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Post by Deleted on Jan 5, 2017 18:08:10 GMT
That's a very nice costume to explore an alien world full of lava and hostile robots. Slightly better the Jacks nipple strap at least.
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Post by The Biotic Trebuchet on Jan 5, 2017 18:11:43 GMT
that enemy that use a blue barrier-shield looks like a Sectopod with black paint.
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Post by traks on Jan 5, 2017 18:15:06 GMT
Is this the new "OMG the Asari is super ugly" ? The asari are ugly. So you don't like beautiful women with body paint?
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Post by traks on Jan 5, 2017 18:20:18 GMT
On topic: that trailer was a bit chaotic for me. Hope to see a dev just play for a few minutes - instead of trying to show off a lot in a very short time - before release. On the trailer front I look more forward to the next initiative briefing.
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Post by themikefest on Jan 5, 2017 18:21:30 GMT
So you don't like beautiful women with body paint? Nothing beautiful about the asari.
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Post by traks on Jan 5, 2017 18:28:18 GMT
So you don't like beautiful women with body paint? Nothing beautiful about the asari. Everything. But, to each his own and in ME have been a lot of beauties from different races, so this shouldn't be a problem.
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Post by Iakus on Jan 5, 2017 18:34:29 GMT
Technology is technology. What else are engineer implants doing if not augmenting the tech abilities of their omni-tools? I don't see the distinction. The power that infiltrators use to slow time down when using a sniper rifle is down to their implants. It's technology. Remember there's even an upgrade you can attach to your sniper rifle to do it! If tech can enable it then tech can disable it and enable something else. You can do a lot of things by flicking a switch. I can flick a switch on my harmony remote and turn on a TV, Xbox , Sky Box and Amplifier and then change them all the the right channels. The president of the USA can flick a switch and fire a nuclear missile. There's nothing trivial about what you can do by 'flicking a switch'! Technology is technology, but there are different types of technology. Toasters and cars are both technology, But you can't turn a toaster into a car engine. By "flicking a switch, you are screwing with something attached to a human nervous system as well as outside technology, getting it perform radically different features and interact with said nervous system and outside technology in radically different ways. And of course, like discharge-proof ships, none of this was used in the Reaper War Yo know what, for the sake of argument, I will stipulate that the Ryders are, canonically, biotic. It's terrible for role-play purposes, but that's been a secondary concern for Bioware for years now, so I can believe it. As for the biotic implants, sure there are others throughout the nervous system. As are the eezo nodules. But the "L-class" ones are in the brain. And Kaidan was reluctant to have a surgeon rooting around in his. Of course, a mere two years after that conversation, apparently new implants are available that could be completely reconfigured with "resources" And the military, the one human institution which actively recruits biotics, isn't all over this tech So thus far we have: Four bigger-than-dreadnought sized ships (and one mobile space station/miniCitadel) designed to carry tens of thousands of people on a 600+year trip Discharge-proof engines that can run for centuries with minimal maintenance Biotic/tech hybrid implants that can be reconfigured to do pretty much anything you want at will All constructed with "resources" that were mysteriously unavailable a year later. This story is looking cr*ppier and cr*ppier by the minute. They must have been truly desperate to find a new setting weren't they?
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Post by Vortex13 on Jan 5, 2017 18:52:42 GMT
That's a very nice costume to explore an alien world full of lava and hostile robots. Slightly better the Jacks nipple strap at least. Only very slightly. It would be awesome to see a realistic approach to for a character dressed like Jack or Phebe though. Like you have this scantily clad woman with you when you and your team touch down on this alien planet. A planet with an atmosphere chock full of carbon monoxide, sulfur dioxide, and methane as well as temperatures reaching well into the hundreds of degrees (in Celsius). Within moments of exiting the ship this woman's skin starts to blister, she starts coughing, suffocating on the poisonous atmosphere shortly before the extremely high temperature and corrosive gasses burn out her lungs and she drowns in her own boiling blood. At this point, the second in command on your team would turn to look at the now dead woman and says through his space suit's speaker: "And that's why you f**king suit up."
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Post by Deleted on Jan 5, 2017 19:00:26 GMT
Shepard was a biotic regardeless of which profile you choose, the game says it. What? In ME1, Kaidan (if not romanced) will imply that Shepard is a biotic regardless of Shepard's class when talking about his L2 implants: He says: "They spike higher than L3s, except for you, of course."
