since some classes of Shepard could not train with SRs... and a glitch repeated in ME2 since not every class of Shepard could scope an SR in ME1. I'm more inclined to think that Bioware did not want to restrict any player from thinking of their Shepard as being a biotic or a techie if they wanted to even though they were not actually playing with a biotic or tech class of Shepard. Another contradiction "glitch" along these same lines... again, during Garrus' recruitment in ME2, Garrus says "If I wanted to do more than take your shields down, I'd have done it"... but Vanguard and Adept Shepards have a barrier, not a shield... and that barrier is what depletes whenever Garrus shoots him/her.
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Post by Space Cowboy on Jan 6, 2017 19:21:17 GMT
Regardless of if it's a glitch or not, as noone from Bioware has ever (to my knowledge. I was around the old BSN for a long time but not much into Twitter) confirmed as much, we can only take it at what it is. It's presented in the game by an NPC/squad member as a fact. Choosing to believe that's a glitch is more headcanon than anything. I don't agree with this. On a meta level, a log of Bioware s dialog is ego stroking the player. Kaidan's comment comes across to me as "As an L2 I can spike higher than an L3. Oh I couldn't possibly be better than you though because you're the PC. " If it was otherwise, there could have been some discussion about it but there wasn't. Further proof. If all Shepards were biotics, why, in ME1 is there no slot on Sheps equipment for a biotic amp unless he/she was a biotic class? Given soldier/infiltrator/engineer shep has no place to put an amp, why would his L3 implant be assumed to exist? Soldier Shep has no L3 implant therefore glitch. No headcanon required.
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Post by Iakus on Jan 6, 2017 19:46:55 GMT
What I meant was you get passive bonuses to tech and biotic powers by purchasing omnitools and amps. Not get bonus powers. And I firmly believe Kaidan referring to Shepard as a biotic regardless of class is a glitch, because no other character ever does. Even in ME3 Sam talks about Grissom Academy "If it had been open twenty yewars ago, I'll bet you'd have been there" And Liara specifically mentions a biotic Shepard's as being a biotic in the time capsule. It's not a stretch to imagine that even a non-tech Shepard could have at least minimal tech skills. I'm certainly not a tech expert, but even I could program a VCR, work a scanner or a fax machine, or post on an Internet forum . Similarly, a non-tech Shepard could do some basic hacking, use more basic omnitools, and such. However, no one actually states that a non-biotic Shepard is non-biotic. They don't necessarily have to mention that he specifically is biotic for him to be a biotic. It's not a stretch to say that Liara can be just cherry picking some of Shepard's traits and just not mentioning all of them. True, it's not a stretch to expect every Shepard to have some tech skill, but it IS a contradiction to the lore for a Shepard to does not carry an omni-tool in ME1 to be using a "standard omni-tool" to use the plasma jets on Noveria to clear the transport hub of Rachni. Since every Shepard class can do that, the implication must be that every Shepard has an omni-tool of some kind... just one that is not accessible in their ME1 inventory. Therefore, it's not really such a stretch to imply that every Shepard could have an amp of some kind... just not one accissible in their ME1 inventory. If Kaidan's comment is a glitch, then it's a glitch repeated with Garrus in the Citadel DLC since some classes of Shepard could not train with SRs... and a glitch repeated in ME2 since not every class of Shepard could scope an SR in ME1. Sure every Shepard can have an omnitool of some kind. Omnitools are essentially the 23rd century version of a portable computer. And as such, there are many different kinds designed for many different users. Shepard would certainly have one tailor-made for his/her needs and training. An Engineer, Infiltrator, or Sentinel would need one that's higher-end and capable of more advanced "stuff" than other Shepards. It's a lot less plausible that Shepard is an L3 biotic and simply hasn't trained for it. Why go through the risk of brain damage getting implants to manipulate biotic fields and not be trained in their use?
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Post by Deleted on Jan 6, 2017 20:21:37 GMT
Regardless of if it's a glitch or not, as noone from Bioware has ever (to my knowledge. I was around the old BSN for a long time but not much into Twitter) confirmed as much, we can only take it at what it is. It's presented in the game by an NPC/squad member as a fact. Choosing to believe that's a glitch is more headcanon than anything. I don't agree with this. On a meta level, a log of Bioware s dialog is ego stroking the player. Kaidan's comment comes across to me as "As an L2 I can spike higher than an L3. Oh I couldn't possibly be better than you though because you're the PC. " If it was otherwise, there could have been some discussion about it but there wasn't. Further proof. If all Shepards were biotics, why, in ME1 is there no slot on Sheps equipment for a biotic amp unless he/she was a biotic class? Given soldier/infiltrator/engineer shep has no place to put an amp, why would his L3 implant be assumed to exist? Soldier Shep has no L3 implant therefore glitch. No headcanon required. Your first line is an interpretation of what Kaidan is saying... it's already a headcanon. As long as there is nothing definitive in the game said that clearly indicates, for example, that Soldier Shepard is non-biotic, then there is an absence of proof and the possibility still exists that he/she is a biotic that just chooses to not manifest themselves as such in combat. The lore is already weakened by that absence of a definitive statement. The absence of an amp does not mean that Shepard can't have biotic powers because a Shepard can have a biotic bonus power and still does not have a slot to equip an amp. Why is it that Bioware didn't simply insert the amp slot on any non-biotic class Shepard if the player did select a biotic bonus power from the CC in ME1? Similarly, why didn't they add in an omni-tool slot if a tech bonus power (like Hacking) was selected? ME:A is a whole new ballgame. Why not let Bioware have just a little breathing room to create some lore that has a half-arsed chance of matching the gameplay to the lore rather than forcing them to adhere to a lore that is already faulty and weak and has been so from the start of ME1?
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Post by Space Cowboy on Jan 6, 2017 20:33:51 GMT
I don't agree with this. On a meta level, a log of Bioware s dialog is ego stroking the player. Kaidan's comment comes across to me as "As an L2 I can spike higher than an L3. Oh I couldn't possibly be better than you though because you're the PC. " If it was otherwise, there could have been some discussion about it but there wasn't. Further proof. If all Shepards were biotics, why, in ME1 is there no slot on Sheps equipment for a biotic amp unless he/she was a biotic class? Given soldier/infiltrator/engineer shep has no place to put an amp, why would his L3 implant be assumed to exist? Soldier Shep has no L3 implant therefore glitch. No headcanon required. Your first line is an interpretation of what Kaidan is saying... it's already a headcanon. As long as there is nothing definitive in the game said indicating that says, for example, that Soldier Shepard is non-biotic, then there is an absense of proof and the possibility still exists that he/she is a biotic that just chooses to not manifest themselves as such in combat. The lore is already weakened by that absense of a definitive statement. ME:A is a whole new ballgame. Why not let Bioware have just a little breathing room to create some lore that has a half-arsed chance of match the gameplay to the lore rather than forcing them to adhere to a lore that is already faulty and weak and has been so from the start of ME1? Kaidans exact words make the second sentence in my quote read "except you, of course". It's pretty clear what he's saying. Ego stroking shepard. There is no head canon. I haven't read the entire thread and don't have a bone to pick with what they do in MEA. I'm just confused by people having the past games say what they want them to say instead of what's actually said. There is absolutely no indication in ME1 that non biotic classes have an L3 implant, beyond one line by one character that is otherwise completely out of context.
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Origin: unclee02
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Post by unclee on Jan 6, 2017 20:48:22 GMT
Kaiden's exact words were "Spike's higher than most L3s, present company excluded." Yes, that's ego Stroking but also clearly saying "my spikes are higher than most L3's but you, as an L3, still spike higher than I do."
EDIT: removed codex stuff since I realized it's just the wiki.
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Post by Hanako Ikezawa on Jan 6, 2017 20:50:34 GMT
Kaiden's exact words were "Spike's higher than most L3s, present company excluded." Yes, that's ego Stroking but also clearly saying "my spikes are higher than most L3's but you, as an L3, still spike higher than I do." Also, IIRC (I need to go back and check) but I believe the codex says Shepard was detected to have biotic ability and fitted with L3 implants just before joining the Alliance. I'll need to get home and check. ...just checked the wiki (I know, not 100% reliable, but I'm not at home to install ME1) but the timeline does says Shepard was detected to have biotic potential and fitted with L3 implants in 2171. masseffect.wikia.com/wiki/TimelineThe actual ingame Codex does not say that however. I'll take that one over the wiki one that can be edited.