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Post by The Elder King on Jan 5, 2017 19:12:37 GMT
But that's not how it works. The vast majority of your abilities remain the same when you swap profiles. The Engineer profile we saw added one ability only and it's likely you could only unlock the profile in the first place by already having put skill points in a lot of tech skills. If you can only unlock profiles by aiming your skill allocation towards those profiles then this idea of being able to do everything just doesn't apply. If you spread your skills out over all three trees, chances are you can't unlock any of the other profiles apart from the Explorer one. Or at least not progress those profiles to any great extent. One skill and a boatload of passives changed, I saw. Who needs training when you can just let your implants run everything? OMG, RYDER CONFIRMS SYNTHESIS CANON!!!! The class tree in the trilogy always granted us passives. Is this suddenly a problem? Because stuff like this never happened before in Bioware games. No, it must be all related to Bioware being desperate to find a new setting. It's a gameplay mechanic completely separate on the setting premise, and they could've put it in the game even if it was set in the MW. I can sort of understand it for the Arks (though, again, it's not the first time they try to find explanation to justify stuff in the lore and create problems. Though I don't completely agree with your opinion), but not everything must be related to 'escaping' the endings. Slightly better the Jacks nipple strap at least. Only very slightly. It would be awesome to see a realistic approach to for a character dressed like Jack or Phebe though. Like you have this scantily clad woman with you when you and your team touch down on this alien planet. A planet with an atmosphere chock full of carbon monoxide, sulfur dioxide, and methane as well as temperatures reaching well into the hundreds of degrees (in Celsius). Within moments of exiting the ship this woman's skin starts to blister, she starts coughing, suffocating on the poisonous atmosphere shortly before the extremely high temperature and corrosive gasses burn out her lungs and she drowns in her own boiling blood. At this point, the second in command on your team would turn to look at the now dead woman and says through his space suit's speaker: "And that's why you f**king suit up."If they went for the realistic approach the commander wouldn't have left the woman go without armour. Or more likely the said woman would've worn the armour herself. While I don't absolutely agree with this choice, it's not like Bioware is selling us that this is what would realistically happen.
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Post by The Elder King on Jan 5, 2017 19:13:05 GMT
What? In ME1, Kaidan (if not romanced) will imply that Shepard is a biotic regardless of Shepard's class when talking about his L2 implants: He says: "They spike higher than L3s, except for you, of course." It was likely a glitch.
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Post by Deleted on Jan 5, 2017 19:13:59 GMT
In ME1, Kaidan (if not romanced) will imply that Shepard is a biotic regardless of Shepard's class when talking about his L2 implants: He says: "They spike higher than L3s, except for you, of course." It was likely a glitch. Agree... Glitch or not, though, it's still there... so, it really shouldn't be surprising that some people playing the game would draw the impression that Shepard is always a biotic lorewise regardless of the combat class chosen by the player. ETA: I also don't think there's any instance in the game where a soldier or engineer Shep actually deny being also a biotic (even though the player has opted not to use those skills in combat). Certainly, any class of Shepard is shown in the game to be capable of hacking an ymir mech (during Garrus' recruitment mission in ME2) despite some of those classes not, allegedly, having an omni-tool (per ME1).
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Post by BansheeOwnage on Jan 5, 2017 19:25:52 GMT
Well they explained profiles were just something we unlocked depeding on what skills we purchase and that would benefit that playstyle, since the GI issue. I remember the good old days when you could choose how to allocate your stats and abilities. That was nice. I guess I should have expected this after DA:I with its slot-limit and lack of attribute allocation, but apparently my confidence in them was too high; they didn't listen to the crazy amount of negative feedback about those things.
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Post by The Elder King on Jan 5, 2017 19:29:48 GMT
Well they explained profiles were just something we unlocked depeding on what skills we purchase and that would benefit that playstyle, since the GI issue. I remember the good old days when you could choose how to allocate your stats and abilities. That was nice. I guess I should have expected this after DA:I with its slot-limit and lack of attribute allocation, but apparently my confidence in them was too high; they didn't listen to the crazy amount of negative feedback about those things. I agree on the active skill limit, but I don't understand if the other stuff is a problem. You can purchase any skill you want freely, for every branch, and choose yourself to use or not a profile.