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Post by Iakus on Jan 6, 2017 20:54:53 GMT
I am positive the "present company excluded" phrase is glitched and only supposed to fire if Shepard is also a biotic
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Post by unclee on Jan 6, 2017 20:59:01 GMT
Again, without an official word from Bioware, thinking something is a glitch is simply headcanon. We got official word from Bioware when a glitch caused DA2 to think Nathaniel was dead. As nothing has ever been said, we can only take it at what we've got.
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Post by Hanako Ikezawa on Jan 6, 2017 21:00:14 GMT
I am positive the "present company excluded" phrase is glitched and only supposed to fire if Shepard is also a biotic I think so too. I mean, I've never heard Kaidan say that line to me.
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Post by BansheeOwnage on Jan 6, 2017 21:15:44 GMT
BansheeOwnage : it is the salarian pilot that talks to Scott in the trailer. While companions will fall in the traditional 'classes' in terms of their powers being kits based on the six, it should be noted that from ME2 they never referred to their classes with the names of Shepard's and now the profiles. So it was unclear Iif the classes are actually referenced in-lore until Liara in ME3 mentioned it. While I do agree with your point, considering a bigger loadout was possible, the problem of 'forgetting' to use some skills was kind of present in ME2-ME3 as well, not only with the bonus power but with the respect option, that lead us forget some powers in exachange of others in the class, if we'd do so. It's not the same thing, but a problem like this was present already. About Scott, I thought he was referencing to the Observer enemy with that line. As a final note, Bioware and Ian are been secretive on the three powers loadout being official. I wouldn't get my hopes up, but it seems weird they didn't confirm, given how (apparently) clear this is. Interesting. I was kind of hoping the salarian pilot would be female just because we haven't had a single important female salarian (in fact, the only one in existence was the Dalatrass). Oh well. I'm kind of confused, though. The pilot radios Ryder to ask if the party's alright, but Ryder then tells SAM to relay a message to the Tempest instead of responding to the salarian. If SAM can contact the Tempest, why not Ryder? More on forgetting powers below. Well, he does say "friendly" Observer, and it's just after looking at the Remnant VI ability which gives you a friendly Observer. Granted, he doesn't actually have that equipped when he says it, but I'm not sure what the lines means otherwise Why would he say "Anyone order a friendly Observer?" about an enemy one? I'm not concerned about Ryder being able to use all kinds of powers; that makes sense. I'm concerned about the huge logical gap of them or their omnitool somehow forgetting how to use powers to accommodate others, which is the exact logical problem DA:I's 8-slot limit had. Are omnitools low on storage these days? Because we used to be able to load up quite a few tech powers to them even in gameplay - logically, you could probably have as many as you wanted in-universe. And this isn't even talking about Ryder forgetting powers. A hypothetical: Ryder uses Flamer, Energy Drain, and Throw, but in order to use Overload, has to forfeit one of those abilities. I'm sorry, but that doesn't make any sense no matter how you slice it. Since she's only using 1 biotic ability and you could use 3, it can't be too much for her implants/body. Since you could use 3 tech powers, her omnitool can't possibly be out of space (even if that did make sense in itself). Therefore there is no logical reason she couldn't use Flamer, Energy Drain, Throw, and Overload at the same time without "swapping profiles". So in that sense, it "breaks lore". I'm more concerned about it being a lot less fun than it could be without a restriction, though. What's the point of going classless and encouraging cool new build possibilities if we can only have 3 powers? That doesn't allow for almost anything we couldn't do before. This has negated my excitement for the classless approach. As long as Ryder has eezo nodules and implants, they should be able to use any biotic technique they've learned. As long as they have an omnitool, they should be able to use any tech ability assuming it has storage space (but even then, it might link to the Tempest computer like EDI's body did). So you're conflating lore with gameplay mechanics. There's nothing stopping a biotic from using Throw, Singularity, Charge, and Slam in a single fight other than gameplay mechanics. There's nothing stopping a tech from using cryo blast, combat drone, decoy, and energy drain in a single fight other than gameplay mechanics. Limiting us to three abilities in combat has nothing to do with lore, it has everything to do with gameplay being balanced differently. Whether or not you agree with the change in balance is an entirely different issue--I don't agree with it as I currently understand it--but that doesn't mean the lore is broken. In universe, the Ryder's are doing whatever it is that they're doing; that's not necessarily represented with 100% accuracy within gameplay. Going classless means that you can try infiltrator skills without making an entirely new game file if you're the type to traditionally stick to biotics. it means the guy who plays Soldier can play literally everything else without making a new game. Is limiting it to three abilities the best way to balance it out? Maybe, maybe not. But for all we know, where's some Final Fantasy 13 style of profile switching mid-fight without going into the pause menu to alleviate the fact that we're stuck to three abilities. And if you don't want to go classless, then don't go classless and eat up all of the bonuses gained by specializing in one field versus dabbling in all six. Either way, none of this breaks lore. Ludonarrative dissonance is a thing, always have been, and every game employs it to a certain level. Otherwise, Scott and Sara would end up having to go to sleep at some point during gameplay or they'd pop a squat in the middle of us exploring every so often. If it's not happening in a cutscene, it's not indicative of what's happening in-universe and had very little if anything to do with lore. edit: Also, Peebee's purple jacket is her casual/default look. The very first time we ever see Peebee when she gets the gun put to her head, she's wearing armor. Light armor based on the collar. Everyone else we've seen has been depicted in the default garb of their species; with Drack wearing armor because Drack is probably just Drack and the humans wearing armor because they're likely Ai staff like Scott and Sara are. No, I'm well aware of gameplay-story segregation. That's why I put "breaks lore" in quotes. But that doesn't mean I'm a fan of it. I like gameplay and story to be as close to the same as is feasible. So yeah, it bugs me that "forgetting powers" happens in gameplay, because it makes no sense in story. However, it does appear that swapping profiles is a thing in the story now. If so, I think what I said about it not making sense holds more weight since it might not completely be gameplay-story segregation after all. Either way, I also said that I'll mostly be frustrated with it because of the 3-slot limit that it comes with. I find that a huge step backwards from being able to have more abilities. If we could still have a decent amount of them at once, I'd consider profile swapping an upgrade. Not with this limitation, though. The worst offender for me with this system is grenade use. Like ammo powers are now, I'd have much preferred if they didn't take up a slot in your powers, especially since they act more like consumables than powers to begin with. All classes have grenades, so it would make sense. It also makes you even more limited in terms of power combos if you take up a slot with grenades. And since you have to find them to use them, it means sometimes you'll only really have 2 powers at all. Those are all gameplay reasons. As for story, what, Ryder forgot how to throw because they're already using 3 things? The armour can't hold grenades because they're already using 3 things? Give me a break. If that's Peebee's casual outfit, why is she wearing it during the character screen for that mission (or any mission)? In the trilogy, a character would always wear whatever they had on for that mission, even breathing masks/helmets when appropriate. Scott was wearing a helmet in that mission, but we don't know if he had to or not. staci. @ilbloccocreatiWill squadmates interact with each other during missions and will the subtitles be able to tell me who is speaking in ME:A? Mac Walters @macwalterslivesYes. And yes... if you have them on. Good. Too many games omit subtitles from important section for some reason. Not that I expected Bioware not to have them since they always have. As I mentioned in another thread, I believe that Ryder's implant is actually Remnant in origin, and as such it allows access to the Vaults as well as gifting him/her with the ability to change "classes" in the field. It would certainly make sense if this was the case as it would provide a reason for the Khet to go after the AI as well as the villain's remark in the announcement trailer: "Now I know what makes you special." Basically a space version of the Inquisitor's Mark from DA:I; make of that what you will. I have a feeling you'll be right, actually. I'd rather Ryder just be a normal protagonist for once, but it wouldn't be a pre-order cancelled or anything like that. Basically a space version of the Inquisitor's Mark from DA:I; make of that what you will. For that to work the Remnants should've had a presence in the MW, which I find unlikely.It was said in the first briefing that the Pathfinder has a series of skills in all fields, so it's likely something related to that training, and implants that come up with that. Not necessarily. Ryder could easily have something happen to them in the prologue that sets that up, like the Beacon on Eden Prime. Regardless of if it's a glitch or not, as noone from Bioware has ever (to my knowledge. I was around the old BSN for a long time but not much into Twitter) confirmed as much, we can only take it at what it is. It's presented in the game by an NPC/squad member as a fact. Choosing to believe that's a glitch is more headcanon than anything. I'd argue the opposite, actually. There is no evidence other than this that all Shepards are biotic, and there is evidence that they are not. So I'd say that makes it being a glitch much more likely.