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Post by colfoley on Jan 5, 2017 19:32:06 GMT
Well they explained profiles were just something we unlocked depeding on what skills we purchase and that would benefit that playstyle, since the GI issue. I remember the good old days when you could choose how to allocate your stats and abilities. That was nice. I guess I should have expected this after DA:I with its slot-limit and lack of attribute allocation, but apparently my confidence in them was too high; they didn't listen to the crazy amount of negative feedback about those things. But allocating RPG stats has never, ever, been a part of the Mass Effect franchise from the beginning. Its been something only limited to DA 1 and 2.
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Post by Deleted on Jan 5, 2017 19:37:13 GMT
But that's not how it works. The vast majority of your abilities remain the same when you swap profiles. The Engineer profile we saw added one ability only and it's likely you could only unlock the profile in the first place by already having put skill points in a lot of tech skills. If you can only unlock profiles by aiming your skill allocation towards those profiles then this idea of being able to do everything just doesn't apply. If you spread your skills out over all three trees, chances are you can't unlock any of the other profiles apart from the Explorer one. Or at least not progress those profiles to any great extent. One skill and a boatload of passives changed, I saw. Who needs training when you can just let your implants run everything? OMG, RYDER CONFIRMS SYNTHESIS CANON!!!! I confess to having a similar reaction at first blush. But then I remembered that the cyborg stuff started with ME2's Lazarus project. A lot of the upgrades you could buy at the terminal in Mordin's lab (and other locations) were based on technology implanted in Shepard's body, at least that's my interpretation of a lot of it. So - this stuff really isn't unprecedented.
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Post by Saboru on Jan 5, 2017 19:57:13 GMT
Only very slightly. It would be awesome to see a realistic approach to for a character dressed like Jack or Phebe though. Like you have this scantily clad woman with you when you and your team touch down on this alien planet. A planet with an atmosphere chock full of carbon monoxide, sulfur dioxide, and methane as well as temperatures reaching well into the hundreds of degrees (in Celsius). Within moments of exiting the ship this woman's skin starts to blister, she starts coughing, suffocating on the poisonous atmosphere shortly before the extremely high temperature and corrosive gasses burn out her lungs and she drowns in her own boiling blood. At this point, the second in command on your team would turn to look at the now dead woman and says through his space suit's speaker: "And that's why you f**king suit up."We're probably meant to mumble something about mass effect fields and accept this. To be fair as getting this far this presumes we've accepted the concept of that ship successfully reaching a planet in the first place we'd already have serious form for suspending critical faculties.
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Post by Hanako Ikezawa on Jan 5, 2017 21:54:47 GMT
Only very slightly. It would be awesome to see a realistic approach to for a character dressed like Jack or Phebe though. Like you have this scantily clad woman with you when you and your team touch down on this alien planet. A planet with an atmosphere chock full of carbon monoxide, sulfur dioxide, and methane as well as temperatures reaching well into the hundreds of degrees (in Celsius). Within moments of exiting the ship this woman's skin starts to blister, she starts coughing, suffocating on the poisonous atmosphere shortly before the extremely high temperature and corrosive gasses burn out her lungs and she drowns in her own boiling blood. At this point, the second in command on your team would turn to look at the now dead woman and says through his space suit's speaker: "And that's why you f**king suit up." We're probably meant to mumble something about mass effect fields and accept this. To be fair as getting this far this presumes we've accepted the concept of that ship successfully reaching a planet in the first place we'd already have serious form for suspending critical faculties. Except the lore states that those don't help against environmental hazards.
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Post by Saboru on Jan 5, 2017 22:20:23 GMT
We're probably meant to mumble something about mass effect fields and accept this. To be fair as getting this far this presumes we've accepted the concept of that ship successfully reaching a planet in the first place we'd already have serious form for suspending critical faculties. Except the lore states that those don't help against environmental hazards. I wasn't suggesting that as a good explanation. I mean I'm assuming it's not the explanation for the spaceship either, which looks to be defying laws of physics they even quoted in earlier games. Okay, I probably won't like the answer, but tell me anyway. Does the lore imply that bloody asteroid slalom can be explained by mass effect fields?
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Post by Iakus on Jan 5, 2017 22:50:36 GMT
One skill and a boatload of passives changed, I saw. Who needs training when you can just let your implants run everything? OMG, RYDER CONFIRMS SYNTHESIS CANON!!!! I confess to having a similar reaction at first blush. But then I remembered that the cyborg stuff started with ME2's Lazarus project. A lot of the upgrades you could buy at the terminal in Mordin's lab (and other locations) were based on technology implanted in Shepard's body, at least that's my interpretation of a lot of it. So - this stuff really isn't unprecedented. I keep saying, accepting the Lazarus Project BS only encouraged the writers to introduce more.