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Post by The Elder King on Jan 6, 2017 21:20:57 GMT
BansheeOwnage : I thought Scott was joking when he made that line As for the Remnant thing, while possible, it stills conflicts with the part do the Pathfinder having those skills, which is actually subject of one briefing later on, I think.
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Post by Deleted on Jan 6, 2017 21:41:02 GMT
Your first line is an interpretation of what Kaidan is saying... it's already a headcanon. As long as there is nothing definitive in the game said indicating that says, for example, that Soldier Shepard is non-biotic, then there is an absense of proof and the possibility still exists that he/she is a biotic that just chooses to not manifest themselves as such in combat. The lore is already weakened by that absense of a definitive statement. ME:A is a whole new ballgame. Why not let Bioware have just a little breathing room to create some lore that has a half-arsed chance of match the gameplay to the lore rather than forcing them to adhere to a lore that is already faulty and weak and has been so from the start of ME1? Kaidans exact words make the second sentence in my quote read "except you, of course". It's pretty clear what he's saying. Ego stroking shepard. There is no head canon. I haven't read the entire thread and don't have a bone to pick with what they do in MEA. I'm just confused by people having the past games say what they want them to say instead of what's actually said. There is absolutely no indication in ME1 that non biotic classes have an L3 implant, beyond one line by one character that is otherwise completely out of context. You're pulling the second part of the quote out of the sentence it is in and calling it a sentence in and of itself (so you may not want to lecture about people taking things from the past games and making them say what they want them to say). The first part of that sentence refers specifically to L2 implants spiking higher than L3s. He is clearly not talking about general combat abilities, so I think its a better assumption grammatically to say the "except for you, of course" applies to Shepard's L3 biotics spiking higher than Kaidan's L2's. Either way, we're are BOTH interpreting... which is not definitive proof. It's not a definitive denial of a soldier Shepard not possibly being a biotic; and such definitive denial simply does not exist within any of the 3 games.
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Post by fialka on Jan 6, 2017 23:08:15 GMT
I'm kind of confused, though. The pilot radios Ryder to ask if the party's alright, but Ryder then tells SAM to relay a message to the Tempest instead of responding to the salarian. If SAM can contact the Tempest, why not Ryder? I assume something was cut. It could be that right before that scene Ryder was attempting to contact the Tempest but couldn't. Or that our pilot's been talking to us a while, but is clearly not hearing us answer, and we only witness the end of that exchange when Ryder finally gives up and goes through SAM instead. Edit: accidentally deleted the question I was answering
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Post by Sartoz on Jan 7, 2017 0:04:44 GMT
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Is it my eyes?
I can't see PeeBee in the CES trailer:
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Post by Deleted on Jan 7, 2017 0:16:35 GMT
Regardless of if it's a glitch or not, as noone from Bioware has ever (to my knowledge. I was around the old BSN for a long time but not much into Twitter) confirmed as much, we can only take it at what it is. It's presented in the game by an NPC/squad member as a fact. Choosing to believe that's a glitch is more headcanon than anything. I'd argue the opposite, actually. There is no evidence other than this that all Shepards are biotic, and there is evidence that they are not. So I'd say that makes it being a glitch much more likely. Please then, cite your definitive evidence that they are not. If it is indeed definitive... I'll happily withdraw my arguments and rest my case. For good measure, let's look at a clear opportunity Bioware had to have Soldier (or any other non-biotic) Shepard openly declare that he/she was not a biotic (and thereby clear up the matter once and for all)... and yet they did not do it. During the Citadel party (energetic version), James can get into a disagreement with Liara over biotics vs. physical conditioning. Shepard, as any class, has the option to support either person. If Shepard is a biotic, he/she will clearly state: "I wouldn’t call my biotics unpredictable. I don’t think the Reapers would either." If Shepard is not a biotic, this line is merely skipped over. Bioware did not put in an equivalent line for a non-biotic Shepard to state something related to not being a biotic. They deliberately left it out... and vague. I repeat, there is no one who makes a definitive statement in the game indicating the a non-biotic class Shepard is not possibly also a