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Post by Hanako Ikezawa on Jan 5, 2017 22:55:50 GMT
Except the lore states that those don't help against environmental hazards. I wasn't suggesting that as a good explanation. I mean I'm assuming it's not the explanation for the spaceship either, which looks to be defying laws of physics they even quoted in earlier games. Okay, I probably won't like the answer, but tell me anyway. Does the lore imply that bloody asteroid slalom can be explained by mass effect fields? Actually, the asteroid slalom I think does work in the Mass Effect universe or rather it is never said it couldn't like the not protecting you from environmental hazards thing. We see the Normandy SR1 do a maneuver more extreme than that in ME1 during the fight with Sovereign, and that was the game where they actually cared about the lore they set up. Chances are only smaller ships can do it, but since the Tempest is a small ship even smaller than the SR1 it may work with the lore. Now why the pilot did it I have no idea, since that is incredibly dangerous when you can simply go around the rings and only lose a few minutes at most.
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Post by Saboru on Jan 5, 2017 23:21:33 GMT
I wasn't suggesting that as a good explanation. I mean I'm assuming it's not the explanation for the spaceship either, which looks to be defying laws of physics they even quoted in earlier games. Okay, I probably won't like the answer, but tell me anyway. Does the lore imply that bloody asteroid slalom can be explained by mass effect fields? Actually, the asteroid slalom I think does work in the Mass Effect universe or rather it is never said it couldn't like the not protecting you from environmental hazards thing. We see the Normandy SR1 do a maneuver more extreme than that in ME1 during the fight with Sovereign, and that was the game where they actually cared about the lore they set up. Chances are only smaller ships can do it, but since the Tempest is a small ship even smaller than the SR1 it may work with the lore. Now why the pilot did it I have no idea, since that is incredibly dangerous when you can simply go around the rings and only lose a few minutes at most. It was more all the unexplained acceleration I wasn't keen on. There's no visible signs of force being applied to create it. I went and had a look at the Normandy/Sovereign one and you do see engines going on and off, but youre right it's not really explaining the turns, more for speed changes. I reckon I found it less noticable as the movement is more conservative and there's at least some nod of acknowledgement to the idea you need to do something to change velocity. And because it's at the climax of a big boss fight so I'm distracted by the story when I see it, rather than the beginning of a trailer I'm looking at in too much detail!
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Post by Cypher on Jan 5, 2017 23:22:52 GMT
That's not lore breaking, that's a gameplay mechanic. One of the greatest human soldiers ever also took down a rogue Spectre, a bunch of Geth, and took down the Collectors without knowing how to properly use all of their weaponry. But I guess Shepard knowing how to snipe and carry a shotgun in ME3 was lore breaking, too. In ME1 all character could use all weapons. It was just an another limitation starting from ME2. Like another one starts now with MEA: we can only use 3 skills at the same time. The operative word is "properly". You couldn't aim for shit with an assault rifle as an Adept in ME1; that makes no sense whatsoever.
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Post by sjsharp2010 on Jan 5, 2017 23:26:00 GMT
Nothing beautiful about the asari. Everything. But, to each his own and in ME have been a lot of beauties from different races, so this shouldn't be a problem. Indeed I always thought Liara was kind of pretty in her own way.
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Post by themikefest on Jan 5, 2017 23:36:43 GMT
Only very slightly. It would be awesome to see a realistic approach to for a character dressed like Jack or Phebe though. Like you have this scantily clad woman with you when you and your team touch down on this alien planet. A planet with an atmosphere chock full of carbon monoxide, sulfur dioxide, and methane as well as temperatures reaching well into the hundreds of degrees (in Celsius). Within moments of exiting the ship this woman's skin starts to blister, she starts coughing, suffocating on the poisonous atmosphere shortly before the extremely high temperature and corrosive gasses burn out her lungs and she drowns in her own boiling blood. At this point, the second in command on your team would turn to look at the now dead woman and says through his space suit's speaker: "And that's why you f**king suit up."Yep. I would like for my Ryder to be laughing at that stupid asari for wearing that silly looking outfit in harsh environments Liam: That's mean Ryder. Ryder: Really? If the idiot is stupid enough to wear that garbage in this environment, then she deserves what she gets. Liam: What do you want to do with the body? Ryder: Don't care. Leave it for whatever wildlife there is that can survive here.
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