biotic. Here's the entire conversation, both when Shepard supports biotics and when he/she supports physical conditioning as transcribed directly from 4 separate replays of the party - once using a soldier MaleShep supporting biotics, once using a soldier MaleShep supporting physical conditioning, once using an Adept MaleShep supporting biotics, and once using an Adept Maleshep supporting physical conditioning (just so I'm not again accused of pulling things out of context to get the old games to say what I want them to say): James: Absolutely, biotics are impressive. I’m not saying they aren’t. Liara: You’re just saying that they’re not that impressive. James: I’m not saying anything… I’m just saying… aw shit. Liara: No, it’s fine. I’m sure no one here is insulted. Jacob: Maybe Ashley: What are you trying to say, James. James: I’m just saying. What I’m trying to say is… I mean, check out these guns. Biotics can’t give you this kind of fine instrument, the peak physical form that you see before you. Jacob: Ok, you work for it. I get that. James: I mean it. Check me out. Ashley (if not romanced): Not sure if I can tell just by looking? Liara: Is there more to your argument? James: Come on in closer. Don’t be shy. Jacob: Heh, yeah, don’t be shy. Soldier or Adept Shepard: Hey, what’s going on here? Everyone playing nice? Liara: Of course, Shepard. James was just explaining how physical conditioning trumps biotics. Soldier or Adept Shepard: Really! You going there James. James: Come on, Loco! You have to go with me on this one. Biotics are strong but unpredictable – all that cooling down. Jacob: Shepard, where did you find this guy? Adept Shepard Only, not Soldier (i.e. only if Shepard is a biotic): I wouldn’t call my biotics unpredictable. I don’t think the Reapers would either. James: A person can improve their physique, but biotics? They are what they are. Soldier or Adept Shepard: He’s joking. Right, James? I mean, what’s your point exactly? James: Okay, okay. Maybe it’s not conditioning, exactly. Maybe it’s just the condition of one James Vega. Come on Ashley (only if Ashley not romanced). Hey Liara. Check it out. This guy here never has to cool down. In fact, the hotter the better. Jacob: Hillarious. Kasumi: Just hush and do some sit-ups. Jacob: Kasumi. Kasumi. Just looking. Liara: Goddess. Soldier or Adept Shepard (supporting physical conditioning): I’m going to have to go with James on this one. James: Aw, thanks Shepard. Soldier or Adept Shepard (supporting physical conditioning): Biotics are a little intangible when there’s an example of physical excellence standing in front of you. James: Nice. Jacob: First questionable decision I’ve seen you make. Ever. Ashley (only if Ashley is not romanced by Shepard): I might need to get a little closer to have a look for myself. James (only if Ashley is not romanced by Shepard): I think I can make that happen. Liara (only if Ashley is not romanced by Shepard): You do know we’re still here, right? James (if Ashley is romanced by Shepard): Check it out. I can also roll my tongue. Liara (if Ashley is romanced by Shepard): Oh, my. That’s… Shepard, if that’s your decision I support you. Always. James, please stop doing that.
Soldier or Adept Shepard (supporting biotics): James, this is a no-brainer. Biotics win hands down. We’re talking about harnessing dark energy here. James: Yeah, I here you. Look around you. That had to be an argument you couldn’t win. Jacob: It’s OK man. James: Yeah well… you win some, you lose some. Ashley, You couldn’t back me up? Ashley (only if Ashley is romanced by Shepard): Back you up because? Ashley (only if Ashley is not not romanced by Shepard): Not without closer inspection. James (only if Ashley is not romanced by Shepard)): Yeah? Huh. I think I could make that happen. Liara: (only if Ashley is not romanced is not romanced by Shepard): Okay then. Soldier or Adept Shepard : Okay. More drinks? Snacks? Help yourselves.
The ONLY difference in the conversations was the presence or absence of that single line as mentioned above and differences related to Shepard's involvement with Ashley in one of each case. Even if Kaidan's line is a glitch... it is STILL there... i.e. Bioware have never corrected it or even, AFAIK, confirmed definitively that it was a glitch. Personally, I'm looking forward to the new class-less system and being able to swap skills mid-fight and change powers mid-game. I'll happily accept any new lore they derive to support this improvement in gameplay.
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Post by Garo on Jan 7, 2017 0:17:05 GMT
Overall more of the same. BW really wants us to know as little as possible before launch I guess.
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Post by Vall on Jan 7, 2017 8:47:24 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Is it my eyes?
I can't see PeeBee in the CES trailer:
I can't find her either, even if it looks like the same mission (maybe they originally planned to show a bit more but then decided to cut it?)
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